terraria-source-code/GameContent/Biomes/CaveHouse/DesertHouseBuilder.cs
2021-10-26 12:45:26 -04:00

55 lines
2.7 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Biomes.CaveHouse.DesertHouseBuilder
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using Terraria.GameContent.Generation;
using Terraria.WorldBuilding;
namespace Terraria.GameContent.Biomes.CaveHouse
{
public class DesertHouseBuilder : HouseBuilder
{
public DesertHouseBuilder(IEnumerable<Microsoft.Xna.Framework.Rectangle> rooms)
: base(HouseType.Desert, rooms)
{
this.TileType = (ushort) 396;
this.WallType = (ushort) 187;
this.BeamType = (ushort) 577;
this.PlatformStyle = 42;
this.DoorStyle = 43;
this.TableStyle = 7;
this.UsesTables2 = true;
this.WorkbenchStyle = 39;
this.PianoStyle = 38;
this.BookcaseStyle = 39;
this.ChairStyle = 43;
this.ChestStyle = 1;
}
protected override void AgeRoom(Microsoft.Xna.Framework.Rectangle room)
{
WorldUtils.Gen(new Point(room.X, room.Y), (GenShape) new Shapes.Rectangle(room.Width, room.Height), Actions.Chain((GenAction) new Modifiers.Dither(0.800000011920929), (GenAction) new Modifiers.Blotches(chance: 0.200000002980232), (GenAction) new Modifiers.OnlyTiles(new ushort[1]
{
this.TileType
}), (GenAction) new Actions.SetTileKeepWall((ushort) 396, true), (GenAction) new Modifiers.Dither(), (GenAction) new Actions.SetTileKeepWall((ushort) 397, true)));
WorldUtils.Gen(new Point(room.X + 1, room.Y), (GenShape) new Shapes.Rectangle(room.Width - 2, 1), Actions.Chain((GenAction) new Modifiers.Dither(), (GenAction) new Modifiers.OnlyTiles(new ushort[2]
{
(ushort) 397,
(ushort) 396
}), (GenAction) new Modifiers.Offset(0, 1), (GenAction) new ActionStalagtite()));
WorldUtils.Gen(new Point(room.X + 1, room.Y + room.Height - 1), (GenShape) new Shapes.Rectangle(room.Width - 2, 1), Actions.Chain((GenAction) new Modifiers.Dither(), (GenAction) new Modifiers.OnlyTiles(new ushort[2]
{
(ushort) 397,
(ushort) 396
}), (GenAction) new Modifiers.Offset(0, 1), (GenAction) new ActionStalagtite()));
WorldUtils.Gen(new Point(room.X, room.Y), (GenShape) new Shapes.Rectangle(room.Width, room.Height), Actions.Chain((GenAction) new Modifiers.Dither(0.800000011920929), (GenAction) new Modifiers.Blotches(), (GenAction) new Modifiers.OnlyWalls(new ushort[1]
{
this.WallType
}), (GenAction) new Actions.PlaceWall((ushort) 216)));
}
}
}