terraria-source-code/GameContent/RGB/WormShader.cs
2021-10-26 12:45:26 -04:00

76 lines
2.6 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.RGB.WormShader
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using ReLogic.Peripherals.RGB;
using System;
namespace Terraria.GameContent.RGB
{
public class WormShader : ChromaShader
{
private readonly Vector4 _skinColor;
private readonly Vector4 _eyeColor;
private readonly Vector4 _innerEyeColor;
public WormShader()
{
}
public WormShader(Color skinColor, Color eyeColor, Color innerEyeColor)
{
this._skinColor = skinColor.ToVector4();
this._eyeColor = eyeColor.ToVector4();
this._innerEyeColor = innerEyeColor.ToVector4();
}
[RgbProcessor]
private void ProcessLowDetail(
RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time)
{
for (int index = 0; index < fragment.Count; ++index)
{
Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index);
Vector4 vector4 = Vector4.Lerp(this._skinColor, this._eyeColor, Math.Max(0.0f, (float) Math.Sin((double) time * -3.0 + (double) canvasPositionOfIndex.X)));
fragment.SetColor(index, vector4);
}
}
[RgbProcessor]
private void ProcessHighDetail(
RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time)
{
time *= 0.25f;
for (int index = 0; index < fragment.Count; ++index)
{
Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index);
canvasPositionOfIndex.X -= time * 1.5f;
canvasPositionOfIndex.X %= 2f;
if ((double) canvasPositionOfIndex.X < 0.0)
canvasPositionOfIndex.X += 2f;
float num1 = (canvasPositionOfIndex - new Vector2(0.5f)).Length();
Vector4 vector4 = this._skinColor;
if ((double) num1 < 0.5)
{
float num2 = MathHelper.Clamp((float) (((double) num1 - 0.5 + 0.200000002980232) / 0.200000002980232), 0.0f, 1f);
vector4 = Vector4.Lerp(vector4, this._eyeColor, 1f - num2);
if ((double) num1 < 0.400000005960464)
{
float num3 = MathHelper.Clamp((float) (((double) num1 - 0.400000005960464 + 0.200000002980232) / 0.200000002980232), 0.0f, 1f);
vector4 = Vector4.Lerp(vector4, this._innerEyeColor, 1f - num3);
}
}
fragment.SetColor(index, vector4);
}
}
}
}