terraria-source-code/GameContent/Biomes/Desert/ChambersEntrance.cs
2021-10-26 12:45:26 -04:00

85 lines
4.7 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Biomes.Desert.ChambersEntrance
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using Terraria.Utilities;
using Terraria.WorldBuilding;
namespace Terraria.GameContent.Biomes.Desert
{
public static class ChambersEntrance
{
public static void Place(DesertDescription description)
{
int num = description.Desert.Center.X + WorldGen.genRand.Next(-40, 41);
Point position = new Point(num, (int) description.Surface[num]);
ChambersEntrance.PlaceAt(description, position);
}
private static void PlaceAt(DesertDescription description, Point position)
{
ShapeData shapeData = new ShapeData();
Point origin = new Point(position.X, position.Y + 2);
WorldUtils.Gen(origin, (GenShape) new Shapes.Circle(24, 12), Actions.Chain((GenAction) new Modifiers.Blotches(), new Actions.SetTile((ushort) 53).Output(shapeData)));
UnifiedRandom genRand = WorldGen.genRand;
ShapeData data = new ShapeData();
int num1 = description.Hive.Top - position.Y;
int direction = genRand.Next(2) == 0 ? -1 : 1;
List<ChambersEntrance.PathConnection> pathConnectionList = new List<ChambersEntrance.PathConnection>()
{
new ChambersEntrance.PathConnection(new Point(position.X + -direction * 26, position.Y - 8), direction)
};
int num2 = genRand.Next(2, 4);
for (int index = 0; index < num2; ++index)
{
int y = (int) ((double) (index + 1) / (double) num2 * (double) num1) + genRand.Next(-8, 9);
int x = direction * genRand.Next(20, 41);
int num3 = genRand.Next(18, 29);
WorldUtils.Gen(position, (GenShape) new Shapes.Circle(num3 / 2, 3), Actions.Chain((GenAction) new Modifiers.Offset(x, y), (GenAction) new Modifiers.Blotches(), new Actions.Clear().Output(data), (GenAction) new Actions.PlaceWall((ushort) 187)));
pathConnectionList.Add(new ChambersEntrance.PathConnection(new Point(x + num3 / 2 * -direction + position.X, y + position.Y), -direction));
direction *= -1;
}
WorldUtils.Gen(position, (GenShape) new ModShapes.OuterOutline(data), Actions.Chain((GenAction) new Modifiers.Expand(1), (GenAction) new Modifiers.OnlyTiles(new ushort[1]
{
(ushort) 53
}), (GenAction) new Actions.SetTile((ushort) 397), (GenAction) new Actions.PlaceWall((ushort) 187)));
GenShapeActionPair pair = new GenShapeActionPair((GenShape) new Shapes.Rectangle(2, 4), Actions.Chain((GenAction) new Modifiers.IsSolid(), (GenAction) new Modifiers.Blotches(), (GenAction) new Actions.Clear(), (GenAction) new Modifiers.Expand(1), (GenAction) new Actions.PlaceWall((ushort) 187), (GenAction) new Modifiers.OnlyTiles(new ushort[1]
{
(ushort) 53
}), (GenAction) new Actions.SetTile((ushort) 397)));
for (int index = 1; index < pathConnectionList.Count; ++index)
{
ChambersEntrance.PathConnection pathConnection1 = pathConnectionList[index - 1];
ChambersEntrance.PathConnection pathConnection2 = pathConnectionList[index];
float num4 = Math.Abs(pathConnection2.Position.X - pathConnection1.Position.X) * 1.5f;
for (float amount = 0.0f; (double) amount <= 1.0; amount += 0.02f)
{
Vector2 vector2_1 = new Vector2(pathConnection1.Position.X + pathConnection1.Direction * num4 * amount, pathConnection1.Position.Y);
Vector2 vector2_2 = new Vector2(pathConnection2.Position.X + (float) ((double) pathConnection2.Direction * (double) num4 * (1.0 - (double) amount)), pathConnection2.Position.Y);
Vector2 vector2_3 = Vector2.Lerp(pathConnection1.Position, pathConnection2.Position, amount);
Vector2 vector2_4 = vector2_3;
double num5 = (double) amount;
WorldUtils.Gen(Vector2.Lerp(Vector2.Lerp(vector2_1, vector2_4, (float) num5), Vector2.Lerp(vector2_3, vector2_2, amount), amount).ToPoint(), pair);
}
}
WorldUtils.Gen(origin, (GenShape) new Shapes.Rectangle(new Microsoft.Xna.Framework.Rectangle(-29, -12, 58, 12)), Actions.Chain((GenAction) new Modifiers.NotInShape(shapeData), (GenAction) new Modifiers.Expand(1), (GenAction) new Actions.PlaceWall((ushort) 0)));
}
private struct PathConnection
{
public readonly Vector2 Position;
public readonly float Direction;
public PathConnection(Point position, int direction)
{
this.Position = new Vector2((float) position.X, (float) position.Y);
this.Direction = (float) direction;
}
}
}
}