terraria-source-code/Player.cs
2021-10-26 12:45:26 -04:00

36846 lines
1.4 MiB

// Decompiled with JetBrains decompiler
// Type: Terraria.Player
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using ReLogic.Utilities;
using System;
using System.Collections.Generic;
using System.IO;
using System.Security.Cryptography;
using System.Text;
using Terraria.Audio;
using Terraria.Chat;
using Terraria.DataStructures;
using Terraria.Enums;
using Terraria.GameContent;
using Terraria.GameContent.Achievements;
using Terraria.GameContent.Creative;
using Terraria.GameContent.Drawing;
using Terraria.GameContent.Events;
using Terraria.GameContent.Golf;
using Terraria.GameContent.ObjectInteractions;
using Terraria.GameContent.Tile_Entities;
using Terraria.GameContent.UI;
using Terraria.GameInput;
using Terraria.Graphics;
using Terraria.Graphics.Capture;
using Terraria.Graphics.Effects;
using Terraria.Graphics.Shaders;
using Terraria.ID;
using Terraria.IO;
using Terraria.Localization;
using Terraria.ObjectData;
using Terraria.Social;
using Terraria.UI;
using Terraria.UI.Chat;
using Terraria.UI.Gamepad;
using Terraria.Utilities;
using Terraria.WorldBuilding;
namespace Terraria
{
public class Player : Entity
{
public int emoteTime;
public CreativeUnlocksTracker creativeTracker;
private static byte[] ENCRYPTION_KEY = new UnicodeEncoding().GetBytes("h3y_gUyZ");
public Player.OverheadMessage chatOverhead;
public Player.SelectionRadial DpadRadial = new Player.SelectionRadial();
public Player.SelectionRadial CircularRadial = new Player.SelectionRadial(Player.SelectionRadial.SelectionMode.RadialCircular);
public Player.SelectionRadial QuicksRadial = new Player.SelectionRadial(Player.SelectionRadial.SelectionMode.RadialQuicks);
public bool alchemyTable;
public int HotbarOffset;
public bool GoingDownWithGrapple;
public byte spelunkerTimer;
public bool[] hideInfo = new bool[13];
public int[] builderAccStatus = new int[12]
{
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
};
public int lostCoins;
public string lostCoinString = "";
public int soulDrain;
public float drainBoost;
public bool dd2Accessory;
private static bool disabledBlizzardGraphic = false;
private static bool disabledBlizzardSound = false;
private static float _blizzardSoundVolume;
private static SlotId _strongBlizzardSound = (SlotId) SlotId.Invalid;
private static SlotId _insideBlizzardSound = (SlotId) SlotId.Invalid;
public string name = "";
public int taxMoney;
public int taxTimer;
public static int taxRate = 3600;
public static int crystalLeafDamage = 100;
public static int crystalLeafKB = 10;
public float basiliskCharge;
public Vector2 lastDeathPostion;
public DateTime lastDeathTime;
public bool showLastDeath;
public int extraAccessorySlots = 2;
public bool extraAccessory;
private bool dontConsumeWand;
public int tankPet = -1;
public bool tankPetReset;
public int stringColor;
public int counterWeight;
public bool yoyoString;
public bool yoyoGlove;
public int beetleOrbs;
public float beetleCounter;
public int beetleCountdown;
public bool beetleDefense;
public bool beetleOffense;
public bool beetleBuff;
public int solarShields;
public int solarCounter;
public const int maxSolarShields = 3;
public Vector2[] solarShieldPos = new Vector2[3];
public Vector2[] solarShieldVel = new Vector2[3];
public bool solarDashing;
public bool solarDashConsumedFlare;
public const int nebulaMaxLevel = 3;
public int nebulaLevelLife;
public int nebulaLevelMana;
public int nebulaManaCounter;
public int nebulaLevelDamage;
public bool manaMagnet;
public bool lifeMagnet;
public bool treasureMagnet;
public bool lifeForce;
public bool calmed;
public bool inferno;
public float flameRingRot;
public float flameRingScale = 1f;
public byte flameRingFrame;
public byte flameRingAlpha;
public int netManaTime;
public int netLifeTime;
public bool netMana;
public bool netLife;
public Vector2[] beetlePos = new Vector2[3];
public Vector2[] beetleVel = new Vector2[3];
public int beetleFrame;
public int beetleFrameCounter;
public static int manaSickTime = 300;
public static int manaSickTimeMax = 600;
public static float manaSickLessDmg = 0.25f;
public float manaSickReduction;
public bool manaSick;
public int afkCounter;
public bool stairFall;
public int loadStatus;
public Vector2[] itemFlamePos = new Vector2[7];
public int itemFlameCount;
public bool outOfRange;
public float lifeSteal = 99999f;
public float ghostDmg;
public bool teleporting;
public float teleportTime;
public int teleportStyle;
public bool sloping;
public bool chilled;
public bool dazed;
public bool frozen;
public bool stoned;
public bool lastStoned;
public bool ichor;
public bool webbed;
public bool tipsy;
public bool noBuilding;
public int ropeCount;
public int manaRegenBonus;
public int manaRegenDelayBonus;
public int dashType;
public int dash;
public int dashTime;
public int dashDelay;
public int eocDash;
public int eocHit;
public float accRunSpeed;
public bool cordage;
public int gem = -1;
public int gemCount;
public BitsByte ownedLargeGems;
public byte meleeEnchant;
public byte pulleyDir;
public bool pulley;
public int pulleyFrame;
public float pulleyFrameCounter;
public bool blackBelt;
public bool sliding;
public int slideDir;
public int launcherWait;
public bool iceSkate;
public bool carpet;
public int spikedBoots;
public int carpetFrame = -1;
public float carpetFrameCounter;
public bool canCarpet;
public int carpetTime;
public int miscCounter;
public int infernoCounter;
public int starCloakCooldown;
public bool sandStorm;
public bool crimsonRegen;
public bool ghostHeal;
public bool ghostHurt;
public bool sticky;
public bool slippy;
public bool slippy2;
public bool powerrun;
public bool runningOnSand;
public bool flapSound;
public bool iceBarrier;
public bool dangerSense;
public byte luckPotion;
public byte oldLuckPotion;
public float endurance;
public bool loveStruck;
public bool stinky;
public bool resistCold;
public bool electrified;
public bool dryadWard;
public bool panic;
public bool brainOfConfusion;
public int brainOfConfusionDodgeAnimationCounter;
public byte iceBarrierFrame;
public byte iceBarrierFrameCounter;
public bool shadowDodge;
public float shadowDodgeCount;
public bool palladiumRegen;
public bool onHitDodge;
public bool onHitRegen;
public bool onHitPetal;
public bool onHitTitaniumStorm;
public bool hasTitaniumStormBuff;
public int petalTimer;
public int shadowDodgeTimer;
public int phantomPhoneixCounter;
public int fishingSkill;
public bool cratePotion;
public bool sonarPotion;
public bool accFishingLine;
public bool accTackleBox;
public bool accLavaFishing;
public int maxMinions = 1;
public int numMinions;
public float slotsMinions;
public bool pygmy;
public bool raven;
public bool slime;
public bool hornetMinion;
public bool impMinion;
public bool twinsMinion;
public bool spiderMinion;
public bool pirateMinion;
public bool sharknadoMinion;
public bool UFOMinion;
public bool DeadlySphereMinion;
public bool stardustMinion;
public bool stardustGuardian;
public bool stardustDragon;
public bool batsOfLight;
public bool babyBird;
public bool vampireFrog;
public bool stormTiger;
public int highestStormTigerGemOriginalDamage;
public bool smolstar;
public bool empressBlade;
public float wingTime;
public int wings;
public int wingsLogic;
public int wingTimeMax;
public int wingFrame;
public int wingFrameCounter;
public int skinVariant;
public bool ghost;
public int ghostFrame;
public int ghostFrameCounter;
public int miscTimer;
public bool pvpDeath;
public BitsByte zone1 = (BitsByte) (byte) 0;
public BitsByte zone2 = (BitsByte) (byte) 0;
public BitsByte zone3 = (BitsByte) (byte) 0;
public BitsByte zone4 = (BitsByte) (byte) 0;
public bool boneArmor;
public bool frostArmor;
public bool honey;
public bool crystalLeaf;
public PortableStoolUsage portableStoolInfo;
public bool preventAllItemPickups;
public bool dontHurtCritters;
public int[] doubleTapCardinalTimer = new int[4];
public int[] holdDownCardinalTimer = new int[4];
public bool defendedByPaladin;
public bool hasPaladinShield;
public float[] speedSlice = new float[60];
public float townNPCs;
public double headFrameCounter;
public double bodyFrameCounter;
public double legFrameCounter;
public int netSkip;
public int oldSelectItem;
public bool immune;
public bool immuneNoBlink;
public int immuneTime;
public int immuneAlphaDirection;
public int immuneAlpha;
public int team;
private int _timeSinceLastImmuneGet;
private int _immuneStrikes;
public bool hbLocked;
public static int nameLen = 20;
public float maxRegenDelay;
public int sign = -1;
public bool editedChestName;
public int reuseDelay;
public int aggro;
public float nearbyActiveNPCs;
public bool creativeInterface;
public bool mouseInterface;
public bool lastMouseInterface;
public int noThrow;
public int changeItem = -1;
public int selectedItem;
public const int SupportedSlotsArmor = 3;
public const int SupportedSlotsAccs = 7;
public const int SupportedSlotSets = 10;
public const int InitialAccSlotCount = 5;
public const int miscSlotPet = 0;
public const int miscSlotLight = 1;
public const int miscSlotCart = 2;
public const int miscSlotMount = 3;
public const int miscSlotHook = 4;
public Item[] armor = new Item[20];
public Item[] dye = new Item[10];
public Item[] miscEquips = new Item[5];
public Item[] miscDyes = new Item[5];
public Item trashItem = new Item();
public float itemRotation;
public int itemWidth;
public int itemHeight;
public Vector2 itemLocation;
public bool poundRelease;
public float ghostFade;
public float ghostDir = 1f;
public const int maxBuffs = 22;
public int[] buffType = new int[22];
public int[] buffTime = new int[22];
public bool[] buffImmune = new bool[323];
public int heldProj = -1;
public int breathCD;
public int breathMax = 200;
public int breath = 200;
public int lavaCD;
public int lavaMax;
public int lavaTime;
public bool ignoreWater;
public bool armorEffectDrawShadow;
public bool armorEffectDrawShadowSubtle;
public bool armorEffectDrawOutlines;
public bool armorEffectDrawShadowLokis;
public bool armorEffectDrawShadowBasilisk;
public bool armorEffectDrawOutlinesForbidden;
public bool armorEffectDrawShadowEOCShield;
public bool socialShadowRocketBoots;
public bool socialGhost;
public bool shroomiteStealth;
public bool socialIgnoreLight;
public int stealthTimer;
public float stealth = 1f;
public bool isDisplayDollOrInanimate;
public bool isHatRackDoll;
public bool isFirstFractalAfterImage;
public float firstFractalAfterImageOpacity;
public string setBonus = "";
public Item[] inventory = new Item[59];
public bool[] inventoryChestStack = new bool[59];
public Item lastVisualizedSelectedItem;
public Chest bank = new Chest(true);
public Chest bank2 = new Chest(true);
public Chest bank3 = new Chest(true);
public Chest bank4 = new Chest(true);
public BitsByte voidVaultInfo;
public float headRotation;
public float bodyRotation;
public float legRotation;
public Vector2 headPosition;
public Vector2 bodyPosition;
public Vector2 legPosition;
public Vector2 headVelocity;
public Vector2 bodyVelocity;
public Vector2 legVelocity;
public float fullRotation;
public Vector2 fullRotationOrigin = Vector2.Zero;
public int nonTorch = -1;
public float gfxOffY;
public float stepSpeed = 1f;
public static bool deadForGood = false;
public bool dead;
public int respawnTimer;
public const int respawnTimerMax = 1800;
public long lastTimePlayerWasSaved;
public int attackCD;
public int potionDelay;
public byte difficulty;
public byte wetSlime;
public HitTile hitTile;
public HitTile hitReplace;
public int jump;
public int head = -1;
public int body = -1;
public int legs = -1;
public sbyte handon = -1;
public sbyte handoff = -1;
public sbyte back = -1;
public sbyte front = -1;
public sbyte shoe = -1;
public sbyte waist = -1;
public sbyte shield = -1;
public sbyte neck = -1;
public sbyte face = -1;
public sbyte balloon = -1;
public bool[] hideVisibleAccessory = new bool[10];
public BitsByte hideMisc = (BitsByte) (byte) 0;
public Microsoft.Xna.Framework.Rectangle headFrame;
public Microsoft.Xna.Framework.Rectangle bodyFrame;
public Microsoft.Xna.Framework.Rectangle legFrame;
public Microsoft.Xna.Framework.Rectangle hairFrame;
public bool controlLeft;
public bool controlRight;
public bool controlUp;
public bool controlDown;
public bool controlJump;
public bool controlUseItem;
public bool controlUseTile;
public bool controlThrow;
public bool controlInv;
public bool controlHook;
public bool controlTorch;
public bool controlMap;
public bool controlSmart;
public bool controlMount;
public bool releaseJump;
public bool releaseUp;
public bool releaseUseItem;
public bool releaseUseTile;
public bool releaseInventory;
public bool releaseHook;
public bool releaseThrow;
public bool releaseQuickMana;
public bool releaseQuickHeal;
public bool releaseLeft;
public bool releaseRight;
public bool releaseSmart;
public bool releaseMount;
public bool releaseDown;
public bool controlQuickMana;
public bool controlQuickHeal;
public bool controlCreativeMenu;
public bool releaseCreativeMenu;
public bool tileInteractionHappened;
public bool tileInteractAttempted;
public bool tryKeepingHoveringDown;
public bool tryKeepingHoveringUp;
public int altFunctionUse;
public bool mapZoomIn;
public bool mapZoomOut;
public bool mapAlphaUp;
public bool mapAlphaDown;
public bool mapFullScreen;
public bool mapStyle;
public bool releaseMapFullscreen;
public bool releaseMapStyle;
public int leftTimer;
public int rightTimer;
public bool delayUseItem;
public const int defaultWidth = 20;
public const int defaultHeight = 42;
public bool cursorItemIconEnabled;
public bool cursorItemIconReversed;
public int cursorItemIconID;
public string cursorItemIconText = "";
public int runSoundDelay;
public float shadow;
public const int shadowMax = 3;
public Vector2[] shadowPos = new Vector2[3];
public float[] shadowRotation = new float[3];
public Vector2[] shadowOrigin = new Vector2[3];
public int[] shadowDirection = new int[3];
public int shadowCount;
public float manaCost = 1f;
public bool fireWalk;
public bool channel;
public int step = -1;
public bool skipAnimatingValuesInPlayerFrame;
public Player.RabbitOrderFrameHelper rabbitOrderFrame;
public bool creativeGodMode;
private const int MaxAdvancedShadows = 60;
public int availableAdvancedShadowsCount;
private EntityShadowInfo[] _advancedShadows = new EntityShadowInfo[60];
private int _lastAddedAvancedShadow;
public Player.CompositeArmData compositeFrontArm;
public Player.CompositeArmData compositeBackArm;
public int anglerQuestsFinished;
public int golferScoreAccumulated;
public int bartenderQuestLog;
public bool downedDD2EventAnyDifficulty;
public int armorPenetration;
public int statDefense;
public int statLifeMax = 100;
public int statLifeMax2 = 100;
public int statLife = 100;
public int statMana;
public int statManaMax;
public int statManaMax2;
public int lifeRegen;
public int lifeRegenCount;
public int lifeRegenTime;
public int manaRegen;
public int manaRegenCount;
public int manaRegenDelay;
public bool manaRegenBuff;
public bool noKnockback;
public bool spaceGun;
public float gravDir = 1f;
public bool chloroAmmoCost80;
public bool ammoCost80;
public bool ammoCost75;
public int stickyBreak;
public bool magicQuiver;
public bool magmaStone;
public bool lavaRose;
public bool hasMoltenQuiver;
public int phantasmTime;
public bool ammoBox;
public bool ammoPotion;
public bool chaosState;
public bool strongBees;
public bool sporeSac;
public bool shinyStone;
public bool empressBrooch;
public bool volatileGelatin;
public int volatileGelatinCounter;
public int yoraiz0rEye;
public bool yoraiz0rDarkness;
public bool hasUnicornHorn;
public bool leinforsHair;
public bool unlockedBiomeTorches;
public bool suspiciouslookingTentacle;
public bool crimsonHeart;
public bool lightOrb;
public bool blueFairy;
public bool redFairy;
public bool greenFairy;
public bool bunny;
public bool turtle;
public bool eater;
public bool penguin;
public bool HasGardenGnomeNearby;
public bool magicLantern;
public bool rabid;
public bool sunflower;
public bool wellFed;
public bool puppy;
public bool grinch;
public bool miniMinotaur;
public bool flowerBoots;
public bool fairyBoots;
public bool moonLordLegs;
public bool arcticDivingGear;
public bool coolWhipBuff;
public bool wearsRobe;
public bool minecartLeft;
public bool onWrongGround;
public bool onTrack;
public int cartRampTime;
public bool cartFlip;
public float trackBoost;
public Vector2 lastBoost = Vector2.Zero;
public Mount mount;
public bool blackCat;
public bool spider;
public bool squashling;
public bool petFlagDD2Gato;
public bool petFlagDD2Ghost;
public bool petFlagDD2Dragon;
public bool petFlagUpbeatStar;
public bool petFlagSugarGlider;
public bool petFlagBabyShark;
public bool petFlagLilHarpy;
public bool petFlagFennecFox;
public bool petFlagGlitteryButterfly;
public bool petFlagBabyImp;
public bool petFlagBabyRedPanda;
public bool petFlagPlantero;
public bool petFlagDynamiteKitten;
public bool petFlagBabyWerewolf;
public bool petFlagShadowMimic;
public bool petFlagVoltBunny;
public bool petFlagKingSlimePet;
public bool petFlagEyeOfCthulhuPet;
public bool petFlagEaterOfWorldsPet;
public bool petFlagBrainOfCthulhuPet;
public bool petFlagSkeletronPet;
public bool petFlagQueenBeePet;
public bool petFlagDestroyerPet;
public bool petFlagTwinsPet;
public bool petFlagSkeletronPrimePet;
public bool petFlagPlanteraPet;
public bool petFlagGolemPet;
public bool petFlagDukeFishronPet;
public bool petFlagLunaticCultistPet;
public bool petFlagMoonLordPet;
public bool petFlagFairyQueenPet;
public bool petFlagPumpkingPet;
public bool petFlagEverscreamPet;
public bool petFlagIceQueenPet;
public bool petFlagMartianPet;
public bool petFlagDD2OgrePet;
public bool petFlagDD2BetsyPet;
public bool petFlagQueenSlimePet;
public bool companionCube;
public bool babyFaceMonster;
public bool magicCuffs;
public bool coldDash;
public bool sailDash;
public bool desertDash;
public bool eyeSpring;
public bool snowman;
public bool scope;
public bool dino;
public bool skeletron;
public bool hornet;
public bool zephyrfish;
public bool tiki;
public bool parrot;
public bool truffle;
public bool sapling;
public bool cSapling;
public bool wisp;
public bool lizard;
public bool archery;
public bool poisoned;
public bool venom;
public bool blind;
public bool blackout;
public bool headcovered;
public bool frostBurn;
public bool onFrostBurn;
public bool burned;
public bool suffocating;
public byte suffocateDelay;
public bool dripping;
public bool drippingSlime;
public bool drippingSparkleSlime;
public bool onFire;
public bool onFire2;
public bool noItems;
public bool cursed;
public bool windPushed;
public bool wereWolf;
public bool wolfAcc;
public bool hideMerman;
public bool hideWolf;
public bool forceMerman;
public bool forceWerewolf;
public bool rulerGrid;
public bool rulerLine;
public bool bleed;
public bool confused;
public bool accMerman;
public bool merman;
public bool trident;
public bool brokenArmor;
public bool silence;
public bool slow;
public bool gross;
public bool tongued;
public bool kbGlove;
public bool kbBuff;
public bool starCloak;
public bool starCloakIsManaCloak;
public bool starCloakIsStarVeil;
public bool starCloakIsBeeCloak;
public bool longInvince;
public bool pStone;
public bool manaFlower;
public bool moonLeech;
public bool vortexDebuff;
public bool trapDebuffSource;
public bool witheredArmor;
public bool witheredWeapon;
public bool slowOgreSpit;
public bool parryDamageBuff;
public bool ballistaPanic;
public bool JustDroppedAnItem;
public int meleeCrit = 4;
public int magicCrit = 4;
public int rangedCrit = 4;
public float meleeDamage = 1f;
public float magicDamage = 1f;
public float rangedDamage = 1f;
public float bulletDamage = 1f;
public float arrowDamage = 1f;
public float rocketDamage = 1f;
public float minionDamage = 1f;
public float minionKB;
public float meleeSpeed = 1f;
public float moveSpeed = 1f;
public float pickSpeed = 1f;
public float wallSpeed = 1f;
public float tileSpeed = 1f;
public bool autoPaint;
public bool autoActuator;
public int SpawnX = -1;
public int SpawnY = -1;
public Vector2? PotionOfReturnOriginalUsePosition;
public Vector2? PotionOfReturnHomePosition;
public int[] spX = new int[200];
public int[] spY = new int[200];
public string[] spN = new string[200];
public int[] spI = new int[200];
public static int tileRangeX = 5;
public static int tileRangeY = 4;
public int lastTileRangeX;
public int lastTileRangeY;
public static int tileTargetX;
public static int tileTargetY;
public static float defaultGravity = 0.4f;
public static int jumpHeight = 15;
public static float jumpSpeed = 5.01f;
public float gravity = Player.defaultGravity;
public float maxFallSpeed = 10f;
public float maxRunSpeed = 3f;
public float runAcceleration = 0.08f;
public float runSlowdown = 0.2f;
public bool adjWater;
public bool adjHoney;
public bool adjLava;
public bool oldAdjWater;
public bool oldAdjHoney;
public bool oldAdjLava;
public bool[] adjTile = new bool[623];
public bool[] oldAdjTile = new bool[623];
public static int defaultItemGrabRange = 42;
private static float itemGrabSpeed = 0.45f;
private static float itemGrabSpeedMax = 4f;
public byte hairDye;
public Color hairDyeColor = Color.Transparent;
public float hairDyeVar;
public int skinDyePacked;
public Color hairColor = new Color(215, 90, 55);
public Color skinColor = new Color((int) byte.MaxValue, 125, 90);
public Color eyeColor = new Color(105, 90, 75);
public Color shirtColor = new Color(175, 165, 140);
public Color underShirtColor = new Color(160, 180, 215);
public Color pantsColor = new Color((int) byte.MaxValue, 230, 175);
public Color shoeColor = new Color(160, 105, 60);
public int hair;
public bool hostile;
public SoundPlaySet hermesStepSound = new SoundPlaySet();
public Vector2 instantMovementAccumulatedThisFrame;
public int accCompass;
public int accWatch;
public int accDepthMeter;
public bool accFishFinder;
public bool accWeatherRadio;
public bool accJarOfSouls;
public bool accCalendar;
public int lastCreatureHit = -1;
public bool accThirdEye;
public byte accThirdEyeCounter;
public byte accThirdEyeNumber;
public bool accStopwatch;
public bool accOreFinder;
public bool accCritterGuide;
public byte accCritterGuideCounter;
public byte accCritterGuideNumber;
public bool accDreamCatcher;
public bool hasFootball;
public bool drawingFootball;
public bool ActuationRodLock;
public bool ActuationRodLockSetting;
public bool InfoAccMechShowWires;
public DateTime dpsStart;
public DateTime dpsEnd;
public DateTime dpsLastHit;
public int dpsDamage;
public bool dpsStarted;
public string displayedFishingInfo = "";
public bool discount;
public bool coins;
public bool goldRing;
public bool accDivingHelm;
public bool accFlipper;
public bool hasJumpOption_Cloud;
public bool canJumpAgain_Cloud;
public bool isPerformingJump_Cloud;
public bool hasJumpOption_Sandstorm;
public bool canJumpAgain_Sandstorm;
public bool isPerformingJump_Sandstorm;
public bool hasJumpOption_Blizzard;
public bool canJumpAgain_Blizzard;
public bool isPerformingJump_Blizzard;
public bool hasJumpOption_Fart;
public bool canJumpAgain_Fart;
public bool isPerformingJump_Fart;
public bool hasJumpOption_Sail;
public bool canJumpAgain_Sail;
public bool isPerformingJump_Sail;
public bool hasJumpOption_Unicorn;
public bool canJumpAgain_Unicorn;
public bool isPerformingJump_Unicorn;
public bool hasJumpOption_Santank;
public bool canJumpAgain_Santank;
public bool isPerformingJump_Santank;
public bool hasJumpOption_WallOfFleshGoat;
public bool canJumpAgain_WallOfFleshGoat;
public bool isPerformingJump_WallOfFleshGoat;
public bool hasJumpOption_Basilisk;
public bool canJumpAgain_Basilisk;
public bool isPerformingJump_Basilisk;
public bool isPerformingPogostickTricks;
public bool autoJump;
public bool justJumped;
public float jumpSpeedBoost;
public int extraFall;
public bool canFloatInWater;
public bool hasFloatingTube;
public bool frogLegJumpBoost;
public bool skyStoneEffects;
public bool spawnMax;
public int blockRange;
public int[] grappling = new int[20];
public int grapCount;
public int rocketTime;
public int rocketTimeMax = 7;
public int rocketDelay;
public int rocketDelay2;
public bool rocketRelease;
public bool rocketFrame;
public int rocketBoots;
public bool canRocket;
public bool jumpBoost;
public bool noFallDmg;
public int swimTime;
public bool killGuide;
public bool killClothier;
public bool lavaImmune;
public bool gills;
public bool slowFall;
public bool findTreasure;
public bool invis;
public bool detectCreature;
public bool nightVision;
public bool enemySpawns;
public float thorns;
public bool turtleArmor;
public bool turtleThorns;
public bool spiderArmor;
public bool CanSeeInvisibleBlocks;
public bool setSolar;
public bool setVortex;
public bool setNebula;
public int nebulaCD;
public bool setStardust;
public bool setForbidden;
public bool setForbiddenCooldownLocked;
public bool setSquireT3;
public bool setHuntressT3;
public bool setApprenticeT3;
public bool setMonkT3;
public bool setSquireT2;
public bool setHuntressT2;
public bool setApprenticeT2;
public bool setMonkT2;
public int maxTurrets = 1;
public int maxTurretsOld = 1;
public bool vortexStealthActive;
public bool waterWalk;
public bool waterWalk2;
public bool gravControl;
public bool gravControl2;
public bool releaseBeesWhenHurt;
public int wireOperationsCooldown;
public int lastChest;
public int flyingPigChest = -1;
public int voidLensChest = -1;
public int chest = -1;
public int chestX;
public int chestY;
public int fallStart;
public int fallStart2;
public int potionDelayTime = Item.potionDelay;
public int restorationDelayTime = Item.restorationDelay;
public bool isPettingAnimal;
public bool isTheAnimalBeingPetSmall;
public PlayerSittingHelper sitting;
public PlayerSleepingHelper sleeping;
public PlayerEyeHelper eyeHelper;
public PlayerInteractionAnchor tileEntityAnchor;
public DoorOpeningHelper doorHelper;
public ShoppingSettings currentShoppingSettings = ShoppingSettings.NotInShop;
public int cHead;
public int cBody;
public int cLegs;
public int cHandOn;
public int cHandOff;
public int cBack;
public int cFront;
public int cShoe;
public int cWaist;
public int cShield;
public int cNeck;
public int cFace;
public int cBalloon;
public int cWings;
public int cCarpet;
public int cFloatingTube;
public int cGrapple;
public int cMount;
public int cMinecart;
public int cPet;
public int cLight;
public int cYorai;
public int cPortalbeStool;
public int cUnicornHorn;
public int cMinion;
public int cLeinShampoo;
public int[] ownedProjectileCounts = new int[950];
public bool[] npcTypeNoAggro = new bool[663];
public int lastPortalColorIndex;
public int _portalPhysicsTime;
public bool portalPhysicsFlag;
public int lastTeleportPylonStyleUsed;
public float MountFishronSpecialCounter;
public Vector2 MinionRestTargetPoint = Vector2.Zero;
public int MinionAttackTargetNPC = -1;
public List<Point> TouchedTiles = new List<Point>();
public int itemAnimation;
public int itemAnimationMax;
public int itemTime;
public int itemTimeMax;
public int toolTime;
public static int BlockInteractionWithProjectiles = 3;
private HashSet<Point> _blackListedTileCoordsForGrappling = new HashSet<Point>();
private bool makeStrongBee;
public bool equippedAnyTileRangeAcc;
public bool equippedAnyTileSpeedAcc;
public bool equippedAnyWallSpeedAcc;
public bool behindBackWall;
public int _funkytownAchievementCheckCooldown;
private float _stormShaderObstruction = 1f;
private float _shaderObstructionInternalValue = 1f;
private int graveImmediateTime;
public const int ChairSittingMaxDistance = 40;
private static SmartInteractSystem _smartInteractSys = new SmartInteractSystem();
private int _lastSmartCursorToolStrategy = -1;
private bool[] nearbyTorch = new bool[22];
private bool dryCoralTorch;
private int luckyTorchCounter;
private int nearbyTorches;
public float torchLuck;
public bool happyFunTorchTime;
private int torchFunTimer;
private int torchGodCooldown;
private int numberOfTorchAttacks;
private static int maxTorchAttacks = 200;
private int[] unlitTorchX = new int[Player.maxTorchAttacks];
private int[] unlitTorchY = new int[Player.maxTorchAttacks];
private static int[] _torchAttackPosX = new int[400];
private static int[] _torchAttackPosY = new int[400];
public int ladyBugLuckTimeLeft;
public float luck;
public float luckMinimumCap = -0.7f;
public float luckMaximumCap = 1f;
public bool luckNeedsSync;
private int _quickGrappleCooldown;
public PlayerMovementAccsCache movementAbilitiesCache;
public float wingAccRunSpeed = -1f;
public float wingRunAccelerationMult = 1f;
public const int SHIELD_PARRY_DURATION = 20;
public const int SHIELD_PARRY_DURATION_DRAWING_TWEAKER = 20;
public const int SHIELD_PARRY_DAMAGE_BUFF_MULTIPLIER = 5;
public bool hasRaisableShield;
public bool shieldRaised;
public int shieldParryTimeLeft;
public int shield_parry_cooldown;
private bool _forceForwardCursor;
private Point _inputMouseCoordsForward;
private Point _mainMouseCoordsForward;
private bool _forceSmartSelectCursor;
private Point _inputMouseCoordsSmartSelect;
private Point _mainMouseCoordsSmartSelect;
private Point _tileTargetSmartSelect;
private bool botherWithUnaimedMinecartTracks = true;
private List<int> _projectilesToInteractWith = new List<int>();
private int _lockTileInteractionsTimer;
public int[] hurtCooldowns = new int[4];
public static bool lastPound = true;
public static int musicNotes = 6;
private static List<Projectile> _oldestProjCheckList = new List<Projectile>();
public Player.SavedPlayerDataWithAnnoyingRules savedPerPlayerFieldsThatArentInThePlayerClass;
private const int SaveSlotIndex_MouseItem = 0;
private const int SaveSlotIndex_CreativeSacrifice = 1;
private const int SaveSlotIndexCount = 2;
private Item[] _temporaryItemSlots = new Item[2];
public Vector2 BlehOldPositionFixer => -Vector2.UnitY;
public float HeightOffsetVisual
{
get
{
if (this.mount.Active)
return (float) this.mount.PlayerOffset;
return this.portableStoolInfo.IsInUse ? (float) this.portableStoolInfo.VisualYOffset : 0.0f;
}
}
public float HeightOffsetHitboxCenter
{
get
{
if (this.mount.Active)
return (float) this.mount.PlayerOffsetHitbox;
return this.portableStoolInfo.IsInUse ? (float) (this.portableStoolInfo.HeightBoost - this.portableStoolInfo.VisualYOffset) : 0.0f;
}
}
public int HeightOffsetBoost
{
get
{
if (this.mount.Active)
return this.mount.HeightBoost;
return this.portableStoolInfo.IsInUse ? this.portableStoolInfo.HeightBoost : 0;
}
}
public int HeightMapOffset
{
get
{
if (this.mount.Active)
return this.mount.PlayerHeadOffset;
return this.portableStoolInfo.IsInUse ? this.portableStoolInfo.HeightBoost : 0;
}
}
public Vector2 MountedCenter
{
get => new Vector2(this.position.X + (float) (this.width / 2), this.position.Y + 21f + this.HeightOffsetHitboxCenter);
set => this.position = new Vector2(value.X - (float) (this.width / 2), value.Y - 21f - this.HeightOffsetHitboxCenter);
}
public void RotateRelativePoint(ref float x, ref float y)
{
Vector2 vector2 = this.RotatedRelativePoint(new Vector2(x, y));
x = vector2.X;
y = vector2.Y;
}
public Vector2 RotatedRelativePointOld(Vector2 pos, bool rotateForward = true)
{
Vector2 vector2 = this.position + this.fullRotationOrigin;
Matrix rotationZ = Matrix.CreateRotationZ(this.fullRotation * (float) rotateForward.ToInt());
pos -= this.position + this.fullRotationOrigin;
pos = Vector2.Transform(pos, rotationZ);
return pos + vector2;
}
public Vector2 RotatedRelativePoint(Vector2 pos, bool reverseRotation = false, bool addGfxOffY = true)
{
float num1 = reverseRotation ? -this.fullRotation : this.fullRotation;
if (this.sleeping.isSleeping)
num1 = 0.0f;
Vector2 vector2_1 = this.Bottom + new Vector2(0.0f, this.gfxOffY);
int num2 = this.mount.PlayerOffset / 2 + 4;
Vector2 vector2_2 = new Vector2(0.0f, (float) -num2) + new Vector2(0.0f, (float) num2).RotatedBy((double) num1);
if (addGfxOffY)
pos.Y += this.gfxOffY;
pos = vector2_1 + (pos - vector2_1).RotatedBy((double) num1) + vector2_2;
if (this.sleeping.isSleeping)
{
Vector2 posOffset;
this.sleeping.GetSleepingOffsetInfo(this, out posOffset);
pos += posOffset;
}
if (this.sitting.isSitting)
{
Vector2 posOffset;
float seatAdjustment;
this.sitting.GetSittingOffsetInfo(this, out posOffset, out seatAdjustment);
pos += posOffset + new Vector2(0.0f, seatAdjustment);
}
return pos;
}
public bool TileReplacementEnabled => this.builderAccStatus[10] == 0;
public override Vector2 VisualPosition => this.position + new Vector2(0.0f, this.gfxOffY);
public bool CCed => this.frozen || this.webbed || this.stoned;
public bool CanDemonHeartAccessoryBeShown() => this.IsAValidEquipmentSlotForIteration(8) || this.armor[8].type > 0 || this.armor[18].type > 0 || this.dye[8].type > 0;
public bool CanMasterModeAccessoryBeShown() => this.IsAValidEquipmentSlotForIteration(9) || this.armor[9].type > 0 || this.armor[19].type > 0 || this.dye[9].type > 0;
public int GetAmountOfExtraAccessorySlotsToShow()
{
int num = 0;
if (this.CanDemonHeartAccessoryBeShown())
++num;
if (this.CanMasterModeAccessoryBeShown())
++num;
return num;
}
public float miscCounterNormalized => (float) this.miscCounter / 300f;
public bool Male
{
get => PlayerVariantID.Sets.Male[this.skinVariant];
set
{
if (value)
{
if (this.Male)
return;
this.skinVariant = PlayerVariantID.Sets.AltGenderReference[this.skinVariant];
}
else
{
if (!this.Male)
return;
this.skinVariant = PlayerVariantID.Sets.AltGenderReference[this.skinVariant];
}
}
}
public bool ZoneDungeon
{
get => this.zone1[0];
set => this.zone1[0] = value;
}
public bool ZoneCorrupt
{
get => this.zone1[1];
set => this.zone1[1] = value;
}
public bool ZoneHallow
{
get => this.zone1[2];
set => this.zone1[2] = value;
}
public bool ZoneMeteor
{
get => this.zone1[3];
set => this.zone1[3] = value;
}
public bool ZoneJungle
{
get => this.zone1[4];
set => this.zone1[4] = value;
}
public bool ZoneSnow
{
get => this.zone1[5];
set => this.zone1[5] = value;
}
public bool ZoneCrimson
{
get => this.zone1[6];
set => this.zone1[6] = value;
}
public bool ZoneWaterCandle
{
get => this.zone1[7];
set => this.zone1[7] = value;
}
public bool ZonePeaceCandle
{
get => this.zone2[0];
set => this.zone2[0] = value;
}
public bool ZoneTowerSolar
{
get => this.zone2[1];
set => this.zone2[1] = value;
}
public bool ZoneTowerVortex
{
get => this.zone2[2];
set => this.zone2[2] = value;
}
public bool ZoneTowerNebula
{
get => this.zone2[3];
set => this.zone2[3] = value;
}
public bool ZoneTowerStardust
{
get => this.zone2[4];
set => this.zone2[4] = value;
}
public bool ZoneDesert
{
get => this.zone2[5];
set => this.zone2[5] = value;
}
public bool ZoneGlowshroom
{
get => this.zone2[6];
set => this.zone2[6] = value;
}
public bool ZoneUndergroundDesert
{
get => this.zone2[7];
set => this.zone2[7] = value;
}
public bool ZoneSkyHeight
{
get => this.zone3[0];
set => this.zone3[0] = value;
}
public bool ZoneOverworldHeight
{
get => this.zone3[1];
set => this.zone3[1] = value;
}
public bool ZoneDirtLayerHeight
{
get => this.zone3[2];
set => this.zone3[2] = value;
}
public bool ZoneRockLayerHeight
{
get => this.zone3[3];
set => this.zone3[3] = value;
}
public bool ZoneUnderworldHeight
{
get => this.zone3[4];
set => this.zone3[4] = value;
}
public bool ZoneBeach
{
get => this.zone3[5];
set => this.zone3[5] = value;
}
public bool ZoneRain
{
get => this.zone3[6];
set => this.zone3[6] = value;
}
public bool ZoneSandstorm
{
get => this.zone3[7];
set => this.zone3[7] = value;
}
public bool ZoneOldOneArmy
{
get => this.zone4[0];
set => this.zone4[0] = value;
}
public bool ZoneGranite
{
get => this.zone4[1];
set => this.zone4[1] = value;
}
public bool ZoneMarble
{
get => this.zone4[2];
set => this.zone4[2] = value;
}
public bool ZoneHive
{
get => this.zone4[3];
set => this.zone4[3] = value;
}
public bool ZoneGemCave
{
get => this.zone4[4];
set => this.zone4[4] = value;
}
public bool ZoneLihzhardTemple
{
get => this.zone4[5];
set => this.zone4[5] = value;
}
public bool ZoneGraveyard
{
get => this.zone4[6];
set => this.zone4[6] = value;
}
public Vector2 Directions => new Vector2((float) this.direction, this.gravDir);
public Item HeldItem => this.inventory[this.selectedItem];
public int breathCDMax
{
get
{
int num = 7;
if (this.inventory[this.selectedItem].type == 186 && this.itemAnimation == 0)
num *= 2;
if (this.accDivingHelm)
num *= 4;
return num;
}
}
public bool ShouldFloatInWater
{
get
{
if (!this.canFloatInWater || this.controlDown)
return false;
return !this.mount.Active || this.mount.Type == 37;
}
}
public bool CanBeTalkedTo => this.active && !this.dead && !this.ShouldNotDraw && (double) this.stealth == 1.0;
public bool IsVoidVaultEnabled
{
get => this.voidVaultInfo[0];
set => this.voidVaultInfo[0] = value;
}
public bool DeadOrGhost => this.dead || this.ghost;
public bool TryingToHoverUp => this.controlUp || this.tryKeepingHoveringUp;
public bool TryingToHoverDown => this.controlDown || this.tryKeepingHoveringDown;
public Vector2 DefaultSize => new Vector2(20f, 42f);
public EntityShadowInfo GetAdvancedShadow(int shadowIndex)
{
if (shadowIndex > this.availableAdvancedShadowsCount)
shadowIndex = this.availableAdvancedShadowsCount;
return this._advancedShadows[(this._lastAddedAvancedShadow - shadowIndex).ModulusPositive(60)];
}
public void UpdateAdvancedShadows()
{
++this.availableAdvancedShadowsCount;
if (this.availableAdvancedShadowsCount > 60)
this.availableAdvancedShadowsCount = 60;
if (++this._lastAddedAvancedShadow >= 60)
this._lastAddedAvancedShadow = 0;
this._advancedShadows[this._lastAddedAvancedShadow].CopyPlayer(this);
}
public void ResetAdvancedShadows() => this.availableAdvancedShadowsCount = 0;
public void SetCompositeArmFront(
bool enabled,
Player.CompositeArmStretchAmount stretch,
float rotation)
{
if ((double) this.gravDir == -1.0)
rotation = -rotation;
this.compositeFrontArm = new Player.CompositeArmData(enabled, stretch, rotation);
}
public void SetCompositeArmBack(
bool enabled,
Player.CompositeArmStretchAmount stretch,
float rotation)
{
if ((double) this.gravDir == -1.0)
rotation = -rotation;
this.compositeBackArm = new Player.CompositeArmData(enabled, stretch, rotation);
}
public bool UsingBiomeTorches
{
get => this.unlockedBiomeTorches && this.builderAccStatus[11] == 0;
set => this.builderAccStatus[11] = value ? 0 : 1;
}
public bool ShouldNotDraw => this.invis && this.itemAnimation == 0 && !this.isDisplayDollOrInanimate && !this.isHatRackDoll;
public int talkNPC { get; private set; }
public bool isLockedToATile => this.sitting.isSitting || this.sleeping.isSleeping;
public void SetTalkNPC(int npcIndex, bool fromNet = false)
{
this.talkNPC = npcIndex;
if (Main.netMode != 1 && npcIndex >= 0 && npcIndex < 200)
Main.BestiaryTracker.Chats.RegisterChatStartWith(Main.npc[npcIndex]);
if (this.talkNPC == -1)
this.currentShoppingSettings = ShoppingSettings.NotInShop;
else
this.currentShoppingSettings = Main.ShopHelper.GetShoppingSettings(this, Main.npc[this.talkNPC]);
}
public bool PortalPhysicsEnabled => this._portalPhysicsTime > 0 && !this.mount.Active;
public bool MountFishronSpecial
{
get
{
if (this.statLife < this.statLifeMax2 / 2 || this.wet && !this.lavaWet && !this.honeyWet || this.dripping || (double) this.MountFishronSpecialCounter > 0.0)
return true;
return Main.raining && WorldGen.InAPlaceWithWind(this.position, this.width, this.height);
}
}
public bool HasMinionRestTarget => this.MinionRestTargetPoint != Vector2.Zero;
public bool HasMinionAttackTargetNPC => this.MinionAttackTargetNPC != -1;
public bool ItemTimeIsZero => this.itemTime == 0;
public void SetItemTime(int frames)
{
this.itemTime = frames;
this.itemTimeMax = frames;
}
public void ApplyItemTime(Item sItem) => this.SetItemTime(sItem.useTime);
public void ApplyItemTime(Item sItem, float multiplier) => this.SetItemTime((int) ((double) sItem.useTime * (double) multiplier));
public void SetDummyItemTime(int frames)
{
this.itemAnimation = frames;
this.itemTime = frames;
this.itemTimeMax = frames + 1;
}
private void SetItemAnimation(int frames)
{
this.itemAnimation = frames;
this.itemAnimationMax = frames;
}
private void ApplyItemAnimation(Item sItem, float multiplier, int itemReuseDelay = 0)
{
this.SetItemAnimation((int) ((double) sItem.useAnimation * (double) multiplier));
this.reuseDelay = itemReuseDelay;
}
private void ApplyItemAnimation(Item sItem)
{
if (sItem.melee)
this.SetItemAnimation((int) ((double) sItem.useAnimation * (double) this.meleeSpeed));
else if (sItem.summon && ItemID.Sets.SummonerWeaponThatScalesWithAttackSpeed[sItem.type])
this.SetItemAnimation((int) ((double) sItem.useAnimation * (double) this.meleeSpeed));
else if (sItem.createTile >= 0)
this.SetItemAnimation((int) ((double) sItem.useAnimation * (double) this.tileSpeed));
else if (sItem.createWall >= 0)
{
this.SetItemAnimation((int) ((double) sItem.useAnimation * (double) this.wallSpeed));
}
else
{
this.SetItemAnimation(sItem.useAnimation);
this.reuseDelay = sItem.reuseDelay;
}
}
public bool InOpposingTeam(Player otherPlayer)
{
if (!this.hostile || !otherPlayer.hostile)
return false;
return otherPlayer.team == 0 || otherPlayer.team != this.team;
}
public bool TeamChangeAllowed() => true;
public void HealEffect(int healAmount, bool broadcast = true)
{
CombatText.NewText(new Microsoft.Xna.Framework.Rectangle((int) this.position.X, (int) this.position.Y, this.width, this.height), CombatText.HealLife, healAmount);
if (!broadcast || Main.netMode != 1 || this.whoAmI != Main.myPlayer)
return;
NetMessage.SendData(35, number: this.whoAmI, number2: ((float) healAmount));
}
public void ManaEffect(int manaAmount)
{
CombatText.NewText(new Microsoft.Xna.Framework.Rectangle((int) this.position.X, (int) this.position.Y, this.width, this.height), CombatText.HealMana, manaAmount);
if (Main.netMode != 1 || this.whoAmI != Main.myPlayer)
return;
NetMessage.SendData(43, number: this.whoAmI, number2: ((float) manaAmount));
}
public void InterruptItemUsageIfOverTile(int tileTypeToBeOver)
{
Tile tile = Main.tile[Player.tileTargetX, Player.tileTargetY];
if (tile == null || !tile.active() || (int) tile.type != tileTypeToBeOver)
return;
Main.blockMouse = true;
}
public Vector2 GetHelmetDrawOffset()
{
Vector2 vector2 = Vector2.Zero;
if ((this.hair == 15 || this.hair == 76 || this.hair == 108) && this.head == 222)
vector2 = new Vector2(0.0f, 4f) * this.Directions;
return vector2;
}
public void AccumulateGolfingScore(int score)
{
int num = score;
if (this.golferScoreAccumulated + num > 1000000000)
num = 1000000000 - this.golferScoreAccumulated;
this.golferScoreAccumulated += num;
}
public static byte FindClosest(Vector2 Position, int Width, int Height)
{
byte num1 = 0;
for (int index = 0; index < (int) byte.MaxValue; ++index)
{
if (Main.player[index].active)
{
num1 = (byte) index;
break;
}
}
float num2 = -1f;
for (int index = 0; index < (int) byte.MaxValue; ++index)
{
if (Main.player[index].active && !Main.player[index].dead)
{
float num3 = Math.Abs((float) ((double) Main.player[index].position.X + (double) (Main.player[index].width / 2) - ((double) Position.X + (double) (Width / 2)))) + Math.Abs((float) ((double) Main.player[index].position.Y + (double) (Main.player[index].height / 2) - ((double) Position.Y + (double) (Height / 2))));
if ((double) num2 == -1.0 || (double) num3 < (double) num2)
{
num2 = num3;
num1 = (byte) index;
}
}
}
return num1;
}
public void ToggleInv()
{
bool interactAreShared = PlayerInput.GrappleAndInteractAreShared;
if (Main.mapFullscreen)
{
Main.mapFullscreen = false;
this.releaseInventory = false;
SoundEngine.PlaySound(11);
}
else if (PlayerInput.InBuildingMode)
PlayerInput.ExitBuildingMode();
else if (Main.ingameOptionsWindow)
{
if (PlayerInput.UsingGamepadUI && UILinkPointNavigator.CurrentPage == 1002)
UILinkPointNavigator.ChangePage(1001);
else
IngameOptions.Close();
}
else if (Main.inFancyUI)
IngameFancyUI.Close();
else if (CaptureManager.Instance.Active)
CaptureManager.Instance.Active = false;
else if (this.talkNPC >= 0)
{
this.SetTalkNPC(-1);
Main.npcChatCornerItem = 0;
Main.npcChatText = "";
SoundEngine.PlaySound(11);
if (PlayerInput.UsingGamepad)
Main.npcChatRelease = false;
}
else if (this.sign >= 0)
{
this.sign = -1;
Main.editSign = false;
Main.npcChatText = "";
SoundEngine.PlaySound(11);
}
else if (Main.clothesWindow)
Main.CancelClothesWindow();
else if (!Main.playerInventory)
{
Player.OpenInventory();
}
else
{
Main.playerInventory = false;
if (this.channel && Main.mouseItem != null && !Main.mouseItem.IsAir)
this.channel = false;
this.tileEntityAnchor.Clear();
if (!PlayerInput.UsingGamepad)
{
Main.EquipPageSelected = 0;
}
else
{
PlayerInput.NavigatorUnCachePosition();
Main.GamepadCursorAlpha = 0.0f;
Player.BlockInteractionWithProjectiles = 3;
if (PlayerInput.GrappleAndInteractAreShared)
this.LockGamepadTileInteractions();
}
SoundEngine.PlaySound(11);
if (ItemSlot.Options.HighlightNewItems)
{
foreach (Item obj in this.inventory)
obj.newAndShiny = false;
}
if (PlayerInput.UsingGamepad)
{
Main.npcChatRelease = false;
this.tileInteractionHappened = true;
this.releaseInventory = false;
Main.mouseRight = true;
}
}
if (!interactAreShared)
return;
this.GamepadEnableGrappleCooldown();
}
private static void OpenInventory()
{
Recipe.FindRecipes();
Main.playerInventory = true;
Main.EquipPageSelected = 0;
SoundEngine.PlaySound(10);
}
public void ToggleCreativeMenu()
{
if (this.dead || this.difficulty != (byte) 3)
return;
bool flag = false;
if (Main.mapFullscreen)
{
Main.mapFullscreen = false;
flag = true;
}
if (PlayerInput.InBuildingMode)
PlayerInput.ExitBuildingMode();
if (Main.ingameOptionsWindow)
IngameOptions.Close();
if (Main.inFancyUI)
IngameFancyUI.Close();
if (CaptureManager.Instance.Active)
CaptureManager.Instance.Active = false;
if (this.talkNPC >= 0)
{
this.SetTalkNPC(-1);
Main.npcChatCornerItem = 0;
Main.npcChatText = "";
flag = true;
if (PlayerInput.UsingGamepad)
Main.npcChatRelease = false;
}
if (this.sign >= 0)
{
this.sign = -1;
Main.editSign = false;
Main.npcChatText = "";
flag = true;
}
else if (Main.clothesWindow)
Main.CancelClothesWindow();
if (this.tileEntityAnchor.InUse)
{
Recipe.FindRecipes();
this.tileEntityAnchor.Clear();
flag = true;
}
if (flag)
SoundEngine.PlaySound(11);
if (!Main.playerInventory)
Player.OpenInventory();
Main.CreativeMenu.ToggleMenu();
}
public void dropItemCheck()
{
if (!Main.playerInventory)
this.noThrow = 0;
if (this.noThrow > 0)
--this.noThrow;
GetItemSettings itemInDropItemCheck = GetItemSettings.GetItemInDropItemCheck;
if (!Main.InGuideCraftMenu && Main.guideItem.type > 0)
{
Main.guideItem.position = this.Center;
Item obj = this.GetItem(this.whoAmI, Main.guideItem, itemInDropItemCheck);
if (obj.stack > 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, obj.type, obj.stack, pfix: ((int) Main.guideItem.prefix), noGrabDelay: true);
Main.item[number].newAndShiny = false;
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
}
Main.guideItem = new Item();
}
if (!Main.InReforgeMenu && Main.reforgeItem.type > 0)
{
Main.reforgeItem.position = this.Center;
Item obj = this.GetItem(this.whoAmI, Main.reforgeItem, itemInDropItemCheck);
if (obj.stack > 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, obj.type, obj.stack, pfix: ((int) Main.reforgeItem.prefix), noGrabDelay: true);
Main.item[number].newAndShiny = false;
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
}
Main.reforgeItem = new Item();
}
if (Main.myPlayer == this.whoAmI)
this.inventory[58] = Main.mouseItem.Clone();
bool flag = true;
if (Main.mouseItem.type > 0 && Main.mouseItem.stack > 0)
{
if (!Main.gamePaused)
{
Player.tileTargetX = (int) (((double) Main.mouseX + (double) Main.screenPosition.X) / 16.0);
Player.tileTargetY = (int) (((double) Main.mouseY + (double) Main.screenPosition.Y) / 16.0);
if ((double) this.gravDir == -1.0)
Player.tileTargetY = (int) (((double) Main.screenPosition.Y + (double) Main.screenHeight - (double) Main.mouseY) / 16.0);
}
if (this.selectedItem != 58)
this.oldSelectItem = this.selectedItem;
this.selectedItem = 58;
flag = false;
}
if (flag && this.selectedItem == 58 && this.ItemTimeIsZero && this.itemAnimation == 0)
this.selectedItem = this.oldSelectItem;
if (Main.mouseItem.type > 0 && !Main.playerInventory)
{
Main.mouseItem.position = this.Center;
Item obj = this.GetItem(this.whoAmI, Main.mouseItem, itemInDropItemCheck);
if (obj.stack > 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, obj.type, obj.stack, pfix: ((int) Main.mouseItem.prefix), noGrabDelay: true);
Main.item[number].newAndShiny = false;
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
}
Main.mouseItem = new Item();
this.inventory[58] = new Item();
Recipe.FindRecipes();
}
if ((this.controlThrow && this.releaseThrow && !this.inventory[this.selectedItem].favorited && this.inventory[this.selectedItem].type > 0 && !Main.drawingPlayerChat || (Main.mouseRight && !this.mouseInterface && Main.mouseRightRelease || !Main.playerInventory) && Main.mouseItem.type > 0 && Main.mouseItem.stack > 0) && this.noThrow <= 0)
this.DropSelectedItem();
if (!Main.gamePaused || this.selectedItem != 58)
return;
this.selectedItem = this.oldSelectItem;
}
public void DropSelectedItem()
{
bool flag = false;
if (this.inventory[this.selectedItem].favorited)
{
this.inventory[this.selectedItem] = this.GetItem(this.whoAmI, this.inventory[this.selectedItem], GetItemSettings.GetItemInDropItemCheck);
if (this.selectedItem == 58)
Main.mouseItem = this.inventory[this.selectedItem];
Recipe.FindRecipes();
if (this.inventory[this.selectedItem].type == 0)
flag = true;
}
if (flag)
return;
Item obj = new Item();
if ((Main.mouseRight && !this.mouseInterface && Main.mouseRightRelease || !Main.playerInventory) && Main.mouseItem.type > 0 && Main.mouseItem.stack > 0)
{
obj = this.inventory[this.selectedItem];
this.inventory[this.selectedItem] = Main.mouseItem;
this.delayUseItem = true;
this.controlUseItem = false;
}
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, this.inventory[this.selectedItem].type);
this.inventory[this.selectedItem].position = Main.item[number].position;
Main.item[number] = this.inventory[this.selectedItem];
this.inventory[this.selectedItem] = new Item();
if (this.selectedItem == 58)
Main.mouseItem = new Item();
if (Main.netMode == 0)
Main.item[number].noGrabDelay = 100;
Main.item[number].velocity.Y = -2f;
Main.item[number].velocity.X = (float) (4 * this.direction) + this.velocity.X;
Main.item[number].favorited = false;
Main.item[number].newAndShiny = false;
if ((Main.mouseRight && !this.mouseInterface || !Main.playerInventory) && Main.mouseItem.type > 0)
{
this.inventory[this.selectedItem] = obj;
Main.mouseItem = new Item();
}
else
{
this.SetItemAnimation(10);
this.JustDroppedAnItem = true;
this.DropSelectedItem_InterruptActionsThatUseAnimations();
}
Recipe.FindRecipes();
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number);
}
private void DropSelectedItem_InterruptActionsThatUseAnimations()
{
if (this.heldProj >= 0)
{
Projectile projectile = Main.projectile[this.heldProj];
if (projectile.active && projectile.owner == this.whoAmI)
projectile.Kill();
}
for (int index = 0; index < 1000; ++index)
{
Projectile projectile = Main.projectile[index];
if (projectile.active && projectile.owner == this.whoAmI && (projectile.aiStyle == 61 || projectile.aiStyle == 160))
projectile.Kill();
}
}
public int FindBuffIndex(int type)
{
if (this.buffImmune[type])
return -1;
for (int index = 0; index < 22; ++index)
{
if (this.buffTime[index] >= 1 && this.buffType[index] == type)
return index;
}
return -1;
}
public void AddBuff(int type, int timeToAdd, bool quiet = true, bool foodHack = false)
{
if (this.buffImmune[type])
return;
if (BuffID.Sets.IsWellFed[type])
{
for (int b = 0; b < 22; ++b)
{
if (BuffID.Sets.IsWellFed[this.buffType[b]])
this.DelBuff(b);
}
}
int buffTimeToAdd = this.AddBuff_DetermineBuffTimeToAdd(type, timeToAdd);
if (this.AddBuff_TryUpdatingExistingBuffTime(type, buffTimeToAdd))
return;
if (!quiet && Main.netMode == 1)
NetMessage.SendData(55, number: this.whoAmI, number2: ((float) type), number3: ((float) buffTimeToAdd));
this.AddBuff_RemoveOldPetBuffsOfMatchingType(type);
this.AddBuff_RemoveOldMeleeBuffsOfMatchingType(type);
this.AddBuff_ActuallyTryToAddTheBuff(type, buffTimeToAdd);
}
private bool AddBuff_ActuallyTryToAddTheBuff(int type, int time)
{
int index1 = -1;
while (index1 == -1)
{
int b = -1;
for (int index2 = 0; index2 < 22; ++index2)
{
if (!Main.debuff[this.buffType[index2]])
{
b = index2;
break;
}
}
if (b == -1)
return false;
for (int index3 = b; index3 < 22; ++index3)
{
if (this.buffType[index3] == 0)
{
index1 = index3;
break;
}
}
if (index1 == -1)
this.DelBuff(b);
}
this.buffType[index1] = type;
this.buffTime[index1] = time;
return true;
}
private void AddBuff_RemoveOldMeleeBuffsOfMatchingType(int type)
{
if (!Main.meleeBuff[type])
return;
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] != type && Main.meleeBuff[this.buffType[b]])
{
this.DelBuff(b);
--b;
}
}
}
private void AddBuff_RemoveOldPetBuffsOfMatchingType(int type)
{
if (Main.lightPet[type])
{
for (int b = 0; b < 22; ++b)
{
if (Main.lightPet[this.buffType[b]])
this.DelBuff(b);
}
}
if (!Main.vanityPet[type])
return;
for (int b = 0; b < 22; ++b)
{
if (Main.vanityPet[this.buffType[b]])
this.DelBuff(b);
}
}
private bool AddBuff_TryUpdatingExistingBuffTime(int type, int time)
{
bool flag = false;
for (int index = 0; index < 22; ++index)
{
if (this.buffType[index] == type)
{
if (type == 94)
{
this.buffTime[index] += time;
if (this.buffTime[index] > Player.manaSickTimeMax)
this.buffTime[index] = Player.manaSickTimeMax;
}
else if (this.buffTime[index] < time)
this.buffTime[index] = time;
flag = true;
break;
}
}
return flag;
}
private int AddBuff_DetermineBuffTimeToAdd(int type, int time1)
{
int num = time1;
if (Main.expertMode && this.whoAmI == Main.myPlayer && (type == 20 || type == 22 || type == 23 || type == 24 || type == 30 || type == 31 || type == 32 || type == 33 || type == 35 || type == 36 || type == 39 || type == 44 || type == 46 || type == 47 || type == 69 || type == 70 || type == 80))
num = (int) ((double) Main.GameModeInfo.DebuffTimeMultiplier * (double) num);
return num;
}
public void DelBuff(int b)
{
this.buffTime[b] = 0;
this.buffType[b] = 0;
for (int index1 = 0; index1 < 21; ++index1)
{
if (this.buffTime[index1] == 0 || this.buffType[index1] == 0)
{
for (int index2 = index1 + 1; index2 < 22; ++index2)
{
if (this.buffTime[index2] > 0 && this.buffType[index2] > 0)
{
this.buffTime[index1] = this.buffTime[index2];
this.buffType[index1] = this.buffType[index2];
this.buffTime[index2] = 0;
this.buffType[index2] = 0;
break;
}
}
}
}
}
public void ClearBuff(int type)
{
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] == type)
this.DelBuff(b);
}
}
public int CountBuffs()
{
int index1 = 0;
for (int index2 = 0; index2 < 22; ++index2)
{
if (this.buffType[index1] > 0)
++index1;
}
return index1;
}
public void QuickHeal()
{
if (this.cursed || this.CCed || this.dead || this.statLife == this.statLifeMax2 || this.potionDelay > 0)
return;
Item itemToUse = this.QuickHeal_GetItemToUse();
if (itemToUse == null)
return;
SoundEngine.PlaySound(itemToUse.UseSound, this.position);
if (itemToUse.potion)
{
if (itemToUse.type == 227)
{
this.potionDelay = this.restorationDelayTime;
this.AddBuff(21, this.potionDelay);
}
else
{
this.potionDelay = this.potionDelayTime;
this.AddBuff(21, this.potionDelay);
}
}
this.statLife += itemToUse.healLife;
this.statMana += itemToUse.healMana;
if (this.statLife > this.statLifeMax2)
this.statLife = this.statLifeMax2;
if (this.statMana > this.statManaMax2)
this.statMana = this.statManaMax2;
if (itemToUse.healLife > 0 && Main.myPlayer == this.whoAmI)
this.HealEffect(itemToUse.healLife);
if (itemToUse.healMana > 0)
{
this.AddBuff(94, Player.manaSickTime);
if (Main.myPlayer == this.whoAmI)
this.ManaEffect(itemToUse.healMana);
}
--itemToUse.stack;
if (itemToUse.stack <= 0)
itemToUse.TurnToAir();
Recipe.FindRecipes();
}
public Item QuickHeal_GetItemToUse()
{
int num1 = this.statLifeMax2 - this.statLife;
Item obj1 = (Item) null;
int num2 = -this.statLifeMax2;
for (int index = 0; index < 58; ++index)
{
Item obj2 = this.inventory[index];
if (obj2.stack > 0 && obj2.type > 0 && obj2.potion && obj2.healLife > 0)
{
int num3 = obj2.healLife - num1;
if (obj2.type == 227 && num3 < 0)
{
num3 += 30;
if (num3 > 0)
num3 = 0;
}
if (num2 < 0)
{
if (num3 > num2)
{
obj1 = obj2;
num2 = num3;
}
}
else if (num3 < num2 && num3 >= 0)
{
obj1 = obj2;
num2 = num3;
}
}
}
return obj1;
}
public void QuickMana()
{
if (this.cursed || this.CCed || this.dead || this.statMana == this.statManaMax2)
return;
for (int index = 0; index < 58; ++index)
{
if (this.inventory[index].stack > 0 && this.inventory[index].type > 0 && this.inventory[index].healMana > 0 && (this.potionDelay == 0 || !this.inventory[index].potion))
{
SoundEngine.PlaySound(this.inventory[index].UseSound, this.position);
if (this.inventory[index].potion)
{
if (this.inventory[index].type == 227)
{
this.potionDelay = this.restorationDelayTime;
this.AddBuff(21, this.potionDelay);
}
else
{
this.potionDelay = this.potionDelayTime;
this.AddBuff(21, this.potionDelay);
}
}
this.statLife += this.inventory[index].healLife;
this.statMana += this.inventory[index].healMana;
if (this.statLife > this.statLifeMax2)
this.statLife = this.statLifeMax2;
if (this.statMana > this.statManaMax2)
this.statMana = this.statManaMax2;
if (this.inventory[index].healLife > 0 && Main.myPlayer == this.whoAmI)
this.HealEffect(this.inventory[index].healLife);
if (this.inventory[index].healMana > 0)
{
this.AddBuff(94, Player.manaSickTime);
if (Main.myPlayer == this.whoAmI)
this.ManaEffect(this.inventory[index].healMana);
}
--this.inventory[index].stack;
if (this.inventory[index].stack <= 0)
this.inventory[index].TurnToAir();
Recipe.FindRecipes();
break;
}
}
}
public Item QuickMana_GetItemToUse()
{
for (int index = 0; index < 58; ++index)
{
if (this.inventory[index].stack > 0 && this.inventory[index].type > 0 && this.inventory[index].healMana > 0 && (this.potionDelay == 0 || !this.inventory[index].potion))
return this.inventory[index];
}
return (Item) null;
}
public void QuickBuff()
{
if (this.cursed || this.CCed || this.dead)
return;
LegacySoundStyle type = (LegacySoundStyle) null;
if (this.CountBuffs() == 22)
return;
Item obj1 = this.QuickBuff_PickBestFoodItem();
if (obj1 != null)
{
type = obj1.UseSound;
int timeToAdd = obj1.buffTime;
if (timeToAdd == 0)
timeToAdd = 3600;
this.AddBuff(obj1.buffType, timeToAdd);
if (obj1.consumable)
{
--obj1.stack;
if (obj1.stack <= 0)
obj1.TurnToAir();
}
}
if (this.CountBuffs() != 22)
{
for (int index = 0; index < 58; ++index)
{
Item obj2 = this.inventory[index];
if (obj2.stack > 0 && obj2.type > 0 && obj2.buffType > 0 && !obj2.summon)
{
int num = obj2.buffType;
bool flag = this.QuickBuff_ShouldBotherUsingThisBuff(num);
if (obj2.mana > 0 & flag)
{
if (this.statMana >= (int) ((double) obj2.mana * (double) this.manaCost))
{
this.manaRegenDelay = (int) this.maxRegenDelay;
this.statMana -= (int) ((double) obj2.mana * (double) this.manaCost);
}
else
flag = false;
}
if (this.whoAmI == Main.myPlayer && obj2.type == 603 && !Main.runningCollectorsEdition)
flag = false;
if (num == 27)
{
num = Main.rand.Next(3);
if (num == 0)
num = 27;
if (num == 1)
num = 101;
if (num == 2)
num = 102;
}
if (flag)
{
type = obj2.UseSound;
int timeToAdd = obj2.buffTime;
if (timeToAdd == 0)
timeToAdd = 3600;
this.AddBuff(num, timeToAdd);
if (obj2.consumable)
{
--obj2.stack;
if (obj2.stack <= 0)
obj2.TurnToAir();
}
if (this.CountBuffs() == 22)
break;
}
}
}
}
if (type == null)
return;
SoundEngine.PlaySound(type, this.position);
Recipe.FindRecipes();
}
private Item QuickBuff_PickBestFoodItem()
{
int num = 0;
Item obj1 = (Item) null;
for (int index = 0; index < 22; ++index)
{
if (this.buffTime[index] >= 1)
{
int foodPriority = this.QuickBuff_FindFoodPriority(this.buffType[index]);
if (num <= foodPriority)
num = foodPriority + 1;
}
}
for (int index = 0; index < 58; ++index)
{
Item obj2 = this.inventory[index];
if (!obj2.IsAir)
{
int foodPriority = this.QuickBuff_FindFoodPriority(obj2.buffType);
if (foodPriority >= num && (obj1 == null || obj1.buffTime < obj2.buffTime || foodPriority > num))
{
obj1 = obj2;
num = foodPriority;
}
}
}
return obj1;
}
private int QuickBuff_FindFoodPriority(int buffType)
{
switch (buffType)
{
case 26:
return 1;
case 206:
return 2;
case 207:
return 3;
default:
return 0;
}
}
private bool QuickBuff_ShouldBotherUsingThisBuff(int attemptedType)
{
bool flag = true;
for (int index = 0; index < 22; ++index)
{
if (attemptedType == 27 && (this.buffType[index] == 27 || this.buffType[index] == 101 || this.buffType[index] == 102))
{
flag = false;
break;
}
if (BuffID.Sets.IsWellFed[attemptedType] && BuffID.Sets.IsWellFed[this.buffType[index]])
{
flag = false;
break;
}
if (this.buffType[index] == attemptedType)
{
flag = false;
break;
}
if (Main.meleeBuff[attemptedType] && Main.meleeBuff[this.buffType[index]])
{
flag = false;
break;
}
}
if (Main.lightPet[attemptedType] || Main.vanityPet[attemptedType])
{
for (int index = 0; index < 22; ++index)
{
if (Main.lightPet[this.buffType[index]] && Main.lightPet[attemptedType])
flag = false;
if (Main.vanityPet[this.buffType[index]] && Main.vanityPet[attemptedType])
flag = false;
}
}
return flag;
}
public void QuickMount()
{
if (this.mount.Active)
{
this.mount.Dismount(this);
}
else
{
if (this.frozen || this.tongued || this.webbed || this.stoned || (double) this.gravDir == -1.0 || this.dead || this.noItems)
return;
Item itemToUse = this.QuickMount_GetItemToUse();
if (itemToUse != null && itemToUse.mountType != -1 && this.mount.CanMount(itemToUse.mountType, this))
{
if (this.QuickMinecartSnap())
return;
this.mount.SetMount(itemToUse.mountType, this);
if (itemToUse.UseSound == null)
return;
SoundEngine.PlaySound(itemToUse.UseSound, this.Center);
}
else
this.QuickMinecart();
}
}
public bool CanFitSpace(int heightBoost)
{
int Height = 42 + heightBoost;
return Collision.IsClearSpotTest(this.position + new Vector2(0.0f, (float) (this.height - Height)) + this.velocity, 16f, this.width, Height, true, true);
}
private void QuickMinecart()
{
int num1 = 0;
int num2 = (int) ((double) this.position.X / 16.0) - Player.tileRangeX - num1 + 1;
int num3 = (int) (((double) this.position.X + (double) this.width) / 16.0) + Player.tileRangeX + num1 - 1;
int num4 = (int) ((double) this.position.Y / 16.0) - Player.tileRangeY - num1 + 1;
int num5 = (int) (((double) this.position.Y + (double) this.height) / 16.0) + Player.tileRangeY + num1 - 2;
int max = Main.maxTilesX - 10;
int num6 = Utils.Clamp<int>(num2, 10, max);
int num7 = Utils.Clamp<int>(num3, 10, Main.maxTilesX - 10);
int num8 = Utils.Clamp<int>(num4, 10, Main.maxTilesY - 10);
int num9 = Utils.Clamp<int>(num5, 10, Main.maxTilesY - 10);
List<Point> tilesIn = Collision.GetTilesIn(new Vector2((float) num6, (float) num8) * 16f, new Vector2((float) (num7 + 1), (float) (num9 + 1)) * 16f);
if (tilesIn.Count <= 0)
return;
Point? nullable = new Point?();
Microsoft.Xna.Framework.Rectangle hitbox = this.Hitbox;
for (int index = 0; index < tilesIn.Count; ++index)
{
Point point = tilesIn[index];
Tile tileSafely = Framing.GetTileSafely(point.X, point.Y);
if (tileSafely.active() && tileSafely.type == (ushort) 314)
{
Vector2 vector2 = tilesIn[index].ToVector2() * 16f + new Vector2(8f);
if (!nullable.HasValue || (double) this.Distance(vector2) < (double) this.Distance(nullable.Value.ToVector2() * 16f + new Vector2(8f)) && Collision.CanHitLine(this.Center, 0, 0, vector2, 0, 0))
nullable = new Point?(tilesIn[index]);
}
}
if (!nullable.HasValue)
return;
this.LaunchMinecartHook(nullable.Value.X, nullable.Value.Y);
}
private bool QuickMinecartSnap()
{
bool flag = false;
List<Point> tilesIn = Collision.GetTilesIn(this.TopLeft - new Vector2(24f), this.BottomRight + new Vector2(24f));
if (tilesIn.Count > 0)
{
Point? nullable = new Point?();
Microsoft.Xna.Framework.Rectangle hitbox = this.Hitbox;
for (int index = 0; index < tilesIn.Count; ++index)
{
Point point = tilesIn[index];
Tile tileSafely = Framing.GetTileSafely(point.X, point.Y);
if (tileSafely.active() && tileSafely.type == (ushort) 314)
{
Vector2 vector2 = tilesIn[index].ToVector2() * 16f + new Vector2(8f);
if (!nullable.HasValue || (double) this.Distance(vector2) < (double) this.Distance(nullable.Value.ToVector2() * 16f + new Vector2(8f)) && Collision.CanHitLine(this.Center, 0, 0, vector2, 0, 0))
nullable = new Point?(tilesIn[index]);
}
}
if (nullable.HasValue)
{
this.LaunchMinecartHook(nullable.Value.X, nullable.Value.Y);
flag = true;
}
}
return flag;
}
public Item QuickMount_GetItemToUse()
{
Item obj = (Item) null;
if (obj == null && this.miscEquips[3].mountType != -1 && !MountID.Sets.Cart[this.miscEquips[3].mountType])
obj = this.miscEquips[3];
if (obj == null)
{
for (int index = 0; index < 58; ++index)
{
if (this.inventory[index].mountType != -1 && !MountID.Sets.Cart[this.inventory[index].mountType])
{
obj = this.inventory[index];
break;
}
}
}
return obj;
}
public void ClearGrapplingBlacklist() => this._blackListedTileCoordsForGrappling.Clear();
public bool IsBlacklistedForGrappling(Point p) => this._blackListedTileCoordsForGrappling.Contains(p);
public void UpdateBlacklistedTilesForGrappling()
{
this.ClearGrapplingBlacklist();
for (int index1 = 0; index1 < 1000; ++index1)
{
if (Main.projectile[index1].active && Main.projectile[index1].owner == this.whoAmI && Main.projectile[index1].aiStyle == 7 && (double) Main.projectile[index1].ai[0] == 2.0)
{
Point tileCoordinates = Main.projectile[index1].Center.ToTileCoordinates();
for (int index2 = -1; index2 <= 1; ++index2)
{
for (int index3 = -1; index3 <= 1; ++index3)
{
if (!WorldGen.SolidTile(tileCoordinates.X + index2, tileCoordinates.Y + index3))
this._blackListedTileCoordsForGrappling.Add(new Point(tileCoordinates.X + index2, tileCoordinates.Y + index3));
}
}
}
}
}
public void QuickGrapple()
{
if (this.frozen || this.tongued || this.webbed || this.stoned || this.dead)
return;
if (PlayerInput.GrappleAndInteractAreShared)
{
if (Main.HoveringOverAnNPC || Main.SmartInteractShowingGenuine || Main.SmartInteractShowingFake || this._quickGrappleCooldown > 0 && !Main.mapFullscreen || WiresUI.Settings.DrawToolModeUI)
return;
int num = this.controlUseTile ? 1 : 0;
bool releaseUseTile = this.releaseUseTile;
if (num == 0 && !releaseUseTile)
return;
Tile tileSafely = Framing.GetTileSafely(Player.tileTargetX, Player.tileTargetY);
if (tileSafely.active() && (tileSafely.type == (ushort) 4 || tileSafely.type == (ushort) 33 || tileSafely.type == (ushort) 372 || tileSafely.type == (ushort) 174 || tileSafely.type == (ushort) 49) || this.inventory[this.selectedItem].type == 3384)
return;
}
if (this.noItems)
return;
if (this.mount.Active)
this.mount.Dismount(this);
Item obj = this.QuickGrapple_GetItemToUse();
if (obj == null)
return;
if (obj.shoot == 73)
{
int num = 0;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == Main.myPlayer && (Main.projectile[index].type == 73 || Main.projectile[index].type == 74))
++num;
}
if (num > 1)
obj = (Item) null;
}
else if (obj.shoot == 165)
{
int num = 0;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == Main.myPlayer && Main.projectile[index].type == 165)
++num;
}
if (num > 8)
obj = (Item) null;
}
else if (obj.shoot == 372)
{
int num = 0;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == Main.myPlayer && Main.projectile[index].type == 372)
++num;
}
if (num > 2)
obj = (Item) null;
}
else if (obj.shoot == 652)
{
int num = 0;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == Main.myPlayer && Main.projectile[index].type == 652)
