terraria-source-code/DataStructures/PlayerFishingConditions.cs
2021-10-26 12:45:26 -04:00

18 lines
600 B
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.DataStructures.PlayerFishingConditions
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
namespace Terraria.DataStructures
{
public struct PlayerFishingConditions
{
public int PolePower;
public int PoleItemType;
public int BaitPower;
public int BaitItemType;
public float LevelMultipliers;
public int FinalFishingLevel;
}
}