terraria-source-code/WorldBuilding/GenShape.cs
2021-10-26 12:45:26 -04:00

37 lines
1 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.WorldBuilding.GenShape
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
namespace Terraria.WorldBuilding
{
public abstract class GenShape : GenBase
{
private ShapeData _outputData;
protected bool _quitOnFail;
public abstract bool Perform(Point origin, GenAction action);
protected bool UnitApply(GenAction action, Point origin, int x, int y, params object[] args)
{
if (this._outputData != null)
this._outputData.Add(x - origin.X, y - origin.Y);
return action.Apply(origin, x, y, args);
}
public GenShape Output(ShapeData outputData)
{
this._outputData = outputData;
return this;
}
public GenShape QuitOnFail(bool value = true)
{
this._quitOnFail = value;
return this;
}
}
}