terraria-source-code/GameContent/Biomes/CaveHouse/WoodHouseBuilder.cs
2021-10-26 12:45:26 -04:00

47 lines
2.3 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Biomes.CaveHouse.WoodHouseBuilder
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using Terraria.WorldBuilding;
namespace Terraria.GameContent.Biomes.CaveHouse
{
public class WoodHouseBuilder : HouseBuilder
{
public WoodHouseBuilder(IEnumerable<Microsoft.Xna.Framework.Rectangle> rooms)
: base(HouseType.Wood, rooms)
{
this.TileType = (ushort) 30;
this.WallType = (ushort) 27;
this.BeamType = (ushort) 124;
this.PlatformStyle = 0;
this.DoorStyle = 0;
this.TableStyle = 0;
this.WorkbenchStyle = 0;
this.PianoStyle = 0;
this.BookcaseStyle = 0;
this.ChairStyle = 0;
this.ChestStyle = 1;
}
protected override void AgeRoom(Microsoft.Xna.Framework.Rectangle room)
{
for (int index = 0; index < room.Width * room.Height / 16; ++index)
WorldUtils.Gen(new Point(WorldGen.genRand.Next(1, room.Width - 1) + room.X, WorldGen.genRand.Next(1, room.Height - 1) + room.Y), (GenShape) new Shapes.Rectangle(2, 2), Actions.Chain((GenAction) new Modifiers.Dither(), (GenAction) new Modifiers.Blotches(chance: 2.0), (GenAction) new Modifiers.IsEmpty(), (GenAction) new Actions.SetTile((ushort) 51, true)));
WorldUtils.Gen(new Point(room.X, room.Y), (GenShape) new Shapes.Rectangle(room.Width, room.Height), Actions.Chain((GenAction) new Modifiers.Dither(0.850000023841858), (GenAction) new Modifiers.Blotches(), (GenAction) new Modifiers.OnlyWalls(new ushort[1]
{
this.WallType
}), (GenAction) new Modifiers.SkipTiles(this.SkipTilesDuringWallAging), (double) room.Y > Main.worldSurface ? (GenAction) new Actions.ClearWall(true) : (GenAction) new Actions.PlaceWall((ushort) 2)));
WorldUtils.Gen(new Point(room.X, room.Y), (GenShape) new Shapes.Rectangle(room.Width, room.Height), Actions.Chain((GenAction) new Modifiers.Dither(0.949999988079071), (GenAction) new Modifiers.OnlyTiles(new ushort[3]
{
(ushort) 30,
(ushort) 321,
(ushort) 158
}), (GenAction) new Actions.ClearTile(true)));
}
}
}