terraria-source-code/Terraria/Dust.cs
TheVamp 0462173018 Version 1.2.0.3.1
Decompiled with IlSpy
Fixes Source Code
2013-10-12 11:25:17 +02:00

1772 lines
56 KiB
C#

using Microsoft.Xna.Framework;
using System;
namespace Terraria
{
public class Dust
{
public static float dCount;
public Vector2 position;
public Vector2 velocity;
public static int lavaBubbles;
public float fadeIn;
public bool noGravity;
public float scale;
public float rotation;
public bool noLight;
public bool active;
public int type;
public Color color;
public int alpha;
public Rectangle frame;
public static int NewDust(Vector2 Position, int Width, int Height, int Type, float SpeedX = 0f, float SpeedY = 0f, int Alpha = 0, Color newColor = default(Color), float Scale = 1f)
{
if (Main.gameMenu)
{
return 0;
}
if (Main.rand == null)
{
Main.rand = new Random((int)DateTime.Now.Ticks);
}
if (Main.gamePaused)
{
return 0;
}
if (WorldGen.gen)
{
return 0;
}
if (Main.netMode == 2)
{
return 0;
}
Rectangle rectangle = new Rectangle((int)(Main.screenPosition.X - 400f), (int)(Main.screenPosition.Y - 400f), Main.screenWidth + 800, Main.screenHeight + 800);
Rectangle value = new Rectangle((int)Position.X, (int)Position.Y, 10, 10);
if (!rectangle.Intersects(value))
{
return 6000;
}
int result = 6000;
int i = 0;
while (i < 6000)
{
if (!Main.dust[i].active)
{
if ((double)i > (double)Main.numDust * 0.9)
{
if (Main.rand.Next(4) != 0)
{
return 5999;
}
}
else
{
if ((double)i > (double)Main.numDust * 0.8)
{
if (Main.rand.Next(3) != 0)
{
return 5999;
}
}
else
{
if ((double)i > (double)Main.numDust * 0.7)
{
if (Main.rand.Next(2) == 0)
{
return 5999;
}
}
else
{
if ((double)i > (double)Main.numDust * 0.6)
{
if (Main.rand.Next(4) == 0)
{
return 5999;
}
}
else
{
if ((double)i > (double)Main.numDust * 0.5)
{
if (Main.rand.Next(5) == 0)
{
return 5999;
}
}
else
{
Dust.dCount = 0f;
}
}
}
}
}
int num = Width;
int num2 = Height;
if (num < 5)
{
num = 5;
}
if (num2 < 5)
{
num2 = 5;
}
result = i;
Main.dust[i].fadeIn = 0f;
Main.dust[i].active = true;
Main.dust[i].type = Type;
Main.dust[i].noGravity = false;
Main.dust[i].color = newColor;
Main.dust[i].alpha = Alpha;
Main.dust[i].position.X = Position.X + (float)Main.rand.Next(num - 4) + 4f;
Main.dust[i].position.Y = Position.Y + (float)Main.rand.Next(num2 - 4) + 4f;
Main.dust[i].velocity.X = (float)Main.rand.Next(-20, 21) * 0.1f + SpeedX;
Main.dust[i].velocity.Y = (float)Main.rand.Next(-20, 21) * 0.1f + SpeedY;
Main.dust[i].frame.X = 10 * Type;
Main.dust[i].frame.Y = 10 * Main.rand.Next(3);
if (Type >= 100)
{
Dust expr_2FF_cp_0 = Main.dust[i];
expr_2FF_cp_0.frame.X = expr_2FF_cp_0.frame.X - 1000;
Dust expr_31C_cp_0 = Main.dust[i];
expr_31C_cp_0.frame.Y = expr_31C_cp_0.frame.Y + 30;
}
Main.dust[i].frame.Width = 8;
Main.dust[i].frame.Height = 8;
Main.dust[i].rotation = 0f;
Main.dust[i].scale = 1f + (float)Main.rand.Next(-20, 21) * 0.01f;
Main.dust[i].scale *= Scale;
Main.dust[i].noLight = false;
if (Main.dust[i].type == 135 || Main.dust[i].type == 6 || Main.dust[i].type == 75 || Main.dust[i].type == 169 || Main.dust[i].type == 29 || (Main.dust[i].type >= 59 && Main.dust[i].type <= 65) || Main.dust[i].type == 158)
{
Main.dust[i].velocity.Y = (float)Main.rand.Next(-10, 6) * 0.1f;
Dust expr_461_cp_0 = Main.dust[i];
expr_461_cp_0.velocity.X = expr_461_cp_0.velocity.X * 0.3f;
Main.dust[i].scale *= 0.7f;
}
if (Main.dust[i].type == 127 || Main.dust[i].type == 187)
{
Main.dust[i].velocity *= 0.3f;
Main.dust[i].scale *= 0.7f;
}
if (Main.dust[i].type == 33 || Main.dust[i].type == 52 || Main.dust[i].type == 98 || Main.dust[i].type == 99 || Main.dust[i].type == 100 || Main.dust[i].type == 101 || Main.dust[i].type == 102 || Main.dust[i].type == 103 || Main.dust[i].type == 104 || Main.dust[i].type == 105)
{
Main.dust[i].alpha = 170;
Main.dust[i].velocity *= 0.5f;
Dust expr_5C0_cp_0 = Main.dust[i];
expr_5C0_cp_0.velocity.Y = expr_5C0_cp_0.velocity.Y + 1f;
}
if (Main.dust[i].type == 41)
{
Main.dust[i].velocity *= 0f;
}
if (Main.dust[i].type == 80)
{
Main.dust[i].alpha = 50;
}
if (Main.dust[i].type != 34 && Main.dust[i].type != 35 && Main.dust[i].type != 152)
{
break;
}
Main.dust[i].velocity *= 0.1f;
Main.dust[i].velocity.Y = -0.5f;
if (Main.dust[i].type == 34 && !Collision.WetCollision(new Vector2(Main.dust[i].position.X, Main.dust[i].position.Y - 8f), 4, 4))
{
Main.dust[i].active = false;
break;
}
break;
}
else
{
i++;
}
}
return result;
}
public static int dustWater()
{
if (Main.waterStyle == 2)
{
return 98;
}
if (Main.waterStyle == 3)
{
return 99;
}
if (Main.waterStyle == 4)
{
return 100;
}
