39 lines
1.5 KiB
C#
39 lines
1.5 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Bestiary.HighestOfMultipleUICollectionInfoProvider
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Terraria.UI;
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namespace Terraria.GameContent.Bestiary
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{
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public class HighestOfMultipleUICollectionInfoProvider : IBestiaryUICollectionInfoProvider
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{
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private IBestiaryUICollectionInfoProvider[] _providers;
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private int _mainProviderIndex;
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public HighestOfMultipleUICollectionInfoProvider(
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params IBestiaryUICollectionInfoProvider[] providers)
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{
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this._providers = providers;
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this._mainProviderIndex = 0;
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}
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public BestiaryUICollectionInfo GetEntryUICollectionInfo()
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{
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BestiaryUICollectionInfo uiCollectionInfo1 = this._providers[this._mainProviderIndex].GetEntryUICollectionInfo();
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BestiaryEntryUnlockState unlockState = uiCollectionInfo1.UnlockState;
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for (int index = 0; index < this._providers.Length; ++index)
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{
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BestiaryUICollectionInfo uiCollectionInfo2 = this._providers[index].GetEntryUICollectionInfo();
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if (unlockState < uiCollectionInfo2.UnlockState)
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unlockState = uiCollectionInfo2.UnlockState;
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}
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uiCollectionInfo1.UnlockState = unlockState;
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return uiCollectionInfo1;
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}
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public UIElement ProvideUIElement(BestiaryUICollectionInfo info) => (UIElement) null;
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}
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}
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