++num;
}
if (num > 1)
obj = (Item) null;
}
else if (obj.type == 3572)
{
int num = 0;
bool flag = false;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == Main.myPlayer && Main.projectile[index].type >= 646 && Main.projectile[index].type <= 649)
{
++num;
if ((double) Main.projectile[index].ai[0] == 2.0)
flag = true;
}
}
if (num > 4 || !flag && num > 3)
obj = (Item) null;
}
else
{
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == Main.myPlayer && Main.projectile[index].type == obj.shoot && (double) Main.projectile[index].ai[0] != 2.0)
{
obj = (Item) null;
break;
}
}
}
if (obj == null)
return;
this.UpdateBlacklistedTilesForGrappling();
SoundEngine.PlaySound(obj.UseSound, this.position);
if (Main.netMode == 1 && this.whoAmI == Main.myPlayer)
NetMessage.SendData(51, number: this.whoAmI, number2: 2f);
int Type = obj.shoot;
float shootSpeed = obj.shootSpeed;
int damage = obj.damage;
float knockBack = obj.knockBack;
if (Type == 13 || Type == 32 || Type == 315 || Type >= 230 && Type <= 235 || Type == 331 || Type == 753 || Type == 865 || Type == 935)
{
this.grappling[0] = -1;
this.grapCount = 0;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == this.whoAmI)
{
switch (Main.projectile[index].type)
{
case 13:
case 230:
case 231:
case 232:
case 233:
case 234:
case 235:
case 315:
case 331:
case 753:
case 865:
case 935:
Main.projectile[index].Kill();
continue;
default:
continue;
}
}
}
}
if (Type == 256)
{
int num1 = 0;
int index1 = -1;
int num2 = 100000;
for (int index2 = 0; index2 < 1000; ++index2)
{
if (Main.projectile[index2].active && Main.projectile[index2].owner == this.whoAmI && Main.projectile[index2].type == 256)
{
++num1;
if (Main.projectile[index2].timeLeft < num2)
{
index1 = index2;
num2 = Main.projectile[index2].timeLeft;
}
}
}
if (num1 > 1)
Main.projectile[index1].Kill();
}
if (Type == 652)
{
int num3 = 0;
int index3 = -1;
int num4 = 100000;
for (int index4 = 0; index4 < 1000; ++index4)
{
if (Main.projectile[index4].active && Main.projectile[index4].owner == this.whoAmI && Main.projectile[index4].type == 652)
{
++num3;
if (Main.projectile[index4].timeLeft < num4)
{
index3 = index4;
num4 = Main.projectile[index4].timeLeft;
}
}
}
if (num3 > 1)
Main.projectile[index3].Kill();
}
if (Type == 73)
{
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == this.whoAmI && Main.projectile[index].type == 73)
Type = 74;
}
}
if (obj.type == 3572)
{
int num5 = -1;
int num6 = -1;
for (int index = 0; index < 1000; ++index)
{
Projectile projectile = Main.projectile[index];
if (projectile.active && projectile.owner == this.whoAmI && projectile.type >= 646 && projectile.type <= 649 && (num6 == -1 || num6 < projectile.timeLeft))
{
num5 = projectile.type;
num6 = projectile.timeLeft;
}
}
switch (num5)
{
case -1:
case 649:
Type = 646;
break;
case 646:
Type = 647;
break;
case 647:
Type = 648;
break;
case 648:
Type = 649;
break;
}
}
Vector2 vector2 = new Vector2(this.position.X + (float) this.width * 0.5f, this.position.Y + (float) this.height * 0.5f);
float f1 = (float) Main.mouseX + Main.screenPosition.X - vector2.X;
float f2 = (float) Main.mouseY + Main.screenPosition.Y - vector2.Y;
if ((double) this.gravDir == -1.0)
f2 = Main.screenPosition.Y + (float) Main.screenHeight - (float) Main.mouseY - vector2.Y;
float num7 = (float) Math.Sqrt((double) f1 * (double) f1 + (double) f2 * (double) f2);
float num8;
if (float.IsNaN(f1) && float.IsNaN(f2) || (double) f1 == 0.0 && (double) f2 == 0.0)
{
f1 = (float) this.direction;
f2 = 0.0f;
num8 = shootSpeed;
}
else
num8 = shootSpeed / num7;
float SpeedX = f1 * num8;
float SpeedY = f2 * num8;
Projectile.NewProjectile(vector2.X, vector2.Y, SpeedX, SpeedY, Type, damage, knockBack, this.whoAmI);
}
public Item QuickGrapple_GetItemToUse()
{
Item obj = (Item) null;
if (Main.projHook[this.miscEquips[4].shoot])
obj = this.miscEquips[4];
if (obj == null)
{
for (int index = 0; index < 58; ++index)
{
if (Main.projHook[this.inventory[index].shoot])
{
obj = this.inventory[index];
break;
}
}
}
return obj;
}
public void StatusToNPC(int type, int i)
{
if (this.meleeEnchant > (byte) 0)
{
if (this.meleeEnchant == (byte) 1)
Main.npc[i].AddBuff(70, 60 * Main.rand.Next(5, 10));
if (this.meleeEnchant == (byte) 2)
Main.npc[i].AddBuff(39, 60 * Main.rand.Next(3, 7));
if (this.meleeEnchant == (byte) 3)
Main.npc[i].AddBuff(24, 60 * Main.rand.Next(3, 7));
if (this.meleeEnchant == (byte) 5)
Main.npc[i].AddBuff(69, 60 * Main.rand.Next(10, 20));
if (this.meleeEnchant == (byte) 6)
Main.npc[i].AddBuff(31, 60 * Main.rand.Next(1, 4));
if (this.meleeEnchant == (byte) 8)
Main.npc[i].AddBuff(20, 60 * Main.rand.Next(5, 10));
if (this.meleeEnchant == (byte) 4)
Main.npc[i].AddBuff(72, 120);
}
if (this.frostBurn)
Main.npc[i].AddBuff(44, 60 * Main.rand.Next(5, 15));
if (this.magmaStone)
{
if (Main.rand.Next(4) == 0)
Main.npc[i].AddBuff(24, 360);
else if (Main.rand.Next(2) == 0)
Main.npc[i].AddBuff(24, 240);
else
Main.npc[i].AddBuff(24, 120);
}
if (type == 3211)
Main.npc[i].AddBuff(69, 60 * Main.rand.Next(5, 10));
if (type == 121)
{
if (Main.rand.Next(2) != 0)
return;
Main.npc[i].AddBuff(24, 180);
}
else if (type == 3823)
{
if (Main.rand.Next(4) != 0)
return;
Main.npc[i].AddBuff(24, 300);
}
else if (type == 122)
{
if (Main.rand.Next(10) != 0)
return;
Main.npc[i].AddBuff(24, 180);
}
else if (type == 190)
{
if (Main.rand.Next(4) != 0)
return;
Main.npc[i].AddBuff(20, 420);
}
else if (type == 217)
{
if (Main.rand.Next(5) != 0)
return;
Main.npc[i].AddBuff(24, 180);
}
else
{
if (type != 1123 || Main.rand.Next(10) == 0)
return;
Main.npc[i].AddBuff(31, 120);
}
}
public void StatusToPlayerPvP(int type, int i)
{
if (this.meleeEnchant > (byte) 0)
{
if (this.meleeEnchant == (byte) 1)
Main.player[i].AddBuff(70, 60 * Main.rand.Next(5, 10));
if (this.meleeEnchant == (byte) 2)
Main.player[i].AddBuff(39, 60 * Main.rand.Next(3, 7));
if (this.meleeEnchant == (byte) 3)
Main.player[i].AddBuff(24, 60 * Main.rand.Next(3, 7));
if (this.meleeEnchant == (byte) 5)
Main.player[i].AddBuff(69, 60 * Main.rand.Next(10, 20));
if (this.meleeEnchant == (byte) 6)
Main.player[i].AddBuff(31, 60 * Main.rand.Next(1, 4));
if (this.meleeEnchant == (byte) 8)
Main.player[i].AddBuff(20, 60 * Main.rand.Next(5, 10));
}
if (this.frostBurn)
Main.player[i].AddBuff(44, 60 * Main.rand.Next(1, 8));
if (this.magmaStone)
{
if (Main.rand.Next(7) == 0)
Main.player[i].AddBuff(24, 360);
else if (Main.rand.Next(3) == 0)
Main.player[i].AddBuff(24, 120);
else
Main.player[i].AddBuff(24, 60);
}
switch (type)
{
case 121:
if (Main.rand.Next(2) != 0)
break;
Main.player[i].AddBuff(24, 180, false);
break;
case 122:
if (Main.rand.Next(10) != 0)
break;
Main.player[i].AddBuff(24, 180, false);
break;
case 190:
if (Main.rand.Next(4) != 0)
break;
Main.player[i].AddBuff(20, 420, false);
break;
case 217:
if (Main.rand.Next(5) != 0)
break;
Main.player[i].AddBuff(24, 180, false);
break;
case 1123:
if (Main.rand.Next(9) == 0)
break;
Main.player[i].AddBuff(31, 120, false);
break;
case 3823:
if (Main.rand.Next(4) != 0)
break;
Main.player[i].AddBuff(24, 300);
break;
}
}
public void Ghost()
{
this.immune = false;
this.immuneAlpha = 0;
if (Main.hasFocus && this.whoAmI == Main.myPlayer)
{
this.controlUp = false;
this.controlLeft = false;
this.controlDown = false;
this.controlRight = false;
this.controlJump = false;
if (!Main.drawingPlayerChat && !Main.editSign && !Main.editChest && !Main.blockInput)
{
PlayerInput.Triggers.Current.CopyInto(this);
if (Main.netMode == 1)
{
bool flag = false;
if (this.controlUp != Main.clientPlayer.controlUp)
flag = true;
if (this.controlDown != Main.clientPlayer.controlDown)
flag = true;
if (this.controlLeft != Main.clientPlayer.controlLeft)
flag = true;
if (this.controlRight != Main.clientPlayer.controlRight)
flag = true;
if (this.controlJump != Main.clientPlayer.controlJump)
flag = true;
if (this.controlUseItem != Main.clientPlayer.controlUseItem)
flag = true;
if (this.selectedItem != Main.clientPlayer.selectedItem)
flag = true;
if (flag)
NetMessage.SendData(13, number: Main.myPlayer);
}
}
}
if (this.controlUp || this.controlJump)
{
if ((double) this.velocity.Y > 0.0)
this.velocity.Y *= 0.9f;
this.velocity.Y -= 0.1f;
if ((double) this.velocity.Y < -3.0)
this.velocity.Y = -3f;
}
else if (this.controlDown)
{
if ((double) this.velocity.Y < 0.0)
this.velocity.Y *= 0.9f;
this.velocity.Y += 0.1f;
if ((double) this.velocity.Y > 3.0)
this.velocity.Y = 3f;
}
else if ((double) this.velocity.Y < -0.1 || (double) this.velocity.Y > 0.1)
this.velocity.Y *= 0.9f;
else
this.velocity.Y = 0.0f;
if (this.controlLeft && !this.controlRight)
{
if ((double) this.velocity.X > 0.0)
this.velocity.X *= 0.9f;
this.velocity.X -= 0.1f;
if ((double) this.velocity.X < -3.0)
this.velocity.X = -3f;
}
else if (this.controlRight && !this.controlLeft)
{
if ((double) this.velocity.X < 0.0)
this.velocity.X *= 0.9f;
this.velocity.X += 0.1f;
if ((double) this.velocity.X > 3.0)
this.velocity.X = 3f;
}
else if ((double) this.velocity.X < -0.1 || (double) this.velocity.X > 0.1)
this.velocity.X *= 0.9f;
else
this.velocity.X = 0.0f;
this.position = this.position + this.velocity;
++this.ghostFrameCounter;
if ((double) this.velocity.X < 0.0)
this.direction = -1;
else if ((double) this.velocity.X > 0.0)
this.direction = 1;
if (this.ghostFrameCounter >= 8)
{
this.ghostFrameCounter = 0;
++this.ghostFrame;
if (this.ghostFrame >= 4)
this.ghostFrame = 0;
}
if ((double) this.position.X < (double) Main.leftWorld + (double) (Lighting.OffScreenTiles * 16) + 16.0)
{
this.position.X = (float) ((double) Main.leftWorld + (double) (Lighting.OffScreenTiles * 16) + 16.0);
this.velocity.X = 0.0f;
}
if ((double) this.position.X + (double) this.width > (double) Main.rightWorld - (double) (Lighting.OffScreenTiles * 16) - 32.0)
{
this.position.X = (float) ((double) Main.rightWorld - (double) (Lighting.OffScreenTiles * 16) - 32.0) - (float) this.width;
this.velocity.X = 0.0f;
}
if ((double) this.position.Y < (double) Main.topWorld + (double) (Lighting.OffScreenTiles * 16) + 16.0)
{
this.position.Y = (float) ((double) Main.topWorld + (double) (Lighting.OffScreenTiles * 16) + 16.0);
if ((double) this.velocity.Y < -0.1)
this.velocity.Y = -0.1f;
}
if ((double) this.position.Y <= (double) Main.bottomWorld - (double) (Lighting.OffScreenTiles * 16) - 32.0 - (double) this.height)
return;
this.position.Y = (float) ((double) Main.bottomWorld - (double) (Lighting.OffScreenTiles * 16) - 32.0) - (float) this.height;
this.velocity.Y = 0.0f;
}
public void OnHit(float x, float y, Entity victim)
{
if (Main.myPlayer != this.whoAmI)
return;
bool flag = victim is NPC && ((NPC) victim).type == 488;
if (victim is NPC)
Main.BigBossProgressBar.TryTracking(victim.whoAmI);
if (this.onHitTitaniumStorm && !flag)
{
this.AddBuff(306, 600);
if (this.ownedProjectileCounts[908] < 7)
{
++this.ownedProjectileCounts[908];
Projectile.NewProjectile(this.Center, Vector2.Zero, 908, 50, 15f, this.whoAmI);
}
}
if (this.onHitDodge && this.shadowDodgeTimer == 0 && Main.rand.Next(4) == 0)
{
if (!this.shadowDodge)
this.shadowDodgeTimer = 1800;
this.AddBuff(59, 1800);
}
if (this.onHitRegen)
this.AddBuff(58, 300);
if (this.stardustMinion && victim is NPC)
{
for (int index = 0; index < 1000; ++index)
{
Projectile projectile = Main.projectile[index];
if (projectile.active && projectile.owner == this.whoAmI && projectile.type == 613 && (double) projectile.localAI[1] <= 0.0 && Main.rand.Next(2) == 0)
{
Vector2 vector2 = new Vector2(x, y) - projectile.Center;
if ((double) vector2.Length() > 0.0)
vector2.Normalize();
vector2 *= 20f;
Projectile.NewProjectile(projectile.Center.X, projectile.Center.Y, vector2.X, vector2.Y, 614, projectile.damage / 3, 0.0f, projectile.owner, ai1: ((float) victim.whoAmI));
projectile.localAI[1] = (float) (30 + Main.rand.Next(4) * 10);
}
}
}
if (this.onHitPetal && this.petalTimer == 0)
{
this.petalTimer = 20;
double num1 = (double) this.position.X + (double) (this.width / 2);
int direction = this.direction;
float x1 = Main.screenPosition.X;
if (direction < 0)
x1 += (float) Main.screenWidth;
float num2 = Main.screenPosition.Y + (float) Main.rand.Next(Main.screenHeight);
Vector2 vector2 = new Vector2(x1, num2);
float num3 = x - vector2.X;
float num4 = y - vector2.Y;
float num5 = num3 + (float) Main.rand.Next(-50, 51) * 0.1f;
float num6 = num4 + (float) Main.rand.Next(-50, 51) * 0.1f;
float num7 = 24f / (float) Math.Sqrt((double) num5 * (double) num5 + (double) num6 * (double) num6);
float SpeedX = num5 * num7;
float SpeedY = num6 * num7;
Projectile.NewProjectile(x1, num2, SpeedX, SpeedY, 221, 36, 0.0f, this.whoAmI);
}
if (!this.crystalLeaf || this.petalTimer != 0)
return;
int type = this.inventory[this.selectedItem].type;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].owner == this.whoAmI && Main.projectile[index].type == 226)
{
this.petalTimer = 50;
Vector2 vector2 = new Vector2(Main.projectile[index].position.X + (float) this.width * 0.5f, Main.projectile[index].position.Y + (float) this.height * 0.5f);
float num8 = x - vector2.X;
float num9 = y - vector2.Y;
float num10 = (float) (12.0 / Math.Sqrt((double) num8 * (double) num8 + (double) num9 * (double) num9));
float SpeedX = num8 * num10;
float SpeedY = num9 * num10;
Projectile.NewProjectile(Main.projectile[index].Center.X - 4f, Main.projectile[index].Center.Y, SpeedX, SpeedY, 227, Player.crystalLeafDamage, (float) Player.crystalLeafKB, this.whoAmI);
break;
}
}
}
public void openPresent()
{
if (Main.rand.Next(15) == 0 && Main.hardMode)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 602);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else if (Main.rand.Next(30) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1922);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else if (Main.rand.Next(400) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1927);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else if (Main.rand.Next(150) == 0)
{
int number1 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1870);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number1, number2: 1f);
int number2 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 97, Main.rand.Next(30, 61));
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number2, number2: 1f);
}
else if (Main.rand.Next(150) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1909);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else if (Main.rand.Next(150) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1917);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else if (Main.rand.Next(150) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1915);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else if (Main.rand.Next(150) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1918);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else if (Main.rand.Next(150) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1921);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else if (Main.rand.Next(300) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1923);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else if (Main.rand.Next(40) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1907);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else if (Main.rand.Next(10) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1908);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else if (Main.rand.Next(15) == 0)
{
switch (Main.rand.Next(5))
{
case 0:
int number3 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1932);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number3, number2: 1f);
int number4 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1933);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number4, number2: 1f);
int number5 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1934);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number5, number2: 1f);
break;
case 1:
int number6 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1935);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number6, number2: 1f);
int number7 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1936);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number7, number2: 1f);
int number8 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1937);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number8, number2: 1f);
break;
case 2:
int number9 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1940);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number9, number2: 1f);
int number10 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1941);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number10, number2: 1f);
int number11 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1942);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number11, number2: 1f);
break;
case 3:
int number12 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1938);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number12, number2: 1f);
break;
case 4:
int number13 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1939);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number13, number2: 1f);
break;
}
}
else if (Main.rand.Next(7) == 0)
{
int Type = Main.rand.Next(3);
if (Type == 0)
Type = 1911;
if (Type == 1)
Type = 1919;
if (Type == 2)
Type = 1920;
int number14 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number14, number2: 1f);
}
else if (Main.rand.Next(8) == 0)
{
int number15 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1912, Main.rand.Next(1, 4));
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number15, number2: 1f);
}
else if (Main.rand.Next(9) == 0)
{
int number16 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1913, Main.rand.Next(20, 41));
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number16, number2: 1f);
}
else
{
switch (Main.rand.Next(3))
{
case 0:
int number17 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1872, Main.rand.Next(20, 50));
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number17, number2: 1f);
break;
case 1:
int number18 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 586, Main.rand.Next(20, 50));
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number18, number2: 1f);
break;
default:
int number19 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 591, Main.rand.Next(20, 50));
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number19, number2: 1f);
break;
}
}
}
public void QuickSpawnItem(int item, int stack = 1)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, item, stack, pfix: -1);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
public void OpenBossBag(int type)
{
switch (type)
{
case 3318:
if (Main.rand.Next(2) == 0)
this.QuickSpawnItem(2430);
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(2493);
int num1 = Main.rand.Next(256, 259);
int num2 = Main.rand.Next(256, 259);
while (num2 == num1)
num2 = Main.rand.Next(256, 259);
this.QuickSpawnItem(num1);
this.QuickSpawnItem(num2);
if (Main.rand.Next(2) == 0)
this.QuickSpawnItem(2610);
else
this.QuickSpawnItem(2585);
this.QuickSpawnItem(998);
this.QuickSpawnItem(3090);
break;
case 3319:
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(2112);
if (Main.rand.Next(30) == 0)
this.QuickSpawnItem(1299);
if (WorldGen.crimson)
{
this.QuickSpawnItem(880, Main.rand.Next(20) + 10 + (Main.rand.Next(20) + 10) + (Main.rand.Next(20) + 10));
this.QuickSpawnItem(2171, Main.rand.Next(3) + 1);
}
else
{
this.QuickSpawnItem(56, Main.rand.Next(20) + 10 + (Main.rand.Next(20) + 10) + (Main.rand.Next(20) + 10));
this.QuickSpawnItem(59, Main.rand.Next(3) + 1);
this.QuickSpawnItem(47, Main.rand.Next(30) + 20);
}
this.QuickSpawnItem(3097);
break;
case 3320:
this.QuickSpawnItem(56, Main.rand.Next(15, 30) + Main.rand.Next(15, 31));
this.QuickSpawnItem(86, Main.rand.Next(10, 20));
if (Main.rand.Next(20) == 0)
this.QuickSpawnItem(994);
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(2111);
this.QuickSpawnItem(3224);
break;
case 3321:
this.QuickSpawnItem(880, Main.rand.Next(20, 46) + Main.rand.Next(20, 46));
this.QuickSpawnItem(1329, Main.rand.Next(10, 20));
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(2104);
if (Main.rand.Next(20) == 0)
this.QuickSpawnItem(3060);
this.QuickSpawnItem(3223);
break;
case 3322:
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(2108);
int num3 = Main.rand.Next(3);
switch (num3)
{
case 0:
num3 = 1121;
break;
case 1:
num3 = 1123;
break;
case 2:
num3 = 2888;
break;
}
this.QuickSpawnItem(num3);
this.QuickSpawnItem(3333);
if (Main.rand.Next(3) == 0)
this.QuickSpawnItem(1132);
if (Main.rand.Next(9) == 0)
this.QuickSpawnItem(1170);
if (Main.rand.Next(9) == 0)
this.QuickSpawnItem(2502);
this.QuickSpawnItem(1129);
this.QuickSpawnItem(Main.rand.Next(842, 845));
this.QuickSpawnItem(1130, Main.rand.Next(10, 30));
this.QuickSpawnItem(2431, Main.rand.Next(17, 30));
break;
case 3323:
this.QuickSpawnItem(3245);
switch (Main.rand.Next(3))
{
case 0:
this.QuickSpawnItem(1281);
break;
case 1:
this.QuickSpawnItem(1273);
break;
default:
this.QuickSpawnItem(1313);
break;
}
break;
case 3324:
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(2105);
this.QuickSpawnItem(367);
if (!this.extraAccessory)
this.QuickSpawnItem(3335);
int num4 = Main.rand.Next(4);
this.QuickSpawnItem(num4 != 3 ? 489 + num4 : 2998);
switch (Main.rand.Next(4))
{
case 0:
this.QuickSpawnItem(514);
break;
case 1:
this.QuickSpawnItem(426);
break;
case 2:
this.QuickSpawnItem(434);
break;
case 3:
this.QuickSpawnItem(4912);
break;
}
break;
case 3325:
this.TryGettingDevArmor();
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(2113);
this.QuickSpawnItem(548, Main.rand.Next(25, 41));
this.QuickSpawnItem(1225, Main.rand.Next(20, 36));
this.QuickSpawnItem(3355);
break;
case 3326:
this.TryGettingDevArmor();
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(2106);
this.QuickSpawnItem(549, Main.rand.Next(25, 41));
this.QuickSpawnItem(1225, Main.rand.Next(20, 36));
this.QuickSpawnItem(3354);
break;
case 3327:
this.TryGettingDevArmor();
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(2107);
this.QuickSpawnItem(547, Main.rand.Next(25, 41));
this.QuickSpawnItem(1225, Main.rand.Next(20, 36));
this.QuickSpawnItem(3356);
break;
case 3328:
this.TryGettingDevArmor();
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(2109);
this.QuickSpawnItem(1141);
this.QuickSpawnItem(3336);
if (Main.rand.Next(15) == 0)
this.QuickSpawnItem(1182);
if (Main.rand.Next(20) == 0)
this.QuickSpawnItem(1305);
if (Main.rand.Next(2) == 0)
this.QuickSpawnItem(1157);
if (Main.rand.Next(10) == 0)
this.QuickSpawnItem(3021);
switch (Main.rand.Next(7))
{
case 0:
this.QuickSpawnItem(758);
this.QuickSpawnItem(771, Main.rand.Next(50, 150));
break;
case 1:
this.QuickSpawnItem(1255);
break;
case 2:
this.QuickSpawnItem(788);
break;
case 3:
this.QuickSpawnItem(1178);
break;
case 4:
this.QuickSpawnItem(1259);
break;
case 5:
this.QuickSpawnItem(1155);
break;
case 6:
this.QuickSpawnItem(3018);
break;
}
break;
case 3329:
this.TryGettingDevArmor();
this.QuickSpawnItem(3337);
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(2110);
if (Main.rand.Next(3) == 0)
this.QuickSpawnItem(1294);
switch (Main.rand.Next(7))
{
case 0:
this.QuickSpawnItem(1258);
this.QuickSpawnItem(1261, Main.rand.Next(60, 100));
break;
case 1:
this.QuickSpawnItem(1122);
break;
case 2:
this.QuickSpawnItem(899);
break;
case 3:
this.QuickSpawnItem(1248);
break;
case 4:
this.QuickSpawnItem(1295);
break;
case 5:
this.QuickSpawnItem(1296);
break;
default:
this.QuickSpawnItem(1297);
break;
}
this.QuickSpawnItem(2218, Main.rand.Next(18, 24));
break;
case 3330:
this.TryGettingDevArmor();
this.QuickSpawnItem(3367);
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(2588);
if (Main.rand.Next(10) == 0)
this.QuickSpawnItem(2609);
switch (Main.rand.Next(5))
{
case 0:
this.QuickSpawnItem(2611);
break;
case 1:
this.QuickSpawnItem(2624);
break;
case 2:
this.QuickSpawnItem(2622);
break;
case 3:
this.QuickSpawnItem(2621);
break;
case 4:
this.QuickSpawnItem(2623);
break;
}
break;
case 3331:
this.TryGettingDevArmor();
if (Main.rand.Next(7) == 0)
{
this.QuickSpawnItem(3372);
break;
}
break;
case 3332:
this.TryGettingDevArmor();
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(3373);
if (Main.rand.Next(10) == 0)
this.QuickSpawnItem(4469);
if (!this.HasItem(3384))
this.QuickSpawnItem(3384);
this.QuickSpawnItem(3460, Main.rand.Next(90, 111));
this.QuickSpawnItem(1131);
this.QuickSpawnItem(3577);
this.QuickSpawnItem(4954);
this.QuickSpawnItem(Utils.SelectRandom<int>(Main.rand, 3063, 3389, 3065, 1553, 3930, 3541, 3570, 3571, 3569));
break;
case 3860:
this.TryGettingDevArmor();
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(3863);
switch (Main.rand.Next(4))
{
case 0:
this.QuickSpawnItem(3859);
break;
case 1:
this.QuickSpawnItem(3827);
break;
case 2:
this.QuickSpawnItem(3870);
break;
default:
this.QuickSpawnItem(3858);
break;
}
if (Main.rand.Next(4) == 0)
this.QuickSpawnItem(3883);
this.QuickSpawnItem(3817, Main.rand.Next(30, 50));
break;
case 4782:
this.TryGettingDevArmor();
this.QuickSpawnItem(4989);
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(4784);
if (Main.rand.Next(10) == 0)
this.QuickSpawnItem(4823);
if (Main.rand.Next(20) == 0)
this.QuickSpawnItem(4715);
if (Main.rand.Next(4) == 0)
this.QuickSpawnItem(4778);
switch (Main.rand.Next(4))
{
case 0:
this.QuickSpawnItem(4923);
break;
case 1:
this.QuickSpawnItem(4952);
break;
case 2:
this.QuickSpawnItem(4953);
break;
case 3:
this.QuickSpawnItem(4914);
break;
}
break;
case 4957:
this.QuickSpawnItem(4987);
this.QuickSpawnItem(4986, Main.rand.Next(25, 75));
if (Main.rand.Next(7) == 0)
this.QuickSpawnItem(4959);
if (Main.rand.Next(2) == 0)
this.QuickSpawnItem(4981);
if (Main.rand.Next(2) == 0)
this.QuickSpawnItem(4980);
int num5 = Main.rand.Next(4982, 4985);
int num6 = Main.rand.Next(4982, 4985);
while (num6 == num5)
num5 = Main.rand.Next(4982, 4985);
this.QuickSpawnItem(num5);
this.QuickSpawnItem(num6);
break;
}
int Type = -1;
if (type == 3318)
Type = 50;
if (type == 3319)
Type = 4;
if (type == 3320)
Type = 13;
if (type == 3321)
Type = 266;
if (type == 3322)
Type = 222;
if (type == 3323)
Type = 35;
if (type == 3324)
Type = 113;
if (type == 3325)
Type = 134;
if (type == 3326)
Type = 125;
if (type == 3327)
Type = (int) sbyte.MaxValue;
if (type == 3328)
Type = 262;
if (type == 3329)
Type = 245;
if (type == 3330)
Type = 370;
if (type == 3331)
Type = 439;
if (type == 3332)
Type = 398;
if (type == 3860)
Type = 551;
if (type == 3861)
Type = 576;
if (type == 3862)
Type = 564;
if (type == 4782)
Type = 636;
if (type == 4957)
Type = 657;
if (Type <= 0)
return;
NPC npc = new NPC();
npc.SetDefaults(Type);
float num7 = npc.value * (float) (1.0 + (double) Main.rand.Next(-20, 21) * 0.00999999977648258);
if (Main.rand.Next(5) == 0)
num7 *= (float) (1.0 + (double) Main.rand.Next(5, 11) * 0.00999999977648258);
if (Main.rand.Next(10) == 0)
num7 *= (float) (1.0 + (double) Main.rand.Next(10, 21) * 0.00999999977648258);
if (Main.rand.Next(15) == 0)
num7 *= (float) (1.0 + (double) Main.rand.Next(15, 31) * 0.00999999977648258);
if (Main.rand.Next(20) == 0)
num7 *= (float) (1.0 + (double) Main.rand.Next(20, 41) * 0.00999999977648258);
while ((int) num7 > 0)
{
if ((double) num7 > 1000000.0)
{
int stack = (int) ((double) num7 / 1000000.0);
num7 -= (float) (1000000 * stack);
this.QuickSpawnItem(74, stack);
}
else if ((double) num7 > 10000.0)
{
int stack = (int) ((double) num7 / 10000.0);
num7 -= (float) (10000 * stack);
this.QuickSpawnItem(73, stack);
}
else if ((double) num7 > 100.0)
{
int stack = (int) ((double) num7 / 100.0);
num7 -= (float) (100 * stack);
this.QuickSpawnItem(72, stack);
}
else
{
int stack = (int) num7;
if (stack < 1)
stack = 1;
num7 -= (float) stack;
this.QuickSpawnItem(71, stack);
}
}
}
private void TryGettingDevArmor()
{
if (Main.rand.Next(20) != 0)
return;
switch (Main.rand.Next(18))
{
case 0:
this.QuickSpawnItem(666);
this.QuickSpawnItem(667);
this.QuickSpawnItem(668);
this.QuickSpawnItem(665);
this.QuickSpawnItem(3287);
break;
case 1:
this.QuickSpawnItem(1554);
this.QuickSpawnItem(1555);
this.QuickSpawnItem(1556);
this.QuickSpawnItem(1586);
break;
case 2:
this.QuickSpawnItem(1554);
this.QuickSpawnItem(1587);
this.QuickSpawnItem(1588);
this.QuickSpawnItem(1586);
break;
case 3:
this.QuickSpawnItem(1557);
this.QuickSpawnItem(1558);
this.QuickSpawnItem(1559);
this.QuickSpawnItem(1585);
break;
case 4:
this.QuickSpawnItem(1560);
this.QuickSpawnItem(1561);
this.QuickSpawnItem(1562);
this.QuickSpawnItem(1584);
break;
case 5:
this.QuickSpawnItem(1563);
this.QuickSpawnItem(1564);
this.QuickSpawnItem(1565);
this.QuickSpawnItem(3582);
break;
case 6:
this.QuickSpawnItem(1566);
this.QuickSpawnItem(1567);
this.QuickSpawnItem(1568);
break;
case 7:
this.QuickSpawnItem(1580);
this.QuickSpawnItem(1581);
this.QuickSpawnItem(1582);
this.QuickSpawnItem(1583);
break;
case 8:
this.QuickSpawnItem(3226);
this.QuickSpawnItem(3227);
this.QuickSpawnItem(3228);
this.QuickSpawnItem(3288);
break;
case 9:
this.QuickSpawnItem(3583);
this.QuickSpawnItem(3581);
this.QuickSpawnItem(3578);
this.QuickSpawnItem(3579);
this.QuickSpawnItem(3580);
break;
case 10:
this.QuickSpawnItem(3585);
this.QuickSpawnItem(3586);
this.QuickSpawnItem(3587);
this.QuickSpawnItem(3588);
this.QuickSpawnItem(3024, 4);
break;
case 11:
this.QuickSpawnItem(3589);
this.QuickSpawnItem(3590);
this.QuickSpawnItem(3591);
this.QuickSpawnItem(3592);
this.QuickSpawnItem(3599, 4);
break;
case 12:
this.QuickSpawnItem(3368);
this.QuickSpawnItem(3921);
this.QuickSpawnItem(3922);
this.QuickSpawnItem(3923);
this.QuickSpawnItem(3924);
break;
case 13:
this.QuickSpawnItem(3925);
this.QuickSpawnItem(3926);
this.QuickSpawnItem(3927);
this.QuickSpawnItem(3928);
this.QuickSpawnItem(3929);
break;
case 14:
this.QuickSpawnItem(4732);
this.QuickSpawnItem(4733);
this.QuickSpawnItem(4734);
this.QuickSpawnItem(4730);
break;
case 15:
this.QuickSpawnItem(4747);
this.QuickSpawnItem(4748);
this.QuickSpawnItem(4749);
this.QuickSpawnItem(4746);
break;
case 16:
this.QuickSpawnItem(4751);
this.QuickSpawnItem(4752);
this.QuickSpawnItem(4753);
this.QuickSpawnItem(4750);
break;
case 17:
this.QuickSpawnItem(4755);
this.QuickSpawnItem(4756);
this.QuickSpawnItem(4757);
this.QuickSpawnItem(4754);
break;
}
}
public void OpenFishingCrate(int crateItemID)
{
bool flag1 = ItemID.Sets.IsFishingCrateHardmode[crateItemID];
switch (crateItemID)
{
case 2334:
case 3979:
bool flag2 = true;
while (flag2)
{
if (flag1 & flag2 && Main.rand.Next(200) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 3064);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
flag2 = false;
}
if (flag2 && Main.rand.Next(40) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 3200, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
flag2 = false;
}
if (flag2 && Main.rand.Next(40) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 3201, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
flag2 = false;
}
if (flag1 & flag2 && Main.rand.Next(25) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 2424, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
flag2 = false;
}
if (Main.rand.Next(45) == 0)
{
int Type = Main.rand.Next(5);
switch (Type)
{
case 0:
Type = 285;
break;
case 1:
Type = 953;
break;
case 2:
Type = 946;
break;
case 3:
Type = 3068;
break;
case 4:
Type = 3084;
break;
}
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
flag2 = false;
}
if (!flag1 & flag2 && Main.rand.Next(50) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 997);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
flag2 = false;
}
if (Main.rand.Next(7) == 0)
{
int Type;
int Stack;
if (Main.rand.Next(3) == 0)
{
Type = 73;
Stack = Main.rand.Next(1, 6);
}
else
{
Type = 72;
Stack = Main.rand.Next(20, 91);
}
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
flag2 = false;
}
if (Main.rand.Next(7) == 0)
{
int Type = Main.rand.Next(4);
switch (Type)
{
case 0:
Type = 12;
break;
case 1:
Type = 699;
break;
case 2:
Type = 11;
break;
case 3:
Type = 700;
break;
}
if (Main.rand.Next(2) == 0 & flag1)
{
Type = Main.rand.Next(2);
switch (Type)
{
case 0:
Type = 364;
break;
case 1:
Type = 1104;
break;
}
}
int Stack = Main.rand.Next(6, 24);
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
flag2 = false;
}
else if (Main.rand.Next(8) == 0)
{
int Type = Main.rand.Next(4);
switch (Type)
{
case 0:
Type = 20;
break;
case 1:
Type = 703;
break;
case 2:
Type = 22;
break;
case 3:
Type = 704;
break;
case 4:
Type = 21;
break;
case 5:
Type = 705;
break;
case 6:
Type = 19;
break;
case 7:
Type = 706;
break;
}
int Stack = Main.rand.Next(2, 8);
if (Main.rand.Next(2) == 0 & flag1)
{
Type = Main.rand.Next(2);
switch (Type)
{
case 0:
Type = 381;
break;
case 1:
Type = 1184;
break;
case 2:
Type = 382;
break;
case 3:
Type = 1191;
break;
case 4:
Type = 391;
break;
case 5:
Type = 1198;
break;
}
Stack = Main.rand.Next(2, 6);
}
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
flag2 = false;
}
if (Main.rand.Next(7) == 0)
{
int Type = Main.rand.Next(10);
switch (Type)
{
case 0:
Type = 288;
break;
case 1:
Type = 290;
break;
case 2:
Type = 292;
break;
case 3:
Type = 299;
break;
case 4:
Type = 298;
break;
case 5:
Type = 304;
break;
case 6:
Type = 291;
break;
case 7:
Type = 2322;
break;
case 8:
Type = 2323;
break;
case 9:
Type = 2329;
break;
}
int Stack = Main.rand.Next(1, 4);
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
flag2 = false;
}
}
if (Main.rand.Next(3) == 0)
{
int Type = Main.rand.Next(2);
switch (Type)
{
case 0:
Type = 28;
break;
case 1:
Type = 110;
break;
}
int Stack = Main.rand.Next(5, 16);
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
}
if (Main.rand.Next(3) != 0)
break;
int number1 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Main.rand.Next(3) != 0 ? 2674 : 2675, Main.rand.Next(1, 5));
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number1, number2: 1f);
break;
case 2335:
case 3980:
bool flag3 = true;
while (flag3)
{
if (flag1 & flag3 && Main.rand.Next(60) == 0)
{
int number2 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 3064);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number2, number2: 1f);
flag3 = false;
}
if (flag3 && Main.rand.Next(25) == 0)
{
int number3 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 2501);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number3, number2: 1f);
flag3 = false;
}
if (flag3 && Main.rand.Next(20) == 0)
{
int number4 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 2587);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number4, number2: 1f);
flag3 = false;
}
if (flag3 && Main.rand.Next(15) == 0)
{
int number5 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 2608, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number5, number2: 1f);
flag3 = false;
}
if (flag3 && Main.rand.Next(20) == 0)
{
int number6 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 3200, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number6, number2: 1f);
flag3 = false;
}
if (flag3 && Main.rand.Next(20) == 0)
{
int number7 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 3201, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number7, number2: 1f);
flag3 = false;
}
if (Main.rand.Next(4) == 0)
{
int number8 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 73, Main.rand.Next(5, 11));
if (Main.netMode == 1)
NetMessage.SendData(21, number: number8, number2: 1f);
flag3 = false;
}
if (Main.rand.Next(6) == 0)
{
int Type = Main.rand.Next(6);
switch (Type)
{
case 0:
Type = 12;
break;
case 1:
Type = 699;
break;
case 2:
Type = 11;
break;
case 3:
Type = 700;
break;
case 4:
Type = 14;
break;
case 5:
Type = 701;
break;
}
if (Main.rand.Next(2) == 0 & flag1)
{
Type = Main.rand.Next(4);
switch (Type)
{
case 0:
Type = 364;
break;
case 1:
Type = 1104;
break;
case 2:
Type = 365;
break;
case 3:
Type = 1105;
break;
}
}
int Stack = Main.rand.Next(18, 30);
int number9 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number9, number2: 1f);
flag3 = false;
}
else if (Main.rand.Next(4) == 0)
{
int Type = Main.rand.Next(6);
switch (Type)
{
case 0:
Type = 20;
break;
case 1:
Type = 703;
break;
case 2:
Type = 22;
break;
case 3:
Type = 704;
break;
case 4:
Type = 21;
break;
case 5:
Type = 705;
break;
}
int Stack = Main.rand.Next(6, 10);
if ((uint) Main.rand.Next(3) > 0U & flag1)
{
Type = Main.rand.Next(4);
switch (Type)
{
case 0:
Type = 381;
break;
case 1:
Type = 1184;
break;
case 2:
Type = 382;
break;
case 3:
Type = 1191;
break;
}
Stack -= Main.rand.Next(2);
}
int number10 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number10, number2: 1f);
flag3 = false;
}
if (Main.rand.Next(4) == 0)
{
int Type = Main.rand.Next(8);
switch (Type)
{
case 0:
Type = 288;
break;
case 1:
Type = 296;
break;
case 2:
Type = 304;
break;
case 3:
Type = 305;
break;
case 4:
Type = 2322;
break;
case 5:
Type = 2323;
break;
case 6:
Type = 2324;
break;
case 7:
Type = 2327;
break;
}
int Stack = Main.rand.Next(2, 5);
int number11 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number11, number2: 1f);
flag3 = false;
}
}
if (Main.rand.Next(2) == 0)
{
int number12 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Main.rand.Next(188, 190), Main.rand.Next(5, 16));
if (Main.netMode == 1)
NetMessage.SendData(21, number: number12, number2: 1f);
}
if (Main.rand.Next(2) != 0)
break;
int number13 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Main.rand.Next(3) != 0 ? 2675 : 2676, Main.rand.Next(2, 5));
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number13, number2: 1f);
break;
case 2336:
case 3981:
bool flag4 = true;
while (flag4)
{
if (flag1 & flag4 && Main.rand.Next(20) == 0)
{
int number14 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 3064);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number14, number2: 1f);
flag4 = false;
}
if (flag4 && Main.rand.Next(15) == 0)
{
int number15 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 29);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number15, number2: 1f);
flag4 = false;
}
if (flag4 && Main.rand.Next(10) == 0)
{
int number16 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 2491);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number16, number2: 1f);
flag4 = false;
}
if (Main.rand.Next(3) == 0)
{
int number17 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 73, Main.rand.Next(8, 21));
if (Main.netMode == 1)
NetMessage.SendData(21, number: number17, number2: 1f);
flag4 = false;
}
if (Main.rand.Next(5) == 0)
{
int Type = Main.rand.Next(4);
switch (Type)
{
case 0:
Type = 14;
break;
case 1:
Type = 701;
break;
case 2:
Type = 13;
break;
case 3:
Type = 702;
break;
}
if (Main.rand.Next(2) == 0 & flag1)
{
Type = Main.rand.Next(4);
switch (Type)
{
case 0:
Type = 365;
break;
case 1:
Type = 1105;
break;
case 2:
Type = 366;
break;
case 3:
Type = 1106;
break;
}
}
int Stack = Main.rand.Next(30, 45);
int number18 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number18, number2: 1f);
flag4 = false;
}
else if (Main.rand.Next(3) == 0)
{
int Type = Main.rand.Next(4);
switch (Type)
{
case 0:
Type = 21;
break;
case 1:
Type = 19;
break;
case 2:
Type = 705;
break;
case 3:
Type = 706;
break;
}
if ((uint) Main.rand.Next(3) > 0U & flag1)
{
Type = Main.rand.Next(4);
switch (Type)
{
case 0:
Type = 382;
break;
case 1:
Type = 391;
break;
case 2:
Type = 1191;
break;
case 3:
Type = 1198;
break;
}
}
int Stack = Main.rand.Next(10, 15);
int number19 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number19, number2: 1f);
flag4 = false;
}
}
if (Main.rand.Next(3) == 0)
{
int Type = Main.rand.Next(5);
switch (Type)
{
case 0:
Type = 288;
break;
case 1:
Type = 296;
break;
case 2:
Type = 305;
break;
case 3:
Type = 2322;
break;
case 4:
Type = 2323;
break;
}
int Stack = Main.rand.Next(2, 6);
int number20 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number20, number2: 1f);
}
if (Main.rand.Next(2) == 0)
{
int number21 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Main.rand.Next(188, 190), Main.rand.Next(5, 21));
if (Main.netMode == 1)
NetMessage.SendData(21, number: number21, number2: 1f);
}
if (Main.rand.Next(3) != 0)
{
int number22 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 2676, Main.rand.Next(3, 8));
if (Main.netMode == 1)
NetMessage.SendData(21, number: number22, number2: 1f);
}
if (Main.rand.Next(50) != 0)
break;
int number23 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 989);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number23, number2: 1f);
break;
default:
int maxValue = 1;
bool flag5 = true;
bool flag6;
while (flag5)
{
if ((crateItemID == 5002 || crateItemID == 5003) && flag5 && Main.rand.Next(maxValue) == 0)
{
int num = Main.rand.Next(4);
int Type;
if (Main.rand.Next(10) == 0)
Type = 4425;
else if (Main.rand.Next(10) == 0)
{
Type = 863;
}
else
{
switch (num)
{
case 0:
Type = 186;
break;
case 1:
Type = 4404;
break;
case 2:
Type = 277;
break;
default:
Type = 187;
break;
}
}
int number24 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number24, number2: 1f);
flag5 = false;
}
if ((crateItemID == 3203 || crateItemID == 3982) && flag5 && Main.rand.Next(maxValue) == 0)
{
int Type;
switch (Main.rand.Next(5))
{
case 0:
Type = 162;
break;
case 1:
Type = 111;
break;
case 2:
Type = 96;
break;
case 3:
Type = 115;
break;
default:
Type = 64;
break;
}
int number25 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number25, number2: 1f);
flag5 = false;
}
if ((crateItemID == 3204 || crateItemID == 3983) && flag5 && Main.rand.Next(maxValue) == 0)
{
int Type;
switch (Main.rand.Next(5))
{
case 0:
Type = 800;
break;
case 1:
Type = 802;
break;
case 2:
Type = 1256;
break;
case 3:
Type = 1290;
break;
default:
Type = 3062;
break;
}
int number26 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number26, number2: 1f);
flag5 = false;
}
if ((crateItemID == 3205 || crateItemID == 3984) && flag5 && Main.rand.Next(maxValue) == 0)
{
int number27 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 3085, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number27, number2: 1f);
flag5 = false;
if (Main.rand.Next(2) == 0)
{
int number28 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 149, Main.rand.Next(5, 16), pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number28, number2: 1f);
}
}
if ((crateItemID == 3206 || crateItemID == 3985) && flag5 && Main.rand.Next(maxValue) == 0)
{
int Type;
switch (Main.rand.Next(3))
{
case 0:
Type = 158;
break;
case 1:
Type = 65;
break;
default:
Type = 159;
break;
}
int number29 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number29, number2: 1f);
flag5 = false;
}
if ((crateItemID == 3208 || crateItemID == 3987) && flag5 && Main.rand.Next(maxValue) == 0)
{
if (Main.rand.Next(20) == 0)
{
Main.rand.Next(5);
int number30 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 3017, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number30, number2: 1f);
flag5 = false;
}
else
{
int Type;
switch (Main.rand.Next(5))
{
case 0:
Type = 212;
break;
case 1:
Type = 964;
break;
case 2:
Type = 211;
break;
case 3:
Type = 213;
break;
default:
Type = 2292;
break;
}
int number31 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number31, number2: 1f);
flag5 = false;
}
}
if ((crateItemID == 4405 || crateItemID == 4406) && flag5 && Main.rand.Next(maxValue) == 0)
{
int Type;
switch (Main.rand.Next(6))
{
case 0:
Type = 670;
break;
case 1:
Type = 724;
break;
case 2:
Type = 950;
break;
case 3:
Type = 1319;
break;
case 4:
Type = 987;
break;
default:
Type = 1579;
break;
}
int number32 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number32, number2: 1f);
flag5 = false;
}
if (crateItemID == 4407 || crateItemID == 4408)
{
if (flag5 && Main.rand.Next(maxValue) == 0)
{
int Type;
switch (Main.rand.Next(8))
{
case 0:
Type = 4056;
break;
case 1:
Type = 4442;
break;
case 2:
Type = 4055;
break;
case 3:
Type = 4061;
break;
case 4:
Type = 4062;
break;
case 5:
Type = 4276;
break;
case 6:
Type = 4262;
break;
default:
Type = 4263;
break;
}
int number33 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number33, number2: 1f);
flag5 = false;
}
if (Main.rand.Next(4) == 0)
{
int number34 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 4423, Main.rand.Next(4, 7));
if (Main.netMode == 1)
NetMessage.SendData(21, number: number34, number2: 1f);
flag5 = false;
}
}
if (crateItemID == 4877 || crateItemID == 4878)
{
if (flag5 && Main.rand.Next(maxValue) == 0)
{
if (Main.rand.Next(40) == 0)
{
Main.rand.Next(5);
int number35 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 906, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number35, number2: 1f);
flag6 = false;
}
else
{
int Type;
switch (Main.rand.Next(5))
{
case 0:
Type = 4822;
break;
case 1:
Type = 4828;
break;
case 2:
Type = 4880;
break;
case 3:
Type = 4881;
break;
default:
Type = 4868;
break;
}
int number36 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number36, number2: 1f);
flag6 = false;
}
if (Main.rand.Next(4) == 0)
{
int number37 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 4858, 2);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number37, number2: 1f);
flag6 = false;
}
}
int number38 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 4879, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number38, number2: 1f);
flag5 = false;
if (Main.rand.Next(3) == 0)
{
int number39 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 4824, Main.rand.Next(7, 11));
if (Main.netMode == 1)
NetMessage.SendData(21, number: number39, number2: 1f);
flag5 = false;
}
if (Main.rand.Next(2) == 0)
{
int Type = Main.rand.Next(5);
switch (Type)
{
case 0:
Type = 4902;
break;
case 1:
Type = 4903;
break;
case 2:
Type = 4904;
break;
case 3:
Type = 4905;
break;
case 4:
Type = 4906;
break;
}
int number40 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number40, number2: 1f);
flag5 = false;
}
}
if (Main.rand.Next(4) == 0)
{
int number41 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 73, Main.rand.Next(5, 13));
if (Main.netMode == 1)
NetMessage.SendData(21, number: number41, number2: 1f);
flag5 = false;
}
if (Main.rand.Next(7) == 0)
{
int Type = Main.rand.Next(8);
switch (Type)
{
case 0:
Type = 12;
break;
case 1:
Type = 699;
break;
case 2:
Type = 11;
break;
case 3:
Type = 700;
break;
case 4:
Type = 14;
break;
case 5:
Type = 701;
break;
case 6:
Type = 13;
break;
case 7:
Type = 702;
break;
}
if (Main.rand.Next(2) == 0 & flag1)
{
Type = Main.rand.Next(6);
switch (Type)
{
case 0:
Type = 364;
break;
case 1:
Type = 1104;
break;
case 2:
Type = 365;
break;
case 3:
Type = 1105;
break;
case 4:
Type = 366;
break;
case 5:
Type = 1106;
break;
}
}
int Stack = Main.rand.Next(30, 50);
int number42 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number42, number2: 1f);
flag5 = false;
}
if (Main.rand.Next(4) == 0)
{
int Type = Main.rand.Next(6);
switch (Type)
{
case 0:
Type = 22;
break;
case 1:
Type = 21;
break;
case 2:
Type = 19;
break;
case 3:
Type = 704;
break;
case 4:
Type = 705;
break;
case 5:
Type = 706;
break;
}
int Stack = Main.rand.Next(10, 21);
if ((uint) Main.rand.Next(3) > 0U & flag1)
{
Type = Main.rand.Next(6);
switch (Type)
{
case 0:
Type = 381;
break;
case 1:
Type = 382;
break;
case 2:
Type = 391;
break;
case 3:
Type = 1184;
break;
case 4:
Type = 1191;
break;
case 5:
Type = 1198;
break;
}
Stack -= Main.rand.Next(3);
}
int number43 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number43, number2: 1f);
flag5 = false;
}
}
if (Main.rand.Next(4) == 0)
{
int Type = Main.rand.Next(6);
switch (Type)
{
case 0:
Type = 288;
break;
case 1:
Type = 296;
break;
case 2:
Type = 304;
break;
case 3:
Type = 305;
break;
case 4:
Type = 2322;
break;
case 5:
Type = 2323;
break;
}
int Stack = Main.rand.Next(2, 5);
int number44 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number44, number2: 1f);
flag6 = false;
}
if (Main.rand.Next(2) == 0)
{
int number45 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Main.rand.Next(188, 190), Main.rand.Next(5, 18));
if (Main.netMode == 1)
NetMessage.SendData(21, number: number45, number2: 1f);
}
if (Main.rand.Next(2) == 0)
{
int number46 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Main.rand.Next(2) != 0 ? 2675 : 2676, Main.rand.Next(2, 7));
if (Main.netMode == 1)
NetMessage.SendData(21, number: number46, number2: 1f);
}
if (crateItemID == 5002 || crateItemID == 5003)
{
if (Main.rand.Next(3) == 0)
{
int number47 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 4090, Main.rand.Next(20, 51));
if (Main.netMode == 1)
NetMessage.SendData(21, number: number47, number2: 1f);
}
if (Main.rand.Next(10) == 0)
{
int number48 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 4460);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number48, number2: 1f);
}
}
if (crateItemID == 3208 || crateItemID == 3987)
{
if (Main.rand.Next(3) == 0)
{
int number49 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 4564, Main.rand.Next(20, 51));
if (Main.netMode == 1)
NetMessage.SendData(21, number: number49, number2: 1f);
}
if (Main.rand.Next(20) == 0)
{
int number50 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 753);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number50, number2: 1f);
}
}
if ((crateItemID == 4405 || crateItemID == 4406) && Main.rand.Next(20) == 0)
{
int number51 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 669);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number51, number2: 1f);
}
if (crateItemID == 4877 || crateItemID == 4878)
{
if (Main.rand.Next(20) == 0)
{
int number52 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 4737);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number52, number2: 1f);
}
if (Main.rand.Next(20) == 0)
{
int number53 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 4551);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number53, number2: 1f);
}
}
if (!flag1 || crateItemID != 3982 && crateItemID != 3986 && crateItemID != 3983)
break;
if (Main.rand.Next(2) == 0)
{
int Type = 521;
if (crateItemID == 3986)
Type = 520;
int Stack = Main.rand.Next(2, 6);
int number54 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number54, number2: 1f);
}
if (Main.rand.Next(2) != 0)
break;
int Type1 = 522;
int Stack1 = Main.rand.Next(2, 6);
switch (crateItemID)
{
case 3983:
Type1 = 1332;
break;
case 3986:
Type1 = 502;
Stack1 = Main.rand.Next(4, 11);
break;
}
int number55 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type1, Stack1);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number55, number2: 1f);
break;
}
}
public int CountItem(int type, int stopCountingAt = 0)
{
int num = 0;
for (int index = 0; index != 58; ++index)
{
if (this.inventory[index].stack > 0 && this.inventory[index].type == type)
{
num += this.inventory[index].stack;
if (num >= stopCountingAt)
return num;
}
}
return num;
}
public bool ConsumeItem(int type, bool reverseOrder = false)
{
int num1 = 0;
int num2 = 58;
int num3 = 1;
if (reverseOrder)
{
num1 = 57;
num2 = -1;
num3 = -1;
}
for (int index = num1; index != num2; index += num3)
{
if (this.inventory[index].stack > 0 && this.inventory[index].type == type)
{
--this.inventory[index].stack;
if (this.inventory[index].stack <= 0)
this.inventory[index].SetDefaults();
return true;
}
}
return false;
}
public void OpenShadowLockbox()
{
bool flag = true;
while (flag)
{
flag = false;
int Type;
switch (Main.rand.Next(6))
{
case 1:
Type = 274;
break;
case 2:
Type = 220;
break;
case 3:
Type = 112;
break;
case 4:
Type = 218;
break;
case 5:
Type = 3019;
break;
default:
Type = 5010;
break;
}
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
}
}
public void OpenLockBox()
{
bool flag = true;
while (flag)
{
flag = false;
int num = Main.rand.Next(7);
if (num == 1)
num = 2;
int number1 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, num != 2 ? (num != 3 ? (num != 4 ? (num != 5 ? (num != 6 ? 164 : 113) : 163) : 157) : 156) : 155, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number1, number2: 1f);
if (Main.rand.Next(3) == 0)
{
int number2 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 329, pfix: -1);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number2, number2: 1f);
}
}
}
public void OpenHerbBag()
{
int num = Main.rand.Next(2, 5);
if (Main.rand.Next(3) == 0)
++num;
for (int index = 0; index < num; ++index)
{
int Type = Main.rand.Next(14);
if (Type == 0)
Type = 313;
if (Type == 1)
Type = 314;
if (Type == 2)
Type = 315;
if (Type == 3)
Type = 317;
if (Type == 4)
Type = 316;
if (Type == 5)
Type = 318;
if (Type == 6)
Type = 2358;
if (Type == 7)
Type = 307;
if (Type == 8)
Type = 308;
if (Type == 9)
Type = 309;
if (Type == 10)
Type = 311;
if (Type == 11)
Type = 310;
if (Type == 12)
Type = 312;
if (Type == 13)
Type = 2357;
int Stack = Main.rand.Next(2, 5);
if (Main.rand.Next(3) == 0)
Stack += Main.rand.Next(1, 5);
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
}
}
public void OpenCanofWorms()
{
this.QuickSpawnItem(2002, Main.rand.Next(5, 9));
if (Main.rand.Next(10) < 3)
this.QuickSpawnItem(3191, Main.rand.Next(1, 3));
if (Main.rand.Next(20) != 0)
return;
this.QuickSpawnItem(2895);
}
public void OpenOyster()
{
if (Main.rand.Next(5) == 0)
{
if (Main.rand.Next(25) == 0)
this.QuickSpawnItem(4414);
else if (Main.rand.Next(5) == 0)
this.QuickSpawnItem(4413);
else
this.QuickSpawnItem(4412);
}
this.QuickSpawnItem(4411);
}
public void OpenGoodieBag()
{
if (Main.rand.Next(150) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1810);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else if (Main.rand.Next(150) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1800);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else if (Main.rand.Next(4) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1809, Main.rand.Next(10, 41));
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else if (Main.rand.Next(10) == 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Main.rand.Next(1846, 1851));
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else
{
switch (Main.rand.Next(19))
{
case 0:
int number1 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1749);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number1, number2: 1f);
int number2 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1750);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number2, number2: 1f);
int number3 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1751);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number3, number2: 1f);
break;
case 1:
int number4 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1746);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number4, number2: 1f);
int number5 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1747);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number5, number2: 1f);
int number6 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1748);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number6, number2: 1f);
break;
case 2:
int number7 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1752);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number7, number2: 1f);
int number8 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1753);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number8, number2: 1f);
break;
case 3:
int number9 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1767);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number9, number2: 1f);
int number10 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1768);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number10, number2: 1f);
int number11 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1769);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number11, number2: 1f);
break;
case 4:
int number12 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1770);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number12, number2: 1f);
int number13 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1771);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number13, number2: 1f);
break;
case 5:
int number14 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1772);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number14, number2: 1f);
int number15 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1773);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number15, number2: 1f);
break;
case 6:
int number16 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1754);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number16, number2: 1f);
int number17 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1755);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number17, number2: 1f);
int number18 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1756);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number18, number2: 1f);
break;
case 7:
int number19 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1757);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number19, number2: 1f);
int number20 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1758);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number20, number2: 1f);
int number21 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1759);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number21, number2: 1f);
break;
case 8:
int number22 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1760);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number22, number2: 1f);
int number23 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1761);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number23, number2: 1f);
int number24 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1762);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number24, number2: 1f);
break;
case 9:
int number25 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1763);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number25, number2: 1f);
int number26 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1764);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number26, number2: 1f);
int number27 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1765);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number27, number2: 1f);
break;
case 10:
int number28 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1766);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number28, number2: 1f);
int number29 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1775);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number29, number2: 1f);
int number30 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1776);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number30, number2: 1f);
break;
case 11:
int number31 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1777);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number31, number2: 1f);
int number32 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1778);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number32, number2: 1f);
break;
case 12:
int number33 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1779);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number33, number2: 1f);
int number34 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1780);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number34, number2: 1f);
int number35 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1781);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number35, number2: 1f);
break;
case 13:
int number36 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1819);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number36, number2: 1f);
int number37 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1820);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number37, number2: 1f);
break;
case 14:
int number38 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1821);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number38, number2: 1f);
int number39 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1822);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number39, number2: 1f);
int number40 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1823);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number40, number2: 1f);
break;
case 15:
int number41 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1824);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number41, number2: 1f);
break;
case 16:
int number42 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1838);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number42, number2: 1f);
int number43 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1839);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number43, number2: 1f);
int number44 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1840);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number44, number2: 1f);
break;
case 17:
int number45 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1841);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number45, number2: 1f);
int number46 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1842);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number46, number2: 1f);
int number47 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1843);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number47, number2: 1f);
break;
case 18:
int number48 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1851);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number48, number2: 1f);
int number49 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 1852);
if (Main.netMode != 1)
break;
NetMessage.SendData(21, number: number49, number2: 1f);
break;
}
}
}
public void UpdateDyes()
{
this.cHead = 0;
this.cBody = 0;
this.cLegs = 0;
this.cHandOn = 0;
this.cHandOff = 0;
this.cBack = 0;
this.cFront = 0;
this.cShoe = 0;
this.cWaist = 0;
this.cShield = 0;
this.cNeck = 0;
this.cFace = 0;
this.cBalloon = 0;
this.cWings = 0;
this.cCarpet = 0;
this.cFloatingTube = 0;
this.cGrapple = this.cMount = this.cMinecart = this.cPet = this.cLight = this.cYorai = this.cPortalbeStool = this.cUnicornHorn = this.cMinion = this.cLeinShampoo = 0;
this.skinDyePacked = 0;
this.cHead = (int) this.dye[0].dye;
this.cBody = (int) this.dye[1].dye;
this.cLegs = (int) this.dye[2].dye;
if (this.wearsRobe)
this.cLegs = this.cBody;
this.cPet = (int) this.miscDyes[0].dye;
this.cLight = (int) this.miscDyes[1].dye;
this.cMinecart = (int) this.miscDyes[2].dye;
this.cMount = (int) this.miscDyes[3].dye;
this.cGrapple = (int) this.miscDyes[4].dye;
for (int slot = 0; slot < 20; ++slot)
{
if (this.IsAValidEquipmentSlotForIteration(slot))
{
int index = slot % 10;
this.UpdateItemDye(slot < 10, this.hideVisibleAccessory[index], this.armor[slot], this.dye[index]);
}
}
this.cYorai = this.cPet;
}
private void UpdateItemDye(
bool effectiveEquipmentSlot,
bool armorHidden,
Item armorItem,
Item dyeItem)
{
if (armorItem.IsAir || effectiveEquipmentSlot & armorHidden && armorItem.wingSlot <= (sbyte) 0 && armorItem.type != 934 && armorItem.type != 4341 && armorItem.type != 4563)
return;
if (armorItem.handOnSlot > (sbyte) 0 && armorItem.handOnSlot < (sbyte) 22)
this.cHandOn = (int) dyeItem.dye;
if (armorItem.handOffSlot > (sbyte) 0 && armorItem.handOffSlot < (sbyte) 14)
this.cHandOff = (int) dyeItem.dye;
if (armorItem.backSlot > (sbyte) 0 && armorItem.backSlot < (sbyte) 30)
this.cBack = (int) dyeItem.dye;
if (armorItem.frontSlot > (sbyte) 0 && armorItem.frontSlot < (sbyte) 9)
this.cFront = (int) dyeItem.dye;
if (armorItem.shoeSlot > (sbyte) 0 && armorItem.shoeSlot < (sbyte) 25)
this.cShoe = (int) dyeItem.dye;
if (armorItem.waistSlot > (sbyte) 0 && armorItem.waistSlot < (sbyte) 17)
this.cWaist = (int) dyeItem.dye;
if (armorItem.shieldSlot > (sbyte) 0 && armorItem.shieldSlot < (sbyte) 10)
this.cShield = (int) dyeItem.dye;
if (armorItem.neckSlot > (sbyte) 0 && armorItem.neckSlot < (sbyte) 11)
this.cNeck = (int) dyeItem.dye;
if (armorItem.faceSlot > (sbyte) 0 && armorItem.faceSlot < (sbyte) 16)
this.cFace = (int) dyeItem.dye;
if (armorItem.balloonSlot > (sbyte) 0 && armorItem.balloonSlot < (sbyte) 18)
this.cBalloon = (int) dyeItem.dye;
if (armorItem.wingSlot > (sbyte) 0 && armorItem.wingSlot < (sbyte) 47)
this.cWings = (int) dyeItem.dye;
if (armorItem.type == 934)
this.cCarpet = (int) dyeItem.dye;
if (armorItem.type == 4404)
this.cFloatingTube = (int) dyeItem.dye;
if (armorItem.type == 4341)
this.cPortalbeStool = (int) dyeItem.dye;
if (armorItem.type == 4563)
this.cUnicornHorn = (int) dyeItem.dye;
if (armorItem.type == 4762)
this.cMinion = (int) dyeItem.dye;
if (armorItem.type != 3929)
return;
this.cLeinShampoo = (int) dyeItem.dye;
}
public int ArmorSetDye()
{
switch (Main.rand.Next(3))
{
case 0:
return this.cHead;
case 1:
return this.cBody;
case 2:
return this.cLegs;
default:
return this.cBody;
}
}
public void UpdateBuffs(int i)
{
if (this.soulDrain > 0 && this.whoAmI == Main.myPlayer)
this.AddBuff(151, 2);
for (int index1 = 0; index1 < 22; ++index1)
{
if (this.buffType[index1] > 0 && this.buffTime[index1] > 0)
{
if (this.whoAmI == Main.myPlayer && !BuffID.Sets.TimeLeftDoesNotDecrease[this.buffType[index1]])
--this.buffTime[index1];
if (this.buffType[index1] == 1)
{
this.lavaImmune = true;
this.fireWalk = true;
this.buffImmune[24] = true;
}
else if (BuffID.Sets.BasicMountData[this.buffType[index1]] != null)
{
BuffID.Sets.BuffMountData buffMountData = BuffID.Sets.BasicMountData[this.buffType[index1]];
this.mount.SetMount(buffMountData.mountID, this, buffMountData.faceLeft);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 158)
this.manaRegenBonus += 2;
else if (this.buffType[index1] == 159 && this.inventory[this.selectedItem].melee)
this.armorPenetration = 12;
else if (this.buffType[index1] == 192)
{
this.pickSpeed -= 0.2f;
this.moveSpeed += 0.2f;
}
else if (this.buffType[index1] == 321)
{
int num = 20;
this.meleeCrit += num;
this.rangedCrit += num;
this.magicCrit += num;
this.minionDamage += (float) num / 100f;
}
else if (this.buffType[index1] == 2)
this.lifeRegen += 4;
else if (this.buffType[index1] == 3)
this.moveSpeed += 0.25f;
else if (this.buffType[index1] == 4)
this.gills = true;
else if (this.buffType[index1] == 5)
this.statDefense += 8;
else if (this.buffType[index1] == 6)
this.manaRegenBuff = true;
else if (this.buffType[index1] == 7)
this.magicDamage += 0.2f;
else if (this.buffType[index1] == 8)
this.slowFall = true;
else if (this.buffType[index1] == 9)
this.findTreasure = true;
else if (this.buffType[index1] == 10)
this.invis = true;
else if (this.buffType[index1] == 11)
Lighting.AddLight((int) ((double) this.position.X + (double) (this.width / 2)) / 16, (int) ((double) this.position.Y + (double) (this.height / 2)) / 16, 0.8f, 0.95f, 1f);
else if (this.buffType[index1] == 12)
this.nightVision = true;
else if (this.buffType[index1] == 13)
this.enemySpawns = true;
else if (this.buffType[index1] == 14)
{
if ((double) this.thorns < 1.0)
this.thorns = 0.3333333f;
}
else if (this.buffType[index1] == 15)
this.waterWalk = true;
else if (this.buffType[index1] == 16)
this.archery = true;
else if (this.buffType[index1] == 17)
this.detectCreature = true;
else if (this.buffType[index1] == 18)
this.gravControl = true;
else if (this.buffType[index1] == 30)
this.bleed = true;
else if (this.buffType[index1] == 31)
this.confused = true;
else if (this.buffType[index1] == 32)
this.slow = true;
else if (this.buffType[index1] == 35)
this.silence = true;
else if (this.buffType[index1] == 160)
this.dazed = true;
else if (this.buffType[index1] == 46)
this.chilled = true;
else if (this.buffType[index1] == 47)
this.frozen = true;
else if (this.buffType[index1] == 156)
this.stoned = true;
else if (this.buffType[index1] == 69)
{
this.ichor = true;
this.statDefense -= 20;
}
else if (this.buffType[index1] == 36)