if (Main.waterStyle == 5)
{
return 101;
}
if (Main.waterStyle == 6)
{
return 102;
}
if (Main.waterStyle == 7)
{
return 103;
}
if (Main.waterStyle == 8)
{
return 104;
}
if (Main.waterStyle == 9)
{
return 105;
}
if (Main.waterStyle == 10)
{
return 123;
}
return 33;
}
public static void UpdateDust()
{
int num = 0;
Dust.lavaBubbles = 0;
Main.snowDust = 0;
for (int i = 0; i < 6000; i++)
{
if (i < Main.numDust)
{
if (Main.dust[i].active)
{
Dust.dCount += 1f;
if (Main.dust[i].scale > 10f)
{
Main.dust[i].active = false;
}
if (Main.dust[i].type == 35)
{
Dust.lavaBubbles++;
}
Main.dust[i].position += Main.dust[i].velocity;
if (Main.dust[i].type >= 86 && Main.dust[i].type <= 92 && !Main.dust[i].noLight)
{
float num2 = Main.dust[i].scale * 0.6f;
int num3 = Main.dust[i].type - 85;
float num4 = num2;
float num5 = num2;
float num6 = num2;
if (num3 == 3)
{
num4 *= 0f;
num5 *= 0.1f;
num6 *= 1.3f;
}
else
{
if (num3 == 5)
{
num4 *= 1f;
num5 *= 0.1f;
num6 *= 0.1f;
}
else
{
if (num3 == 4)
{
num4 *= 0f;
num5 *= 1f;
num6 *= 0.1f;
}
else
{
if (num3 == 1)
{
num4 *= 0.9f;
num5 *= 0f;
num6 *= 0.9f;
}
else
{
if (num3 == 6)
{
num4 *= 1.3f;
num5 *= 1.3f;
num6 *= 1.3f;
}
else
{
if (num3 == 2)
{
num4 *= 0.9f;
num5 *= 0.9f;
num6 *= 0f;
}
}
}
}
}
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num2 * num4, num2 * num5, num2 * num6);
}
if (Main.dust[i].type == 154)
{
Main.dust[i].rotation += Main.dust[i].velocity.X * 0.3f;
Main.dust[i].scale -= 0.03f;
}
if (Main.dust[i].type == 172)
{
float num7 = Main.dust[i].scale * 0.5f;
if (num7 > 1f)
{
num7 = 1f;
}
float num8 = num7;
float num9 = num7;
float num10 = num7;
num8 *= 0f;
num9 *= 0.25f;
num10 *= 1f;
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num7 * num8, num7 * num9, num7 * num10);
}
if (Main.dust[i].type == 182)
{
Main.dust[i].rotation += 1f;
float num11 = Main.dust[i].scale * 0.25f;
if (num11 > 1f)
{
num11 = 1f;
}
float num12 = num11;
float num13 = num11;
float num14 = num11;
num12 *= 1f;
num13 *= 0.2f;
num14 *= 0.1f;
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num11 * num12, num11 * num13, num11 * num14);
}
if (Main.dust[i].type == 157)
{
float num15 = Main.dust[i].scale * 0.2f;
float num16 = num15;
float num17 = num15;
float num18 = num15;
num16 *= 0.25f;
num17 *= 1f;
num18 *= 0.5f;
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num15 * num16, num15 * num17, num15 * num18);
}
if (Main.dust[i].type == 163)
{
float num19 = Main.dust[i].scale * 0.25f;
float num20 = num19;
float num21 = num19;
float num22 = num19;
num20 *= 0.25f;
num21 *= 1f;
num22 *= 0.05f;
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num19 * num20, num19 * num21, num19 * num22);
}
if (Main.dust[i].type == 170)
{
float num23 = Main.dust[i].scale * 0.5f;
float num24 = num23;
float num25 = num23;
float num26 = num23;
num24 *= 1f;
num25 *= 1f;
num26 *= 0.05f;
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num23 * num24, num23 * num25, num23 * num26);
}
if (Main.dust[i].type == 156)
{
float num27 = Main.dust[i].scale * 0.6f;
int arg_5DB_0 = Main.dust[i].type;
float num28 = num27;
float num29 = num27;
float num30 = num27;
num28 *= 0.5f;
num29 *= 0.9f;
num30 *= 1f;
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num27 * num28, num27 * num29, num27 * num30);
}
if (Main.dust[i].type == 175)
{
Main.dust[i].scale -= 0.05f;
}
if (Main.dust[i].type == 174)
{
Main.dust[i].scale -= 0.01f;
float num31 = Main.dust[i].scale * 1f;
if (num31 > 0.6f)
{
num31 = 0.6f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num31, num31 * 0.4f, 0f);
}
if (Main.dust[i].type == 6 || Main.dust[i].type == 135 || Main.dust[i].type == 127 || Main.dust[i].type == 187 || Main.dust[i].type == 75 || Main.dust[i].type == 169 || Main.dust[i].type == 29 || (Main.dust[i].type >= 59 && Main.dust[i].type <= 65) || Main.dust[i].type == 158)
{
if (!Main.dust[i].noGravity)
{
Dust expr_7D9_cp_0 = Main.dust[i];
expr_7D9_cp_0.velocity.Y = expr_7D9_cp_0.velocity.Y + 0.05f;
}
if (!Main.dust[i].noLight)
{
float num32 = Main.dust[i].scale * 1.4f;
if (Main.dust[i].type == 29)
{
if (num32 > 1f)
{
num32 = 1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num32 * 0.1f, num32 * 0.4f, num32);
}
if (Main.dust[i].type == 75)
{
if (num32 > 1f)
{
num32 = 1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num32 * 0.7f, num32, num32 * 0.2f);
}
if (Main.dust[i].type == 169)
{
if (num32 > 1f)
{
num32 = 1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num32 * 1.1f, num32 * 1.1f, num32 * 0.2f);
}
else
{
if (Main.dust[i].type == 135)
{
if (num32 > 1f)
{
