terraria-source-code/GameContent/Dyes/TwilightDyeShaderData.cs
2021-10-26 12:45:26 -04:00

40 lines
1.3 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Dyes.TwilightDyeShaderData
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework.Graphics;
using Terraria.DataStructures;
using Terraria.Graphics.Shaders;
namespace Terraria.GameContent.Dyes
{
public class TwilightDyeShaderData : ArmorShaderData
{
public TwilightDyeShaderData(Ref<Effect> shader, string passName)
: base(shader, passName)
{
}
public override void Apply(Entity entity, DrawData? drawData)
{
if (drawData.HasValue)
{
switch (entity)
{
case Player player2 when !player2.isDisplayDollOrInanimate && !player2.isHatRackDoll:
this.UseTargetPosition(Main.screenPosition + drawData.Value.position);
break;
case Projectile _:
this.UseTargetPosition(Main.screenPosition + drawData.Value.position);
break;
default:
this.UseTargetPosition(drawData.Value.position);
break;
}
}
base.Apply(entity, drawData);
}
}
}