this.brokenArmor = true;
else if (this.buffType[index1] == 48)
this.honey = true;
else if (this.buffType[index1] == 59)
this.shadowDodge = true;
else if (this.buffType[index1] == 93)
this.ammoBox = true;
else if (this.buffType[index1] == 58)
this.palladiumRegen = true;
else if (this.buffType[index1] == 306)
this.hasTitaniumStormBuff = true;
else if (this.buffType[index1] == 88)
this.chaosState = true;
else if (this.buffType[index1] == 215)
this.statDefense += 5;
else if (this.buffType[index1] == 311)
this.meleeSpeed += 0.5f;
else if (this.buffType[index1] == 308)
this.meleeSpeed += 0.35f;
else if (this.buffType[index1] == 314)
this.meleeSpeed += 0.2f;
else if (this.buffType[index1] == 312)
this.coolWhipBuff = true;
else if (this.buffType[index1] == 63)
++this.moveSpeed;
else if (this.buffType[index1] == 104)
this.pickSpeed -= 0.25f;
else if (this.buffType[index1] == 105)
this.lifeMagnet = true;
else if (this.buffType[index1] == 106)
this.calmed = true;
else if (this.buffType[index1] == 121)
this.fishingSkill += 15;
else if (this.buffType[index1] == 122)
this.sonarPotion = true;
else if (this.buffType[index1] == 123)
this.cratePotion = true;
else if (this.buffType[index1] == 107)
{
this.tileSpeed += 0.25f;
this.wallSpeed += 0.25f;
++this.blockRange;
}
else if (this.buffType[index1] == 108)
this.kbBuff = true;
else if (this.buffType[index1] == 109)
{
this.ignoreWater = true;
this.accFlipper = true;
}
else if (this.buffType[index1] == 110)
++this.maxMinions;
else if (this.buffType[index1] == 150)
++this.maxMinions;
else if (this.buffType[index1] == 111)
this.dangerSense = true;
else if (this.buffType[index1] == 112)
this.ammoPotion = true;
else if (this.buffType[index1] == 113)
{
this.lifeForce = true;
this.statLifeMax2 += this.statLifeMax / 5 / 20 * 20;
}
else if (this.buffType[index1] == 114)
this.endurance += 0.1f;
else if (this.buffType[index1] == 115)
{
this.meleeCrit += 10;
this.rangedCrit += 10;
this.magicCrit += 10;
}
else if (this.buffType[index1] == 116)
{
this.inferno = true;
Lighting.AddLight((int) ((double) this.Center.X / 16.0), (int) ((double) this.Center.Y / 16.0), 0.65f, 0.4f, 0.1f);
int type = 24;
float num1 = 200f;
bool flag = this.infernoCounter % 60 == 0;
int num2 = 10;
if (this.whoAmI == Main.myPlayer)
{
for (int index2 = 0; index2 < 200; ++index2)
{
NPC npc = Main.npc[index2];
if (npc.active && !npc.friendly && npc.damage > 0 && !npc.dontTakeDamage && !npc.buffImmune[type] && this.CanNPCBeHitByPlayerOrPlayerProjectile(npc) && (double) Vector2.Distance(this.Center, npc.Center) <= (double) num1)
{
if (npc.FindBuffIndex(type) == -1)
npc.AddBuff(type, 120);
if (flag)
this.ApplyDamageToNPC(npc, num2, 0.0f, 0, false);
}
}
if (this.hostile)
{
for (int playerTargetIndex = 0; playerTargetIndex < (int) byte.MaxValue; ++playerTargetIndex)
{
Player player = Main.player[playerTargetIndex];
if (player != this && player.active && !player.dead && player.hostile && !player.buffImmune[type] && (player.team != this.team || player.team == 0) && (double) Vector2.Distance(this.Center, player.Center) <= (double) num1)
{
if (player.FindBuffIndex(type) == -1)
player.AddBuff(type, 120);
if (flag)
{
player.Hurt(PlayerDeathReason.LegacyEmpty(), num2, 0, true);
if (Main.netMode != 0)
{
PlayerDeathReason reason = PlayerDeathReason.ByOther(16);
NetMessage.SendPlayerHurt(playerTargetIndex, reason, num2, 0, false, true, -1);
}
}
}
}
}
}
}
else if (this.buffType[index1] == 117)
{
this.meleeDamage += 0.1f;
this.rangedDamage += 0.1f;
this.magicDamage += 0.1f;
this.minionDamage += 0.1f;
}
else if (this.buffType[index1] == 119)
this.loveStruck = true;
else if (this.buffType[index1] == 120)
this.stinky = true;
else if (this.buffType[index1] == 124)
this.resistCold = true;
else if (this.buffType[index1] == 257)
{
if (Main.myPlayer == this.whoAmI)
this.luckPotion = this.buffTime[index1] <= 18000 ? (this.buffTime[index1] <= 10800 ? (byte) 1 : (byte) 2) : (byte) 3;
}
else if (this.buffType[index1] == 165)
{
this.lifeRegen += 6;
this.statDefense += 8;
this.dryadWard = true;
if ((double) this.thorns < 1.0)
this.thorns += 0.2f;
}
else if (this.buffType[index1] == 144)
{
this.electrified = true;
Lighting.AddLight((int) this.Center.X / 16, (int) this.Center.Y / 16, 0.3f, 0.8f, 1.1f);
}
else if (this.buffType[index1] == 94)
{
this.manaSick = true;
this.manaSickReduction = Player.manaSickLessDmg * ((float) this.buffTime[index1] / (float) Player.manaSickTime);
}
else if (this.buffType[index1] >= 95 && this.buffType[index1] <= 97)
{
this.buffTime[index1] = 5;
int num = (int) (byte) (1 + this.buffType[index1] - 95);
if (this.beetleOrbs > 0 && this.beetleOrbs != num)
{
if (this.beetleOrbs > num)
{
this.DelBuff(index1);
--index1;
}
else
{
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] >= 95 && this.buffType[b] <= 95 + num - 1)
{
this.DelBuff(b);
--b;
}
}
}
}
this.beetleOrbs = num;
if (!this.beetleDefense)
{
this.beetleOrbs = 0;
this.DelBuff(index1);
--index1;
}
else
this.beetleBuff = true;
}
else if (this.buffType[index1] >= 170 && this.buffType[index1] <= 172)
{
this.buffTime[index1] = 5;
int num = (int) (byte) (1 + this.buffType[index1] - 170);
if (this.solarShields > 0 && this.solarShields != num)
{
if (this.solarShields > num)
{
this.DelBuff(index1);
--index1;
}
else
{
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] >= 170 && this.buffType[b] <= 170 + num - 1)
{
this.DelBuff(b);
--b;
}
}
}
}
this.solarShields = num;
if (!this.setSolar)
{
this.solarShields = 0;
this.DelBuff(index1);
--index1;
}
}
else if (this.buffType[index1] >= 98 && this.buffType[index1] <= 100)
{
int num = (int) (byte) (1 + this.buffType[index1] - 98);
if (this.beetleOrbs > 0 && this.beetleOrbs != num)
{
if (this.beetleOrbs > num)
{
this.DelBuff(index1);
--index1;
}
else
{
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] >= 98 && this.buffType[b] <= 98 + num - 1)
{
this.DelBuff(b);
--b;
}
}
}
}
this.beetleOrbs = num;
this.meleeDamage += 0.1f * (float) this.beetleOrbs;
this.meleeSpeed += 0.1f * (float) this.beetleOrbs;
if (!this.beetleOffense)
{
this.beetleOrbs = 0;
this.DelBuff(index1);
--index1;
}
else
this.beetleBuff = true;
}
else if (this.buffType[index1] >= 176 && this.buffType[index1] <= 178)
{
int nebulaLevelMana = this.nebulaLevelMana;
int num = (int) (byte) (1 + this.buffType[index1] - 176);
if (nebulaLevelMana > 0 && nebulaLevelMana != num)
{
if (nebulaLevelMana > num)
{
this.DelBuff(index1);
--index1;
}
else
{
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] >= 176 && this.buffType[b] <= 178 + num - 1)
{
this.DelBuff(b);
--b;
}
}
}
}
this.nebulaLevelMana = num;
if (this.buffTime[index1] == 2 && this.nebulaLevelMana > 1)
{
--this.nebulaLevelMana;
--this.buffType[index1];
this.buffTime[index1] = 480;
}
}
else if (this.buffType[index1] >= 173 && this.buffType[index1] <= 175)
{
int nebulaLevelLife = this.nebulaLevelLife;
int num = (int) (byte) (1 + this.buffType[index1] - 173);
if (nebulaLevelLife > 0 && nebulaLevelLife != num)
{
if (nebulaLevelLife > num)
{
this.DelBuff(index1);
--index1;
}
else
{
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] >= 173 && this.buffType[b] <= 175 + num - 1)
{
this.DelBuff(b);
--b;
}
}
}
}
this.nebulaLevelLife = num;
if (this.buffTime[index1] == 2 && this.nebulaLevelLife > 1)
{
--this.nebulaLevelLife;
--this.buffType[index1];
this.buffTime[index1] = 480;
}
this.lifeRegen += 6 * this.nebulaLevelLife;
}
else if (this.buffType[index1] >= 179 && this.buffType[index1] <= 181)
{
int nebulaLevelDamage = this.nebulaLevelDamage;
int num3 = (int) (byte) (1 + this.buffType[index1] - 179);
if (nebulaLevelDamage > 0 && nebulaLevelDamage != num3)
{
if (nebulaLevelDamage > num3)
{
this.DelBuff(index1);
--index1;
}
else
{
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] >= 179 && this.buffType[b] <= 181 + num3 - 1)
{
this.DelBuff(b);
--b;
}
}
}
}
this.nebulaLevelDamage = num3;
if (this.buffTime[index1] == 2 && this.nebulaLevelDamage > 1)
{
--this.nebulaLevelDamage;
--this.buffType[index1];
this.buffTime[index1] = 480;
}
float num4 = 0.15f * (float) this.nebulaLevelDamage;
this.meleeDamage += num4;
this.rangedDamage += num4;
this.magicDamage += num4;
this.minionDamage += num4;
}
else if (this.buffType[index1] == 62)
{
if ((double) this.statLife <= (double) this.statLifeMax2 * 0.5)
{
Lighting.AddLight((int) ((double) this.Center.X / 16.0), (int) ((double) this.Center.Y / 16.0), 0.1f, 0.2f, 0.45f);
this.iceBarrier = true;
this.endurance += 0.25f;
++this.iceBarrierFrameCounter;
if (this.iceBarrierFrameCounter > (byte) 2)
{
this.iceBarrierFrameCounter = (byte) 0;
++this.iceBarrierFrame;
if (this.iceBarrierFrame >= (byte) 12)
this.iceBarrierFrame = (byte) 0;
}
}
else
{
this.DelBuff(index1);
--index1;
}
}
else if (this.buffType[index1] == 49)
{
for (int index3 = 191; index3 <= 194; ++index3)
{
if (this.ownedProjectileCounts[index3] > 0)
this.pygmy = true;
}
if (!this.pygmy)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 83)
{
if (this.ownedProjectileCounts[317] > 0)
this.raven = true;
if (!this.raven)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 64)
{
if (this.ownedProjectileCounts[266] > 0)
this.slime = true;
if (!this.slime)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 125)
{
if (this.ownedProjectileCounts[373] > 0)
this.hornetMinion = true;
if (!this.hornetMinion)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 126)
{
if (this.ownedProjectileCounts[375] > 0)
this.impMinion = true;
if (!this.impMinion)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 133)
{
if (this.ownedProjectileCounts[390] > 0 || this.ownedProjectileCounts[391] > 0 || this.ownedProjectileCounts[392] > 0)
this.spiderMinion = true;
if (!this.spiderMinion)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 134)
{
if (this.ownedProjectileCounts[387] > 0 || this.ownedProjectileCounts[388] > 0)
this.twinsMinion = true;
if (!this.twinsMinion)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 135)
{
if (this.ownedProjectileCounts[393] > 0 || this.ownedProjectileCounts[394] > 0 || this.ownedProjectileCounts[395] > 0)
this.pirateMinion = true;
if (!this.pirateMinion)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 214)
{
if (this.ownedProjectileCounts[758] > 0)
this.vampireFrog = true;
if (!this.vampireFrog)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 139)
{
if (this.ownedProjectileCounts[407] > 0)
this.sharknadoMinion = true;
if (!this.sharknadoMinion)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 140)
{
if (this.ownedProjectileCounts[423] > 0)
this.UFOMinion = true;
if (!this.UFOMinion)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 182)
{
if (this.ownedProjectileCounts[613] > 0)
this.stardustMinion = true;
if (!this.stardustMinion)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 213)
{
if (this.ownedProjectileCounts[755] > 0)
this.batsOfLight = true;
if (!this.batsOfLight)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 216)
{
if (this.ownedProjectileCounts[759] > 0)
this.babyBird = true;
else if (this.whoAmI == Main.myPlayer && this.numMinions < this.maxMinions)
{
int index4 = this.FindItem(4281);
if (index4 != -1)
{
Item obj = this.inventory[index4];
int index5 = Projectile.NewProjectile(this.Top, Vector2.Zero, obj.shoot, obj.damage, obj.knockBack, this.whoAmI);
Main.projectile[index5].originalDamage = obj.damage;
this.babyBird = true;
}
}
if (!this.babyBird)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 263)
{
if (this.ownedProjectileCounts[831] > 0)
this.stormTiger = true;
if (!this.stormTiger)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
if (this.whoAmI == Main.myPlayer)
this.UpdateStormTigerStatus();
}
else if (this.buffType[index1] == 271)
{
if (this.ownedProjectileCounts[864] > 0)
this.smolstar = true;
if (!this.smolstar)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 322)
{
if (this.ownedProjectileCounts[946] > 0)
this.empressBlade = true;
if (!this.empressBlade)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 187)
{
if (this.ownedProjectileCounts[623] > 0)
this.stardustGuardian = true;
if (!this.stardustGuardian)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 188)
{
if (this.ownedProjectileCounts[625] > 0)
this.stardustDragon = true;
if (!this.stardustDragon)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 161)
{
if (this.ownedProjectileCounts[533] > 0)
this.DeadlySphereMinion = true;
if (!this.DeadlySphereMinion)
{
this.DelBuff(index1);
--index1;
}
else
this.buffTime[index1] = 18000;
}
else if (this.buffType[index1] == 90)
{
this.mount.SetMount(0, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 128)
{
this.mount.SetMount(1, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 129)
{
this.mount.SetMount(2, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 130)
{
this.mount.SetMount(3, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 131)
{
this.ignoreWater = true;
this.accFlipper = true;
this.mount.SetMount(4, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 132)
{
this.mount.SetMount(5, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 168)
{
this.ignoreWater = true;
this.accFlipper = true;
this.mount.SetMount(12, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 141)
{
this.mount.SetMount(7, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 142)
{
this.mount.SetMount(8, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 143)
{
this.mount.SetMount(9, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 162)
{
this.mount.SetMount(10, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 193)
{
this.mount.SetMount(14, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 212)
{
this.mount.SetMount(17, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 230)
{
this.mount.SetMount(23, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 265)
{
this.canFloatInWater = true;
this.accFlipper = true;
this.mount.SetMount(37, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 275)
{
this.mount.SetMount(40, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 276)
{
this.mount.SetMount(41, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 277)
{
this.mount.SetMount(42, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 278)
{
this.mount.SetMount(43, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 279)
{
this.ignoreWater = true;
this.accFlipper = true;
this.mount.SetMount(44, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 280)
{
this.mount.SetMount(45, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 281)
{
this.mount.SetMount(46, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 282)
{
this.mount.SetMount(47, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 283)
{
this.mount.SetMount(48, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 305)
{
this.ignoreWater = true;
this.accFlipper = true;
this.lavaImmune = true;
this.mount.SetMount(49, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 318)
{
this.mount.SetMount(50, this);
this.buffTime[index1] = 10;
}
else if (this.buffType[index1] == 37)
{
if (Main.wofNPCIndex >= 0 && Main.npc[Main.wofNPCIndex].type == 113)
{
this.gross = true;
this.buffTime[index1] = 10;
}
else
{
this.DelBuff(index1);
--index1;
}
}
else if (this.buffType[index1] == 38)
{
this.buffTime[index1] = 10;
this.tongued = true;
}
else if (this.buffType[index1] == 146)
{
this.moveSpeed += 0.1f;
this.moveSpeed *= 1.1f;
this.sunflower = true;
}
else if (this.buffType[index1] == 19)
{
this.buffTime[index1] = 18000;
this.lightOrb = true;
bool flag = true;
if (this.ownedProjectileCounts[18] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 18, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 155)
{
this.buffTime[index1] = 18000;
this.crimsonHeart = true;
bool flag = true;
if (this.ownedProjectileCounts[500] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 500, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 191)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.companionCube, 653);
else if (this.buffType[index1] == 202)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagDD2Dragon, 701);
else if (this.buffType[index1] == 217)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagUpbeatStar, 764);
else if (this.buffType[index1] == 219)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagBabyShark, 774);
else if (this.buffType[index1] == 258)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagLilHarpy, 815);
else if (this.buffType[index1] == 259)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagFennecFox, 816);
else if (this.buffType[index1] == 260)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagGlitteryButterfly, 817);
else if (this.buffType[index1] == 261)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagBabyImp, 821);
else if (this.buffType[index1] == 262)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagBabyRedPanda, 825);
else if (this.buffType[index1] == 264)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagPlantero, 854);
else if (this.buffType[index1] == 266)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagDynamiteKitten, 858);
else if (this.buffType[index1] == 267)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagBabyWerewolf, 859);
else if (this.buffType[index1] == 268)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagShadowMimic, 860);
else if (this.buffType[index1] == 274)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagVoltBunny, 875);
else if (this.buffType[index1] == 284)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagKingSlimePet, 881);
else if (this.buffType[index1] == 285)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagEyeOfCthulhuPet, 882);
else if (this.buffType[index1] == 286)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagEaterOfWorldsPet, 883);
else if (this.buffType[index1] == 287)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagBrainOfCthulhuPet, 884);
else if (this.buffType[index1] == 288)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagSkeletronPet, 885);
else if (this.buffType[index1] == 289)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagQueenBeePet, 886);
else if (this.buffType[index1] == 290)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagDestroyerPet, 887);
else if (this.buffType[index1] == 291)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagTwinsPet, 888);
else if (this.buffType[index1] == 292)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagSkeletronPrimePet, 889);
else if (this.buffType[index1] == 293)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagPlanteraPet, 890);
else if (this.buffType[index1] == 294)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagGolemPet, 891);
else if (this.buffType[index1] == 295)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagDukeFishronPet, 892);
else if (this.buffType[index1] == 296)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagLunaticCultistPet, 893);
else if (this.buffType[index1] == 297)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagMoonLordPet, 894);
else if (this.buffType[index1] == 298)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagFairyQueenPet, 895);
else if (this.buffType[index1] == 299)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagPumpkingPet, 896);
else if (this.buffType[index1] == 300)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagEverscreamPet, 897);
else if (this.buffType[index1] == 301)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagIceQueenPet, 898);
else if (this.buffType[index1] == 302)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagMartianPet, 899);
else if (this.buffType[index1] == 303)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagDD2OgrePet, 900);
else if (this.buffType[index1] == 304)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagDD2BetsyPet, 901);
else if (this.buffType[index1] == 317)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagQueenSlimePet, 934);
else if (this.buffType[index1] == 200)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagDD2Gato, 703);
else if (this.buffType[index1] == 201)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagDD2Ghost, 702);
else if (this.buffType[index1] == 218)
this.BuffHandle_SpawnPetIfNeededAndSetTime(index1, ref this.petFlagSugarGlider, 765);
else if (this.buffType[index1] == 190)
{
this.buffTime[index1] = 18000;
this.suspiciouslookingTentacle = true;
bool flag = true;
if (this.ownedProjectileCounts[650] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 650, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 27 || this.buffType[index1] == 101 || this.buffType[index1] == 102)
{
this.buffTime[index1] = 18000;
bool flag = true;
int Type = 72;
if (this.buffType[index1] == 27)
this.blueFairy = true;
if (this.buffType[index1] == 101)
{
Type = 86;
this.redFairy = true;
}
if (this.buffType[index1] == 102)
{
Type = 87;
this.greenFairy = true;
}
if (this.head == 45 && this.body == 26 && this.legs == 25)
Type = 72;
if (this.ownedProjectileCounts[Type] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, Type, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 40)
{
this.buffTime[index1] = 18000;
this.bunny = true;
bool flag = true;
if (this.ownedProjectileCounts[111] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 111, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 148)
{
this.rabid = true;
if (Main.rand.Next(1200) == 0)
{
int num5 = Main.rand.Next(6);
float num6 = (float) Main.rand.Next(60, 100) * 0.01f;
switch (num5)
{
case 0:
this.AddBuff(22, (int) (60.0 * (double) num6 * 3.0));
break;
case 1:
this.AddBuff(23, (int) (60.0 * (double) num6 * 0.75));
break;
case 2:
this.AddBuff(31, (int) (60.0 * (double) num6 * 1.5));
break;
case 3:
this.AddBuff(32, (int) (60.0 * (double) num6 * 3.5));
break;
case 4:
this.AddBuff(33, (int) (60.0 * (double) num6 * 5.0));
break;
case 5:
this.AddBuff(35, (int) (60.0 * (double) num6 * 1.0));
break;
}
}
this.meleeDamage += 0.2f;
this.magicDamage += 0.2f;
this.rangedDamage += 0.2f;
this.minionDamage += 0.2f;
}
else if (this.buffType[index1] == 41)
{
this.buffTime[index1] = 18000;
this.penguin = true;
bool flag = true;
if (this.ownedProjectileCounts[112] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 112, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 152)
{
this.buffTime[index1] = 18000;
this.magicLantern = true;
if (this.ownedProjectileCounts[492] == 0 && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 492, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 91)
{
this.buffTime[index1] = 18000;
this.puppy = true;
bool flag = true;
if (this.ownedProjectileCounts[334] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 334, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 92)
{
this.buffTime[index1] = 18000;
this.grinch = true;
bool flag = true;
if (this.ownedProjectileCounts[353] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 353, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 84)
{
this.buffTime[index1] = 18000;
this.blackCat = true;
bool flag = true;
if (this.ownedProjectileCounts[319] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 319, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 61)
{
this.buffTime[index1] = 18000;
this.dino = true;
bool flag = true;
if (this.ownedProjectileCounts[236] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 236, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 154)
{
this.buffTime[index1] = 18000;
this.babyFaceMonster = true;
bool flag = true;
if (this.ownedProjectileCounts[499] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 499, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 65)
{
this.buffTime[index1] = 18000;
this.eyeSpring = true;
bool flag = true;
if (this.ownedProjectileCounts[268] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 268, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 66)
{
this.buffTime[index1] = 18000;
this.snowman = true;
bool flag = true;
if (this.ownedProjectileCounts[269] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 269, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 42)
{
this.buffTime[index1] = 18000;
this.turtle = true;
bool flag = true;
if (this.ownedProjectileCounts[(int) sbyte.MaxValue] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, (int) sbyte.MaxValue, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 45)
{
this.buffTime[index1] = 18000;
this.eater = true;
bool flag = true;
if (this.ownedProjectileCounts[175] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 175, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 50)
{
this.buffTime[index1] = 18000;
this.skeletron = true;
bool flag = true;
if (this.ownedProjectileCounts[197] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 197, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 51)
{
this.buffTime[index1] = 18000;
this.hornet = true;
bool flag = true;
if (this.ownedProjectileCounts[198] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 198, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 52)
{
this.buffTime[index1] = 18000;
this.tiki = true;
bool flag = true;
if (this.ownedProjectileCounts[199] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 199, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 53)
{
this.buffTime[index1] = 18000;
this.lizard = true;
bool flag = true;
if (this.ownedProjectileCounts[200] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 200, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 54)
{
this.buffTime[index1] = 18000;
this.parrot = true;
bool flag = true;
if (this.ownedProjectileCounts[208] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 208, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 55)
{
this.buffTime[index1] = 18000;
this.truffle = true;
bool flag = true;
if (this.ownedProjectileCounts[209] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 209, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 56)
{
this.buffTime[index1] = 18000;
this.sapling = true;
bool flag = true;
if (this.ownedProjectileCounts[210] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 210, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 85)
{
this.buffTime[index1] = 18000;
this.cSapling = true;
bool flag = true;
if (this.ownedProjectileCounts[324] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 324, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 81)
{
this.buffTime[index1] = 18000;
this.spider = true;
bool flag = true;
if (this.ownedProjectileCounts[313] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 313, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 82)
{
this.buffTime[index1] = 18000;
this.squashling = true;
bool flag = true;
if (this.ownedProjectileCounts[314] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 314, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 57)
{
this.buffTime[index1] = 18000;
this.wisp = true;
bool flag = true;
if (this.ownedProjectileCounts[211] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 211, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 60)
{
this.buffTime[index1] = 18000;
this.crystalLeaf = true;
bool flag = true;
for (int index6 = 0; index6 < 1000; ++index6)
{
if (Main.projectile[index6].active && Main.projectile[index6].owner == this.whoAmI && Main.projectile[index6].type == 226)
{
if (!flag)
Main.projectile[index6].Kill();
flag = false;
}
}
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 226, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == (int) sbyte.MaxValue)
{
this.buffTime[index1] = 18000;
this.zephyrfish = true;
bool flag = true;
if (this.ownedProjectileCounts[380] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 380, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 136)
{
this.buffTime[index1] = 18000;
this.miniMinotaur = true;
bool flag = true;
if (this.ownedProjectileCounts[398] > 0)
flag = false;
if (flag && this.whoAmI == Main.myPlayer)
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, 398, 0, 0.0f, this.whoAmI);
}
else if (this.buffType[index1] == 70)
this.venom = true;
else if (this.buffType[index1] == 20)
this.poisoned = true;
else if (this.buffType[index1] == 21)
this.potionDelay = this.buffTime[index1];
else if (this.buffType[index1] == 22)
this.blind = true;
else if (this.buffType[index1] == 80)
this.blackout = true;
else if (this.buffType[index1] == 23)
{
this.noItems = true;
this.cursed = true;
}
else if (this.buffType[index1] == 24)
this.onFire = true;
else if (this.buffType[index1] == 103)
this.dripping = true;
else if (this.buffType[index1] == 137)
this.drippingSlime = true;
else if (this.buffType[index1] == 320)
this.drippingSparkleSlime = true;
else if (this.buffType[index1] == 67)
this.burned = true;
else if (this.buffType[index1] == 68)
this.suffocating = true;
else if (this.buffType[index1] == 39)
this.onFire2 = true;
else if (this.buffType[index1] == 44)
this.onFrostBurn = true;
else if (this.buffType[index1] == 163)
{
this.headcovered = true;
this.bleed = true;
}
else if (this.buffType[index1] == 164)
this.vortexDebuff = true;
else if (this.buffType[index1] == 194)
this.windPushed = true;
else if (this.buffType[index1] == 195)
this.witheredArmor = true;
else if (this.buffType[index1] == 205)
this.ballistaPanic = true;
else if (this.buffType[index1] == 196)
this.witheredWeapon = true;
else if (this.buffType[index1] == 197)
this.slowOgreSpit = true;
else if (this.buffType[index1] == 198)
this.parryDamageBuff = true;
else if (this.buffType[index1] == 145)
this.moonLeech = true;
else if (this.buffType[index1] == 149)
{
this.webbed = true;
if ((double) this.velocity.Y != 0.0)
this.velocity = new Vector2(0.0f, 1E-06f);
else
this.velocity = Vector2.Zero;
Player.jumpHeight = 0;
this.gravity = 0.0f;
this.moveSpeed = 0.0f;
this.dash = 0;
this.dashType = 0;
this.noKnockback = true;
this.RemoveAllGrapplingHooks();
}
else if (this.buffType[index1] == 43)
this.defendedByPaladin = true;
else if (this.buffType[index1] == 29)
{
this.magicCrit += 2;
this.magicDamage += 0.05f;
this.statManaMax2 += 20;
this.manaCost -= 0.02f;
}
else if (this.buffType[index1] == 28)
{
if (!Main.dayTime && this.wolfAcc && !this.merman)
{
++this.lifeRegen;
this.wereWolf = true;
this.meleeCrit += 2;
this.meleeDamage += 0.051f;
this.meleeSpeed += 0.051f;
this.statDefense += 3;
this.moveSpeed += 0.05f;
}
else
{
this.DelBuff(index1);
--index1;
}
}
else if (this.buffType[index1] == 33)
{
this.meleeDamage -= 0.051f;
this.meleeSpeed -= 0.051f;
this.statDefense -= 4;
this.moveSpeed -= 0.1f;
}
else if (this.buffType[index1] == 25)
{
this.tipsy = true;
this.statDefense -= 4;
this.meleeCrit += 2;
this.meleeDamage += 0.1f;
this.meleeSpeed += 0.1f;
}
else if (this.buffType[index1] == 26)
{
this.wellFed = true;
this.statDefense += 2;
this.meleeCrit += 2;
this.meleeDamage += 0.05f;
this.meleeSpeed += 0.05f;
this.magicCrit += 2;
this.magicDamage += 0.05f;
this.rangedCrit += 2;
this.rangedDamage += 0.05f;
this.minionDamage += 0.05f;
this.minionKB += 0.5f;
this.moveSpeed += 0.2f;
this.pickSpeed -= 0.05f;
}
else if (this.buffType[index1] == 206)
{
this.wellFed = true;
this.statDefense += 3;
this.meleeCrit += 3;
this.meleeDamage += 0.075f;
this.meleeSpeed += 0.075f;
this.magicCrit += 3;
this.magicDamage += 0.075f;
this.rangedCrit += 3;
this.rangedDamage += 0.075f;
this.minionDamage += 0.075f;
this.minionKB += 0.75f;
this.moveSpeed += 0.3f;
this.pickSpeed -= 0.1f;
}
else if (this.buffType[index1] == 207)
{
this.wellFed = true;
this.statDefense += 4;
this.meleeCrit += 4;
this.meleeDamage += 0.1f;
this.meleeSpeed += 0.1f;
this.magicCrit += 4;
this.magicDamage += 0.1f;
this.rangedCrit += 4;
this.rangedDamage += 0.1f;
this.minionDamage += 0.1f;
++this.minionKB;
this.moveSpeed += 0.4f;
this.pickSpeed -= 0.15f;
}
else if (this.buffType[index1] == 71)
this.meleeEnchant = (byte) 1;
else if (this.buffType[index1] == 73)
this.meleeEnchant = (byte) 2;
else if (this.buffType[index1] == 74)
this.meleeEnchant = (byte) 3;
else if (this.buffType[index1] == 75)
this.meleeEnchant = (byte) 4;
else if (this.buffType[index1] == 76)
this.meleeEnchant = (byte) 5;
else if (this.buffType[index1] == 77)
this.meleeEnchant = (byte) 6;
else if (this.buffType[index1] == 78)
this.meleeEnchant = (byte) 7;
else if (this.buffType[index1] == 79)
this.meleeEnchant = (byte) 8;
}
}
if (this.whoAmI != Main.myPlayer || (int) this.luckPotion == (int) this.oldLuckPotion)
return;
this.luckNeedsSync = true;
this.oldLuckPotion = this.luckPotion;
}
private void UpdateProjectileCaches(int i)
{
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == i)
{
++this.ownedProjectileCounts[Main.projectile[index].type];
if (Main.projectile[index].type == 831)
{
int originalDamage = Main.projectile[index].originalDamage;
if (this.highestStormTigerGemOriginalDamage < originalDamage)
this.highestStormTigerGemOriginalDamage = originalDamage;
}
}
}
}
private void ResetProjectileCaches()
{
this.highestStormTigerGemOriginalDamage = 0;
for (int index = 0; index < this.ownedProjectileCounts.Length; ++index)
this.ownedProjectileCounts[index] = 0;
}
private void BuffHandle_SpawnPetIfNeededAndSetTime(
int buffIndex,
ref bool petBool,
int petProjID,
int buffTimeToGive = 18000)
{
this.buffTime[buffIndex] = buffTimeToGive;
this.BuffHandle_SpawnPetIfNeeded(ref petBool, petProjID);
}
private void BuffHandle_SpawnPetIfNeeded(ref bool petBool, int petProjID)
{
petBool = true;
bool flag = true;
if (this.ownedProjectileCounts[petProjID] > 0)
flag = false;
if (!flag || this.whoAmI != Main.myPlayer)
return;
Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), 0.0f, 0.0f, petProjID, 0, 0.0f, this.whoAmI);
}
private void UpdateStormTigerStatus()
{
int Type;
switch (this.GetDesiredStormTigerMinionRank())
{
case 1:
Type = 833;
break;
case 2:
Type = 834;
break;
case 3:
Type = 835;
break;
default:
Type = -1;
break;
}
bool flag = false;
if (Type == -1)
flag = true;
for (int index = 0; index < ProjectileID.Sets.StormTigerIds.Length; ++index)
{
int stormTigerId = ProjectileID.Sets.StormTigerIds[index];
if (stormTigerId != Type && this.ownedProjectileCounts[stormTigerId] >= 1)
{
flag = true;
break;
}
}
if (flag)
{
for (int index = 0; index < 1000; ++index)
{
Projectile projectile = Main.projectile[index];
if (projectile.active && projectile.owner == this.whoAmI && projectile.type != Type && ProjectileID.Sets.StormTiger[projectile.type])
projectile.Kill();
}
}
else
{
if (this.ownedProjectileCounts[Type] >= 1)
return;
Projectile.NewProjectile(this.Center, Vector2.Zero, Type, 0, 0.0f, this.whoAmI);
}
}
private int GetDesiredStormTigerMinionRank()
{
int num = 0;
int ownedProjectileCount = this.ownedProjectileCounts[831];
if (ownedProjectileCount > 0)
num = 1;
if (ownedProjectileCount > 3)
num = 2;
if (ownedProjectileCount > 6)
num = 3;
return num;
}
public void Counterweight(Vector2 hitPos, int dmg, float kb)
{
if (!this.yoyoGlove && this.counterWeight <= 0)
return;
int index1 = -1;
int num1 = 0;
int num2 = 0;
for (int index2 = 0; index2 < 1000; ++index2)
{
if (Main.projectile[index2].active && Main.projectile[index2].owner == this.whoAmI)
{
if (Main.projectile[index2].counterweight)
++num2;
else if (Main.projectile[index2].aiStyle == 99)
{
++num1;
index1 = index2;
}
}
}
if (this.yoyoGlove && num1 < 2)
{
if (index1 < 0)
return;
Vector2 vector2_1 = hitPos - this.Center;
vector2_1.Normalize();
Vector2 vector2_2 = vector2_1 * 16f;
Projectile.NewProjectile(this.Center.X, this.Center.Y, vector2_2.X, vector2_2.Y, Main.projectile[index1].type, Main.projectile[index1].damage, Main.projectile[index1].knockBack, this.whoAmI, 1f);
}
else
{
if (num2 >= num1)
return;
Vector2 vector2_3 = hitPos - this.Center;
vector2_3.Normalize();
Vector2 vector2_4 = vector2_3 * 16f;
float KnockBack = (float) (((double) kb + 6.0) / 2.0);
if (num2 > 0)
Projectile.NewProjectile(this.Center.X, this.Center.Y, vector2_4.X, vector2_4.Y, this.counterWeight, (int) ((double) dmg * 0.8), KnockBack, this.whoAmI, 1f);
else
Projectile.NewProjectile(this.Center.X, this.Center.Y, vector2_4.X, vector2_4.Y, this.counterWeight, (int) ((double) dmg * 0.8), KnockBack, this.whoAmI);
}
}
public int beeType()
{
if (this.strongBees && Main.rand.Next(2) == 0)
{
this.makeStrongBee = true;
return 566;
}
this.makeStrongBee = false;
return 181;
}
public int beeDamage(int dmg) => this.makeStrongBee ? dmg + Main.rand.Next(1, 4) : dmg + Main.rand.Next(2);
public float beeKB(float KB) => this.makeStrongBee ? (float) (0.5 + (double) KB * 1.10000002384186) : KB;
public void Yoraiz0rEye()
{
int index = 0 + this.bodyFrame.Y / 56;
if (index >= Main.OffsetsPlayerHeadgear.Length)
index = 0;
Vector2 vector2_1 = new Vector2((float) (this.width / 2), (float) (this.height / 2)) + Main.OffsetsPlayerHeadgear[index] + (this.MountedCenter - this.Center);
Vector2 posOffset;
float seatAdjustment;
this.sitting.GetSittingOffsetInfo(this, out posOffset, out seatAdjustment);
Vector2 vector2_2 = vector2_1 + (posOffset + new Vector2(0.0f, seatAdjustment));
float y = -11.5f * this.gravDir;
if ((double) this.gravDir == -1.0)
y -= 4f;
Vector2 spinningpoint1 = new Vector2((float) (3 * this.direction - (this.direction == 1 ? 1 : 0)), y) + Vector2.UnitY * this.gfxOffY + vector2_2;
Vector2 spinningpoint2 = new Vector2((float) (3 * this.shadowDirection[1] - (this.direction == 1 ? 1 : 0)), y) + vector2_2;
Vector2 vector2_3 = Vector2.Zero;
if (this.mount.Active && this.mount.Cart)
{
int num = Math.Sign(this.velocity.X);
if (num == 0)
num = this.direction;
vector2_3 = new Vector2(MathHelper.Lerp(0.0f, -8f, this.fullRotation / 0.7853982f), MathHelper.Lerp(0.0f, 2f, Math.Abs(this.fullRotation / 0.7853982f))).RotatedBy((double) this.fullRotation);
if (num == Math.Sign(this.fullRotation))
vector2_3 *= MathHelper.Lerp(1f, 0.6f, Math.Abs(this.fullRotation / 0.7853982f));
}
if ((double) this.fullRotation != 0.0)
{
spinningpoint1 = spinningpoint1.RotatedBy((double) this.fullRotation, this.fullRotationOrigin);
spinningpoint2 = spinningpoint2.RotatedBy((double) this.fullRotation, this.fullRotationOrigin);
}
float num1 = 0.0f;
Vector2 vector2_4 = this.position + spinningpoint1 + vector2_3;
Vector2 vector2_5 = this.oldPosition + spinningpoint2 + vector2_3;
vector2_5.Y -= num1 / 2f;
vector2_4.Y -= num1 / 2f;
float num2 = 1f;
switch (this.yoraiz0rEye % 10)
{
case 1:
return;
case 2:
num2 = 0.5f;
break;
case 3:
num2 = 0.625f;
break;
case 4:
num2 = 0.75f;
break;
case 5:
num2 = 0.875f;
break;
case 6:
num2 = 1f;
break;
case 7:
num2 = 1.1f;
break;
}
if (this.yoraiz0rEye < 7)
{
DelegateMethods.v3_1 = Main.hslToRgb(Main.rgbToHsl(this.eyeColor).X, 1f, 0.5f).ToVector3() * 0.5f * num2;
if (this.velocity != Vector2.Zero)
Utils.PlotTileLine(this.Center, this.Center + this.velocity * 2f, 4f, new Utils.TileActionAttempt(DelegateMethods.CastLightOpen));
else
Utils.PlotTileLine(this.Left, this.Right, 4f, new Utils.TileActionAttempt(DelegateMethods.CastLightOpen));
}
int num3 = (int) Vector2.Distance(vector2_4, vector2_5) / 3 + 1;
if ((double) Vector2.Distance(vector2_4, vector2_5) % 3.0 != 0.0)
++num3;
for (float num4 = 1f; (double) num4 <= (double) num3; ++num4)
{
Dust dust = Main.dust[Dust.NewDust(this.Center, 0, 0, 182)];
dust.position = Vector2.Lerp(vector2_5, vector2_4, num4 / (float) num3);
dust.noGravity = true;
dust.velocity = Vector2.Zero;
dust.customData = (object) this;
dust.scale = num2;
dust.shader = GameShaders.Armor.GetSecondaryShader(this.cYorai, this);
}
}
public bool IsAValidEquipmentSlotForIteration(int slot)
{
switch (slot)
{
case 8:
case 18:
bool flag1 = this.extraAccessory;
if ((Main.expertMode ? 1 : (Main.gameMenu ? 1 : 0)) == 0)
flag1 = false;
return flag1;
case 9:
case 19:
bool flag2 = true;
if ((Main.masterMode ? 1 : (Main.gameMenu ? 1 : 0)) == 0)
flag2 = false;
return flag2;
default:
return true;
}
}
public void UpdateEquips(int i)
{
if (this.inventory[this.selectedItem].type == 277 && (!this.mount.Active || !this.mount.Cart))
this.trident = true;
for (int index = 0; index < 58; ++index)
{
int type = this.inventory[index].type;
if ((type == 15 || type == 707) && this.accWatch < 1)
this.accWatch = 1;
if ((type == 16 || type == 708) && this.accWatch < 2)
this.accWatch = 2;
if ((type == 17 || type == 709) && this.accWatch < 3)
this.accWatch = 3;
if (type == 393)
this.accCompass = 1;
if (type == 18)
this.accDepthMeter = 1;
if (type == 395 || type == 3123 || type == 3124)
{
this.accWatch = 3;
this.accDepthMeter = 1;
this.accCompass = 1;
}
if (type == 3120 || type == 3036 || type == 3123 || type == 3124)
this.accFishFinder = true;
if (type == 3037 || type == 3036 || type == 3123 || type == 3124)
this.accWeatherRadio = true;
if (type == 3096 || type == 3036 || type == 3123 || type == 3124)
this.accCalendar = true;
if (type == 3084 || type == 3122 || type == 3123 || type == 3124)
this.accThirdEye = true;
if (type == 3095 || type == 3122 || type == 3123 || type == 3124)
this.accJarOfSouls = true;
if (type == 3118 || type == 3122 || type == 3123 || type == 3124)
this.accCritterGuide = true;
if (type == 3099 || type == 3121 || type == 3123 || type == 3124)
this.accStopwatch = true;
if (type == 3102 || type == 3121 || type == 3123 || type == 3124)
this.accOreFinder = true;
if (type == 3119 || type == 3121 || type == 3123 || type == 3124)
this.accDreamCatcher = true;
if (type == 3619 || type == 3611)
this.InfoAccMechShowWires = true;
if (type == 486 || type == 3611)
this.rulerLine = true;
if (type == 2799)
this.rulerGrid = true;
if (type == 2216 || type == 3061)
this.autoPaint = true;
if (type == 3624)
this.autoActuator = true;
if (type == 4346)
this.preventAllItemPickups = true;
if (type == 4767)
this.dontHurtCritters = true;
if (type == 4743)
this.hasFootball = true;
}
if (this.inventory[58].type == 4743)
this.hasFootball = true;
for (int slot = 0; slot < 10; ++slot)
{
if (this.IsAValidEquipmentSlotForIteration(slot) && (!this.armor[slot].expertOnly || Main.expertMode))
{
int type = this.armor[slot].type;
if ((type == 15 || type == 707) && this.accWatch < 1)
this.accWatch = 1;
if ((type == 16 || type == 708) && this.accWatch < 2)
this.accWatch = 2;
if ((type == 17 || type == 709) && this.accWatch < 3)
this.accWatch = 3;
if (type == 393)
this.accCompass = 1;
if (type == 18)
this.accDepthMeter = 1;
if (type == 395 || type == 3123 || type == 3124)
{
this.accWatch = 3;
this.accDepthMeter = 1;
this.accCompass = 1;
}
if (type == 3120 || type == 3036 || type == 3123 || type == 3124)
this.accFishFinder = true;
if (type == 3037 || type == 3036 || type == 3123 || type == 3124)
this.accWeatherRadio = true;
if (type == 3096 || type == 3036 || type == 3123 || type == 3124)
this.accCalendar = true;
if (type == 3084 || type == 3122 || type == 3123 || type == 3124)
this.accThirdEye = true;
if (type == 3095 || type == 3122 || type == 3123 || type == 3124)
this.accJarOfSouls = true;
if (type == 3118 || type == 3122 || type == 3123 || type == 3124)
this.accCritterGuide = true;
if (type == 3099 || type == 3121 || type == 3123 || type == 3124)
this.accStopwatch = true;
if (type == 3102 || type == 3121 || type == 3123 || type == 3124)
this.accOreFinder = true;
if (type == 3119 || type == 3121 || type == 3123 || type == 3124)
this.accDreamCatcher = true;
if (type == 3619)
this.InfoAccMechShowWires = true;
if (this.armor[slot].type == 3017 || this.armor[slot].type == 3993)
{
this.flowerBoots = true;
if (this.armor[slot].type == 3993)
this.fairyBoots = true;
if (this.whoAmI == Main.myPlayer)
this.DoBootsEffect(new Utils.TileActionAttempt(this.DoBootsEffect_PlaceFlowersOnTile));
}
if (this.armor[slot].type == 5001)
{
this.moveSpeed += 0.25f;
this.moonLordLegs = true;
}
this.statDefense += this.armor[slot].defense;
this.lifeRegen += this.armor[slot].lifeRegen;
if (this.armor[slot].shieldSlot > (sbyte) 0)
this.hasRaisableShield = true;
switch (this.armor[slot].type)
{
case 3797:
++this.maxTurrets;
this.manaCost -= 0.1f;
break;
case 3798:
this.magicDamage += 0.1f;
this.minionDamage += 0.2f;
break;
case 3799:
this.minionDamage += 0.1f;
this.magicCrit += 20;
break;
case 3800:
++this.maxTurrets;
this.lifeRegen += 4;
break;
case 3801:
this.meleeDamage += 0.15f;
this.minionDamage += 0.15f;
break;
case 3802:
this.minionDamage += 0.15f;
this.meleeCrit += 20;
this.moveSpeed += 0.2f;
break;
case 3803:
++this.maxTurrets;
this.rangedCrit += 10;
break;
case 3804:
this.rangedDamage += 0.2f;
this.minionDamage += 0.2f;
break;
case 3805:
this.minionDamage += 0.1f;
this.moveSpeed += 0.2f;
break;
case 3806:
++this.maxTurrets;
this.meleeSpeed += 0.2f;
break;
case 3807:
this.meleeDamage += 0.2f;
this.minionDamage += 0.2f;
break;
case 3808:
this.minionDamage += 0.1f;
this.meleeCrit += 10;
this.moveSpeed += 0.2f;
break;
case 3871:
this.maxTurrets += 2;
this.minionDamage += 0.1f;
break;
case 3872:
this.minionDamage += 0.3f;
this.lifeRegen += 8;
break;
case 3873:
this.minionDamage += 0.2f;
this.meleeCrit += 20;
this.moveSpeed += 0.3f;
break;
case 3874:
this.maxTurrets += 2;
this.magicDamage += 0.1f;
this.minionDamage += 0.1f;
break;
case 3875:
this.minionDamage += 0.3f;
this.magicDamage += 0.15f;
break;
case 3876:
this.minionDamage += 0.2f;
this.magicCrit += 25;
break;
case 3877:
this.maxTurrets += 2;
this.minionDamage += 0.1f;
this.rangedCrit += 10;
break;
case 3878:
this.minionDamage += 0.25f;
this.rangedDamage += 0.25f;
break;
case 3879:
this.minionDamage += 0.25f;
this.moveSpeed += 0.2f;
break;
case 3880:
this.maxTurrets += 2;
this.minionDamage += 0.2f;
this.meleeDamage += 0.2f;
break;
case 3881:
this.meleeSpeed += 0.2f;
this.minionDamage += 0.2f;
break;
case 3882:
this.minionDamage += 0.2f;
this.meleeCrit += 20;
this.moveSpeed += 0.2f;
break;
}
if (this.armor[slot].type == 268)
this.accDivingHelm = true;
if (this.armor[slot].type == 238)
this.magicDamage += 0.15f;
if (this.armor[slot].type == 3770)
this.slowFall = true;
if (this.armor[slot].type == 4404)
this.canFloatInWater = true;
if (this.armor[slot].type == 3776)
{
this.magicDamage += 0.15f;
this.minionDamage += 0.15f;
}
if (this.armor[slot].type == 3777)
{
this.statManaMax2 += 40;
++this.maxMinions;
}
if (this.armor[slot].type == 3778)
{
this.statManaMax2 += 40;
++this.maxMinions;
}
if (this.armor[slot].type == 3212)
this.armorPenetration += 5;
if (this.armor[slot].type == 2277)
{
this.magicDamage += 0.05f;
this.meleeDamage += 0.05f;
this.rangedDamage += 0.05f;
this.minionDamage += 0.05f;
this.magicCrit += 5;
this.rangedCrit += 5;
this.meleeCrit += 5;
this.meleeSpeed += 0.1f;
this.moveSpeed += 0.1f;
}
if (this.armor[slot].type == 2279)
{
this.magicDamage += 0.06f;
this.magicCrit += 6;
this.manaCost -= 0.1f;
}
if (this.armor[slot].type == 3109 || this.armor[slot].type == 4008)
this.nightVision = true;
if (this.armor[slot].type == 256 || this.armor[slot].type == 257 || this.armor[slot].type == 258)
{
this.rangedCrit += 3;
this.meleeCrit += 3;
this.magicCrit += 3;
}
if (this.armor[slot].type == 3374 || this.armor[slot].type == 3375 || this.armor[slot].type == 3376)
this.rangedCrit += 3;
if (this.armor[slot].type == 151 || this.armor[slot].type == 959 || this.armor[slot].type == 152 || this.armor[slot].type == 153)
this.rangedDamage += 0.05f;
if (this.armor[slot].type == 2275)
{
this.magicDamage += 0.07f;
this.magicCrit += 7;
}
if (this.armor[slot].type == 123 || this.armor[slot].type == 124 || this.armor[slot].type == 125)
this.magicDamage += 0.07f;
if (this.armor[slot].type == 111 || this.armor[slot].type == 228 || this.armor[slot].type == 229 || this.armor[slot].type == 230 || this.armor[slot].type == 960 || this.armor[slot].type == 961 || this.armor[slot].type == 962)
this.statManaMax2 += 20;
if (this.armor[slot].type == 228 || this.armor[slot].type == 960)
this.statManaMax2 += 20;
if (this.armor[slot].type == 228 || this.armor[slot].type == 229 || this.armor[slot].type == 230 || this.armor[slot].type == 960 || this.armor[slot].type == 961 || this.armor[slot].type == 962)
this.magicCrit += 4;
if (this.armor[slot].type == 100 || this.armor[slot].type == 101 || this.armor[slot].type == 102)
this.meleeSpeed += 0.07f;
if (this.armor[slot].type == 956 || this.armor[slot].type == 957 || this.armor[slot].type == 958)
this.meleeSpeed += 0.07f;
if (this.armor[slot].type == 792 || this.armor[slot].type == 793 || this.armor[slot].type == 794)
{
this.meleeDamage += 0.02f;
this.rangedDamage += 0.02f;
this.magicDamage += 0.02f;
this.minionDamage += 0.02f;
}
if (this.armor[slot].type == 371)
{
this.magicCrit += 9;
this.statManaMax2 += 40;
}
if (this.armor[slot].type == 372)
{
this.moveSpeed += 0.07f;
this.meleeSpeed += 0.12f;
}
if (this.armor[slot].type == 373)
{
this.rangedDamage += 0.1f;
this.rangedCrit += 6;
}
if (this.armor[slot].type == 374)
{
this.magicCrit += 3;
this.meleeCrit += 3;
this.rangedCrit += 3;
}
if (this.armor[slot].type == 375)
this.moveSpeed += 0.1f;
if (this.armor[slot].type == 376)
{
this.magicDamage += 0.15f;
this.statManaMax2 += 60;
}
if (this.armor[slot].type == 377)
{
this.meleeCrit += 5;
this.meleeDamage += 0.1f;
}
if (this.armor[slot].type == 378)
{
this.rangedDamage += 0.12f;
this.rangedCrit += 7;
}
if (this.armor[slot].type == 379)
{
this.rangedDamage += 0.05f;
this.meleeDamage += 0.05f;
this.magicDamage += 0.05f;
this.minionDamage += 0.05f;
}
if (this.armor[slot].type == 380)
{
this.magicCrit += 3;
this.meleeCrit += 3;
this.rangedCrit += 3;
}
if (this.armor[slot].type >= 2367 && this.armor[slot].type <= 2369)
this.fishingSkill += 5;
if (this.armor[slot].type == 400)
{
this.magicDamage += 0.11f;
this.magicCrit += 11;
this.statManaMax2 += 80;
}
if (this.armor[slot].type == 401)
{
this.meleeCrit += 7;
this.meleeDamage += 0.14f;
}
if (this.armor[slot].type == 402)
{
this.rangedDamage += 0.14f;
this.rangedCrit += 8;
}
if (this.armor[slot].type == 403)
{
this.rangedDamage += 0.06f;
this.meleeDamage += 0.06f;
this.magicDamage += 0.06f;
this.minionDamage += 0.06f;
}
if (this.armor[slot].type == 404)
{
this.magicCrit += 4;
this.meleeCrit += 4;
this.rangedCrit += 4;
this.moveSpeed += 0.05f;
}
if (this.armor[slot].type == 1205)
{
this.meleeDamage += 0.08f;
this.meleeSpeed += 0.12f;
}
if (this.armor[slot].type == 1206)
{
this.rangedDamage += 0.09f;
this.rangedCrit += 9;
}
if (this.armor[slot].type == 1207)
{
this.magicDamage += 0.07f;
this.magicCrit += 7;
this.statManaMax2 += 60;
}
if (this.armor[slot].type == 1208)
{
this.meleeDamage += 0.03f;
this.rangedDamage += 0.03f;
this.magicDamage += 0.03f;
this.minionDamage += 0.03f;
this.magicCrit += 2;
this.meleeCrit += 2;
this.rangedCrit += 2;
}
if (this.armor[slot].type == 1209)
{
this.meleeDamage += 0.02f;
this.rangedDamage += 0.02f;
this.magicDamage += 0.02f;
this.minionDamage += 0.02f;
++this.magicCrit;
++this.meleeCrit;
++this.rangedCrit;
}
if (this.armor[slot].type == 1210)
{
this.meleeDamage += 0.07f;
this.meleeSpeed += 0.07f;
this.moveSpeed += 0.07f;
}
if (this.armor[slot].type == 1211)
{
this.rangedCrit += 15;
this.moveSpeed += 0.08f;
}
if (this.armor[slot].type == 1212)
{
this.magicCrit += 18;
this.statManaMax2 += 80;
}
if (this.armor[slot].type == 1213)
{
this.magicCrit += 6;
this.meleeCrit += 6;
this.rangedCrit += 6;
}
if (this.armor[slot].type == 1214)
this.moveSpeed += 0.11f;
if (this.armor[slot].type == 1215)
{
this.meleeDamage += 0.08f;
this.meleeCrit += 8;
this.meleeSpeed += 0.08f;
}
if (this.armor[slot].type == 1216)
{
this.rangedDamage += 0.16f;
this.rangedCrit += 7;
}
if (this.armor[slot].type == 1217)
{
this.magicDamage += 0.16f;
this.magicCrit += 7;
this.statManaMax2 += 100;
}
if (this.armor[slot].type == 1218)
{
this.meleeDamage += 0.04f;
this.rangedDamage += 0.04f;
this.magicDamage += 0.04f;
this.minionDamage += 0.04f;
this.magicCrit += 3;
this.meleeCrit += 3;
this.rangedCrit += 3;
}
if (this.armor[slot].type == 1219)
{
this.meleeDamage += 0.03f;
this.rangedDamage += 0.03f;
this.magicDamage += 0.03f;
this.minionDamage += 0.03f;
this.magicCrit += 3;
this.meleeCrit += 3;
this.rangedCrit += 3;
this.moveSpeed += 0.06f;
}
if (this.armor[slot].type == 558 || this.armor[slot].type == 4898)
{
this.magicDamage += 0.12f;
this.magicCrit += 12;
this.statManaMax2 += 100;
}
if (this.armor[slot].type == 559 || this.armor[slot].type == 4896)
{
this.meleeCrit += 10;
this.meleeDamage += 0.1f;
this.meleeSpeed += 0.1f;
}
if (this.armor[slot].type == 553 || this.armor[slot].type == 4897)
{
this.rangedDamage += 0.15f;
this.rangedCrit += 8;
}
if (this.armor[slot].type == 4873 || this.armor[slot].type == 4899)
{
this.minionDamage += 0.1f;
++this.maxMinions;
}
if (this.armor[slot].type == 551 || this.armor[slot].type == 4900)
{
this.magicCrit += 7;
this.meleeCrit += 7;
this.rangedCrit += 7;
}
if (this.armor[slot].type == 552 || this.armor[slot].type == 4901)
{
this.rangedDamage += 0.07f;
this.meleeDamage += 0.07f;
this.magicDamage += 0.07f;
this.minionDamage += 0.07f;
this.moveSpeed += 0.08f;
}
if (this.armor[slot].type == 4982)
{
this.rangedCrit += 5;
this.meleeCrit += 5;
this.magicCrit += 5;
}
if (this.armor[slot].type == 4983)
{
this.rangedDamage += 0.05f;
this.meleeDamage += 0.05f;
this.magicDamage += 0.05f;
this.minionDamage += 0.05f;
}
if (this.armor[slot].type == 4984)
this.moveSpeed += 0.1f;
if (this.armor[slot].type == 1001)
{
this.meleeDamage += 0.16f;
this.meleeCrit += 6;
}
if (this.armor[slot].type == 1002)
{
this.rangedDamage += 0.16f;
this.chloroAmmoCost80 = true;
}
if (this.armor[slot].type == 1003)
{
this.statManaMax2 += 80;
this.manaCost -= 0.17f;
this.magicDamage += 0.16f;
}
if (this.armor[slot].type == 1004)
{
this.meleeDamage += 0.05f;
this.magicDamage += 0.05f;
this.rangedDamage += 0.05f;
this.minionDamage += 0.05f;
this.magicCrit += 7;
this.meleeCrit += 7;
this.rangedCrit += 7;
}
if (this.armor[slot].type == 1005)
{
this.magicCrit += 8;
this.meleeCrit += 8;
this.rangedCrit += 8;
this.moveSpeed += 0.05f;
}
if (this.armor[slot].type == 2189)
{
this.statManaMax2 += 60;
this.manaCost -= 0.13f;
this.magicDamage += 0.05f;
this.magicCrit += 5;
}
if (this.armor[slot].type == 1503)
this.magicDamage -= 0.4f;
if (this.armor[slot].type == 1504)
{
this.magicDamage += 0.07f;
this.magicCrit += 7;
}
if (this.armor[slot].type == 1505)
{
this.magicDamage += 0.08f;
this.moveSpeed += 0.08f;
}
if (this.armor[slot].type == 1546)
{
this.rangedCrit += 5;
this.arrowDamage += 0.15f;
}
if (this.armor[slot].type == 1547)
{
this.rangedCrit += 5;
this.bulletDamage += 0.15f;
}
if (this.armor[slot].type == 1548)
{
this.rangedCrit += 5;
this.rocketDamage += 0.15f;
}
if (this.armor[slot].type == 1549)
{
this.rangedCrit += 13;
this.rangedDamage += 0.13f;
this.ammoCost80 = true;
}
if (this.armor[slot].type == 1550)
{
this.rangedCrit += 7;
this.moveSpeed += 0.12f;
}
if (this.armor[slot].type == 1282)
{
this.statManaMax2 += 20;
this.manaCost -= 0.05f;
}
if (this.armor[slot].type == 1283)
{
this.statManaMax2 += 40;
this.manaCost -= 0.07f;
}
if (this.armor[slot].type == 1284)
{
this.statManaMax2 += 40;
this.manaCost -= 0.09f;
}
if (this.armor[slot].type == 1285)
{
this.statManaMax2 += 60;
this.manaCost -= 0.11f;
}
if (this.armor[slot].type == 1286 || this.armor[slot].type == 4256)
{
this.statManaMax2 += 60;
this.manaCost -= 0.13f;
}
if (this.armor[slot].type == 1287)
{
this.statManaMax2 += 80;
this.manaCost -= 0.15f;
}
if (this.armor[slot].type == 1316 || this.armor[slot].type == 1317 || this.armor[slot].type == 1318)
this.aggro += 250;
if (this.armor[slot].type == 1316)
this.meleeDamage += 0.06f;
if (this.armor[slot].type == 1317)
{
this.meleeDamage += 0.08f;
this.meleeCrit += 8;
}
if (this.armor[slot].type == 1318)
this.meleeCrit += 4;
if (this.armor[slot].type == 2199 || this.armor[slot].type == 2202)
this.aggro += 250;
if (this.armor[slot].type == 2201)
this.aggro += 400;
if (this.armor[slot].type == 2199)
this.meleeDamage += 0.06f;
if (this.armor[slot].type == 2200)
{
this.meleeDamage += 0.08f;
this.meleeCrit += 8;
this.meleeSpeed += 0.06f;
this.moveSpeed += 0.06f;
}
if (this.armor[slot].type == 2201)
{
this.meleeDamage += 0.05f;
this.meleeCrit += 5;
}
if (this.armor[slot].type == 2202)
{
this.meleeSpeed += 0.06f;
this.moveSpeed += 0.06f;
}
if (this.armor[slot].type == 684)
{
this.rangedDamage += 0.16f;
this.meleeDamage += 0.16f;
}
if (this.armor[slot].type == 685)
{
this.meleeCrit += 11;
this.rangedCrit += 11;
}
if (this.armor[slot].type == 686)
{
this.moveSpeed += 0.08f;
this.meleeSpeed += 0.07f;
}
if (this.armor[slot].type == 2361)
{
++this.maxMinions;
this.minionDamage += 0.04f;
}
if (this.armor[slot].type == 2362)
{
++this.maxMinions;
this.minionDamage += 0.04f;
}
if (this.armor[slot].type == 2363)
this.minionDamage += 0.05f;
if (this.armor[slot].type >= 1158 && this.armor[slot].type <= 1161)
++this.maxMinions;
if (this.armor[slot].type >= 1159 && this.armor[slot].type <= 1161)
this.minionDamage += 0.1f;
if (this.armor[slot].type >= 2370 && this.armor[slot].type <= 2371)
{
this.minionDamage += 0.05f;
++this.maxMinions;
}
if (this.armor[slot].type == 2372)
{
this.minionDamage += 0.06f;
++this.maxMinions;
}
if (this.armor[slot].type == 3381 || this.armor[slot].type == 3382 || this.armor[slot].type == 3383)
{
if (this.armor[slot].type != 3381)
++this.maxMinions;
++this.maxMinions;
this.minionDamage += 0.22f;
}
if (this.armor[slot].type == 2763)
{
this.aggro += 300;
this.meleeCrit += 26;
this.lifeRegen += 2;
}
if (this.armor[slot].type == 2764)
{
this.aggro += 300;
this.meleeDamage += 0.29f;
this.lifeRegen += 2;
}
if (this.armor[slot].type == 2765)
{
this.aggro += 300;
this.meleeSpeed += 0.15f;
this.moveSpeed += 0.15f;
this.lifeRegen += 2;
}
if (this.armor[slot].type == 2757)
{
this.rangedCrit += 7;
this.rangedDamage += 0.16f;
}
if (this.armor[slot].type == 2758)
{
this.ammoCost75 = true;
this.rangedCrit += 12;
this.rangedDamage += 0.12f;
}
if (this.armor[slot].type == 2759)
{
this.rangedCrit += 8;
this.rangedDamage += 0.08f;
this.moveSpeed += 0.1f;
}
if (this.armor[slot].type == 2760)
{
this.statManaMax2 += 60;
this.manaCost -= 0.15f;
this.magicCrit += 7;
this.magicDamage += 0.07f;
}
if (this.armor[slot].type == 2761)
{
this.magicDamage += 0.09f;
this.magicCrit += 9;
}
if (this.armor[slot].type == 2762)
{
this.moveSpeed += 0.1f;
this.magicDamage += 0.1f;
}
if (this.armor[slot].type == 1832)
{
++this.maxMinions;
this.minionDamage += 0.11f;
}
if (this.armor[slot].type == 1833)
{
this.maxMinions += 2;
this.minionDamage += 0.11f;
}
if (this.armor[slot].type == 1834)
{
this.moveSpeed += 0.2f;
++this.maxMinions;
this.minionDamage += 0.11f;
}
if (this.armor[slot].prefix == (byte) 62)
++this.statDefense;
if (this.armor[slot].prefix == (byte) 63)
this.statDefense += 2;
if (this.armor[slot].prefix == (byte) 64)
this.statDefense += 3;
if (this.armor[slot].prefix == (byte) 65)
this.statDefense += 4;
if (this.armor[slot].prefix == (byte) 66)
this.statManaMax2 += 20;
if (this.armor[slot].prefix == (byte) 67)
{
this.meleeCrit += 2;
this.rangedCrit += 2;
this.magicCrit += 2;
}
if (this.armor[slot].prefix == (byte) 68)
{
this.meleeCrit += 4;
this.rangedCrit += 4;
this.magicCrit += 4;
}
if (this.armor[slot].prefix == (byte) 69)
{
this.meleeDamage += 0.01f;
this.rangedDamage += 0.01f;
this.magicDamage += 0.01f;
this.minionDamage += 0.01f;
}
if (this.armor[slot].prefix == (byte) 70)
{
this.meleeDamage += 0.02f;
this.rangedDamage += 0.02f;
this.magicDamage += 0.02f;
this.minionDamage += 0.02f;
}
if (this.armor[slot].prefix == (byte) 71)
{
this.meleeDamage += 0.03f;
this.rangedDamage += 0.03f;
this.magicDamage += 0.03f;
this.minionDamage += 0.03f;
}
if (this.armor[slot].prefix == (byte) 72)
{
this.meleeDamage += 0.04f;
this.rangedDamage += 0.04f;
this.magicDamage += 0.04f;
this.minionDamage += 0.04f;
}
if (this.armor[slot].prefix == (byte) 73)
this.moveSpeed += 0.01f;
if (this.armor[slot].prefix == (byte) 74)
this.moveSpeed += 0.02f;
if (this.armor[slot].prefix == (byte) 75)
this.moveSpeed += 0.03f;
if (this.armor[slot].prefix == (byte) 76)
this.moveSpeed += 0.04f;
if (this.armor[slot].prefix == (byte) 77)
this.meleeSpeed += 0.01f;
if (this.armor[slot].prefix == (byte) 78)
this.meleeSpeed += 0.02f;
if (this.armor[slot].prefix == (byte) 79)
this.meleeSpeed += 0.03f;
if (this.armor[slot].prefix == (byte) 80)
this.meleeSpeed += 0.04f;
}
}
this.equippedAnyWallSpeedAcc = false;
this.equippedAnyTileSpeedAcc = false;
this.equippedAnyTileRangeAcc = false;
for (int index = 3; index < 10; ++index)
{
if (this.IsAValidEquipmentSlotForIteration(index))
this.ApplyEquipFunctional(index, this.armor[index]);
}
if (this.skyStoneEffects)
{
this.lifeRegen += 2;
this.statDefense += 4;
this.meleeSpeed += 0.1f;
this.meleeDamage += 0.1f;
this.meleeCrit += 2;
this.rangedDamage += 0.1f;
this.rangedCrit += 2;
this.magicDamage += 0.1f;
this.magicCrit += 2;
this.pickSpeed -= 0.15f;
this.minionDamage += 0.1f;
this.minionKB += 0.5f;
}
if (this.dd2Accessory)
{
this.minionDamage += 0.1f;
++this.maxTurrets;
}
for (int slot = 3; slot < 10; ++slot)
{
if (this.armor[slot].wingSlot > (sbyte) 0 && this.IsAValidEquipmentSlotForIteration(slot))
{
if (!this.hideVisibleAccessory[slot] || (double) this.velocity.Y != 0.0 && !this.mount.Active)
this.wings = (int) this.armor[slot].wingSlot;
this.wingsLogic = (int) this.armor[slot].wingSlot;
}
}
for (int index = 13; index < 20; ++index)
{
if (this.IsAValidEquipmentSlotForIteration(index))
this.ApplyEquipVanity(index, this.armor[index]);
}
if (this.wet && this.ShouldFloatInWater)
this.accFlipper = true;
if (this.whoAmI == Main.myPlayer && Main.SceneMetrics.HasClock && this.accWatch < 3)
++this.accWatch;
if (this.equippedAnyTileSpeedAcc && this.inventory[this.selectedItem].createTile != 4)
this.tileSpeed += 0.5f;
if (this.equippedAnyWallSpeedAcc)
this.wallSpeed += 0.5f;
if (this.equippedAnyTileRangeAcc && this.whoAmI == Main.myPlayer)
{
Player.tileRangeX += 3;
Player.tileRangeY += 2;
}
if (!this.accThirdEye)
this.accThirdEyeCounter = (byte) 0;
if (Main.netMode == 1 && this.whoAmI == Main.myPlayer)
{
for (int index = 0; index < (int) byte.MaxValue; ++index)
{
if (index != this.whoAmI && Main.player[index].active && !Main.player[index].dead && Main.player[index].team == this.team && Main.player[index].team != 0)
{
int num = 800;
if ((double) (Main.player[index].Center - this.Center).Length() < (double) num)
{
if (Main.player[index].accWatch > this.accWatch)
this.accWatch = Main.player[index].accWatch;
if (Main.player[index].accCompass > this.accCompass)
this.accCompass = Main.player[index].accCompass;
if (Main.player[index].accDepthMeter > this.accDepthMeter)
this.accDepthMeter = Main.player[index].accDepthMeter;
if (Main.player[index].accFishFinder)
this.accFishFinder = true;
if (Main.player[index].accWeatherRadio)
this.accWeatherRadio = true;
if (Main.player[index].accThirdEye)
this.accThirdEye = true;
if (Main.player[index].accJarOfSouls)
this.accJarOfSouls = true;
if (Main.player[index].accCalendar)
this.accCalendar = true;
if (Main.player[index].accStopwatch)
this.accStopwatch = true;
if (Main.player[index].accOreFinder)
this.accOreFinder = true;
if (Main.player[index].accCritterGuide)
this.accCritterGuide = true;
if (Main.player[index].accDreamCatcher)
this.accDreamCatcher = true;
}
}
}
}
if (!this.accDreamCatcher && this.dpsStarted)
{
this.dpsStarted = false;
this.dpsEnd = DateTime.Now;
}
if (this.HeldItem.type != 4760 || this.ownedProjectileCounts[866] >= 1)
return;
this.hasRaisableShield = true;
}
private void DoBootsEffect(Utils.TileActionAttempt theEffectMethod)
{
if (this.miscCounter % 2 != 0 || (double) this.velocity.Y != 0.0 || this.grappling[0] != -1 || (double) this.velocity.X == 0.0)
return;
int x = (int) this.Center.X / 16;
int y = (int) ((double) this.position.Y + (double) this.height - 1.0) / 16;
int num = theEffectMethod(x, y) ? 1 : 0;
}
private bool DoBootsEffect_PlaceFlamesOnTile(int X, int Y)
{
Tile tile = Main.tile[X, Y + 1];
if (tile == null || !tile.active() || tile.liquid > (byte) 0 || !WorldGen.SolidTileAllowBottomSlope(X, Y + 1))
return false;
ParticleOrchestrator.RequestParticleSpawn(true, ParticleOrchestraType.FlameWaders, new ParticleOrchestraSettings()
{
PositionInWorld = new Vector2((float) (X * 16 + 8), (float) (Y * 16 + 16))
}, new int?(this.whoAmI));
return true;
}
private bool DoBootsEffect_PlaceFlowersOnTile(int X, int Y)
{
Tile tile = Main.tile[X, Y];
if (tile == null || tile.active() || tile.liquid != (byte) 0 || Main.tile[X, Y + 1] == null || !WorldGen.SolidTile(X, Y + 1))
return false;
tile.frameY = (short) 0;
tile.slope((byte) 0);
tile.halfBrick(false);
if (Main.tile[X, Y + 1].type == (ushort) 2 || Main.tile[X, Y + 1].type == (ushort) 477)
{
int num = Main.rand.NextFromList<int>(6, 7, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 24, 27, 30, 33, 36, 39, 42);
switch (num)
{
case 21:
case 24:
case 27:
case 30:
case 33:
case 36:
case 39:
case 42:
num += Main.rand.Next(3);
break;
}
tile.active(true);
tile.type = (ushort) 3;
tile.frameX = (short) (num * 18);
tile.color(Main.tile[X, Y + 1].color());
if (Main.netMode == 1)
NetMessage.SendTileSquare(-1, X, Y, 1);
return true;
}
if (Main.tile[X, Y + 1].type == (ushort) 109 || Main.tile[X, Y + 1].type == (ushort) 492)
{
if (Main.rand.Next(2) == 0)
{
tile.active(true);
tile.type = (ushort) 110;
tile.frameX = (short) (18 * Main.rand.Next(4, 7));
tile.color(Main.tile[X, Y + 1].color());
while (tile.frameX == (short) 90)
tile.frameX = (short) (18 * Main.rand.Next(4, 7));
}
else
{
tile.active(true);
tile.type = (ushort) 113;
tile.frameX = (short) (18 * Main.rand.Next(2, 8));
tile.color(Main.tile[X, Y + 1].color());
while (tile.frameX == (short) 90)
tile.frameX = (short) (18 * Main.rand.Next(2, 8));
}
if (Main.netMode == 1)
NetMessage.SendTileSquare(-1, X, Y, 1);
return true;
}
if (Main.tile[X, Y + 1].type != (ushort) 60)
return false;
tile.active(true);
tile.type = (ushort) 74;
tile.frameX = (short) (18 * Main.rand.Next(9, 17));
tile.color(Main.tile[X, Y + 1].color());
if (Main.netMode == 1)
NetMessage.SendTileSquare(-1, X, Y, 1);
return true;
}
private void ApplyEquipVanity(int itemSlot, Item currentItem)
{
int type = currentItem.type;
if (currentItem.wingSlot > (sbyte) 0)
this.wings = (int) currentItem.wingSlot;
if (type == 861 || type == 3110 || type == 485)
{
this.hideWolf = false;
this.forceWerewolf = true;
}
if (((!this.wet || this.lavaWet ? 0 : (!this.mount.Active ? 1 : (!this.mount.IsConsideredASlimeMount ? 1 : 0))) != 0 || !this.forceWerewolf) && (type == 861 || type == 3110 || type == 497))
{
this.hideMerman = false;
this.forceMerman = true;
}
if ((!this.mount.Active || this.mount.Type != 47) && (type == 4822 || type == 4874))
this.DoBootsEffect(new Utils.TileActionAttempt(this.DoBootsEffect_PlaceFlamesOnTile));
if (Main.myPlayer != this.whoAmI)
return;
this.ApplyMusicBox(currentItem);
}
private WingStats GetWingStats(int wingID) => wingID <= 0 || wingID >= ArmorIDs.Wing.Sets.Stats.Length ? new WingStats() : ArmorIDs.Wing.Sets.Stats[wingID];
private void ApplyEquipFunctional(int itemSlot, Item currentItem)
{
if (currentItem.expertOnly && !Main.expertMode)
return;
if (currentItem.type == 3810 || currentItem.type == 3809 || currentItem.type == 3812 || currentItem.type == 3811)
this.dd2Accessory = true;
switch (currentItem.type)
{
case 3990:
this.accRunSpeed = 6f;
this.sailDash = true;
this.autoJump = true;
this.jumpSpeedBoost += 2.4f;
this.extraFall += 15;
break;
case 3991:
this.manaFlower = true;
this.manaCost -= 0.08f;
this.aggro -= 400;
break;
case 3992:
this.kbGlove = true;
this.meleeSpeed += 0.12f;
this.aggro += 400;
break;
case 3993:
this.accRunSpeed = 6f;
this.rocketBoots = 2;
break;
case 3994:
this.autoJump = true;
this.frogLegJumpBoost = true;
this.accFlipper = true;
break;
case 3995:
this.autoJump = true;
this.frogLegJumpBoost = true;
this.accFlipper = true;
this.spikedBoots += 2;
break;
case 3996:
this.autoJump = true;
this.frogLegJumpBoost = true;
this.spikedBoots += 2;
break;
case 3999:
this.fireWalk = true;
this.magmaStone = true;
break;
case 4000:
this.manaFlower = true;
this.manaCost -= 0.08f;
