55 lines
2.7 KiB
C#
55 lines
2.7 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Biomes.CaveHouse.DesertHouseBuilder
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using Terraria.GameContent.Generation;
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using Terraria.WorldBuilding;
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namespace Terraria.GameContent.Biomes.CaveHouse
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{
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public class DesertHouseBuilder : HouseBuilder
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{
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public DesertHouseBuilder(IEnumerable<Microsoft.Xna.Framework.Rectangle> rooms)
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: base(HouseType.Desert, rooms)
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{
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this.TileType = (ushort) 396;
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this.WallType = (ushort) 187;
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this.BeamType = (ushort) 577;
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this.PlatformStyle = 42;
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this.DoorStyle = 43;
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this.TableStyle = 7;
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this.UsesTables2 = true;
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this.WorkbenchStyle = 39;
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this.PianoStyle = 38;
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this.BookcaseStyle = 39;
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this.ChairStyle = 43;
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this.ChestStyle = 1;
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}
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protected override void AgeRoom(Microsoft.Xna.Framework.Rectangle room)
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{
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WorldUtils.Gen(new Point(room.X, room.Y), (GenShape) new Shapes.Rectangle(room.Width, room.Height), Actions.Chain((GenAction) new Modifiers.Dither(0.800000011920929), (GenAction) new Modifiers.Blotches(chance: 0.200000002980232), (GenAction) new Modifiers.OnlyTiles(new ushort[1]
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{
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this.TileType
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}), (GenAction) new Actions.SetTileKeepWall((ushort) 396, true), (GenAction) new Modifiers.Dither(), (GenAction) new Actions.SetTileKeepWall((ushort) 397, true)));
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WorldUtils.Gen(new Point(room.X + 1, room.Y), (GenShape) new Shapes.Rectangle(room.Width - 2, 1), Actions.Chain((GenAction) new Modifiers.Dither(), (GenAction) new Modifiers.OnlyTiles(new ushort[2]
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{
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(ushort) 397,
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(ushort) 396
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}), (GenAction) new Modifiers.Offset(0, 1), (GenAction) new ActionStalagtite()));
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WorldUtils.Gen(new Point(room.X + 1, room.Y + room.Height - 1), (GenShape) new Shapes.Rectangle(room.Width - 2, 1), Actions.Chain((GenAction) new Modifiers.Dither(), (GenAction) new Modifiers.OnlyTiles(new ushort[2]
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{
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(ushort) 397,
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(ushort) 396
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}), (GenAction) new Modifiers.Offset(0, 1), (GenAction) new ActionStalagtite()));
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WorldUtils.Gen(new Point(room.X, room.Y), (GenShape) new Shapes.Rectangle(room.Width, room.Height), Actions.Chain((GenAction) new Modifiers.Dither(0.800000011920929), (GenAction) new Modifiers.Blotches(), (GenAction) new Modifiers.OnlyWalls(new ushort[1]
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{
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this.WallType
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}), (GenAction) new Actions.PlaceWall((ushort) 216)));
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}
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}
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}
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