terraria-source-code/GameContent/ItemDropRules/CommonDrop.cs
2021-10-26 12:45:26 -04:00

62 lines
2.2 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.ItemDropRules.CommonDrop
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System.Collections.Generic;
namespace Terraria.GameContent.ItemDropRules
{
public class CommonDrop : IItemDropRule
{
protected int _itemId;
protected int _dropsOutOfY;
protected int _amtDroppedMinimum;
protected int _amtDroppedMaximum;
protected int _dropsXoutOfY;
public List<IItemDropRuleChainAttempt> ChainedRules { get; private set; }
public CommonDrop(
int itemId,
int dropsOutOfY,
int amountDroppedMinimum = 1,
int amountDroppedMaximum = 1,
int dropsXOutOfY = 1)
{
this._itemId = itemId;
this._dropsOutOfY = dropsOutOfY;
this._amtDroppedMinimum = amountDroppedMinimum;
this._amtDroppedMaximum = amountDroppedMaximum;
this._dropsXoutOfY = dropsXOutOfY;
this.ChainedRules = new List<IItemDropRuleChainAttempt>();
}
public virtual bool CanDrop(DropAttemptInfo info) => true;
public virtual ItemDropAttemptResult TryDroppingItem(DropAttemptInfo info)
{
if (info.player.RollLuck(this._dropsOutOfY) < this._dropsXoutOfY)
{
CommonCode.DropItemFromNPC(info.npc, this._itemId, info.rng.Next(this._amtDroppedMinimum, this._amtDroppedMaximum + 1));
return new ItemDropAttemptResult()
{
State = ItemDropAttemptResultState.Success
};
}
return new ItemDropAttemptResult()
{
State = ItemDropAttemptResultState.FailedRandomRoll
};
}
public virtual void ReportDroprates(List<DropRateInfo> drops, DropRateInfoChainFeed ratesInfo)
{
float personalDropRate = (float) this._dropsXoutOfY / (float) this._dropsOutOfY;
float dropRate = personalDropRate * ratesInfo.parentDroprateChance;
drops.Add(new DropRateInfo(this._itemId, this._amtDroppedMinimum, this._amtDroppedMaximum, dropRate, ratesInfo.conditions));
Chains.ReportDroprates(this.ChainedRules, personalDropRate, drops, ratesInfo);
}
}
}