this.manaMagnet = true;
break;
case 4001:
this.manaFlower = true;
this.manaCost -= 0.08f;
this.starCloak = true;
this.starCloakIsManaCloak = true;
break;
case 4002:
this.magicQuiver = true;
this.arrowDamage += 0.1f;
this.hasMoltenQuiver = true;
break;
case 4003:
this.fireWalk = true;
this.lavaRose = true;
this.magmaStone = true;
break;
case 4004:
this.fireWalk = true;
this.lavaRose = true;
break;
case 4005:
this.rangedCrit += 10;
this.rangedDamage += 0.1f;
this.aggro -= 400;
break;
case 4006:
this.aggro -= 400;
this.magicQuiver = true;
this.arrowDamage += 0.1f;
break;
case 4007:
this.releaseBeesWhenHurt = true;
this.armorPenetration += 5;
break;
case 4038:
this.fireWalk = true;
break;
case 4055:
this.accRunSpeed = 6f;
this.desertDash = true;
break;
case 4056:
this.pickSpeed -= 0.25f;
break;
case 4341:
this.portableStoolInfo.SetStats(26, 26, 26);
break;
case 4409:
this.CanSeeInvisibleBlocks = true;
break;
case 5010:
this.treasureMagnet = true;
break;
}
if (currentItem.type == 3015)
{
this.aggro -= 400;
this.meleeCrit += 5;
this.magicCrit += 5;
this.rangedCrit += 5;
this.meleeDamage += 0.05f;
this.magicDamage += 0.05f;
this.rangedDamage += 0.05f;
this.minionDamage += 0.05f;
}
if (currentItem.type == 3016)
this.aggro += 400;
if (currentItem.type == 2373)
this.accFishingLine = true;
if (currentItem.type == 2374)
this.fishingSkill += 10;
if (currentItem.type == 2375)
this.accTackleBox = true;
if (currentItem.type == 4881)
this.accLavaFishing = true;
if (currentItem.type == 3721)
{
this.accFishingLine = true;
this.accTackleBox = true;
this.fishingSkill += 10;
}
if (currentItem.type == 3090)
{
this.npcTypeNoAggro[1] = true;
this.npcTypeNoAggro[16] = true;
this.npcTypeNoAggro[59] = true;
this.npcTypeNoAggro[71] = true;
this.npcTypeNoAggro[81] = true;
this.npcTypeNoAggro[138] = true;
this.npcTypeNoAggro[121] = true;
this.npcTypeNoAggro[122] = true;
this.npcTypeNoAggro[141] = true;
this.npcTypeNoAggro[147] = true;
this.npcTypeNoAggro[183] = true;
this.npcTypeNoAggro[184] = true;
this.npcTypeNoAggro[204] = true;
this.npcTypeNoAggro[225] = true;
this.npcTypeNoAggro[244] = true;
this.npcTypeNoAggro[302] = true;
this.npcTypeNoAggro[333] = true;
this.npcTypeNoAggro[335] = true;
this.npcTypeNoAggro[334] = true;
this.npcTypeNoAggro[336] = true;
this.npcTypeNoAggro[537] = true;
}
if (currentItem.stringColor > 0)
this.yoyoString = true;
if (currentItem.type == 3366)
{
this.counterWeight = 556 + Main.rand.Next(6);
this.yoyoGlove = true;
this.yoyoString = true;
}
if (currentItem.type >= 3309 && currentItem.type <= 3314)
this.counterWeight = 556 + currentItem.type - 3309;
if (currentItem.type == 3334)
this.yoyoGlove = true;
if (currentItem.type == 3337)
this.shinyStone = true;
if (currentItem.type == 4989)
{
this.empressBrooch = true;
this.moveSpeed += 0.1f;
}
if (currentItem.type == 3336)
{
this.SporeSac();
this.sporeSac = true;
}
if (currentItem.type == 4987)
{
this.VolatileGelatin();
this.volatileGelatin = true;
}
if (currentItem.type == 2423)
{
this.autoJump = true;
this.frogLegJumpBoost = true;
}
if (currentItem.type == 857)
this.hasJumpOption_Sandstorm = true;
if (currentItem.type == 983)
{
this.hasJumpOption_Sandstorm = true;
this.jumpBoost = true;
}
if (currentItem.type == 987)
this.hasJumpOption_Blizzard = true;
if (currentItem.type == 1163)
{
this.hasJumpOption_Blizzard = true;
this.jumpBoost = true;
}
if (currentItem.type == 1724)
this.hasJumpOption_Fart = true;
if (currentItem.type == 1863)
{
this.hasJumpOption_Fart = true;
this.jumpBoost = true;
}
if (currentItem.type == 1164)
{
this.hasJumpOption_Cloud = true;
this.hasJumpOption_Sandstorm = true;
this.hasJumpOption_Blizzard = true;
this.jumpBoost = true;
}
if (currentItem.type == 1250)
{
this.jumpBoost = true;
this.hasJumpOption_Cloud = true;
this.noFallDmg = true;
}
if (currentItem.type == 1252)
{
this.hasJumpOption_Sandstorm = true;
this.jumpBoost = true;
this.noFallDmg = true;
}
if (currentItem.type == 1251)
{
this.hasJumpOption_Blizzard = true;
this.jumpBoost = true;
this.noFallDmg = true;
}
if (currentItem.type == 3250)
{
this.hasJumpOption_Fart = true;
this.jumpBoost = true;
this.noFallDmg = true;
}
if (currentItem.type == 3252)
{
this.hasJumpOption_Sail = true;
this.jumpBoost = true;
this.noFallDmg = true;
}
if (currentItem.type == 3251)
{
this.jumpBoost = true;
this.releaseBeesWhenHurt = true;
this.noFallDmg = true;
}
if (currentItem.type == 1249)
{
this.jumpBoost = true;
this.releaseBeesWhenHurt = true;
}
if (currentItem.type == 3241)
{
this.jumpBoost = true;
this.hasJumpOption_Sail = true;
}
if ((currentItem.type == 1253 || currentItem.type == 3997) && (double) this.statLife <= (double) this.statLifeMax2 * 0.5)
this.AddBuff(62, 5);
if (currentItem.type == 1290)
this.panic = true;
if ((currentItem.type == 1300 || currentItem.type == 1858 || currentItem.type == 4005) && (this.inventory[this.selectedItem].useAmmo == AmmoID.Bullet || this.inventory[this.selectedItem].useAmmo == AmmoID.CandyCorn || this.inventory[this.selectedItem].useAmmo == AmmoID.Stake || this.inventory[this.selectedItem].useAmmo == 23))
this.scope = true;
if (currentItem.type == 1858)
{
this.rangedCrit += 10;
this.rangedDamage += 0.1f;
}
if (currentItem.type == 1303 && this.wet)
Lighting.AddLight((int) this.Center.X / 16, (int) this.Center.Y / 16, 0.9f, 0.2f, 0.6f);
if (currentItem.type == 1301)
{
this.meleeCrit += 8;
this.rangedCrit += 8;
this.magicCrit += 8;
this.meleeDamage += 0.1f;
this.rangedDamage += 0.1f;
this.magicDamage += 0.1f;
this.minionDamage += 0.1f;
}
if (currentItem.type == 982)
{
this.statManaMax2 += 20;
++this.manaRegenDelayBonus;
this.manaRegenBonus += 25;
}
if (currentItem.type == 1595)
{
this.statManaMax2 += 20;
this.magicCuffs = true;
}
if (currentItem.type == 2219)
this.manaMagnet = true;
if (currentItem.type == 2220)
{
this.manaMagnet = true;
this.magicDamage += 0.15f;
}
if (currentItem.type == 2221)
{
this.manaMagnet = true;
this.magicCuffs = true;
}
if (this.whoAmI == Main.myPlayer && currentItem.type == 1923)
{
++Player.tileRangeX;
++Player.tileRangeY;
}
if (currentItem.type == 1247)
{
this.starCloak = true;
this.releaseBeesWhenHurt = true;
this.starCloakIsBeeCloak = true;
}
if (currentItem.type == 1248)
{
this.meleeCrit += 10;
this.rangedCrit += 10;
this.magicCrit += 10;
}
if (currentItem.type == 854)
this.discount = true;
if (currentItem.type == 855)
this.coins = true;
if (currentItem.type == 3033)
this.goldRing = true;
if (currentItem.type == 3034)
{
this.goldRing = true;
this.coins = true;
}
if (currentItem.type == 3035)
{
this.goldRing = true;
this.coins = true;
this.discount = true;
}
if (currentItem.type == 53)
this.hasJumpOption_Cloud = true;
if (currentItem.type == 3201)
this.hasJumpOption_Sail = true;
if (currentItem.type == 54)
this.accRunSpeed = 6f;
if (currentItem.type == 3068)
this.cordage = true;
if (currentItem.type == 1579)
{
this.accRunSpeed = 6f;
this.coldDash = true;
}
if (currentItem.type == 3200)
{
this.accRunSpeed = 6f;
this.sailDash = true;
}
if (currentItem.type == 128)
this.rocketBoots = 1;
if (currentItem.type == 156)
this.noKnockback = true;
if (currentItem.type == 158)
this.noFallDmg = true;
if (currentItem.type == 934)
this.carpet = true;
if (currentItem.type == 953)
++this.spikedBoots;
if (currentItem.type == 975)
++this.spikedBoots;
if (currentItem.type == 976)
this.spikedBoots += 2;
if (currentItem.type == 977)
this.dashType = 1;
if (currentItem.type == 3097)
this.dashType = 2;
if (currentItem.type == 963)
this.blackBelt = true;
if (currentItem.type == 984)
{
this.blackBelt = true;
this.dashType = 1;
this.spikedBoots = 2;
}
if (currentItem.type == 1131)
this.gravControl2 = true;
if (currentItem.type == 1132)
this.releaseBeesWhenHurt = true;
if (currentItem.type == 1578)
{
this.releaseBeesWhenHurt = true;
this.panic = true;
}
if (currentItem.type == 3224)
this.endurance += 0.17f;
if (currentItem.type == 3223)
this.brainOfConfusion = true;
if (currentItem.type == 950)
this.iceSkate = true;
if (currentItem.type == 159)
this.jumpBoost = true;
if (currentItem.type == 3225)
this.jumpBoost = true;
if (currentItem.type == 187)
this.accFlipper = true;
if (currentItem.type == 211)
this.meleeSpeed += 0.12f;
if (currentItem.type == 223)
this.manaCost -= 0.06f;
if (currentItem.type == 285)
this.moveSpeed += 0.05f;
if (currentItem.type == 212)
this.moveSpeed += 0.1f;
if (currentItem.type == 267)
this.killGuide = true;
if (currentItem.type == 1307)
this.killClothier = true;
if (currentItem.type == 193)
this.fireWalk = true;
if (currentItem.type == 861)
{
this.accMerman = true;
this.wolfAcc = true;
if (this.hideVisibleAccessory[itemSlot])
{
this.hideMerman = true;
this.hideWolf = true;
}
}
if (currentItem.type == 862)
{
this.starCloak = true;
this.longInvince = true;
this.starCloakIsStarVeil = true;
}
if (currentItem.type == 860)
this.pStone = true;
if (currentItem.type == 863)
this.waterWalk2 = true;
if (currentItem.type == 907)
{
this.waterWalk2 = true;
this.fireWalk = true;
}
if (currentItem.type == 908 || currentItem.type == 4874 || currentItem.type == 5000)
{
this.waterWalk = true;
this.fireWalk = true;
this.lavaMax += 420;
}
if ((!this.mount.Active || this.mount.Type != 47) && !this.hideVisibleAccessory[itemSlot] && (currentItem.type == 4822 || currentItem.type == 4874))
this.DoBootsEffect(new Utils.TileActionAttempt(this.DoBootsEffect_PlaceFlamesOnTile));
if (currentItem.type == 906 || currentItem.type == 4038)
this.lavaMax += 420;
if (currentItem.type == 485)
{
this.wolfAcc = true;
if (this.hideVisibleAccessory[itemSlot])
this.hideWolf = true;
}
if (currentItem.type == 486)
this.rulerLine = true;
if (currentItem.type == 2799)
this.rulerGrid = true;
if (currentItem.type == 394)
{
this.accFlipper = true;
this.accDivingHelm = true;
}
if (currentItem.type == 396)
{
this.noFallDmg = true;
this.fireWalk = true;
}
if (currentItem.type == 397)
{
this.noKnockback = true;
this.fireWalk = true;
}
if (currentItem.type == 399)
{
this.jumpBoost = true;
this.hasJumpOption_Cloud = true;
}
if (currentItem.type == 405)
{
this.accRunSpeed = 6f;
this.rocketBoots = 2;
}
if (currentItem.type == 1860)
{
this.accFlipper = true;
this.accDivingHelm = true;
if (this.wet)
Lighting.AddLight((int) this.Center.X / 16, (int) this.Center.Y / 16, 0.9f, 0.2f, 0.6f);
}
if (currentItem.type == 1861)
{
this.arcticDivingGear = true;
this.accFlipper = true;
this.accDivingHelm = true;
this.iceSkate = true;
if (this.wet)
Lighting.AddLight((int) this.Center.X / 16, (int) this.Center.Y / 16, 0.2f, 0.8f, 0.9f);
}
if (currentItem.type == 2214)
this.equippedAnyTileSpeedAcc = true;
if (currentItem.type == 2215)
this.equippedAnyTileRangeAcc = true;
if (currentItem.type == 2216)
this.autoPaint = true;
if (currentItem.type == 2217)
this.equippedAnyWallSpeedAcc = true;
if (currentItem.type == 3061)
{
this.equippedAnyWallSpeedAcc = true;
this.equippedAnyTileSpeedAcc = true;
this.autoPaint = true;
this.equippedAnyTileRangeAcc = true;
}
if (currentItem.type == 3624)
this.autoActuator = true;
if (currentItem.type == 897)
{
this.kbGlove = true;
this.meleeSpeed += 0.12f;
}
if (currentItem.type == 1343)
{
this.kbGlove = true;
this.meleeSpeed += 0.1f;
this.meleeDamage += 0.1f;
this.magmaStone = true;
}
if (currentItem.type == 1167)
{
this.minionKB += 2f;
this.minionDamage += 0.15f;
}
if (currentItem.type == 1864)
{
this.minionKB += 2f;
this.minionDamage += 0.15f;
++this.maxMinions;
}
if (currentItem.type == 1845)
{
this.minionDamage += 0.1f;
++this.maxMinions;
}
if (currentItem.type == 1321)
{
this.magicQuiver = true;
this.arrowDamage += 0.1f;
}
if (currentItem.type == 1322)
this.magmaStone = true;
if (currentItem.type == 1323)
this.lavaRose = true;
if (currentItem.type == 3333)
this.strongBees = true;
if (currentItem.type == 938 || currentItem.type == 3997 || currentItem.type == 3998)
{
this.noKnockback = true;
if ((double) this.statLife > (double) this.statLifeMax2 * 0.25)
{
this.hasPaladinShield = true;
if (this.whoAmI != Main.myPlayer && this.miscCounter % 10 == 0)
{
int player = Main.myPlayer;
if (Main.player[player].team == this.team && this.team != 0)
{
double num1 = (double) this.position.X - (double) Main.player[player].position.X;
float num2 = this.position.Y - Main.player[player].position.Y;
if (Math.Sqrt(num1 * num1 + (double) num2 * (double) num2) < 800.0)
Main.player[player].AddBuff(43, 20);
}
}
}
}
if (currentItem.type == 936)
{
this.kbGlove = true;
this.meleeSpeed += 0.12f;
this.meleeDamage += 0.12f;
}
if (currentItem.type == 898)
{
this.accRunSpeed = 6.75f;
this.rocketBoots = 2;
this.moveSpeed += 0.08f;
}
if (currentItem.type == 1862)
{
this.accRunSpeed = 6.75f;
this.rocketBoots = 3;
this.moveSpeed += 0.08f;
this.iceSkate = true;
}
if (currentItem.type == 5000)
{
this.accRunSpeed = 6.75f;
this.rocketBoots = 4;
this.moveSpeed += 0.08f;
this.iceSkate = true;
}
if (currentItem.type == 3110)
{
this.accMerman = true;
this.wolfAcc = true;
if (this.hideVisibleAccessory[itemSlot])
{
this.hideMerman = true;
this.hideWolf = true;
}
}
if (currentItem.type == 1865 || currentItem.type == 3110)
this.skyStoneEffects = true;
if (currentItem.type == 899 && Main.dayTime)
this.skyStoneEffects = true;
if (currentItem.type == 900 && (!Main.dayTime || Main.eclipse))
this.skyStoneEffects = true;
if (currentItem.type == 407)
++this.blockRange;
if (currentItem.type == 489)
this.magicDamage += 0.15f;
if (currentItem.type == 490)
this.meleeDamage += 0.15f;
if (currentItem.type == 491)
this.rangedDamage += 0.15f;
if (currentItem.type == 2998)
this.minionDamage += 0.15f;
if (currentItem.type == 935)
{
this.magicDamage += 0.12f;
this.meleeDamage += 0.12f;
this.rangedDamage += 0.12f;
this.minionDamage += 0.12f;
}
if (currentItem.wingSlot != (sbyte) -1)
this.wingTimeMax = this.GetWingStats((int) currentItem.wingSlot).FlyTime;
if (currentItem.wingSlot == (sbyte) 26)
this.ignoreWater = true;
if (currentItem.type == 885)
this.buffImmune[30] = true;
if (currentItem.type == 886)
this.buffImmune[36] = true;
if (currentItem.type == 887)
this.buffImmune[20] = true;
if (currentItem.type == 888)
this.buffImmune[22] = true;
if (currentItem.type == 889)
this.buffImmune[32] = true;
if (currentItem.type == 890)
this.buffImmune[35] = true;
if (currentItem.type == 891)
this.buffImmune[23] = true;
if (currentItem.type == 892)
this.buffImmune[33] = true;
if (currentItem.type == 893)
this.buffImmune[31] = true;
if (currentItem.type == 3781)
this.buffImmune[156] = true;
if (currentItem.type == 901)
{
this.buffImmune[33] = true;
this.buffImmune[36] = true;
}
if (currentItem.type == 902)
{
this.buffImmune[30] = true;
this.buffImmune[20] = true;
}
if (currentItem.type == 903)
{
this.buffImmune[32] = true;
this.buffImmune[31] = true;
}
if (currentItem.type == 904)
{
this.buffImmune[35] = true;
this.buffImmune[23] = true;
}
if (currentItem.type == 1921)
{
this.buffImmune[46] = true;
this.buffImmune[47] = true;
}
if (currentItem.type == 1612)
{
this.buffImmune[33] = true;
this.buffImmune[36] = true;
this.buffImmune[30] = true;
this.buffImmune[20] = true;
this.buffImmune[32] = true;
this.buffImmune[31] = true;
this.buffImmune[35] = true;
this.buffImmune[23] = true;
this.buffImmune[22] = true;
}
if (currentItem.type == 1613)
{
this.buffImmune[46] = true;
this.noKnockback = true;
this.fireWalk = true;
this.buffImmune[33] = true;
this.buffImmune[36] = true;
this.buffImmune[30] = true;
this.buffImmune[20] = true;
this.buffImmune[32] = true;
this.buffImmune[31] = true;
this.buffImmune[35] = true;
this.buffImmune[23] = true;
this.buffImmune[22] = true;
}
if (currentItem.type == 497)
{
this.accMerman = true;
if (this.hideVisibleAccessory[itemSlot])
this.hideMerman = true;
}
if (currentItem.type == 535)
this.pStone = true;
if (currentItem.type == 536)
this.kbGlove = true;
if (currentItem.type == 532)
this.starCloak = true;
if (currentItem.type == 554)
this.longInvince = true;
if (currentItem.type == 555)
{
this.manaFlower = true;
this.manaCost -= 0.08f;
}
if (Main.myPlayer != this.whoAmI)
return;
if (currentItem.type == 576 && Main.rand.Next(540) == 0 && Main.curMusic > 0 && Main.curMusic <= 89)
{
SoundEngine.PlaySound(SoundID.Item166, this.Center);
int num = -1;
if (Main.curMusic == 1)
num = 0;
if (Main.curMusic == 2)
num = 1;
if (Main.curMusic == 3)
num = 2;
if (Main.curMusic == 4)
num = 4;
if (Main.curMusic == 5)
num = 5;
if (Main.curMusic == 6)
num = 3;
if (Main.curMusic == 7)
num = 6;
if (Main.curMusic == 8)
num = 7;
if (Main.curMusic == 9)
num = 9;
if (Main.curMusic == 10)
num = 8;
if (Main.curMusic == 11)
num = 11;
if (Main.curMusic == 12)
num = 10;
if (Main.curMusic == 13)
num = 12;
if (Main.curMusic == 28)
currentItem.SetDefaults(1963);
else if (Main.curMusic == 29)
currentItem.SetDefaults(1610);
else if (Main.curMusic == 30)
currentItem.SetDefaults(1963);
else if (Main.curMusic == 31)
currentItem.SetDefaults(1964);
else if (Main.curMusic == 32)
currentItem.SetDefaults(1965);
else if (Main.curMusic == 33)
currentItem.SetDefaults(2742);
else if (Main.curMusic == 34)
currentItem.SetDefaults(3370);
else if (Main.curMusic == 35)
currentItem.SetDefaults(3236);
else if (Main.curMusic == 36)
currentItem.SetDefaults(3237);
else if (Main.curMusic == 37)
currentItem.SetDefaults(3235);
else if (Main.curMusic == 38)
currentItem.SetDefaults(3044);
else if (Main.curMusic == 39)
currentItem.SetDefaults(3371);
else if (Main.curMusic == 40)
currentItem.SetDefaults(3796);
else if (Main.curMusic == 41)
currentItem.SetDefaults(3869);
else if (Main.curMusic == 42)
currentItem.SetDefaults(4079);
else if (Main.curMusic == 43)
currentItem.SetDefaults(4077);
else if (Main.curMusic == 44)
currentItem.SetDefaults(4082);
else if (Main.curMusic == 46)
currentItem.SetDefaults(4080);
else if (Main.curMusic == 47)
currentItem.SetDefaults(4081);
else if (Main.curMusic == 48)
currentItem.SetDefaults(4078);
else if (Main.curMusic == 49)
currentItem.SetDefaults(4237);
else if (Main.curMusic == 51)
currentItem.SetDefaults(4356);
else if (Main.curMusic == 52)
currentItem.SetDefaults(4357);
else if (Main.curMusic == 53)
currentItem.SetDefaults(4358);
else if (Main.curMusic == 54)
currentItem.SetDefaults(4421);
else if (Main.curMusic == 55)
currentItem.SetDefaults(4606);
else if (Main.curMusic == 56)
currentItem.SetDefaults(4979);
else if (Main.curMusic == 57)
currentItem.SetDefaults(4985);
else if (Main.curMusic == 58)
currentItem.SetDefaults(4990);
else if (Main.curMusic == 59)
currentItem.SetDefaults(4991);
else if (Main.curMusic == 60)
currentItem.SetDefaults(4992);
else if (Main.curMusic == 61)
currentItem.SetDefaults(5006);
else if (Main.curMusic == 62)
currentItem.SetDefaults(5014);
else if (Main.curMusic == 63)
currentItem.SetDefaults(5015);
else if (Main.curMusic == 64)
currentItem.SetDefaults(5016);
else if (Main.curMusic == 65)
currentItem.SetDefaults(5017);
else if (Main.curMusic == 66)
currentItem.SetDefaults(5018);
else if (Main.curMusic == 67)
currentItem.SetDefaults(5019);
else if (Main.curMusic == 68)
currentItem.SetDefaults(5020);
else if (Main.curMusic == 69)
currentItem.SetDefaults(5021);
else if (Main.curMusic == 70)
currentItem.SetDefaults(5022);
else if (Main.curMusic == 71)
currentItem.SetDefaults(5023);
else if (Main.curMusic == 72)
currentItem.SetDefaults(5024);
else if (Main.curMusic == 73)
currentItem.SetDefaults(5025);
else if (Main.curMusic == 74)
currentItem.SetDefaults(5026);
else if (Main.curMusic == 75)
currentItem.SetDefaults(5027);
else if (Main.curMusic == 76)
currentItem.SetDefaults(5028);
else if (Main.curMusic == 77)
currentItem.SetDefaults(5029);
else if (Main.curMusic == 78)
currentItem.SetDefaults(5030);
else if (Main.curMusic == 79)
currentItem.SetDefaults(5031);
else if (Main.curMusic == 80)
currentItem.SetDefaults(5032);
else if (Main.curMusic == 81)
currentItem.SetDefaults(5033);
else if (Main.curMusic == 82)
currentItem.SetDefaults(5034);
else if (Main.curMusic == 83)
currentItem.SetDefaults(5035);
else if (Main.curMusic == 84)
currentItem.SetDefaults(5036);
else if (Main.curMusic == 85)
currentItem.SetDefaults(5037);
else if (Main.curMusic == 86)
currentItem.SetDefaults(5038);
else if (Main.curMusic == 87)
currentItem.SetDefaults(5039);
else if (Main.curMusic == 88)
currentItem.SetDefaults(5040);
else if (Main.curMusic == 89)
currentItem.SetDefaults(5044);
else if (Main.curMusic > 13)
currentItem.SetDefaults(1596 + Main.curMusic - 14);
else if (num != -1)
currentItem.SetDefaults(num + 562);
}
this.ApplyMusicBox(currentItem);
}
private void ApplyMusicBox(Item currentItem)
{
if (currentItem.type >= 562 && currentItem.type <= 574)
Main.musicBox2 = currentItem.type - 562;
if (currentItem.type >= 1596 && currentItem.type <= 1609)
Main.musicBox2 = currentItem.type - 1596 + 13;
if (currentItem.type == 1610)
Main.musicBox2 = 27;
if (currentItem.type == 1963)
Main.musicBox2 = 28;
if (currentItem.type == 1964)
Main.musicBox2 = 29;
if (currentItem.type == 1965)
Main.musicBox2 = 30;
if (currentItem.type == 2742)
Main.musicBox2 = 31;
if (currentItem.type == 3044)
Main.musicBox2 = 32;
if (currentItem.type == 3235)
Main.musicBox2 = 33;
if (currentItem.type == 3236)
Main.musicBox2 = 34;
if (currentItem.type == 3237)
Main.musicBox2 = 35;
if (currentItem.type == 3370)
Main.musicBox2 = 36;
if (currentItem.type == 3371)
Main.musicBox2 = 37;
if (currentItem.type == 3796)
Main.musicBox2 = 38;
if (currentItem.type == 3869)
Main.musicBox2 = 39;
if (currentItem.type == 4082)
Main.musicBox2 = 40;
if (currentItem.type == 4078)
Main.musicBox2 = 41;
if (currentItem.type == 4079)
Main.musicBox2 = 42;
if (currentItem.type == 4077)
Main.musicBox2 = 43;
if (currentItem.type == 4080)
Main.musicBox2 = 44;
if (currentItem.type == 4081)
Main.musicBox2 = 45;
if (currentItem.type == 4237)
Main.musicBox2 = 46;
if (currentItem.type == 4356)
Main.musicBox2 = 47;
if (currentItem.type == 4357)
Main.musicBox2 = 48;
if (currentItem.type == 4358)
Main.musicBox2 = 49;
if (currentItem.type == 4421)
Main.musicBox2 = 50;
if (currentItem.type == 4606)
Main.musicBox2 = 51;
if (currentItem.type == 4979)
Main.musicBox2 = 52;
if (currentItem.type == 4985)
Main.musicBox2 = 53;
if (currentItem.type == 4990)
Main.musicBox2 = 54;
if (currentItem.type == 4991)
Main.musicBox2 = 55;
if (currentItem.type == 4992)
Main.musicBox2 = 56;
if (currentItem.type == 5006)
Main.musicBox2 = 57;
if (currentItem.type == 5014)
Main.musicBox2 = 58;
if (currentItem.type == 5015)
Main.musicBox2 = 59;
if (currentItem.type == 5016)
Main.musicBox2 = 60;
if (currentItem.type == 5017)
Main.musicBox2 = 61;
if (currentItem.type == 5018)
Main.musicBox2 = 62;
if (currentItem.type == 5019)
Main.musicBox2 = 63;
if (currentItem.type == 5020)
Main.musicBox2 = 64;
if (currentItem.type == 5021)
Main.musicBox2 = 65;
if (currentItem.type == 5022)
Main.musicBox2 = 66;
if (currentItem.type == 5023)
Main.musicBox2 = 67;
if (currentItem.type == 5024)
Main.musicBox2 = 68;
if (currentItem.type == 5025)
Main.musicBox2 = 69;
if (currentItem.type == 5026)
Main.musicBox2 = 70;
if (currentItem.type == 5027)
Main.musicBox2 = 71;
if (currentItem.type == 5028)
Main.musicBox2 = 72;
if (currentItem.type == 5029)
Main.musicBox2 = 73;
if (currentItem.type == 5030)
Main.musicBox2 = 74;
if (currentItem.type == 5031)
Main.musicBox2 = 75;
if (currentItem.type == 5032)
Main.musicBox2 = 76;
if (currentItem.type == 5033)
Main.musicBox2 = 77;
if (currentItem.type == 5034)
Main.musicBox2 = 78;
if (currentItem.type == 5035)
Main.musicBox2 = 79;
if (currentItem.type == 5036)
Main.musicBox2 = 80;
if (currentItem.type == 5037)
Main.musicBox2 = 81;
if (currentItem.type == 5038)
Main.musicBox2 = 82;
if (currentItem.type == 5039)
Main.musicBox2 = 83;
if (currentItem.type == 5040)
Main.musicBox2 = 84;
if (currentItem.type != 5044)
return;
Main.musicBox2 = 85;
}
public void UpdateArmorSets(int i)
{
this.setBonus = "";
if (this.body == 67 && this.legs == 56 && this.head >= 103 && this.head <= 105)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Shroomite");
this.shroomiteStealth = true;
}
if (this.head == 52 && this.body == 32 && this.legs == 31 || this.head == 53 && this.body == 33 && this.legs == 32 || this.head == 54 && this.body == 34 && this.legs == 33 || this.head == 55 && this.body == 35 && this.legs == 34 || this.head == 70 && this.body == 46 && this.legs == 42 || this.head == 71 && this.body == 47 && this.legs == 43 || this.head == 166 && this.body == 173 && this.legs == 108 || this.head == 167 && this.body == 174 && this.legs == 109)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Wood");
++this.statDefense;
}
if (this.head == 1 && this.body == 1 && this.legs == 1 || (this.head == 72 || this.head == 2) && this.body == 2 && this.legs == 2 || this.head == 47 && this.body == 28 && this.legs == 27)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.MetalTier1");
this.statDefense += 2;
}
if (this.head == 3 && this.body == 3 && this.legs == 3 || (this.head == 73 || this.head == 4) && this.body == 4 && this.legs == 4 || this.head == 48 && this.body == 29 && this.legs == 28 || this.head == 49 && this.body == 30 && this.legs == 29)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.MetalTier2");
this.statDefense += 3;
}
if (this.head == 50 && this.body == 31 && this.legs == 30)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Platinum");
this.statDefense += 4;
}
if (this.head == 112 && this.body == 75 && this.legs == 64)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Pumpkin");
this.meleeDamage += 0.1f;
this.magicDamage += 0.1f;
this.rangedDamage += 0.1f;
this.minionDamage += 0.1f;
}
if (this.head == 22 && this.body == 14 && this.legs == 14)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Ninja");
this.moveSpeed += 0.2f;
}
if (this.head == 188 && this.body == 189 && this.legs == 129)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Fossil");
this.ammoCost80 = true;
}
if ((this.head == 75 || this.head == 7) && this.body == 7 && this.legs == 7)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Bone");
this.rangedCrit += 15;
}
if (this.head == 157 && this.body == 105 && this.legs == 98)
{
int num1 = 0;
this.setBonus = Language.GetTextValue("ArmorSetBonus.BeetleDamage");
this.beetleOffense = true;
this.beetleCounter -= 3f;
this.beetleCounter -= (float) (this.beetleCountdown / 10);
++this.beetleCountdown;
if ((double) this.beetleCounter < 0.0)
this.beetleCounter = 0.0f;
int num2 = 400;
int num3 = 1200;
int num4 = 4600;
if ((double) this.beetleCounter > (double) (num2 + num3 + num4 + num3))
this.beetleCounter = (float) (num2 + num3 + num4 + num3);
if ((double) this.beetleCounter > (double) (num2 + num3 + num4))
{
this.AddBuff(100, 5, false);
num1 = 3;
}
else if ((double) this.beetleCounter > (double) (num2 + num3))
{
this.AddBuff(99, 5, false);
num1 = 2;
}
else if ((double) this.beetleCounter > (double) num2)
{
this.AddBuff(98, 5, false);
num1 = 1;
}
if (num1 < this.beetleOrbs)
this.beetleCountdown = 0;
else if (num1 > this.beetleOrbs)
this.beetleCounter += 200f;
if (num1 != this.beetleOrbs && this.beetleOrbs > 0)
{
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] >= 98 && this.buffType[b] <= 100 && this.buffType[b] != 97 + num1)
this.DelBuff(b);
}
}
}
else if (this.head == 157 && this.body == 106 && this.legs == 98)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.BeetleDefense");
this.beetleDefense = true;
++this.beetleCounter;
int num = 180;
if ((double) this.beetleCounter >= (double) num)
{
if (this.beetleOrbs > 0 && this.beetleOrbs < 3)
{
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] >= 95 && this.buffType[b] <= 96)
this.DelBuff(b);
}
}
if (this.beetleOrbs < 3)
{
this.AddBuff(95 + this.beetleOrbs, 5, false);
this.beetleCounter = 0.0f;
}
else
this.beetleCounter = (float) num;
}
}
if (!this.beetleDefense && !this.beetleOffense)
{
this.beetleCounter = 0.0f;
}
else
{
++this.beetleFrameCounter;
if (this.beetleFrameCounter >= 1)
{
this.beetleFrameCounter = 0;
++this.beetleFrame;
if (this.beetleFrame > 2)
this.beetleFrame = 0;
}
for (int beetleOrbs = this.beetleOrbs; beetleOrbs < 3; ++beetleOrbs)
{
this.beetlePos[beetleOrbs].X = 0.0f;
this.beetlePos[beetleOrbs].Y = 0.0f;
}
for (int index = 0; index < this.beetleOrbs; ++index)
{
this.beetlePos[index] += this.beetleVel[index];
this.beetleVel[index].X += (float) Main.rand.Next(-100, 101) * 0.005f;
this.beetleVel[index].Y += (float) Main.rand.Next(-100, 101) * 0.005f;
float x1 = this.beetlePos[index].X;
float y1 = this.beetlePos[index].Y;
float num5 = (float) Math.Sqrt((double) x1 * (double) x1 + (double) y1 * (double) y1);
if ((double) num5 > 100.0)
{
float num6 = 20f / num5;
float num7 = x1 * -num6;
float num8 = y1 * -num6;
int num9 = 10;
this.beetleVel[index].X = (this.beetleVel[index].X * (float) (num9 - 1) + num7) / (float) num9;
this.beetleVel[index].Y = (this.beetleVel[index].Y * (float) (num9 - 1) + num8) / (float) num9;
}
else if ((double) num5 > 30.0)
{
float num10 = 10f / num5;
float num11 = x1 * -num10;
float num12 = y1 * -num10;
int num13 = 20;
this.beetleVel[index].X = (this.beetleVel[index].X * (float) (num13 - 1) + num11) / (float) num13;
this.beetleVel[index].Y = (this.beetleVel[index].Y * (float) (num13 - 1) + num12) / (float) num13;
}
float x2 = this.beetleVel[index].X;
float y2 = this.beetleVel[index].Y;
if (Math.Sqrt((double) x2 * (double) x2 + (double) y2 * (double) y2) > 2.0)
this.beetleVel[index] *= 0.9f;
this.beetlePos[index] -= this.velocity * 0.25f;
}
}
if (this.head == 14 && (this.body >= 58 && this.body <= 63 || this.body == 167 || this.body == 213))
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Wizard");
this.magicCrit += 10;
}
if (this.head == 159 && (this.body >= 58 && this.body <= 63 || this.body == 167 || this.body == 213))
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.MagicHat");
this.statManaMax2 += 60;
}
if ((this.head == 5 || this.head == 74) && (this.body == 5 || this.body == 48) && (this.legs == 5 || this.legs == 44))
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.ShadowScale");
this.moveSpeed += 0.15f;
}
if (this.head == 57 && this.body == 37 && this.legs == 35)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Crimson");
this.crimsonRegen = true;
}
if (this.head == 101 && this.body == 66 && this.legs == 55)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.SpectreHealing");
this.ghostHeal = true;
}
if (this.head == 156 && this.body == 66 && this.legs == 55)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.SpectreDamage");
this.ghostHurt = true;
}
if (this.head == 6 && this.body == 6 && this.legs == 6)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Meteor");
this.spaceGun = true;
}
if (this.head == 46 && this.body == 27 && this.legs == 26)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Frost");
this.frostBurn = true;
}
if ((this.head == 76 || this.head == 8) && (this.body == 49 || this.body == 8) && (this.legs == 45 || this.legs == 8))
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Jungle");
this.manaCost -= 0.16f;
}
if (this.head == 9 && this.body == 9 && this.legs == 9)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Molten");
this.meleeDamage += 0.17f;
}
if (this.head == 11 && this.body == 20 && this.legs == 19)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Mining");
this.pickSpeed -= 0.3f;
}
if (this.head == 216 && this.body == 20 && this.legs == 19)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Mining");
this.pickSpeed -= 0.3f;
}
if (this.head == 78 && this.body == 51 && this.legs == 47)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.ChlorophyteMelee");
this.AddBuff(60, 18000);
this.endurance += 0.05f;
}
else if ((this.head == 80 || this.head == 79) && this.body == 51 && this.legs == 47)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Chlorophyte");
this.AddBuff(60, 18000);
}
else if (this.crystalLeaf)
{
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] == 60)
this.DelBuff(b);
}
}
if (this.head == 99 && this.body == 65 && this.legs == 54)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Turtle");
this.endurance += 0.15f;
this.thorns = 1f;
this.turtleThorns = true;
}
if (this.body == 17 && this.legs == 16)
{
if (this.head == 29)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.CobaltCaster");
this.manaCost -= 0.14f;
}
else if (this.head == 30)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.CobaltMelee");
this.meleeSpeed += 0.15f;
}
else if (this.head == 31)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.CobaltRanged");
this.ammoCost80 = true;
}
}
if (this.body == 18 && this.legs == 17)
{
if (this.head == 32)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.MythrilCaster");
this.manaCost -= 0.17f;
}
else if (this.head == 33)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.MythrilMelee");
this.meleeCrit += 5;
}
else if (this.head == 34)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.MythrilRanged");
this.ammoCost80 = true;
}
}
if (this.body == 19 && this.legs == 18)
{
if (this.head == 35)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.AdamantiteCaster");
this.manaCost -= 0.19f;
}
else if (this.head == 36)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.AdamantiteMelee");
this.meleeSpeed += 0.18f;
this.moveSpeed += 0.18f;
}
else if (this.head == 37)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.AdamantiteRanged");
this.ammoCost75 = true;
}
}
if (this.body == 54 && this.legs == 49 && (this.head == 83 || this.head == 84 || this.head == 85))
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Palladium");
this.onHitRegen = true;
}
if (this.body == 55 && this.legs == 50 && (this.head == 86 || this.head == 87 || this.head == 88))
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Orichalcum");
this.onHitPetal = true;
}
if (this.body == 56 && this.legs == 51)
{
bool flag = false;
if (this.head == 91)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Titanium");
this.manaCost -= 0.19f;
flag = true;
}
else if (this.head == 89)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Titanium");
this.meleeSpeed += 0.18f;
this.moveSpeed += 0.18f;
flag = true;
}
else if (this.head == 90)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Titanium");
this.ammoCost75 = true;
flag = true;
}
if (flag)
this.onHitTitaniumStorm = true;
}
if ((this.body == 24 || this.body == 229) && (this.legs == 23 || this.legs == 212) && (this.head == 42 || this.head == 41 || this.head == 43 || this.head == 254 || this.head == 257 || this.head == 256 || this.head == (int) byte.MaxValue || this.head == 258))
{
if (this.head == 254 || this.head == 258)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.HallowedSummoner");
this.maxMinions += 2;
}
else
this.setBonus = Language.GetTextValue("ArmorSetBonus.Hallowed");
this.onHitDodge = true;
}
if (this.head == 261 && this.body == 230 && this.legs == 213)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.CrystalNinja");
this.moveSpeed += 0.15f;
this.rangedDamage += 0.1f;
this.meleeDamage += 0.1f;
this.magicDamage += 0.1f;
this.minionDamage += 0.1f;
this.rangedCrit += 10;
this.meleeCrit += 10;
this.magicCrit += 10;
}
if (this.head == 82 && this.body == 53 && this.legs == 48)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Tiki");
++this.maxMinions;
}
if (this.head == 134 && this.body == 95 && this.legs == 79)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Spooky");
this.minionDamage += 0.25f;
}
if (this.head == 160 && this.body == 168 && this.legs == 103)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Bee");
this.minionDamage += 0.1f;
if (this.itemAnimation > 0 && this.inventory[this.selectedItem].type == 1121)
AchievementsHelper.HandleSpecialEvent(this, 3);
}
if (this.head == 162 && this.body == 170 && this.legs == 105)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Spider");
this.minionDamage += 0.12f;
}
if (this.head == 171 && this.body == 177 && this.legs == 112)
{
this.endurance += 0.12f;
this.setSolar = true;
this.setBonus = Language.GetTextValue("ArmorSetBonus.Solar");
++this.solarCounter;
int num = 180;
if (this.solarCounter >= num)
{
if (this.solarShields > 0 && this.solarShields < 3)
{
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] >= 170 && this.buffType[b] <= 171)
this.DelBuff(b);
}
}
if (this.solarShields < 3)
{
this.AddBuff(170 + this.solarShields, 5, false);
for (int index = 0; index < 16; ++index)
{
Dust dust = Main.dust[Dust.NewDust(this.position, this.width, this.height, 6, Alpha: 100)];
dust.noGravity = true;
dust.scale = 1.7f;
dust.fadeIn = 0.5f;
dust.velocity *= 5f;
dust.shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
this.solarCounter = 0;
}
else
this.solarCounter = num;
}
for (int solarShields = this.solarShields; solarShields < 3; ++solarShields)
this.solarShieldPos[solarShields] = Vector2.Zero;
for (int index = 0; index < this.solarShields; ++index)
{
this.solarShieldPos[index] += this.solarShieldVel[index];
Vector2 vector2 = ((float) ((double) this.miscCounter / 100.0 * 6.28318548202515 + (double) index * (6.28318548202515 / (double) this.solarShields))).ToRotationVector2() * 6f;
vector2.X = (float) (this.direction * 20);
this.solarShieldVel[index] = (vector2 - this.solarShieldPos[index]) * 0.2f;
}
if (this.dashDelay >= 0)
{
this.solarDashing = false;
this.solarDashConsumedFlare = false;
}
if (this.solarShields > 0 | (this.solarDashing && this.dashDelay < 0))
this.dashType = 3;
}
else
this.solarCounter = 0;
if (this.head == 169 && this.body == 175 && this.legs == 110)
{
this.setVortex = true;
this.setBonus = Language.GetTextValue("ArmorSetBonus.Vortex", (object) Language.GetTextValue(Main.ReversedUpDownArmorSetBonuses ? "Key.UP" : "Key.DOWN"));
}
else
this.vortexStealthActive = false;
if (this.head == 170 && this.body == 176 && this.legs == 111)
{
if (this.nebulaCD > 0)
--this.nebulaCD;
this.setNebula = true;
this.setBonus = Language.GetTextValue("ArmorSetBonus.Nebula");
}
if (this.head == 189 && this.body == 190 && this.legs == 130)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Stardust", (object) Language.GetTextValue(Main.ReversedUpDownArmorSetBonuses ? "Key.UP" : "Key.DOWN"));
this.setStardust = true;
if (this.whoAmI == Main.myPlayer)
{
if (this.FindBuffIndex(187) == -1)
this.AddBuff(187, 3600);
if (this.ownedProjectileCounts[623] < 1)
{
int num = 10;
int Damage = 30;
int index = Projectile.NewProjectile(this.Center.X, this.Center.Y, 0.0f, -1f, 623, Damage, (float) num, Main.myPlayer);
Main.projectile[index].originalDamage = Damage;
}
}
}
else if (this.FindBuffIndex(187) != -1)
this.DelBuff(this.FindBuffIndex(187));
if (this.head == 200 && this.body == 198 && this.legs == 142)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.Forbidden", (object) Language.GetTextValue(Main.ReversedUpDownArmorSetBonuses ? "Key.UP" : "Key.DOWN"));
this.setForbidden = true;
this.UpdateForbiddenSetLock();
Lighting.AddLight(this.Center, 0.8f, 0.7f, 0.2f);
}
if (this.head == 204 && this.body == 201 && this.legs == 145)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.SquireTier2");
this.setSquireT2 = true;
++this.maxTurrets;
}
if (this.head == 203 && this.body == 200 && this.legs == 144)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.ApprenticeTier2");
this.setApprenticeT2 = true;
++this.maxTurrets;
}
if (this.head == 205 && this.body == 202 && (this.legs == 147 || this.legs == 146))
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.HuntressTier2");
this.setHuntressT2 = true;
++this.maxTurrets;
}
if (this.head == 206 && this.body == 203 && this.legs == 148)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.MonkTier2");
this.setMonkT2 = true;
++this.maxTurrets;
}
if (this.head == 210 && this.body == 204 && this.legs == 152)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.SquireTier3");
this.setSquireT3 = true;
this.setSquireT2 = true;
++this.maxTurrets;
}
if (this.head == 211 && this.body == 205 && this.legs == 153)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.ApprenticeTier3");
this.setApprenticeT3 = true;
this.setApprenticeT2 = true;
++this.maxTurrets;
}
if (this.head == 212 && this.body == 206 && (this.legs == 154 || this.legs == 155))
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.HuntressTier3");
this.setHuntressT3 = true;
this.setHuntressT2 = true;
++this.maxTurrets;
}
if (this.head == 213 && this.body == 207 && this.legs == 156)
{
this.setBonus = Language.GetTextValue("ArmorSetBonus.MonkTier3");
this.setMonkT3 = true;
this.setMonkT2 = true;
++this.maxTurrets;
}
this.ApplyArmorSoundAndDustChanges();
}
public void UpdateSocialShadow()
{
for (int index = 2; index > 0; --index)
this.shadowDirection[index] = this.shadowDirection[index - 1];
this.shadowDirection[0] = this.direction;
++this.shadowCount;
if (this.shadowCount == 1)
{
this.shadowPos[2] = this.shadowPos[1];
this.shadowRotation[2] = this.shadowRotation[1];
this.shadowOrigin[2] = this.shadowOrigin[1];
}
else if (this.shadowCount == 2)
{
this.shadowPos[1] = this.shadowPos[0];
this.shadowRotation[1] = this.shadowRotation[0];
this.shadowOrigin[1] = this.shadowOrigin[0];
}
else
{
if (this.shadowCount < 3)
return;
this.shadowCount = 0;
this.shadowPos[0] = this.position;
this.shadowPos[0].Y += this.gfxOffY;
this.shadowRotation[0] = this.fullRotation;
this.shadowOrigin[0] = this.fullRotationOrigin;
}
}
public void UpdateTeleportVisuals()
{
if ((double) this.teleportTime <= 0.0)
return;
if (this.teleportStyle == 0)
{
if ((double) Main.rand.Next(100) <= 100.0 * (double) this.teleportTime * 2.0)
{
int index = Dust.NewDust(new Vector2((float) this.getRect().X, (float) this.getRect().Y), this.getRect().Width, this.getRect().Height, 159);
Main.dust[index].scale = this.teleportTime * 1.5f;
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 1.1f;
}
}
else if (this.teleportStyle == 1)
{
if ((double) Main.rand.Next(100) <= 100.0 * (double) this.teleportTime)
{
int index = Dust.NewDust(new Vector2((float) this.getRect().X, (float) this.getRect().Y), this.getRect().Width, this.getRect().Height, 164);
Main.dust[index].scale = this.teleportTime * 1.5f;
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 1.1f;
}
}
else if (this.teleportStyle == 2)
this.teleportTime = 0.005f;
else if (this.teleportStyle == 3)
this.teleportTime = 0.005f;
else if (this.teleportStyle == 4)
{
this.teleportTime -= 0.02f;
if ((double) Main.rand.Next(100) <= 100.0 * (double) this.teleportTime)
{
Dust dust = Main.dust[Dust.NewDust(this.position, this.width, this.height, 263)];
dust.color = PortalHelper.GetPortalColor(this.lastPortalColorIndex);
dust.noLight = true;
dust.noGravity = true;
dust.scale = 1.2f;
dust.fadeIn = 0.4f;
}
}
else if (this.teleportStyle == 9)
{
Microsoft.Xna.Framework.Rectangle hitbox = this.Hitbox;
hitbox.Inflate(5, 5);
if ((double) Main.rand.Next(100) <= 100.0 * (double) this.teleportTime)
TeleportPylonsSystem.SpawnInWorldDust(this.lastTeleportPylonStyleUsed, hitbox);
}
this.teleportTime -= 0.005f;
}
private void UpdateGraveyard(bool now = false)
{
float lerpValue = Utils.GetLerpValue((float) SceneMetrics.GraveyardTileMin, (float) SceneMetrics.GraveyardTileMax, (float) Main.SceneMetrics.GraveyardTileCount, true);
if (now)
this.graveImmediateTime = 30;
if (this.graveImmediateTime > 0)
{
--this.graveImmediateTime;
Main.GraveyardVisualIntensity = lerpValue;
}
else if ((double) Main.GraveyardVisualIntensity < (double) lerpValue)
{
Main.GraveyardVisualIntensity += 0.02f;
if ((double) Main.GraveyardVisualIntensity <= (double) lerpValue)
return;
Main.GraveyardVisualIntensity = lerpValue;
}
else
{
if ((double) Main.GraveyardVisualIntensity <= (double) lerpValue)
return;
Main.GraveyardVisualIntensity -= 0.01f;
if ((double) Main.GraveyardVisualIntensity >= (double) lerpValue)
return;
Main.GraveyardVisualIntensity = lerpValue;
}
}
public int GetPrimaryBiome()
{
if (this.ZoneDungeon)
return 8;
if (this.ZoneCorrupt)
return 9;
if (this.ZoneCrimson)
return 10;
if (this.ZoneGlowshroom)
return 7;
if (this.ZoneHallow)
return 6;
if (this.ZoneJungle)
return 4;
if (this.ZoneSnow)
return 2;
if (this.ZoneBeach)
return 5;
if (this.ZoneDesert)
return 3;
return (double) this.position.Y > Main.worldSurface * 16.0 ? 1 : 0;
}
public void UpdateBiomes()
{
Point tileCoordinates1 = this.Center.ToTileCoordinates();
this.ZoneDungeon = false;
if (Main.SceneMetrics.DungeonTileCount >= 250 && (double) this.Center.Y > Main.worldSurface * 16.0)
{
int index1 = (int) this.Center.X / 16;
int index2 = (int) this.Center.Y / 16;
if (Main.tile[index1, index2] != null && Main.wallDungeon[(int) Main.tile[index1, index2].wall])
this.ZoneDungeon = true;
}
Tile tileSafely = Framing.GetTileSafely(this.Center);
if (tileSafely != null)
this.behindBackWall = tileSafely.wall > (ushort) 0;
if (this.behindBackWall && this.ZoneDesert && (double) this.Center.Y > Main.worldSurface)
{
if (WallID.Sets.Conversion.Sandstone[(int) tileSafely.wall] || WallID.Sets.Conversion.HardenedSand[(int) tileSafely.wall])
this.ZoneUndergroundDesert = true;
}
else
this.ZoneUndergroundDesert = false;
this.ZoneGranite = this.behindBackWall && (tileSafely.wall == (ushort) 184 || tileSafely.wall == (ushort) 180);
this.ZoneMarble = this.behindBackWall && (tileSafely.wall == (ushort) 183 || tileSafely.wall == (ushort) 178);
this.ZoneHive = this.behindBackWall && (tileSafely.wall == (ushort) 108 || tileSafely.wall == (ushort) 86);
this.ZoneGemCave = this.behindBackWall && tileSafely.wall >= (ushort) 48 && tileSafely.wall <= (ushort) 53;
this.ZoneCorrupt = Main.SceneMetrics.EnoughTilesForCorruption;
this.ZoneCrimson = Main.SceneMetrics.EnoughTilesForCrimson;
this.ZoneHallow = Main.SceneMetrics.EnoughTilesForHallow;
this.ZoneJungle = Main.SceneMetrics.EnoughTilesForJungle && (double) this.position.Y / 16.0 < (double) Main.UnderworldLayer;
this.ZoneSnow = Main.SceneMetrics.EnoughTilesForSnow;
this.ZoneDesert = Main.SceneMetrics.EnoughTilesForDesert;
this.ZoneGlowshroom = Main.SceneMetrics.EnoughTilesForGlowingMushroom;
this.ZoneMeteor = Main.SceneMetrics.EnoughTilesForMeteor;
this.ZoneWaterCandle = Main.SceneMetrics.WaterCandleCount > 0;
this.ZonePeaceCandle = Main.SceneMetrics.PeaceCandleCount > 0;
this.ZoneGraveyard = Main.SceneMetrics.EnoughTilesForGraveyard;
this.UpdateGraveyard();
if (this.HasGardenGnomeNearby != Main.SceneMetrics.HasGardenGnome)
{
this.luckNeedsSync = true;
this.HasGardenGnomeNearby = Main.SceneMetrics.HasGardenGnome;
}
this.ZoneUnderworldHeight = tileCoordinates1.Y > Main.UnderworldLayer;
this.ZoneRockLayerHeight = tileCoordinates1.Y <= Main.UnderworldLayer && (double) tileCoordinates1.Y > Main.rockLayer;
this.ZoneDirtLayerHeight = (double) tileCoordinates1.Y <= Main.rockLayer && (double) tileCoordinates1.Y > Main.worldSurface;
this.ZoneOverworldHeight = (double) tileCoordinates1.Y <= Main.worldSurface && (double) tileCoordinates1.Y > Main.worldSurface * 0.349999994039536;
this.ZoneSkyHeight = (double) tileCoordinates1.Y <= Main.worldSurface * 0.349999994039536;
this.ZoneBeach = WorldGen.oceanDepths(tileCoordinates1.X, tileCoordinates1.Y);
this.ZoneRain = Main.raining && (double) tileCoordinates1.Y <= Main.worldSurface;
this.ZoneSandstorm = (double) tileCoordinates1.Y <= Main.worldSurface && this.ZoneDesert && !this.ZoneBeach && Sandstorm.Happening;
this.ZoneTowerSolar = this.ZoneTowerVortex = this.ZoneTowerNebula = this.ZoneTowerStardust = false;
this.ZoneOldOneArmy = false;
Vector2 vector2_1 = Vector2.Zero;
Vector2 vector2_2 = Vector2.Zero;
Vector2 vector2_3 = Vector2.Zero;
Vector2 vector2_4 = Vector2.Zero;
Vector2 zero = Vector2.Zero;
for (int index = 0; index < 200; ++index)
{
if (Main.npc[index].active)
{
if (Main.npc[index].type == 493)
{
if ((double) this.Distance(Main.npc[index].Center) <= 4000.0)
{
this.ZoneTowerStardust = true;
vector2_4 = Main.npc[index].Center;
}
}
else if (Main.npc[index].type == 507)
{
if ((double) this.Distance(Main.npc[index].Center) <= 4000.0)
{
this.ZoneTowerNebula = true;
vector2_3 = Main.npc[index].Center;
}
}
else if (Main.npc[index].type == 422)
{
if ((double) this.Distance(Main.npc[index].Center) <= 4000.0)
{
this.ZoneTowerVortex = true;
vector2_2 = Main.npc[index].Center;
}
}
else if (Main.npc[index].type == 517)
{
if ((double) this.Distance(Main.npc[index].Center) <= 4000.0)
{
this.ZoneTowerSolar = true;
vector2_1 = Main.npc[index].Center;
}
}
else if (Main.npc[index].type == 549 && (double) this.Distance(Main.npc[index].Center) <= 4000.0)
{
this.ZoneOldOneArmy = true;
vector2_1 = Main.npc[index].Center;
}
}
}
bool flag1 = this.ZoneRain && this.ZoneSnow;
bool flag2 = tileCoordinates1.Y > Main.maxTilesY - 320;
bool flag3 = this.ZoneOverworldHeight && (tileCoordinates1.X < 380 || tileCoordinates1.X > Main.maxTilesX - 380);
this.ManageSpecialBiomeVisuals("Stardust", this.ZoneTowerStardust, vector2_4 - new Vector2(0.0f, 10f));
this.ManageSpecialBiomeVisuals("Nebula", this.ZoneTowerNebula, vector2_3 - new Vector2(0.0f, 10f));
this.ManageSpecialBiomeVisuals("Vortex", this.ZoneTowerVortex, vector2_2 - new Vector2(0.0f, 10f));
this.ManageSpecialBiomeVisuals("Solar", this.ZoneTowerSolar, vector2_1 - new Vector2(0.0f, 10f));
this.ManageSpecialBiomeVisuals("MoonLord", NPC.AnyNPCs(398));
this.ManageSpecialBiomeVisuals("BloodMoon", Main.bloodMoon || Main.SceneMetrics.BloodMoonMonolith);
this.ManageSpecialBiomeVisuals("Blizzard", Main.UseStormEffects & flag1);
this.ManageSpecialBiomeVisuals("HeatDistortion", Main.UseHeatDistortion && (flag2 || (double) tileCoordinates1.Y < Main.worldSurface && this.ZoneDesert && !flag3 && !Main.raining && !Filters.Scene["Sandstorm"].IsActive()));
if ((double) Main.GraveyardVisualIntensity > 0.0)
{
if (!Filters.Scene["Graveyard"].IsActive())
{
Filters.Scene.Activate("Graveyard", new Vector2());
}
else
{
Filters.Scene["Graveyard"].GetShader().UseTargetPosition(this.Center);
float progress = MathHelper.Lerp(0.0f, 0.75f, Main.GraveyardVisualIntensity);
Filters.Scene["Graveyard"].GetShader().UseProgress(progress);
Filters.Scene["Graveyard"].GetShader().UseIntensity(1.2f);
}
}
else if (Filters.Scene["Graveyard"].IsActive())
Filters.Scene.Deactivate("Graveyard");
if (!Filters.Scene["WaterDistortion"].IsActive() && Main.WaveQuality > 0)
Filters.Scene.Activate("WaterDistortion", new Vector2());
else if (Filters.Scene["WaterDistortion"].IsActive() && Main.WaveQuality == 0)
Filters.Scene.Deactivate("WaterDistortion");
if (Filters.Scene["WaterDistortion"].IsActive())
{
double num1 = (double) Main.maxTilesX * 0.5 - (double) Math.Abs((float) tileCoordinates1.X - (float) Main.maxTilesX * 0.5f);
float num2 = 1f + Math.Abs(Main.windSpeedCurrent) * 1.25f + MathHelper.Clamp(Main.maxRaining, 0.0f, 1f) * 1.25f + (float) -((double) MathHelper.Clamp((float) ((num1 - 380.0) / 100.0), 0.0f, 1f) * 0.5 - 0.25);
float num3 = 1f - MathHelper.Clamp((float) (3.0 * ((double) ((float) tileCoordinates1.Y - (float) Main.worldSurface) / (Main.rockLayer - Main.worldSurface))), 0.0f, 1f);
float intensity = MathHelper.Clamp(num2 * num3 + (float) (0.899999976158142 - (double) MathHelper.Clamp((float) (Main.maxTilesY - tileCoordinates1.Y - 200) / 300f, 0.0f, 1f) * 0.899999976158142) + (float) ((1.0 - (double) num3) * 0.75), 0.0f, 2.5f);
Filters.Scene["WaterDistortion"].GetShader().UseIntensity(intensity);
}
if (flag2)
{
float intensity = Math.Min(1f, (float) (tileCoordinates1.Y - (Main.maxTilesY - 320)) / 120f) * 2f;
Filters.Scene["HeatDistortion"].GetShader().UseIntensity(intensity);
}
this._shaderObstructionInternalValue = Utils.Clamp<float>(this._shaderObstructionInternalValue + (float) this.behindBackWall.ToDirectionInt() * -0.005f, -0.1f, 1.1f);
this._stormShaderObstruction = Utils.Clamp<float>(this._shaderObstructionInternalValue, 0.0f, 1f);
if (Filters.Scene["Sandstorm"].IsActive())
{
Filters.Scene["Sandstorm"].GetShader().UseIntensity(this._stormShaderObstruction * 0.4f * Math.Min(1f, Sandstorm.Severity));
Filters.Scene["Sandstorm"].GetShader().UseOpacity(Math.Min(1f, Sandstorm.Severity * 1.5f) * this._stormShaderObstruction);
((SimpleOverlay) Overlays.Scene["Sandstorm"]).GetShader().UseOpacity(Math.Min(1f, Sandstorm.Severity * 1.5f) * (1f - this._stormShaderObstruction));
}
else if (this.ZoneDesert && !flag3 && !Main.raining && !flag2)
{
Vector3 vector3 = Main.tileColor.ToVector3();
float num = (float) (((double) vector3.X + (double) vector3.Y + (double) vector3.Z) / 3.0);
float intensity = this._stormShaderObstruction * 4f * Math.Max(0.0f, 0.5f - Main.cloudAlpha) * num;
Filters.Scene["HeatDistortion"].GetShader().UseIntensity(intensity);
if ((double) intensity <= 0.0)
Filters.Scene["HeatDistortion"].IsHidden = true;
else
Filters.Scene["HeatDistortion"].IsHidden = false;
}
if (!Player.disabledBlizzardGraphic)
{
try
{
if (flag1)
{
float opacity = Math.Min(1f, Main.cloudAlpha * 2f) * this._stormShaderObstruction;
Filters.Scene["Blizzard"].GetShader().UseIntensity((float) ((double) this._stormShaderObstruction * 0.400000005960464 * (double) Math.Min(1f, Main.cloudAlpha * 2f) * 0.899999976158142 + 0.100000001490116));
Filters.Scene["Blizzard"].GetShader().UseOpacity(opacity);
((SimpleOverlay) Overlays.Scene["Blizzard"]).GetShader().UseOpacity(1f - opacity);
}
}
catch
{
Player.disabledBlizzardGraphic = true;
}
}
if (!Player.disabledBlizzardSound)
{
try
{
if (flag1)
{
ActiveSound activeSound1 = SoundEngine.GetActiveSound(Player._strongBlizzardSound);
ActiveSound activeSound2 = SoundEngine.GetActiveSound(Player._insideBlizzardSound);
if (activeSound1 == null)
Player._strongBlizzardSound = SoundEngine.PlayTrackedSound((SoundStyle) SoundID.BlizzardStrongLoop);
if (activeSound2 == null)
Player._insideBlizzardSound = SoundEngine.PlayTrackedSound((SoundStyle) SoundID.BlizzardInsideBuildingLoop);
SoundEngine.GetActiveSound(Player._strongBlizzardSound);
SoundEngine.GetActiveSound(Player._insideBlizzardSound);
}
Player._blizzardSoundVolume = !flag1 ? Math.Max(Player._blizzardSoundVolume - 0.01f, 0.0f) : Math.Min(Player._blizzardSoundVolume + 0.01f, 1f);
float num = Math.Min(1f, Main.cloudAlpha * 2f) * this._stormShaderObstruction;
ActiveSound activeSound3 = SoundEngine.GetActiveSound(Player._strongBlizzardSound);
ActiveSound activeSound4 = SoundEngine.GetActiveSound(Player._insideBlizzardSound);
if ((double) Player._blizzardSoundVolume > 0.0)
{
if (activeSound3 == null)
{
Player._strongBlizzardSound = SoundEngine.PlayTrackedSound((SoundStyle) SoundID.BlizzardStrongLoop);
activeSound3 = SoundEngine.GetActiveSound(Player._strongBlizzardSound);
}
activeSound3.Volume = num * Player._blizzardSoundVolume;
if (activeSound4 == null)
{
Player._insideBlizzardSound = SoundEngine.PlayTrackedSound((SoundStyle) SoundID.BlizzardInsideBuildingLoop);
activeSound4 = SoundEngine.GetActiveSound(Player._insideBlizzardSound);
}
activeSound4.Volume = (1f - num) * Player._blizzardSoundVolume;
}
else
{
if (activeSound3 != null)
activeSound3.Volume = 0.0f;
else
Player._strongBlizzardSound = (SlotId) SlotId.Invalid;
if (activeSound4 != null)
activeSound4.Volume = 0.0f;
else
Player._insideBlizzardSound = (SlotId) SlotId.Invalid;
}
}
catch
{
Player.disabledBlizzardSound = true;
}
}
if (!this.dead)
{
Point tileCoordinates2 = this.Center.ToTileCoordinates();
if (WorldGen.InWorld(tileCoordinates2.X, tileCoordinates2.Y, 1))
{
int num = 0;
if (Main.tile[tileCoordinates2.X, tileCoordinates2.Y] != null)
num = (int) Main.tile[tileCoordinates2.X, tileCoordinates2.Y].wall;
switch (num)
{
case 62:
AchievementsHelper.HandleSpecialEvent(this, 13);
break;
case 86:
AchievementsHelper.HandleSpecialEvent(this, 12);
break;
}
}
if (this._funkytownAchievementCheckCooldown > 0)
--this._funkytownAchievementCheckCooldown;
if ((double) this.position.Y / 16.0 > (double) Main.UnderworldLayer)
{
AchievementsHelper.HandleSpecialEvent(this, 14);
}
else
{
if (this._funkytownAchievementCheckCooldown != 0 || (double) this.position.Y / 16.0 >= Main.worldSurface || !this.ZoneGlowshroom)
return;
AchievementsHelper.HandleSpecialEvent(this, 15);
}
}
else
this._funkytownAchievementCheckCooldown = 100;
}
public void ManageSpecialBiomeVisuals(string biomeName, bool inZone, Vector2 activationSource = default (Vector2))
{
if (SkyManager.Instance[biomeName] != null && inZone != SkyManager.Instance[biomeName].IsActive())
{
if (inZone)
SkyManager.Instance.Activate(biomeName, activationSource);
else
SkyManager.Instance.Deactivate(biomeName);
}
if (inZone != Filters.Scene[biomeName].IsActive())
{
if (inZone)
Filters.Scene.Activate(biomeName, activationSource);
else
Filters.Scene[biomeName].Deactivate();
}
else if (inZone)
Filters.Scene[biomeName].GetShader().UseTargetPosition(activationSource);
if (Overlays.Scene[biomeName] == null || inZone == (Overlays.Scene[biomeName].Mode != OverlayMode.Inactive))
return;
if (inZone)
Overlays.Scene.Activate(biomeName, activationSource);
else
Overlays.Scene[biomeName].Deactivate();
}
public void GetHairSettings(
out bool fullHair,
out bool hatHair,
out bool hideHair,
out bool backHairDraw,
out bool drawsBackHairWithoutHeadgear)
{
fullHair = hatHair = hideHair = drawsBackHairWithoutHeadgear = false;
switch (this.head)
{
case 0:
case 23:
case 259:
drawsBackHairWithoutHeadgear = true;
break;
case 10:
case 12:
case 28:
case 42:
case 62:
case 97:
case 106:
case 113:
case 116:
case 119:
case 133:
case 138:
case 139:
case 163:
case 178:
case 181:
case 191:
case 198:
case 217:
case 218:
case 220:
case 222:
case 224:
case 225:
case 228:
case 229:
case 230:
case 232:
case 235:
case 238:
case 242:
case 243:
case 244:
case 245:
fullHair = true;
break;
case 13:
case 14:
case 15:
case 16:
case 18:
case 21:
case 24:
case 25:
case 26:
case 29:
case 40:
case 44:
case 51:
case 56:
case 59:
case 60:
case 63:
case 64:
case 65:
case 67:
case 68:
case 69:
case 81:
case 92:
case 94:
case 95:
case 100:
case 114:
case 121:
case 126:
case 130:
case 136:
case 140:
case 143:
case 145:
case 158:
case 159:
case 161:
case 182:
case 184:
case 190:
case 195:
case 215:
case 219:
case 223:
case 226:
case 227:
case 231:
case 233:
case 234:
case 262:
case 263:
case 264:
case 265:
hatHair = true;
break;
}
if (this.face > (sbyte) -1 && ArmorIDs.Face.Sets.PreventHairDraw[(int) this.face])
hideHair = true;
int hair = this.hair;
backHairDraw = hair > 50 && (hair < 56 || hair > 63) && (hair < 74 || hair > 77) && (hair < 88 || hair > 89) && hair != 94 && hair != 100 && hair != 104 && hair != 112 && hair < 116;
if (hair != 133)
return;
backHairDraw = true;
}
public void UpdateDead()
{
this._portalPhysicsTime = 0;
this.MountFishronSpecialCounter = 0.0f;
this.gem = -1;
this.ownedLargeGems = (BitsByte) (byte) 0;
this.brainOfConfusionDodgeAnimationCounter = 0;
this.ResetFloorFlags();
this.wings = 0;
this.wingsLogic = 0;
this.face = this.neck = this.back = this.front = this.handoff = this.handon = this.shoe = this.waist = this.balloon = this.shield = (sbyte) 0;
this.poisoned = false;
this.venom = false;
this.onFire = false;
this.dripping = false;
this.drippingSlime = false;
this.drippingSparkleSlime = false;
this.burned = false;
this.suffocating = false;
this.onFire2 = false;
this.onFrostBurn = false;
this.blind = false;
this.blackout = false;
this.loveStruck = false;
this.dryadWard = false;
this.stinky = false;
this.resistCold = false;
this.electrified = false;
this.moonLeech = false;
this.headcovered = false;
this.vortexDebuff = false;
this.windPushed = false;
this.setForbidden = false;
this.setMonkT3 = false;
this.setHuntressT3 = false;
this.setApprenticeT3 = false;
this.setSquireT3 = false;
this.setForbiddenCooldownLocked = false;
this.setSolar = this.setVortex = this.setNebula = this.setStardust = false;
this.nebulaLevelDamage = this.nebulaLevelLife = this.nebulaLevelMana = 0;
this.trapDebuffSource = false;
this.yoraiz0rEye = 0;
this.yoraiz0rDarkness = false;
this.hasFloatingTube = false;
this.hasUnicornHorn = false;
this.leinforsHair = false;
this.gravDir = 1f;
for (int index = 0; index < 22; ++index)
{
if (this.buffType[index] <= 0 || !Main.persistentBuff[this.buffType[index]])
{
this.buffTime[index] = 0;
this.buffType[index] = 0;
}
}
if (this.whoAmI == Main.myPlayer)
{
Main.npcChatText = "";
Main.editSign = false;
Main.npcChatCornerItem = 0;
}
this.numMinions = 0;
this.grappling[0] = -1;
this.grappling[1] = -1;
this.grappling[2] = -1;
this.sign = -1;
this.SetTalkNPC(-1);
this.statLife = 0;
this.channel = false;
this.potionDelay = 0;
this.chest = -1;
this.tileEntityAnchor.Clear();
this.changeItem = -1;
this.itemAnimation = 0;
this.immuneAlpha += 2;
if (this.immuneAlpha > (int) byte.MaxValue)
this.immuneAlpha = (int) byte.MaxValue;
this.headPosition += this.headVelocity;
this.bodyPosition += this.bodyVelocity;
this.legPosition += this.legVelocity;
this.headRotation += this.headVelocity.X * 0.1f;
this.bodyRotation += this.bodyVelocity.X * 0.1f;
this.legRotation += this.legVelocity.X * 0.1f;
this.headVelocity.Y += 0.1f;
this.bodyVelocity.Y += 0.1f;
this.legVelocity.Y += 0.1f;
this.headVelocity.X *= 0.99f;
this.bodyVelocity.X *= 0.99f;
this.legVelocity.X *= 0.99f;
for (int index = 0; index < this.npcTypeNoAggro.Length; ++index)
this.npcTypeNoAggro[index] = false;
if (this.difficulty == (byte) 2)
{
if (this.respawnTimer > 0)
this.respawnTimer = Utils.Clamp<int>(this.respawnTimer - 1, 0, 1800);
else if (this.whoAmI == Main.myPlayer || Main.netMode == 2)
this.ghost = true;
}
else
{
this.respawnTimer = Utils.Clamp<int>(this.respawnTimer - 1, 0, 1800);
if (this.respawnTimer <= 0 && Main.myPlayer == this.whoAmI)
{
if (Main.mouseItem.type > 0)
Main.playerInventory = true;
this.Spawn(PlayerSpawnContext.ReviveFromDeath);
}
}
if (this.whoAmI != Main.myPlayer || Main.drawingPlayerChat || Main.editSign || Main.editChest || Main.blockInput)
return;
PlayerInput.Triggers.Current.CopyInto(this);
if (this.controlInv)
{
if (!this.releaseInventory)
return;
this.releaseInventory = false;
if (Main.ingameOptionsWindow)
IngameOptions.Close();
else
IngameOptions.Open();
}
else
this.releaseInventory = true;
}
public void UpdatePet(int i)
{
if (i != Main.myPlayer || this.miscEquips[0].buffType < 1 || this.miscEquips[0].stack < 1)
return;
int buffType = this.miscEquips[0].buffType;
if (!Main.vanityPet[buffType] && !Main.lightPet[buffType] || this.hideMisc[0] || this.miscEquips[0].type == 603 && !Main.runningCollectorsEdition || this.FindBuffIndex(buffType) != -1)
return;
this.AddBuff(buffType, 3600);
SoundEngine.PlaySound(this.miscEquips[0].UseSound, this.position);
}
public void UpdatePetLight(int i)
{
if (i != Main.myPlayer || this.miscEquips[1].buffType < 1 || this.miscEquips[1].stack < 1)
return;
int type = this.miscEquips[1].buffType;
if (!Main.vanityPet[type] && !Main.lightPet[type] || this.hideMisc[1] || this.miscEquips[1].type == 603 && !Main.runningCollectorsEdition)
return;
int buffIndex = this.FindBuffIndex(type);
if (type == 27 && buffIndex == -1)
buffIndex = this.FindBuffIndex(102);
if (type == 27 && buffIndex == -1)
buffIndex = this.FindBuffIndex(101);
if (buffIndex != -1)
return;
if (type == 27)
type = Utils.SelectRandom<int>(Main.rand, 27, 102, 101);
this.AddBuff(type, 3600);
SoundEngine.PlaySound(this.miscEquips[1].UseSound, this.position);
}
public void TogglePet()
{
this.hideMisc[0] = !this.hideMisc[0];
if (!this.hideMisc[0])
return;
this.ClearBuff(this.miscEquips[0].buffType);
}
public void ToggleLight()
{
this.hideMisc[1] = !this.hideMisc[1];
if (!this.hideMisc[1])
return;
this.ClearBuff(this.miscEquips[1].buffType);
if (this.miscEquips[1].buffType != 27)
return;
this.ClearBuff(102);
this.ClearBuff(101);
}
public bool IsWithinSnappngRangeToTile(int x, int y, int distanceInPixels) => (double) (new Vector2((float) (x * 16 + 8), (float) (y * 16 + 8)) - new Vector2(this.Center.X, this.Bottom.Y - 16f)).Length() <= (double) distanceInPixels;
public void SmartInteractLookup()
{
Main.ClearSmartInteract();
if (UILinkPointNavigator.InUse || PlayerInput.UsingGamepad && Main.HoveringOverAnNPC)
Main.SmartInteractTileCoordsSelected.Clear();
bool flag = PlayerInput.UsingGamepad || Main.SmartCursorEnabled;
if (!flag && !PlayerInput.UsingGamepad)
return;
Vector2 mousevec;
int LX;
int HX;
int LY;
int HY;
this.SmartInteractLookup_PrepareCommonlyUsedInfo(out mousevec, out LX, out HX, out LY, out HY);
Player._smartInteractSys.RunQuery(new SmartInteractScanSettings()
{
DemandOnlyZeroDistanceTargets = PlayerInput.UsingGamepad && !Main.SmartCursorEnabled,
FullInteraction = flag,
HX = HX,
HY = HY,
LX = LX,
LY = LY,
mousevec = mousevec,
player = this
});
}
private void SmartInteractLookup_PrepareCommonlyUsedInfo(
out Vector2 mousevec,
out int LX,
out int HX,
out int LY,
out int HY)
{
mousevec = Main.ReverseGravitySupport(Main.MouseScreen) + Main.screenPosition;
int num = 0;
LX = (int) ((double) this.position.X / 16.0) - Player.tileRangeX - num + 1;
HX = (int) (((double) this.position.X + (double) this.width) / 16.0) + Player.tileRangeX + num - 1;
LY = (int) ((double) this.position.Y / 16.0) - Player.tileRangeY - num + 1;
HY = (int) (((double) this.position.Y + (double) this.height) / 16.0) + Player.tileRangeY + num - 2;
LX = Utils.Clamp<int>(LX, 10, Main.maxTilesX - 10);
HX = Utils.Clamp<int>(HX, 10, Main.maxTilesX - 10);
LY = Utils.Clamp<int>(LY, 10, Main.maxTilesY - 10);
HY = Utils.Clamp<int>(HY, 10, Main.maxTilesY - 10);
}
public void SmartSelectLookup()
{
if (this.mouseInterface)
this.controlTorch = false;
if (this.controlTorch && this.itemAnimation == 0)
{
int tX;
int tY;
PlayerInput.smartSelectPointer.SmartSelectLookup_GetTargetTile(this, out tX, out tY);
int toolStrategy;
bool wetTile;
this.SmartSelect_GetToolStrategy(tX, tY, out toolStrategy, out wetTile);
if (PlayerInput.UsingGamepad && this._lastSmartCursorToolStrategy != -1)
toolStrategy = this._lastSmartCursorToolStrategy;
if (toolStrategy == 0 || toolStrategy == 4)
{
double num1 = (double) Math.Abs((float) ((double) Main.mouseX + (double) Main.screenPosition.X - ((double) this.position.X + (double) (this.width / 2))));
float num2 = Math.Abs((float) ((double) Main.mouseY + (double) Main.screenPosition.Y - ((double) this.position.Y + (double) (this.height / 2)))) * 1.3f;
if (Math.Sqrt(num1 * num1 + (double) num2 * (double) num2) > 200.0)
toolStrategy = 5;
}
this.SmartSelect_PickToolForStrategy(tX, tY, toolStrategy, wetTile);
this._lastSmartCursorToolStrategy = toolStrategy;
}
else if (this.itemAnimation == 0 && this.DpadRadial.SelectedItem != -1 && this.inventory[this.DpadRadial.SelectedItem].stack > 0)
{
if (this.nonTorch == -1)
this.nonTorch = this.selectedItem;
this.selectedItem = this.DpadRadial.SelectedItem;
this._lastSmartCursorToolStrategy = -1;
}
else if (this.itemAnimation == 0 && this.CircularRadial.SelectedItem != -1 && this.inventory[this.CircularRadial.SelectedItem].stack > 0)
{
if (this.nonTorch == -1)
this.nonTorch = this.selectedItem;
this.selectedItem = this.CircularRadial.SelectedItem;
this._lastSmartCursorToolStrategy = -1;
}
else
{
if (this.nonTorch <= -1 || this.itemAnimation != 0)
return;
this.selectedItem = this.nonTorch;
this.nonTorch = -1;
this._lastSmartCursorToolStrategy = -1;
}
}
private void SmartSelectLookup_GetTargetTile(out int tX, out int tY)
{
tX = (int) (((double) Main.mouseX + (double) Main.screenPosition.X) / 16.0);
tY = (int) (((double) Main.mouseY + (double) Main.screenPosition.Y) / 16.0);
if ((double) this.gravDir != -1.0)
return;
tY = (int) (((double) Main.screenPosition.Y + (double) Main.screenHeight - (double) Main.mouseY) / 16.0);
}
private void SmartSelect_PickToolForStrategy(int tX, int tY, int toolStrategy, bool wetTile)
{
for (int t = 0; t < 50; ++t)
{
int type = this.inventory[t].type;
switch (toolStrategy)
{
case 0:
if (ItemID.Sets.Torches[type])
{
this.SmartSelect_SelectItem(t);
return;
}
if (type == 282 || type == 286 || type == 3002 || type == 3112 || type == 4776)
{
this.SmartSelect_SelectItem(t);
break;
}
break;
case 1:
if (this.inventory[t].hammer > 0)
{
this.SmartSelect_SelectItem(t);
return;
}
break;
case 2:
