terraria-source-code/DataStructures/PlayerDeathReason.cs
2021-10-26 12:45:26 -04:00

131 lines
5 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.DataStructures.PlayerDeathReason
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System.IO;
using Terraria.Localization;
namespace Terraria.DataStructures
{
public class PlayerDeathReason
{
private int _sourcePlayerIndex = -1;
private int _sourceNPCIndex = -1;
private int _sourceProjectileIndex = -1;
private int _sourceOtherIndex = -1;
private int _sourceProjectileType;
private int _sourceItemType;
private int _sourceItemPrefix;
private string _sourceCustomReason;
public int? SourceProjectileType => this._sourceProjectileIndex == -1 ? new int?() : new int?(this._sourceProjectileType);
public static PlayerDeathReason LegacyEmpty() => new PlayerDeathReason()
{
_sourceOtherIndex = 254
};
public static PlayerDeathReason LegacyDefault() => new PlayerDeathReason()
{
_sourceOtherIndex = (int) byte.MaxValue
};
public static PlayerDeathReason ByNPC(int index) => new PlayerDeathReason()
{
_sourceNPCIndex = index
};
public static PlayerDeathReason ByCustomReason(string reasonInEnglish) => new PlayerDeathReason()
{
_sourceCustomReason = reasonInEnglish
};
public static PlayerDeathReason ByPlayer(int index) => new PlayerDeathReason()
{
_sourcePlayerIndex = index,
_sourceItemType = Main.player[index].inventory[Main.player[index].selectedItem].type,
_sourceItemPrefix = (int) Main.player[index].inventory[Main.player[index].selectedItem].prefix
};
public static PlayerDeathReason ByOther(int type) => new PlayerDeathReason()
{
_sourceOtherIndex = type
};
public static PlayerDeathReason ByProjectile(
int playerIndex,
int projectileIndex)
{
PlayerDeathReason playerDeathReason = new PlayerDeathReason()
{
_sourcePlayerIndex = playerIndex,
_sourceProjectileIndex = projectileIndex,
_sourceProjectileType = Main.projectile[projectileIndex].type
};
if (playerIndex >= 0 && playerIndex <= (int) byte.MaxValue)
{
playerDeathReason._sourceItemType = Main.player[playerIndex].inventory[Main.player[playerIndex].selectedItem].type;
playerDeathReason._sourceItemPrefix = (int) Main.player[playerIndex].inventory[Main.player[playerIndex].selectedItem].prefix;
}
return playerDeathReason;
}
public NetworkText GetDeathText(string deadPlayerName) => this._sourceCustomReason != null ? NetworkText.FromLiteral(this._sourceCustomReason) : Lang.CreateDeathMessage(deadPlayerName, this._sourcePlayerIndex, this._sourceNPCIndex, this._sourceProjectileIndex, this._sourceOtherIndex, this._sourceProjectileType, this._sourceItemType);
public void WriteSelfTo(BinaryWriter writer)
{
BitsByte bitsByte = (BitsByte) (byte) 0;
bitsByte[0] = this._sourcePlayerIndex != -1;
bitsByte[1] = this._sourceNPCIndex != -1;
bitsByte[2] = this._sourceProjectileIndex != -1;
bitsByte[3] = this._sourceOtherIndex != -1;
bitsByte[4] = (uint) this._sourceProjectileType > 0U;
bitsByte[5] = (uint) this._sourceItemType > 0U;
bitsByte[6] = (uint) this._sourceItemPrefix > 0U;
bitsByte[7] = this._sourceCustomReason != null;
writer.Write((byte) bitsByte);
if (bitsByte[0])
writer.Write((short) this._sourcePlayerIndex);
if (bitsByte[1])
writer.Write((short) this._sourceNPCIndex);
if (bitsByte[2])
writer.Write((short) this._sourceProjectileIndex);
if (bitsByte[3])
writer.Write((byte) this._sourceOtherIndex);
if (bitsByte[4])
writer.Write((short) this._sourceProjectileType);
if (bitsByte[5])
writer.Write((short) this._sourceItemType);
if (bitsByte[6])
writer.Write((byte) this._sourceItemPrefix);
if (!bitsByte[7])
return;
writer.Write(this._sourceCustomReason);
}
public static PlayerDeathReason FromReader(BinaryReader reader)
{
PlayerDeathReason playerDeathReason = new PlayerDeathReason();
BitsByte bitsByte = (BitsByte) reader.ReadByte();
if (bitsByte[0])
playerDeathReason._sourcePlayerIndex = (int) reader.ReadInt16();
if (bitsByte[1])
playerDeathReason._sourceNPCIndex = (int) reader.ReadInt16();
if (bitsByte[2])
playerDeathReason._sourceProjectileIndex = (int) reader.ReadInt16();
if (bitsByte[3])
playerDeathReason._sourceOtherIndex = (int) reader.ReadByte();
if (bitsByte[4])
playerDeathReason._sourceProjectileType = (int) reader.ReadInt16();
if (bitsByte[5])
playerDeathReason._sourceItemType = (int) reader.ReadInt16();
if (bitsByte[6])
playerDeathReason._sourceItemPrefix = (int) reader.ReadByte();
if (bitsByte[7])
playerDeathReason._sourceCustomReason = reader.ReadString();
return playerDeathReason;
}
}
}