num32 = 1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num32 * 0.2f, num32 * 0.7f, num32);
}
else
{
if (Main.dust[i].type == 158)
{
if (num32 > 1f)
{
num32 = 1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num32 * 1f, num32 * 0.5f, 0f);
}
else
{
if (Main.dust[i].type >= 59 && Main.dust[i].type <= 65)
{
if (num32 > 0.8f)
{
num32 = 0.8f;
}
int num33 = Main.dust[i].type - 58;
float num34 = 1f;
float num35 = 1f;
float num36 = 1f;
if (num33 == 1)
{
num34 = 0f;
num35 = 0.1f;
num36 = 1.3f;
}
else
{
if (num33 == 2)
{
num34 = 1f;
num35 = 0.1f;
num36 = 0.1f;
}
else
{
if (num33 == 3)
{
num34 = 0f;
num35 = 1f;
num36 = 0.1f;
}
else
{
if (num33 == 4)
{
num34 = 0.9f;
num35 = 0f;
num36 = 0.9f;
}
else
{
if (num33 == 5)
{
num34 = 1.3f;
num35 = 1.3f;
num36 = 1.3f;
}
else
{
if (num33 == 6)
{
num34 = 0.9f;
num35 = 0.9f;
num36 = 0f;
}
else
{
if (num33 == 7)
{
num34 = 0.5f * Main.demonTorch + 1f * (1f - Main.demonTorch);
num35 = 0.3f;
num36 = 1f * Main.demonTorch + 0.5f * (1f - Main.demonTorch);
}
}
}
}
}
}
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num32 * num34, num32 * num35, num32 * num36);
}
else
{
if (Main.dust[i].type == 127)
{
num32 *= 1.3f;
if (num32 > 1f)
{
num32 = 1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num32, num32 * 0.45f, num32 * 0.2f);
}
else
{
if (Main.dust[i].type == 187)
{
num32 *= 1.3f;
if (num32 > 1f)
{
num32 = 1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num32 * 0.2f, num32 * 0.45f, num32);
}
else
{
if (num32 > 0.6f)
{
num32 = 0.6f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num32, num32 * 0.65f, num32 * 0.4f);
}
}
}
}
}
}
}
}
else
{
if (Main.dust[i].type == 159)
{
float num37 = Main.dust[i].scale * 1.3f;
if (num37 > 1f)
{
num37 = 1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num37, num37, num37 * 0.1f);
if (Main.dust[i].noGravity)
{
if (Main.dust[i].scale < 0.7f)
{
Main.dust[i].velocity *= 1.075f;
}
else
{
if (Main.rand.Next(2) == 0)
{
Main.dust[i].velocity *= -0.95f;
}
else
{
Main.dust[i].velocity *= 1.05f;
}
}
Main.dust[i].scale -= 0.03f;
}
else
{
Main.dust[i].scale += 0.005f;
Main.dust[i].velocity *= 0.9f;
Dust expr_E82_cp_0 = Main.dust[i];
expr_E82_cp_0.velocity.X = expr_E82_cp_0.velocity.X + (float)Main.rand.Next(-10, 11) * 0.02f;
Dust expr_EAF_cp_0 = Main.dust[i];
expr_EAF_cp_0.velocity.Y = expr_EAF_cp_0.velocity.Y + (float)Main.rand.Next(-10, 11) * 0.02f;
if (Main.rand.Next(5) == 0)
{
int num38 = Dust.NewDust(Main.dust[i].position, 4, 4, Main.dust[i].type, 0f, 0f, 0, default(Color), 1f);
Main.dust[num38].noGravity = true;
Main.dust[num38].scale = Main.dust[i].scale * 2.5f;
}
}
}
else
{
if (Main.dust[i].type == 164)
{
float num39 = Main.dust[i].scale;
if (num39 > 1f)
{
num39 = 1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num39, num39 * 0.1f, num39 * 0.8f);
if (Main.dust[i].noGravity)
{
if (Main.dust[i].scale < 0.7f)
{
Main.dust[i].velocity *= 1.075f;
}
else
{
if (Main.rand.Next(2) == 0)
{
Main.dust[i].velocity *= -0.95f;
}
else
{
Main.dust[i].velocity *= 1.05f;
}
}
Main.dust[i].scale -= 0.03f;
}
else
{
Main.dust[i].scale -= 0.005f;
Main.dust[i].velocity *= 0.9f;
Dust expr_10AE_cp_0 = Main.dust[i];
expr_10AE_cp_0.velocity.X = expr_10AE_cp_0.velocity.X + (float)Main.rand.Next(-10, 11) * 0.02f;
Dust expr_10DB_cp_0 = Main.dust[i];
expr_10DB_cp_0.velocity.Y = expr_10DB_cp_0.velocity.Y + (float)Main.rand.Next(-10, 11) * 0.02f;
if (Main.rand.Next(5) == 0)
{
int num40 = Dust.NewDust(Main.dust[i].position, 4, 4, Main.dust[i].type, 0f, 0f, 0, default(Color), 1f);
Main.dust[num40].noGravity = true;
Main.dust[num40].scale = Main.dust[i].scale * 2.5f;
}
}
}
else
{
if (Main.dust[i].type == 173)
{
float num41 = Main.dust[i].scale;
if (num41 > 1f)
{
num41 = 1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num41 * 0.4f, num41 * 0.1f, num41);
if (Main.dust[i].noGravity)
{
Main.dust[i].velocity *= 0.8f;
Dust expr_122D_cp_0 = Main.dust[i];
expr_122D_cp_0.velocity.X = expr_122D_cp_0.velocity.X + (float)Main.rand.Next(-20, 21) * 0.01f;
Dust expr_125A_cp_0 = Main.dust[i];
expr_125A_cp_0.velocity.Y = expr_125A_cp_0.velocity.Y + (float)Main.rand.Next(-20, 21) * 0.01f;
Main.dust[i].scale -= 0.01f;
}
else
{
Main.dust[i].scale -= 0.015f;
Main.dust[i].velocity *= 0.8f;
Dust expr_12D8_cp_0 = Main.dust[i];
expr_12D8_cp_0.velocity.X = expr_12D8_cp_0.velocity.X + (float)Main.rand.Next(-10, 11) * 0.005f;
Dust expr_1305_cp_0 = Main.dust[i];
expr_1305_cp_0.velocity.Y = expr_1305_cp_0.velocity.Y + (float)Main.rand.Next(-10, 11) * 0.005f;
if (Main.rand.Next(10) == 10)
{
int num42 = Dust.NewDust(Main.dust[i].position, 4, 4, Main.dust[i].type, 0f, 0f, 0, default(Color), 1f);