if (this.inventory[t].axe > 0)
{
this.SmartSelect_SelectItem(t);
return;
}
break;
case 3:
if (this.inventory[t].pick > 0)
{
this.SmartSelect_SelectItem(t);
return;
}
break;
case 4:
if (this.inventory[t].type != 282 && this.inventory[t].type != 286 && this.inventory[t].type != 3002 && this.inventory[t].type != 3112 && this.inventory[t].type != 4776 && this.inventory[t].type != 930 && ItemID.Sets.Torches[type] && !ItemID.Sets.WaterTorches[type])
{
if (this.nonTorch == -1)
this.nonTorch = this.selectedItem;
if (this.inventory[this.selectedItem].createTile != 4)
{
this.selectedItem = t;
break;
}
break;
}
if (((type == 282 || type == 286 || type == 3002 || type == 3112 ? 1 : (type == 4776 ? 1 : 0)) & (wetTile ? 1 : 0)) != 0)
{
this.SmartSelect_SelectItem(t);
return;
}
if (type == 930 & wetTile)
{
bool flag = false;
for (int index = 57; index >= 0; --index)
{
if (this.inventory[index].ammo == this.inventory[t].useAmmo && this.inventory[index].stack > 0)
{
flag = true;
break;
}
}
if (flag)
{
this.SmartSelect_SelectItem(t);
return;
}
break;
}
if (ItemID.Sets.WaterTorches[type])
{
this.SmartSelect_SelectItem(t);
return;
}
break;
case 5:
if (ItemID.Sets.Torches[type])
{
if (this.nonTorch == -1)
this.nonTorch = this.selectedItem;
if (this.inventory[this.selectedItem].createTile != 4)
{
this.selectedItem = t;
break;
}
break;
}
switch (type)
{
case 282:
case 286:
case 3002:
case 3112:
case 4776:
this.SmartSelect_SelectItem(t);
return;
case 930:
bool flag1 = false;
for (int index = 57; index >= 0; --index)
{
if (this.inventory[index].ammo == this.inventory[t].useAmmo && this.inventory[index].stack > 0)
{
flag1 = true;
break;
}
}
if (flag1)
{
this.SmartSelect_SelectItem(t);
return;
}
continue;
default:
continue;
}
case 6:
int num = 929;
if (Main.tile[tX, tY].frameX >= (short) 144)
num = 1345;
else if (Main.tile[tX, tY].frameX >= (short) 72)
num = 1338;
if (type == num)
{
this.SmartSelect_SelectItem(t);
return;
}
break;
case 7:
if (ItemID.Sets.ExtractinatorMode[type] >= 0)
{
this.SmartSelect_SelectItem(t);
return;
}
break;
case 8:
if (ItemID.Sets.IsPaintScraper[type])
{
this.SmartSelect_SelectItem(t);
return;
}
break;
}
}
}
private void SmartSelect_SelectItem(int t)
{
if (this.nonTorch == -1)
this.nonTorch = this.selectedItem;
this.selectedItem = t;
}
private void SmartSelect_GetToolStrategy(
int tX,
int tY,
out int toolStrategy,
out bool wetTile)
{
toolStrategy = 0;
bool flag = false;
wetTile = false;
try
{
int num1 = 0;
int num2 = 0;
if ((double) this.position.X / 16.0 >= (double) tX)
num1 = (int) ((double) this.position.X / 16.0) - tX;
if (((double) this.position.X + (double) this.width) / 16.0 <= (double) tX)
num1 = tX - (int) (((double) this.position.X + (double) this.width) / 16.0);
if ((double) this.position.Y / 16.0 >= (double) tY)
num2 = (int) ((double) this.position.Y / 16.0) - tY;
if (((double) this.position.Y + (double) this.height) / 16.0 <= (double) tY)
num2 = tY - (int) (((double) this.position.Y + (double) this.height) / 16.0);
int pickRange;
int axeRange;
int hammerRange;
int cannonRange;
int extractItemRange;
int paintScraperRange;
this.SmartSelect_GetAvailableToolRanges(out pickRange, out axeRange, out hammerRange, out cannonRange, out extractItemRange, out paintScraperRange);
wetTile = Main.tile[tX, tY].liquid > (byte) 0;
if (Main.tile[tX, tY].active())
{
int type = (int) Main.tile[tX, tY].type;
if (type == 219 && num1 <= extractItemRange + Player.tileRangeX && num2 <= extractItemRange + Player.tileRangeY)
{
toolStrategy = 7;
flag = true;
}
else if (type == 209 && num1 <= cannonRange + Player.tileRangeX && num2 <= cannonRange + Player.tileRangeY)
{
toolStrategy = 6;
flag = true;
}
else if (Main.tileHammer[type] && num1 <= hammerRange + Player.tileRangeX && num2 <= hammerRange + Player.tileRangeY)
{
toolStrategy = 1;
flag = true;
}
else if (Main.tileAxe[type] && num1 <= axeRange + Player.tileRangeX && num2 <= axeRange + Player.tileRangeY)
{
toolStrategy = 2;
flag = true;
}
else if (type == 184 && num1 <= paintScraperRange + Player.tileRangeX && num2 <= paintScraperRange + Player.tileRangeY)
{
toolStrategy = 8;
flag = true;
}
else if (num1 <= pickRange + Player.tileRangeX)
{
if (num2 <= pickRange + Player.tileRangeY)
{
toolStrategy = 3;
flag = true;
}
}
}
else if (wetTile)
{
if (this.wet)
{
toolStrategy = 4;
flag = true;
}
}
}
catch
{
}
if (flag || !this.wet)
return;
toolStrategy = 4;
}
private void SmartSelect_GetAvailableToolRanges(
out int pickRange,
out int axeRange,
out int hammerRange,
out int cannonRange,
out int extractItemRange,
out int paintScraperRange)
{
pickRange = -10;
axeRange = -10;
hammerRange = -10;
cannonRange = -10;
extractItemRange = -10;
paintScraperRange = -10;
for (int index = 0; index < 50; ++index)
{
if (this.inventory[index].pick > 0 && pickRange == -10)
pickRange = this.inventory[index].tileBoost;
if (this.inventory[index].axe > 0 && axeRange == -10)
axeRange = this.inventory[index].tileBoost;
if (this.inventory[index].hammer > 0 && hammerRange == -10)
hammerRange = this.inventory[index].tileBoost;
if ((this.inventory[index].type == 929 || this.inventory[index].type == 1338 || this.inventory[index].type == 1345) && cannonRange == -10)
cannonRange = this.inventory[index].tileBoost;
if (ItemID.Sets.IsPaintScraper[this.inventory[index].type] && paintScraperRange == -10)
paintScraperRange = this.inventory[index].tileBoost;
if (ItemID.Sets.ExtractinatorMode[this.inventory[index].type] != -1 && extractItemRange == -10)
extractItemRange = this.inventory[index].tileBoost;
}
}
private void TryRecalculatingTorchLuck()
{
if (this.happyFunTorchTime)
{
this.luckyTorchCounter = 0;
this.TorchAttack();
}
else
{
if (this.torchGodCooldown > 0)
--this.torchGodCooldown;
if ((double) this.Center.Y < Main.worldSurface * 16.0)
{
this.UpdateTorchLuck_ConsumeCountersAndCalculate();
}
else
{
int num1 = 1;
int num2 = 40;
int num3 = (int) this.Center.Y / 16 - num2;
int num4 = (int) this.Center.X / 16 - num2;
int num5 = (int) this.Center.X / 16 + num2;
int num6 = Utils.Clamp<int>(num4, 10, Main.maxTilesX - 10);
int num7 = Utils.Clamp<int>(num5, 10, Main.maxTilesX - 10);
for (int index1 = 0; index1 < num1; ++index1)
{
int index2 = num3 + index1 + this.luckyTorchCounter * num1;
if (index2 >= 10 && index2 <= Main.maxTilesY - 10)
{
for (int index3 = num6; index3 <= num7; ++index3)
{
Tile tile = Main.tile[index3, index2];
if (tile == null)
return;
if (tile.active() && tile.type == (ushort) 4)
{
if (tile.frameX < (short) 66)
++this.nearbyTorches;
int index4 = (int) tile.frameY / 22;
if (index4 < 22)
{
this.nearbyTorch[index4] = true;
if (index4 == 17 && (tile.liquid == (byte) 0 || tile.liquidType() != (byte) 0))
this.dryCoralTorch = true;
}
}
}
if (index2 >= (int) this.Center.Y / 16 + num2)
{
this.UpdateTorchLuck_ConsumeCountersAndCalculate();
return;
}
}
}
++this.luckyTorchCounter;
}
}
}
private void RelightTorches()
{
this.torchGodCooldown = 3600;
for (int index = 0; index < this.numberOfTorchAttacks; ++index)
{
int tileX = this.unlitTorchX[index];
int tileY = this.unlitTorchY[index];
if (Main.tile[tileX, tileY].type == (ushort) 4 && Main.tile[tileX, tileY].frameX >= (short) 66)
{
Main.tile[tileX, tileY].frameX -= (short) 66;
NetMessage.SendTileSquare(-1, tileX, tileY, 1);
}
}
}
private void TorchAttack()
{
if (this.whoAmI != Main.myPlayer)
return;
if ((double) this.position.Y < Main.worldSurface * 16.0)
{
this.RelightTorches();
this.happyFunTorchTime = false;
if (Main.netMode != 1)
return;
NetMessage.SendData(4, number: this.whoAmI);
}
else
{
this.AddBuff(80, 2);
++this.torchFunTimer;
if (this.torchFunTimer <= 20)
return;
this.torchFunTimer = 0;
int maxValue = 0;
int num1 = 100;
int num2 = (int) this.Center.X / 16 - num1;
int num3 = (int) this.Center.X / 16 + num1;
int num4 = (int) this.Center.Y / 16 - num1;
int num5 = (int) this.Center.Y / 16 + num1;
int max = Main.maxTilesX - 10;
int num6 = Utils.Clamp<int>(num2, 10, max);
int num7 = Utils.Clamp<int>(num3, 10, Main.maxTilesX - 10);
int num8 = Utils.Clamp<int>(num4, 10, Main.maxTilesY - 10);
int num9 = Utils.Clamp<int>(num5, 10, Main.maxTilesY - 10);
for (int index1 = num6; index1 <= num7; ++index1)
{
for (int index2 = num8; index2 <= num9; ++index2)
{
Tile tile = Main.tile[index1, index2];
if (tile != null && tile.active() & tile.type == (ushort) 4 && tile.frameX < (short) 66)
{
Player._torchAttackPosX[maxValue] = index1;
Player._torchAttackPosY[maxValue] = index2;
++maxValue;
if (maxValue >= Player._torchAttackPosX.Length)
break;
}
}
if (maxValue >= Player._torchAttackPosX.Length)
break;
}
if (this.dead)
{
this.RelightTorches();
this.happyFunTorchTime = false;
if (Main.netMode != 1)
return;
NetMessage.SendData(4, number: this.whoAmI);
}
else if (maxValue == 0 || this.numberOfTorchAttacks >= Player.maxTorchAttacks)
{
this.RelightTorches();
this.happyFunTorchTime = false;
if (Main.netMode == 1)
NetMessage.SendData(4, number: this.whoAmI);
if (this.numberOfTorchAttacks < 95)
return;
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 5043);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else
{
if (maxValue <= 0)
return;
int index3 = Main.rand.Next(maxValue);
int tileX = Player._torchAttackPosX[index3];
int tileY = Player._torchAttackPosY[index3];
if (Main.tile[tileX, tileY].type != (ushort) 4 || Main.tile[tileX, tileY].frameX >= (short) 66)
return;
float num10 = 8f;
int Damage = 20;
if (Damage < 10)
Damage = 10;
int num11 = (int) Main.tile[tileX, tileY].frameY / 22;
int num12;
switch (num11)
{
case 0:
num12 = 6;
break;
case 8:
num12 = 75;
break;
case 9:
num12 = 135;
break;
case 10:
num12 = 158;
break;
case 11:
num12 = 169;
break;
case 12:
num12 = 156;
break;
case 13:
num12 = 234;
break;
case 14:
num12 = 66;
break;
case 15:
num12 = 242;
break;
case 16:
num12 = 293;
break;
case 17:
num12 = 294;
break;
default:
num12 = 58 + num11;
break;
}
Main.tile[tileX, tileY].frameX += (short) 66;
this.unlitTorchX[this.numberOfTorchAttacks] = tileX;
this.unlitTorchY[this.numberOfTorchAttacks] = tileY;
++this.numberOfTorchAttacks;
NetMessage.SendTileSquare(-1, tileX, tileY, 1);
Vector2 position = new Vector2((float) (tileX * 16 + 8), (float) (tileY * 16));
Vector2 velocity = this.Center - position;
float ai1 = velocity.Length();
velocity.Normalize();
velocity *= num10;
int index4 = Projectile.NewProjectile(position, velocity, 949, Damage, 1f, this.whoAmI, (float) num12, ai1);
Main.projectile[index4].ai[0] = (float) num12;
Main.projectile[index4].ai[1] = ai1;
Main.projectile[index4].netUpdate = true;
if ((maxValue != 1 || this.numberOfTorchAttacks < 95) && this.numberOfTorchAttacks < Player.maxTorchAttacks)
return;
this.torchFunTimer = -180;
}
}
}
private void UpdateTorchLuck_ConsumeCountersAndCalculate()
{
this.luckyTorchCounter = 0;
this.torchLuck = 0.0f;
if (this.inventory[this.selectedItem].createTile == 4 && this.inventory[this.selectedItem].placeStyle < 22)
this.nearbyTorch[this.inventory[this.selectedItem].placeStyle] = true;
float num1 = 0.0f;
float num2 = 0.0f;
if (!this.ZoneDungeon && !this.ZoneLihzhardTemple)
{
if (this.nearbyTorch[9])
{
if (this.ZoneSnow)
++num2;
else
++num1;
}
if (this.nearbyTorch[16])
{
if (this.ZoneDesert)
++num2;
else
++num1;
}
if (this.nearbyTorch[17])
{
if (WorldGen.oceanDepths((int) this.Center.X / 16, (int) this.Center.Y / 16))
++num2;
else if (this.dryCoralTorch)
++num1;
}
if (this.nearbyTorch[21])
{
if (this.ZoneJungle)
++num2;
else
++num1;
}
if (this.nearbyTorch[18])
{
if (this.ZoneCorrupt)
++num2;
else
++num1;
}
if (this.nearbyTorch[8] && this.ZoneCorrupt)
++num2;
if (this.nearbyTorch[19])
{
if (this.ZoneCrimson)
++num2;
else
++num1;
}
if (this.nearbyTorch[11] && this.ZoneCrimson)
++num2;
if (this.nearbyTorch[20])
{
if (this.ZoneHallow)
++num2;
else
++num1;
}
if (this.nearbyTorch[13] && !this.ZoneSnow && !this.ZoneDesert && !this.ZoneCorrupt && !this.ZoneCrimson && !this.ZoneHallow && !this.ZoneJungle)
num2 += 0.5f;
if (this.nearbyTorch[0])
{
if (this.ZoneSnow)
num1 += 2f;
else if (this.ZoneDesert || this.ZoneCorrupt || this.ZoneCrimson || this.ZoneHallow)
num1 += 0.5f;
}
}
if ((double) num2 >= 1.0)
++this.torchLuck;
else if ((double) num2 > 0.0)
this.torchLuck += 0.5f;
if ((double) num1 >= 2.0)
this.torchLuck += -1.5f;
else if ((double) num1 >= 1.0)
this.torchLuck += -1f;
else if ((double) num1 > 0.0)
this.torchLuck += -0.5f;
this.dryCoralTorch = false;
for (int index = 0; index < 22; ++index)
this.nearbyTorch[index] = false;
if ((double) this.torchLuck < 0.0)
this.torchLuck = 0.0f;
if (this.torchGodCooldown <= 0 && !this.unlockedBiomeTorches && this.nearbyTorches > 100 && !this.happyFunTorchTime && (double) this.position.Y > Main.worldSurface * 16.0)
{
bool flag = false;
for (int index = 0; index < this.inventory.Length; ++index)
{
if (this.inventory[index].type == 5043)
{
flag = true;
break;
}
}
if (!flag)
{
this.happyFunTorchTime = true;
this.numberOfTorchAttacks = 0;
}
}
this.nearbyTorches = 0;
}
public float NormalizedLuck
{
get
{
float num = 0.0f;
if ((double) this.luck > 0.0)
num = this.luck / this.luckMaximumCap;
else if ((double) this.luck < 0.0)
num = (float) -((double) this.luck / (double) this.luckMinimumCap);
return MathHelper.Clamp(num, -1f, 1f);
}
}
private float GetLadyBugLuck()
{
if (this.ladyBugLuckTimeLeft > 0)
return (float) this.ladyBugLuckTimeLeft / (float) NPC.ladyBugGoodLuckTime;
return this.ladyBugLuckTimeLeft < 0 ? (float) -(double) this.ladyBugLuckTimeLeft / (float) NPC.ladyBugBadLuckTime : 0.0f;
}
public static float GetClosestPlayersLuck(Point Position) => Main.player[(int) Player.FindClosest(new Vector2((float) (Position.X * 16), (float) (Position.Y * 16)), 1, 1)].luck;
public static float GetClosestPlayersLuck(Vector2 Position) => Main.player[(int) Player.FindClosest(Position, 1, 1)].luck;
public int RollLuck(int range)
{
if ((double) this.luck > 0.0 && (double) Main.rand.NextFloat() < (double) this.luck)
return Main.rand.Next(Main.rand.Next(range / 2, range));
return (double) this.luck < 0.0 && (double) Main.rand.NextFloat() < -(double) this.luck ? Main.rand.Next(Main.rand.Next(range, range * 2)) : Main.rand.Next(range);
}
public static float GetClosestRollLuck(Vector2 position, int range) => (float) Main.player[(int) Player.FindClosest(position, 1, 1)].RollLuck(range);
public static float GetClosestRollLuck(int x, int y, int range) => (float) Main.player[(int) Player.FindClosest(new Vector2((float) (x * 16), (float) (y * 16)), 1, 1)].RollLuck(range);
public void ResetEffects()
{
this.extraAccessorySlots = !this.extraAccessory || !Main.expertMode && !Main.gameMenu ? 0 : 1;
this.fairyBoots = false;
this.moonLordLegs = false;
this.flowerBoots = false;
this.arcticDivingGear = false;
this.noBuilding = false;
this.strongBees = false;
this.armorPenetration = 0;
this.shroomiteStealth = false;
this.statDefense = 0;
this.accWatch = 0;
this.accCompass = 0;
this.accDepthMeter = 0;
this.accDivingHelm = false;
this.canFloatInWater = false;
this.lifeRegen = 0;
this.manaCost = 1f;
this.meleeSpeed = 1f;
this.meleeDamage = 1f;
this.rangedDamage = 1f;
this.magicDamage = 1f;
this.minionDamage = 1f;
this.meleeCrit = 4;
this.rangedCrit = 4;
this.magicCrit = 4;
this.hasFootball = false;
this.drawingFootball = false;
this.minionKB = 0.0f;
this.moveSpeed = 1f;
this.boneArmor = false;
this.honey = false;
this.frostArmor = false;
this.rocketBoots = 0;
this.fireWalk = false;
this.noKnockback = false;
this.jumpBoost = false;
this.frogLegJumpBoost = false;
this.skyStoneEffects = false;
this.noFallDmg = false;
this.accFlipper = false;
this.spawnMax = false;
this.spaceGun = false;
this.killGuide = false;
this.killClothier = false;
this.lavaImmune = false;
this.gills = false;
this.slowFall = false;
this.findTreasure = false;
this.invis = false;
this.nightVision = false;
this.enemySpawns = false;
this.hasTitaniumStormBuff = false;
this.thorns = 0.0f;
this.aggro = 0;
this.waterWalk = false;
this.waterWalk2 = false;
this.detectCreature = false;
this.gravControl = false;
this.releaseBeesWhenHurt = false;
this.gravControl2 = false;
this.statLifeMax2 = this.statLifeMax;
this.statManaMax2 = this.statManaMax;
this.chloroAmmoCost80 = false;
this.ammoCost80 = false;
this.ammoCost75 = false;
this.manaRegenBuff = false;
this.arrowDamage = 1f;
this.bulletDamage = 1f;
this.rocketDamage = 1f;
this.coolWhipBuff = false;
this.yoraiz0rEye = 0;
this.yoraiz0rDarkness = false;
this.hasFloatingTube = false;
this.hasUnicornHorn = false;
this.leinforsHair = false;
this.suspiciouslookingTentacle = false;
this.crimsonHeart = false;
this.lightOrb = false;
this.blueFairy = false;
this.redFairy = false;
this.greenFairy = false;
this.wisp = false;
this.bunny = false;
this.turtle = false;
this.eater = false;
this.trident = false;
this.skeletron = false;
this.hornet = false;
this.zephyrfish = false;
this.tiki = false;
this.lizard = false;
this.parrot = false;
this.sapling = false;
this.cSapling = false;
this.truffle = false;
this.yoyoGlove = false;
this.counterWeight = 0;
this.stringColor = 0;
this.yoyoString = false;
this.shadowDodge = false;
this.palladiumRegen = false;
this.chaosState = false;
this.onHitDodge = false;
this.onHitRegen = false;
this.onHitPetal = false;
this.iceBarrier = false;
this.onHitTitaniumStorm = false;
this.maxMinions = 1;
this.maxTurrets = 1;
this.ammoBox = false;
this.ammoPotion = false;
this.penguin = false;
this.sporeSac = false;
this.shinyStone = false;
this.empressBrooch = false;
this.volatileGelatin = false;
this.dd2Accessory = false;
this.magicLantern = false;
this.rabid = false;
this.sunflower = false;
this.wellFed = false;
this.inferno = false;
this.manaMagnet = false;
this.lifeMagnet = false;
this.treasureMagnet = false;
this.lifeForce = false;
this.dangerSense = false;
if (Main.myPlayer == this.whoAmI)
this.luckPotion = (byte) 0;
this.endurance = 0.0f;
this.calmed = false;
this.beetleOrbs = 0;
this.beetleBuff = false;
this.miniMinotaur = false;
this.goldRing = false;
this.solarShields = 0;
this.GoingDownWithGrapple = false;
this.fishingSkill = 0;
this.cratePotion = false;
this.sonarPotion = false;
this.accTackleBox = false;
this.accFishingLine = false;
this.accLavaFishing = false;
this.accFishFinder = false;
this.accWeatherRadio = false;
this.accThirdEye = false;
this.InfoAccMechShowWires = false;
this.accJarOfSouls = false;
this.accCalendar = false;
this.accStopwatch = false;
this.accOreFinder = false;
this.accCritterGuide = false;
this.accDreamCatcher = false;
this.wallSpeed = 1f;
this.tileSpeed = 1f;
this.autoPaint = false;
this.autoActuator = false;
this.petFlagKingSlimePet = false;
this.petFlagEyeOfCthulhuPet = false;
this.petFlagEaterOfWorldsPet = false;
this.petFlagBrainOfCthulhuPet = false;
this.petFlagSkeletronPet = false;
this.petFlagQueenBeePet = false;
this.petFlagDestroyerPet = false;
this.petFlagTwinsPet = false;
this.petFlagSkeletronPrimePet = false;
this.petFlagPlanteraPet = false;
this.petFlagGolemPet = false;
this.petFlagDukeFishronPet = false;
this.petFlagLunaticCultistPet = false;
this.petFlagMoonLordPet = false;
this.petFlagFairyQueenPet = false;
this.petFlagPumpkingPet = false;
this.petFlagEverscreamPet = false;
this.petFlagIceQueenPet = false;
this.petFlagMartianPet = false;
this.petFlagDD2OgrePet = false;
this.petFlagDD2BetsyPet = false;
this.petFlagQueenSlimePet = false;
this.petFlagVoltBunny = false;
this.petFlagShadowMimic = false;
this.petFlagBabyWerewolf = false;
this.petFlagDynamiteKitten = false;
this.petFlagPlantero = false;
this.petFlagBabyRedPanda = false;
this.petFlagLilHarpy = false;
this.petFlagFennecFox = false;
this.petFlagGlitteryButterfly = false;
this.petFlagBabyImp = false;
this.petFlagBabyShark = false;
this.petFlagUpbeatStar = false;
this.petFlagDD2Gato = false;
this.petFlagDD2Dragon = false;
this.petFlagDD2Ghost = false;
this.companionCube = false;
this.petFlagSugarGlider = false;
this.babyFaceMonster = false;
this.manaSick = false;
this.puppy = false;
this.grinch = false;
this.blackCat = false;
this.spider = false;
this.squashling = false;
this.magicCuffs = false;
this.coldDash = false;
this.desertDash = false;
this.sailDash = false;
this.cordage = false;
this.magicQuiver = false;
this.hasMoltenQuiver = false;
this.magmaStone = false;
this.hasRaisableShield = false;
this.lavaRose = false;
this.eyeSpring = false;
this.snowman = false;
this.scope = false;
this.panic = false;
this.brainOfConfusion = false;
this.dino = false;
this.crystalLeaf = false;
this.pygmy = false;
this.raven = false;
this.slime = false;
this.hornetMinion = false;
this.impMinion = false;
this.twinsMinion = false;
this.spiderMinion = false;
this.pirateMinion = false;
this.sharknadoMinion = false;
this.stardustMinion = false;
this.batsOfLight = false;
this.babyBird = false;
this.stormTiger = false;
this.smolstar = false;
this.empressBlade = false;
this.stardustGuardian = false;
this.stardustDragon = false;
this.UFOMinion = false;
this.DeadlySphereMinion = false;
this.chilled = false;
this.tipsy = false;
this.dazed = false;
this.frozen = false;
this.stoned = false;
this.webbed = false;
this.ichor = false;
this.manaRegenBonus = 0;
this.manaRegenDelayBonus = 0;
this.carpet = false;
this.iceSkate = false;
this.dashType = 0;
this.spikedBoots = 0;
this.blackBelt = false;
this.lavaMax = 0;
this.archery = false;
this.poisoned = false;
this.venom = false;
this.blind = false;
this.blackout = false;
this.onFire = false;
this.dripping = false;
this.drippingSlime = false;
this.drippingSparkleSlime = false;
this.burned = false;
this.suffocating = false;
this.onFire2 = false;
this.onFrostBurn = false;
this.frostBurn = false;
this.noItems = false;
this.cursed = false;
this.blockRange = 0;
this.pickSpeed = 1f;
this.wereWolf = false;
this.rulerGrid = false;
this.rulerLine = true;
this.bleed = false;
this.confused = false;
this.witheredArmor = false;
this.witheredWeapon = false;
this.parryDamageBuff = false;
this.slowOgreSpit = false;
this.wings = 0;
this.wingsLogic = 0;
this.wingTimeMax = 0;
this.brokenArmor = false;
this.silence = false;
this.slow = false;
this.gross = false;
this.tongued = false;
this.kbGlove = false;
this.kbBuff = false;
this.starCloak = false;
this.starCloakIsManaCloak = false;
this.starCloakIsStarVeil = false;
this.starCloakIsBeeCloak = false;
this.longInvince = false;
this.pStone = false;
this.manaFlower = false;
this.crimsonRegen = false;
this.ghostHeal = false;
this.ghostHurt = false;
this.turtleArmor = false;
this.turtleThorns = false;
this.spiderArmor = false;
this.loveStruck = false;
this.stinky = false;
this.dryadWard = false;
this.resistCold = false;
this.electrified = false;
this.moonLeech = false;
this.headcovered = false;
this.vortexDebuff = false;
this.windPushed = false;
this.ballistaPanic = false;
this.vampireFrog = false;
this.CanSeeInvisibleBlocks = false;
this.setVortex = this.setNebula = this.setStardust = false;
this.setForbidden = false;
this.setHuntressT3 = false;
this.setSquireT3 = false;
this.setMonkT3 = false;
this.setApprenticeT3 = false;
this.setHuntressT2 = false;
this.setSquireT2 = false;
this.setMonkT2 = false;
this.setApprenticeT2 = false;
this.setForbiddenCooldownLocked = false;
this.nebulaLevelDamage = this.nebulaLevelLife = this.nebulaLevelMana = 0;
this.ignoreWater = false;
this.meleeEnchant = (byte) 0;
this.discount = false;
this.coins = false;
this.hasJumpOption_Cloud = false;
this.hasJumpOption_Sail = false;
this.hasJumpOption_Sandstorm = false;
this.hasJumpOption_Blizzard = false;
this.hasJumpOption_Fart = false;
this.hasJumpOption_Unicorn = false;
this.hasJumpOption_Santank = false;
this.hasJumpOption_WallOfFleshGoat = false;
this.hasJumpOption_Basilisk = false;
this.defendedByPaladin = false;
this.hasPaladinShield = false;
this.preventAllItemPickups = false;
this.dontHurtCritters = false;
this.portableStoolInfo.Reset();
this.ResizeHitbox();
this.autoJump = false;
this.justJumped = false;
this.jumpSpeedBoost = 0.0f;
this.extraFall = 0;
this.creativeGodMode = false;
if (this.phantasmTime > 0)
--this.phantasmTime;
if (this.brainOfConfusionDodgeAnimationCounter > 0)
--this.brainOfConfusionDodgeAnimationCounter;
if (this.wireOperationsCooldown > 0)
--this.wireOperationsCooldown;
if (this.releaseUseItem)
this.ActuationRodLock = false;
for (int index = 0; index < this.npcTypeNoAggro.Length; ++index)
this.npcTypeNoAggro[index] = false;
this.ResetProjectileCaches();
if (this.whoAmI == Main.myPlayer)
{
Player.tileRangeX = 5;
Player.tileRangeY = 4;
if (Main.GameModeInfo.IsJourneyMode)
{
CreativePowers.FarPlacementRangePower power = CreativePowerManager.Instance.GetPower<CreativePowers.FarPlacementRangePower>();
if (power.GetIsUnlocked() && power.IsEnabledForPlayer(this.whoAmI))
{
Player.tileRangeX *= 2;
Player.tileRangeY *= 2;
Player.tileRangeX += 8;
Player.tileRangeY += 8;
}
}
}
this.mount.CheckMountBuff(this);
}
private void UpdateLadyBugLuckTime()
{
if (this.ladyBugLuckTimeLeft > 0)
{
this.ladyBugLuckTimeLeft -= Main.dayRate;
if (this.ladyBugLuckTimeLeft >= 0)
return;
this.ladyBugLuckTimeLeft = 0;
}
else
{
if (this.ladyBugLuckTimeLeft >= 0)
return;
this.ladyBugLuckTimeLeft += Main.dayRate;
if (this.ladyBugLuckTimeLeft <= 0)
return;
this.ladyBugLuckTimeLeft = 0;
}
}
public void UpdateImmunity()
{
if (this.immune)
{
--this.immuneTime;
if (this.immuneTime <= 0)
{
this.immune = false;
this.immuneNoBlink = false;
}
if (this.immuneNoBlink)
{
this.immuneAlpha = 0;
}
else
{
this.immuneAlpha += this.immuneAlphaDirection * 50;
if (this.immuneAlpha <= 50)
this.immuneAlphaDirection = 1;
else if (this.immuneAlpha >= 205)
this.immuneAlphaDirection = -1;
}
}
else
this.immuneAlpha = 0;
for (int index = 0; index < this.hurtCooldowns.Length; ++index)
{
if (this.hurtCooldowns[index] > 0)
--this.hurtCooldowns[index];
}
}
public void UpdateLifeRegen()
{
bool flag = false;
if (this.shinyStone && (double) Math.Abs(this.velocity.X) < 0.05 && (double) Math.Abs(this.velocity.Y) < 0.05 && this.itemAnimation == 0)
flag = true;
if (this.poisoned)
{
if (this.lifeRegen > 0)
this.lifeRegen = 0;
this.lifeRegenTime = 0;
this.lifeRegen -= 4;
}
if (this.venom)
{
if (this.lifeRegen > 0)
this.lifeRegen = 0;
this.lifeRegenTime = 0;
this.lifeRegen -= 30;
}
if (this.onFire)
{
if (this.lifeRegen > 0)
this.lifeRegen = 0;
this.lifeRegenTime = 0;
this.lifeRegen -= 8;
}
if (this.onFrostBurn)
{
if (this.lifeRegen > 0)
this.lifeRegen = 0;
this.lifeRegenTime = 0;
this.lifeRegen -= 12;
}
if (this.onFire2)
{
if (this.lifeRegen > 0)
this.lifeRegen = 0;
this.lifeRegenTime = 0;
this.lifeRegen -= 24;
}
if (this.burned)
{
if (this.lifeRegen > 0)
this.lifeRegen = 0;
this.lifeRegenTime = 0;
this.lifeRegen -= 60;
this.moveSpeed *= 0.5f;
}
if (this.suffocating)
{
if (this.lifeRegen > 0)
this.lifeRegen = 0;
this.lifeRegenTime = 0;
this.lifeRegen -= 40;
}
if (this.electrified)
{
if (this.lifeRegen > 0)
this.lifeRegen = 0;
this.lifeRegenTime = 0;
this.lifeRegen -= 8;
if (this.controlLeft || this.controlRight)
this.lifeRegen -= 32;
}
if (this.tongued && Main.expertMode)
{
if (this.lifeRegen > 0)
this.lifeRegen = 0;
this.lifeRegenTime = 0;
this.lifeRegen -= 100;
}
if (this.honey && this.lifeRegen < 0)
{
this.lifeRegen += 4;
if (this.lifeRegen > 0)
this.lifeRegen = 0;
}
if (this.lifeRegen < 0 && this.nebulaLevelLife > 0)
this.lifeRegen = 0;
if (flag && this.lifeRegen < 0)
this.lifeRegen /= 2;
++this.lifeRegenTime;
if (this.crimsonRegen)
++this.lifeRegenTime;
if (this.soulDrain > 0)
this.lifeRegenTime += 2;
if (flag)
{
if (this.lifeRegenTime > 90 && this.lifeRegenTime < 1800)
this.lifeRegenTime = 1800;
this.lifeRegenTime += 4;
this.lifeRegen += 4;
}
if (this.honey)
{
this.lifeRegenTime += 2;
this.lifeRegen += 2;
}
if (this.soulDrain > 0)
{
int num = (5 + this.soulDrain) / 2;
this.lifeRegenTime += num;
this.lifeRegen += num;
}
if (this.whoAmI == Main.myPlayer && Main.SceneMetrics.HasCampfire)
++this.lifeRegen;
if (this.whoAmI == Main.myPlayer && Main.SceneMetrics.HasHeartLantern)
this.lifeRegen += 2;
if (this.bleed)
this.lifeRegenTime = 0;
float num1 = 0.0f;
if (this.lifeRegenTime >= 300)
++num1;
if (this.lifeRegenTime >= 600)
++num1;
if (this.lifeRegenTime >= 900)
++num1;
if (this.lifeRegenTime >= 1200)
++num1;
if (this.lifeRegenTime >= 1500)
++num1;
if (this.lifeRegenTime >= 1800)
++num1;
if (this.lifeRegenTime >= 2400)
++num1;
if (this.lifeRegenTime >= 3000)
++num1;
if (flag)
{
float num2 = (float) (this.lifeRegenTime - 3000) / 300f;
if ((double) num2 > 0.0)
{
if ((double) num2 > 30.0)
num2 = 30f;
num1 += num2;
}
}
else if (this.lifeRegenTime >= 3600)
{
++num1;
this.lifeRegenTime = 3600;
}
if (this.sitting.isSitting || this.sleeping.isSleeping)
{
this.lifeRegenTime += 10;
num1 *= 1.5f;
}
float num3 = (double) this.velocity.X == 0.0 || this.grappling[0] > 0 ? num1 * 1.25f : num1 * 0.5f;
if (this.crimsonRegen)
num3 *= 1.5f;
if (this.shinyStone)
num3 *= 1.1f;
if (this.whoAmI == Main.myPlayer && Main.SceneMetrics.HasCampfire)
num3 *= 1.1f;
if (Main.expertMode && !this.wellFed)
{
if (this.shinyStone)
num3 *= 0.75f;
else
num3 /= 2f;
}
if (this.rabid)
{
if (this.shinyStone)
num3 *= 0.75f;
else
num3 /= 2f;
}
float num4 = (float) ((double) this.statLifeMax2 / 400.0 * 0.850000023841858 + 0.150000005960464);
this.lifeRegen += (int) Math.Round((double) (num3 * num4));
this.lifeRegenCount += this.lifeRegen;
if (this.palladiumRegen)
this.lifeRegenCount += 6;
if (flag && this.lifeRegen > 0 && this.statLife < this.statLifeMax2)
{
++this.lifeRegenCount;
if (flag && (Main.rand.Next(30000) < this.lifeRegenTime || Main.rand.Next(30) == 0))
{
int index = Dust.NewDust(this.position, this.width, this.height, 55, Alpha: 200, Scale: 0.5f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.75f;
Main.dust[index].fadeIn = 1.3f;
Vector2 vector2_1 = new Vector2((float) Main.rand.Next(-100, 101), (float) Main.rand.Next(-100, 101));
vector2_1.Normalize();
Vector2 vector2_2 = vector2_1 * ((float) Main.rand.Next(50, 100) * 0.04f);
Main.dust[index].velocity = vector2_2;
vector2_2.Normalize();
Vector2 vector2_3 = vector2_2 * 34f;
Main.dust[index].position = this.Center - vector2_3;
}
}
while (this.lifeRegenCount >= 120)
{
this.lifeRegenCount -= 120;
if (this.statLife < this.statLifeMax2)
{
++this.statLife;
if (this.crimsonRegen)
{
for (int index1 = 0; index1 < 10; ++index1)
{
int index2 = Dust.NewDust(this.position, this.width, this.height, 5, Alpha: 175, Scale: 1.75f);
Main.dust[index2].noGravity = true;
Main.dust[index2].velocity *= 0.75f;
int num5 = Main.rand.Next(-40, 41);
int num6 = Main.rand.Next(-40, 41);
Main.dust[index2].position.X += (float) num5;
Main.dust[index2].position.Y += (float) num6;
Main.dust[index2].velocity.X = (float) -num5 * 0.075f;
Main.dust[index2].velocity.Y = (float) -num6 * 0.075f;
}
}
}
if (this.statLife > this.statLifeMax2)
this.statLife = this.statLifeMax2;
}
if (this.burned || this.suffocating || this.tongued && Main.expertMode)
{
while (this.lifeRegenCount <= -600)
{
this.lifeRegenCount += 600;
this.statLife -= 5;
CombatText.NewText(new Microsoft.Xna.Framework.Rectangle((int) this.position.X, (int) this.position.Y, this.width, this.height), CombatText.LifeRegen, 5, dot: true);
if (this.statLife <= 0 && this.whoAmI == Main.myPlayer)
{
if (this.suffocating)
this.KillMe(PlayerDeathReason.ByOther(7), 10.0, 0);
else
this.KillMe(PlayerDeathReason.ByOther(8), 10.0, 0);
}
}
}
else
{
while (this.lifeRegenCount <= -120)
{
if (this.lifeRegenCount <= -480)
{
this.lifeRegenCount += 480;
this.statLife -= 4;
CombatText.NewText(new Microsoft.Xna.Framework.Rectangle((int) this.position.X, (int) this.position.Y, this.width, this.height), CombatText.LifeRegen, 4, dot: true);
}
else if (this.lifeRegenCount <= -360)
{
this.lifeRegenCount += 360;
this.statLife -= 3;
CombatText.NewText(new Microsoft.Xna.Framework.Rectangle((int) this.position.X, (int) this.position.Y, this.width, this.height), CombatText.LifeRegen, 3, dot: true);
}
else if (this.lifeRegenCount <= -240)
{
this.lifeRegenCount += 240;
this.statLife -= 2;
CombatText.NewText(new Microsoft.Xna.Framework.Rectangle((int) this.position.X, (int) this.position.Y, this.width, this.height), CombatText.LifeRegen, 2, dot: true);
}
else
{
this.lifeRegenCount += 120;
--this.statLife;
CombatText.NewText(new Microsoft.Xna.Framework.Rectangle((int) this.position.X, (int) this.position.Y, this.width, this.height), CombatText.LifeRegen, 1, dot: true);
}
if (this.statLife <= 0 && this.whoAmI == Main.myPlayer)
{
if (this.poisoned || this.venom)
this.KillMe(PlayerDeathReason.ByOther(9), 10.0, 0);
else if (this.electrified)
this.KillMe(PlayerDeathReason.ByOther(10), 10.0, 0);
else
this.KillMe(PlayerDeathReason.ByOther(8), 10.0, 0);
}
}
}
}
public void UpdateManaRegen()
{
if (this.nebulaLevelMana > 0)
{
int num = 6;
this.nebulaManaCounter += this.nebulaLevelMana;
if (this.nebulaManaCounter >= num)
{
this.nebulaManaCounter -= num;
++this.statMana;
if (this.statMana >= this.statManaMax2)
this.statMana = this.statManaMax2;
}
}
else
this.nebulaManaCounter = 0;
if (this.manaRegenDelay > 0)
{
--this.manaRegenDelay;
this.manaRegenDelay -= this.manaRegenDelayBonus;
if ((double) this.velocity.X == 0.0 && (double) this.velocity.Y == 0.0 || this.grappling[0] >= 0 || this.manaRegenBuff)
--this.manaRegenDelay;
}
if (this.manaRegenBuff && this.manaRegenDelay > 20)
this.manaRegenDelay = 20;
if (this.manaRegenDelay <= 0)
{
this.manaRegenDelay = 0;
this.manaRegen = this.statManaMax2 / 7 + 1 + this.manaRegenBonus;
if ((double) this.velocity.X == 0.0 && (double) this.velocity.Y == 0.0 || this.grappling[0] >= 0 || this.manaRegenBuff)
this.manaRegen += this.statManaMax2 / 2;
float num = (float) ((double) this.statMana / (double) this.statManaMax2 * 0.800000011920929 + 0.200000002980232);
if (this.manaRegenBuff)
num = 1f;
this.manaRegen = (int) ((double) this.manaRegen * (double) num * 1.15);
}
else
this.manaRegen = 0;
this.manaRegenCount += this.manaRegen;
while (this.manaRegenCount >= 120)
{
bool flag = false;
this.manaRegenCount -= 120;
if (this.statMana < this.statManaMax2)
{
++this.statMana;
flag = true;
}
if (this.statMana >= this.statManaMax2)
{
if (this.whoAmI == Main.myPlayer & flag)
{
SoundEngine.PlaySound(25);
for (int index1 = 0; index1 < 5; ++index1)
{
int index2 = Dust.NewDust(this.position, this.width, this.height, 45, Alpha: ((int) byte.MaxValue), Scale: ((float) Main.rand.Next(20, 26) * 0.1f));
Main.dust[index2].noLight = true;
Main.dust[index2].noGravity = true;
Main.dust[index2].velocity *= 0.5f;
}
}
this.statMana = this.statManaMax2;
}
}
}
public void UpdateJumpHeight()
{
if (this.mount.Active)
{
Player.jumpHeight = this.mount.JumpHeight(this.velocity.X);
Player.jumpSpeed = this.mount.JumpSpeed(this.velocity.X);
}
else
{
if (this.jumpBoost)
{
Player.jumpHeight = 20;
Player.jumpSpeed = 6.51f;
}
if (this.empressBrooch)
this.jumpSpeedBoost += 2.4f;
if (this.frogLegJumpBoost)
{
this.jumpSpeedBoost += 2.4f;
this.extraFall += 15;
}
if (this.moonLordLegs)
{
this.jumpSpeedBoost += 1.8f;
this.extraFall += 10;
++Player.jumpHeight;
}
if (this.wereWolf)
{
Player.jumpHeight += 2;
Player.jumpSpeed += 0.2f;
}
if (this.portableStoolInfo.IsInUse)
Player.jumpHeight += 5;
Player.jumpSpeed += this.jumpSpeedBoost;
}
if (this.sticky)
{
Player.jumpHeight /= 10;
Player.jumpSpeed /= 5f;
}
if (!this.dazed)
return;
Player.jumpHeight /= 5;
Player.jumpSpeed /= 2f;
}
public void FindPulley()
{
if (this.portableStoolInfo.IsInUse || !this.controlUp && !this.controlDown)
return;
int index1 = (int) ((double) this.position.X + (double) (this.width / 2)) / 16;
int index2 = (int) ((double) this.position.Y - 8.0) / 16;
if (Main.tile[index1, index2] == null || !Main.tile[index1, index2].active() || !Main.tileRope[(int) Main.tile[index1, index2].type])
return;
float num1 = this.position.Y;
if (Main.tile[index1, index2 - 1] == null)
Main.tile[index1, index2 - 1] = new Tile();
if (Main.tile[index1, index2 + 1] == null)
Main.tile[index1, index2 + 1] = new Tile();
if ((!Main.tile[index1, index2 - 1].active() || !Main.tileRope[(int) Main.tile[index1, index2 - 1].type]) && (!Main.tile[index1, index2 + 1].active() || !Main.tileRope[(int) Main.tile[index1, index2 + 1].type]))
num1 = (float) (index2 * 16 + 22);
float x1 = (float) (index1 * 16 + 8 - this.width / 2 + 6 * this.direction);
int num2 = index1 * 16 + 8 - this.width / 2 + 6;
int num3 = index1 * 16 + 8 - this.width / 2;
int num4 = index1 * 16 + 8 - this.width / 2 - 6;
int num5 = 1;
float num6 = Math.Abs(this.position.X - (float) num2);
if ((double) Math.Abs(this.position.X - (float) num3) < (double) num6)
{
num5 = 2;
num6 = Math.Abs(this.position.X - (float) num3);
}
if ((double) Math.Abs(this.position.X - (float) num4) < (double) num6)
{
num5 = 3;
Math.Abs(this.position.X - (float) num4);
}
if (num5 == 1)
{
x1 = (float) num2;
this.pulleyDir = (byte) 2;
this.direction = 1;
}
if (num5 == 2)
{
x1 = (float) num3;
this.pulleyDir = (byte) 1;
}
if (num5 == 3)
{
x1 = (float) num4;
this.pulleyDir = (byte) 2;
this.direction = -1;
}
if (!Collision.SolidCollision(new Vector2(x1, this.position.Y), this.width, this.height))
{
if (this.whoAmI == Main.myPlayer)
Main.cameraX = Main.cameraX + this.position.X - x1;
this.pulley = true;
this.position.X = x1;
this.gfxOffY = this.position.Y - num1;
this.stepSpeed = 2.5f;
this.position.Y = num1;
this.velocity.X = 0.0f;
}
else
{
float x2 = (float) num2;
this.pulleyDir = (byte) 2;
this.direction = 1;
if (!Collision.SolidCollision(new Vector2(x2, this.position.Y), this.width, this.height))
{
if (this.whoAmI == Main.myPlayer)
Main.cameraX = Main.cameraX + this.position.X - x2;
this.pulley = true;
this.position.X = x2;
this.gfxOffY = this.position.Y - num1;
this.stepSpeed = 2.5f;
this.position.Y = num1;
this.velocity.X = 0.0f;
}
else
{
float x3 = (float) num4;
this.pulleyDir = (byte) 2;
this.direction = -1;
if (Collision.SolidCollision(new Vector2(x3, this.position.Y), this.width, this.height))
return;
if (this.whoAmI == Main.myPlayer)
Main.cameraX = Main.cameraX + this.position.X - x3;
this.pulley = true;
this.position.X = x3;
this.gfxOffY = this.position.Y - num1;
this.stepSpeed = 2.5f;
this.position.Y = num1;
this.velocity.X = 0.0f;
}
}
}
public void HorizontalMovement()
{
if (this.chilled)
this.accRunSpeed = this.maxRunSpeed;
bool flag1 = (this.itemAnimation == 0 || this.inventory[this.selectedItem].useTurn) && this.mount.AllowDirectionChange;
bool flag2 = this.controlLeft || this.controlRight;
float num1 = (float) (((double) this.accRunSpeed + (double) this.maxRunSpeed) / 2.0);
float num2 = 0.0f;
bool flag3 = false;
if (flag2 && this.mount.Active && this.mount.Type == 43 && (double) this.velocity.Y == 0.0 && !this.controlJump)
{
SoundEngine.PlaySound(SoundID.Item168, this.Center);
float num3 = (float) ((double) Player.jumpSpeed * (double) this.gravDir * 0.5);
if ((double) num3 < 2.0)
num3 = 2f;
this.velocity.Y = -(num3 + 0.01f);
this.jump = Player.jumpHeight;
this.fullRotation = 0.0f;
}
else
{
if (this.windPushed && !this.isLockedToATile && ((!this.mount.Active ? 0 : ((double) this.velocity.Y == 0.0 ? 1 : 0)) & (flag2 ? 1 : 0)) == 0)
{
num2 = (float) Math.Sign(Main.windSpeedCurrent) * 0.06f;
if ((double) Math.Abs(Main.windSpeedCurrent) > 0.5)
num2 *= 1.37f;
if ((double) this.velocity.Y != 0.0)
num2 *= 1.5f;
if (flag2)
{
float num4 = num2 * 0.8f;
float max = 0.072f;
num2 = MathHelper.Clamp(num4, -max, max);
}
flag3 = true;
if (Math.Sign(this.direction) != Math.Sign(num2))
num1 -= Math.Abs(num2) * 40f;
}
if ((double) this.trackBoost != 0.0)
{
this.velocity.X += this.trackBoost;
this.trackBoost = 0.0f;
if ((double) this.velocity.X < 0.0)
{
if ((double) this.velocity.X < -(double) this.maxRunSpeed)
this.velocity.X = -this.maxRunSpeed;
}
else if ((double) this.velocity.X > (double) this.maxRunSpeed)
this.velocity.X = this.maxRunSpeed;
}
if (this.controlLeft && (double) this.velocity.X > -(double) this.maxRunSpeed)
{
if (!this.mount.Active || !this.mount.Cart || (double) this.velocity.Y == 0.0)
{
if ((double) this.velocity.X > (double) this.runSlowdown)
this.velocity.X -= this.runSlowdown;
this.velocity.X -= this.runAcceleration;
}
if (this.onWrongGround)
{
if ((double) this.velocity.X < -(double) this.runSlowdown)
this.velocity.X += this.runSlowdown;
else
this.velocity.X = 0.0f;
}
if (this.mount.Active && this.mount.Cart && !this.onWrongGround)
{
if ((double) this.velocity.X < 0.0 & flag1)
this.direction = -1;
else if (this.itemAnimation <= 0 && (double) this.velocity.Y == 0.0)
{
SoundEngine.PlaySound(SoundID.Item55, (int) this.position.X + this.width / 2, (int) this.position.Y + this.height / 2);
DelegateMethods.Minecart.rotation = this.fullRotation;
DelegateMethods.Minecart.rotationOrigin = this.fullRotationOrigin;
if ((double) Math.Abs(this.velocity.X) > (double) this.maxRunSpeed * 0.66)
{
if (Main.rand.Next(2) == 0)
Minecart.WheelSparks(this.mount.Delegations.MinecartDust, this.position + this.velocity * 0.66f, this.width, this.height, 1);
if (Main.rand.Next(2) == 0)
Minecart.WheelSparks(this.mount.Delegations.MinecartDust, this.position + this.velocity * 0.33f, this.width, this.height, 1);
if (Main.rand.Next(2) == 0)
Minecart.WheelSparks(this.mount.Delegations.MinecartDust, this.position, this.width, this.height, 1);
}
else if ((double) Math.Abs(this.velocity.X) > (double) this.maxRunSpeed * 0.33)
{
if (Main.rand.Next(3) != 0)
Minecart.WheelSparks(this.mount.Delegations.MinecartDust, this.position + this.velocity * 0.5f, this.width, this.height, 1);
if (Main.rand.Next(3) != 0)
Minecart.WheelSparks(this.mount.Delegations.MinecartDust, this.position, this.width, this.height, 1);
}
else
Minecart.WheelSparks(this.mount.Delegations.MinecartDust, this.position, this.width, this.height, 1);
}
}
else if (!this.sandStorm && (this.itemAnimation == 0 || this.inventory[this.selectedItem].useTurn) && this.mount.AllowDirectionChange)
this.direction = -1;
}
else if (this.controlRight && (double) this.velocity.X < (double) this.maxRunSpeed)
{
if (!this.mount.Active || !this.mount.Cart || (double) this.velocity.Y == 0.0)
{
if ((double) this.velocity.X < -(double) this.runSlowdown)
this.velocity.X += this.runSlowdown;
this.velocity.X += this.runAcceleration;
}
if (this.onWrongGround)
{
if ((double) this.velocity.X > (double) this.runSlowdown)
this.velocity.X -= this.runSlowdown;
else
this.velocity.X = 0.0f;
}
if (this.mount.Active && this.mount.Cart && !this.onWrongGround)
{
if ((double) this.velocity.X > 0.0 & flag1)
this.direction = 1;
else if (this.itemAnimation <= 0 && (double) this.velocity.Y == 0.0)
{
SoundEngine.PlaySound(SoundID.Item55, (int) this.position.X + this.width / 2, (int) this.position.Y + this.height / 2);
DelegateMethods.Minecart.rotation = this.fullRotation;
DelegateMethods.Minecart.rotationOrigin = this.fullRotationOrigin;
if ((double) Math.Abs(this.velocity.X) > (double) this.maxRunSpeed * 0.66)
{
if (Main.rand.Next(2) == 0)
Minecart.WheelSparks(this.mount.Delegations.MinecartDust, this.position + this.velocity * 0.66f, this.width, this.height, 1);
if (Main.rand.Next(2) == 0)
Minecart.WheelSparks(this.mount.Delegations.MinecartDust, this.position + this.velocity * 0.33f, this.width, this.height, 1);
if (Main.rand.Next(2) == 0)
Minecart.WheelSparks(this.mount.Delegations.MinecartDust, this.position, this.width, this.height, 1);
}
else if ((double) Math.Abs(this.velocity.X) > (double) this.maxRunSpeed * 0.33)
{
if (Main.rand.Next(3) != 0)
Minecart.WheelSparks(this.mount.Delegations.MinecartDust, this.position + this.velocity * 0.5f, this.width, this.height, 1);
if (Main.rand.Next(3) != 0)
Minecart.WheelSparks(this.mount.Delegations.MinecartDust, this.position, this.width, this.height, 1);
}
else
Minecart.WheelSparks(this.mount.Delegations.MinecartDust, this.position, this.width, this.height, 1);
}
}
else if (!this.sandStorm && (this.itemAnimation == 0 || this.inventory[this.selectedItem].useTurn) && this.mount.AllowDirectionChange)
this.direction = 1;
}
else if (this.controlLeft && (double) this.velocity.X > -(double) this.accRunSpeed && this.dashDelay >= 0)
{
if (this.mount.Active && this.mount.Cart)
{
if ((double) this.velocity.X < 0.0)
this.direction = -1;
}
else if ((this.itemAnimation == 0 || this.inventory[this.selectedItem].useTurn) && this.mount.AllowDirectionChange)
this.direction = -1;
if ((double) this.velocity.Y == 0.0 || this.wingsLogic > 0 || this.mount.CanFly())
{
if ((double) this.velocity.X > (double) this.runSlowdown)
this.velocity.X -= this.runSlowdown;
this.velocity.X -= this.runAcceleration * 0.2f;
if (this.wingsLogic > 0)
this.velocity.X -= this.runAcceleration * 0.2f;
}
if (this.onWrongGround)
{
if ((double) this.velocity.X < (double) this.runSlowdown)
this.velocity.X += this.runSlowdown;
else
this.velocity.X = 0.0f;
}
if ((double) this.velocity.X < -(double) num1 && (double) this.velocity.Y == 0.0 && !this.mount.Active)
this.SpawnFastRunParticles();
}
else if (this.controlRight && (double) this.velocity.X < (double) this.accRunSpeed && this.dashDelay >= 0)
{
if (this.mount.Active && this.mount.Cart)
{
if ((double) this.velocity.X > 0.0)
this.direction = -1;
}
else if ((this.itemAnimation == 0 || this.inventory[this.selectedItem].useTurn) && this.mount.AllowDirectionChange)
this.direction = 1;
if ((double) this.velocity.Y == 0.0 || this.wingsLogic > 0 || this.mount.CanFly())
{
if ((double) this.velocity.X < -(double) this.runSlowdown)
this.velocity.X += this.runSlowdown;
this.velocity.X += this.runAcceleration * 0.2f;
if (this.wingsLogic > 0)
this.velocity.X += this.runAcceleration * 0.2f;
}
if (this.onWrongGround)
{
if ((double) this.velocity.X > (double) this.runSlowdown)
this.velocity.X -= this.runSlowdown;
else
this.velocity.X = 0.0f;
}
if ((double) this.velocity.X > (double) num1 && (double) this.velocity.Y == 0.0 && !this.mount.Active)
this.SpawnFastRunParticles();
}
else if (this.mount.Active && this.mount.Cart && (double) Math.Abs(this.velocity.X) >= 1.0)
{
if (this.onWrongGround)
{
if ((double) this.velocity.X > 0.0)
{
if ((double) this.velocity.X > (double) this.runSlowdown)
this.velocity.X -= this.runSlowdown;
else
this.velocity.X = 0.0f;
}
else if ((double) this.velocity.X < 0.0)
{
if ((double) this.velocity.X < -(double) this.runSlowdown)
this.velocity.X += this.runSlowdown;
else
this.velocity.X = 0.0f;
}
}
if ((double) this.velocity.X > (double) this.maxRunSpeed)
this.velocity.X = this.maxRunSpeed;
if ((double) this.velocity.X < -(double) this.maxRunSpeed)
this.velocity.X = -this.maxRunSpeed;
}
else if ((double) this.velocity.Y == 0.0)
{
if ((double) this.velocity.X > (double) this.runSlowdown)
this.velocity.X -= this.runSlowdown;
else if ((double) this.velocity.X < -(double) this.runSlowdown)
this.velocity.X += this.runSlowdown;
else
this.velocity.X = 0.0f;
}
else if (!this.PortalPhysicsEnabled)
{
if ((double) this.velocity.X > (double) this.runSlowdown * 0.5)
this.velocity.X -= this.runSlowdown * 0.5f;
else if ((double) this.velocity.X < -(double) this.runSlowdown * 0.5)
this.velocity.X += this.runSlowdown * 0.5f;
else
this.velocity.X = 0.0f;
}
if (flag3)
{
if ((double) num2 < 0.0 && (double) this.velocity.X > (double) num2)
{
this.velocity.X += num2;
if ((double) this.velocity.X < (double) num2)
this.velocity.X = num2;
}
if ((double) num2 > 0.0 && (double) this.velocity.X < (double) num2)
{
this.velocity.X += num2;
if ((double) this.velocity.X > (double) num2)
this.velocity.X = num2;
}
}
bool flag4 = this.mount.Type == 40 || this.mount.Type == 41 || this.mount.Type == 42;
if (this.mount.Active && ((this.mount.Type == 10 ? 1 : (this.mount.Type == 47 ? 1 : 0)) | (flag4 ? 1 : 0)) != 0 && (double) Math.Abs(this.velocity.X) > (double) this.mount.DashSpeed - (double) this.mount.RunSpeed / 2.0)
{
Microsoft.Xna.Framework.Rectangle rect = this.getRect();
if (this.direction == 1)
rect.Offset(this.width - 1, 0);
rect.Width = 2;
rect.Inflate(6, 12);
int num5 = 60;
if (flag4)
num5 = 30;
float Damage = (float) num5 * this.meleeDamage;
float Knockback = 10f;
if (flag4)
Knockback = 7f;
int NPCImmuneTime = 30;
int PlayerImmuneTime = 6;
this.CollideWithNPCs(rect, Damage, Knockback, NPCImmuneTime, PlayerImmuneTime);
}
if (this.mount.Active && this.mount.Type == 44 && (double) Math.Abs(this.velocity.X) > (double) this.mount.DashSpeed - (double) this.mount.RunSpeed / 4.0)
{
Microsoft.Xna.Framework.Rectangle rect = this.getRect();
if (this.direction == 1)
rect.Offset(this.width - 1, 0);
rect.Width = 2;
rect.Inflate(6, 12);
float Damage = 100f * this.minionDamage;
float Knockback = 12f;
int NPCImmuneTime = 30;
int PlayerImmuneTime = 6;
this.CollideWithNPCs(rect, Damage, Knockback, NPCImmuneTime, PlayerImmuneTime);
}
if (this.mount.Active && this.mount.Type == 45 && (double) Math.Abs(this.velocity.X) > (double) this.mount.DashSpeed * 0.899999976158142)
{
Microsoft.Xna.Framework.Rectangle rect = this.getRect();
if (this.direction == 1)
rect.Offset(this.width - 1, 0);
rect.Width = 2;
rect.Inflate(6, 12);
float Damage = 120f * this.minionDamage;
float Knockback = 12f;
int NPCImmuneTime = 30;
int PlayerImmuneTime = 6;
this.CollideWithNPCs(rect, Damage, Knockback, NPCImmuneTime, PlayerImmuneTime);
}
if (this.mount.Active && this.mount.Type == 14 && (double) Math.Abs(this.velocity.X) > (double) this.mount.RunSpeed / 2.0)
{
Microsoft.Xna.Framework.Rectangle rect = this.getRect();
if (this.direction == 1)
rect.Offset(this.width - 1, 0);
rect.Width = 2;
rect.Inflate(6, 12);
float Damage = 90f * this.minionDamage;
float Knockback = 10f;
int NPCImmuneTime = 30;
int PlayerImmuneTime = 6;
this.CollideWithNPCs(rect, Damage, Knockback, NPCImmuneTime, PlayerImmuneTime);
}
if (this.mount.Active && this.mount.Type == 17 && (double) Math.Abs(this.velocity.X) > (double) this.mount.RunSpeed / 2.0)
{
Microsoft.Xna.Framework.Rectangle rect = this.getRect();
if (this.direction == 1)
rect.Offset(this.width - 1, 0);
rect.Width = 2;
rect.Inflate(6, 12);
float Damage = 40f;
float Knockback = 10f;
int NPCImmuneTime = 30;
int PlayerImmuneTime = 12;
this.CollideWithNPCs(rect, Damage, Knockback, NPCImmuneTime, PlayerImmuneTime);
}
this.TryUsingDiggerCart();
if (this.HeldItem.type != 4049 || this.whoAmI != Main.myPlayer)
return;
this.MowTheLawn();
}
}
private void TryUsingDiggerCart()
{
if (this.whoAmI != Main.myPlayer || !this.mount.Active || this.mount.Type != 39 || (double) this.velocity.Y != 0.0)
return;
int num1 = 12;
int num2 = 20;
Vector2 vector2_1 = new Vector2(0.0f, this.gravDir * 10f);
Vector2 vector2_2 = this.RotatedRelativePoint(this.Center + new Vector2((float) (num1 * this.direction), this.gravDir * (float) num2)) + vector2_1;
Tile tileSafely = Framing.GetTileSafely(vector2_2);
if (!tileSafely.active() || tileSafely.type != (ushort) 314)
vector2_2 = this.RotatedRelativePoint(this.Center + new Vector2((float) (num1 * this.direction) * 0.5f, this.gravDir * (float) num2)) + vector2_1;
int digDirectionY = this.controlDown.ToInt() - this.controlUp.ToInt();
if (this.controlUp.ToInt() + this.controlDown.ToInt() + this.controlLeft.ToInt() + this.controlRight.ToInt() <= 0)
return;
MinecartDiggerHelper.Instance.TryDigging(this, vector2_2, this.direction, digDirectionY);
}
private void SpawnFastRunParticles()
{
int num = 0;
if ((double) this.gravDir == -1.0)
num -= this.height;
if (this.runSoundDelay == 0 && (double) this.velocity.Y == 0.0)
{
SoundEngine.PlaySound(this.hermesStepSound.SoundType, (int) this.position.X, (int) this.position.Y, this.hermesStepSound.SoundStyle);
this.runSoundDelay = this.hermesStepSound.IntendedCooldown;
}
if (this.wings == 3)
{
int index1 = Dust.NewDust(new Vector2(this.position.X - 4f, this.position.Y + (float) this.height + (float) num), this.width + 8, 4, 186, (float) (-(double) this.velocity.X * 0.5), this.velocity.Y * 0.5f, 50, Scale: 1.5f);
Main.dust[index1].velocity *= 0.025f;
Main.dust[index1].shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
int index2 = Dust.NewDust(new Vector2(this.position.X - 4f, this.position.Y + (float) this.height + (float) num), this.width + 8, 4, 186, (float) (-(double) this.velocity.X * 0.5), this.velocity.Y * 0.5f, 50, Scale: 1.5f);
Main.dust[index2].velocity *= 0.2f;
Main.dust[index2].shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
}
else if (this.sailDash)
{
for (int index3 = 0; index3 < 4; ++index3)
{
int index4 = Dust.NewDust(new Vector2(this.position.X - 4f, this.position.Y), this.width + 8, this.height, 253, (float) (-(double) this.velocity.X * 0.5), this.velocity.Y * 0.5f, 100, Scale: 1.5f);
Main.dust[index4].noGravity = true;
Main.dust[index4].velocity.X *= 0.2f;
Main.dust[index4].velocity.Y *= 0.2f;
Main.dust[index4].shader = GameShaders.Armor.GetSecondaryShader(this.cShoe, this);
Main.dust[index4].scale += (float) Main.rand.Next(-5, 3) * 0.1f;
Vector2 vector2 = new Vector2((float) Main.rand.Next(-100, 101), (float) Main.rand.Next(-100, 101));
vector2.Normalize();
vector2 *= (float) Main.rand.Next(81) * 0.1f;
}
}
else if (this.desertDash)
{
Dust dust = Dust.NewDustDirect(new Vector2(this.position.X - 4f, this.position.Y + (float) this.height + (float) num), this.width + 8, 4, 32, (float) (-(double) this.velocity.X * 0.5), this.velocity.Y * 0.5f);
dust.velocity *= 0.2f;
dust.velocity.Y -= this.gravDir * 2f;
dust.shader = GameShaders.Armor.GetSecondaryShader(this.cShoe, this);
}
else if (this.coldDash)
{
for (int index5 = 0; index5 < 2; ++index5)
{
int index6 = index5 != 0 ? Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2), this.position.Y + (float) this.height + this.gfxOffY), this.width / 2, 6, 76, Scale: 1.35f) : Dust.NewDust(new Vector2(this.position.X, this.position.Y + (float) this.height + this.gfxOffY), this.width / 2, 6, 76, Scale: 1.35f);
Main.dust[index6].scale *= (float) (1.0 + (double) Main.rand.Next(20, 40) * 0.00999999977648258);
Main.dust[index6].noGravity = true;
Main.dust[index6].noLight = true;
Main.dust[index6].velocity *= 1f / 1000f;
Main.dust[index6].velocity.Y -= 3f / 1000f;
Main.dust[index6].shader = GameShaders.Armor.GetSecondaryShader(this.cShoe, this);
}
}
else if (this.fairyBoots)
{
int Type = (int) Main.rand.NextFromList<short>((short) 61, (short) 61, (short) 61, (short) 242, (short) 64, (short) 63);
int Alpha = 0;
for (int index7 = 1; index7 < 3; ++index7)
{
float Scale = 1.5f;
if (index7 == 2)
Scale = 1f;
int index8 = Dust.NewDust(new Vector2(this.position.X - 4f, this.position.Y + (float) this.height + (float) num), this.width + 8, 4, Type, (float) (-(double) this.velocity.X * 0.5), this.velocity.Y * 0.5f, Alpha, Scale: Scale);
Main.dust[index8].velocity *= 1.5f;
if (index7 == 2)
Main.dust[index8].position += Main.dust[index8].velocity;
Main.dust[index8].noGravity = true;
Main.dust[index8].noLightEmittence = true;
Main.dust[index8].shader = GameShaders.Armor.GetSecondaryShader(this.cShoe, this);
}
}
else
{
int index = Dust.NewDust(new Vector2(this.position.X - 4f, this.position.Y + (float) this.height + (float) num), this.width + 8, 4, 16, (float) (-(double) this.velocity.X * 0.5), this.velocity.Y * 0.5f, 50, Scale: 1.5f);
Main.dust[index].velocity.X *= 0.2f;
Main.dust[index].velocity.Y *= 0.2f;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.cShoe, this);
}
}
private void MowTheLawn()
{
if (this.miscCounter % 2 != 0 || (double) this.velocity.Y != 0.0 || this.grappling[0] != -1 || this.itemAnimation < 1)
return;
Vector2 vector2 = this.Center + new Vector2((float) (this.direction * 38), (float) (this.height / 2 + 4) * this.gravDir);
float num = (float) (1.0 - (double) this.itemAnimation / (double) this.itemAnimationMax) * 2f;
float amount = (double) num >= 1.0 ? num - 1f : 1f - num;
Dust dust = Dust.NewDustDirect(Vector2.Lerp(vector2 + new Vector2((float) (this.direction * -16), this.gravDir * -4f), vector2 + new Vector2((float) (this.direction * -6), this.gravDir * -4f), amount), 0, 0, 31, SpeedY: ((float) (-(double) this.gravDir * 0.25)), Alpha: ((int) sbyte.MaxValue));
dust.scale = 0.9f;
dust.position -= new Vector2(4f);
if ((double) dust.velocity.Y > 0.0)
dust.velocity.Y *= -1f;
dust.velocity *= 0.25f;
Microsoft.Xna.Framework.Rectangle itemRectangle = Utils.CenteredRectangle(vector2, new Vector2(8f, 20f));
if ((double) this.velocity.X * (double) this.direction > 0.0 || (double) this.velocity.Y * (double) this.gravDir > 0.0)
{
Microsoft.Xna.Framework.Rectangle myRect = itemRectangle;
myRect.Height -= 4;
myRect.Y += 2;
float Damage = 8f;
float Knockback = 2f;
int NPCImmuneTime = 12;
int PlayerImmuneTime = 6;
this.CollideWithNPCs(myRect, Damage, Knockback, NPCImmuneTime, PlayerImmuneTime);
}
itemRectangle.X -= this.direction * 10;
List<ushort> tileCutIgnoreList = Player.ItemCheck_GetTileCutIgnoreList(this.HeldItem);
Player.ItemCheck_CutTiles(this.HeldItem, itemRectangle, tileCutIgnoreList);
this.MowGrassTile(vector2);
if (WorldGen.SolidTile(Framing.GetTileSafely(vector2.ToTileCoordinates())))
return;
this.MowGrassTile(vector2 + new Vector2(0.0f, 16f * this.gravDir));
}
private void MowGrassTile(Vector2 thePos)
{
Point tileCoordinates = thePos.ToTileCoordinates();
Tile tileCache = Main.tile[tileCoordinates.X, tileCoordinates.Y];
if (tileCache == null || !WorldGen.CanKillTile(tileCoordinates.X, tileCoordinates.Y, WorldGen.SpecialKillTileContext.MowingTheGrass))
return;
ushort num = 0;
switch (tileCache.type)
{
case 2:
num = (ushort) 477;
break;
case 109:
num = (ushort) 492;
break;
}
if (num == (ushort) 0)
return;
int tileDustAmount = WorldGen.KillTile_GetTileDustAmount(true, tileCache);
for (int index = 0; index < tileDustAmount; ++index)
WorldGen.KillTile_MakeTileDust(tileCoordinates.X, tileCoordinates.Y, tileCache);
tileCache.type = num;
if (Main.netMode != 1)
return;
NetMessage.SendTileSquare(-1, tileCoordinates.X, tileCoordinates.Y, 1);
}
private int CollideWithNPCs(
Microsoft.Xna.Framework.Rectangle myRect,
float Damage,
float Knockback,
int NPCImmuneTime,
int PlayerImmuneTime)
{
int num = 0;
for (int index = 0; index < 200; ++index)
{
NPC npc = Main.npc[index];
if (npc.active && !npc.dontTakeDamage && !npc.friendly && npc.immune[this.whoAmI] == 0 && this.CanNPCBeHitByPlayerOrPlayerProjectile(npc))
{
Microsoft.Xna.Framework.Rectangle rect = npc.getRect();
if (myRect.Intersects(rect) && (npc.noTileCollide || Collision.CanHit(this.position, this.width, this.height, npc.position, npc.width, npc.height)))
{
int direction = this.direction;
if ((double) this.velocity.X < 0.0)
direction = -1;
if ((double) this.velocity.X > 0.0)
direction = 1;
if (this.whoAmI == Main.myPlayer)
this.ApplyDamageToNPC(npc, (int) Damage, Knockback, direction, false);
npc.immune[this.whoAmI] = NPCImmuneTime;
this.GiveImmuneTimeForCollisionAttack(PlayerImmuneTime);
++num;
break;
}
}
}
return num;
}
public void ApplyDamageToNPC(NPC npc, int damage, float knockback, int direction, bool crit)
{
int num1 = Item.NPCtoBanner(npc.BannerID());
if (num1 > 0 && this.HasNPCBannerBuff(num1))
damage = !Main.expertMode ? (int) ((double) damage * (double) ItemID.Sets.BannerStrength[Item.BannerToItem(num1)].NormalDamageDealt) : (int) ((double) damage * (double) ItemID.Sets.BannerStrength[Item.BannerToItem(num1)].ExpertDamageDealt);
this.OnHit(npc.Center.X, npc.Center.Y, (Entity) npc);
if (this.armorPenetration > 0)
damage += npc.checkArmorPenetration(this.armorPenetration);
int dmg = (int) npc.StrikeNPC(damage, knockback, direction, crit);
if (this.accDreamCatcher)
this.addDPS(dmg);
if (Main.netMode != 0)
NetMessage.SendData(28, number: npc.whoAmI, number2: ((float) damage), number3: knockback, number4: ((float) direction), number5: crit.ToInt());
int num2 = Item.NPCtoBanner(npc.BannerID());
if (num2 < 0)
return;
this.lastCreatureHit = num2;
}
public bool SlimeDontHyperJump => this.mount.Active && this.mount.IsConsideredASlimeMount && this.wetSlime > (byte) 0 && !this.controlJump;
public void GiveImmuneTimeForCollisionAttack(int time)
{
if (this._timeSinceLastImmuneGet <= 20)
++this._immuneStrikes;
else
this._immuneStrikes = 1;
this._timeSinceLastImmuneGet = 0;
if (this._immuneStrikes >= 3 || this.immune && this.immuneTime > time)
return;
this.immune = true;
this.immuneNoBlink = true;
this.immuneTime = time;
}
public bool CanNPCBeHitByPlayerOrPlayerProjectile(NPC npc) => !this.dontHurtCritters || !NPCID.Sets.CountsAsCritter[npc.type];
public void JumpMovement()
{
if (this.mount.Active && this.mount.IsConsideredASlimeMount && this.wetSlime == (byte) 0 && (double) this.velocity.Y > 0.0)
{
Microsoft.Xna.Framework.Rectangle rect1 = this.getRect();
rect1.Offset(0, this.height - 1);
rect1.Height = 2;
rect1.Inflate(12, 6);
for (int index = 0; index < 200; ++index)
{
NPC npc = Main.npc[index];
if (npc.active && !npc.dontTakeDamage && !npc.friendly && npc.immune[this.whoAmI] == 0 && this.CanNPCBeHitByPlayerOrPlayerProjectile(npc))
{
Microsoft.Xna.Framework.Rectangle rect2 = npc.getRect();
if (rect1.Intersects(rect2) && (npc.noTileCollide || Collision.CanHit(this.position, this.width, this.height, npc.position, npc.width, npc.height)))
{
float num = 40f * this.minionDamage;
float knockback = 5f;
int direction = this.direction;
if ((double) this.velocity.X < 0.0)
direction = -1;
if ((double) this.velocity.X > 0.0)
direction = 1;
if (this.whoAmI == Main.myPlayer)
this.ApplyDamageToNPC(npc, (int) num, knockback, direction, false);
npc.immune[this.whoAmI] = 10;
this.velocity.Y = -10f;
this.GiveImmuneTimeForCollisionAttack(6);
break;
}
}
}
}
if (this.mount.Active && this.mount.Type == 17 && (double) this.velocity.Y > 0.0)
{
Microsoft.Xna.Framework.Rectangle rect3 = this.getRect();
rect3.Offset(0, this.height - 1);
rect3.Height = 2;
rect3.Inflate(12, 6);
for (int index = 0; index < 200; ++index)
{
NPC npc = Main.npc[index];
if (npc.active && !npc.dontTakeDamage && !npc.friendly && npc.immune[this.whoAmI] == 0 && this.CanNPCBeHitByPlayerOrPlayerProjectile(npc))
{
Microsoft.Xna.Framework.Rectangle rect4 = npc.getRect();
if (rect3.Intersects(rect4) && (npc.noTileCollide || Collision.CanHit(this.position, this.width, this.height, npc.position, npc.width, npc.height)))
{
float num = 40f;
float knockback = 5f;
int direction = this.direction;
if ((double) this.velocity.X < 0.0)
direction = -1;
if ((double) this.velocity.X > 0.0)
direction = 1;
if (this.whoAmI == Main.myPlayer)
this.ApplyDamageToNPC(npc, (int) num, knockback, direction, false);
npc.immune[this.whoAmI] = 12;
this.GiveImmuneTimeForCollisionAttack(12);
break;
}
}
}
}
if (this.controlJump)
{
if (this.sliding)
this.autoJump = false;
bool flag1 = false;
bool flag2 = this.wet && this.accFlipper;
bool flag3 = !this.mount.Active || !this.mount.Cart;
if (this.mount.Active && this.mount.IsConsideredASlimeMount && this.wetSlime > (byte) 0)
{
this.wetSlime = (byte) 0;
flag1 = true;
}
if (this.mount.Active && this.mount.Type == 43 && this.releaseJump && (double) this.velocity.Y != 0.0)
this.isPerformingPogostickTricks = true;
if (this.jump > 0)
{
if ((double) this.velocity.Y == 0.0)
{
this.jump = 0;
}
else
{
this.velocity.Y = -Player.jumpSpeed * this.gravDir;
if (this.merman && (!this.mount.Active || !this.mount.Cart))
{
if (this.swimTime <= 10)
this.swimTime = 30;
}
else
--this.jump;
}
}
else if ((((this.sliding ? 1 : ((double) this.velocity.Y == 0.0 ? 1 : 0)) | (flag1 ? 1 : 0)) != 0 || this.canJumpAgain_Cloud || this.canJumpAgain_Sandstorm || this.canJumpAgain_Blizzard || this.canJumpAgain_Fart || this.canJumpAgain_Sail || this.canJumpAgain_Unicorn || this.canJumpAgain_Santank || this.canJumpAgain_WallOfFleshGoat || this.canJumpAgain_Basilisk || flag2 & flag3) && (this.releaseJump || this.autoJump && ((double) this.velocity.Y == 0.0 || this.sliding)))
{
if (this.mount.Active && MountID.Sets.Cart[this.mount.Type])
this.position.Y -= 1f / 1000f;
if (this.sliding || (double) this.velocity.Y == 0.0)
this.justJumped = true;
bool flag4 = false;
if (this.wet && this.accFlipper)
{
if (this.swimTime == 0)
this.swimTime = 30;
flag4 = true;
}
bool flag5 = false;
bool flag6 = false;
bool flag7 = false;
bool flag8 = false;
bool flag9 = false;
bool flag10 = false;
bool flag11 = false;
bool flag12 = false;
if (!flag2 && !flag1)
{
if (this.canJumpAgain_Basilisk)
{
flag12 = true;
this.canJumpAgain_Basilisk = false;
}
if (this.canJumpAgain_WallOfFleshGoat)
{
flag11 = true;
this.canJumpAgain_WallOfFleshGoat = false;
}
else if (this.canJumpAgain_Santank)
{
flag10 = true;
this.canJumpAgain_Santank = false;
}
else if (this.canJumpAgain_Unicorn)
{
flag9 = true;
this.canJumpAgain_Unicorn = false;
}
else if (this.canJumpAgain_Sandstorm)
{
flag5 = true;
this.canJumpAgain_Sandstorm = false;
}
else if (this.canJumpAgain_Blizzard)
{
flag6 = true;
this.canJumpAgain_Blizzard = false;
}
else if (this.canJumpAgain_Fart)
{
this.canJumpAgain_Fart = false;
flag7 = true;
}
else if (this.canJumpAgain_Sail)
{
this.canJumpAgain_Sail = false;
flag8 = true;
}
else
this.canJumpAgain_Cloud = false;
}
this.canRocket = false;
this.rocketRelease = false;
if (((double) this.velocity.Y == 0.0 || this.sliding ? 1 : (!this.autoJump ? 0 : (this.justJumped ? 1 : 0))) != 0)
this.RefreshDoubleJumps();
if ((((double) this.velocity.Y == 0.0 | flag4 ? 1 : (this.sliding ? 1 : 0)) | (flag1 ? 1 : 0)) != 0)
{
if (this.mount.Active && this.mount.Type == 43)
SoundEngine.PlaySound(SoundID.Item168, this.Center);
this.velocity.Y = -Player.jumpSpeed * this.gravDir;
this.jump = Player.jumpHeight;
if (this.portableStoolInfo.IsInUse)
{
this.position.Y -= (float) this.portableStoolInfo.HeightBoost;
this.gfxOffY += (float) this.portableStoolInfo.HeightBoost;
}
if (this.sliding)
this.velocity.X = (float) (3 * -this.slideDir);
}
else if (flag5)
{
this.isPerformingJump_Sandstorm = true;
int height = this.height;
double gravDir = (double) this.gravDir;
SoundEngine.PlaySound(16, (int) this.position.X, (int) this.position.Y);
this.velocity.Y = -Player.jumpSpeed * this.gravDir;
this.jump = Player.jumpHeight * 3;
}
else if (flag6)
{
this.isPerformingJump_Blizzard = true;
int height = this.height;
double gravDir = (double) this.gravDir;
SoundEngine.PlaySound(16, (int) this.position.X, (int) this.position.Y);
this.velocity.Y = -Player.jumpSpeed * this.gravDir;
this.jump = (int) ((double) Player.jumpHeight * 1.5);
}
else if (flag8)
{
this.isPerformingJump_Sail = true;
int num = this.height;
if ((double) this.gravDir == -1.0)
num = 0;
SoundEngine.PlaySound(16, (int) this.position.X, (int) this.position.Y);
this.velocity.Y = -Player.jumpSpeed * this.gravDir;
this.jump = (int) ((double) Player.jumpHeight * 1.25);
for (int index1 = 0; index1 < 30; ++index1)
{
int index2 = Dust.NewDust(new Vector2(this.position.X, this.position.Y + (float) num), this.width, 12, 253, this.velocity.X * 0.3f, this.velocity.Y * 0.3f, 100, Scale: 1.5f);
if (index1 % 2 == 0)
Main.dust[index2].velocity.X += (float) Main.rand.Next(30, 71) * 0.1f;
else
Main.dust[index2].velocity.X -= (float) Main.rand.Next(30, 71) * 0.1f;
Main.dust[index2].velocity.Y += (float) Main.rand.Next(-10, 31) * 0.1f;
Main.dust[index2].noGravity = true;
Main.dust[index2].scale += (float) Main.rand.Next(-10, 41) * 0.01f;
Main.dust[index2].velocity *= Main.dust[index2].scale * 0.7f;
Vector2 vector2 = new Vector2((float) Main.rand.Next(-100, 101), (float) Main.rand.Next(-100, 101));
vector2.Normalize();
vector2 *= (float) Main.rand.Next(81) * 0.1f;
}
}
else if (flag7)
{
this.isPerformingJump_Fart = true;
int num = this.height;
if ((double) this.gravDir == -1.0)
num = 0;
SoundEngine.PlaySound(SoundID.Item16, this.position);
this.velocity.Y = -Player.jumpSpeed * this.gravDir;
this.jump = Player.jumpHeight * 2;
for (int index3 = 0; index3 < 10; ++index3)
{
int index4 = Dust.NewDust(new Vector2(this.position.X - 34f, (float) ((double) this.position.Y + (double) num - 16.0)), 102, 32, 188, (float) (-(double) this.velocity.X * 0.5), this.velocity.Y * 0.5f, 100, Scale: 1.5f);
Main.dust[index4].velocity.X = (float) ((double) Main.dust[index4].velocity.X * 0.5 - (double) this.velocity.X * 0.100000001490116);
