terraria-source-code/Server/Game.cs
2021-10-26 12:45:26 -04:00

156 lines
2.7 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Server.Game
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
namespace Terraria.Server
{
public class Game : IDisposable
{
public GameComponentCollection Components => (GameComponentCollection) null;
public ContentManager Content
{
get => (ContentManager) null;
set
{
}
}
public GraphicsDevice GraphicsDevice => (GraphicsDevice) null;
public TimeSpan InactiveSleepTime
{
get => TimeSpan.Zero;
set
{
}
}
public bool IsActive => true;
public bool IsFixedTimeStep
{
get => true;
set
{
}
}
public bool IsMouseVisible
{
get => false;
set
{
}
}
public LaunchParameters LaunchParameters => (LaunchParameters) null;
public GameServiceContainer Services => (GameServiceContainer) null;
public TimeSpan TargetElapsedTime
{
get => TimeSpan.Zero;
set
{
}
}
public GameWindow Window => (GameWindow) null;
public event EventHandler<EventArgs> Activated;
public event EventHandler<EventArgs> Deactivated;
public event EventHandler<EventArgs> Disposed;
public event EventHandler<EventArgs> Exiting;
protected virtual bool BeginDraw() => true;
protected virtual void BeginRun()
{
}
public void Dispose()
{
}
protected virtual void Dispose(bool disposing)
{
}
protected virtual void Draw(GameTime gameTime)
{
}
protected virtual void EndDraw()
{
}
protected virtual void EndRun()
{
}
public void Exit()
{
}
protected virtual void Initialize()
{
}
protected virtual void LoadContent()
{
}
protected virtual void OnActivated(object sender, EventArgs args)
{
}
protected virtual void OnDeactivated(object sender, EventArgs args)
{
}
protected virtual void OnExiting(object sender, EventArgs args)
{
}
public void ResetElapsedTime()
{
}
public void Run()
{
}
public void RunOneFrame()
{
}
protected virtual bool ShowMissingRequirementMessage(Exception exception) => true;
public void SuppressDraw()
{
}
public void Tick()
{
}
protected virtual void UnloadContent()
{
}
protected virtual void Update(GameTime gameTime)
{
}
}
}