terraria-source-code/Social/Steam/Lobby.cs
2021-10-26 12:45:26 -04:00

123 lines
4.6 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Social.Steam.Lobby
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Steamworks;
using System;
using System.Collections.Generic;
namespace Terraria.Social.Steam
{
public class Lobby
{
private HashSet<CSteamID> _usersSeen = new HashSet<CSteamID>();
private byte[] _messageBuffer = new byte[1024];
public CSteamID Id = (CSteamID) CSteamID.Nil;
public CSteamID Owner = (CSteamID) CSteamID.Nil;
public LobbyState State;
private CallResult<LobbyEnter_t> _lobbyEnter;
private CallResult<LobbyEnter_t>.APIDispatchDelegate _lobbyEnterExternalCallback;
private CallResult<LobbyCreated_t> _lobbyCreated;
private CallResult<LobbyCreated_t>.APIDispatchDelegate _lobbyCreatedExternalCallback;
public Lobby()
{
// ISSUE: method pointer
this._lobbyEnter = CallResult<LobbyEnter_t>.Create(new CallResult<LobbyEnter_t>.APIDispatchDelegate((object) this, __methodptr(OnLobbyEntered)));
// ISSUE: method pointer
this._lobbyCreated = CallResult<LobbyCreated_t>.Create(new CallResult<LobbyCreated_t>.APIDispatchDelegate((object) this, __methodptr(OnLobbyCreated)));
}
public void Create(
bool inviteOnly,
CallResult<LobbyCreated_t>.APIDispatchDelegate callResult)
{
SteamAPICall_t lobby = SteamMatchmaking.CreateLobby(inviteOnly ? (ELobbyType) 0 : (ELobbyType) 1, 256);
this._lobbyCreatedExternalCallback = callResult;
this._lobbyCreated.Set(lobby, (CallResult<LobbyCreated_t>.APIDispatchDelegate) null);
this.State = LobbyState.Creating;
}
public void OpenInviteOverlay()
{
if (this.State == LobbyState.Inactive)
SteamFriends.ActivateGameOverlayInviteDialog(new CSteamID(Main.LobbyId));
else
SteamFriends.ActivateGameOverlayInviteDialog(this.Id);
}
public void Join(
CSteamID lobbyId,
CallResult<LobbyEnter_t>.APIDispatchDelegate callResult)
{
if (this.State != LobbyState.Inactive)
return;
this.State = LobbyState.Connecting;
this._lobbyEnterExternalCallback = callResult;
this._lobbyEnter.Set(SteamMatchmaking.JoinLobby(lobbyId), (CallResult<LobbyEnter_t>.APIDispatchDelegate) null);
}
public byte[] GetMessage(int index)
{
CSteamID csteamId;
EChatEntryType echatEntryType;
int lobbyChatEntry = SteamMatchmaking.GetLobbyChatEntry(this.Id, index, ref csteamId, this._messageBuffer, this._messageBuffer.Length, ref echatEntryType);
byte[] numArray = new byte[lobbyChatEntry];
Array.Copy((Array) this._messageBuffer, (Array) numArray, lobbyChatEntry);
return numArray;
}
public int GetUserCount() => SteamMatchmaking.GetNumLobbyMembers(this.Id);
public CSteamID GetUserByIndex(int index) => SteamMatchmaking.GetLobbyMemberByIndex(this.Id, index);
public bool SendMessage(byte[] data) => this.SendMessage(data, data.Length);
public bool SendMessage(byte[] data, int length) => this.State == LobbyState.Active && SteamMatchmaking.SendLobbyChatMsg(this.Id, data, length);
public void Set(CSteamID lobbyId)
{
this.Id = lobbyId;
this.State = LobbyState.Active;
this.Owner = SteamMatchmaking.GetLobbyOwner(lobbyId);
}
public void SetPlayedWith(CSteamID userId)
{
if (this._usersSeen.Contains(userId))
return;
SteamFriends.SetPlayedWith(userId);
this._usersSeen.Add(userId);
}
public void Leave()
{
if (this.State == LobbyState.Active)
SteamMatchmaking.LeaveLobby(this.Id);
this.State = LobbyState.Inactive;
this._usersSeen.Clear();
}
private void OnLobbyEntered(LobbyEnter_t result, bool failure)
{
if (this.State != LobbyState.Connecting)
return;
this.State = !failure ? LobbyState.Active : LobbyState.Inactive;
this.Id = new CSteamID((ulong) result.m_ulSteamIDLobby);
this.Owner = SteamMatchmaking.GetLobbyOwner(this.Id);
this._lobbyEnterExternalCallback.Invoke(result, failure);
}
private void OnLobbyCreated(LobbyCreated_t result, bool failure)
{
if (this.State != LobbyState.Creating)
return;
this.State = !failure ? LobbyState.Active : LobbyState.Inactive;
this.Id = new CSteamID((ulong) result.m_ulSteamIDLobby);
this.Owner = SteamMatchmaking.GetLobbyOwner(this.Id);
this._lobbyCreatedExternalCallback.Invoke(result, failure);
}
}
}