Main.dust[index4].velocity.Y = (float) ((double) Main.dust[index4].velocity.Y * 0.5 - (double) this.velocity.Y * 0.300000011920929);
}
int index5 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) (this.width / 2) - 16.0), (float) ((double) this.position.Y + (double) num - 16.0)), new Vector2(-this.velocity.X, -this.velocity.Y), Main.rand.Next(435, 438));
Main.gore[index5].velocity.X = (float) ((double) Main.gore[index5].velocity.X * 0.100000001490116 - (double) this.velocity.X * 0.100000001490116);
Main.gore[index5].velocity.Y = (float) ((double) Main.gore[index5].velocity.Y * 0.100000001490116 - (double) this.velocity.Y * 0.0500000007450581);
int index6 = Gore.NewGore(new Vector2(this.position.X - 36f, (float) ((double) this.position.Y + (double) num - 16.0)), new Vector2(-this.velocity.X, -this.velocity.Y), Main.rand.Next(435, 438));
Main.gore[index6].velocity.X = (float) ((double) Main.gore[index6].velocity.X * 0.100000001490116 - (double) this.velocity.X * 0.100000001490116);
Main.gore[index6].velocity.Y = (float) ((double) Main.gore[index6].velocity.Y * 0.100000001490116 - (double) this.velocity.Y * 0.0500000007450581);
int index7 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) this.width + 4.0), (float) ((double) this.position.Y + (double) num - 16.0)), new Vector2(-this.velocity.X, -this.velocity.Y), Main.rand.Next(435, 438));
Main.gore[index7].velocity.X = (float) ((double) Main.gore[index7].velocity.X * 0.100000001490116 - (double) this.velocity.X * 0.100000001490116);
Main.gore[index7].velocity.Y = (float) ((double) Main.gore[index7].velocity.Y * 0.100000001490116 - (double) this.velocity.Y * 0.0500000007450581);
}
else if (flag9)
{
this.isPerformingJump_Unicorn = true;
int height = this.height;
double gravDir = (double) this.gravDir;
SoundEngine.PlaySound(16, (int) this.position.X, (int) this.position.Y);
this.velocity.Y = -Player.jumpSpeed * this.gravDir;
this.jump = Player.jumpHeight * 2;
Vector2 center = this.Center;
Vector2 vector2_1 = new Vector2(50f, 20f);
float num1 = 6.283185f * Main.rand.NextFloat();
for (int index = 0; index < 5; ++index)
{
for (float num2 = 0.0f; (double) num2 < 14.0; ++num2)
{
Dust dust = Main.dust[Dust.NewDust(center, 0, 0, Utils.SelectRandom<int>(Main.rand, 176, 177, 179))];
Vector2 vector2_2 = Vector2.UnitY.RotatedBy((double) num2 * 6.28318548202515 / 14.0 + (double) num1) * (0.2f * (float) index);
dust.position = center + vector2_2 * vector2_1;
dust.velocity = vector2_2 + new Vector2(0.0f, this.gravDir * 4f);
dust.noGravity = true;
dust.scale = (float) (1.0 + (double) Main.rand.NextFloat() * 0.800000011920929);
dust.fadeIn = Main.rand.NextFloat() * 2f;
dust.shader = GameShaders.Armor.GetSecondaryShader(this.cMount, this);
}
}
}
else if (flag11)
{
this.isPerformingJump_WallOfFleshGoat = true;
int height = this.height;
double gravDir = (double) this.gravDir;
SoundEngine.PlaySound(16, (int) this.position.X, (int) this.position.Y);
this.velocity.Y = -Player.jumpSpeed * this.gravDir;
this.jump = Player.jumpHeight * 2;
Vector2 center = this.Center;
Vector2 vector2_3 = new Vector2(50f, 20f);
float num3 = 6.283185f * Main.rand.NextFloat();
for (int index = 0; index < 5; ++index)
{
for (float num4 = 0.0f; (double) num4 < 14.0; ++num4)
{
Dust dust = Main.dust[Dust.NewDust(center, 0, 0, 6)];
Vector2 vector2_4 = Vector2.UnitY.RotatedBy((double) num4 * 6.28318548202515 / 14.0 + (double) num3) * (0.2f * (float) index);
dust.position = center + vector2_4 * vector2_3;
dust.velocity = vector2_4 + new Vector2(0.0f, this.gravDir * 4f);
dust.noGravity = true;
dust.scale = (float) (1.0 + (double) Main.rand.NextFloat() * 0.800000011920929);
dust.fadeIn = Main.rand.NextFloat() * 2f;
dust.shader = GameShaders.Armor.GetSecondaryShader(this.cMount, this);
}
}
}
else if (flag12)
{
this.isPerformingJump_Basilisk = true;
int height = this.height;
double gravDir = (double) this.gravDir;
SoundEngine.PlaySound(16, (int) this.position.X, (int) this.position.Y);
this.velocity.Y = -Player.jumpSpeed * this.gravDir;
this.jump = (int) ((double) Player.jumpHeight * 0.75);
Vector2 center = this.Center;
Vector2 vector2_5 = new Vector2(50f, 20f);
float num5 = 6.283185f * Main.rand.NextFloat();
for (int index = 0; index < 5; ++index)
{
for (float num6 = 0.0f; (double) num6 < 14.0; ++num6)
{
Dust dust = Main.dust[Dust.NewDust(center, 0, 0, 31)];
Vector2 vector2_6 = Vector2.UnitY.RotatedBy((double) num6 * 6.28318548202515 / 14.0 + (double) num5) * (0.2f * (float) index);
dust.position = center + vector2_6 * vector2_5;
dust.velocity = vector2_6 + new Vector2(0.0f, this.gravDir * 4f);
dust.noGravity = true;
dust.scale = (float) (1.0 + (double) Main.rand.NextFloat() * 0.800000011920929);
dust.fadeIn = Main.rand.NextFloat() * 2f;
dust.shader = GameShaders.Armor.GetSecondaryShader(this.cMount, this);
}
}
}
else if (flag10)
{
this.isPerformingJump_Santank = true;
int num = this.height;
if ((double) this.gravDir == -1.0)
num = 0;
SoundEngine.PlaySound(16, (int) this.position.X, (int) this.position.Y);
this.velocity.Y = -Player.jumpSpeed * this.gravDir;
this.jump = Player.jumpHeight * 2;
for (int index8 = 0; index8 < 15; ++index8)
{
int index9 = Dust.NewDust(new Vector2(this.position.X - 34f, (float) ((double) this.position.Y + (double) num - 16.0)), 102, 32, 4, (float) (-(double) this.velocity.X * 0.5), this.velocity.Y * 0.5f, 100, new Color(250, 230, 230, 150), 1.5f);
Main.dust[index9].velocity.X = (float) ((double) Main.dust[index9].velocity.X * 0.5 - (double) this.velocity.X * 0.100000001490116);
Main.dust[index9].velocity.Y = (float) ((double) Main.dust[index9].velocity.Y * 0.5 - (double) this.velocity.Y * 0.300000011920929);
Main.dust[index9].noGravity = true;
int index10 = Dust.NewDust(new Vector2(this.position.X - 34f, (float) ((double) this.position.Y + (double) num - 16.0)), 102, 32, 6, (float) (-(double) this.velocity.X * 0.5), this.velocity.Y * 0.5f, 20, Scale: 1.5f);
--Main.dust[index10].velocity.Y;
if (index8 % 2 == 0)
Main.dust[index10].fadeIn = Main.rand.NextFloat() * 2f;
}
float y = this.Bottom.Y - 22f;
for (int index11 = 0; index11 < 3; ++index11)
{
Vector2 Position = this.Center;
switch (index11)
{
case 0:
Position = new Vector2(this.Center.X - 16f, y);
break;
case 1:
Position = new Vector2(this.position.X - 36f, y);
break;
case 2:
Position = new Vector2(this.Right.X + 4f, y);
break;
}
int index12 = Gore.NewGore(Position, new Vector2(-this.velocity.X, -this.velocity.Y), Main.rand.Next(61, 63));
Main.gore[index12].velocity *= 0.1f;
Main.gore[index12].velocity.X -= this.velocity.X * 0.1f;
Main.gore[index12].velocity.Y -= this.velocity.Y * 0.05f;
Main.gore[index12].velocity += Main.rand.NextVector2Circular(1f, 1f) * 0.5f;
}
}
else
{
this.isPerformingJump_Cloud = true;
int num = this.height;
if ((double) this.gravDir == -1.0)
num = 0;
SoundEngine.PlaySound(16, (int) this.position.X, (int) this.position.Y);
this.velocity.Y = -Player.jumpSpeed * this.gravDir;
this.jump = (int) ((double) Player.jumpHeight * 0.75);
for (int index13 = 0; index13 < 10; ++index13)
{
int index14 = Dust.NewDust(new Vector2(this.position.X - 34f, (float) ((double) this.position.Y + (double) num - 16.0)), 102, 32, 16, (float) (-(double) this.velocity.X * 0.5), this.velocity.Y * 0.5f, 100, Scale: 1.5f);
Main.dust[index14].velocity.X = (float) ((double) Main.dust[index14].velocity.X * 0.5 - (double) this.velocity.X * 0.100000001490116);
Main.dust[index14].velocity.Y = (float) ((double) Main.dust[index14].velocity.Y * 0.5 - (double) this.velocity.Y * 0.300000011920929);
}
int index15 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) (this.width / 2) - 16.0), (float) ((double) this.position.Y + (double) num - 16.0)), new Vector2(-this.velocity.X, -this.velocity.Y), Main.rand.Next(11, 14));
Main.gore[index15].velocity.X = (float) ((double) Main.gore[index15].velocity.X * 0.100000001490116 - (double) this.velocity.X * 0.100000001490116);
Main.gore[index15].velocity.Y = (float) ((double) Main.gore[index15].velocity.Y * 0.100000001490116 - (double) this.velocity.Y * 0.0500000007450581);
int index16 = Gore.NewGore(new Vector2(this.position.X - 36f, (float) ((double) this.position.Y + (double) num - 16.0)), new Vector2(-this.velocity.X, -this.velocity.Y), Main.rand.Next(11, 14));
Main.gore[index16].velocity.X = (float) ((double) Main.gore[index16].velocity.X * 0.100000001490116 - (double) this.velocity.X * 0.100000001490116);
Main.gore[index16].velocity.Y = (float) ((double) Main.gore[index16].velocity.Y * 0.100000001490116 - (double) this.velocity.Y * 0.0500000007450581);
int index17 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) this.width + 4.0), (float) ((double) this.position.Y + (double) num - 16.0)), new Vector2(-this.velocity.X, -this.velocity.Y), Main.rand.Next(11, 14));
Main.gore[index17].velocity.X = (float) ((double) Main.gore[index17].velocity.X * 0.100000001490116 - (double) this.velocity.X * 0.100000001490116);
Main.gore[index17].velocity.Y = (float) ((double) Main.gore[index17].velocity.Y * 0.100000001490116 - (double) this.velocity.Y * 0.0500000007450581);
}
}
this.releaseJump = false;
}
else
{
this.jump = 0;
this.releaseJump = true;
this.rocketRelease = true;
}
}
public void DashMovement()
{
if (this.dashDelay == 0)
this.dash = this.dashType;
if (this.dash == 0)
{
this.dashTime = 0;
this.dashDelay = 0;
}
if (this.dash == 2 && this.eocDash > 0)
{
if (this.eocHit < 0)
{
Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle((int) ((double) this.position.X + (double) this.velocity.X * 0.5 - 4.0), (int) ((double) this.position.Y + (double) this.velocity.Y * 0.5 - 4.0), this.width + 8, this.height + 8);
for (int index = 0; index < 200; ++index)
{
NPC npc = Main.npc[index];
if (npc.active && !npc.dontTakeDamage && !npc.friendly && (npc.aiStyle != 112 || (double) npc.ai[2] <= 1.0) && this.CanNPCBeHitByPlayerOrPlayerProjectile(npc))
{
Microsoft.Xna.Framework.Rectangle rect = npc.getRect();
if (rectangle.Intersects(rect) && (npc.noTileCollide || this.CanHit((Entity) npc)))
{
float num = 30f * this.meleeDamage;
float knockback = 9f;
bool crit = false;
if (this.kbGlove)
knockback *= 2f;
if (this.kbBuff)
knockback *= 1.5f;
if (Main.rand.Next(100) < this.meleeCrit)
crit = true;
int direction = this.direction;
if ((double) this.velocity.X < 0.0)
direction = -1;
if ((double) this.velocity.X > 0.0)
direction = 1;
if (this.whoAmI == Main.myPlayer)
this.ApplyDamageToNPC(npc, (int) num, knockback, direction, crit);
this.eocDash = 10;
this.dashDelay = 30;
this.velocity.X = (float) (-direction * 9);
this.velocity.Y = -4f;
this.GiveImmuneTimeForCollisionAttack(4);
this.eocHit = index;
}
}
}
}
else if ((!this.controlLeft || (double) this.velocity.X >= 0.0) && (!this.controlRight || (double) this.velocity.X <= 0.0))
this.velocity.X *= 0.95f;
}
if (this.dash == 3 && this.dashDelay < 0 && this.whoAmI == Main.myPlayer)
{
Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle((int) ((double) this.position.X + (double) this.velocity.X * 0.5 - 4.0), (int) ((double) this.position.Y + (double) this.velocity.Y * 0.5 - 4.0), this.width + 8, this.height + 8);
for (int index1 = 0; index1 < 200; ++index1)
{
NPC npc = Main.npc[index1];
if (npc.active && !npc.dontTakeDamage && !npc.friendly && npc.immune[this.whoAmI] <= 0 && (npc.aiStyle != 112 || (double) npc.ai[2] <= 1.0) && this.CanNPCBeHitByPlayerOrPlayerProjectile(npc))
{
Microsoft.Xna.Framework.Rectangle rect = npc.getRect();
if (rectangle.Intersects(rect) && (npc.noTileCollide || this.CanHit((Entity) npc)))
{
if (!this.solarDashConsumedFlare)
{
this.solarDashConsumedFlare = true;
this.ConsumeSolarFlare();
}
float num = 150f * this.meleeDamage;
float knockback = 9f;
bool crit = false;
if (this.kbGlove)
knockback *= 2f;
if (this.kbBuff)
knockback *= 1.5f;
if (Main.rand.Next(100) < this.meleeCrit)
crit = true;
int direction = this.direction;
if ((double) this.velocity.X < 0.0)
direction = -1;
if ((double) this.velocity.X > 0.0)
direction = 1;
if (this.whoAmI == Main.myPlayer)
{
this.ApplyDamageToNPC(npc, (int) num, knockback, direction, crit);
int index2 = Projectile.NewProjectile(this.Center.X, this.Center.Y, 0.0f, 0.0f, 608, 150, 15f, Main.myPlayer);
Main.projectile[index2].Kill();
}
npc.immune[this.whoAmI] = 6;
this.GiveImmuneTimeForCollisionAttack(4);
}
}
}
}
if (this.dashDelay > 0)
{
if (this.eocDash > 0)
--this.eocDash;
if (this.eocDash == 0)
this.eocHit = -1;
--this.dashDelay;
}
else if (this.dashDelay < 0)
{
this.StopVanityActions();
float num1 = 12f;
float num2 = 0.992f;
float num3 = Math.Max(this.accRunSpeed, this.maxRunSpeed);
float num4 = 0.96f;
int num5 = 20;
if (this.dash == 1)
{
for (int index3 = 0; index3 < 2; ++index3)
{
int index4 = (double) this.velocity.Y != 0.0 ? Dust.NewDust(new Vector2(this.position.X, (float) ((double) this.position.Y + (double) (this.height / 2) - 8.0)), this.width, 16, 31, Alpha: 100, Scale: 1.4f) : Dust.NewDust(new Vector2(this.position.X, (float) ((double) this.position.Y + (double) this.height - 4.0)), this.width, 8, 31, Alpha: 100, Scale: 1.4f);
Main.dust[index4].velocity *= 0.1f;
Main.dust[index4].scale *= (float) (1.0 + (double) Main.rand.Next(20) * 0.00999999977648258);
}
}
else if (this.dash == 2)
{
for (int index5 = 0; index5 < 0; ++index5)
{
int index6 = (double) this.velocity.Y != 0.0 ? Dust.NewDust(new Vector2(this.position.X, (float) ((double) this.position.Y + (double) (this.height / 2) - 8.0)), this.width, 16, 31, Alpha: 100, Scale: 1.4f) : Dust.NewDust(new Vector2(this.position.X, (float) ((double) this.position.Y + (double) this.height - 4.0)), this.width, 8, 31, Alpha: 100, Scale: 1.4f);
Main.dust[index6].velocity *= 0.1f;
Main.dust[index6].scale *= (float) (1.0 + (double) Main.rand.Next(20) * 0.00999999977648258);
}
num2 = 0.985f;
num4 = 0.94f;
num5 = 30;
}
else if (this.dash == 3)
{
for (int index7 = 0; index7 < 4; ++index7)
{
int index8 = Dust.NewDust(new Vector2(this.position.X, this.position.Y + 4f), this.width, this.height - 8, 6, Alpha: 100, Scale: 1.7f);
Main.dust[index8].velocity *= 0.1f;
Main.dust[index8].scale *= (float) (1.0 + (double) Main.rand.Next(20) * 0.00999999977648258);
Main.dust[index8].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
Main.dust[index8].noGravity = true;
if (Main.rand.Next(2) == 0)
Main.dust[index8].fadeIn = 0.5f;
}
num1 = 14f;
num2 = 0.985f;
num4 = 0.94f;
num5 = 20;
}
else if (this.dash == 4)
{
for (int index9 = 0; index9 < 2; ++index9)
{
int index10 = Dust.NewDust(new Vector2(this.position.X, this.position.Y + 4f), this.width, this.height - 8, 229, Alpha: 100, Scale: 1.2f);
Main.dust[index10].velocity *= 0.1f;
Main.dust[index10].scale *= (float) (1.0 + (double) Main.rand.Next(20) * 0.00999999977648258);
Main.dust[index10].noGravity = true;
if (Main.rand.Next(2) == 0)
Main.dust[index10].fadeIn = 0.3f;
}
num2 = 0.985f;
num4 = 0.94f;
num5 = 20;
}
if (this.dash <= 0)
return;
this.doorHelper.AllowOpeningDoorsByVelocityAloneForATime(num5 * 3);
this.vortexStealthActive = false;
if ((double) this.velocity.X > (double) num1 || (double) this.velocity.X < -(double) num1)
this.velocity.X *= num2;
else if ((double) this.velocity.X > (double) num3 || (double) this.velocity.X < -(double) num3)
{
this.velocity.X *= num4;
}
else
{
this.dashDelay = num5;
if ((double) this.velocity.X < 0.0)
{
this.velocity.X = -num3;
}
else
{
if ((double) this.velocity.X <= 0.0)
return;
this.velocity.X = num3;
}
}
}
else
{
if (this.dash <= 0 || this.mount.Active)
return;
if (this.dash == 1)
{
int num = 0;
bool flag = false;
if (this.dashTime > 0)
--this.dashTime;
if (this.dashTime < 0)
++this.dashTime;
if (this.controlRight && this.releaseRight)
{
if (this.dashTime > 0)
{
num = 1;
flag = true;
this.dashTime = 0;
}
else
this.dashTime = 15;
}
else if (this.controlLeft && this.releaseLeft)
{
if (this.dashTime < 0)
{
num = -1;
flag = true;
this.dashTime = 0;
}
else
this.dashTime = -15;
}
if (!flag)
return;
this.velocity.X = 16.9f * (float) num;
Point tileCoordinates1 = (this.Center + new Vector2((float) (num * this.width / 2 + 2), (float) ((double) this.gravDir * (double) -this.height / 2.0 + (double) this.gravDir * 2.0))).ToTileCoordinates();
Point tileCoordinates2 = (this.Center + new Vector2((float) (num * this.width / 2 + 2), 0.0f)).ToTileCoordinates();
if (WorldGen.SolidOrSlopedTile(tileCoordinates1.X, tileCoordinates1.Y) || WorldGen.SolidOrSlopedTile(tileCoordinates2.X, tileCoordinates2.Y))
this.velocity.X /= 2f;
this.dashDelay = -1;
for (int index11 = 0; index11 < 20; ++index11)
{
int index12 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 2f);
Main.dust[index12].position.X += (float) Main.rand.Next(-5, 6);
Main.dust[index12].position.Y += (float) Main.rand.Next(-5, 6);
Main.dust[index12].velocity *= 0.2f;
Main.dust[index12].scale *= (float) (1.0 + (double) Main.rand.Next(20) * 0.00999999977648258);
}
int index13 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) (this.width / 2) - 24.0), (float) ((double) this.position.Y + (double) (this.height / 2) - 34.0)), new Vector2(), Main.rand.Next(61, 64));
Main.gore[index13].velocity.X = (float) Main.rand.Next(-50, 51) * 0.01f;
Main.gore[index13].velocity.Y = (float) Main.rand.Next(-50, 51) * 0.01f;
Main.gore[index13].velocity *= 0.4f;
int index14 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) (this.width / 2) - 24.0), (float) ((double) this.position.Y + (double) (this.height / 2) - 14.0)), new Vector2(), Main.rand.Next(61, 64));
Main.gore[index14].velocity.X = (float) Main.rand.Next(-50, 51) * 0.01f;
Main.gore[index14].velocity.Y = (float) Main.rand.Next(-50, 51) * 0.01f;
Main.gore[index14].velocity *= 0.4f;
}
else if (this.dash == 2)
{
int num = 0;
bool flag = false;
if (this.dashTime > 0)
--this.dashTime;
if (this.dashTime < 0)
++this.dashTime;
if (this.controlRight && this.releaseRight)
{
if (this.dashTime > 0)
{
num = 1;
flag = true;
this.dashTime = 0;
}
else
this.dashTime = 15;
}
else if (this.controlLeft && this.releaseLeft)
{
if (this.dashTime < 0)
{
num = -1;
flag = true;
this.dashTime = 0;
}
else
this.dashTime = -15;
}
if (!flag)
return;
this.velocity.X = 14.5f * (float) num;
Point tileCoordinates3 = (this.Center + new Vector2((float) (num * this.width / 2 + 2), (float) ((double) this.gravDir * (double) -this.height / 2.0 + (double) this.gravDir * 2.0))).ToTileCoordinates();
Point tileCoordinates4 = (this.Center + new Vector2((float) (num * this.width / 2 + 2), 0.0f)).ToTileCoordinates();
if (WorldGen.SolidOrSlopedTile(tileCoordinates3.X, tileCoordinates3.Y) || WorldGen.SolidOrSlopedTile(tileCoordinates4.X, tileCoordinates4.Y))
this.velocity.X /= 2f;
this.dashDelay = -1;
this.eocDash = 15;
for (int index15 = 0; index15 < 0; ++index15)
{
int index16 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 2f);
Main.dust[index16].position.X += (float) Main.rand.Next(-5, 6);
Main.dust[index16].position.Y += (float) Main.rand.Next(-5, 6);
Main.dust[index16].velocity *= 0.2f;
Main.dust[index16].scale *= (float) (1.0 + (double) Main.rand.Next(20) * 0.00999999977648258);
}
}
else
{
if (this.dash != 3)
return;
int num = 0;
bool flag = false;
if (this.dashTime > 0)
--this.dashTime;
if (this.dashTime < 0)
++this.dashTime;
if (this.controlRight && this.releaseRight)
{
if (this.dashTime > 0)
{
num = 1;
flag = true;
this.dashTime = 0;
this.solarDashing = true;
this.solarDashConsumedFlare = false;
}
else
this.dashTime = 15;
}
else if (this.controlLeft && this.releaseLeft)
{
if (this.dashTime < 0)
{
num = -1;
flag = true;
this.dashTime = 0;
this.solarDashing = true;
this.solarDashConsumedFlare = false;
}
else
this.dashTime = -15;
}
if (!flag)
return;
this.velocity.X = 21.9f * (float) num;
Point tileCoordinates5 = (this.Center + new Vector2((float) (num * this.width / 2 + 2), (float) ((double) this.gravDir * (double) -this.height / 2.0 + (double) this.gravDir * 2.0))).ToTileCoordinates();
Point tileCoordinates6 = (this.Center + new Vector2((float) (num * this.width / 2 + 2), 0.0f)).ToTileCoordinates();
if (WorldGen.SolidOrSlopedTile(tileCoordinates5.X, tileCoordinates5.Y) || WorldGen.SolidOrSlopedTile(tileCoordinates6.X, tileCoordinates6.Y))
this.velocity.X /= 2f;
this.dashDelay = -1;
for (int index17 = 0; index17 < 20; ++index17)
{
int index18 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 2f);
Main.dust[index18].position.X += (float) Main.rand.Next(-5, 6);
Main.dust[index18].position.Y += (float) Main.rand.Next(-5, 6);
Main.dust[index18].velocity *= 0.2f;
Main.dust[index18].scale *= (float) (1.0 + (double) Main.rand.Next(20) * 0.00999999977648258);
Main.dust[index18].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
Main.dust[index18].noGravity = true;
Main.dust[index18].fadeIn = 0.5f;
}
}
}
}
public void WallslideMovement()
{
this.sliding = false;
if (this.slideDir == 0 || this.spikedBoots <= 0 || this.mount.Active || (!this.controlLeft || this.slideDir != -1) && (!this.controlRight || this.slideDir != 1))
return;
bool flag = false;
float x = this.position.X;
if (this.slideDir == 1)
x += (float) this.width;
float num1 = x + (float) this.slideDir;
float num2 = (float) ((double) this.position.Y + (double) this.height + 1.0);
if ((double) this.gravDir < 0.0)
num2 = this.position.Y - 1f;
float num3 = num1 / 16f;
float num4 = num2 / 16f;
if (WorldGen.SolidTile((int) num3, (int) num4) && WorldGen.SolidTile((int) num3, (int) num4 - 1))
flag = true;
if (this.spikedBoots >= 2)
{
if (!flag || ((double) this.velocity.Y <= 0.0 || (double) this.gravDir != 1.0) && ((double) this.velocity.Y >= (double) this.gravity || (double) this.gravDir != -1.0))
return;
float num5 = this.gravity;
if (this.slowFall)
num5 = !this.TryingToHoverUp ? this.gravity / 3f * this.gravDir : this.gravity / 10f * this.gravDir;
this.fallStart = (int) ((double) this.position.Y / 16.0);
if (this.controlDown && (double) this.gravDir == 1.0 || this.controlUp && (double) this.gravDir == -1.0)
{
this.velocity.Y = 4f * this.gravDir;
int index = Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2) + (float) ((this.width / 2 - 4) * this.slideDir), (float) ((double) this.position.Y + (double) (this.height / 2) + (double) (this.height / 2 - 4) * (double) this.gravDir)), 8, 8, 31);
if (this.slideDir < 0)
Main.dust[index].position.X -= 10f;
if ((double) this.gravDir < 0.0)
Main.dust[index].position.Y -= 12f;
Main.dust[index].velocity *= 0.1f;
Main.dust[index].scale *= 1.2f;
Main.dust[index].noGravity = true;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.cShoe, this);
}
else if ((double) this.gravDir == -1.0)
this.velocity.Y = (float) (-(double) num5 + 9.99999974737875E-06) * this.gravDir;
else
this.velocity.Y = (float) (-(double) num5 + 9.99999974737875E-06) * this.gravDir;
this.sliding = true;
}
else
{
if ((!flag || (double) this.velocity.Y <= 0.5 || (double) this.gravDir != 1.0) && ((double) this.velocity.Y >= -0.5 || (double) this.gravDir != -1.0))
return;
this.fallStart = (int) ((double) this.position.Y / 16.0);
if (this.controlDown)
this.velocity.Y = 4f * this.gravDir;
else
this.velocity.Y = 0.5f * this.gravDir;
this.sliding = true;
int index = Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2) + (float) ((this.width / 2 - 4) * this.slideDir), (float) ((double) this.position.Y + (double) (this.height / 2) + (double) (this.height / 2 - 4) * (double) this.gravDir)), 8, 8, 31);
if (this.slideDir < 0)
Main.dust[index].position.X -= 10f;
if ((double) this.gravDir < 0.0)
Main.dust[index].position.Y -= 12f;
Main.dust[index].velocity *= 0.1f;
Main.dust[index].scale *= 1.2f;
Main.dust[index].noGravity = true;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.cShoe, this);
}
}
public void CarpetMovement()
{
bool flag = false;
if (this.grappling[0] == -1 && this.carpet && !this.canJumpAgain_Cloud && !this.canJumpAgain_Sandstorm && !this.canJumpAgain_Blizzard && !this.canJumpAgain_Fart && !this.canJumpAgain_Sail && !this.canJumpAgain_Unicorn && !this.canJumpAgain_Santank && !this.canJumpAgain_WallOfFleshGoat && !this.canJumpAgain_Basilisk && this.jump == 0 && (double) this.velocity.Y != 0.0 && this.rocketTime == 0 && (double) this.wingTime == 0.0 && !this.mount.Active)
{
if (this.controlJump && this.canCarpet)
{
this.canCarpet = false;
this.carpetTime = 300;
}
if (this.carpetTime > 0 && this.controlJump)
{
this.fallStart = (int) ((double) this.position.Y / 16.0);
flag = true;
--this.carpetTime;
float gravity = this.gravity;
if ((double) this.gravDir == 1.0 && (double) this.velocity.Y > -(double) gravity)
this.velocity.Y = (float) -((double) gravity + 9.99999997475243E-07);
else if ((double) this.gravDir == -1.0 && (double) this.velocity.Y < (double) gravity)
this.velocity.Y = gravity + 1E-06f;
this.carpetFrameCounter += 1f + Math.Abs(this.velocity.X * 0.5f);
if ((double) this.carpetFrameCounter > 8.0)
{
this.carpetFrameCounter = 0.0f;
++this.carpetFrame;
}
if (this.carpetFrame < 0)
this.carpetFrame = 0;
if (this.carpetFrame > 5)
this.carpetFrame = 0;
}
}
if (!flag)
this.carpetFrame = -1;
else
this.slowFall = false;
}
public void DoubleJumpVisuals()
{
if (this.isPerformingJump_Cloud && this.hasJumpOption_Cloud && !this.canJumpAgain_Cloud && (this.canJumpAgain_Sandstorm || !this.hasJumpOption_Sandstorm) && ((double) this.gravDir == 1.0 && (double) this.velocity.Y < 0.0 || (double) this.gravDir == -1.0 && (double) this.velocity.Y > 0.0))
{
int num = this.height;
if ((double) this.gravDir == -1.0)
num = -6;
int index = Dust.NewDust(new Vector2(this.position.X - 4f, this.position.Y + (float) num), this.width + 8, 4, 16, (float) (-(double) this.velocity.X * 0.5), this.velocity.Y * 0.5f, 100, Scale: 1.5f);
Main.dust[index].velocity.X = (float) ((double) Main.dust[index].velocity.X * 0.5 - (double) this.velocity.X * 0.100000001490116);
Main.dust[index].velocity.Y = (float) ((double) Main.dust[index].velocity.Y * 0.5 - (double) this.velocity.Y * 0.300000011920929);
}
if (this.isPerformingJump_Sandstorm && this.hasJumpOption_Sandstorm && !this.canJumpAgain_Sandstorm && ((double) this.gravDir == 1.0 && (double) this.velocity.Y < 0.0 || (double) this.gravDir == -1.0 && (double) this.velocity.Y > 0.0))
{
int num = this.height;
if ((double) this.gravDir == -1.0)
num = -6;
float Scale = (float) (((double) this.jump / 75.0 + 1.0) / 2.0);
for (int index1 = 0; index1 < 3; ++index1)
{
int index2 = Dust.NewDust(new Vector2(this.position.X, this.position.Y + (float) (num / 2)), this.width, 32, 124, this.velocity.X * 0.3f, this.velocity.Y * 0.3f, 150, Scale: (1f * Scale));
Main.dust[index2].velocity *= 0.5f * Scale;
Main.dust[index2].fadeIn = 1.5f * Scale;
}
this.sandStorm = true;
if (this.miscCounter % 3 == 0)
{
int index = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) (this.width / 2) - 18.0), this.position.Y + (float) (num / 2)), new Vector2(-this.velocity.X, -this.velocity.Y), Main.rand.Next(220, 223), Scale);
Main.gore[index].velocity = this.velocity * 0.3f * Scale;
Main.gore[index].alpha = 100;
}
}
if (this.isPerformingJump_Fart && this.hasJumpOption_Fart && !this.canJumpAgain_Fart && ((double) this.gravDir == 1.0 && (double) this.velocity.Y < 0.0 || (double) this.gravDir == -1.0 && (double) this.velocity.Y > 0.0))
{
int num = this.height;
if ((double) this.gravDir == -1.0)
num = -6;
int index = Dust.NewDust(new Vector2(this.position.X - 4f, this.position.Y + (float) num), this.width + 8, 4, 188, (float) (-(double) this.velocity.X * 0.5), this.velocity.Y * 0.5f, 100, Scale: 1.5f);
Main.dust[index].velocity.X = (float) ((double) Main.dust[index].velocity.X * 0.5 - (double) this.velocity.X * 0.100000001490116);
Main.dust[index].velocity.Y = (float) ((double) Main.dust[index].velocity.Y * 0.5 - (double) this.velocity.Y * 0.300000011920929);
Main.dust[index].velocity *= 0.5f;
}
if (this.isPerformingJump_Unicorn && this.hasJumpOption_Unicorn && !this.canJumpAgain_Unicorn && ((double) this.gravDir == 1.0 && (double) this.velocity.Y < 0.0 || (double) this.gravDir == -1.0 && (double) this.velocity.Y > 0.0))
{
Dust dust = Main.dust[Dust.NewDust(this.position, this.width, this.height, Utils.SelectRandom<int>(Main.rand, 176, 177, 179))];
dust.velocity = Vector2.Zero;
dust.noGravity = true;
dust.scale = (float) (0.5 + (double) Main.rand.NextFloat() * 0.800000011920929);
dust.fadeIn = (float) (1.0 + (double) Main.rand.NextFloat() * 2.0);
dust.shader = GameShaders.Armor.GetSecondaryShader(this.cMount, this);
}
if (this.isPerformingJump_Sail && this.hasJumpOption_Sail && !this.canJumpAgain_Sail && ((double) this.gravDir == 1.0 && (double) this.velocity.Y < 1.0 || (double) this.gravDir == -1.0 && (double) this.velocity.Y > 1.0))
{
int num1 = 1;
if (this.jump > 0)
num1 = 2;
int num2 = this.height - 6;
if ((double) this.gravDir == -1.0)
num2 = 6;
for (int index3 = 0; index3 < num1; ++index3)
{
int index4 = Dust.NewDust(new Vector2(this.position.X, this.position.Y + (float) num2), this.width, 12, 253, this.velocity.X * 0.3f, this.velocity.Y * 0.3f, 100, Scale: 1.5f);
Main.dust[index4].scale += (float) Main.rand.Next(-5, 3) * 0.1f;
if (this.jump <= 0)
Main.dust[index4].scale *= 0.8f;
else
Main.dust[index4].velocity -= this.velocity / 5f;
Main.dust[index4].noGravity = true;
Vector2 vector2 = new Vector2((float) Main.rand.Next(-100, 101), (float) Main.rand.Next(-100, 101));
vector2.Normalize();
vector2 *= (float) Main.rand.Next(81) * 0.1f;
}
}
if (!this.isPerformingJump_Blizzard || !this.hasJumpOption_Blizzard || this.canJumpAgain_Blizzard || ((double) this.gravDir != 1.0 || (double) this.velocity.Y >= 0.0) && ((double) this.gravDir != -1.0 || (double) this.velocity.Y <= 0.0))
return;
int num3 = this.height - 6;
if ((double) this.gravDir == -1.0)
num3 = 6;
for (int index5 = 0; index5 < 2; ++index5)
{
int index6 = Dust.NewDust(new Vector2(this.position.X, this.position.Y + (float) num3), this.width, 12, 76, this.velocity.X * 0.3f, this.velocity.Y * 0.3f);
Main.dust[index6].velocity *= 0.1f;
if (index5 == 0)
Main.dust[index6].velocity += this.velocity * 0.03f;
else
Main.dust[index6].velocity -= this.velocity * 0.03f;
Main.dust[index6].velocity -= this.velocity * 0.1f;
Main.dust[index6].noGravity = true;
Main.dust[index6].noLight = true;
}
for (int index7 = 0; index7 < 3; ++index7)
{
int index8 = Dust.NewDust(new Vector2(this.position.X, this.position.Y + (float) num3), this.width, 12, 76, this.velocity.X * 0.3f, this.velocity.Y * 0.3f);
Main.dust[index8].fadeIn = 1.5f;
Main.dust[index8].velocity *= 0.6f;
Main.dust[index8].velocity += this.velocity * 0.8f;
Main.dust[index8].noGravity = true;
Main.dust[index8].noLight = true;
}
for (int index9 = 0; index9 < 3; ++index9)
{
int index10 = Dust.NewDust(new Vector2(this.position.X, this.position.Y + (float) num3), this.width, 12, 76, this.velocity.X * 0.3f, this.velocity.Y * 0.3f);
Main.dust[index10].fadeIn = 1.5f;
Main.dust[index10].velocity *= 0.6f;
Main.dust[index10].velocity -= this.velocity * 0.8f;
Main.dust[index10].noGravity = true;
Main.dust[index10].noLight = true;
}
}
public void WingMovement()
{
if (this.wingsLogic == 4 && this.TryingToHoverUp)
{
this.velocity.Y -= 0.2f * this.gravDir;
if ((double) this.gravDir == 1.0)
{
if ((double) this.velocity.Y > 0.0)
--this.velocity.Y;
else if ((double) this.velocity.Y > -(double) Player.jumpSpeed)
this.velocity.Y -= 0.2f;
if ((double) this.velocity.Y < -(double) Player.jumpSpeed * 3.0)
this.velocity.Y = (float) (-(double) Player.jumpSpeed * 3.0);
}
else
{
if ((double) this.velocity.Y < 0.0)
++this.velocity.Y;
else if ((double) this.velocity.Y < (double) Player.jumpSpeed)
this.velocity.Y += 0.2f;
if ((double) this.velocity.Y > (double) Player.jumpSpeed * 3.0)
this.velocity.Y = Player.jumpSpeed * 3f;
}
this.wingTime -= 2f;
}
else
{
float num1 = 0.1f;
float num2 = 0.5f;
float num3 = 1.5f;
float num4 = 0.5f;
float num5 = 0.1f;
if (this.wingsLogic == 26)
{
num2 = 0.75f;
num5 = 0.15f;
num4 = 1f;
num3 = 2.5f;
num1 = 0.125f;
}
if (this.wingsLogic == 8 || this.wingsLogic == 11 || this.wingsLogic == 24 || this.wingsLogic == 27 || this.wingsLogic == 22)
num3 = 1.66f;
if (this.wingsLogic == 21 || this.wingsLogic == 12 || this.wingsLogic == 20 || this.wingsLogic == 23)
num3 = 1.805f;
if (this.wingsLogic == 37)
{
num2 = 0.75f;
num5 = 0.15f;
num4 = 1f;
num3 = 2.5f;
num1 = 0.125f;
}
if (this.wingsLogic == 44)
{
num2 = 0.85f;
num5 = 0.15f;
num4 = 1f;
num3 = 2.75f;
num1 = 0.125f;
if (this.TryingToHoverUp)
{
this.velocity.Y -= 0.4f * this.gravDir;
if ((double) this.gravDir == 1.0)
{
if ((double) this.velocity.Y > 0.0)
--this.velocity.Y;
else if ((double) this.velocity.Y > -(double) Player.jumpSpeed)
this.velocity.Y -= 0.2f;
if ((double) this.velocity.Y < -(double) Player.jumpSpeed * 3.0)
this.velocity.Y = (float) (-(double) Player.jumpSpeed * 3.0);
}
else
{
if ((double) this.velocity.Y < 0.0)
++this.velocity.Y;
else if ((double) this.velocity.Y < (double) Player.jumpSpeed)
this.velocity.Y += 0.2f;
if ((double) this.velocity.Y > (double) Player.jumpSpeed * 3.0)
this.velocity.Y = Player.jumpSpeed * 3f;
}
}
if (this.TryingToHoverDown && !this.controlJump && (double) this.velocity.Y != 0.0)
this.velocity.Y += 0.4f;
}
if (this.wingsLogic == 45)
{
num2 = 0.95f;
num5 = 0.15f;
num4 = 1f;
num3 = 4.5f;
if (this.TryingToHoverUp)
{
this.velocity.Y -= 0.4f * this.gravDir;
if ((double) this.gravDir == 1.0)
{
if ((double) this.velocity.Y > 0.0)
--this.velocity.Y;
else if ((double) this.velocity.Y > -(double) Player.jumpSpeed)
this.velocity.Y -= 0.2f;
if ((double) this.velocity.Y < -(double) Player.jumpSpeed * 3.0)
this.velocity.Y = (float) (-(double) Player.jumpSpeed * 3.0);
}
else
{
if ((double) this.velocity.Y < 0.0)
++this.velocity.Y;
else if ((double) this.velocity.Y < (double) Player.jumpSpeed)
this.velocity.Y += 0.2f;
if ((double) this.velocity.Y > (double) Player.jumpSpeed * 3.0)
this.velocity.Y = Player.jumpSpeed * 3f;
}
}
if (this.TryingToHoverDown && !this.controlJump && (double) this.velocity.Y != 0.0)
this.velocity.Y += 0.4f;
}
if (this.wingsLogic == 29 || this.wingsLogic == 32)
{
num2 = 0.85f;
num5 = 0.15f;
num4 = 1f;
num3 = 3f;
num1 = 0.135f;
}
if (this.wingsLogic == 30 || this.wingsLogic == 31)
{
num4 = 1f;
num3 = 2.45f;
if (!this.TryingToHoverDown)
num1 = 0.15f;
}
this.velocity.Y -= num1 * this.gravDir;
if ((double) this.gravDir == 1.0)
{
if ((double) this.velocity.Y > 0.0)
this.velocity.Y -= num2;
else if ((double) this.velocity.Y > -(double) Player.jumpSpeed * (double) num4)
this.velocity.Y -= num5;
if ((double) this.velocity.Y < -(double) Player.jumpSpeed * (double) num3)
this.velocity.Y = -Player.jumpSpeed * num3;
}
else
{
if ((double) this.velocity.Y < 0.0)
this.velocity.Y += num2;
else if ((double) this.velocity.Y < (double) Player.jumpSpeed * (double) num4)
this.velocity.Y += num5;
if ((double) this.velocity.Y > (double) Player.jumpSpeed * (double) num3)
this.velocity.Y = Player.jumpSpeed * num3;
}
if ((this.wingsLogic == 22 || this.wingsLogic == 28 || this.wingsLogic == 30 || this.wingsLogic == 31 || this.wingsLogic == 37 || this.wingsLogic == 45) && this.TryingToHoverDown && !this.controlLeft && !this.controlRight)
this.wingTime -= 0.5f;
else
--this.wingTime;
}
if (!this.empressBrooch || (double) this.wingTime == 0.0)
return;
this.wingTime = (float) this.wingTimeMax;
}
public void MoonLeechRope()
{
int index1 = -1;
for (int index2 = 0; index2 < 1000; ++index2)
{
if (Main.projectile[index2].active && Main.projectile[index2].type == 456 && (double) Main.projectile[index2].ai[1] == (double) this.whoAmI)
{
index1 = index2;
break;
}
}
if (index1 == -1 || (double) Main.projectile[index1].ai[0] < 0.0)
return;
Projectile projectile = Main.projectile[index1];
Vector2 vector2_1 = new Vector2(0.0f, 216f);
Vector2 vector2_2 = Main.npc[(int) Math.Abs(projectile.ai[0]) - 1].Center - this.Center + vector2_1;
if ((double) vector2_2.Length() <= 200.0)
return;
this.position = this.position + Vector2.Normalize(vector2_2) * (vector2_2.Length() - 200f);
}
public void WOFTongue()
{
if (Main.wofNPCIndex < 0 || !Main.npc[Main.wofNPCIndex].active)
return;
float num1 = Main.npc[Main.wofNPCIndex].position.X + 40f;
if (Main.npc[Main.wofNPCIndex].direction > 0)
num1 -= 96f;
if ((double) this.position.X + (double) this.width > (double) num1 && (double) this.position.X < (double) num1 + 140.0 && this.gross)
{
this.noKnockback = false;
int scaledByStrength = Main.npc[Main.wofNPCIndex].GetAttackDamage_ScaledByStrength(50f);
this.Hurt(PlayerDeathReason.LegacyDefault(), scaledByStrength, Main.npc[Main.wofNPCIndex].direction);
}
if (!this.gross && (double) this.position.Y > (double) ((Main.maxTilesY - 250) * 16) && (double) this.position.X > (double) num1 - 1920.0 && (double) this.position.X < (double) num1 + 1920.0)
{
this.AddBuff(37, 10);
SoundEngine.PlaySound(4, (int) Main.npc[Main.wofNPCIndex].position.X, (int) Main.npc[Main.wofNPCIndex].position.Y, 10);
}
if (this.gross)
{
if ((double) this.position.Y < (double) (Main.UnderworldLayer * 16))
this.AddBuff(38, 10);
if (Main.npc[Main.wofNPCIndex].direction < 0)
{
if ((double) this.position.X + (double) (this.width / 2) > (double) Main.npc[Main.wofNPCIndex].position.X + (double) (Main.npc[Main.wofNPCIndex].width / 2) + 40.0)
this.AddBuff(38, 10);
}
else if ((double) this.position.X + (double) (this.width / 2) < (double) Main.npc[Main.wofNPCIndex].position.X + (double) (Main.npc[Main.wofNPCIndex].width / 2) - 40.0)
this.AddBuff(38, 10);
}
if (!this.tongued)
return;
this.controlHook = false;
this.controlUseItem = false;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == Main.myPlayer && Main.projectile[index].aiStyle == 7)
Main.projectile[index].Kill();
}
Vector2 center = this.Center;
double num2 = (double) Main.npc[Main.wofNPCIndex].position.X + (double) (Main.npc[Main.wofNPCIndex].width / 2) - (double) center.X;
float num3 = Main.npc[Main.wofNPCIndex].position.Y + (float) (Main.npc[Main.wofNPCIndex].height / 2) - center.Y;
if (Math.Sqrt(num2 * num2 + (double) num3 * (double) num3) > 3000.0)
{
this.KillMe(PlayerDeathReason.ByOther(11), 1000.0, 0);
}
else
{
if ((double) Main.npc[Main.wofNPCIndex].position.X >= 608.0 && (double) Main.npc[Main.wofNPCIndex].position.X <= (double) ((Main.maxTilesX - 38) * 16))
return;
this.KillMe(PlayerDeathReason.ByOther(12), 1000.0, 0);
}
}
public void StatusFromNPC(NPC npc)
{
if (Main.expertMode && (npc.type == 266 && Main.rand.Next(3) == 0 || npc.type == 267))
{
int num1 = Main.rand.Next(9);
switch (num1)
{
case 2:
case 4:
num1 = Main.rand.Next(9);
break;
}
float num2 = (float) Main.rand.Next(75, 150) * 0.01f;
if (num1 == 0)
this.AddBuff(20, (int) (60.0 * (double) num2 * 3.5));
else if (num1 == 1)
this.AddBuff(22, (int) (60.0 * (double) num2 * 2.0));
else if (num1 == 2)
this.AddBuff(23, (int) (60.0 * (double) num2 * 0.5));
else if (num1 == 3)
this.AddBuff(30, (int) (60.0 * (double) num2 * 5.0));
else if (num1 == 4)
this.AddBuff(31, (int) (60.0 * (double) num2 * 1.0));
else if (num1 == 5)
this.AddBuff(32, (int) (60.0 * (double) num2 * 3.5));
else if (num1 == 6)
this.AddBuff(33, (int) (60.0 * (double) num2 * 7.5));
else if (num1 == 7)
this.AddBuff(35, (int) (60.0 * (double) num2 * 1.0));
else if (num1 == 8)
this.AddBuff(36, (int) (60.0 * (double) num2 * 6.5));
}
if (npc.type == 530 || npc.type == 531)
this.AddBuff(70, Main.rand.Next(240, 241));
if (npc.type == 159 || npc.type == 158)
this.AddBuff(30, Main.rand.Next(300, 600));
if (npc.type == 525)
this.AddBuff(39, 240);
if (npc.type == 526)
this.AddBuff(69, 420);
if (npc.type == 527)
this.AddBuff(31, 840);
if (Main.expertMode && (npc.type == 49 || npc.type == 93 || npc.type == 51 || npc.type == 152 || npc.type == 634) && Main.rand.Next(10) == 0)
this.AddBuff(148, Main.rand.Next(1800, 5400));
if (Main.expertMode && npc.type == 222)
this.AddBuff(20, Main.rand.Next(60, 240));
if (Main.expertMode && (npc.type == 210 || npc.type == 211))
this.AddBuff(20, Main.rand.Next(60, 180));
if (Main.expertMode && npc.type == 35)
this.AddBuff(30, Main.rand.Next(180, 300));
if (Main.expertMode && npc.type == 36 && Main.rand.Next(2) == 0)
this.AddBuff(32, Main.rand.Next(30, 60));
if (npc.type >= 269 && npc.type <= 272)
{
if (Main.rand.Next(3) == 0)
this.AddBuff(30, 600);
else if (Main.rand.Next(3) == 0)
this.AddBuff(32, 300);
}
if (npc.type >= 273 && npc.type <= 276 && Main.rand.Next(2) == 0)
this.AddBuff(36, 600);
if (npc.type >= 277 && npc.type <= 280)
this.AddBuff(24, 600);
if (npc.type == 371)
this.AddBuff(103, 60 * Main.rand.Next(3, 8));
if (npc.type == 370 && Main.expertMode)
{
int type = Utils.SelectRandom<int>(Main.rand, 0, 148, 30);
if (type != 0)
this.AddBuff(type, 60 * Main.rand.Next(3, 11));
}
if ((npc.type == 1 && npc.netID == -6 || npc.type == 81 || npc.type == 79 || npc.type == 183 || npc.type == 630) && Main.rand.Next(4) == 0)
this.AddBuff(22, 900);
if ((npc.type == 23 || npc.type == 25) && Main.rand.Next(3) == 0)
this.AddBuff(24, 420);
if ((npc.type == 34 || npc.type == 83 || npc.type == 84 || npc.type == 179 || npc.type == 289) && Main.rand.Next(3) == 0)
this.AddBuff(23, 240);
if ((npc.type == 104 || npc.type == 102) && Main.rand.Next(8) == 0)
this.AddBuff(30, 2700);
if (npc.type == 75 && Main.rand.Next(10) == 0)
this.AddBuff(35, 420);
if ((npc.type == 163 || npc.type == 238) && Main.rand.Next(10) == 0)
this.AddBuff(70, 240);
if ((npc.type == 79 || npc.type == 103 || npc.type == 630) && Main.rand.Next(5) == 0)
this.AddBuff(35, 420);
if ((npc.type == 75 || npc.type == 78 || npc.type == 82) && Main.rand.Next(8) == 0)
this.AddBuff(32, 900);
if ((npc.type == 93 || npc.type == 109 || npc.type == 80) && Main.rand.Next(14) == 0)
this.AddBuff(31, 300);
if (npc.type >= 305 && npc.type <= 314 && Main.rand.Next(10) == 0)
this.AddBuff(33, 3600);
if (npc.type == 77 && Main.rand.Next(6) == 0)
this.AddBuff(36, 7200);
if (npc.type == 112 && Main.rand.Next(20) == 0)
this.AddBuff(33, 18000);
if (npc.type == 182 && Main.rand.Next(25) == 0)
this.AddBuff(33, 7200);
if (npc.type == 141 && Main.rand.Next(2) == 0)
this.AddBuff(20, 600);
if (npc.type == 147 && !this.frozen && Main.rand.Next(12) == 0)
this.AddBuff(46, 600);
if (npc.type == 150)
{
if (Main.rand.Next(2) == 0)
this.AddBuff(46, 900);
if (!this.frozen && Main.rand.Next(35) == 0)
this.AddBuff(47, 60);
else if (!this.frozen && Main.expertMode && Main.rand.Next(35) == 0)
this.AddBuff(47, 60);
}
if (npc.type != 184)
return;
this.AddBuff(46, 1200);
if (!this.frozen && Main.rand.Next(15) == 0)
{
this.AddBuff(47, 60);
}
else
{
if (this.frozen || !Main.expertMode || Main.rand.Next(25) != 0)
return;
this.AddBuff(47, 60);
}
}
public void GrappleMovement()
{
if (this.grappling[0] < 0)
return;
this.StopVanityActions();
if (Main.myPlayer == this.whoAmI && this.mount.Active)
this.mount.Dismount(this);
this.canCarpet = true;
this.carpetFrame = -1;
this.wingFrame = 1;
if ((double) this.velocity.Y == 0.0 || this.wet && (double) this.velocity.Y > -0.02 && (double) this.velocity.Y < 0.02)
this.wingFrame = 0;
if (this.wings == 4)
this.wingFrame = 3;
if (this.wings == 30)
this.wingFrame = 0;
this.RefreshMovementAbilities();
this.rocketFrame = false;
this.canRocket = false;
this.rocketRelease = false;
this.fallStart = (int) ((double) this.position.Y / 16.0);
int index1 = -1;
for (int index2 = 0; index2 < this.grapCount; ++index2)
{
if (Main.projectile[this.grappling[index2]].type == 403)
index1 = index2;
}
int? preferredPlayerDirectionToSet;
float preferedPlayerVelocityX;
float preferedPlayerVelocityY;
this.GetGrapplingForces(this.Center, out preferredPlayerDirectionToSet, out preferedPlayerVelocityX, out preferedPlayerVelocityY);
if ((double) preferedPlayerVelocityY > 0.0)
this.GoingDownWithGrapple = true;
this.velocity.X = preferedPlayerVelocityX;
this.velocity.Y = preferedPlayerVelocityY;
if (index1 != -1)
{
Projectile projectile = Main.projectile[this.grappling[index1]];
if ((double) projectile.position.X < (double) this.position.X + (double) this.width && (double) projectile.position.X + (double) projectile.width >= (double) this.position.X && (double) projectile.position.Y < (double) this.position.Y + (double) this.height && (double) projectile.position.Y + (double) projectile.height >= (double) this.position.Y)
{
int tileX = (int) ((double) projectile.position.X + (double) (projectile.width / 2)) / 16;
int tileY = (int) ((double) projectile.position.Y + (double) (projectile.height / 2)) / 16;
this.velocity = Vector2.Zero;
if (Main.tile[tileX, tileY].type == (ushort) 314)
{
Vector2 Position;
Position.X = projectile.position.X + (float) (projectile.width / 2) - (float) (this.width / 2);
Position.Y = projectile.position.Y + (float) (projectile.height / 2) - (float) (this.height / 2);
this.RemoveAllGrapplingHooks();
int num = 13;
if (this.miscEquips[2].stack > 0 && this.miscEquips[2].mountType >= 0 && MountID.Sets.Cart[this.miscEquips[2].mountType] && (!this.miscEquips[2].expertOnly || Main.expertMode))
num = this.miscEquips[2].mountType;
int Height = this.height + Mount.GetHeightBoost(num);
if (Minecart.GetOnTrack(tileX, tileY, ref Position, this.width, Height) && !Collision.SolidCollision(Position, this.width, Height - 20))
{
this.position = Position;
DelegateMethods.Minecart.rotation = this.fullRotation;
DelegateMethods.Minecart.rotationOrigin = this.fullRotationOrigin;
this.mount.SetMount(num, this, this.minecartLeft);
Minecart.WheelSparks(this.mount.Delegations.MinecartDust, this.position, this.width, this.height, 25);
}
}
}
}
if (this.itemAnimation == 0)
{
if ((double) this.velocity.X == 0.0 && preferredPlayerDirectionToSet.HasValue)
this.ChangeDir(preferredPlayerDirectionToSet.Value);
if ((double) this.velocity.X > 0.0)
this.ChangeDir(1);
if ((double) this.velocity.X < 0.0)
this.ChangeDir(-1);
}
if (this.controlJump)
{
if (!this.releaseJump)
return;
if (((double) this.velocity.Y == 0.0 || this.wet && (double) this.velocity.Y > -0.02 && (double) this.velocity.Y < 0.02) && !this.controlDown)
{
this.velocity.Y = -Player.jumpSpeed;
this.jump = Player.jumpHeight / 2;
this.releaseJump = false;
}
else
{
this.velocity.Y += 0.01f;
this.releaseJump = false;
}
this.RefreshDoubleJumps();
this.RemoveAllGrapplingHooks();
}
else
this.releaseJump = true;
}
public void DoQueenSlimeHookTeleport(Vector2 targetPosition)
{
int num1 = 150;
Vector2 position = this.position;
Vector2 velocity = this.velocity;
for (int index = 0; index < num1; ++index)
{
Vector2 Velocity = (position + this.Size / 2f).DirectionTo(targetPosition).SafeNormalize(Vector2.Zero) * 12f;
Vector2 vector2 = Collision.TileCollision(position, Velocity, this.width, this.height, true, true, (int) this.gravDir);
position += vector2;
}
int num2 = 10;
Vector2 vector2_1 = position - this.position;
this.Teleport(position, num2);
NetMessage.SendData(65, number2: ((float) this.whoAmI), number3: position.X, number4: position.Y, number5: num2);
}
private void GetGrapplingForces(
Vector2 fromPosition,
out int? preferredPlayerDirectionToSet,
out float preferedPlayerVelocityX,
out float preferedPlayerVelocityY)
{
float num1 = 0.0f;
float num2 = 0.0f;
preferredPlayerDirectionToSet = new int?();
int num3 = 0;
for (int index = 0; index < this.grapCount; ++index)
{
Projectile projectile = Main.projectile[this.grappling[index]];
if ((double) projectile.ai[0] == 2.0 && !projectile.position.HasNaNs())
{
num1 += projectile.position.X + (float) (projectile.width / 2);
num2 += projectile.position.Y + (float) (projectile.height / 2);
++num3;
if (projectile.type == 446)
{
Vector2 vector2 = new Vector2((float) (this.controlRight.ToInt() - this.controlLeft.ToInt()), (float) (this.controlDown.ToInt() - this.controlUp.ToInt()) * this.gravDir);
if (vector2 != Vector2.Zero)
vector2.Normalize();
vector2 *= 100f;
Vector2 vec = Vector2.Normalize(this.Center - projectile.Center + vector2);
if (vec.HasNaNs())
vec = -Vector2.UnitY;
float num4 = 200f;
num1 += vec.X * num4;
num2 += vec.Y * num4;
}
else if (projectile.type == 652)
{
Vector2 vector2_1 = new Vector2((float) (this.controlRight.ToInt() - this.controlLeft.ToInt()), (float) (this.controlDown.ToInt() - this.controlUp.ToInt()) * this.gravDir).SafeNormalize(Vector2.Zero);
Vector2 v = projectile.Center - this.Center;
Vector2 vector2_2 = v.SafeNormalize(Vector2.Zero);
Vector2 vector2_3 = Vector2.Zero;
if (vector2_1 != Vector2.Zero)
vector2_3 = vector2_2 * Vector2.Dot(vector2_2, vector2_1);
float num5 = 6f;
if ((double) Vector2.Dot(vector2_3, v) < 0.0 && (double) v.Length() >= 600.0)
num5 = 0.0f;
num1 += (float) (-(double) v.X + (double) vector2_3.X * (double) num5);
num2 += (float) (-(double) v.Y + (double) vector2_3.Y * (double) num5);
}
else if (projectile.type == 865)
{
Vector2 vector2_4 = (projectile.rotation - 1.570796f).ToRotationVector2().SafeNormalize(Vector2.UnitY);
Vector2 vector2_5 = -vector2_4 * 28f;
num1 += vector2_5.X;
num2 += vector2_5.Y;
if ((double) vector2_4.X != 0.0)
preferredPlayerDirectionToSet = new int?(Math.Sign(vector2_4.X));
}
}
}
if (num3 == 0)
{
preferedPlayerVelocityX = this.velocity.X;
preferedPlayerVelocityY = this.velocity.Y;
}
else
{
float num6 = num1 / (float) num3;
float num7 = num2 / (float) num3;
Vector2 vector2 = fromPosition;
preferedPlayerVelocityX = num6 - vector2.X;
preferedPlayerVelocityY = num7 - vector2.Y;
float num8 = (float) Math.Sqrt((double) preferedPlayerVelocityX * (double) preferedPlayerVelocityX + (double) preferedPlayerVelocityY * (double) preferedPlayerVelocityY);
float num9 = 11f;
if (Main.projectile[this.grappling[0]].type == 315)
num9 = 14f;
if (Main.projectile[this.grappling[0]].type == 487)
num9 = 12f;
if (Main.projectile[this.grappling[0]].type >= 646 && Main.projectile[this.grappling[0]].type <= 649)
num9 = 16f;
float num10 = (double) num8 <= (double) num9 ? 1f : num9 / num8;
preferedPlayerVelocityX *= num10;
preferedPlayerVelocityY *= num10;
}
}
private void RefreshMovementAbilities(bool doubleJumps = true)
{
this.wingTime = (float) this.wingTimeMax;
this.rocketTime = this.rocketTimeMax;
this.rocketDelay = 0;
if (!doubleJumps)
return;
this.RefreshDoubleJumps();
}
private void RefreshDoubleJumps()
{
if (this.hasJumpOption_Cloud)
this.canJumpAgain_Cloud = true;
if (this.hasJumpOption_Sandstorm)
this.canJumpAgain_Sandstorm = true;
if (this.hasJumpOption_Blizzard)
this.canJumpAgain_Blizzard = true;
if (this.hasJumpOption_Fart)
this.canJumpAgain_Fart = true;
if (this.hasJumpOption_Sail)
this.canJumpAgain_Sail = true;
if (this.hasJumpOption_Unicorn)
this.canJumpAgain_Unicorn = true;
if (this.hasJumpOption_Santank)
this.canJumpAgain_Santank = true;
if (this.hasJumpOption_WallOfFleshGoat)
this.canJumpAgain_WallOfFleshGoat = true;
if (!this.hasJumpOption_Basilisk)
return;
this.canJumpAgain_Basilisk = true;
}
public void StickyMovement()
{
bool flag = false;
if (this.mount.Type > 0 && MountID.Sets.Cart[this.mount.Type] && (double) Math.Abs(this.velocity.X) > 5.0)
flag = true;
Vector2 vector2_1 = new Vector2(this.position.X + (float) (this.width / 2) - (float) (this.width / 2 / 2), this.position.Y + (float) (this.height / 2) - (float) (this.height / 2 / 2));
Vector2 vector2_2 = Collision.StickyTiles(this.position, this.velocity, this.width, this.height);
if ((double) vector2_2.Y != -1.0 && (double) vector2_2.X != -1.0)
{
int x = (int) vector2_2.X;
int y = (int) vector2_2.Y;
int type = (int) Main.tile[x, y].type;
if (this.whoAmI == Main.myPlayer && type == 51 && ((double) this.velocity.X != 0.0 || (double) this.velocity.Y != 0.0))
{
++this.stickyBreak;
if (this.stickyBreak > Main.rand.Next(20, 100) | flag)
{
this.stickyBreak = 0;
WorldGen.KillTile(x, y);
if (Main.netMode == 1 && !Main.tile[x, y].active() && Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) x), number3: ((float) y));
}
}
if (flag)
return;
this.fallStart = (int) ((double) this.position.Y / 16.0);
if (type != 229)
this.jump = 0;
if ((double) this.velocity.X > 1.0)
this.velocity.X = 1f;
if ((double) this.velocity.X < -1.0)
this.velocity.X = -1f;
if ((double) this.velocity.X > 0.75 || (double) this.velocity.X < -0.75)
this.velocity.X *= 0.85f;
else
this.velocity.X *= 0.6f;
if ((double) this.gravDir == -1.0)
{
if ((double) this.velocity.Y < -1.0)
this.velocity.Y = -1f;
if ((double) this.velocity.Y > 5.0)
this.velocity.Y = 5f;
if ((double) this.velocity.Y > 0.0)
this.velocity.Y *= 0.96f;
else
this.velocity.Y *= 0.3f;
}
else
{
if ((double) this.velocity.Y > 1.0)
this.velocity.Y = 1f;
if ((double) this.velocity.Y < -5.0)
this.velocity.Y = -5f;
if ((double) this.velocity.Y < 0.0)
this.velocity.Y *= 0.96f;
else
this.velocity.Y *= 0.3f;
}
if (type != 229 || Main.rand.Next(5) != 0 || (double) this.velocity.Y <= 0.15 && (double) this.velocity.Y >= 0.0)
return;
if ((double) (x * 16) < (double) this.position.X + (double) (this.width / 2))
{
int index = Dust.NewDust(new Vector2(this.position.X - 4f, (float) (y * 16)), 4, 16, 153, Alpha: 50);
Main.dust[index].scale += (float) Main.rand.Next(0, 6) * 0.1f;
Main.dust[index].velocity *= 0.1f;
Main.dust[index].noGravity = true;
}
else
{
int index = Dust.NewDust(new Vector2((float) ((double) this.position.X + (double) this.width - 2.0), (float) (y * 16)), 4, 16, 153, Alpha: 50);
Main.dust[index].scale += (float) Main.rand.Next(0, 6) * 0.1f;
Main.dust[index].velocity *= 0.1f;
Main.dust[index].noGravity = true;
}
if (Main.tile[x, y + 1] != null && Main.tile[x, y + 1].type == (ushort) 229 && (double) this.position.Y + (double) this.height > (double) ((y + 1) * 16))
{
if ((double) (x * 16) < (double) this.position.X + (double) (this.width / 2))
{
int index = Dust.NewDust(new Vector2(this.position.X - 4f, (float) (y * 16 + 16)), 4, 16, 153, Alpha: 50);
Main.dust[index].scale += (float) Main.rand.Next(0, 6) * 0.1f;
Main.dust[index].velocity *= 0.1f;
Main.dust[index].noGravity = true;
}
else
{
int index = Dust.NewDust(new Vector2((float) ((double) this.position.X + (double) this.width - 2.0), (float) (y * 16 + 16)), 4, 16, 153, Alpha: 50);
Main.dust[index].scale += (float) Main.rand.Next(0, 6) * 0.1f;
Main.dust[index].velocity *= 0.1f;
Main.dust[index].noGravity = true;
}
}
if (Main.tile[x, y + 2] == null || Main.tile[x, y + 2].type != (ushort) 229 || (double) this.position.Y + (double) this.height <= (double) ((y + 2) * 16))
return;
if ((double) (x * 16) < (double) this.position.X + (double) (this.width / 2))
{
int index = Dust.NewDust(new Vector2(this.position.X - 4f, (float) (y * 16 + 32)), 4, 16, 153, Alpha: 50);
Main.dust[index].scale += (float) Main.rand.Next(0, 6) * 0.1f;
Main.dust[index].velocity *= 0.1f;
Main.dust[index].noGravity = true;
}
else
{
int index = Dust.NewDust(new Vector2((float) ((double) this.position.X + (double) this.width - 2.0), (float) (y * 16 + 32)), 4, 16, 153, Alpha: 50);
Main.dust[index].scale += (float) Main.rand.Next(0, 6) * 0.1f;
Main.dust[index].velocity *= 0.1f;
Main.dust[index].noGravity = true;
}
}
else
this.stickyBreak = 0;
}
public bool HasLockedInventory() => this.IsStackingItems();
public bool IsStackingItems()
{
for (int index = 0; index < this.inventoryChestStack.Length; ++index)
{
if (this.inventoryChestStack[index])
{
if (this.inventory[index].type != 0 && this.inventory[index].stack != 0)
return true;
this.inventoryChestStack[index] = false;
}
}
return false;
}
public List<int> GetNearbyContainerProjectilesList()
{
List<int> intList = new List<int>();
Vector2 center = this.Center;
for (int index = 0; index < 1000; ++index)
{
Projectile projectile = Main.projectile[index];
if (projectile.active)
{
int containerIndex = -1;
if (projectile.TryGetContainerIndex(out containerIndex))
{
Point tileCoordinates = projectile.Hitbox.ClosestPointInRect(center).ToTileCoordinates();
if (this.IsInTileInteractionRange(tileCoordinates.X, tileCoordinates.Y))
intList.Add(index);
}
}
}
return intList;
}
public void UpdateNearbyInteractibleProjectilesList()
{
List<int> projectilesToInteractWith = this._projectilesToInteractWith;
projectilesToInteractWith.Clear();
if (!Main.CurrentFrameFlags.HadAnActiveInteractibleProjectile)
return;
Vector2 center = this.Center;
for (int index = 0; index < 1000; ++index)
{
if (this.IsProjectileInteractibleAndInInteractionRange(Main.projectile[index], ref center))
projectilesToInteractWith.Add(index);
}
}
public bool IsProjectileInteractibleAndInInteractionRange(
Projectile proj,
ref Vector2 compareSpot)
{
if (!proj.active || !proj.IsInteractible())
return false;
Point tileCoordinates = proj.Hitbox.ClosestPointInRect(compareSpot).ToTileCoordinates();
return this.IsInTileInteractionRange(tileCoordinates.X, tileCoordinates.Y);
}
public void QuickStackAllChests()
{
if (this.HasLockedInventory())
return;
List<int> containerProjectilesList = this.GetNearbyContainerProjectilesList();
for (int index = 0; index < containerProjectilesList.Count; ++index)
{
int containerIndex;
if (Main.projectile[containerProjectilesList[index]].TryGetContainerIndex(out containerIndex))
{
int chest = this.chest;
this.chest = containerIndex;
ChestUI.QuickStack();
this.chest = chest;
}
}
int num1 = 17;
int num2 = (int) ((double) this.Center.X / 16.0);
int num3 = (int) ((double) this.Center.Y / 16.0);
for (int index1 = num2 - num1; index1 <= num2 + num1; ++index1)
{
if (index1 >= 0 && index1 < Main.maxTilesX)
{
for (int index2 = num3 - num1; index2 <= num3 + num1; ++index2)
{
if (index2 >= 0 && index2 < Main.maxTilesY)
{
int num4 = 0;
if (Main.tile[index1, index2].type == (ushort) 29)
num4 = -2;
else if (Main.tile[index1, index2].type == (ushort) 97)
num4 = -3;
else if (Main.tile[index1, index2].type == (ushort) 463)
num4 = -4;
else if (Main.tile[index1, index2].type == (ushort) 491)
num4 = -5;
if (num4 < 0 && (double) (new Vector2((float) (index1 * 16 + 8), (float) (index2 * 16 + 8)) - this.Center).Length() < 250.0)
{
int chest = this.chest;
this.chest = num4;
ChestUI.QuickStack();
this.chest = chest;
}
}
}
}
}
if (Main.netMode == 1)
{
for (int number = 10; number < 50; ++number)
{
if (this.inventory[number].type > 0 && this.inventory[number].stack > 0 && !this.inventory[number].favorited && !this.inventory[number].IsACoin)
{
NetMessage.SendData(5, number: this.whoAmI, number2: ((float) number), number3: ((float) this.inventory[number].prefix));
NetMessage.SendData(85, number: number);
this.inventoryChestStack[number] = true;
}
}
}
else
{
bool flag = false;
for (int index = 10; index < 50; ++index)
{
if (this.inventory[index].type > 0 && this.inventory[index].stack > 0 && !this.inventory[index].favorited && !this.inventory[index].IsACoin)
{
int type = this.inventory[index].type;
int stack = this.inventory[index].stack;
this.inventory[index] = Chest.PutItemInNearbyChest(this.inventory[index], this.Center);
if (this.inventory[index].type != type || this.inventory[index].stack != stack)
flag = true;
}
}
if (!flag)
return;
SoundEngine.PlaySound(7);
}
}
public void CheckDrowning()
{
bool flag = Collision.DrownCollision(this.position, this.width, this.height, this.gravDir);
if (this.armor[0].type == 250 || this.armor[0].type == 4275)
flag = true;
if (this.inventory[this.selectedItem].type == 186)
{
if (this.itemAnimation == 0)
{
try
{
int index1 = (int) (((double) this.position.X + (double) (this.width / 2) + (double) (6 * this.direction)) / 16.0);
int num = 0;
if ((double) this.gravDir == -1.0)
num = this.height;
int index2 = (int) (((double) this.position.Y + (double) num - 44.0 * (double) this.gravDir) / 16.0);
if (Main.tile[index1, index2] != null)
{
if (Main.tile[index1, index2].liquid < (byte) 128)
{
if (Main.tile[index1, index2] == null)
Main.tile[index1, index2] = new Tile();
if (Main.tile[index1, index2].active() && Main.tileSolid[(int) Main.tile[index1, index2].type])
{
if (!Main.tileSolidTop[(int) Main.tile[index1, index2].type])
goto label_15;
}
flag = false;
}
}
}
catch
{
}
}
}
label_15:
if (this.gills)
flag = false;
if (Main.myPlayer == this.whoAmI)
{
if (this.accMerman)
{
if (flag)
this.merman = true;
flag = false;
}
if (flag)
{
++this.breathCD;
if (this.breathCD >= this.breathCDMax)
{
this.breathCD = 0;
--this.breath;
if (this.breath == 0)
SoundEngine.PlaySound(23);
if (this.breath <= 0)
{
this.lifeRegenTime = 0;
this.breath = 0;
this.statLife -= 2;
if (this.statLife <= 0)
{
this.statLife = 0;
this.KillMe(PlayerDeathReason.ByOther(1), 10.0, 0);
}
}
}
}
else
{
this.breath += 3;
if (this.breath > this.breathMax)
this.breath = this.breathMax;
this.breathCD = 0;
}
}
if (!flag || Main.rand.Next(20) != 0 || this.lavaWet || this.honeyWet)
return;
int num1 = 0;
if ((double) this.gravDir == -1.0)
num1 += this.height - 12;
if (this.inventory[this.selectedItem].type == 186)
Dust.NewDust(new Vector2((float) ((double) this.position.X + (double) (10 * this.direction) + 4.0), (float) ((double) this.position.Y + (double) num1 - 54.0 * (double) this.gravDir)), this.width - 8, 8, 34, Scale: 1.2f);
else
Dust.NewDust(new Vector2(this.position.X + (float) (12 * this.direction), (float) ((double) this.position.Y + (double) num1 + 4.0 * (double) this.gravDir)), this.width - 8, 8, 34, Scale: 1.2f);
}
public void CheckCrackedBrickBreak()
{
bool flag1 = false;
if ((double) Main.rand.Next(2, 12) < (double) Math.Abs(this.velocity.X))
flag1 = true;
if ((double) Main.rand.Next(2, 12) < (double) this.velocity.Y)
flag1 = true;
if (flag1 && (double) this.velocity.Y < 1.0)
{
Point tileCoordinates1 = (this.Bottom + Vector2.UnitY).ToTileCoordinates();
Point tileCoordinates2 = (this.BottomLeft + Vector2.UnitY).ToTileCoordinates();
Point tileCoordinates3 = (this.BottomRight + Vector2.UnitY).ToTileCoordinates();
if (WorldGen.SolidTileAllowBottomSlope(tileCoordinates1.X, tileCoordinates1.Y) && !TileID.Sets.CrackedBricks[(int) Main.tile[tileCoordinates1.X, tileCoordinates1.Y].type] || WorldGen.SolidTileAllowBottomSlope(tileCoordinates2.X, tileCoordinates2.Y) && !TileID.Sets.CrackedBricks[(int) Main.tile[tileCoordinates2.X, tileCoordinates2.Y].type] || WorldGen.SolidTileAllowBottomSlope(tileCoordinates3.X, tileCoordinates3.Y) && !TileID.Sets.CrackedBricks[(int) Main.tile[tileCoordinates3.X, tileCoordinates3.Y].type])
flag1 = false;
}
if (!flag1)
return;
Vector2 vector2 = this.position + this.velocity;
bool flag2 = false;
int num1 = (int) ((double) vector2.X / 16.0);
int num2 = (int) (((double) vector2.X + (double) this.width) / 16.0);
int num3 = (int) (((double) this.position.Y + (double) this.height + 1.0) / 16.0);
Microsoft.Xna.Framework.Rectangle rect = this.getRect();
rect.Inflate(1, 1);
for (int i = num1; i <= num2; ++i)
{
for (int index = num3; index <= num3 + 1 && Main.tile[i, index] != null; ++index)
{
if (Main.tile[i, index].nactive() && !WorldGen.SolidTile(i, index - 1) && Main.tile[i, index].type >= (ushort) 481 && Main.tile[i, index].type <= (ushort) 483 && new Microsoft.Xna.Framework.Rectangle(i * 16, index * 16, 16, 16).Intersects(rect))
{
flag2 = true;
if ((double) this.velocity.Y > 1.0)
this.velocity.Y = 1f;
NetMessage.SendData(13, number: this.whoAmI);
}
}
}
if (!flag2)
return;
int num4 = (int) (((double) vector2.X - 16.0 - 8.0) / 16.0);
int num5 = (int) (((double) vector2.X + (double) this.width + 16.0 + 8.0) / 16.0);
for (int i = num4; i <= num5; ++i)
{
for (int j = num3; j <= num3 + 2; ++j)
{
if (Main.tile[i, j].nactive() && !WorldGen.SolidTile(i, j - 1) && Main.tile[i, j].type >= (ushort) 481 && Main.tile[i, j].type <= (ushort) 483)
{
WorldGen.KillTile(i, j);
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) i), number3: ((float) j));
}
}
}
}
public void CheckIceBreak()
{
if ((double) this.velocity.Y <= 7.0)
return;
Vector2 vector2 = this.position + this.velocity;
int num1 = (int) ((double) vector2.X / 16.0);
int num2 = (int) (((double) vector2.X + (double) this.width) / 16.0);
int num3 = (int) (((double) this.position.Y + (double) this.height + 1.0) / 16.0);
for (int i = num1; i <= num2; ++i)
{
for (int j = num3; j <= num3 + 1 && Main.tile[i, j] != null; ++j)
{
if (Main.tile[i, j].nactive() && Main.tile[i, j].type == (ushort) 162 && !WorldGen.SolidTile(i, j - 1))
{
WorldGen.KillTile(i, j);
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) i), number3: ((float) j));
}
}
}
}
public void SlopeDownMovement()
{
this.sloping = false;
float y = this.velocity.Y;
Vector4 vector4 = Collision.WalkDownSlope(this.position, this.velocity, this.width, this.height, this.gravity * this.gravDir);
this.position.X = vector4.X;
this.position.Y = vector4.Y;
this.velocity.X = vector4.Z;
this.velocity.Y = vector4.W;
if ((double) this.velocity.Y == (double) y)
return;
this.sloping = true;
}
public void HoneyCollision(bool fallThrough, bool ignorePlats)
{
int Height = !this.onTrack ? this.height : this.height - 20;
Vector2 velocity = this.velocity;
this.velocity = Collision.TileCollision(this.position, this.velocity, this.width, Height, fallThrough, ignorePlats, (int) this.gravDir);
Vector2 vector2 = this.velocity * 0.25f;
if ((double) this.velocity.X != (double) velocity.X)
vector2.X = this.velocity.X;
if ((double) this.velocity.Y != (double) velocity.Y)
vector2.Y = this.velocity.Y;
this.position = this.position + vector2;
}
public void WaterCollision(bool fallThrough, bool ignorePlats)
{
int Height = !this.onTrack ? this.height : this.height - 20;
Vector2 velocity = this.velocity;
this.velocity = Collision.TileCollision(this.position, this.velocity, this.width, Height, fallThrough, ignorePlats, (int) this.gravDir);
Vector2 vector2 = this.velocity * 0.5f;
if ((double) this.velocity.X != (double) velocity.X)
vector2.X = this.velocity.X;
if ((double) this.velocity.Y != (double) velocity.Y)
vector2.Y = this.velocity.Y;
this.position = this.position + vector2;
this.TryFloatingInWater();
}
private void TryFloatingInWater()
{
if (!this.ShouldFloatInWater)
return;
float waterLineHeight;
if (Collision.GetWaterLine(this.Center.ToTileCoordinates(), out waterLineHeight))
{
float y = this.Center.Y;
if (this.mount.Active && this.mount.Type == 37)
y -= 6f;
float num = y + 8f;
if ((double) num + (double) this.velocity.Y < (double) waterLineHeight)
return;
if ((double) y > (double) waterLineHeight)
{
this.velocity.Y -= 0.4f;
if ((double) this.velocity.Y >= -6.0)
return;
this.velocity.Y = -6f;
}
else
{
this.velocity.Y = waterLineHeight - num;
if ((double) this.velocity.Y < -3.0)
this.velocity.Y = -3f;
if ((double) this.velocity.Y != 0.0)
return;
this.velocity.Y = float.Epsilon;
}
}
else
this.velocity.Y -= 0.4f;
}
public void DryCollision(bool fallThrough, bool ignorePlats)
{
int Height = !this.onTrack ? this.height : this.height - 10;
if ((double) this.velocity.Length() > 16.0)
{
Vector2 vector2_1 = Collision.TileCollision(this.position, this.velocity, this.width, Height, fallThrough, ignorePlats, (int) this.gravDir);
float num1 = this.velocity.Length();
Vector2 vector2_2 = Vector2.Normalize(this.velocity);
if ((double) vector2_1.Y == 0.0)
vector2_2.Y = 0.0f;
Vector2 zero1 = Vector2.Zero;
bool flag = this.mount.Type == 7 || this.mount.Type == 8 || this.mount.Type == 12 || this.mount.Type == 44 || this.mount.Type == 48 || this.mount.Type == 49;
Vector2 zero2 = Vector2.Zero;
while ((double) num1 > 0.0)
{
float num2 = num1;
if ((double) num2 > 16.0)
num2 = 16f;
num1 -= num2;
Vector2 velocity1 = vector2_2 * num2;
this.velocity = velocity1;
this.SlopeDownMovement();
velocity1 = this.velocity;
if ((double) this.velocity.Y == (double) this.gravity && (!this.mount.Active || !this.mount.Cart && !flag))
Collision.StepDown(ref this.position, ref velocity1, this.width, this.height, ref this.stepSpeed, ref this.gfxOffY, (int) this.gravDir, this.waterWalk || this.waterWalk2);
if ((double) this.gravDir == -1.0)
{
if ((this.carpetFrame != -1 || (double) this.velocity.Y <= (double) this.gravity) && !this.controlUp)
Collision.StepUp(ref this.position, ref velocity1, this.width, this.height, ref this.stepSpeed, ref this.gfxOffY, (int) this.gravDir, this.controlUp);
}
else if (flag || (this.carpetFrame != -1 || (double) this.velocity.Y >= (double) this.gravity) && !this.controlDown && !this.mount.Cart)
