terraria-source-code/RecipeGroup.cs
2021-10-26 12:45:26 -04:00

36 lines
1.2 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.RecipeGroup
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System;
using System.Collections.Generic;
namespace Terraria
{
public class RecipeGroup
{
public Func<string> GetText;
public HashSet<int> ValidItems;
public int IconicItemId;
public static Dictionary<int, RecipeGroup> recipeGroups = new Dictionary<int, RecipeGroup>();
public static Dictionary<string, int> recipeGroupIDs = new Dictionary<string, int>();
public static int nextRecipeGroupIndex;
public RecipeGroup(Func<string> getName, params int[] validItems)
{
this.GetText = getName;
this.ValidItems = new HashSet<int>((IEnumerable<int>) validItems);
this.IconicItemId = validItems[0];
}
public static int RegisterGroup(string name, RecipeGroup rec)
{
int key = RecipeGroup.nextRecipeGroupIndex++;
RecipeGroup.recipeGroups.Add(key, rec);
RecipeGroup.recipeGroupIDs.Add(name, key);
return key;
}
}
}