Main.dust[num42].noGravity = true;
Main.dust[num42].scale = Main.dust[i].scale;
}
}
}
else
{
if (Main.dust[i].type == 184)
{
if (!Main.dust[i].noGravity)
{
Main.dust[i].velocity *= 0f;
Main.dust[i].scale -= 0.01f;
}
}
else
{
if (Main.dust[i].type == 160 || Main.dust[i].type == 162)
{
float num43 = Main.dust[i].scale * 1.3f;
if (num43 > 1f)
{
num43 = 1f;
}
if (Main.dust[i].type == 162)
{
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num43, num43 * 0.7f, num43 * 0.1f);
}
else
{
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num43 * 0.1f, num43, num43);
}
if (Main.dust[i].noGravity)
{
Main.dust[i].velocity *= 0.8f;
Dust expr_1520_cp_0 = Main.dust[i];
expr_1520_cp_0.velocity.X = expr_1520_cp_0.velocity.X + (float)Main.rand.Next(-20, 21) * 0.04f;
Dust expr_154D_cp_0 = Main.dust[i];
expr_154D_cp_0.velocity.Y = expr_154D_cp_0.velocity.Y + (float)Main.rand.Next(-20, 21) * 0.04f;
Main.dust[i].scale -= 0.1f;
}
else
{
Main.dust[i].scale -= 0.1f;
Dust expr_15AF_cp_0 = Main.dust[i];
expr_15AF_cp_0.velocity.X = expr_15AF_cp_0.velocity.X + (float)Main.rand.Next(-10, 11) * 0.02f;
Dust expr_15DC_cp_0 = Main.dust[i];
expr_15DC_cp_0.velocity.Y = expr_15DC_cp_0.velocity.Y + (float)Main.rand.Next(-10, 11) * 0.02f;
if ((double)Main.dust[i].scale > 0.3 && Main.rand.Next(50) == 0)
{
int num44 = Dust.NewDust(new Vector2(Main.dust[i].position.X - 4f, Main.dust[i].position.Y - 4f), 1, 1, Main.dust[i].type, 0f, 0f, 0, default(Color), 1f);
Main.dust[num44].noGravity = true;
Main.dust[num44].scale = Main.dust[i].scale * 1.5f;
}
}
}
else
{
if (Main.dust[i].type == 168)
{
float num45 = Main.dust[i].scale * 0.8f;
if ((double)num45 > 0.55)
{
num45 = 0.55f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num45, 0f, num45 * 0.8f);
Main.dust[i].scale += 0.03f;
Dust expr_1764_cp_0 = Main.dust[i];
expr_1764_cp_0.velocity.X = expr_1764_cp_0.velocity.X + (float)Main.rand.Next(-10, 11) * 0.02f;
Dust expr_1791_cp_0 = Main.dust[i];
expr_1791_cp_0.velocity.Y = expr_1791_cp_0.velocity.Y + (float)Main.rand.Next(-10, 11) * 0.02f;
Main.dust[i].velocity *= 0.99f;
}
else
{
if (Main.dust[i].type >= 139 && Main.dust[i].type < 143)
{
Dust expr_180B_cp_0 = Main.dust[i];
expr_180B_cp_0.velocity.X = expr_180B_cp_0.velocity.X * 0.98f;
Dust expr_1828_cp_0 = Main.dust[i];
expr_1828_cp_0.velocity.Y = expr_1828_cp_0.velocity.Y * 0.98f;
if (Main.dust[i].velocity.Y < 1f)
{
Dust expr_185D_cp_0 = Main.dust[i];
expr_185D_cp_0.velocity.Y = expr_185D_cp_0.velocity.Y + 0.05f;
}
Main.dust[i].scale += 0.009f;
Main.dust[i].rotation -= Main.dust[i].velocity.X * 0.4f;
if (Main.dust[i].velocity.X > 0f)
{
Main.dust[i].rotation += 0.005f;
}
else
{
Main.dust[i].rotation -= 0.005f;
}
}
else
{
if (Main.dust[i].type == 14 || Main.dust[i].type == 16 || Main.dust[i].type == 31 || Main.dust[i].type == 46 || Main.dust[i].type == 124 || Main.dust[i].type == 186 || Main.dust[i].type == 188)
{
Dust expr_1987_cp_0 = Main.dust[i];
expr_1987_cp_0.velocity.Y = expr_1987_cp_0.velocity.Y * 0.98f;
Dust expr_19A4_cp_0 = Main.dust[i];
expr_19A4_cp_0.velocity.X = expr_19A4_cp_0.velocity.X * 0.98f;
if (Main.dust[i].type == 31 && Main.dust[i].noGravity)
{
Main.dust[i].velocity *= 1.02f;
Main.dust[i].scale += 0.02f;
Main.dust[i].alpha += 4;
if (Main.dust[i].alpha > 255)
{
Main.dust[i].scale = 0.0001f;
Main.dust[i].alpha = 255;
}
}
}
else
{
if (Main.dust[i].type == 32)
{
Main.dust[i].scale -= 0.01f;
Dust expr_1A92_cp_0 = Main.dust[i];
expr_1A92_cp_0.velocity.X = expr_1A92_cp_0.velocity.X * 0.96f;
if (!Main.dust[i].noGravity)
{
Dust expr_1AC0_cp_0 = Main.dust[i];
expr_1AC0_cp_0.velocity.Y = expr_1AC0_cp_0.velocity.Y + 0.1f;
}
}
else
{
if (Main.dust[i].type == 43)
{
Main.dust[i].rotation += 0.1f * Main.dust[i].scale;
Color color = Lighting.GetColor((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f));
float num46 = (float)color.R / 270f;
float num47 = (float)color.G / 270f;
float num48 = (float)color.B / 270f;
float num49 = (float)(Main.dust[i].color.R / 255);
float num50 = (float)(Main.dust[i].color.G / 255);
float num51 = (float)(Main.dust[i].color.B / 255);
num46 *= Main.dust[i].scale * 1.07f * num49;
num47 *= Main.dust[i].scale * 1.07f * num50;
num48 *= Main.dust[i].scale * 1.07f * num51;
if (Main.dust[i].alpha < 255)
{
Main.dust[i].scale += 0.09f;
if (Main.dust[i].scale >= 1f)
{
Main.dust[i].scale = 1f;
Main.dust[i].alpha = 255;
}
}
else
{
if ((double)Main.dust[i].scale < 0.8)
{
Main.dust[i].scale -= 0.01f;
}
if ((double)Main.dust[i].scale < 0.5)
{
Main.dust[i].scale -= 0.01f;
}
}
if ((double)num46 < 0.05 && (double)num47 < 0.05 && (double)num48 < 0.05)
