terraria-source-code/GameContent/Achievements/ItemPickupCondition.cs
2021-10-26 12:45:26 -04:00

68 lines
2.8 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Achievements.ItemPickupCondition
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System.Collections.Generic;
using Terraria.Achievements;
namespace Terraria.GameContent.Achievements
{
public class ItemPickupCondition : AchievementCondition
{
private const string Identifier = "ITEM_PICKUP";
private static Dictionary<short, List<ItemPickupCondition>> _listeners = new Dictionary<short, List<ItemPickupCondition>>();
private static bool _isListenerHooked;
private short[] _itemIds;
private ItemPickupCondition(short itemId)
: base("ITEM_PICKUP_" + (object) itemId)
{
this._itemIds = new short[1]{ itemId };
ItemPickupCondition.ListenForPickup(this);
}
private ItemPickupCondition(short[] itemIds)
: base("ITEM_PICKUP_" + (object) itemIds[0])
{
this._itemIds = itemIds;
ItemPickupCondition.ListenForPickup(this);
}
private static void ListenForPickup(ItemPickupCondition condition)
{
if (!ItemPickupCondition._isListenerHooked)
{
AchievementsHelper.OnItemPickup += new AchievementsHelper.ItemPickupEvent(ItemPickupCondition.ItemPickupListener);
ItemPickupCondition._isListenerHooked = true;
}
for (int index = 0; index < condition._itemIds.Length; ++index)
{
if (!ItemPickupCondition._listeners.ContainsKey(condition._itemIds[index]))
ItemPickupCondition._listeners[condition._itemIds[index]] = new List<ItemPickupCondition>();
ItemPickupCondition._listeners[condition._itemIds[index]].Add(condition);
}
}
private static void ItemPickupListener(Player player, short itemId, int count)
{
if (player.whoAmI != Main.myPlayer || !ItemPickupCondition._listeners.ContainsKey(itemId))
return;
foreach (AchievementCondition achievementCondition in ItemPickupCondition._listeners[itemId])
achievementCondition.Complete();
}
public static AchievementCondition Create(params short[] items) => (AchievementCondition) new ItemPickupCondition(items);
public static AchievementCondition Create(short item) => (AchievementCondition) new ItemPickupCondition(item);
public static AchievementCondition[] CreateMany(params short[] items)
{
AchievementCondition[] achievementConditionArray = new AchievementCondition[items.Length];
for (int index = 0; index < items.Length; ++index)
achievementConditionArray[index] = (AchievementCondition) new ItemPickupCondition(items[index]);
return achievementConditionArray;
}
}
}