122 lines
4.4 KiB
C#
122 lines
4.4 KiB
C#
// Decompiled with JetBrains decompiler
|
|
// Type: Terraria.GameContent.PlayerEyeHelper
|
|
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
|
|
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
|
|
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
|
|
|
|
namespace Terraria.GameContent
|
|
{
|
|
public struct PlayerEyeHelper
|
|
{
|
|
private PlayerEyeHelper.EyeState _state;
|
|
private int _timeInState;
|
|
private const int TimeToActDamaged = 20;
|
|
|
|
public int EyeFrameToShow { get; private set; }
|
|
|
|
public void Update(Player player)
|
|
{
|
|
this.SetStateByPlayerInfo(player);
|
|
this.UpdateEyeFrameToShow(player);
|
|
++this._timeInState;
|
|
}
|
|
|
|
private void UpdateEyeFrameToShow(Player player)
|
|
{
|
|
PlayerEyeHelper.EyeFrame eyeFrame1 = PlayerEyeHelper.EyeFrame.EyeOpen;
|
|
switch (this._state)
|
|
{
|
|
case PlayerEyeHelper.EyeState.NormalBlinking:
|
|
int num = this._timeInState % 240 - 234;
|
|
eyeFrame1 = num < 4 ? (num < 2 ? (num < 0 ? PlayerEyeHelper.EyeFrame.EyeOpen : PlayerEyeHelper.EyeFrame.EyeHalfClosed) : PlayerEyeHelper.EyeFrame.EyeClosed) : PlayerEyeHelper.EyeFrame.EyeHalfClosed;
|
|
break;
|
|
case PlayerEyeHelper.EyeState.InStorm:
|
|
eyeFrame1 = this._timeInState % 120 - 114 < 0 ? PlayerEyeHelper.EyeFrame.EyeHalfClosed : PlayerEyeHelper.EyeFrame.EyeClosed;
|
|
break;
|
|
case PlayerEyeHelper.EyeState.InBed:
|
|
PlayerEyeHelper.EyeFrame eyeFrame2 = this.DoesPlayerCountAsModeratelyDamaged(player) ? PlayerEyeHelper.EyeFrame.EyeHalfClosed : PlayerEyeHelper.EyeFrame.EyeOpen;
|
|
this._timeInState = player.sleeping.timeSleeping;
|
|
eyeFrame1 = this._timeInState >= 60 ? (this._timeInState >= 120 ? PlayerEyeHelper.EyeFrame.EyeClosed : PlayerEyeHelper.EyeFrame.EyeHalfClosed) : eyeFrame2;
|
|
break;
|
|
case PlayerEyeHelper.EyeState.JustTookDamage:
|
|
eyeFrame1 = PlayerEyeHelper.EyeFrame.EyeClosed;
|
|
break;
|
|
case PlayerEyeHelper.EyeState.IsModeratelyDamaged:
|
|
case PlayerEyeHelper.EyeState.IsTipsy:
|
|
case PlayerEyeHelper.EyeState.IsPoisoned:
|
|
eyeFrame1 = this._timeInState % 120 - 100 < 0 ? PlayerEyeHelper.EyeFrame.EyeHalfClosed : PlayerEyeHelper.EyeFrame.EyeClosed;
|
|
break;
|
|
case PlayerEyeHelper.EyeState.IsBlind:
|
|
eyeFrame1 = PlayerEyeHelper.EyeFrame.EyeClosed;
|
|
break;
|
|
}
|
|
this.EyeFrameToShow = (int) eyeFrame1;
|
|
}
|
|
|
|
private void SetStateByPlayerInfo(Player player)
|
|
{
|
|
if (player.blackout || player.blind)
|
|
{
|
|
this.SwitchToState(PlayerEyeHelper.EyeState.IsBlind);
|
|
}
|
|
else
|
|
{
|
|
if (this._state == PlayerEyeHelper.EyeState.JustTookDamage && this._timeInState < 20)
|
|
return;
|
|
if (player.sleeping.isSleeping)
|
|
this.SwitchToState(PlayerEyeHelper.EyeState.InBed, player.itemAnimation > 0);
|
|
else if (this.DoesPlayerCountAsModeratelyDamaged(player))
|
|
this.SwitchToState(PlayerEyeHelper.EyeState.IsModeratelyDamaged);
|
|
else if (player.tipsy)
|
|
this.SwitchToState(PlayerEyeHelper.EyeState.IsTipsy);
|
|
else if (player.poisoned || player.venom)
|
|
{
|
|
this.SwitchToState(PlayerEyeHelper.EyeState.IsPoisoned);
|
|
}
|
|
else
|
|
{
|
|
bool flag = player.ZoneSandstorm || player.ZoneSnow && Main.IsItRaining;
|
|
if (player.behindBackWall)
|
|
flag = false;
|
|
if (flag)
|
|
this.SwitchToState(PlayerEyeHelper.EyeState.InStorm);
|
|
else
|
|
this.SwitchToState(PlayerEyeHelper.EyeState.NormalBlinking);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void SwitchToState(
|
|
PlayerEyeHelper.EyeState newState,
|
|
bool resetStateTimerEvenIfAlreadyInState = false)
|
|
{
|
|
if (this._state == newState && !resetStateTimerEvenIfAlreadyInState)
|
|
return;
|
|
this._state = newState;
|
|
this._timeInState = 0;
|
|
}
|
|
|
|
private bool DoesPlayerCountAsModeratelyDamaged(Player player) => (double) player.statLife <= (double) player.statLifeMax2 * 0.25;
|
|
|
|
public void BlinkBecausePlayerGotHurt() => this.SwitchToState(PlayerEyeHelper.EyeState.JustTookDamage, true);
|
|
|
|
private enum EyeFrame
|
|
{
|
|
EyeOpen,
|
|
EyeHalfClosed,
|
|
EyeClosed,
|
|
}
|
|
|
|
private enum EyeState
|
|
{
|
|
NormalBlinking,
|
|
InStorm,
|
|
InBed,
|
|
JustTookDamage,
|
|
IsModeratelyDamaged,
|
|
IsBlind,
|
|
IsTipsy,
|
|
IsPoisoned,
|
|
}
|
|
}
|
|
}
|