{
Main.dust[i].active = false;
}
else
{
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num46, num47, num48);
}
}
else
{
if (Main.dust[i].type == 15 || Main.dust[i].type == 57 || Main.dust[i].type == 58)
{
Dust expr_1D91_cp_0 = Main.dust[i];
expr_1D91_cp_0.velocity.Y = expr_1D91_cp_0.velocity.Y * 0.98f;
Dust expr_1DAE_cp_0 = Main.dust[i];
expr_1DAE_cp_0.velocity.X = expr_1DAE_cp_0.velocity.X * 0.98f;
float num52 = Main.dust[i].scale;
if (Main.dust[i].type != 15)
{
num52 = Main.dust[i].scale * 0.8f;
}
if (Main.dust[i].noLight)
{
Main.dust[i].velocity *= 0.95f;
}
if (num52 > 1f)
{
num52 = 1f;
}
if (Main.dust[i].type == 15)
{
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num52 * 0.45f, num52 * 0.55f, num52);
}
else
{
if (Main.dust[i].type == 57)
{
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num52 * 0.95f, num52 * 0.95f, num52 * 0.45f);
}
else
{
if (Main.dust[i].type == 58)
{
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num52, num52 * 0.55f, num52 * 0.75f);
}
}
}
}
else
{
if (Main.dust[i].type == 110)
{
float num53 = Main.dust[i].scale * 0.1f;
if (num53 > 1f)
{
num53 = 1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num53 * 0.2f, num53, num53 * 0.5f);
}
else
{
if (Main.dust[i].type == 111)
{
float num54 = Main.dust[i].scale * 0.125f;
if (num54 > 1f)
{
num54 = 1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num54 * 0.2f, num54 * 0.7f, num54);
}
else
{
if (Main.dust[i].type == 112)
{
float num55 = Main.dust[i].scale * 0.1f;
if (num55 > 1f)
{
num55 = 1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num55 * 0.8f, num55 * 0.2f, num55 * 0.8f);
}
else
{
if (Main.dust[i].type == 113)
{
float num56 = Main.dust[i].scale * 0.1f;
if (num56 > 1f)
{
num56 = 1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num56 * 0.2f, num56 * 0.3f, num56 * 1.3f);
}
else
{
if (Main.dust[i].type == 114)
{
float num57 = Main.dust[i].scale * 0.1f;
if (num57 > 1f)
{
num57 = 1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num57 * 1.2f, num57 * 0.5f, num57 * 0.4f);
}
else
{
if (Main.dust[i].type == 66)
{
if (Main.dust[i].velocity.X < 0f)
{
Main.dust[i].rotation -= 1f;
}
else
{
Main.dust[i].rotation += 1f;
}
Dust expr_2243_cp_0 = Main.dust[i];
expr_2243_cp_0.velocity.Y = expr_2243_cp_0.velocity.Y * 0.98f;
Dust expr_2260_cp_0 = Main.dust[i];
expr_2260_cp_0.velocity.X = expr_2260_cp_0.velocity.X * 0.98f;
Main.dust[i].scale += 0.02f;
float num58 = Main.dust[i].scale;
if (Main.dust[i].type != 15)
{
num58 = Main.dust[i].scale * 0.8f;
}
if (num58 > 1f)
{
num58 = 1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num58 * ((float)Main.dust[i].color.R / 255f), num58 * ((float)Main.dust[i].color.G / 255f), num58 * ((float)Main.dust[i].color.B / 255f));
}
else
{
if (Main.dust[i].type == 20 || Main.dust[i].type == 21)
{
Main.dust[i].scale += 0.005f;
Dust expr_239D_cp_0 = Main.dust[i];
expr_239D_cp_0.velocity.Y = expr_239D_cp_0.velocity.Y * 0.94f;
Dust expr_23BA_cp_0 = Main.dust[i];
expr_23BA_cp_0.velocity.X = expr_23BA_cp_0.velocity.X * 0.94f;
float num59 = Main.dust[i].scale * 0.8f;
if (num59 > 1f)
{
num59 = 1f;
}
if (Main.dust[i].type == 21)
{
num59 = Main.dust[i].scale * 0.4f;
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num59 * 0.8f, num59 * 0.3f, num59);
}
else
{
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num59 * 0.3f, num59 * 0.6f, num59);
}
}
else
{
if (Main.dust[i].type == 27 || Main.dust[i].type == 45)
{
Main.dust[i].velocity *= 0.94f;
Main.dust[i].scale += 0.002f;
float num60 = Main.dust[i].scale;
if (Main.dust[i].noLight)
{
num60 *= 0.1f;
Main.dust[i].scale -= 0.06f;
if (Main.dust[i].scale < 1f)
{
Main.dust[i].scale -= 0.06f;
}
if (Main.player[Main.myPlayer].wet)
{
Main.dust[i].position += Main.player[Main.myPlayer].velocity * 0.5f;
}
else
{
Main.dust[i].position += Main.player[Main.myPlayer].velocity;
}
}
if (num60 > 1f)
{
num60 = 1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num60 * 0.6f, num60 * 0.2f, num60);
}
else
{
if (Main.dust[i].type == 55 || Main.dust[i].type == 56 || Main.dust[i].type == 73 || Main.dust[i].type == 74)
{
Main.dust[i].velocity *= 0.98f;
float num61 = Main.dust[i].scale * 0.8f;
if (Main.dust[i].type == 55)
{
if (num61 > 1f)
{
num61 = 1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num61, num61, num61 * 0.6f);
}
else
{
if (Main.dust[i].type == 73)
{
if (num61 > 1f)
{
num61 = 1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num61, num61 * 0.35f, num61 * 0.5f);
}
else
{
if (Main.dust[i].type == 74)
{
if (num61 > 1f)
{
