45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.WorldBuilding.GenerationProgress
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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namespace Terraria.WorldBuilding
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{
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public class GenerationProgress
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{
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private string _message = "";
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private float _value;
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private float _totalProgress;
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public float TotalWeight;
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public float CurrentPassWeight = 1f;
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public string Message
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{
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get => string.Format(this._message, (object) this.Value);
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set => this._message = value.Replace("%", "{0:0.0%}");
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}
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public float Value
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{
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set => this._value = Utils.Clamp<float>(value, 0.0f, 1f);
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get => this._value;
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}
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public float TotalProgress => (double) this.TotalWeight == 0.0 ? 0.0f : (this.Value * this.CurrentPassWeight + this._totalProgress) / this.TotalWeight;
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public void Set(float value) => this.Value = value;
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public void Start(float weight)
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{
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this.CurrentPassWeight = weight;
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this._value = 0.0f;
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}
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public void End()
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{
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this._totalProgress += this.CurrentPassWeight;
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this._value = 0.0f;
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}
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}
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}
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