terraria-source-code/Chat/ChatHelper.cs
2021-10-26 12:45:26 -04:00

89 lines
3.2 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Chat.ChatHelper
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using Terraria.GameContent.NetModules;
using Terraria.GameContent.UI.Chat;
using Terraria.Localization;
using Terraria.Net;
namespace Terraria.Chat
{
public static class ChatHelper
{
private static List<Tuple<string, Color>> _cachedMessages = new List<Tuple<string, Color>>();
public static void DisplayMessageOnClient(NetworkText text, Color color, int playerId) => ChatHelper.DisplayMessage(text, color, byte.MaxValue);
public static void SendChatMessageToClient(NetworkText text, Color color, int playerId) => ChatHelper.SendChatMessageToClientAs(byte.MaxValue, text, color, playerId);
public static void SendChatMessageToClientAs(
byte messageAuthor,
NetworkText text,
Color color,
int playerId)
{
if (playerId != Main.myPlayer)
return;
ChatHelper.DisplayMessage(text, color, messageAuthor);
}
public static void BroadcastChatMessage(NetworkText text, Color color, int excludedPlayer = -1) => ChatHelper.BroadcastChatMessageAs(byte.MaxValue, text, color, excludedPlayer);
public static void BroadcastChatMessageAs(
byte messageAuthor,
NetworkText text,
Color color,
int excludedPlayer = -1)
{
if (excludedPlayer == Main.myPlayer)
return;
ChatHelper.DisplayMessage(text, color, messageAuthor);
}
public static bool OnlySendToPlayersWhoAreLoggedIn(int clientIndex) => Netplay.Clients[clientIndex].State == 10;
public static void SendChatMessageFromClient(ChatMessage message)
{
if (message.IsConsumed)
return;
NetPacket packet = NetTextModule.SerializeClientMessage(message);
NetManager.Instance.SendToServer(packet);
}
public static void DisplayMessage(NetworkText text, Color color, byte messageAuthor)
{
string str = text.ToString();
if (messageAuthor < byte.MaxValue)
{
Main.player[(int) messageAuthor].chatOverhead.NewMessage(str, Main.PlayerOverheadChatMessageDisplayTime);
Main.player[(int) messageAuthor].chatOverhead.color = color;
str = NameTagHandler.GenerateTag(Main.player[(int) messageAuthor].name) + " " + str;
}
if (ChatHelper.ShouldCacheMessage())
ChatHelper.CacheMessage(str, color);
else
Main.NewTextMultiline(str, c: color);
}
private static void CacheMessage(string message, Color color) => ChatHelper._cachedMessages.Add(new Tuple<string, Color>(message, color));
public static void ShowCachedMessages()
{
lock (ChatHelper._cachedMessages)
{
foreach (Tuple<string, Color> cachedMessage in ChatHelper._cachedMessages)
Main.NewTextMultiline(cachedMessage.Item1, c: cachedMessage.Item2);
}
}
public static void ClearDelayedMessagesCache() => ChatHelper._cachedMessages.Clear();
private static bool ShouldCacheMessage() => Main.netMode == 1 && Main.gameMenu;
}
}