num61 = 1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num61 * 0.35f, num61, num61 * 0.5f);
}
else
{
num61 = Main.dust[i].scale * 1.2f;
if (num61 > 1f)
{
num61 = 1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num61 * 0.35f, num61 * 0.5f, num61);
}
}
}
}
else
{
if (Main.dust[i].type == 71 || Main.dust[i].type == 72)
{
Main.dust[i].velocity *= 0.98f;
float num62 = Main.dust[i].scale;
if (num62 > 1f)
{
num62 = 1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num62 * 0.2f, 0f, num62 * 0.1f);
}
else
{
if (Main.dust[i].type == 76)
{
int arg_292B_0 = (int)Main.dust[i].position.X / 16;
int arg_2941_0 = (int)Main.dust[i].position.Y / 16;
Main.snowDust++;
Main.dust[i].scale += 0.009f;
if (!Main.dust[i].noLight)
{
Main.dust[i].position += Main.player[Main.myPlayer].velocity * 0.2f;
}
}
else
{
if (!Main.dust[i].noGravity && Main.dust[i].type != 41 && Main.dust[i].type != 44)
{
if (Main.dust[i].type == 107)
{
Main.dust[i].velocity *= 0.9f;
}
else
{
Dust expr_2A12_cp_0 = Main.dust[i];
expr_2A12_cp_0.velocity.Y = expr_2A12_cp_0.velocity.Y + 0.1f;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
if (Main.dust[i].type == 5 && Main.dust[i].noGravity)
{
Main.dust[i].scale -= 0.04f;
}
if (Main.dust[i].type == 33 || Main.dust[i].type == 52 || Main.dust[i].type == 98 || Main.dust[i].type == 99 || Main.dust[i].type == 100 || Main.dust[i].type == 101 || Main.dust[i].type == 102 || Main.dust[i].type == 103 || Main.dust[i].type == 104 || Main.dust[i].type == 105 || Main.dust[i].type == 123)
{
if (Main.dust[i].velocity.X == 0f)
{
if (Collision.SolidCollision(Main.dust[i].position, 2, 2))
{
Main.dust[i].scale = 0f;
}
Main.dust[i].rotation += 0.5f;
Main.dust[i].scale -= 0.01f;
}
bool flag = Collision.WetCollision(new Vector2(Main.dust[i].position.X, Main.dust[i].position.Y), 4, 4);
if (flag)
{
Main.dust[i].alpha += 20;
Main.dust[i].scale -= 0.1f;
}
Main.dust[i].alpha += 2;
Main.dust[i].scale -= 0.005f;
if (Main.dust[i].alpha > 255)
{
Main.dust[i].scale = 0f;
}
if (Main.dust[i].velocity.Y > 4f)
{
Main.dust[i].velocity.Y = 4f;
}
if (Main.dust[i].noGravity)
{
if (Main.dust[i].velocity.X < 0f)
{
Main.dust[i].rotation -= 0.2f;
}
else
{
Main.dust[i].rotation += 0.2f;
}
Main.dust[i].scale += 0.03f;
Dust expr_2CE0_cp_0 = Main.dust[i];
expr_2CE0_cp_0.velocity.X = expr_2CE0_cp_0.velocity.X * 1.05f;
Dust expr_2CFD_cp_0 = Main.dust[i];
expr_2CFD_cp_0.velocity.Y = expr_2CFD_cp_0.velocity.Y + 0.15f;
}
}
if (Main.dust[i].type == 35 && Main.dust[i].noGravity)
{
Main.dust[i].scale += 0.03f;
if (Main.dust[i].scale < 1f)
{
Dust expr_2D69_cp_0 = Main.dust[i];
expr_2D69_cp_0.velocity.Y = expr_2D69_cp_0.velocity.Y + 0.075f;
}
Dust expr_2D86_cp_0 = Main.dust[i];
expr_2D86_cp_0.velocity.X = expr_2D86_cp_0.velocity.X * 1.08f;
if (Main.dust[i].velocity.X > 0f)
{
Main.dust[i].rotation += 0.01f;
}
else
{
Main.dust[i].rotation -= 0.01f;
}
float num63 = Main.dust[i].scale * 0.6f;
if (num63 > 1f)
{
num63 = 1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f + 1f), num63, num63 * 0.3f, num63 * 0.1f);
}
else
{
if (Main.dust[i].type == 152 && Main.dust[i].noGravity)
{
Main.dust[i].scale += 0.03f;
if (Main.dust[i].scale < 1f)
{
Dust expr_2EB5_cp_0 = Main.dust[i];
expr_2EB5_cp_0.velocity.Y = expr_2EB5_cp_0.velocity.Y + 0.075f;
}
Dust expr_2ED2_cp_0 = Main.dust[i];
expr_2ED2_cp_0.velocity.X = expr_2ED2_cp_0.velocity.X * 1.08f;
if (Main.dust[i].velocity.X > 0f)
{
Main.dust[i].rotation += 0.01f;
}
else
{
Main.dust[i].rotation -= 0.01f;
}
}
else
{
if (Main.dust[i].type == 67 || Main.dust[i].type == 92)
{
float num64 = Main.dust[i].scale;
if (num64 > 1f)
{
num64 = 1f;
}
if (Main.dust[i].noLight)
{
num64 *= 0.1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), 0f, num64 * 0.8f, num64);
}
else
{
if (Main.dust[i].type == 185)
{
float num65 = Main.dust[i].scale;
if (num65 > 1f)
{
num65 = 1f;
}
if (Main.dust[i].noLight)
{
num65 *= 0.1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num65 * 0.1f, num65 * 0.7f, num65);
}
else
{
if (Main.dust[i].type == 107)
{
float num66 = Main.dust[i].scale * 0.5f;
if (num66 > 1f)
{
num66 = 1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num66 * 0.1f, num66, num66 * 0.4f);
}
else
{
if (Main.dust[i].type == 34 || Main.dust[i].type == 35 || Main.dust[i].type == 152)
{
if (!Collision.WetCollision(new Vector2(Main.dust[i].position.X, Main.dust[i].position.Y - 8f), 4, 4))
{
Main.dust[i].scale = 0f;
}
else
{
Main.dust[i].alpha += Main.rand.Next(2);
if (Main.dust[i].alpha > 255)
{
Main.dust[i].scale = 0f;
}
Main.dust[i].velocity.Y = -0.5f;
if (Main.dust[i].type == 34)
{
Main.dust[i].scale += 0.005f;
}
else