Collision.StepUp(ref this.position, ref velocity1, this.width, this.height, ref this.stepSpeed, ref this.gfxOffY, (int) this.gravDir, this.controlUp);
Vector2 Velocity = Collision.TileCollision(this.position, velocity1, this.width, Height, fallThrough, ignorePlats, (int) this.gravDir);
if (Collision.up && (double) this.gravDir == 1.0)
this.jump = 0;
if (this.waterWalk || this.waterWalk2)
{
Vector2 velocity2 = this.velocity;
Velocity = Collision.WaterCollision(this.position, Velocity, this.width, this.height, fallThrough, lavaWalk: this.waterWalk);
Vector2 velocity3 = this.velocity;
if (velocity2 != velocity3)
this.fallStart = (int) ((double) this.position.Y / 16.0);
}
this.position = this.position + Velocity;
bool Falling = false;
if ((double) Velocity.Y > (double) this.gravity)
Falling = true;
if ((double) Velocity.Y < -(double) this.gravity)
Falling = true;
this.velocity = Velocity;
this.UpdateTouchingTiles();
this.TryBouncingBlocks(Falling);
this.TryLandingOnDetonator();
this.SlopingCollision(fallThrough, ignorePlats);
Collision.StepConveyorBelt((Entity) this, this.gravDir);
Vector2 velocity4 = this.velocity;
zero1 += velocity4;
}
this.velocity = zero1;
}
else
{
this.velocity = Collision.TileCollision(this.position, this.velocity, this.width, Height, fallThrough, ignorePlats, (int) this.gravDir);
if (Collision.up && (double) this.gravDir == 1.0)
this.jump = 0;
if (this.waterWalk || this.waterWalk2)
{
Vector2 velocity5 = this.velocity;
this.velocity = Collision.WaterCollision(this.position, this.velocity, this.width, this.height, fallThrough, lavaWalk: this.waterWalk);
Vector2 velocity6 = this.velocity;
if (velocity5 != velocity6)
this.fallStart = (int) ((double) this.position.Y / 16.0);
}
this.position = this.position + this.velocity;
}
}
public void SlopingCollision(bool fallThrough, bool ignorePlats)
{
if (ignorePlats || this.controlDown || this.grappling[0] >= 0 || (double) this.gravDir == -1.0)
this.stairFall = true;
Vector4 vector4 = Collision.SlopeCollision(this.position, this.velocity, this.width, this.height, this.gravity, this.stairFall);
if (Collision.stairFall)
this.stairFall = true;
else if (!fallThrough)
this.stairFall = false;
if (Collision.stair && (double) Math.Abs(vector4.Y - this.position.Y) > 8.0 + (double) Math.Abs(this.velocity.X))
{
this.gfxOffY -= vector4.Y - this.position.Y;
this.stepSpeed = 4f;
}
Vector2 velocity = this.velocity;
this.position.X = vector4.X;
this.position.Y = vector4.Y;
this.velocity.X = vector4.Z;
this.velocity.Y = vector4.W;
if ((double) this.gravDir != -1.0 || (double) this.velocity.Y != 0.0100999996066093)
return;
this.velocity.Y = 0.0f;
}
public void FloorVisuals(bool Falling)
{
int x = (int) (((double) this.position.X + (double) (this.width / 2)) / 16.0);
int y = (int) (((double) this.position.Y + (double) this.height) / 16.0);
if ((double) this.gravDir == -1.0)
y = (int) ((double) this.position.Y - 0.100000001490116) / 16;
int type = Player.GetFloorTileType(x, y);
if (type <= -1)
{
this.ResetFloorFlags();
}
else
{
this.sticky = type == 229;
this.slippy = type == 161 || type == 162 || type == 163 || type == 164 || type == 200 || type == (int) sbyte.MaxValue;
this.slippy2 = type == 197;
this.powerrun = type == 198;
this.runningOnSand = TileID.Sets.Conversion.Sand[type] || TileID.Sets.Conversion.Sandstone[type] || TileID.Sets.Conversion.HardenedSand[type];
if (Main.tile[x - 1, y].slope() != (byte) 0 || Main.tile[x, y].slope() != (byte) 0 || Main.tile[x + 1, y].slope() != (byte) 0)
type = -1;
if ((this.wet ? 0 : (!this.mount.Cart ? 1 : 0)) == 0)
return;
this.MakeFloorDust(Falling, type);
}
}
private void ResetFloorFlags()
{
this.slippy = false;
this.slippy2 = false;
this.sticky = false;
this.powerrun = false;
this.runningOnSand = false;
}
private static int GetFloorTileType(int x, int y)
{
int num = -1;
if (Main.tile[x - 1, y] == null)
Main.tile[x - 1, y] = new Tile();
if (Main.tile[x + 1, y] == null)
Main.tile[x + 1, y] = new Tile();
if (Main.tile[x, y] == null)
Main.tile[x, y] = new Tile();
if (Main.tile[x, y].nactive() && Main.tileSolid[(int) Main.tile[x, y].type])
num = (int) Main.tile[x, y].type;
else if (Main.tile[x - 1, y].nactive() && Main.tileSolid[(int) Main.tile[x - 1, y].type])
num = (int) Main.tile[x - 1, y].type;
else if (Main.tile[x + 1, y].nactive() && Main.tileSolid[(int) Main.tile[x + 1, y].type])
num = (int) Main.tile[x + 1, y].type;
return num;
}
private void MakeFloorDust(bool Falling, int type)
{
if (type != 147 && type != 25 && type != 53 && type != 189 && type != 0 && type != 123 && type != 57 && type != 112 && type != 116 && type != 196 && type != 193 && type != 195 && type != 197 && type != 199 && type != 229 && type != 371 && type != 460)
return;
int num1 = 1;
if (Falling)
num1 = 20;
for (int index1 = 0; index1 < num1; ++index1)
{
bool flag = true;
int Type = 76;
if (type == 53)
Type = 32;
if (type == 189)
Type = 16;
if (type == 0)
Type = 0;
if (type == 123)
Type = 53;
if (type == 57)
Type = 36;
if (type == 112)
Type = 14;
if (type == 116)
Type = 51;
if (type == 196)
Type = 108;
if (type == 193)
Type = 4;
if (type == 195 || type == 199)
Type = 5;
if (type == 197)
Type = 4;
if (type == 229)
Type = 153;
if (type == 371)
Type = 243;
if (type == 460)
Type = 108;
if (type == 25)
Type = 37;
if (Type == 32 && Main.rand.Next(2) == 0)
flag = false;
if (Type == 14 && Main.rand.Next(2) == 0)
flag = false;
if (Type == 51 && Main.rand.Next(2) == 0)
flag = false;
if (Type == 36 && Main.rand.Next(2) == 0)
flag = false;
if (Type == 0 && Main.rand.Next(3) != 0)
flag = false;
if (Type == 53 && Main.rand.Next(3) != 0)
flag = false;
Color newColor = new Color();
if (type == 193)
newColor = new Color(30, 100, (int) byte.MaxValue, 100);
if (type == 197)
newColor = new Color(97, 200, (int) byte.MaxValue, 100);
if (!Falling)
{
float num2 = Math.Abs(this.velocity.X) / 3f;
if ((double) Main.rand.Next(100) > (double) num2 * 100.0)
flag = false;
}
if (flag)
{
float num3 = this.velocity.X;
if ((double) num3 > 6.0)
num3 = 6f;
if ((double) num3 < -6.0)
num3 = -6f;
if ((double) this.velocity.X != 0.0 | Falling)
{
int index2 = Dust.NewDust(new Vector2(this.position.X, (float) ((double) this.position.Y + (double) this.height - 2.0)), this.width, 6, Type, Alpha: 50, newColor: newColor);
if ((double) this.gravDir == -1.0)
Main.dust[index2].position.Y -= (float) (this.height + 4);
if (Type == 76)
{
Main.dust[index2].scale += (float) Main.rand.Next(3) * 0.1f;
Main.dust[index2].noLight = true;
}
if (Type == 16 || Type == 108 || Type == 153)
Main.dust[index2].scale += (float) Main.rand.Next(6) * 0.1f;
if (Type == 37)
{
Main.dust[index2].scale += 0.25f;
Main.dust[index2].alpha = 50;
}
if (Type == 5)
Main.dust[index2].scale += (float) Main.rand.Next(2, 8) * 0.1f;
Main.dust[index2].noGravity = true;
if (num1 > 1)
{
Main.dust[index2].velocity.X *= 1.2f;
Main.dust[index2].velocity.Y *= 0.8f;
--Main.dust[index2].velocity.Y;
Main.dust[index2].velocity *= 0.8f;
Main.dust[index2].scale += (float) Main.rand.Next(3) * 0.1f;
Main.dust[index2].velocity.X = (float) (((double) Main.dust[index2].position.X - ((double) this.position.X + (double) (this.width / 2))) * 0.200000002980232);
if ((double) Main.dust[index2].velocity.Y > 0.0)
Main.dust[index2].velocity.Y *= -1f;
Main.dust[index2].velocity.X += num3 * 0.3f;
}
else
Main.dust[index2].velocity *= 0.2f;
Main.dust[index2].position.X -= num3 * 1f;
if ((double) this.gravDir == -1.0)
Main.dust[index2].velocity.Y *= -1f;
}
}
}
}
public void BordersMovement()
{
if ((double) this.position.X < (double) Main.leftWorld + 640.0 + 16.0)
{
Main.cameraX = 0.0f;
this.position.X = (float) ((double) Main.leftWorld + 640.0 + 16.0);
this.velocity.X = 0.0f;
}
if ((double) this.position.X + (double) this.width > (double) Main.rightWorld - 640.0 - 32.0)
{
Main.cameraX = 0.0f;
this.position.X = (float) ((double) Main.rightWorld - 640.0 - 32.0) - (float) this.width;
this.velocity.X = 0.0f;
}
if ((double) this.position.Y < (double) Main.topWorld + 640.0 + 16.0)
{
this.position.Y = (float) ((double) Main.topWorld + 640.0 + 16.0);
if ((double) this.velocity.Y < 0.11)
this.velocity.Y = 0.11f;
this.gravDir = 1f;
AchievementsHelper.HandleSpecialEvent(this, 11);
}
if ((double) this.position.Y > (double) Main.bottomWorld - 640.0 - 32.0 - (double) this.height)
{
this.position.Y = (float) ((double) Main.bottomWorld - 640.0 - 32.0) - (float) this.height;
this.velocity.Y = 0.0f;
}
if ((double) this.position.Y <= (double) Main.bottomWorld - 640.0 - 150.0 - (double) this.height)
return;
AchievementsHelper.HandleSpecialEvent(this, 10);
}
public void CollectTaxes()
{
int num1 = Item.buyPrice(copper: 50);
int num2 = Item.buyPrice(gold: 10);
if (!NPC.taxCollector || this.taxMoney >= num2)
return;
int num3 = 0;
for (int index = 0; index < 200; ++index)
{
if (Main.npc[index].active && !Main.npc[index].homeless && !NPCID.Sets.IsTownPet[Main.npc[index].type] && NPC.TypeToDefaultHeadIndex(Main.npc[index].type) > 0)
++num3;
}
this.taxMoney += num1 * num3;
if (this.taxMoney <= num2)
return;
this.taxMoney = num2;
}
public void GamepadEnableGrappleCooldown() => this._quickGrappleCooldown = 3;
public void TryInterruptingItemUsage()
{
bool flag1 = false;
if (this.heldProj > -1 && Main.projectile[this.heldProj].IsInterruptible(this))
flag1 = true;
if (!flag1)
return;
bool flag2 = false;
if (PlayerInput.Triggers.Current.Hotbar1)
flag2 = true;
if (PlayerInput.Triggers.Current.Hotbar2)
flag2 = true;
if (PlayerInput.Triggers.Current.Hotbar3)
flag2 = true;
if (PlayerInput.Triggers.Current.Hotbar4)
flag2 = true;
if (PlayerInput.Triggers.Current.Hotbar5)
flag2 = true;
if (PlayerInput.Triggers.Current.Hotbar6)
flag2 = true;
if (PlayerInput.Triggers.Current.Hotbar7)
flag2 = true;
if (PlayerInput.Triggers.Current.Hotbar8)
flag2 = true;
if (PlayerInput.Triggers.Current.Hotbar9)
flag2 = true;
if (PlayerInput.Triggers.Current.Hotbar10)
flag2 = true;
bool flag3 = Main.hairWindow;
if (flag3)
{
int y = Main.screenHeight / 2 + 60;
flag3 = new Microsoft.Xna.Framework.Rectangle(Main.screenWidth / 2 - TextureAssets.HairStyleBack.Width() / 2, y, TextureAssets.HairStyleBack.Width(), TextureAssets.HairStyleBack.Height()).Contains(Main.MouseScreen.ToPoint());
}
if ((Main.mapFullscreen || CaptureManager.Instance.Active || flag3 ? 0 : (!Main.playerInventory ? 1 : 0)) != 0)
{
int Offset = PlayerInput.Triggers.Current.HotbarPlus.ToInt() - PlayerInput.Triggers.Current.HotbarMinus.ToInt();
if (PlayerInput.CurrentProfile.HotbarRadialHoldTimeRequired != -1)
Offset = PlayerInput.Triggers.JustReleased.HotbarPlus.ToInt() - PlayerInput.Triggers.JustReleased.HotbarMinus.ToInt();
if (PlayerInput.Triggers.Current.HotbarScrollCD != 0)
Offset = 0;
if (!Main.inFancyUI && !Main.ingameOptionsWindow)
Offset += PlayerInput.ScrollWheelDelta / -120;
if (Offset != 0)
{
int num = this.selectedItem + Player.ClampHotbarOffset(Offset);
flag2 = true;
}
}
if (!flag2 || this.heldProj <= -1)
return;
Main.projectile[this.heldProj].Interrupt(this);
}
private bool CanMoveForwardOnRope(int dir, int x, int y)
{
int index = x + dir;
if (Main.tile[index, y] == null || !Main.tile[index, y].active() || !Main.tileRope[(int) Main.tile[index, y].type])
return false;
int num = index * 16 + 8 - this.width / 2;
float y1 = this.position.Y;
float y2 = (float) (y * 16 + 22);
if ((!Main.tile[index, y - 1].active() || !Main.tileRope[(int) Main.tile[index, y - 1].type]) && (!Main.tile[index, y + 1].active() || !Main.tileRope[(int) Main.tile[index, y + 1].type]))
y2 = (float) (y * 16 + 22);
return !Collision.SolidCollision(new Vector2((float) num, y2), this.width, this.height);
}
public void UpdateHairDyeDust()
{
if (Main.netMode == 2 || Main.gamePaused || this.dead || this.ghost || this.stoned || this.frozen || (int) this.hairDye != ContentSamples.CommonlyUsedContentSamples.TeamDyeShaderIndex)
return;
if (Main.rand.Next(45) == 0)
{
int index = Dust.NewDust(this.position, this.width, 8, Main.rand.Next(139, 143), Scale: 1.2f);
Main.dust[index].velocity.X *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
Main.dust[index].velocity.Y *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
Main.dust[index].velocity.X += (float) Main.rand.Next(-50, 51) * 0.01f;
Main.dust[index].velocity.Y += (float) Main.rand.Next(-50, 51) * 0.01f;
--Main.dust[index].velocity.Y;
Main.dust[index].scale *= (float) (0.699999988079071 + (double) Main.rand.Next(-30, 31) * 0.00999999977648258);
Main.dust[index].velocity += this.velocity * 0.2f;
}
if (Main.rand.Next(225) != 0)
return;
int Type = Main.rand.Next(276, 283);
int index1 = Gore.NewGore(new Vector2(this.position.X + (float) Main.rand.Next(this.width), this.position.Y + (float) Main.rand.Next(8)), this.velocity, Type);
Main.gore[index1].velocity.X *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
Main.gore[index1].velocity.Y *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
Main.gore[index1].scale *= (float) (1.0 + (double) Main.rand.Next(-20, 21) * 0.00999999977648258);
Main.gore[index1].velocity.X += (float) Main.rand.Next(-50, 51) * 0.01f;
Main.gore[index1].velocity.Y += (float) Main.rand.Next(-50, 51) * 0.01f;
--Main.gore[index1].velocity.Y;
Main.gore[index1].velocity += this.velocity * 0.2f;
}
public void Update(int i)
{
this.UpdateHairDyeDust();
if (i == Main.myPlayer && Main.netMode != 2)
LockOnHelper.Update();
if (this.launcherWait > 0)
--this.launcherWait;
this.maxFallSpeed = 10f;
this.gravity = Player.defaultGravity;
Player.jumpHeight = 15;
Player.jumpSpeed = 5.01f;
this.maxRunSpeed = 3f;
this.runAcceleration = 0.08f;
this.runSlowdown = 0.2f;
this.accRunSpeed = this.maxRunSpeed;
if (!this.mount.Active || !this.mount.Cart)
this.onWrongGround = false;
this.heldProj = -1;
this.instantMovementAccumulatedThisFrame = Vector2.Zero;
if (this.PortalPhysicsEnabled)
this.maxFallSpeed = 35f;
if (this.wet)
{
if (this.honeyWet)
{
this.gravity = 0.1f;
this.maxFallSpeed = 3f;
}
else if (this.merman)
{
this.gravity = 0.3f;
this.maxFallSpeed = 7f;
}
else if (this.trident && !this.lavaWet)
{
this.gravity = 0.25f;
this.maxFallSpeed = 6f;
Player.jumpHeight = 25;
Player.jumpSpeed = 5.51f;
if (this.controlUp)
{
this.gravity = 0.1f;
this.maxFallSpeed = 2f;
}
}
else
{
this.gravity = 0.2f;
this.maxFallSpeed = 5f;
Player.jumpHeight = 30;
Player.jumpSpeed = 6.01f;
}
}
if (this.vortexDebuff)
this.gravity = 0.0f;
this.maxFallSpeed += 0.01f;
bool flag1 = false;
if (Main.mapFullscreen)
this.GamepadEnableGrappleCooldown();
else if (this._quickGrappleCooldown > 0)
--this._quickGrappleCooldown;
if (Main.myPlayer == i)
{
TileObject.objectPreview.Reset();
if (DD2Event.DownedInvasionAnyDifficulty)
this.downedDD2EventAnyDifficulty = true;
}
if (this.active)
{
if (NPC.freeCake && this.talkNPC >= 0 && Main.npc[this.talkNPC].type == 208)
{
NPC.freeCake = false;
if (Main.netMode != 1)
Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 3750);
}
if (this.emoteTime > 0)
--this.emoteTime;
if ((double) this.ghostDmg > 0.0)
this.ghostDmg -= 4.166667f;
if ((double) this.ghostDmg < 0.0)
this.ghostDmg = 0.0f;
if (Main.expertMode)
{
if ((double) this.lifeSteal < 70.0)
this.lifeSteal += 0.5f;
if ((double) this.lifeSteal > 70.0)
this.lifeSteal = 70f;
}
else
{
if ((double) this.lifeSteal < 80.0)
this.lifeSteal += 0.6f;
if ((double) this.lifeSteal > 80.0)
this.lifeSteal = 80f;
}
this.ResizeHitbox();
if (this.mount.Active && this.mount.Type == 0)
{
int i1 = (int) ((double) this.position.X + (double) (this.width / 2)) / 16;
int j = (int) ((double) this.position.Y + (double) (this.height / 2) - 14.0) / 16;
Lighting.AddLight(i1, j, 0.5f, 0.2f, 0.05f);
Lighting.AddLight(i1 + this.direction, j, 0.5f, 0.2f, 0.05f);
Lighting.AddLight(i1 + this.direction * 2, j, 0.5f, 0.2f, 0.05f);
}
this.outOfRange = false;
if (this.whoAmI != Main.myPlayer)
{
int x = (int) ((double) this.position.X + (double) (this.width / 2)) / 16;
int y = (int) ((double) this.position.Y + (double) (this.height / 2)) / 16;
if (!WorldGen.InWorld(x, y, 4))
flag1 = true;
else if (Main.tile[x, y] == null)
flag1 = true;
else if (Main.tile[x - 3, y] == null)
flag1 = true;
else if (Main.tile[x + 3, y] == null)
flag1 = true;
else if (Main.tile[x, y - 3] == null)
flag1 = true;
else if (Main.tile[x, y + 3] == null)
flag1 = true;
if (flag1)
{
this.outOfRange = true;
this.numMinions = 0;
this.slotsMinions = 0.0f;
this.itemAnimation = 0;
this.UpdateBuffs(i);
this.PlayerFrame();
}
}
if (this.tankPet >= 0)
{
if (!this.tankPetReset)
this.tankPetReset = true;
else
this.tankPet = -1;
}
if (i == Main.myPlayer)
this.IsVoidVaultEnabled = this.HasItem(4131);
}
if (this.chatOverhead.timeLeft > 0)
--this.chatOverhead.timeLeft;
if (!this.active | flag1)
return;
this.UpdateMiscCounter();
++this.infernoCounter;
if (this.infernoCounter >= 180)
this.infernoCounter = 0;
if (this.starCloakCooldown > 0)
{
--this.starCloakCooldown;
if (Main.rand.Next(5) == 0)
{
for (int index = 0; index < 2; ++index)
{
Dust dust = Dust.NewDustDirect(this.position, this.width, this.height, 45, Alpha: ((int) byte.MaxValue), Scale: ((float) Main.rand.Next(20, 26) * 0.1f));
dust.noLight = true;
dust.noGravity = true;
dust.velocity *= 0.5f;
dust.velocity.X = 0.0f;
dust.velocity.Y -= 0.5f;
}
}
if (this.starCloakCooldown == 0)
SoundEngine.PlaySound(25);
}
++this._timeSinceLastImmuneGet;
if (this._timeSinceLastImmuneGet >= 10000)
this._timeSinceLastImmuneGet = 10000;
float num1 = (float) (Main.maxTilesX / 4200);
float num2 = (float) (((double) this.position.Y / 16.0 - (60.0 + 10.0 * (double) (num1 * num1))) / (Main.worldSurface / 6.0));
if ((double) num2 < 0.25)
num2 = 0.25f;
if ((double) num2 > 1.0)
num2 = 1f;
this.gravity *= num2;
this.maxRegenDelay = (float) ((1.0 - (double) this.statMana / (double) this.statManaMax2) * 60.0 * 4.0 + 45.0);
this.maxRegenDelay *= 0.7f;
this.UpdateSocialShadow();
this.UpdateTeleportVisuals();
this.whoAmI = i;
if (this.whoAmI == Main.myPlayer)
{
if (!DD2Event.Ongoing)
this.PurgeDD2EnergyCrystals();
this.TryPortalJumping();
if (this.whoAmI == Main.myPlayer)
this.doorHelper.Update(this);
}
if (this.runSoundDelay > 0)
--this.runSoundDelay;
if (this.attackCD > 0)
--this.attackCD;
if (this.itemAnimation == 0)
this.attackCD = 0;
if (this.potionDelay > 0)
--this.potionDelay;
if (i == Main.myPlayer)
{
if (this.trashItem.type >= 1522 && this.trashItem.type <= 1527)
this.trashItem.SetDefaults();
if (this.trashItem.type == 3643)
this.trashItem.SetDefaults();
this.UpdateBiomes();
this.UpdateMinionTarget();
}
if (this.ghost)
this.Ghost();
else if (this.dead)
{
this.UpdateDead();
this.ResetProjectileCaches();
this.UpdateProjectileCaches(i);
}
else
{
if ((double) this.velocity.Y == 0.0)
this.mount.FatigueRecovery();
if (i == Main.myPlayer)
{
this.controlUp = false;
this.controlLeft = false;
this.controlDown = false;
this.controlRight = false;
this.controlJump = false;
this.controlUseItem = false;
this.controlUseTile = false;
this.controlThrow = false;
this.controlInv = false;
this.controlHook = false;
this.controlTorch = false;
this.controlSmart = false;
this.controlMount = false;
this.controlQuickHeal = false;
this.controlQuickMana = false;
this.controlCreativeMenu = false;
this.mapStyle = false;
this.mapAlphaDown = false;
this.mapAlphaUp = false;
this.mapFullScreen = false;
this.mapZoomIn = false;
this.mapZoomOut = false;
if (Main.hasFocus)
{
if (!Main.drawingPlayerChat && !Main.editSign && !Main.editChest && !Main.blockInput)
{
PlayerInput.Triggers.Current.CopyInto(this);
if (Main.mapFullscreen)
{
if (this.controlUp)
Main.mapFullscreenPos.Y -= (float) (1.0 * (16.0 / (double) Main.mapFullscreenScale));
if (this.controlDown)
Main.mapFullscreenPos.Y += (float) (1.0 * (16.0 / (double) Main.mapFullscreenScale));
if (this.controlLeft)
Main.mapFullscreenPos.X -= (float) (1.0 * (16.0 / (double) Main.mapFullscreenScale));
if (this.controlRight)
Main.mapFullscreenPos.X += (float) (1.0 * (16.0 / (double) Main.mapFullscreenScale));
this.controlUp = false;
this.controlLeft = false;
this.controlDown = false;
this.controlRight = false;
this.controlJump = false;
this.controlUseItem = false;
this.controlUseTile = false;
this.controlThrow = false;
this.controlHook = false;
this.controlTorch = false;
this.controlSmart = false;
this.controlMount = false;
}
if (this.controlQuickHeal)
{
if (this.releaseQuickHeal)
this.QuickHeal();
this.releaseQuickHeal = false;
}
else
this.releaseQuickHeal = true;
if (this.controlQuickMana)
{
if (this.releaseQuickMana)
this.QuickMana();
this.releaseQuickMana = false;
}
else
this.releaseQuickMana = true;
if (this.controlCreativeMenu)
{
if (this.releaseCreativeMenu)
this.ToggleCreativeMenu();
this.releaseCreativeMenu = false;
}
else
this.releaseCreativeMenu = true;
if (this.controlLeft && this.controlRight)
{
this.controlLeft = false;
this.controlRight = false;
}
if (PlayerInput.UsingGamepad || !this.mouseInterface || !ItemSlot.Options.DisableLeftShiftTrashCan)
{
if (Main.cSmartCursorModeIsToggleAndNotHold)
{
if (this.controlSmart && this.releaseSmart)
{
SoundEngine.PlaySound(12);
Main.SmartCursorEnabled = !Main.SmartCursorEnabled;
}
}
else
{
if (this.controlSmart && this.releaseSmart)
SoundEngine.PlaySound(12);
if (Main.SmartCursorEnabled)
{
if (!this.controlSmart && !this.controlUseItem)
Main.SmartCursorEnabled = false;
}
else
Main.SmartCursorEnabled = this.controlSmart;
}
}
this.releaseSmart = !this.controlSmart;
if (this.controlMount)
{
if (this.releaseMount)
this.QuickMount();
this.releaseMount = false;
}
else
this.releaseMount = true;
if (Main.mapFullscreen)
{
if (this.mapZoomIn)
Main.mapFullscreenScale *= 1.05f;
if (this.mapZoomOut)
Main.mapFullscreenScale *= 0.95f;
}
else
{
switch (Main.mapStyle)
{
case 1:
if (this.mapZoomIn)
Main.mapMinimapScale *= 1.025f;
if (this.mapZoomOut)
Main.mapMinimapScale *= 0.975f;
if (this.mapAlphaUp)
Main.mapMinimapAlpha += 0.015f;
if (this.mapAlphaDown)
{
Main.mapMinimapAlpha -= 0.015f;
break;
}
break;
case 2:
if (this.mapZoomIn)
Main.mapOverlayScale *= 1.05f;
if (this.mapZoomOut)
Main.mapOverlayScale *= 0.95f;
if (this.mapAlphaUp)
Main.mapOverlayAlpha += 0.015f;
if (this.mapAlphaDown)
{
Main.mapOverlayAlpha -= 0.015f;
break;
}
break;
}
if (this.mapStyle)
{
if (this.releaseMapStyle)
{
SoundEngine.PlaySound(12);
++Main.mapStyle;
if (Main.mapStyle > 2)
Main.mapStyle = 0;
}
this.releaseMapStyle = false;
}
else
this.releaseMapStyle = true;
}
if (this.mapFullScreen)
{
if (this.releaseMapFullscreen)
{
if (Main.mapFullscreen)
{
SoundEngine.PlaySound(11);
Main.mapFullscreen = false;
}
else
this.TryOpeningFullscreenMap();
}
this.releaseMapFullscreen = false;
}
else
this.releaseMapFullscreen = true;
}
else if (!PlayerInput.UsingGamepad && !Main.editSign && !Main.editChest && !Main.blockInput)
PlayerInput.Triggers.Current.CopyIntoDuringChat(this);
if (this.confused)
{
bool controlLeft = this.controlLeft;
bool controlUp = this.controlUp;
this.controlLeft = this.controlRight;
this.controlRight = controlLeft;
this.controlUp = this.controlRight;
this.controlDown = controlUp;
}
else if (this.cartFlip)
{
if (this.controlRight || this.controlLeft)
{
bool controlLeft = this.controlLeft;
this.controlLeft = this.controlRight;
this.controlRight = controlLeft;
}
else
this.cartFlip = false;
}
for (int index = 0; index < this.doubleTapCardinalTimer.Length; ++index)
{
--this.doubleTapCardinalTimer[index];
if (this.doubleTapCardinalTimer[index] < 0)
this.doubleTapCardinalTimer[index] = 0;
}
for (int keyDir = 0; keyDir < 4; ++keyDir)
{
bool flag2 = false;
bool flag3 = false;
switch (keyDir)
{
case 0:
flag2 = this.controlDown && this.releaseDown;
flag3 = this.controlDown;
break;
case 1:
flag2 = this.controlUp && this.releaseUp;
flag3 = this.controlUp;
break;
case 2:
flag2 = this.controlRight && this.releaseRight;
flag3 = this.controlRight;
break;
case 3:
flag2 = this.controlLeft && this.releaseLeft;
flag3 = this.controlLeft;
break;
}
if (flag2)
{
if (this.doubleTapCardinalTimer[keyDir] > 0)
this.KeyDoubleTap(keyDir);
else
this.doubleTapCardinalTimer[keyDir] = 15;
}
if (flag3)
{
++this.holdDownCardinalTimer[keyDir];
this.KeyHoldDown(keyDir, this.holdDownCardinalTimer[keyDir]);
}
else
this.holdDownCardinalTimer[keyDir] = 0;
}
if (this.controlInv)
{
if (this.releaseInventory)
this.ToggleInv();
this.releaseInventory = false;
}
else
this.releaseInventory = true;
if (this.delayUseItem)
{
if (!this.controlUseItem)
this.delayUseItem = false;
this.controlUseItem = false;
}
if (this.itemAnimation == 0 && this.ItemTimeIsZero && this.reuseDelay == 0)
{
this.dropItemCheck();
int selectedItem = this.selectedItem;
bool flag4 = false;
if (!Main.drawingPlayerChat && this.selectedItem != 58 && !Main.editSign && !Main.editChest)
{
if (PlayerInput.Triggers.Current.Hotbar1)
{
this.selectedItem = 0;
flag4 = true;
}
if (PlayerInput.Triggers.Current.Hotbar2)
{
this.selectedItem = 1;
flag4 = true;
}
if (PlayerInput.Triggers.Current.Hotbar3)
{
this.selectedItem = 2;
flag4 = true;
}
if (PlayerInput.Triggers.Current.Hotbar4)
{
this.selectedItem = 3;
flag4 = true;
}
if (PlayerInput.Triggers.Current.Hotbar5)
{
this.selectedItem = 4;
flag4 = true;
}
if (PlayerInput.Triggers.Current.Hotbar6)
{
this.selectedItem = 5;
flag4 = true;
}
if (PlayerInput.Triggers.Current.Hotbar7)
{
this.selectedItem = 6;
flag4 = true;
}
if (PlayerInput.Triggers.Current.Hotbar8)
{
this.selectedItem = 7;
flag4 = true;
}
if (PlayerInput.Triggers.Current.Hotbar9)
{
this.selectedItem = 8;
flag4 = true;
}
if (PlayerInput.Triggers.Current.Hotbar10)
{
this.selectedItem = 9;
flag4 = true;
}
int selectedBinding1 = this.DpadRadial.SelectedBinding;
int selectedBinding2 = this.CircularRadial.SelectedBinding;
int selectedBinding3 = this.QuicksRadial.SelectedBinding;
this.DpadRadial.Update();
this.CircularRadial.Update();
this.QuicksRadial.Update();
if (this.CircularRadial.SelectedBinding >= 0 && selectedBinding2 != this.CircularRadial.SelectedBinding)
this.DpadRadial.ChangeSelection(-1);
if (this.DpadRadial.SelectedBinding >= 0 && selectedBinding1 != this.DpadRadial.SelectedBinding)
this.CircularRadial.ChangeSelection(-1);
if (this.QuicksRadial.SelectedBinding != -1 && PlayerInput.Triggers.JustReleased.RadialQuickbar && !PlayerInput.MiscSettingsTEMP.HotbarRadialShouldBeUsed)
{
switch (this.QuicksRadial.SelectedBinding)
{
case 0:
this.QuickMount();
break;
case 1:
this.QuickHeal();
break;
case 2:
this.QuickBuff();
break;
case 3:
this.QuickMana();
break;
}
}
if (this.controlTorch | flag4)
{
this.DpadRadial.ChangeSelection(-1);
this.CircularRadial.ChangeSelection(-1);
}
if (this.controlTorch & flag4)
{
if (this.selectedItem != this.nonTorch)
SoundEngine.PlaySound(12);
this.nonTorch = this.selectedItem;
this.selectedItem = selectedItem;
flag4 = false;
}
}
bool flag5 = Main.hairWindow;
Microsoft.Xna.Framework.Rectangle rectangle;
if (flag5)
{
int y = Main.screenHeight / 2 + 60;
rectangle = new Microsoft.Xna.Framework.Rectangle(Main.screenWidth / 2 - TextureAssets.HairStyleBack.Width() / 2, y, TextureAssets.HairStyleBack.Width(), TextureAssets.HairStyleBack.Height());
flag5 = rectangle.Contains(Main.MouseScreen.ToPoint());
}
if (flag4 && CaptureManager.Instance.Active)
CaptureManager.Instance.Active = false;
if (selectedItem != this.selectedItem)
SoundEngine.PlaySound(12);
if (Main.mapFullscreen)
{
float num3 = (float) (PlayerInput.ScrollWheelDelta / 120);
if (PlayerInput.UsingGamepad)
num3 += (float) (PlayerInput.Triggers.Current.HotbarPlus.ToInt() - PlayerInput.Triggers.Current.HotbarMinus.ToInt()) * 0.1f;
Main.mapFullscreenScale *= (float) (1.0 + (double) num3 * 0.300000011920929);
}
else if (CaptureManager.Instance.Active)
CaptureManager.Instance.Scrolling();
else if (!flag5)
{
if (!Main.playerInventory)
{
this.HandleHotbar();
}
else
{
int mouseScrollDelta = Player.GetMouseScrollDelta();
bool flag6 = true;
if (Main.recBigList)
{
int num4 = 42;
int y = 340;
int x = 310;
PlayerInput.SetZoom_UI();
int num5 = (Main.screenWidth - x - 280) / num4;
int num6 = (Main.screenHeight - y - 20) / num4;
rectangle = new Microsoft.Xna.Framework.Rectangle(x, y, num5 * num4, num6 * num4);
if (rectangle.Contains(Main.MouseScreen.ToPoint()))
{
mouseScrollDelta *= -1;
int num7 = Math.Sign(mouseScrollDelta);
for (; mouseScrollDelta != 0; mouseScrollDelta -= num7)
{
if (mouseScrollDelta < 0)
{
Main.recStart -= num5;
if (Main.recStart < 0)
Main.recStart = 0;
}
else
{
Main.recStart += num5;
if (Main.recStart > Main.numAvailableRecipes - num5)
Main.recStart = Main.numAvailableRecipes - num5;
}
}
}
PlayerInput.SetZoom_World();
}
if (flag6)
{
Main.focusRecipe += mouseScrollDelta;
if (Main.focusRecipe > Main.numAvailableRecipes - 1)
Main.focusRecipe = Main.numAvailableRecipes - 1;
if (Main.focusRecipe < 0)
Main.focusRecipe = 0;
}
}
}
}
else
{
bool flag7 = false;
if (!Main.drawingPlayerChat && this.selectedItem != 58 && !Main.editSign && !Main.editChest)
{
int num8 = -1;
if (Main.keyState.IsKeyDown(Keys.D1))
{
num8 = 0;
flag7 = true;
}
if (Main.keyState.IsKeyDown(Keys.D2))
{
num8 = 1;
flag7 = true;
}
if (Main.keyState.IsKeyDown(Keys.D3))
{
num8 = 2;
flag7 = true;
}
if (Main.keyState.IsKeyDown(Keys.D4))
{
num8 = 3;
flag7 = true;
}
if (Main.keyState.IsKeyDown(Keys.D5))
{
num8 = 4;
flag7 = true;
}
if (Main.keyState.IsKeyDown(Keys.D6))
{
num8 = 5;
flag7 = true;
}
if (Main.keyState.IsKeyDown(Keys.D7))
{
num8 = 6;
flag7 = true;
}
if (Main.keyState.IsKeyDown(Keys.D8))
{
num8 = 7;
flag7 = true;
}
if (Main.keyState.IsKeyDown(Keys.D9))
{
num8 = 8;
flag7 = true;
}
if (Main.keyState.IsKeyDown(Keys.D0))
{
num8 = 9;
flag7 = true;
}
if (flag7)
{
if (num8 != this.nonTorch)
SoundEngine.PlaySound(12);
this.nonTorch = num8;
}
}
}
}
if (this.selectedItem != 58)
this.SmartSelectLookup();
if (this.stoned != this.lastStoned)
{
if (this.whoAmI == Main.myPlayer && this.stoned)
{
int Damage = (int) (20.0 * (double) Main.GameModeInfo.EnemyDamageMultiplier);
this.Hurt(PlayerDeathReason.ByOther(5), Damage, 0);
}
SoundEngine.PlaySound(0, (int) this.position.X, (int) this.position.Y);
for (int index1 = 0; index1 < 20; ++index1)
{
int index2 = Dust.NewDust(this.position, this.width, this.height, 1);
if (Main.rand.Next(2) == 0)
Main.dust[index2].noGravity = true;
}
}
this.lastStoned = this.stoned;
if (this.frozen || this.webbed || this.stoned)
{
this.controlJump = false;
this.controlDown = false;
this.controlLeft = false;
this.controlRight = false;
this.controlUp = false;
this.controlUseItem = false;
this.controlUseTile = false;
this.controlThrow = false;
this.gravDir = 1f;
}
this.releaseThrow = !this.controlThrow;
if (this.controlDown && this.releaseDown)
{
if (this.tryKeepingHoveringUp)
this.tryKeepingHoveringUp = false;
else
this.tryKeepingHoveringDown = true;
}
if (this.controlUp && this.releaseUp)
{
if (this.tryKeepingHoveringDown)
this.tryKeepingHoveringDown = false;
else
this.tryKeepingHoveringUp = true;
}
if ((double) this.velocity.Y == 0.0)
{
this.tryKeepingHoveringUp = false;
this.tryKeepingHoveringDown = false;
}
if (Player.Settings.HoverControl == Player.Settings.HoverControlMode.Hold)
{
this.tryKeepingHoveringUp = false;
this.tryKeepingHoveringDown = false;
}
if (Main.netMode == 1)
{
bool flag8 = false;
if (this.controlUp != Main.clientPlayer.controlUp)
flag8 = true;
if (this.controlDown != Main.clientPlayer.controlDown)
flag8 = true;
if (this.controlLeft != Main.clientPlayer.controlLeft)
flag8 = true;
if (this.controlRight != Main.clientPlayer.controlRight)
flag8 = true;
if (this.controlJump != Main.clientPlayer.controlJump)
flag8 = true;
if (this.controlUseItem != Main.clientPlayer.controlUseItem)
flag8 = true;
if (this.selectedItem != Main.clientPlayer.selectedItem)
flag8 = true;
if (flag8)
NetMessage.SendData(13, number: Main.myPlayer);
}
if (Main.playerInventory)
this.AdjTiles();
this.HandleBeingInChestRange();
this.tileEntityAnchor.GetTileEntity()?.OnPlayerUpdate(this);
if ((double) this.velocity.Y <= 0.0)
this.fallStart2 = (int) ((double) this.position.Y / 16.0);
if ((double) this.velocity.Y == 0.0)
{
int num9 = 25 + this.extraFall;
int num10 = (int) ((double) this.position.Y / 16.0) - this.fallStart;
if (this.mount.CanFly())
num10 = 0;
if (this.mount.Cart && Minecart.OnTrack(this.position, this.width, this.height))
num10 = 0;
if (this.mount.Type == 1)
num10 = 0;
if (num10 > 0 || (double) this.gravDir == -1.0 && num10 < 0)
{
int num11 = (int) ((double) this.position.X / 16.0);
int num12 = (int) (((double) this.position.X + (double) this.width) / 16.0);
int index3 = (int) (((double) this.position.Y + (double) this.height + 1.0) / 16.0);
if ((double) this.gravDir == -1.0)
index3 = (int) (((double) this.position.Y - 1.0) / 16.0);
for (int index4 = num11; index4 <= num12; ++index4)
{
if (Main.tile[index4, index3] != null && Main.tile[index4, index3].active() && (Main.tile[index4, index3].type == (ushort) 189 || Main.tile[index4, index3].type == (ushort) 196 || Main.tile[index4, index3].type == (ushort) 460))
{
num10 = 0;
break;
}
}
}
bool flag9 = false;
for (int index = 3; index < 10; ++index)
{
if (this.armor[index].stack > 0 && this.armor[index].wingSlot > (sbyte) -1)
flag9 = true;
}
if (this.stoned)
{
int Damage = (int) (((double) num10 * (double) this.gravDir - 2.0) * 20.0);
if (Damage > 0)
{
this.Hurt(PlayerDeathReason.ByOther(5), Damage, 0);
this.immune = false;
}
}
else if (((double) this.gravDir == 1.0 && num10 > num9 || (double) this.gravDir == -1.0 && num10 < -num9) && !this.noFallDmg && !flag9)
{
this.immune = false;
int Damage = (int) ((double) num10 * (double) this.gravDir - (double) num9) * 10;
if (this.mount.Active)
Damage = (int) ((double) Damage * (double) this.mount.FallDamage);
this.Hurt(PlayerDeathReason.ByOther(0), Damage, 0);
if (!this.dead && this.statLife <= this.statLifeMax2 / 10)
AchievementsHelper.HandleSpecialEvent(this, 8);
}
this.fallStart = (int) ((double) this.position.Y / 16.0);
}
if (this.jump > 0 || this.rocketDelay > 0 || this.wet || this.slowFall || (double) num2 < 0.8 || this.tongued)
this.fallStart = (int) ((double) this.position.Y / 16.0);
}
if (Main.netMode != 1)
{
if (this.chest == -1 && this.lastChest >= 0 && Main.chest[this.lastChest] != null && Main.chest[this.lastChest] != null)
NPC.BigMimicSummonCheck(Main.chest[this.lastChest].x, Main.chest[this.lastChest].y);
this.lastChest = this.chest;
}
if (this.mouseInterface)
this.delayUseItem = true;
Player.tileTargetX = (int) (((double) Main.mouseX + (double) Main.screenPosition.X) / 16.0);
Player.tileTargetY = (int) (((double) Main.mouseY + (double) Main.screenPosition.Y) / 16.0);
if ((double) this.gravDir == -1.0)
Player.tileTargetY = (int) (((double) Main.screenPosition.Y + (double) Main.screenHeight - (double) Main.mouseY) / 16.0);
if (Player.tileTargetX >= Main.maxTilesX - 5)
Player.tileTargetX = Main.maxTilesX - 5;
if (Player.tileTargetY >= Main.maxTilesY - 5)
Player.tileTargetY = Main.maxTilesY - 5;
if (Player.tileTargetX < 5)
Player.tileTargetX = 5;
if (Player.tileTargetY < 5)
Player.tileTargetY = 5;
if (Main.tile[Player.tileTargetX - 1, Player.tileTargetY] == null)
Main.tile[Player.tileTargetX - 1, Player.tileTargetY] = new Tile();
if (Main.tile[Player.tileTargetX + 1, Player.tileTargetY] == null)
Main.tile[Player.tileTargetX + 1, Player.tileTargetY] = new Tile();
if (Main.tile[Player.tileTargetX, Player.tileTargetY] == null)
Main.tile[Player.tileTargetX, Player.tileTargetY] = new Tile();
if (this.inventory[this.selectedItem].axe > 0 && !Main.tile[Player.tileTargetX, Player.tileTargetY].active() && this.inventory[this.selectedItem].createWall <= 0 && (this.inventory[this.selectedItem].hammer <= 0 || this.inventory[this.selectedItem].axe != 0))
{
if (Main.tile[Player.tileTargetX - 1, Player.tileTargetY].active() && Main.tile[Player.tileTargetX - 1, Player.tileTargetY].type == (ushort) 323)
{
if (Main.tile[Player.tileTargetX - 1, Player.tileTargetY].frameY > (short) 4)
--Player.tileTargetX;
}
else if (Main.tile[Player.tileTargetX + 1, Player.tileTargetY].active() && Main.tile[Player.tileTargetX + 1, Player.tileTargetY].type == (ushort) 323 && Main.tile[Player.tileTargetX + 1, Player.tileTargetY].frameY < (short) -4)
++Player.tileTargetX;
}
if (i == Main.myPlayer)
this.UpdateNearbyInteractibleProjectilesList();
try
{
if (this.whoAmI == Main.myPlayer)
{
if (Main.instance.IsActive)
{
SmartCursorHelper.SmartCursorLookup(this);
this.SmartInteractLookup();
}
}
}
catch
{
Main.SmartCursorEnabled = false;
}
this.UpdateImmunity();
if (this.petalTimer > 0)
--this.petalTimer;
if (this.shadowDodgeTimer > 0)
--this.shadowDodgeTimer;
if (this.jump > 0 || (double) this.velocity.Y != 0.0)
this.ResetFloorFlags();
this.potionDelayTime = Item.potionDelay;
this.restorationDelayTime = Item.restorationDelay;
if (this.pStone)
{
this.potionDelayTime = (int) ((double) this.potionDelayTime * 0.75);
this.restorationDelayTime = (int) ((double) this.restorationDelayTime * 0.75);
}
if (this.yoraiz0rEye > 0)
this.Yoraiz0rEye();
this.ResetEffects();
this.UpdateDyes();
if (CreativePowerManager.Instance.GetPower<CreativePowers.GodmodePower>().IsEnabledForPlayer(this.whoAmI))
this.creativeGodMode = true;
if (this.velocity == Vector2.Zero && this.itemAnimation == 0)
++this.afkCounter;
else
this.afkCounter = 0;
this.meleeCrit += this.inventory[this.selectedItem].crit;
this.magicCrit += this.inventory[this.selectedItem].crit;
this.rangedCrit += this.inventory[this.selectedItem].crit;
if (this.whoAmI == Main.myPlayer)
{
Main.musicBox2 = -1;
if (Main.SceneMetrics.WaterCandleCount > 0)
this.AddBuff(86, 2, false);
if (Main.SceneMetrics.PeaceCandleCount > 0)
this.AddBuff(157, 2, false);
if (Main.SceneMetrics.HasCampfire)
this.AddBuff(87, 2, false);
if (Main.SceneMetrics.HasCatBast)
this.AddBuff(215, 2, false);
if (Main.SceneMetrics.HasStarInBottle)
this.AddBuff(158, 2, false);
if (Main.SceneMetrics.HasHeartLantern)
this.AddBuff(89, 2, false);
if (Main.SceneMetrics.HasSunflower)
this.AddBuff(146, 2, false);
if (Main.SceneMetrics.hasBanner)
this.AddBuff(147, 2, false);
if (!this.behindBackWall && this.ZoneSandstorm)
this.AddBuff(194, 2, false);
}
for (int index = 0; index < 323; ++index)
this.buffImmune[index] = false;
this.UpdateProjectileCaches(i);
this.UpdateBuffs(i);
if (this.whoAmI == Main.myPlayer)
{
if (!this.onFire && !this.poisoned)
this.trapDebuffSource = false;
this.UpdatePet(i);
this.UpdatePetLight(i);
}
this.UpdateLuckFactors();
this.RecalculateLuck();
if (this.luckNeedsSync && this.whoAmI == Main.myPlayer)
{
this.luckNeedsSync = false;
NetMessage.SendData(134, number: this.whoAmI);
}
bool flag10 = this.wet && !this.lavaWet && (!this.mount.Active || !this.mount.IsConsideredASlimeMount);
if (this.accMerman & flag10)
{
this.releaseJump = true;
this.wings = 0;
this.merman = true;
this.accFlipper = true;
this.AddBuff(34, 2);
}
else
this.merman = false;
if (!flag10 && this.forceWerewolf)
this.forceMerman = false;
if (this.forceMerman & flag10)
this.wings = 0;
this.accMerman = false;
this.hideMerman = false;
this.forceMerman = false;
if (this.wolfAcc && !this.merman && !Main.dayTime && !this.wereWolf)
this.AddBuff(28, 60);
this.wolfAcc = false;
this.hideWolf = false;
this.forceWerewolf = false;
if (this.whoAmI == Main.myPlayer)
{
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] > 0 && this.buffTime[b] <= 0)
this.DelBuff(b);
}
}
this.beetleDefense = false;
this.beetleOffense = false;
this.setSolar = false;
this.head = this.armor[0].headSlot;
this.body = this.armor[1].bodySlot;
this.legs = this.armor[2].legSlot;
this.ResetVisibleAccessories();
if ((double) this.MountFishronSpecialCounter > 0.0)
--this.MountFishronSpecialCounter;
if (this._portalPhysicsTime > 0)
--this._portalPhysicsTime;
this.UpdateEquips(i);
this.UpdatePortableStoolUsage();
if ((double) this.velocity.Y == 0.0 || this.controlJump)
this.portalPhysicsFlag = false;
if (this.inventory[this.selectedItem].type == 3384 || this.portalPhysicsFlag)
this._portalPhysicsTime = 30;
if (this.mount.Active)
this.mount.UpdateEffects(this);
++this.gemCount;
if (this.gemCount >= 10)
{
this.gem = -1;
this.ownedLargeGems = (BitsByte) (byte) 0;
this.gemCount = 0;
for (int index = 0; index <= 58; ++index)
{
if (this.inventory[index].type == 0 || this.inventory[index].stack == 0)
this.inventory[index].TurnToAir();
if (this.inventory[index].type >= 1522 && this.inventory[index].type <= 1527)
{
this.gem = this.inventory[index].type - 1522;
this.ownedLargeGems[this.gem] = true;
}
if (this.inventory[index].type == 3643)
{
this.gem = 6;
this.ownedLargeGems[this.gem] = true;
}
}
}
this.UpdateArmorLights();
this.UpdateArmorSets(i);
if (this.maxTurretsOld != this.maxTurrets)
{
this.UpdateMaxTurrets();
this.maxTurretsOld = this.maxTurrets;
}
if (this.shieldRaised)
this.statDefense += 20;
if (((this.merman ? 1 : (this.forceMerman ? 1 : 0)) & (flag10 ? 1 : 0)) != 0)
this.wings = 0;
if (this.invis)
{
if (this.itemAnimation == 0 && this.aggro > -750)
this.aggro = -750;
else if (this.aggro > -250)
this.aggro = -250;
}
if (this.inventory[this.selectedItem].type == 3106)
{
if (this.itemAnimation > 0)
{
this.stealthTimer = 15;
if ((double) this.stealth > 0.0)
this.stealth += 0.1f;
}
else if ((double) this.velocity.X > -0.1 && (double) this.velocity.X < 0.1 && (double) this.velocity.Y > -0.1 && (double) this.velocity.Y < 0.1 && !this.mount.Active)
{
if (this.stealthTimer == 0 && (double) this.stealth > 0.0)
{
this.stealth -= 0.02f;
if ((double) this.stealth <= 0.0)
{
this.stealth = 0.0f;
if (Main.netMode == 1)
NetMessage.SendData(84, number: this.whoAmI);
}
}
}
else
{
if ((double) this.stealth > 0.0)
this.stealth += 0.1f;
if (this.mount.Active)
this.stealth = 1f;
}
if ((double) this.stealth > 1.0)
this.stealth = 1f;
this.meleeDamage += (float) ((1.0 - (double) this.stealth) * 3.0);
this.meleeCrit += (int) ((1.0 - (double) this.stealth) * 30.0);
if (this.meleeCrit > 100)
this.meleeCrit = 100;
this.aggro -= (int) ((1.0 - (double) this.stealth) * 750.0);
if (this.stealthTimer > 0)
--this.stealthTimer;
}
else if (this.shroomiteStealth)
{
if (this.itemAnimation > 0)
this.stealthTimer = 5;
if ((double) this.velocity.X > -0.1 && (double) this.velocity.X < 0.1 && (double) this.velocity.Y > -0.1 && (double) this.velocity.Y < 0.1 && !this.mount.Active)
{
if (this.stealthTimer == 0 && (double) this.stealth > 0.0)
{
this.stealth -= 0.015f;
if ((double) this.stealth <= 0.0)
{
this.stealth = 0.0f;
if (Main.netMode == 1)
NetMessage.SendData(84, number: this.whoAmI);
}
}
}
else
{
this.stealth += (Math.Abs(this.velocity.X) + Math.Abs(this.velocity.Y)) * 0.0075f;
if ((double) this.stealth > 1.0)
this.stealth = 1f;
if (this.mount.Active)
this.stealth = 1f;
}
this.rangedDamage += (float) ((1.0 - (double) this.stealth) * 0.600000023841858);
this.rangedCrit += (int) ((1.0 - (double) this.stealth) * 10.0);
this.aggro -= (int) ((1.0 - (double) this.stealth) * 750.0);
if (this.stealthTimer > 0)
--this.stealthTimer;
}
else if (this.setVortex)
{
bool flag11 = false;
if (this.vortexStealthActive)
{
float stealth = this.stealth;
this.stealth -= 0.04f;
if ((double) this.stealth < 0.0)
this.stealth = 0.0f;
else
flag11 = true;
if ((double) this.stealth == 0.0 && (double) stealth != (double) this.stealth && Main.netMode == 1)
NetMessage.SendData(84, number: this.whoAmI);
this.rangedDamage += (float) ((1.0 - (double) this.stealth) * 0.800000011920929);
this.rangedCrit += (int) ((1.0 - (double) this.stealth) * 20.0);
this.aggro -= (int) ((1.0 - (double) this.stealth) * 1200.0);
this.accRunSpeed *= 0.3f;
this.maxRunSpeed *= 0.3f;
if (this.mount.Active)
this.vortexStealthActive = false;
}
else
{
float stealth = this.stealth;
this.stealth += 0.04f;
if ((double) this.stealth > 1.0)
this.stealth = 1f;
else
flag11 = true;
if ((double) this.stealth == 1.0 && (double) stealth != (double) this.stealth && Main.netMode == 1)
NetMessage.SendData(84, number: this.whoAmI);
}
if (flag11)
{
if (Main.rand.Next(2) == 0)
{
Vector2 spinningpoint = Vector2.UnitY.RotatedByRandom(6.28318548202515);
Dust dust = Main.dust[Dust.NewDust(this.Center - spinningpoint * 30f, 0, 0, 229)];
dust.noGravity = true;
dust.position = this.Center - spinningpoint * (float) Main.rand.Next(5, 11);
dust.velocity = spinningpoint.RotatedBy(1.57079637050629) * 4f;
dust.scale = 0.5f + Main.rand.NextFloat();
dust.fadeIn = 0.5f;
}
if (Main.rand.Next(2) == 0)
{
Vector2 spinningpoint = Vector2.UnitY.RotatedByRandom(6.28318548202515);
Dust dust = Main.dust[Dust.NewDust(this.Center - spinningpoint * 30f, 0, 0, 240)];
dust.noGravity = true;
dust.position = this.Center - spinningpoint * 12f;
dust.velocity = spinningpoint.RotatedBy(-1.57079637050629) * 2f;
dust.scale = 0.5f + Main.rand.NextFloat();
dust.fadeIn = 0.5f;
}
}
}
else
this.stealth = 1f;
if (this.manaSick)
this.magicDamage *= 1f - this.manaSickReduction;
this.meleeSpeed = 1f + (this.meleeSpeed - 1f) * ItemID.Sets.BonusMeleeSpeedMultiplier[this.inventory[this.selectedItem].type];
if ((double) this.pickSpeed < 0.3)
this.pickSpeed = 0.3f;
if ((double) this.meleeSpeed > 3.0)
this.meleeSpeed = 3f;
if ((double) this.tileSpeed > 3.0)
this.tileSpeed = 3f;
this.tileSpeed = 1f / this.tileSpeed;
if ((double) this.wallSpeed > 3.0)
this.wallSpeed = 3f;
this.wallSpeed = 1f / this.wallSpeed;
if (this.statManaMax2 > 400)
this.statManaMax2 = 400;
if (this.statDefense < 0)
this.statDefense = 0;
if (this.slowOgreSpit)
{
this.moveSpeed /= 3f;
if ((double) this.velocity.Y == 0.0 && (double) Math.Abs(this.velocity.X) > 1.0)
this.velocity.X /= 2f;
}
else if (this.dazed)
this.moveSpeed /= 3f;
else if (this.slow)
this.moveSpeed /= 2f;
else if (this.chilled)
this.moveSpeed *= 0.75f;
if (this.shieldRaised)
{
this.moveSpeed /= 3f;
if ((double) this.velocity.Y == 0.0 && (double) Math.Abs(this.velocity.X) > 3.0)
this.velocity.X /= 2f;
}
if (DD2Event.Ongoing)
{
DD2Event.FindArenaHitbox();
if (DD2Event.ShouldBlockBuilding(this.Center))
{
this.noBuilding = true;
this.AddBuff(199, 3);
}
}
this.meleeSpeed = 1f / this.meleeSpeed;
this.UpdateLifeRegen();
this.soulDrain = 0;
this.UpdateManaRegen();
if (this.manaRegenCount < 0)
this.manaRegenCount = 0;
if (this.statMana > this.statManaMax2)
this.statMana = this.statManaMax2;
this.runAcceleration *= this.moveSpeed;
this.maxRunSpeed *= this.moveSpeed;
this.UpdateJumpHeight();
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] > 0 && this.buffTime[b] > 0 && this.buffImmune[this.buffType[b]])
this.DelBuff(b);
}
if (this.brokenArmor)
this.statDefense /= 2;
if (this.witheredArmor)
this.statDefense /= 2;
if (this.witheredWeapon)
{
this.meleeDamage *= 0.5f;
this.rangedDamage *= 0.5f;
this.magicDamage *= 0.5f;
this.minionDamage *= 0.5f;
}
this.lastTileRangeX = Player.tileRangeX;
this.lastTileRangeY = Player.tileRangeY;
if (this.mount.Active)
this.movementAbilitiesCache.CopyFrom(this);
else
this.movementAbilitiesCache.PasteInto(this);
if (this.mount.Active && this.mount.BlockExtraJumps)
{
this.canJumpAgain_Cloud = false;
this.canJumpAgain_Sandstorm = false;
this.canJumpAgain_Blizzard = false;
this.canJumpAgain_Fart = false;
this.canJumpAgain_Sail = false;
this.canJumpAgain_Unicorn = false;
this.canJumpAgain_Santank = false;
this.canJumpAgain_WallOfFleshGoat = false;
this.canJumpAgain_Basilisk = false;
}
else if (((double) this.velocity.Y == 0.0 ? 1 : (this.sliding ? 1 : 0)) != 0)
{
this.RefreshDoubleJumps();
}
else
{
if (!this.hasJumpOption_Cloud)
this.canJumpAgain_Cloud = false;
if (!this.hasJumpOption_Sandstorm)
this.canJumpAgain_Sandstorm = false;
if (!this.hasJumpOption_Blizzard)
this.canJumpAgain_Blizzard = false;
if (!this.hasJumpOption_Fart)
this.canJumpAgain_Fart = false;
if (!this.hasJumpOption_Sail)
this.canJumpAgain_Sail = false;
if (!this.hasJumpOption_Unicorn)
this.canJumpAgain_Unicorn = false;
if (!this.hasJumpOption_Santank)
this.canJumpAgain_Santank = false;
if (!this.hasJumpOption_WallOfFleshGoat)
this.canJumpAgain_WallOfFleshGoat = false;
if (!this.hasJumpOption_Basilisk)
this.canJumpAgain_Basilisk = false;
}
if (!this.carpet)
{
this.canCarpet = false;
this.carpetFrame = -1;
}
else if ((double) this.velocity.Y == 0.0 || this.sliding)
{
this.canCarpet = true;
this.carpetTime = 0;
this.carpetFrame = -1;
this.carpetFrameCounter = 0.0f;
}
if ((double) this.gravDir == -1.0)
this.canCarpet = false;
if (this.ropeCount > 0)
--this.ropeCount;
if (!this.pulley && !this.frozen && !this.webbed && !this.stoned && !this.controlJump && (double) this.gravDir == 1.0 && this.ropeCount == 0 && this.grappling[0] == -1 && !this.tongued && !this.mount.Active)
this.FindPulley();
this.UpdatePettingAnimal();
this.sitting.UpdateSitting(this);
this.sleeping.UpdateState(this);
this.eyeHelper.Update(this);
if (this.pulley)
{
if (this.mount.Active)
this.pulley = false;
this.sandStorm = false;
this.CancelAllJumpVisualEffects();
int x = (int) ((double) this.position.X + (double) (this.width / 2)) / 16;
int y1 = (int) ((double) this.position.Y - 8.0) / 16;
bool flag12 = false;
if (this.pulleyDir == (byte) 0)
this.pulleyDir = (byte) 1;
if (this.pulleyDir == (byte) 1)
{
if (this.direction == -1 && this.controlLeft && (this.releaseLeft || this.leftTimer == 0))
{
this.pulleyDir = (byte) 2;
flag12 = true;
}
else if (this.direction == 1 && this.controlRight && this.releaseRight || this.rightTimer == 0)
{
this.pulleyDir = (byte) 2;
flag12 = true;
}
else
{
if (this.direction == 1 && this.controlLeft)
{
this.direction = -1;
flag12 = true;
}
if (this.direction == -1 && this.controlRight)
{
this.direction = 1;
flag12 = true;
}
}
}
else if (this.pulleyDir == (byte) 2)
{
if (this.direction == 1 && this.controlLeft)
{
flag12 = true;
if (!Collision.SolidCollision(new Vector2((float) (x * 16 + 8 - this.width / 2), this.position.Y), this.width, this.height))
{
this.pulleyDir = (byte) 1;
this.direction = -1;
flag12 = true;
}
}
if (this.direction == -1 && this.controlRight)
{
flag12 = true;
if (!Collision.SolidCollision(new Vector2((float) (x * 16 + 8 - this.width / 2), this.position.Y), this.width, this.height))
{
this.pulleyDir = (byte) 1;
this.direction = 1;
flag12 = true;
}
}
}
int dir = 1;
if (this.controlLeft)
dir = -1;
bool flag13 = this.CanMoveForwardOnRope(dir, x, y1);
if (((!this.controlLeft ? 0 : (this.direction == -1 ? 1 : 0)) & (flag13 ? 1 : 0)) != 0)
this.instantMovementAccumulatedThisFrame.X += -1f;
if (((!this.controlRight ? 0 : (this.direction == 1 ? 1 : 0)) & (flag13 ? 1 : 0)) != 0)
++this.instantMovementAccumulatedThisFrame.X;
bool flag14 = false;
if (!flag12 && (this.controlLeft && (this.releaseLeft || this.leftTimer == 0) || this.controlRight && (this.releaseRight || this.rightTimer == 0)))
{
int index = x + dir;
if (Main.tile[index, y1] != null && Main.tile[index, y1].active() && Main.tileRope[(int) Main.tile[index, y1].type])
{
this.pulleyDir = (byte) 1;
this.direction = dir;
int num13 = index * 16 + 8 - this.width / 2;
float y2 = this.position.Y;
float y3 = (float) (y1 * 16 + 22);
if (Main.tile[index, y1 - 1] == null)
Main.tile[index, y1 - 1] = new Tile();
if (Main.tile[index, y1 + 1] == null)
Main.tile[index, y1 + 1] = new Tile();
if ((!Main.tile[index, y1 - 1].active() || !Main.tileRope[(int) Main.tile[index, y1 - 1].type]) && (!Main.tile[index, y1 + 1].active() || !Main.tileRope[(int) Main.tile[index, y1 + 1].type]))
y3 = (float) (y1 * 16 + 22);
if (Collision.SolidCollision(new Vector2((float) num13, y3), this.width, this.height))
{
this.pulleyDir = (byte) 2;
this.direction = -dir;
num13 = this.direction != 1 ? index * 16 + 8 - this.width / 2 - 6 : index * 16 + 8 - this.width / 2 + 6;
}
if (i == Main.myPlayer)
Main.cameraX = Main.cameraX + this.position.X - (float) num13;
this.position.X = (float) num13;
this.gfxOffY = this.position.Y - y3;
this.position.Y = y3;
flag14 = true;
}
}
if (!flag14 && !flag12 && !this.controlUp && (this.controlLeft && this.releaseLeft || this.controlRight && this.releaseRight))
{
this.pulley = false;
if (this.controlLeft && (double) this.velocity.X == 0.0)
this.velocity.X = -1f;
if (this.controlRight && (double) this.velocity.X == 0.0)
this.velocity.X = 1f;
}
if ((double) this.velocity.X != 0.0)
this.pulley = false;
if (Main.tile[x, y1] == null)
Main.tile[x, y1] = new Tile();
if (!Main.tile[x, y1].active() || !Main.tileRope[(int) Main.tile[x, y1].type])
this.pulley = false;
if ((double) this.gravDir != 1.0)
this.pulley = false;
if (this.frozen || this.webbed || this.stoned)
this.pulley = false;
if (!this.pulley)
this.velocity.Y -= this.gravity;
if (this.controlJump)
{
this.pulley = false;
this.jump = Player.jumpHeight;
this.velocity.Y = -Player.jumpSpeed;
}
}
if (this.grapCount > 0)
this.pulley = false;
if (this.pulley)
{
this.fallStart = (int) this.position.Y / 16;
this.wingFrame = 0;
if (this.wings == 4)
this.wingFrame = 3;
int index5 = (int) ((double) this.position.X + (double) (this.width / 2)) / 16;
int index6 = (int) ((double) this.position.Y - 16.0) / 16;
int num14 = (int) ((double) this.position.Y - 8.0) / 16;
bool flag15 = true;
bool flag16 = false;
if (Main.tile[index5, num14 - 1].active() && Main.tileRope[(int) Main.tile[index5, num14 - 1].type] || Main.tile[index5, num14 + 1].active() && Main.tileRope[(int) Main.tile[index5, num14 + 1].type])
flag16 = true;
if (Main.tile[index5, index6] == null)
Main.tile[index5, index6] = new Tile();
if (!Main.tile[index5, index6].active() || !Main.tileRope[(int) Main.tile[index5, index6].type])
{
flag15 = false;
if ((double) this.velocity.Y < 0.0)
this.velocity.Y = 0.0f;
}
if (flag16)
{
if (this.controlUp & flag15)
{
float x1 = this.position.X;
float y = (float) ((double) this.position.Y - (double) Math.Abs(this.velocity.Y) - 2.0);
if (Collision.SolidCollision(new Vector2(x1, y), this.width, this.height))
{
float x2 = (float) (index5 * 16 + 8 - this.width / 2 + 6);
if (!Collision.SolidCollision(new Vector2(x2, y), this.width, (int) ((double) this.height + (double) Math.Abs(this.velocity.Y) + 2.0)))
{
if (i == Main.myPlayer)
Main.cameraX = Main.cameraX + this.position.X - x2;
this.pulleyDir = (byte) 2;
this.direction = 1;
this.position.X = x2;
this.velocity.X = 0.0f;
}
else
{
float x3 = (float) (index5 * 16 + 8 - this.width / 2 - 6);
if (!Collision.SolidCollision(new Vector2(x3, y), this.width, (int) ((double) this.height + (double) Math.Abs(this.velocity.Y) + 2.0)))
{
if (i == Main.myPlayer)
Main.cameraX = Main.cameraX + this.position.X - x3;
this.pulleyDir = (byte) 2;
this.direction = -1;
this.position.X = x3;
this.velocity.X = 0.0f;
}
}
}
if ((double) this.velocity.Y > 0.0)
this.velocity.Y *= 0.7f;
if ((double) this.velocity.Y > -3.0)
this.velocity.Y -= 0.2f;
else
this.velocity.Y -= 0.02f;
if ((double) this.velocity.Y < -8.0)
this.velocity.Y = -8f;
}
else if (this.controlDown)
{
float x4 = this.position.X;
float y = this.position.Y;
if (Collision.SolidCollision(new Vector2(x4, y), this.width, (int) ((double) this.height + (double) Math.Abs(this.velocity.Y) + 2.0)))
{
float x5 = (float) (index5 * 16 + 8 - this.width / 2 + 6);
if (!Collision.SolidCollision(new Vector2(x5, y), this.width, (int) ((double) this.height + (double) Math.Abs(this.velocity.Y) + 2.0)))
{
if (i == Main.myPlayer)
Main.cameraX = Main.cameraX + this.position.X - x5;
this.pulleyDir = (byte) 2;
this.direction = 1;
this.position.X = x5;
this.velocity.X = 0.0f;
}
else
{
float x6 = (float) (index5 * 16 + 8 - this.width / 2 - 6);
if (!Collision.SolidCollision(new Vector2(x6, y), this.width, (int) ((double) this.height + (double) Math.Abs(this.velocity.Y) + 2.0)))
{
if (i == Main.myPlayer)
Main.cameraX = Main.cameraX + this.position.X - x6;
this.pulleyDir = (byte) 2;
this.direction = -1;
this.position.X = x6;
this.velocity.X = 0.0f;
}
}
}
if ((double) this.velocity.Y < 0.0)
this.velocity.Y *= 0.7f;
if ((double) this.velocity.Y < 3.0)
this.velocity.Y += 0.2f;
else
this.velocity.Y += 0.1f;
if ((double) this.velocity.Y > (double) this.maxFallSpeed)
this.velocity.Y = this.maxFallSpeed;
}
else
{
this.velocity.Y *= 0.7f;
if ((double) this.velocity.Y > -0.1 && (double) this.velocity.Y < 0.1)
this.velocity.Y = 0.0f;
}
}
else if (this.controlDown)
{
this.ropeCount = 10;
this.pulley = false;
this.velocity.Y = 1f;
}
else
{
this.velocity.Y = 0.0f;
this.position.Y = (float) (index6 * 16 + 22);
}
float num15 = (float) (index5 * 16 + 8 - this.width / 2);
if (this.pulleyDir == (byte) 1)
num15 = (float) (index5 * 16 + 8 - this.width / 2);
if (this.pulleyDir == (byte) 2)
num15 = (float) (index5 * 16 + 8 - this.width / 2 + 6 * this.direction);
if (i == Main.myPlayer)
{
Main.cameraX += this.position.X - num15;
Main.cameraX = MathHelper.Clamp(Main.cameraX, -32f, 32f);
}
this.position.X = num15;
this.pulleyFrameCounter += Math.Abs(this.velocity.Y * 0.75f);
if ((double) this.velocity.Y != 0.0)
this.pulleyFrameCounter += 0.75f;
if ((double) this.pulleyFrameCounter > 10.0)
{
++this.pulleyFrame;
this.pulleyFrameCounter = 0.0f;
}
if (this.pulleyFrame > 1)
this.pulleyFrame = 0;
this.canCarpet = true;
this.carpetFrame = -1;
this.wingTime = (float) this.wingTimeMax;
this.rocketTime = this.rocketTimeMax;
this.rocketDelay = 0;
this.rocketFrame = false;
this.canRocket = false;
this.rocketRelease = false;
this.DashMovement();
this.UpdateControlHolds();
}
else if (this.grappling[0] == -1 && !this.tongued)
{
if (this.wingsLogic > 0 && (double) this.velocity.Y != 0.0 && !this.merman && !this.mount.Active)
this.WingAirLogicTweaks();
if (this.empressBrooch)
this.runAcceleration *= 2f;
if (this.mount.Active && this.mount.Type == 43 && (double) this.velocity.Y != 0.0)
this.runSlowdown = 0.0f;
if (this.sticky)
{
this.maxRunSpeed *= 0.25f;
this.runAcceleration *= 0.25f;
this.runSlowdown *= 2f;
if ((double) this.velocity.X > (double) this.maxRunSpeed)
this.velocity.X = this.maxRunSpeed;
if ((double) this.velocity.X < -(double) this.maxRunSpeed)
this.velocity.X = -this.maxRunSpeed;
}
else if (this.powerrun)
{
this.maxRunSpeed *= 3.5f;
this.runAcceleration *= 1f;
this.runSlowdown *= 2f;
}
else if (this.runningOnSand && this.desertDash)
{
float num16 = 1.75f;
this.maxRunSpeed *= num16;
this.accRunSpeed *= num16;
this.runAcceleration *= num16;
this.runSlowdown *= num16;
}
else if (this.slippy2)
{
this.runAcceleration *= 0.6f;
this.runSlowdown = 0.0f;
if (this.iceSkate)
{
this.runAcceleration *= 3.5f;
this.maxRunSpeed *= 1.25f;
}
}
else if (this.slippy)
{
this.runAcceleration *= 0.7f;
if (this.iceSkate)
{
this.runAcceleration *= 3.5f;
this.maxRunSpeed *= 1.25f;
}
else
this.runSlowdown *= 0.1f;
}
if (this.sandStorm)
{
this.runAcceleration *= 1.5f;
this.maxRunSpeed *= 2f;
}
if (this.isPerformingJump_Blizzard && this.hasJumpOption_Blizzard)
{
this.runAcceleration *= 3f;
this.maxRunSpeed *= 1.5f;
}
if (this.isPerformingJump_Fart && this.hasJumpOption_Fart)
{
this.runAcceleration *= 3f;
this.maxRunSpeed *= 1.75f;
}
if (this.isPerformingJump_Unicorn && this.hasJumpOption_Unicorn)
{
this.runAcceleration *= 3f;
this.maxRunSpeed *= 1.5f;
}
if (this.isPerformingJump_Santank && this.hasJumpOption_Santank)
{
this.runAcceleration *= 3f;
this.maxRunSpeed *= 1.5f;
}
if (this.isPerformingJump_WallOfFleshGoat && this.hasJumpOption_WallOfFleshGoat)
{
this.runAcceleration *= 3f;
this.maxRunSpeed *= 1.5f;
}
if (this.isPerformingJump_Basilisk && this.hasJumpOption_Basilisk)
{
this.runAcceleration *= 3f;
this.maxRunSpeed *= 1.5f;
}
if (this.isPerformingJump_Sail && this.hasJumpOption_Sail)
{
this.runAcceleration *= 1.5f;
this.maxRunSpeed *= 1.25f;
}
if (this.carpetFrame != -1)
{
this.runAcceleration *= 1.25f;
this.maxRunSpeed *= 1.5f;
}
if (this.inventory[this.selectedItem].type == 3106 && (double) this.stealth < 1.0)
{
this.maxRunSpeed -= (float) ((double) this.maxRunSpeed / 2.0 * (1.0 - (double) this.stealth));
this.accRunSpeed = this.maxRunSpeed;
}
if (this.mount.Active)
{
this.rocketBoots = 0;
this.wings = 0;
this.wingsLogic = 0;
this.maxRunSpeed = this.mount.RunSpeed;
this.accRunSpeed = this.mount.DashSpeed;
this.runAcceleration = this.mount.Acceleration;
if (this.mount.Type == 12 && !this.MountFishronSpecial)
{
this.runAcceleration /= 2f;
this.maxRunSpeed /= 2f;
}
this.mount.AbilityRecovery();
if (this.mount.Cart && (double) this.velocity.Y == 0.0)
{
if (!Minecart.OnTrack(this.position, this.width, this.height))
{
this.fullRotation = 0.0f;
this.onWrongGround = true;
this.runSlowdown = 0.2f;
if (this.controlLeft && this.releaseLeft || this.controlRight && this.releaseRight)
this.mount.Dismount(this);
}
else
{
this.runSlowdown = this.runAcceleration;
this.onWrongGround = false;
}
}
if (this.mount.Type == 8)
this.mount.UpdateDrill(this, this.controlUp, this.controlDown);
}
this.HorizontalMovement();
if (this.gravControl)
{
if (this.controlUp && this.releaseUp)
{
if ((double) this.gravDir == 1.0)
{
this.gravDir = -1f;
this.fallStart = (int) ((double) this.position.Y / 16.0);
this.jump = 0;
SoundEngine.PlaySound(SoundID.Item8, this.position);
}
else
{
this.gravDir = 1f;
this.fallStart = (int) ((double) this.position.Y / 16.0);
this.jump = 0;
SoundEngine.PlaySound(SoundID.Item8, this.position);
}
}
}
else if (this.gravControl2)
{
if (this.controlUp && this.releaseUp)
{
if ((double) this.gravDir == 1.0)
{
this.gravDir = -1f;
this.fallStart = (int) ((double) this.position.Y / 16.0);
this.jump = 0;
SoundEngine.PlaySound(SoundID.Item8, this.position);
}
else
{
this.gravDir = 1f;
this.fallStart = (int) ((double) this.position.Y / 16.0);
this.jump = 0;
SoundEngine.PlaySound(SoundID.Item8, this.position);
}
}
}
else
this.gravDir = 1f;
if ((double) this.velocity.Y == 0.0 && this.mount.Active && this.mount.CanHover() && this.controlUp && this.releaseUp)
this.velocity.Y = (float) -((double) this.mount.Acceleration + (double) this.gravity + 1.0 / 1000.0);
this.UpdateControlHolds();
this.sandStorm = false;
this.JumpMovement();
if (this.wingsLogic == 0)
this.wingTime = 0.0f;
if (this.rocketBoots == 0)
this.rocketTime = 0;
if (this.jump == 0)
this.CancelAllJumpVisualEffects();
this.DashMovement();
this.WallslideMovement();
this.CarpetMovement();
this.DoubleJumpVisuals();
if (this.wingsLogic > 0 || this.mount.Active)
this.sandStorm = false;
if (((double) this.gravDir == 1.0 && (double) this.velocity.Y > -(double) Player.jumpSpeed || (double) this.gravDir == -1.0 && (double) this.velocity.Y < (double) Player.jumpSpeed) && (double) this.velocity.Y != 0.0)
this.canRocket = true;
bool wingFlap = false;
if (((double) this.velocity.Y == 0.0 || this.sliding) && this.releaseJump || this.autoJump && this.justJumped)
{
this.mount.ResetFlightTime(this.velocity.X);
this.wingTime = (float) this.wingTimeMax;
}
if (this.wingsLogic > 0 && this.controlJump && (double) this.wingTime > 0.0 && this.jump == 0 && (double) this.velocity.Y != 0.0)
wingFlap = true;
if ((this.wingsLogic == 22 || this.wingsLogic == 28 || this.wingsLogic == 30 || this.wingsLogic == 32 || this.wingsLogic == 29 || this.wingsLogic == 33 || this.wingsLogic == 35 || this.wingsLogic == 37 || this.wingsLogic == 45) && this.controlJump && this.TryingToHoverDown && (double) this.wingTime > 0.0)
wingFlap = true;
if (this.frozen || this.webbed || this.stoned)
{
if (this.mount.Active)
this.mount.Dismount(this);
this.velocity.Y += this.gravity;
if ((double) this.velocity.Y > (double) this.maxFallSpeed)
this.velocity.Y = this.maxFallSpeed;
this.sandStorm = false;
this.CancelAllJumpVisualEffects();
}
else
{
if (wingFlap)
{
this.WingAirVisuals();
this.WingMovement();
}
this.WingFrame(wingFlap);
if (this.wingsLogic > 0 && this.rocketBoots != 0 && (double) this.velocity.Y != 0.0 && this.rocketTime != 0)
{
int num17 = this.rocketTime * 6;
this.wingTime += (float) num17;
if ((double) this.wingTime > (double) (this.wingTimeMax + num17))
this.wingTime = (float) (this.wingTimeMax + num17);
this.rocketTime = 0;
}
if (wingFlap && this.wings != 4 && this.wings != 22 && this.wings != 0 && this.wings != 24 && this.wings != 28 && this.wings != 30 && this.wings != 33 && this.wings != 45)
{
bool flag17 = this.wingFrame == 3;
if (this.wings == 43 || this.wings == 44)
flag17 = this.wingFrame == 4;
if (flag17)
{
if (!this.flapSound)
SoundEngine.PlaySound(SoundID.Item32, this.position);
this.flapSound = true;
}
else
this.flapSound = false;
}
if ((double) this.velocity.Y == 0.0 || this.sliding || this.autoJump && this.justJumped)
this.rocketTime = this.rocketTimeMax;
if (this.empressBrooch)
this.rocketTime = this.rocketTimeMax;
if (((double) this.wingTime == 0.0 || this.wingsLogic == 0) && this.rocketBoots != 0 && this.controlJump && this.rocketDelay == 0 && this.canRocket && this.rocketRelease && !this.canJumpAgain_Cloud)
{
if (this.rocketTime > 0)
{
--this.rocketTime;
this.rocketDelay = 10;
if (this.rocketDelay2 <= 0)
{
if (this.rocketBoots == 1)
{
SoundEngine.PlaySound(SoundID.Item13, this.position);
this.rocketDelay2 = 30;
}
else if (this.rocketBoots == 2 || this.rocketBoots == 3 || this.rocketBoots == 4)
{
SoundEngine.PlaySound(SoundID.Item24, this.position);
this.rocketDelay2 = 15;
}
}
}
else
this.canRocket = false;
}
if (this.rocketDelay2 > 0)
--this.rocketDelay2;
if (this.rocketDelay == 0)
this.rocketFrame = false;
if (this.rocketDelay > 0)
{
this.rocketFrame = true;
this.RocketBootVisuals();
if (this.rocketDelay == 0)
this.releaseJump = true;
--this.rocketDelay;
this.velocity.Y -= 0.1f * this.gravDir;
if ((double) this.gravDir == 1.0)
{
if ((double) this.velocity.Y > 0.0)
this.velocity.Y -= 0.5f;
else if ((double) this.velocity.Y > -(double) Player.jumpSpeed * 0.5)
this.velocity.Y -= 0.1f;
if ((double) this.velocity.Y < -(double) Player.jumpSpeed * 1.5)
this.velocity.Y = (float) (-(double) Player.jumpSpeed * 1.5);
}
else
{
if ((double) this.velocity.Y < 0.0)
this.velocity.Y += 0.5f;
else if ((double) this.velocity.Y < (double) Player.jumpSpeed * 0.5)
this.velocity.Y += 0.1f;
if ((double) this.velocity.Y > (double) Player.jumpSpeed * 1.5)
this.velocity.Y = Player.jumpSpeed * 1.5f;
}
}
else if (!wingFlap)
{
if (this.mount.CanHover())
this.mount.Hover(this);
else if (this.mount.CanFly() && this.controlJump && this.jump == 0)
{
if (this.mount.Flight())
{
if (this.TryingToHoverDown)
{
this.velocity.Y *= 0.9f;
if ((double) this.velocity.Y > -1.0 && (double) this.velocity.Y < 0.5)
this.velocity.Y = 1E-05f;
}
else
{
float jumpSpeed = Player.jumpSpeed;
if (this.mount.Type == 50)
jumpSpeed *= 0.5f;
if ((double) this.velocity.Y > 0.0)
this.velocity.Y -= 0.5f;
else if ((double) this.velocity.Y > -(double) jumpSpeed * 1.5)
this.velocity.Y -= 0.1f;
if ((double) this.velocity.Y < -(double) jumpSpeed * 1.5)
this.velocity.Y = (float) (-(double) jumpSpeed * 1.5);
}
}
else
{
this.velocity.Y += this.gravity / 3f * this.gravDir;
if ((double) this.gravDir == 1.0)
{
if ((double) this.velocity.Y > (double) this.maxFallSpeed / 3.0 && !this.TryingToHoverDown)
this.velocity.Y = this.maxFallSpeed / 3f;
}
else if ((double) this.velocity.Y < -(double) this.maxFallSpeed / 3.0 && !this.TryingToHoverUp)
this.velocity.Y = (float) (-(double) this.maxFallSpeed / 3.0);
}
}
else if (this.slowFall && !this.TryingToHoverDown)
{
this.gravity = !this.TryingToHoverUp ? this.gravity / 3f * this.gravDir : this.gravity / 10f * this.gravDir;
this.velocity.Y += this.gravity;
}
else if (this.wingsLogic > 0 && this.controlJump && (double) this.velocity.Y > 0.0)
{
bool flag18 = this.wingsLogic != this.wings;
this.fallStart = (int) ((double) this.position.Y / 16.0);
if ((double) this.velocity.Y > 0.0)
{
if (this.wings == 10 && Main.rand.Next(3) == 0)
{
int num18 = 4;
if (this.direction == 1)
num18 = -40;
int index = Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2) + (float) num18, (float) ((double) this.position.Y + (double) (this.height / 2) - 15.0)), 30, 30, 76, Alpha: 50, Scale: 0.6f);
Main.dust[index].fadeIn = 1.1f;
Main.dust[index].noGravity = true;
Main.dust[index].noLight = true;
Main.dust[index].velocity *= 0.3f;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
}
if (this.wings == 34 && this.ShouldDrawWingsThatAreAlwaysAnimated() && Main.rand.Next(3) == 0)
{
int num19 = 4;
if (this.direction == 1)
num19 = -40;