{
Main.dust[i].alpha++;
Main.dust[i].scale -= 0.01f;
Main.dust[i].velocity.Y = -0.2f;
}
Dust expr_3242_cp_0 = Main.dust[i];
expr_3242_cp_0.velocity.X = expr_3242_cp_0.velocity.X + (float)Main.rand.Next(-10, 10) * 0.002f;
if ((double)Main.dust[i].velocity.X < -0.25)
{
Main.dust[i].velocity.X = -0.25f;
}
if ((double)Main.dust[i].velocity.X > 0.25)
{
Main.dust[i].velocity.X = 0.25f;
}
}
if (Main.dust[i].type == 35)
{
float num67 = Main.dust[i].scale * 0.3f + 0.4f;
if (num67 > 1f)
{
num67 = 1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num67, num67 * 0.5f, num67 * 0.3f);
}
}
}
}
}
}
}
if (Main.dust[i].type == 68)
{
float num68 = Main.dust[i].scale * 0.3f;
if (num68 > 1f)
{
num68 = 1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num68 * 0.1f, num68 * 0.2f, num68);
}
if (Main.dust[i].type == 70)
{
float num69 = Main.dust[i].scale * 0.3f;
if (num69 > 1f)
{
num69 = 1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num69 * 0.5f, 0f, num69);
}
if (Main.dust[i].type == 41)
{
Dust expr_345C_cp_0 = Main.dust[i];
expr_345C_cp_0.velocity.X = expr_345C_cp_0.velocity.X + (float)Main.rand.Next(-10, 11) * 0.01f;
Dust expr_3489_cp_0 = Main.dust[i];
expr_3489_cp_0.velocity.Y = expr_3489_cp_0.velocity.Y + (float)Main.rand.Next(-10, 11) * 0.01f;
if ((double)Main.dust[i].velocity.X > 0.75)
{
Main.dust[i].velocity.X = 0.75f;
}
if ((double)Main.dust[i].velocity.X < -0.75)
{
Main.dust[i].velocity.X = -0.75f;
}
if ((double)Main.dust[i].velocity.Y > 0.75)
{
Main.dust[i].velocity.Y = 0.75f;
}
if ((double)Main.dust[i].velocity.Y < -0.75)
{
Main.dust[i].velocity.Y = -0.75f;
}
Main.dust[i].scale += 0.007f;
float num70 = Main.dust[i].scale * 0.7f;
if (num70 > 1f)
{
num70 = 1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num70 * 0.4f, num70 * 0.9f, num70);
}
else
{
if (Main.dust[i].type == 44)
{
Dust expr_361D_cp_0 = Main.dust[i];
expr_361D_cp_0.velocity.X = expr_361D_cp_0.velocity.X + (float)Main.rand.Next(-10, 11) * 0.003f;
Dust expr_364A_cp_0 = Main.dust[i];
expr_364A_cp_0.velocity.Y = expr_364A_cp_0.velocity.Y + (float)Main.rand.Next(-10, 11) * 0.003f;
if ((double)Main.dust[i].velocity.X > 0.35)
{
Main.dust[i].velocity.X = 0.35f;
}
if ((double)Main.dust[i].velocity.X < -0.35)
{
Main.dust[i].velocity.X = -0.35f;
}
if ((double)Main.dust[i].velocity.Y > 0.35)
{
Main.dust[i].velocity.Y = 0.35f;
}
if ((double)Main.dust[i].velocity.Y < -0.35)
{
Main.dust[i].velocity.Y = -0.35f;
}
Main.dust[i].scale += 0.0085f;
float num71 = Main.dust[i].scale * 0.7f;
if (num71 > 1f)
{
num71 = 1f;
}
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num71 * 0.7f, num71, num71 * 0.8f);
}
else
{
Dust expr_37C8_cp_0 = Main.dust[i];
expr_37C8_cp_0.velocity.X = expr_37C8_cp_0.velocity.X * 0.99f;
}
}
if (Main.dust[i].type != 79)
{
Main.dust[i].rotation += Main.dust[i].velocity.X * 0.5f;
}
if (Main.dust[i].fadeIn > 0f)
{
if (Main.dust[i].type == 46)
{
Main.dust[i].scale += 0.1f;
}
else
{
Main.dust[i].scale += 0.03f;
}
if (Main.dust[i].scale > Main.dust[i].fadeIn)
{
Main.dust[i].fadeIn = 0f;
}
}
else
{
Main.dust[i].scale -= 0.01f;
}
if (Main.dust[i].type >= 130 && Main.dust[i].type <= 134)
{
float num72 = Main.dust[i].scale;
if (num72 > 1f)
{
num72 = 1f;
}
if (Main.dust[i].type == 130)
{
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num72 * 1f, num72 * 0.5f, num72 * 0.4f);
}
if (Main.dust[i].type == 131)
{
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num72 * 0.4f, num72 * 1f, num72 * 0.6f);
}
if (Main.dust[i].type == 132)
{
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num72 * 0.3f, num72 * 0.5f, num72 * 1f);
}
if (Main.dust[i].type == 133)
{
Lighting.addLight((int)(Main.dust[i].position.X / 16f), (int)(Main.dust[i].position.Y / 16f), num72 * 0.9f, num72 * 0.9f, num72 * 0.3f);
}
if (Main.dust[i].noGravity)
{
Main.dust[i].velocity *= 0.93f;
if (Main.dust[i].fadeIn == 0f)
{
Main.dust[i].scale += 0.0025f;
}
}
else
{
if (Main.dust[i].type == 131)
{
Main.dust[i].velocity *= 0.98f;
Dust expr_3B0F_cp_0 = Main.dust[i];
expr_3B0F_cp_0.velocity.Y = expr_3B0F_cp_0.velocity.Y - 0.1f;
Main.dust[i].scale += 0.0025f;
}
else
{
Main.dust[i].velocity *= 0.95f;
Main.dust[i].scale -= 0.0025f;
}
}
}
else
{
if (Main.dust[i].noGravity)
{
Main.dust[i].velocity *= 0.92f;
if (Main.dust[i].fadeIn == 0f)
{
Main.dust[i].scale -= 0.04f;
}
}
}
if (Main.dust[i].position.Y > Main.screenPosition.Y + (float)Main.screenHeight)
{
Main.dust[i].active = false;
}
float num73 = 0.1f;
if ((double)Dust.dCount == 0.5)
{
Main.dust[i].scale -= 0.001f;
}
if ((double)Dust.dCount == 0.6)
{
Main.dust[i].scale -= 0.0025f;
}
if ((double)Dust.dCount == 0.7)
{
Main.dust[i].scale -= 0.005f;
}
if ((double)Dust.dCount == 0.8)
{
Main.dust[i].scale -= 0.01f;
}
if ((double)Dust.dCount == 0.9)
{
Main.dust[i].scale -= 0.02f;
}
if ((double)Dust.dCount == 0.5)
{
num73 = 0.11f;
}
if ((double)Dust.dCount == 0.6)
{
num73 = 0.13f;
}
if ((double)Dust.dCount == 0.7)
{
num73 = 0.16f;
}
if ((double)Dust.dCount == 0.8)
{
num73 = 0.22f;
}
if ((double)Dust.dCount == 0.9)
{
num73 = 0.25f;
}
if (Main.dust[i].scale < num73)
{
Main.dust[i].active = false;
}
}
}
else
{
Main.dust[i].active = false;
}
}
int num74 = num;
if ((double)num74 > (double)Main.numDust * 0.9)
{
Dust.dCount = 0.9f;
return;
}
if ((double)num74 > (double)Main.numDust * 0.8)
{
Dust.dCount = 0.8f;
return;
}
if ((double)num74 > (double)Main.numDust * 0.7)
{
Dust.dCount = 0.7f;
return;
}
if ((double)num74 > (double)Main.numDust * 0.6)
{
Dust.dCount = 0.6f;
return;
}
if ((double)num74 > (double)Main.numDust * 0.5)
{
Dust.dCount = 0.5f;
return;
}
Dust.dCount = 0f;
}
public Color GetAlpha(Color newColor)
{
float num = (float)(255 - this.alpha) / 255f;
if (this.type >= 86 && this.type <= 91 && !this.noLight)
{
return new Color(255, 255, 255, 0);
}
if (this.type >= 110 && this.type <= 114)
{
return new Color(200, 200, 200, 0);
}
if (this.type == 181)
{
return new Color(200, 200, 200, 0);
}
if (this.type == 182)
{
return new Color(255, 255, 255, 0);
}
if (this.type == 159)
{
return new Color(250, 250, 250, 50);
}
if (this.type == 163)
{
return new Color(250, 250, 250, 0);
}
if (this.type == 170)
{
return new Color(200, 200, 200, 100);
}
if (this.type == 180)
{
return new Color(200, 200, 200, 0);
}
if (this.type == 175)
{
return new Color(200, 200, 200, 0);
}
if (this.type == 183)
{
return new Color(50, 0, 0, 0);
}
if (this.type == 172)
{
return new Color(250, 250, 250, 150);
}
if (this.type == 160 || this.type == 162 || this.type == 164 || this.type == 173)
{
int num2 = (int)(250f * this.scale);
return new Color(num2, num2, num2, 0);
}
if (this.type == 92 || this.type == 106 || this.type == 107)
{
return new Color(255, 255, 255, 0);
}
if (this.type == 185)
{
return new Color(200, 200, 255, 125);
}
if (this.type == 127 || this.type == 187)
{
return new Color((int)newColor.R, (int)newColor.G, (int)newColor.B, 25);
}
if (this.type == 156)
{
return new Color(255, 255, 255, 0);
}
if (this.type == 6 || this.type == 174 || this.type == 135 || this.type == 75 || this.type == 20 || this.type == 21 || this.type == 169 || (this.type >= 130 && this.type <= 134) || this.type == 158)
{
return new Color((int)newColor.R, (int)newColor.G, (int)newColor.B, 25);
}
if ((this.type == 68 || this.type == 70) && this.noGravity)
{
return new Color(255, 255, 255, 0);
}
int num5;
int num4;
int num3;
if (this.type == 157)
{
num3 = (num4 = (num5 = 255));
float num6 = (float)Main.mouseTextColor / 100f - 1.6f;
num4 = (int)((float)num4 * num6);
num3 = (int)((float)num3 * num6);
num5 = (int)((float)num5 * num6);
int a = (int)(100f * num6);
num4 += 50;
if (num4 > 255)
{
num4 = 255;
}
num3 += 50;
if (num3 > 255)
{
num3 = 255;
}
num5 += 50;
if (num5 > 255)
{
num5 = 255;
}
return new Color(num4, num3, num5, a);
}
if (this.type == 15 || this.type == 20 || this.type == 21 || this.type == 29 || this.type == 35 || this.type == 41 || this.type == 44 || this.type == 27 || this.type == 45 || this.type == 55 || this.type == 56 || this.type == 57 || this.type == 58 || this.type == 73 || this.type == 74)
{
num = (num + 3f) / 4f;
}
else
{
if (this.type == 43)
{
num = (num + 9f) / 10f;
}
else
{
if (this.type == 66)
{
return new Color((int)newColor.R, (int)newColor.G, (int)newColor.B, 0);
}
if (this.type == 71)
{
return new Color(200, 200, 200, 0);
}
if (this.type == 72)
{
return new Color(200, 200, 200, 200);
}
}
}
num4 = (int)((float)newColor.R * num);
num3 = (int)((float)newColor.G * num);
num5 = (int)((float)newColor.B * num);
int num7 = (int)newColor.A - this.alpha;
if (num7 < 0)
{
num7 = 0;
}
if (num7 > 255)
{
num7 = 255;
}
return new Color(num4, num3, num5, num7);
}
public Color GetColor(Color newColor)
{
int num = (int)(this.color.R - (255 - newColor.R));
int num2 = (int)(this.color.G - (255 - newColor.G));
int num3 = (int)(this.color.B - (255 - newColor.B));
int num4 = (int)(this.color.A - (255 - newColor.A));
if (num < 0)
{
num = 0;
}
if (num > 255)
{
num = 255;
}
if (num2 < 0)
{
num2 = 0;
}
if (num2 > 255)
{
num2 = 255;
}
if (num3 < 0)
{
num3 = 0;
}
if (num3 > 255)
{
num3 = 255;
}
if (num4 < 0)
{
num4 = 0;
}
if (num4 > 255)
{
num4 = 255;
}
return new Color(num, num2, num3, num4);
}
}
}