int index = Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2) + (float) num19, (float) ((double) this.position.Y + (double) (this.height / 2) - 15.0)), 30, 30, 261, Alpha: 50, Scale: 0.6f);
Main.dust[index].fadeIn = 1.1f;
Main.dust[index].noGravity = true;
Main.dust[index].noLight = true;
Main.dust[index].noLightEmittence = flag18;
Main.dust[index].velocity *= 0.3f;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
}
if (this.wings == 40)
this.ShouldDrawWingsThatAreAlwaysAnimated();
if (this.wings == 44)
this.ShouldDrawWingsThatAreAlwaysAnimated();
if (this.wings == 9 && Main.rand.Next(3) == 0)
{
int num20 = 8;
if (this.direction == 1)
num20 = -40;
int index = Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2) + (float) num20, (float) ((double) this.position.Y + (double) (this.height / 2) - 15.0)), 30, 30, 6, Alpha: 200, Scale: 2f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.3f;
Main.dust[index].noLightEmittence = flag18;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
}
if (this.wings == 29 && Main.rand.Next(3) == 0)
{
int num21 = 8;
if (this.direction == 1)
num21 = -40;
int index = Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2) + (float) num21, (float) ((double) this.position.Y + (double) (this.height / 2) - 15.0)), 30, 30, 6, Alpha: 100, Scale: 2.4f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.3f;
Main.dust[index].noLightEmittence = flag18;
if (Main.rand.Next(10) == 0)
Main.dust[index].fadeIn = 2f;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
}
if (this.wings == 6)
{
if (Main.rand.Next(10) == 0)
{
int num22 = 4;
if (this.direction == 1)
num22 = -40;
int index = Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2) + (float) num22, (float) ((double) this.position.Y + (double) (this.height / 2) - 12.0)), 30, 20, 55, Alpha: 200);
Main.dust[index].noLightEmittence = flag18;
Main.dust[index].velocity *= 0.3f;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
}
}
else if (this.wings == 5 && Main.rand.Next(6) == 0)
{
int num23 = 6;
if (this.direction == 1)
num23 = -30;
int index = Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2) + (float) num23, this.position.Y), 18, this.height, 58, Alpha: ((int) byte.MaxValue), Scale: 1.2f);
Main.dust[index].velocity *= 0.3f;
Main.dust[index].noLightEmittence = flag18;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
}
if (this.wings == 4)
{
--this.rocketDelay2;
if (this.rocketDelay2 <= 0)
{
SoundEngine.PlaySound(SoundID.Item13, this.position);
this.rocketDelay2 = 60;
}
int Type = 6;
float Scale = 1.5f;
int Alpha = 100;
float x = (float) ((double) this.position.X + (double) (this.width / 2) + 16.0);
if (this.direction > 0)
x = (float) ((double) this.position.X + (double) (this.width / 2) - 26.0);
float y = (float) ((double) this.position.Y + (double) this.height - 18.0);
if (Main.rand.Next(2) == 1)
{
x = (float) ((double) this.position.X + (double) (this.width / 2) + 8.0);
if (this.direction > 0)
x = (float) ((double) this.position.X + (double) (this.width / 2) - 20.0);
y += 6f;
}
int index = Dust.NewDust(new Vector2(x, y), 8, 8, Type, Alpha: Alpha, Scale: Scale);
Main.dust[index].velocity.X *= 0.3f;
Main.dust[index].velocity.Y += 10f;
Main.dust[index].noGravity = true;
Main.dust[index].noLightEmittence = flag18;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
++this.wingFrameCounter;
if (this.wingFrameCounter > 4)
{
++this.wingFrame;
this.wingFrameCounter = 0;
if (this.wingFrame >= 3)
this.wingFrame = 0;
}
}
else if (this.wings != 22 && this.wings != 28)
{
if (this.wings == 30)
{
++this.wingFrameCounter;
int num24 = 5;
if (this.wingFrameCounter >= num24 * 3)
this.wingFrameCounter = 0;
this.wingFrame = 1 + this.wingFrameCounter / num24;
}
else if (this.wings == 34)
{
++this.wingFrameCounter;
int num25 = 7;
if (this.wingFrameCounter >= num25 * 6)
this.wingFrameCounter = 0;
this.wingFrame = this.wingFrameCounter / num25;
}
else if (this.wings != 45)
{
if (this.wings == 40)
this.wingFrame = 0;
else if (this.wings == 44)
this.wingFrame = 2;
else if (this.wings == 39)
{
++this.wingFrameCounter;
int num26 = 12;
if (this.wingFrameCounter >= num26 * 6)
this.wingFrameCounter = 0;
this.wingFrame = this.wingFrameCounter / num26;
}
else if (this.wings == 26)
{
int num27 = 6;
if (this.direction == 1)
num27 = -30;
int index7 = Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2) + (float) num27, this.position.Y), 18, this.height, 217, Alpha: 100, Scale: 1.4f);
Main.dust[index7].noGravity = true;
Main.dust[index7].noLight = true;
Main.dust[index7].velocity /= 4f;
Main.dust[index7].velocity -= this.velocity;
Main.dust[index7].shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
if (Main.rand.Next(2) == 0)
{
int num28 = -24;
if (this.direction == 1)
num28 = 12;
float y = this.position.Y;
if ((double) this.gravDir == -1.0)
y += (float) (this.height / 2);
int index8 = Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2) + (float) num28, y), 12, this.height / 2, 217, Alpha: 100, Scale: 1.4f);
Main.dust[index8].noGravity = true;
Main.dust[index8].noLight = true;
Main.dust[index8].velocity /= 4f;
Main.dust[index8].velocity -= this.velocity;
Main.dust[index8].shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
}
this.wingFrame = 2;
}
else if (this.wings == 37)
{
Color color = Color.Lerp(Color.Black, Color.White, Main.rand.NextFloat());
int num29 = 6;
if (this.direction == 1)
num29 = -30;
int index9 = Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2) + (float) num29, this.position.Y), 24, this.height, Utils.SelectRandom<int>(Main.rand, 31, 31, 31), Alpha: 100, Scale: 0.7f);
Main.dust[index9].noGravity = true;
Main.dust[index9].noLight = true;
Main.dust[index9].velocity /= 4f;
Main.dust[index9].velocity -= this.velocity;
Main.dust[index9].shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
if (Main.dust[index9].type == 55)
Main.dust[index9].color = color;
if (Main.rand.Next(3) == 0)
{
int num30 = -24;
if (this.direction == 1)
num30 = 12;
float y = this.position.Y;
if ((double) this.gravDir == -1.0)
y += (float) (this.height / 2);
int index10 = Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2) + (float) num30, y), 12, this.height / 2, Utils.SelectRandom<int>(Main.rand, 31, 31, 31), Alpha: 140, Scale: 0.7f);
Main.dust[index10].noGravity = true;
Main.dust[index10].noLight = true;
Main.dust[index10].velocity /= 4f;
Main.dust[index10].velocity -= this.velocity;
Main.dust[index10].shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
if (Main.dust[index10].type == 55)
Main.dust[index10].color = color;
}
this.wingFrame = 2;
}
else if (this.wings != 24)
this.wingFrame = this.wings != 43 ? (this.wings != 12 ? 2 : 3) : 1;
}
}
}
this.velocity.Y += this.gravity / 3f * this.gravDir;
if ((double) this.gravDir == 1.0)
{
if ((double) this.velocity.Y > (double) this.maxFallSpeed / 3.0 && !this.TryingToHoverDown)
this.velocity.Y = this.maxFallSpeed / 3f;
}
else if ((double) this.velocity.Y < -(double) this.maxFallSpeed / 3.0 && !this.TryingToHoverUp)
this.velocity.Y = (float) (-(double) this.maxFallSpeed / 3.0);
}
else if (this.cartRampTime <= 0)
this.velocity.Y += this.gravity * this.gravDir;
else
--this.cartRampTime;
}
if (!this.mount.Active || this.mount.Type != 5)
{
if ((double) this.gravDir == 1.0)
{
if ((double) this.velocity.Y > (double) this.maxFallSpeed)
this.velocity.Y = this.maxFallSpeed;
if (this.slowFall && (double) this.velocity.Y > (double) this.maxFallSpeed / 3.0 && !this.TryingToHoverDown)
this.velocity.Y = this.maxFallSpeed / 3f;
if (this.slowFall && (double) this.velocity.Y > (double) this.maxFallSpeed / 5.0 && this.TryingToHoverUp)
this.velocity.Y = this.maxFallSpeed / 10f;
}
else
{
if ((double) this.velocity.Y < -(double) this.maxFallSpeed)
this.velocity.Y = -this.maxFallSpeed;
if (this.slowFall && (double) this.velocity.Y < -(double) this.maxFallSpeed / 3.0 && !this.TryingToHoverDown)
this.velocity.Y = (float) (-(double) this.maxFallSpeed / 3.0);
if (this.slowFall && (double) this.velocity.Y < -(double) this.maxFallSpeed / 5.0 && this.TryingToHoverUp)
this.velocity.Y = (float) (-(double) this.maxFallSpeed / 10.0);
}
}
}
}
else
this.UpdateControlHolds();
if (this.mount.Active)
this.wingFrame = 0;
if ((this.wingsLogic == 22 || this.wingsLogic == 28 || this.wingsLogic == 30 || this.wingsLogic == 31 || this.wingsLogic == 33 || this.wingsLogic == 35 || this.wingsLogic == 37 || this.wingsLogic == 45) && this.TryingToHoverDown && this.controlJump && (double) this.wingTime > 0.0 && !this.merman)
{
float num31 = 0.9f;
if (this.wingsLogic == 45)
num31 = 0.8f;
this.velocity.Y *= num31;
if ((double) this.velocity.Y > -2.0 && (double) this.velocity.Y < 1.0)
this.velocity.Y = 1E-05f;
}
if (this.wingsLogic == 37 && this.TryingToHoverDown && this.controlJump && (double) this.wingTime > 0.0 && !this.merman)
{
this.velocity.Y *= 0.92f;
if ((double) this.velocity.Y > -2.0 && (double) this.velocity.Y < 1.0)
this.velocity.Y = 1E-05f;
}
this.GrabItems(i);
this.LookForTileInteractions();
if (this.tongued)
{
this.StopVanityActions();
bool flag19 = false;
if (Main.wofNPCIndex >= 0)
{
float num32 = Main.npc[Main.wofNPCIndex].position.X + (float) (Main.npc[Main.wofNPCIndex].width / 2) + (float) (Main.npc[Main.wofNPCIndex].direction * 200);
double num33 = (double) Main.npc[Main.wofNPCIndex].position.Y + (double) (Main.npc[Main.wofNPCIndex].height / 2);
Vector2 center = this.Center;
float num34 = num32 - center.X;
double y = (double) center.Y;
float num35 = (float) (num33 - y);
float num36 = (float) Math.Sqrt((double) num34 * (double) num34 + (double) num35 * (double) num35);
float num37 = 11f;
float num38;
if ((double) num36 > (double) num37)
{
num38 = num37 / num36;
}
else
{
num38 = 1f;
flag19 = true;
}
float num39 = num34 * num38;
float num40 = num35 * num38;
this.velocity.X = num39;
this.velocity.Y = num40;
}
else
flag19 = true;
if (flag19 && Main.myPlayer == this.whoAmI)
{
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] == 38)
this.DelBuff(b);
}
}
}
if (Main.myPlayer == this.whoAmI)
{
this.WOFTongue();
if (this.controlHook)
{
if (this.releaseHook)
this.QuickGrapple();
this.releaseHook = false;
}
else
this.releaseHook = true;
if (this.talkNPC >= 0 && (!new Microsoft.Xna.Framework.Rectangle((int) ((double) this.position.X + (double) (this.width / 2) - (double) (Player.tileRangeX * 16)), (int) ((double) this.position.Y + (double) (this.height / 2) - (double) (Player.tileRangeY * 16)), Player.tileRangeX * 16 * 2, Player.tileRangeY * 16 * 2).Intersects(new Microsoft.Xna.Framework.Rectangle((int) Main.npc[this.talkNPC].position.X, (int) Main.npc[this.talkNPC].position.Y, Main.npc[this.talkNPC].width, Main.npc[this.talkNPC].height)) || this.chest != -1 || !Main.npc[this.talkNPC].active || this.tileEntityAnchor.InUse))
{
if (this.chest == -1)
SoundEngine.PlaySound(11);
this.SetTalkNPC(-1);
Main.npcChatCornerItem = 0;
Main.npcChatText = "";
}
if (this.sign >= 0)
{
Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle((int) ((double) this.position.X + (double) (this.width / 2) - (double) (Player.tileRangeX * 16)), (int) ((double) this.position.Y + (double) (this.height / 2) - (double) (Player.tileRangeY * 16)), Player.tileRangeX * 16 * 2, Player.tileRangeY * 16 * 2);
try
{
bool flag20 = false;
if (Main.sign[this.sign] == null)
flag20 = true;
if (!flag20 && !new Microsoft.Xna.Framework.Rectangle(Main.sign[this.sign].x * 16, Main.sign[this.sign].y * 16, 32, 32).Intersects(rectangle))
flag20 = true;
if (flag20)
{
SoundEngine.PlaySound(11);
this.sign = -1;
Main.editSign = false;
Main.npcChatText = "";
}
}
catch
{
SoundEngine.PlaySound(11);
this.sign = -1;
Main.editSign = false;
Main.npcChatText = "";
}
}
if (Main.editSign)
{
if (this.sign == -1)
Main.editSign = false;
else
Main.InputTextSign();
}
else if (Main.editChest)
{
Main.InputTextChest();
if (Main.player[Main.myPlayer].chest == -1)
Main.editChest = false;
}
if (this.mount.Active && this.mount.Cart && (double) Math.Abs(this.velocity.X) > 4.0)
{
Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle((int) this.position.X, (int) this.position.Y, this.width, this.height);
for (int index = 0; index < 200; ++index)
{
if (Main.npc[index].active && !Main.npc[index].dontTakeDamage && !Main.npc[index].friendly && Main.npc[index].immune[i] == 0 && this.CanNPCBeHitByPlayerOrPlayerProjectile(Main.npc[index]) && rectangle.Intersects(new Microsoft.Xna.Framework.Rectangle((int) Main.npc[index].position.X, (int) Main.npc[index].position.Y, Main.npc[index].width, Main.npc[index].height)))
{
float num41 = (float) this.meleeCrit;
if ((double) num41 < (double) this.rangedCrit)
num41 = (float) this.rangedCrit;
if ((double) num41 < (double) this.magicCrit)
num41 = (float) this.magicCrit;
bool crit = false;
if ((double) Main.rand.Next(1, 101) <= (double) num41)
crit = true;
int damage;
float knockback;
this.GetMinecartDamage(Math.Abs(this.velocity.X) / this.maxRunSpeed, out damage, out knockback);
int direction = 1;
if ((double) this.velocity.X < 0.0)
direction = -1;
if (this.whoAmI == Main.myPlayer)
this.ApplyDamageToNPC(Main.npc[index], damage, knockback, direction, crit);
Main.npc[index].immune[i] = 30;
if (!Main.npc[index].active)
AchievementsHelper.HandleSpecialEvent(this, 9);
}
}
}
this.Update_NPCCollision();
Vector2 vector2 = !this.mount.Active || !this.mount.Cart ? Collision.HurtTiles(this.position, this.velocity, this.width, this.height, this.fireWalk) : Collision.HurtTiles(this.position, this.velocity, this.width, this.height - 16, this.fireWalk);
if ((double) vector2.Y == 0.0 && !this.fireWalk)
{
foreach (Point touchedTile in this.TouchedTiles)
{
Tile tile = Main.tile[touchedTile.X, touchedTile.Y];
if (tile != null && tile.active() && tile.nactive() && !this.fireWalk && TileID.Sets.TouchDamageHot[(int) tile.type] != 0)
{
vector2.Y = (float) TileID.Sets.TouchDamageHot[(int) tile.type];
vector2.X = (double) this.Center.X / 16.0 < (double) touchedTile.X + 0.5 ? -1f : 1f;
break;
}
}
}
if ((double) vector2.Y == 20.0)
this.AddBuff(67, 20);
else if ((double) vector2.Y == 15.0)
{
if (this.suffocateDelay < (byte) 5)
++this.suffocateDelay;
else
this.AddBuff(68, 1);
}
else if ((double) vector2.Y != 0.0)
{
int Damage = Main.DamageVar(vector2.Y, -this.luck);
this.Hurt(PlayerDeathReason.ByOther(3), Damage, 0, cooldownCounter: 0);
if ((double) vector2.Y == 60.0 || (double) vector2.Y == 80.0)
this.AddBuff(30, Main.rand.Next(240, 600));
}
else
this.suffocateDelay = (byte) 0;
}
if (this.controlRight)
{
this.releaseRight = false;
}
else
{
this.releaseRight = true;
this.rightTimer = 7;
}
if (this.controlLeft)
{
this.releaseLeft = false;
}
else
{
this.releaseLeft = true;
this.leftTimer = 7;
}
this.releaseDown = !this.controlDown;
if (this.rightTimer > 0)
--this.rightTimer;
else if (this.controlRight)
this.rightTimer = 7;
if (this.leftTimer > 0)
--this.leftTimer;
else if (this.controlLeft)
this.leftTimer = 7;
this.GrappleMovement();
this.StickyMovement();
this.CheckDrowning();
if ((double) this.gravDir == -1.0)
{
this.waterWalk = false;
this.waterWalk2 = false;
}
int height = this.height;
if (this.waterWalk)
height -= 6;
bool flag21 = Collision.LavaCollision(this.position, this.width, height);
if (flag21)
{
if (!this.lavaImmune && Main.myPlayer == i && !this.immune)
{
if (this.lavaTime > 0)
--this.lavaTime;
else if (this.lavaRose)
{
this.Hurt(PlayerDeathReason.ByOther(2), 50, 0);
this.AddBuff(24, 210);
}
else
{
this.Hurt(PlayerDeathReason.ByOther(2), 80, 0);
this.AddBuff(24, 420);
}
}
this.lavaWet = true;
}
else
{
this.lavaWet = false;
if (this.lavaTime < this.lavaMax)
++this.lavaTime;
}
if (this.lavaTime > this.lavaMax)
this.lavaTime = this.lavaMax;
if (this.waterWalk2 && !this.waterWalk)
{
int num42 = height - 6;
}
int num43 = Collision.WetCollision(this.position, this.width, this.height) ? 1 : 0;
bool honey = Collision.honey;
if (honey)
{
this.AddBuff(48, 1800);
this.honeyWet = true;
}
if (num43 != 0)
{
if (this.onFire && !this.lavaWet)
{
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] == 24)
this.DelBuff(b);
}
}
if (!this.wet)
{
if (this.wetCount == (byte) 0)
{
this.wetCount = (byte) 10;
if (!flag21)
{
if (this.honeyWet)
{
for (int index11 = 0; index11 < 20; ++index11)
{
int index12 = Dust.NewDust(new Vector2(this.position.X - 6f, (float) ((double) this.position.Y + (double) (this.height / 2) - 8.0)), this.width + 12, 24, 152);
--Main.dust[index12].velocity.Y;
Main.dust[index12].velocity.X *= 2.5f;
Main.dust[index12].scale = 1.3f;
Main.dust[index12].alpha = 100;
Main.dust[index12].noGravity = true;
}
SoundEngine.PlaySound(19, (int) this.position.X, (int) this.position.Y);
}
else
{
for (int index13 = 0; index13 < 50; ++index13)
{
int index14 = Dust.NewDust(new Vector2(this.position.X - 6f, (float) ((double) this.position.Y + (double) (this.height / 2) - 8.0)), this.width + 12, 24, Dust.dustWater());
Main.dust[index14].velocity.Y -= 3f;
Main.dust[index14].velocity.X *= 2.5f;
Main.dust[index14].scale = 0.8f;
Main.dust[index14].alpha = 100;
Main.dust[index14].noGravity = true;
}
SoundEngine.PlaySound(19, (int) this.position.X, (int) this.position.Y, 0);
}
}
else
{
for (int index15 = 0; index15 < 20; ++index15)
{
int index16 = Dust.NewDust(new Vector2(this.position.X - 6f, (float) ((double) this.position.Y + (double) (this.height / 2) - 8.0)), this.width + 12, 24, 35);
Main.dust[index16].velocity.Y -= 1.5f;
Main.dust[index16].velocity.X *= 2.5f;
Main.dust[index16].scale = 1.3f;
Main.dust[index16].alpha = 100;
Main.dust[index16].noGravity = true;
}
SoundEngine.PlaySound(19, (int) this.position.X, (int) this.position.Y);
}
}
this.wet = true;
if (this.ShouldFloatInWater)
{
this.velocity.Y /= 2f;
if ((double) this.velocity.Y > 3.0)
this.velocity.Y = 3f;
}
}
}
else if (this.wet)
{
this.wet = false;
if (this.jump > Player.jumpHeight / 5 && this.wetSlime == (byte) 0)
this.jump = Player.jumpHeight / 5;
if (this.wetCount == (byte) 0)
{
this.wetCount = (byte) 10;
if (!this.lavaWet)
{
if (this.honeyWet)
{
for (int index17 = 0; index17 < 20; ++index17)
{
int index18 = Dust.NewDust(new Vector2(this.position.X - 6f, (float) ((double) this.position.Y + (double) (this.height / 2) - 8.0)), this.width + 12, 24, 152);
--Main.dust[index18].velocity.Y;
Main.dust[index18].velocity.X *= 2.5f;
Main.dust[index18].scale = 1.3f;
Main.dust[index18].alpha = 100;
Main.dust[index18].noGravity = true;
}
SoundEngine.PlaySound(19, (int) this.position.X, (int) this.position.Y);
}
else
{
for (int index19 = 0; index19 < 50; ++index19)
{
int index20 = Dust.NewDust(new Vector2(this.position.X - 6f, this.position.Y + (float) (this.height / 2)), this.width + 12, 24, Dust.dustWater());
Main.dust[index20].velocity.Y -= 4f;
Main.dust[index20].velocity.X *= 2.5f;
Main.dust[index20].scale = 0.8f;
Main.dust[index20].alpha = 100;
Main.dust[index20].noGravity = true;
}
SoundEngine.PlaySound(19, (int) this.position.X, (int) this.position.Y, 0);
}
}
else
{
for (int index21 = 0; index21 < 20; ++index21)
{
int index22 = Dust.NewDust(new Vector2(this.position.X - 6f, (float) ((double) this.position.Y + (double) (this.height / 2) - 8.0)), this.width + 12, 24, 35);
Main.dust[index22].velocity.Y -= 1.5f;
Main.dust[index22].velocity.X *= 2.5f;
Main.dust[index22].scale = 1.3f;
Main.dust[index22].alpha = 100;
Main.dust[index22].noGravity = true;
}
SoundEngine.PlaySound(19, (int) this.position.X, (int) this.position.Y);
}
}
}
if (!honey)
this.honeyWet = false;
if (!this.wet)
{
this.lavaWet = false;
this.honeyWet = false;
}
if (this.wetCount > (byte) 0)
--this.wetCount;
if (this.wetSlime > (byte) 0)
--this.wetSlime;
if (this.wet && this.mount.Active)
{
switch (this.mount.Type)
{
case 3:
case 50:
this.wetSlime = (byte) 30;
if ((double) this.velocity.Y > 2.0)
this.velocity.Y *= 0.9f;
this.velocity.Y -= 0.5f;
if ((double) this.velocity.Y < -4.0)
{
this.velocity.Y = -4f;
break;
}
break;
case 5:
case 7:
if (this.whoAmI == Main.myPlayer)
{
this.mount.Dismount(this);
break;
}
break;
}
}
if (Main.expertMode && this.ZoneSnow && this.wet && !this.lavaWet && !this.honeyWet && !this.arcticDivingGear)
this.AddBuff(46, 150);
float num44 = (float) (1.0 + (double) Math.Abs(this.velocity.X) / 3.0);
if ((double) this.gfxOffY > 0.0)
{
this.gfxOffY -= num44 * this.stepSpeed;
if ((double) this.gfxOffY < 0.0)
this.gfxOffY = 0.0f;
}
else if ((double) this.gfxOffY < 0.0)
{
this.gfxOffY += num44 * this.stepSpeed;
if ((double) this.gfxOffY > 0.0)
this.gfxOffY = 0.0f;
}
if ((double) this.gfxOffY > 32.0)
this.gfxOffY = 32f;
if ((double) this.gfxOffY < -32.0)
this.gfxOffY = -32f;
if (Main.myPlayer == i)
{
if (!this.iceSkate)
this.CheckIceBreak();
this.CheckCrackedBrickBreak();
}
this.SlopeDownMovement();
bool flag22 = this.mount.Type == 7 || this.mount.Type == 8 || this.mount.Type == 12 || this.mount.Type == 44 || this.mount.Type == 48 || this.mount.Type == 49;
if ((double) this.velocity.Y == (double) this.gravity && (!this.mount.Active || !this.mount.Cart && !flag22))
Collision.StepDown(ref this.position, ref this.velocity, this.width, this.height, ref this.stepSpeed, ref this.gfxOffY, (int) this.gravDir, this.waterWalk || this.waterWalk2);
if ((double) this.gravDir == -1.0)
{
if ((this.carpetFrame != -1 || (double) this.velocity.Y <= (double) this.gravity) && !this.controlUp)
Collision.StepUp(ref this.position, ref this.velocity, this.width, this.height, ref this.stepSpeed, ref this.gfxOffY, (int) this.gravDir, this.controlUp);
}
else if ((this.carpetFrame != -1 || (double) this.velocity.Y >= (double) this.gravity) && !this.controlDown && !this.mount.Cart && !flag22 && this.grappling[0] == -1)
Collision.StepUp(ref this.position, ref this.velocity, this.width, this.height, ref this.stepSpeed, ref this.gfxOffY, (int) this.gravDir, this.controlUp);
this.oldPosition = this.position;
this.oldDirection = this.direction;
bool Falling = false;
if ((double) this.velocity.Y > (double) this.gravity)
Falling = true;
if ((double) this.velocity.Y < -(double) this.gravity)
Falling = true;
Vector2 velocity1 = this.velocity;
this.slideDir = 0;
bool ignorePlats = false;
bool fallThrough = this.controlDown;
if ((((double) this.gravDir == -1.0 ? 1 : 0) | (!this.mount.Active ? 0 : (this.mount.Cart || this.mount.Type == 12 || this.mount.Type == 7 || this.mount.Type == 8 || this.mount.Type == 23 || this.mount.Type == 44 ? 1 : (this.mount.Type == 48 ? 1 : 0))) | (this.GoingDownWithGrapple ? 1 : 0)) != 0)
{
ignorePlats = true;
fallThrough = true;
}
this.onTrack = false;
bool flag23 = false;
if (this.mount.Active && this.mount.Cart)
{
float num45 = this.ignoreWater || this.merman ? 1f : (!this.honeyWet ? (!this.wet ? 1f : 0.5f) : 0.25f);
this.velocity = this.velocity * num45;
DelegateMethods.Minecart.rotation = this.fullRotation;
DelegateMethods.Minecart.rotationOrigin = this.fullRotationOrigin;
BitsByte bitsByte = Minecart.TrackCollision(ref this.position, ref this.velocity, ref this.lastBoost, this.width, this.height, this.controlDown, this.controlUp, this.fallStart2, false, this.mount.Delegations);
if (bitsByte[0])
{
this.onTrack = true;
this.gfxOffY = Minecart.TrackRotation(ref this.fullRotation, this.position + this.velocity, this.width, this.height, this.controlDown, this.controlUp, this.mount.Delegations);
this.fullRotationOrigin = new Vector2((float) (this.width / 2), (float) this.height);
}
if (bitsByte[1])
{
if (this.controlLeft || this.controlRight)
this.cartFlip = !this.cartFlip;
if ((double) this.velocity.X > 0.0)
this.direction = 1;
else if ((double) this.velocity.X < 0.0)
this.direction = -1;
this.mount.Delegations.MinecartBumperSound(this.position, this.width, this.height);
}
this.velocity = this.velocity / num45;
if (bitsByte[3] && this.whoAmI == Main.myPlayer)
flag23 = true;
if (bitsByte[2])
this.cartRampTime = (int) ((double) Math.Abs(this.velocity.X) / (double) this.mount.RunSpeed * 20.0);
if (bitsByte[4])
this.trackBoost -= 4f;
if (bitsByte[5])
this.trackBoost += 4f;
}
bool flag24 = this.whoAmI == Main.myPlayer && !this.mount.Active;
Vector2 position = this.position;
if (this.vortexDebuff)
this.velocity.Y = (float) ((double) this.velocity.Y * 0.800000011920929 + Math.Cos((double) this.Center.X % 120.0 / 120.0 * 6.28318548202515) * 5.0 * 0.200000002980232);
if (this.tongued)
{
this.position = this.position + this.velocity;
flag24 = false;
}
else if (this.honeyWet && !this.ignoreWater)
this.HoneyCollision(fallThrough, ignorePlats);
else if (this.wet && !this.merman && !this.ignoreWater && !this.trident)
{
this.WaterCollision(fallThrough, ignorePlats);
}
else
{
this.DryCollision(fallThrough, ignorePlats);
if (this.mount.Active && this.mount.IsConsideredASlimeMount && (double) this.velocity.Y != 0.0 && !this.SlimeDontHyperJump)
{
Vector2 velocity2 = this.velocity;
this.velocity.X = 0.0f;
this.DryCollision(fallThrough, ignorePlats);
this.velocity.X = velocity2.X;
}
if (this.mount.Active && this.mount.Type == 43 && (double) this.velocity.Y != 0.0)
{
Vector2 velocity3 = this.velocity;
this.velocity.X = 0.0f;
this.DryCollision(fallThrough, ignorePlats);
this.velocity.X = velocity3.X;
}
}
this.UpdateTouchingTiles();
this.TryBouncingBlocks(Falling);
this.TryLandingOnDetonator();
if (!this.tongued)
{
this.SlopingCollision(fallThrough, ignorePlats);
if (!this.isLockedToATile)
Collision.StepConveyorBelt((Entity) this, this.gravDir);
}
if (flag24 && (double) this.velocity.Y == 0.0)
AchievementsHelper.HandleRunning(Math.Abs(this.position.X - position.X));
if (flag23)
{
NetMessage.SendData(13, number: this.whoAmI);
Minecart.HitTrackSwitch(new Vector2(this.position.X, this.position.Y), this.width, this.height);
}
if ((double) velocity1.X != (double) this.velocity.X)
{
if ((double) velocity1.X < 0.0)
this.slideDir = -1;
else if ((double) velocity1.X > 0.0)
this.slideDir = 1;
}
if ((double) this.gravDir == 1.0 && Collision.up)
{
this.velocity.Y = 0.01f;
if (!this.merman)
this.jump = 0;
}
else if ((double) this.gravDir == -1.0 && Collision.down)
{
this.velocity.Y = -0.01f;
if (!this.merman)
this.jump = 0;
}
if ((double) this.velocity.Y == 0.0 && this.grappling[0] == -1)
this.FloorVisuals(Falling);
if (this.whoAmI == Main.myPlayer)
Collision.SwitchTiles(this.position, this.width, this.height, this.oldPosition, 1);
PressurePlateHelper.UpdatePlayerPosition(this);
this.BordersMovement();
this.numMinions = 0;
this.slotsMinions = 0.0f;
if (this.mount.Type != 8)
this.ItemCheck_ManageRightClickFeatures();
this.ItemCheckWrapped(i);
this.PlayerFrame();
if (this.mount.Type == 8)
this.mount.UseDrill(this);
if (this.statLife > this.statLifeMax2)
this.statLife = this.statLifeMax2;
if (this.statMana > this.statManaMax2)
this.statMana = this.statManaMax2;
this.grappling[0] = -1;
this.grapCount = 0;
this.UpdateReleaseUseTile();
this.UpdateAdvancedShadows();
}
}
private void UpdateControlHolds()
{
if (this.controlUp)
this.releaseUp = false;
else
this.releaseUp = true;
}
public void TryOpeningFullscreenMap()
{
if (!Main.mapEnabled)
return;
Main.playerInventory = false;
this.sign = -1;
Main.editSign = false;
this.SetTalkNPC(-1);
Main.npcChatCornerItem = 0;
SoundEngine.PlaySound(10);
Main.mapFullscreenScale = 2.5f;
Main.mapFullscreen = true;
Main.resetMapFull = true;
Main.buffString = string.Empty;
}
public void UpdateLuckFactors()
{
this.UpdateLadyBugLuckTime();
if (this.whoAmI != Main.myPlayer)
return;
float torchLuck = this.torchLuck;
this.TryRecalculatingTorchLuck();
if ((double) this.torchLuck == (double) torchLuck)
return;
this.luckNeedsSync = true;
}
public void RecalculateLuck()
{
this.luck = (float) ((double) this.GetLadyBugLuck() * 0.200000002980232 + (double) this.torchLuck * 0.200000002980232);
this.luck += (float) this.luckPotion * 0.1f;
if (LanternNight.LanternsUp)
this.luck += 0.3f;
if (!this.HasGardenGnomeNearby)
return;
this.luck += 0.2f;
}
private static int GetMouseScrollDelta() => PlayerInput.ScrollWheelDelta / 120;
private void UpdatePortableStoolUsage()
{
bool flag = this.portableStoolInfo.HasAStool && this.controlUp && !this.gravControl && !this.mount.Active && (double) this.velocity.X == 0.0 && (double) this.velocity.Y == 0.0 && !this.pulley && this.grappling[0] == -1;
if (flag)
flag = this.CanFitSpace(this.portableStoolInfo.HeightBoost);
if (!flag)
return;
this.portableStoolInfo.IsInUse = true;
this.ResizeHitbox();
}
private void ResizeHitbox()
{
this.position.Y += (float) this.height;
this.height = 42 + this.HeightOffsetBoost;
this.position.Y -= (float) this.height;
}
private void UpdateReleaseUseTile()
{
bool flag = !this.tileInteractAttempted;
if (this._lockTileInteractionsTimer > 0 && !this.releaseUseTile)
flag = false;
this.releaseUseTile = flag;
if (this._lockTileInteractionsTimer <= 0)
return;
--this._lockTileInteractionsTimer;
}
private void GetMinecartDamage(float currentSpeed, out int damage, out float knockback)
{
switch (this.mount.Type)
{
case 11:
damage = Main.DamageVar((float) (50.0 + 100.0 * (double) currentSpeed), this.luck);
break;
case 13:
damage = Main.DamageVar((float) (15.0 + 30.0 * (double) currentSpeed), this.luck);
break;
case 15:
case 16:
case 18:
case 19:
case 20:
case 21:
case 22:
case 24:
case 25:
case 26:
case 27:
case 28:
case 29:
case 30:
case 31:
case 32:
case 33:
case 34:
case 35:
case 36:
case 38:
case 39:
damage = Main.DamageVar((float) (25.0 + 55.0 * (double) currentSpeed), this.luck);
break;
default:
damage = Main.DamageVar((float) (25.0 + 55.0 * (double) currentSpeed), this.luck);
break;
}
knockback = (float) (5.0 + 25.0 * (double) currentSpeed);
}
public void UpdateMiscCounter()
{
++this.miscCounter;
if (this.miscCounter < 300)
return;
this.miscCounter = 0;
}
private void WingAirLogicTweaks()
{
if (this.wingsLogic < 1)
return;
WingStats wingStats = this.GetWingStats(this.wingsLogic);
bool flag = this.TryingToHoverDown && this.controlJump && (double) this.wingTime > 0.0;
if (wingStats.HasDownHoverStats & flag)
{
if ((double) wingStats.DownHoverSpeedOverride != -1.0)
this.accRunSpeed = wingStats.DownHoverSpeedOverride;
this.runAcceleration *= wingStats.DownHoverAccelerationMult;
}
else
{
if ((double) wingStats.AccRunSpeedOverride != -1.0 && (double) wingStats.AccRunSpeedOverride > (double) this.accRunSpeed)
this.accRunSpeed = wingStats.AccRunSpeedOverride;
this.runAcceleration *= wingStats.AccRunAccelerationMult;
}
if (this.wingsLogic != 45)
return;
this.runSlowdown *= 6f;
}
private void RocketBootVisuals()
{
int num1 = this.height;
if ((double) this.gravDir == -1.0)
num1 = 4;
for (int index = 0; index < 2; ++index)
{
int num2 = index == 0 ? 2 : -2;
Microsoft.Xna.Framework.Rectangle r = index != 0 ? new Microsoft.Xna.Framework.Rectangle((int) this.position.X + this.width - 4, (int) this.position.Y + num1 - 10, 8, 8) : new Microsoft.Xna.Framework.Rectangle((int) this.position.X - 4, (int) this.position.Y + num1 - 10, 8, 8);
if (this.direction == -1)
r.X -= 4;
int Type = 6;
float Scale = 2.5f;
int Alpha = 100;
float num3 = 1f;
Vector2 vector2 = new Vector2((float) -num2 - this.velocity.X * 0.3f, (float) (2.0 * (double) this.gravDir - (double) this.velocity.Y * 0.300000011920929));
switch (this.rocketBoots)
{
case 1:
if (this.socialShadowRocketBoots)
{
Type = 27;
Scale = 1.5f;
goto default;
}
else
goto default;
case 2:
if (this.fairyBoots)
{
Type = (int) Main.rand.NextFromList<short>((short) 61, (short) 61, (short) 61, (short) 242, (short) 64, (short) 63);
Scale = 2f;
Alpha = 120;
goto default;
}
else
{
Type = 16;
Scale = 1.5f;
Alpha = 20;
goto default;
}
case 3:
Type = 76;
Scale = 1f;
Alpha = 20;
goto default;
case 4:
int num4 = Main.rand.Next(6);
r.Y += 2 * (int) this.gravDir;
if (num4 == 0 || num4 == 1)
{
Dust dust = Dust.NewDustDirect(r.TopLeft(), r.Width, r.Height, 278, Alpha: 100, newColor: Color.Lerp(Color.LimeGreen, Color.White, Main.rand.NextFloat() * 0.3f));
dust.shader = GameShaders.Armor.GetSecondaryShader(this.cShoe, this);
dust.scale = 0.66f;
dust.noGravity = true;
dust.velocity *= 0.25f;
dust.velocity -= this.velocity * 0.5f;
dust.velocity += vector2 * 0.5f;
dust.position += dust.velocity * 4f;
if (Main.rand.Next(5) == 0)
{
dust.fadeIn = 0.8f;
break;
}
break;
}
Type = 107;
Alpha = 100;
Scale = 0.7f;
num3 = 0.5f;
goto default;
default:
Dust dust1 = Dust.NewDustDirect(r.TopLeft(), r.Width, r.Height, Type, Alpha: Alpha, Scale: Scale);
dust1.shader = GameShaders.Armor.GetSecondaryShader(this.cShoe, this);
dust1.velocity += vector2;
dust1.velocity *= num3;
switch (this.rocketBoots)
{
case 1:
dust1.noGravity = true;
break;
case 2:
dust1.velocity *= 0.1f;
break;
case 3:
dust1.velocity *= 0.05f;
dust1.velocity.Y += 0.15f;
dust1.noLight = true;
if (Main.rand.Next(2) == 0)
{
dust1.noGravity = true;
dust1.scale = 1.75f;
break;
}
break;
}
if (this.fairyBoots)
{
dust1.noGravity = true;
dust1.noLightEmittence = true;
break;
}
break;
}
}
}
public void WingFrame(bool wingFlap)
{
bool flag1 = this.wingsLogic != this.wings;
if (this.wings == 4)
{
if (wingFlap || this.jump > 0)
{
--this.rocketDelay2;
if (this.rocketDelay2 <= 0)
{
SoundEngine.PlaySound(SoundID.Item13, this.position);
this.rocketDelay2 = 60;
}
int num = 2;
if (this.TryingToHoverUp)
num = 4;
for (int index1 = 0; index1 < num; ++index1)
{
int Type = 6;
if (this.head == 41)
{
int body = this.body;
}
float Scale = 1.75f;
int Alpha = 100;
float x = (float) ((double) this.position.X + (double) (this.width / 2) + 16.0);
if (this.direction > 0)
x = (float) ((double) this.position.X + (double) (this.width / 2) - 26.0);
float y = (float) ((double) this.position.Y + (double) this.height - 18.0);
if (index1 == 1 || index1 == 3)
{
x = (float) ((double) this.position.X + (double) (this.width / 2) + 8.0);
if (this.direction > 0)
x = (float) ((double) this.position.X + (double) (this.width / 2) - 20.0);
y += 6f;
}
if (index1 > 1)
y += this.velocity.Y;
int index2 = Dust.NewDust(new Vector2(x, y), 8, 8, Type, Alpha: Alpha, Scale: Scale);
Main.dust[index2].velocity.X *= 0.1f;
Main.dust[index2].velocity.Y = (float) ((double) Main.dust[index2].velocity.Y * 1.0 + 2.0 * (double) this.gravDir - (double) this.velocity.Y * 0.300000011920929);
Main.dust[index2].noGravity = true;
Main.dust[index2].noLightEmittence = flag1;
Main.dust[index2].shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
if (num == 4)
Main.dust[index2].velocity.Y += 6f;
}
++this.wingFrameCounter;
if (this.wingFrameCounter <= 4)
return;
++this.wingFrame;
this.wingFrameCounter = 0;
if (this.wingFrame < 3)
return;
this.wingFrame = 0;
}
else
{
if (this.controlJump && (double) this.velocity.Y != 0.0)
return;
this.wingFrame = 3;
}
}
else if (this.wings == 28 && this.ShouldDrawWingsThatAreAlwaysAnimated())
{
if (flag1 || (double) this.velocity.Y == 0.0)
return;
Lighting.AddLight(this.Bottom, 0.3f, 0.1f, 0.4f);
}
else if (this.wings == 22)
{
if (!this.controlJump)
{
this.wingFrame = 0;
this.wingFrameCounter = 0;
}
else if ((double) this.wingTime > 0.0)
{
if (this.TryingToHoverDown)
{
if ((double) this.velocity.X != 0.0)
{
++this.wingFrameCounter;
int num = 2;
if (this.wingFrameCounter < num)
this.wingFrame = 1;
else if (this.wingFrameCounter < num * 2)
this.wingFrame = 2;
else if (this.wingFrameCounter < num * 3)
this.wingFrame = 3;
else if (this.wingFrameCounter < num * 4 - 1)
{
this.wingFrame = 2;
}
else
{
this.wingFrame = 2;
this.wingFrameCounter = 0;
}
}
else
{
++this.wingFrameCounter;
int num = 6;
if (this.wingFrameCounter < num)
this.wingFrame = 4;
else if (this.wingFrameCounter < num * 2)
this.wingFrame = 5;
else if (this.wingFrameCounter < num * 3 - 1)
{
this.wingFrame = 4;
}
else
{
this.wingFrame = 4;
this.wingFrameCounter = 0;
}
}
}
else
{
++this.wingFrameCounter;
int num = 2;
if (this.wingFrameCounter < num)
this.wingFrame = 4;
else if (this.wingFrameCounter < num * 2)
this.wingFrame = 5;
else if (this.wingFrameCounter < num * 3)
this.wingFrame = 6;
else if (this.wingFrameCounter < num * 4 - 1)
{
this.wingFrame = 5;
}
else
{
this.wingFrame = 5;
this.wingFrameCounter = 0;
}
}
}
else
{
++this.wingFrameCounter;
int num = 6;
if (this.wingFrameCounter < num)
this.wingFrame = 4;
else if (this.wingFrameCounter < num * 2)
this.wingFrame = 5;
else if (this.wingFrameCounter < num * 3 - 1)
{
this.wingFrame = 4;
}
else
{
this.wingFrame = 4;
this.wingFrameCounter = 0;
}
}
}
else if (this.wings == 12)
{
if (wingFlap || this.jump > 0)
{
++this.wingFrameCounter;
int num = 5;
if (this.wingFrameCounter < num)
this.wingFrame = 1;
else if (this.wingFrameCounter < num * 2)
this.wingFrame = 2;
else if (this.wingFrameCounter < num * 3)
this.wingFrame = 3;
else if (this.wingFrameCounter < num * 4 - 1)
{
this.wingFrame = 2;
}
else
{
this.wingFrame = 2;
this.wingFrameCounter = 0;
}
}
else if ((double) this.velocity.Y != 0.0)
this.wingFrame = 2;
else
this.wingFrame = 0;
}
else if (this.wings == 24)
{
if (wingFlap || this.jump > 0)
{
++this.wingFrameCounter;
int num = 1;
if (this.wingFrameCounter < num)
this.wingFrame = 1;
else if (this.wingFrameCounter < num * 2)
this.wingFrame = 2;
else if (this.wingFrameCounter < num * 3)
{
this.wingFrame = 3;
}
else
{
this.wingFrame = 2;
if (this.wingFrameCounter < num * 4 - 1)
return;
this.wingFrameCounter = 0;
}
}
else if ((double) this.velocity.Y != 0.0)
{
if (this.controlJump)
{
++this.wingFrameCounter;
int num = 3;
if (this.wingFrameCounter < num)
this.wingFrame = 1;
else if (this.wingFrameCounter < num * 2)
this.wingFrame = 2;
else if (this.wingFrameCounter < num * 3)
{
this.wingFrame = 3;
}
else
{
this.wingFrame = 2;
if (this.wingFrameCounter < num * 4 - 1)
return;
this.wingFrameCounter = 0;
}
}
else if ((double) this.wingTime == 0.0)
this.wingFrame = 0;
else
this.wingFrame = 1;
}
else
this.wingFrame = 0;
}
else if (this.wings == 30)
{
bool flag2 = false;
if (wingFlap || this.jump > 0)
{
++this.wingFrameCounter;
int num = 2;
if (this.wingFrameCounter >= num * 3)
this.wingFrameCounter = 0;
this.wingFrame = 1 + this.wingFrameCounter / num;
flag2 = true;
}
else if ((double) this.velocity.Y != 0.0)
{
if (this.controlJump)
{
++this.wingFrameCounter;
int num = 2;
if (this.wingFrameCounter >= num * 3)
this.wingFrameCounter = 0;
this.wingFrame = 1 + this.wingFrameCounter / num;
flag2 = true;
}
else
this.wingFrame = (double) this.wingTime != 0.0 ? 0 : 0;
}
else
this.wingFrame = 0;
if (!flag2)
return;
for (int index = 0; index < 4; ++index)
{
if (Main.rand.Next(4) == 0)
{
Vector2 vector2 = ((float) (0.392699092626572 * (double) index - 0.745398163795471 + 0.0299999993294477 * (double) index)).ToRotationVector2() * new Vector2((float) (-this.direction * 20), 20f);
Dust dust = Main.dust[Dust.NewDust(this.Center, 0, 0, 229, Alpha: 100, newColor: Color.White, Scale: 0.8f)];
dust.noGravity = true;
dust.noLightEmittence = flag1;
dust.position = this.Center + vector2;
dust.velocity = this.DirectionTo(dust.position) * 2f;
if (Main.rand.Next(10) != 0)
dust.customData = (object) this;
else
dust.fadeIn = 0.5f;
dust.shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
}
}
for (int index = 0; index < 4; ++index)
{
if (Main.rand.Next(8) == 0)
{
Vector2 vector2 = ((float) (0.392699092626572 * (double) index - 0.705398201942444 + 0.0299999993294477 * (double) index)).ToRotationVector2() * new Vector2((float) (this.direction * 20), 24f) + new Vector2((float) -this.direction * 16f, 0.0f);
Dust dust = Main.dust[Dust.NewDust(this.Center, 0, 0, 229, Alpha: 100, newColor: Color.White, Scale: 0.5f)];
dust.noGravity = true;
dust.noLightEmittence = flag1;
dust.position = this.Center + vector2;
dust.velocity = Vector2.Normalize(dust.position - this.Center - new Vector2((float) -this.direction * 16f, 0.0f)) * 2f;
dust.position += dust.velocity * 5f;
if (Main.rand.Next(10) != 0)
dust.customData = (object) this;
else
dust.fadeIn = 0.5f;
dust.shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
}
}
}
else if (this.wings == 34 && this.ShouldDrawWingsThatAreAlwaysAnimated())
{
if (wingFlap || this.jump > 0)
{
++this.wingFrameCounter;
int num = 4;
if (this.wingFrameCounter >= num * 6)
this.wingFrameCounter = 0;
this.wingFrame = this.wingFrameCounter / num;
}
else if ((double) this.velocity.Y != 0.0)
{
if (this.controlJump)
{
++this.wingFrameCounter;
int num = 9;
if (this.wingFrameCounter >= num * 6)
this.wingFrameCounter = 0;
this.wingFrame = this.wingFrameCounter / num;
}
else
{
++this.wingFrameCounter;
int num = 6;
if (this.wingFrameCounter >= num * 6)
this.wingFrameCounter = 0;
this.wingFrame = this.wingFrameCounter / num;
}
}
else
{
++this.wingFrameCounter;
int num = 4;
if (this.wingFrameCounter >= num * 6)
this.wingFrameCounter = 0;
this.wingFrame = this.wingFrameCounter / num;
}
}
else if (this.wings == 45 && this.ShouldDrawWingsThatAreAlwaysAnimated())
{
if ((double) this.wingTime > 0.0)
{
--this.rocketDelay2;
if (this.rocketDelay2 <= 0)
{
SoundEngine.PlaySound(SoundID.Item24, this.position);
this.rocketDelay2 = 30;
}
}
if ((double) this.velocity.Y == 0.0)
{
this.wingFrameCounter = 0;
this.wingFrame = 0;
}
else
{
++this.wingFrameCounter;
int num = 3;
if ((double) this.wingTime == 0.0)
num = 5;
if (this.wingFrameCounter >= num * 6)
this.wingFrameCounter = 0;
this.wingFrame = this.wingFrameCounter / num;
}
if (Main.rand.Next(8) != 0)
return;
Microsoft.Xna.Framework.Rectangle r = Utils.CenteredRectangle(Main.ReverseGravitySupport(this.Bottom), new Vector2(40f, 24f));
Dust dust = Dust.NewDustDirect(r.TopLeft(), r.Width, r.Height, 43, newColor: (Color.White * 0.5f), Scale: 0.2f);
dust.fadeIn = 0.4f;
dust.velocity += this.velocity;
dust.velocity *= 0.35f;
dust.shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
}
else if (this.wings == 44 && this.ShouldDrawWingsThatAreAlwaysAnimated())
{
int num = 5;
if (wingFlap || this.jump > 0)
{
++this.wingFrameCounter;
if (this.wingFrameCounter >= num * 6)
this.wingFrameCounter = 0;
this.wingFrame = 1 + this.wingFrameCounter / num;
}
else if ((double) this.velocity.Y != 0.0)
{
if (this.controlJump)
this.wingFrame = 2;
else if (this.ShouldFloatInWater && this.wet)
this.wingFrame = 0;
else
this.wingFrame = 3;
}
else
{
++this.wingFrameCounter;
if (this.wingFrameCounter >= num * 6)
this.wingFrameCounter = 0;
this.wingFrame = 1 + this.wingFrameCounter / num;
}
}
else if (this.wings == 39 && this.ShouldDrawWingsThatAreAlwaysAnimated())
{
if (wingFlap || this.jump > 0)
{
++this.wingFrameCounter;
int num = 4;
if (this.wingFrameCounter >= num * 6)
this.wingFrameCounter = 0;
this.wingFrame = this.wingFrameCounter / num;
}
else if ((double) this.velocity.Y != 0.0)
{
if (this.controlJump)
{
++this.wingFrameCounter;
int num = 9;
if (this.wingFrameCounter >= num * 6)
this.wingFrameCounter = 0;
this.wingFrame = this.wingFrameCounter / num;
}
else
{
++this.wingFrameCounter;
int num = 6;
if (this.wingFrameCounter >= num * 6)
this.wingFrameCounter = 0;
this.wingFrame = this.wingFrameCounter / num;
}
}
else
{
++this.wingFrameCounter;
int num = 4;
if (this.wingFrameCounter >= num * 6)
this.wingFrameCounter = 0;
this.wingFrame = this.wingFrameCounter / num;
}
int num1 = 1;
if (this.wingFrame == 3)
num1 = 5;
if ((double) this.velocity.Y == 0.0)
num1 = 0;
Microsoft.Xna.Framework.Rectangle r = Utils.CenteredRectangle((double) this.gravDir == 1.0 ? this.Bottom + new Vector2(0.0f, -10f) : this.Top + new Vector2(0.0f, 10f), new Vector2(50f, 20f));
for (int index = 0; index < num1; ++index)
{
Dust dust = Dust.NewDustDirect(r.TopLeft(), r.Width, r.Height, 31, newColor: Color.Black);
dust.scale = 0.7f;
dust.velocity *= 0.4f;
dust.velocity.Y += this.gravDir * 0.5f;
dust.shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
}
}
else if (this.wings == 33)
{
bool flag3 = false;
if (wingFlap || this.jump > 0)
flag3 = true;
else if ((double) this.velocity.Y != 0.0 && this.controlJump)
flag3 = true;
if (!flag3)
return;
Color rgb = Main.hslToRgb(Main.rgbToHsl(this.eyeColor).X, 1f, 0.5f);
int num2 = this.direction == 1 ? 0 : -4;
int num3 = (double) this.gravDir == 1.0 ? this.height : 0;
for (int index = 0; index < 2; ++index)
{
Dust rf = Main.dust[Dust.NewDust(this.position, this.width, this.height, 182, this.velocity.X, this.velocity.Y, (int) sbyte.MaxValue, rgb)];
rf.noGravity = true;
rf.fadeIn = 1f;
rf.scale = 1f;
rf.noLight = true;
rf.noLightEmittence = flag1;
rf.shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
if (index == 0)
{
rf.position = new Vector2(this.position.X + (float) num2, this.position.Y + (float) num3);
rf.velocity.X = (float) ((double) rf.velocity.X * 1.0 - 2.0 - (double) this.velocity.X * 0.300000011920929);
rf.velocity.Y = (float) ((double) rf.velocity.Y * 1.0 + 2.0 * (double) this.gravDir - (double) this.velocity.Y * 0.300000011920929);
}
else if (index == 1)
{
rf.position = new Vector2(this.position.X + (float) this.width + (float) num2, this.position.Y + (float) num3);
rf.velocity.X = (float) ((double) rf.velocity.X * 1.0 + 2.0 - (double) this.velocity.X * 0.300000011920929);
rf.velocity.Y = (float) ((double) rf.velocity.Y * 1.0 + 2.0 * (double) this.gravDir - (double) this.velocity.Y * 0.300000011920929);
}
if (rf.dustIndex != 6000)
{
Dust dust = Dust.CloneDust(rf);
dust.scale *= 0.65f;
dust.fadeIn *= 0.65f;
dust.color = new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue);
rf.noLight = true;
rf.noLightEmittence = flag1;
rf.shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
}
}
}
else if (this.wings == 38)
{
bool flag4 = false;
if (wingFlap || this.jump > 0)
{
++this.wingFrameCounter;
if (this.wingFrameCounter >= 32)
this.wingFrameCounter = 0;
this.wingFrame = 1 + this.wingFrameCounter / 8;
if (this.wingFrame == 4)
this.wingFrame = 2;
flag4 = true;
}
else if ((double) this.velocity.Y != 0.0)
{
if (this.controlJump)
{
++this.wingFrameCounter;
if (this.wingFrameCounter >= 32)
this.wingFrameCounter = 0;
this.wingFrame = 1 + this.wingFrameCounter / 8;
if (this.wingFrame == 4)
this.wingFrame = 2;
flag4 = true;
}
else
this.wingFrame = 0;
}
else
this.wingFrame = 0;
if (!flag4)
return;
Vector2 vector2_1 = new Vector2((float) this.direction, this.gravDir);
Vector2 vector2_2 = this.velocity * 0.5f;
int Type = 267;
int num = this.miscCounter * this.direction;
for (int index = 0; index < 3; ++index)
{
Vector2 vector2_3 = Vector2.Zero;
if (index != 1)
{
if (index == 2)
vector2_3 = this.velocity * -0.66f;
}
else
vector2_3 = this.velocity * -0.33f;
Dust dust1 = Dust.NewDustPerfect(this.Center + (new Vector2(-39f, 6f) * vector2_1 + new Vector2(2f, 0.0f).RotatedBy((double) num / -15.0 * 6.28318548202515)) + vector2_3, Type, new Vector2?(vector2_2), newColor: this.underShirtColor);
dust1.noGravity = true;
dust1.noLight = true;
dust1.noLightEmittence = flag1;
dust1.scale = 0.47f;
dust1.shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
Dust dust2 = Dust.NewDustPerfect(this.Center + (new Vector2(-23f, 2f) * vector2_1 + new Vector2(2f, 0.0f).RotatedBy((double) num / -15.0 * 6.28318548202515)) + vector2_3, Type, new Vector2?(vector2_2), newColor: this.underShirtColor);
dust2.noGravity = true;
dust2.noLight = true;
dust2.noLightEmittence = flag1;
dust2.scale = 0.35f;
dust2.shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
Dust dust3 = Dust.NewDustPerfect(this.Center + (new Vector2(-31f, -6f) * vector2_1 + new Vector2(2f, 0.0f).RotatedBy((double) num / -20.0 * 6.28318548202515)) + vector2_3, Type, new Vector2?(vector2_2), newColor: this.underShirtColor);
dust3.noGravity = true;
dust3.noLight = true;
dust3.noLightEmittence = flag1;
dust3.scale = 0.49f;
dust3.shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
}
}
else
{
int num4 = 4;
int num5 = 4;
int num6 = 0;
if (this.wings == 43)
{
num5 = 7;
num6 = 1;
num4 = 3;
}
if (this.wings == 32)
num4 = 3;
if (wingFlap || this.jump > 0)
{
++this.wingFrameCounter;
if (this.wingFrameCounter <= num4)
return;
++this.wingFrame;
this.wingFrameCounter = 0;
if (this.wingFrame < num5)
return;
this.wingFrame = num6;
}
else if ((double) this.velocity.Y != 0.0)
{
this.wingFrame = 1;
if (this.wings == 32)
this.wingFrame = 3;
if (this.wings == 43)
{
this.wingFrame = 2;
if (this.ShouldFloatInWater && this.wet)
this.wingFrame = 0;
}
if (this.wings != 29 || Main.rand.Next(5) != 0)
return;
int num7 = 4;
if (this.direction == 1)
num7 = -40;
int index = Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2) + (float) num7, (float) ((double) this.position.Y + (double) (this.height / 2) - 15.0)), 30, 30, 6, Alpha: 100, Scale: 2.4f);
Main.dust[index].noGravity = true;
Main.dust[index].noLightEmittence = flag1;
Main.dust[index].velocity *= 0.3f;
if (Main.rand.Next(10) == 0)
Main.dust[index].fadeIn = 2f;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
}
else
this.wingFrame = 0;
}
}
public bool ShouldDrawWingsThatAreAlwaysAnimated() => ((double) this.velocity.Y != 0.0 || this.grappling[0] != -1) && (!this.wet || !this.ShouldFloatInWater) && !this.mount.Active;
private void WingAirVisuals()
{
bool flag = this.wingsLogic != this.wings;
if (this.wings == 10 && Main.rand.Next(2) == 0)
{
int num = 4;
if (this.direction == 1)
num = -40;
int index = Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2) + (float) num, (float) ((double) this.position.Y + (double) (this.height / 2) - 15.0)), 30, 30, 76, Alpha: 50, Scale: 0.6f);
Main.dust[index].fadeIn = 1.1f;
Main.dust[index].noGravity = true;
Main.dust[index].noLight = true;
Main.dust[index].velocity *= 0.3f;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
}
if (this.wings == 34 && Main.rand.Next(2) == 0)
{
int num = 4;
if (this.direction == 1)
num = -40;
int index = Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2) + (float) num, (float) ((double) this.position.Y + (double) (this.height / 2) - 15.0)), 30, 30, 261, Alpha: 50, Scale: 0.6f);
Main.dust[index].fadeIn = 1.1f;
Main.dust[index].noGravity = true;
Main.dust[index].noLight = true;
Main.dust[index].noLightEmittence = flag;
Main.dust[index].velocity *= 0.3f;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
}
int wings1 = this.wings;
int wings2 = this.wings;
if (this.wings == 9 && Main.rand.Next(2) == 0)
{
int num = 4;
if (this.direction == 1)
num = -40;
int index = Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2) + (float) num, (float) ((double) this.position.Y + (double) (this.height / 2) - 15.0)), 30, 30, 6, Alpha: 200, Scale: 2f);
Main.dust[index].noGravity = true;
Main.dust[index].noLightEmittence = flag;
Main.dust[index].velocity *= 0.3f;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
}
if (this.wings == 6 && Main.rand.Next(4) == 0)
{
int num = 4;
if (this.direction == 1)
num = -40;
int index = Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2) + (float) num, (float) ((double) this.position.Y + (double) (this.height / 2) - 15.0)), 30, 30, 55, Alpha: 200);
Main.dust[index].velocity *= 0.3f;
Main.dust[index].noLightEmittence = flag;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
}
if (this.wings == 5 && Main.rand.Next(3) == 0)
{
int num = 6;
if (this.direction == 1)
num = -30;
int index = Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2) + (float) num, this.position.Y), 18, this.height, 58, Alpha: ((int) byte.MaxValue), Scale: 1.2f);
Main.dust[index].noLightEmittence = flag;
Main.dust[index].velocity *= 0.3f;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
}
if (this.wings == 26)
{
int num1 = 6;
if (this.direction == 1)
num1 = -30;
int index1 = Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2) + (float) num1, this.position.Y), 18, this.height, 217, Alpha: 100, Scale: 1.4f);
Main.dust[index1].noGravity = true;
Main.dust[index1].noLight = true;
Main.dust[index1].velocity /= 4f;
Main.dust[index1].velocity -= this.velocity;
Main.dust[index1].shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
if (Main.rand.Next(2) == 0)
{
int num2 = -24;
if (this.direction == 1)
num2 = 12;
float y = this.position.Y;
if ((double) this.gravDir == -1.0)
y += (float) (this.height / 2);
int index2 = Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2) + (float) num2, y), 12, this.height / 2, 217, Alpha: 100, Scale: 1.4f);
Main.dust[index2].noGravity = true;
Main.dust[index2].noLight = true;
Main.dust[index2].velocity /= 4f;
Main.dust[index2].velocity -= this.velocity;
Main.dust[index2].shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
}
}
if (this.wings == 37)
{
int num3 = 6;
if (this.direction == 1)
num3 = -30;
Dust dust1 = Dust.NewDustDirect(new Vector2(this.position.X + (float) (this.width / 2) + (float) num3, this.position.Y), 24, this.height, Utils.SelectRandom<int>(Main.rand, 31, 31, 31), Alpha: 100);
dust1.noGravity = true;
dust1.noLight = true;
dust1.velocity /= 4f;
dust1.velocity -= this.velocity / 2f;
dust1.shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
if (dust1.type == 55)
{
dust1.noGravity = true;
dust1.velocity *= 2f;
dust1.color = Color.Red;
}
if (Main.rand.Next(3) == 0)
{
int num4 = -24;
if (this.direction == 1)
num4 = 12;
float y = this.position.Y;
if ((double) this.gravDir == -1.0)
y += (float) (this.height / 2);
Dust dust2 = Dust.NewDustDirect(new Vector2(this.position.X + (float) (this.width / 2) + (float) num4, y), 16, this.height / 2, Utils.SelectRandom<int>(Main.rand, 31, 31, 31), Alpha: 100);
dust2.noGravity = true;
dust2.noLight = true;
dust2.velocity /= 4f;
dust2.velocity -= this.velocity / 2f;
dust2.shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
if (dust2.type == 55)
{
dust2.noGravity = true;
dust2.velocity *= 2f;
dust2.color = Color.Red;
}
}
}
if (this.wings == 29 && Main.rand.Next(3) == 0)
{
int num = 4;
if (this.direction == 1)
num = -40;
int index = Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2) + (float) num, (float) ((double) this.position.Y + (double) (this.height / 2) - 15.0)), 30, 30, 6, Alpha: 100, Scale: 2.4f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.3f;
Main.dust[index].noLightEmittence = flag;
if (Main.rand.Next(10) == 0)
Main.dust[index].fadeIn = 2f;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
}
if (this.wings != 31)
return;
if (Main.rand.Next(6) == 0)
{
int num = 4;
if (this.direction == 1)
num = -40;
Dust dust = Main.dust[Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2) + (float) num, (float) ((double) this.position.Y + (double) (this.height / 2) - 15.0)), 30, 30, 86)];
dust.noGravity = true;
dust.scale = 1f;
dust.fadeIn = 1.2f;
dust.velocity *= 0.2f;
dust.noLight = true;
dust.shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
}
if (Main.rand.Next(3) == 0)
{
int num = 4;
if (this.direction == 1)
num = -40;
Dust dust = Main.dust[Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2) + (float) num, (float) ((double) this.position.Y + (double) (this.height / 2) - 15.0)), 30, 30, 240)];
dust.noGravity = true;
dust.scale = 1.2f;
dust.velocity *= 0.2f;
dust.alpha = 200;
dust.shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
}
if (Main.rand.Next(2) != 0)
return;
if (Main.rand.Next(6) == 0)
{
int num = -24;
if (this.direction == 1)
num = 12;
float y = this.position.Y;
if ((double) this.gravDir == -1.0)
y += (float) (this.height / 2);
Dust dust = Main.dust[Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2) + (float) num, y), 12, this.height / 2, 86)];
dust.noGravity = true;
dust.scale = 1f;
dust.fadeIn = 1.2f;
dust.velocity *= 0.2f;
dust.noLight = true;
dust.shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
}
if (Main.rand.Next(3) != 0)
return;
int num5 = -24;
if (this.direction == 1)
num5 = 12;
float y1 = this.position.Y;
if ((double) this.gravDir == -1.0)
y1 += (float) (this.height / 2);
Dust dust3 = Main.dust[Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2) + (float) num5, y1), 12, this.height / 2, 240)];
dust3.noGravity = true;
dust3.scale = 1.2f;
dust3.velocity *= 0.2f;
dust3.alpha = 200;
dust3.shader = GameShaders.Armor.GetSecondaryShader(this.cWings, this);
}
private void HandleBeingInChestRange()
{
if (this.chest != -1)
{
if (this.chest != -2)
this.flyingPigChest = -1;
if (this.chest != -5)
this.voidLensChest = -1;
if (this.flyingPigChest >= 0)
{
if (!Main.projectile[this.flyingPigChest].active || Main.projectile[this.flyingPigChest].type != 525)
{
SoundEngine.PlaySound(SoundID.Item59);
this.chest = -1;
Recipe.FindRecipes();
}
else
{
int num1 = (int) (((double) this.position.X + (double) this.width * 0.5) / 16.0);
int num2 = (int) (((double) this.position.Y + (double) this.height * 0.5) / 16.0);
Vector2 vector2 = Main.projectile[this.flyingPigChest].Hitbox.ClosestPointInRect(this.Center);
this.chestX = (int) vector2.X / 16;
this.chestY = (int) vector2.Y / 16;
if (num1 >= this.chestX - Player.tileRangeX && num1 <= this.chestX + Player.tileRangeX + 1 && num2 >= this.chestY - Player.tileRangeY && num2 <= this.chestY + Player.tileRangeY + 1)
return;
if (this.chest != -1)
SoundEngine.PlaySound(SoundID.Item59);
this.chest = -1;
Recipe.FindRecipes();
}
}
else if (this.voidLensChest >= 0)
{
if (!Main.projectile[this.voidLensChest].active || Main.projectile[this.voidLensChest].type != 734)
{
SoundEngine.PlaySound(SoundID.Item130);
this.chest = -1;
Recipe.FindRecipes();
}
else
{
int num3 = (int) (((double) this.position.X + (double) this.width * 0.5) / 16.0);
int num4 = (int) (((double) this.position.Y + (double) this.height * 0.5) / 16.0);
Vector2 vector2 = Main.projectile[this.voidLensChest].Hitbox.ClosestPointInRect(this.Center);
this.chestX = (int) vector2.X / 16;
this.chestY = (int) vector2.Y / 16;
if (num3 >= this.chestX - Player.tileRangeX && num3 <= this.chestX + Player.tileRangeX + 1 && num4 >= this.chestY - Player.tileRangeY && num4 <= this.chestY + Player.tileRangeY + 1)
return;
if (this.chest != -1)
SoundEngine.PlaySound(SoundID.Item130);
this.chest = -1;
Recipe.FindRecipes();
}
}
else if (!this.IsInInteractionRangeToMultiTileHitbox(this.chestX, this.chestY))
{
if (this.chest != -1)
SoundEngine.PlaySound(11);
this.chest = -1;
Recipe.FindRecipes();
}
else
{
if (Main.tile[this.chestX, this.chestY].active())
return;
SoundEngine.PlaySound(11);
this.chest = -1;
Recipe.FindRecipes();
}
}
else
{
this.flyingPigChest = -1;
this.voidLensChest = -1;
}
}
public bool IsInInteractionRangeToMultiTileHitbox(int chestPointX, int chestPointY)
{
int num1 = (int) (((double) this.position.X + (double) this.width * 0.5) / 16.0);
int num2 = (int) (((double) this.position.Y + (double) this.height * 0.5) / 16.0);
Microsoft.Xna.Framework.Rectangle r = Microsoft.Xna.Framework.Rectangle.Empty;
Tile tile = Main.tile[chestPointX, chestPointY];
if (tile.type == (ushort) 463 || tile.type == (ushort) 491)
r = new Microsoft.Xna.Framework.Rectangle(chestPointX * 16 - 16, chestPointY * 16 - 32, 48, 64);
if (TileID.Sets.BasicChest[(int) tile.type] || tile.type == (ushort) 97)
r = new Microsoft.Xna.Framework.Rectangle(chestPointX * 16, chestPointY * 16, 32, 32);
if (tile.type == (ushort) 88)
r = new Microsoft.Xna.Framework.Rectangle(chestPointX * 16, chestPointY * 16, 48, 32);
if (tile.type == (ushort) 29)
r = new Microsoft.Xna.Framework.Rectangle(chestPointX * 16, chestPointY * 16, 32, 16);
r.Inflate(-1, -1);
Point tileCoordinates = r.ClosestPointInRect(this.Center).ToTileCoordinates();
chestPointX = tileCoordinates.X;
chestPointY = tileCoordinates.Y;
return (num1 < chestPointX - Player.tileRangeX || num1 > chestPointX + Player.tileRangeX + 1 || num2 < chestPointY - Player.tileRangeY ? 1 : (num2 > chestPointY + Player.tileRangeY + 1 ? 1 : 0)) == 0;
}
public void ResetVisibleAccessories()
{
this.handon = (sbyte) -1;
this.handoff = (sbyte) -1;
this.back = (sbyte) -1;
this.front = (sbyte) -1;
this.shoe = (sbyte) -1;
this.waist = (sbyte) -1;
this.shield = (sbyte) -1;
this.neck = (sbyte) -1;
this.face = (sbyte) -1;
this.balloon = (sbyte) -1;
}
public void UpdateArmorLights()
{
if (this.vortexStealthActive)
return;
float num1 = 0.0f;
float num2 = 0.0f;
float num3 = 0.0f;
switch (this.head)
{
case 11:
num1 = 0.92f;
num2 = 0.8f;
num3 = 0.65f;
break;
case 169:
num1 = 0.0f;
num2 = 0.36f;
num3 = 0.4f;
break;
case 170:
num1 = 0.4f;
num2 = 0.16f;
num3 = 0.36f;
break;
case 171:
num1 = 0.5f;
num2 = 0.25f;
num3 = 0.05f;
break;
case 178:
num1 = 0.1f;
num2 = 0.2f;
num3 = 0.3f;
break;
case 189:
num1 = 0.9f;
num2 = 0.9f;
num3 = 0.7f;
break;
case 211:
num1 = 0.2f;
num2 = 0.4f;
num3 = 0.8f;
break;
case 216:
num1 = 0.7f;
num2 = 0.95f;
num3 = 0.82f;
break;
}
float num4 = 0.0f;
float num5 = 0.0f;
float num6 = 0.0f;
switch (this.body)
{
case 175:
num4 = 0.0f;
num5 = 0.36f;
num6 = 0.4f;
break;
case 176:
num4 = 0.4f;
num5 = 0.16f;
num6 = 0.36f;
break;
case 177:
num4 = 0.5f;
num5 = 0.25f;
num6 = 0.05f;
break;
case 190:
num1 = 0.9f;
num2 = 0.9f;
num3 = 0.7f;
break;
case 205:
num4 = 0.2f;
num5 = 0.4f;
num6 = 0.8f;
break;
}
float num7 = 0.0f;
float num8 = 0.0f;
float num9 = 0.0f;
switch (this.legs)
{
case 110:
num7 = 0.0f;
num8 = 0.36f;
num9 = 0.4f;
break;
case 111:
num7 = 0.4f;
num8 = 0.16f;
num9 = 0.36f;
break;
case 112:
num7 = 0.5f;
num8 = 0.25f;
num9 = 0.05f;
break;
case 130:
num1 = 0.9f;
num2 = 0.9f;
num3 = 0.7f;
break;
}
if ((double) num1 != 0.0 || (double) num2 != 0.0 || (double) num3 != 0.0)
{
float num10 = 1f;
if ((double) num1 == (double) num4 && (double) num2 == (double) num5 && (double) num3 == (double) num6)
num10 += 0.5f;
if ((double) num1 == (double) num7 && (double) num2 == (double) num8 && (double) num3 == (double) num9)
num10 += 0.5f;
Vector2 spinningpoint = new Vector2((float) (this.width / 2 + 8 * this.direction), 2f);
if ((double) this.fullRotation != 0.0)
spinningpoint = spinningpoint.RotatedBy((double) this.fullRotation, this.fullRotationOrigin);
Lighting.AddLight((int) ((double) this.position.X + (double) spinningpoint.X) / 16, (int) ((double) this.position.Y + (double) spinningpoint.Y) / 16, num1 * num10, num2 * num10, num3 * num10);
}
if ((double) num4 != 0.0 || (double) num5 != 0.0 || (double) num6 != 0.0)
{
float num11 = 1f;
if ((double) num4 == (double) num1 && (double) num5 == (double) num2 && (double) num6 == (double) num3)
num11 += 0.5f;
if ((double) num4 == (double) num7 && (double) num5 == (double) num8 && (double) num6 == (double) num9)
num11 += 0.5f;
Vector2 spinningpoint = new Vector2((float) (this.width / 2 + 8), (float) (this.height / 2));
if ((double) this.fullRotation != 0.0)
spinningpoint = spinningpoint.RotatedBy((double) this.fullRotation, this.fullRotationOrigin);
Lighting.AddLight((int) ((double) this.position.X + (double) spinningpoint.X) / 16, (int) ((double) this.position.Y + (double) spinningpoint.Y) / 16, num4 * num11, num5 * num11, num6 * num11);
}
if ((double) num7 == 0.0 && (double) num8 == 0.0 && (double) num9 == 0.0)
return;
float num12 = 1f;
if ((double) num7 == (double) num4 && (double) num8 == (double) num5 && (double) num9 == (double) num6)
num12 += 0.5f;
if ((double) num7 == (double) num1 && (double) num8 == (double) num2 && (double) num9 == (double) num3)
num12 += 0.5f;
Vector2 spinningpoint1 = new Vector2((float) (this.width / 2 + 8 * this.direction), (float) this.height * 0.75f);
if ((double) this.fullRotation != 0.0)
spinningpoint1 = spinningpoint1.RotatedBy((double) this.fullRotation, this.fullRotationOrigin);
Lighting.AddLight((int) ((double) this.position.X + (double) spinningpoint1.X) / 16, (int) ((double) this.position.Y + (double) spinningpoint1.Y) / 16, num7 * num12, num8 * num12, num9 * num12);
}
public void Update_NPCCollision()
{
if (this.creativeGodMode)
return;
Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle((int) this.position.X, (int) this.position.Y, this.width, this.height);
for (int index = 0; index < 200; ++index)
{
if (Main.npc[index].active && !Main.npc[index].friendly && Main.npc[index].damage > 0)
{
int specialHitSetter = -1;
switch (Main.npc[index].type)
{
case 396:
case 397:
case 398:
case 400:
case 401:
specialHitSetter = 1;
break;
case 636:
specialHitSetter = 1;
break;
}
if ((specialHitSetter != -1 || !this.immune) && (this.dash != 2 || index != this.eocHit || this.eocDash <= 0) && !this.npcTypeNoAggro[Main.npc[index].type])
{
float damageMultiplier = 1f;
NPC npc1 = Main.npc[index];
npc1.position = npc1.position + Main.npc[index].netOffset;
Microsoft.Xna.Framework.Rectangle npcRect = new Microsoft.Xna.Framework.Rectangle((int) Main.npc[index].position.X, (int) Main.npc[index].position.Y, Main.npc[index].width, Main.npc[index].height);
NPC.GetMeleeCollisionData(rectangle, index, ref specialHitSetter, ref damageMultiplier, ref npcRect);
if (rectangle.Intersects(npcRect))
{
if (!this.npcTypeNoAggro[Main.npc[index].type])
{
bool flag1 = true;
bool flag2 = false;
int num1 = this.CanParryAgainst(rectangle, npcRect, Main.npc[index].velocity) ? 1 : 0;
float num2 = this.thorns;
float knockback = 10f;
if (this.turtleThorns)
num2 = 2f;
if (num1 != 0)
{
num2 = 2f;
knockback = 5f;
flag1 = false;
flag2 = true;
}
int hitDirection = -1;
if ((double) Main.npc[index].position.X + (double) (Main.npc[index].width / 2) < (double) this.position.X + (double) (this.width / 2))
hitDirection = 1;
int Damage = Main.DamageVar((float) Main.npc[index].damage * damageMultiplier, -this.luck);
int num3 = Item.NPCtoBanner(Main.npc[index].BannerID());
if (num3 > 0 && this.HasNPCBannerBuff(num3))
Damage = !Main.expertMode ? (int) ((double) Damage * (double) ItemID.Sets.BannerStrength[Item.BannerToItem(num3)].NormalDamageReceived) : (int) ((double) Damage * (double) ItemID.Sets.BannerStrength[Item.BannerToItem(num3)].ExpertDamageReceived);
if (this.whoAmI == Main.myPlayer && (double) num2 > 0.0 && !this.immune && !Main.npc[index].dontTakeDamage)
{
int damage = (int) ((double) Damage * (double) num2);
if (damage > 1000)
damage = 1000;
this.ApplyDamageToNPC(Main.npc[index], damage, knockback, -hitDirection, false);
}
if (this.resistCold && Main.npc[index].coldDamage)
Damage = (int) ((double) Damage * 0.699999988079071);
if (!this.immune && !flag2)
this.StatusFromNPC(Main.npc[index]);
if (flag1)
this.Hurt(PlayerDeathReason.ByNPC(index), Damage, hitDirection, cooldownCounter: specialHitSetter);
if (num1 != 0)
{
this.GiveImmuneTimeForCollisionAttack(this.longInvince ? 60 : 30);
this.AddBuff(198, 300, false);
}
}
else
continue;
}
NPC npc2 = Main.npc[index];
npc2.position = npc2.position - Main.npc[index].netOffset;
}
}
}
}
public bool CanParryAgainst(
Microsoft.Xna.Framework.Rectangle blockingPlayerRect,
Microsoft.Xna.Framework.Rectangle enemyRect,
Vector2 enemyVelocity)
{
return this.shieldParryTimeLeft > 0 && Math.Sign(enemyRect.Center.X - blockingPlayerRect.Center.X) == this.direction && enemyVelocity != Vector2.Zero && !this.immune;
}
private void PurgeDD2EnergyCrystals()
{
if (this.trashItem.type == 3822)
this.trashItem.TurnToAir();
for (int index = 0; index < 58; ++index)
{
Item obj = this.inventory[index];
if (obj.stack > 0 && obj.type == 3822)
obj.TurnToAir();
}
if (this.chest == -2)
{
Chest bank = this.bank;
for (int index = 0; index < 40; ++index)
{
if (bank.item[index].stack > 0 && bank.item[index].type == 3822)
bank.item[index].TurnToAir();
}
}
if (this.chest == -4)
{
Chest bank3 = this.bank3;
for (int index = 0; index < 40; ++index)
{
if (bank3.item[index].stack > 0 && bank3.item[index].type == 3822)
bank3.item[index].TurnToAir();
}
}
if (this.chest == -5)
{
Chest bank4 = this.bank4;
for (int index = 0; index < 40; ++index)
{
if (bank4.item[index].stack > 0 && bank4.item[index].type == 3822)
bank4.item[index].TurnToAir();
}
}
if (this.chest == -3)
{
Chest bank2 = this.bank2;
for (int index = 0; index < 40; ++index)
{
if (bank2.item[index].stack > 0 && bank2.item[index].type == 3822)
bank2.item[index].TurnToAir();
}
}
if (this.chest <= -1)
return;
Chest chest = Main.chest[this.chest];
for (int index = 0; index < 40; ++index)
{
if (chest.item[index].stack > 0 && chest.item[index].type == 3822)
{
chest.item[index].TurnToAir();
if (Main.netMode == 1)
NetMessage.SendData(32, number: this.chest, number2: ((float) index));
}
}
}
public void ItemCheck_ManageRightClickFeatures()
{
bool theGeneralCheck = this.selectedItem != 58 && this.controlUseTile && !this.tileInteractionHappened && this.releaseUseItem && !this.controlUseItem && !this.mouseInterface && !CaptureManager.Instance.Active && !Main.HoveringOverAnNPC && !Main.SmartInteractShowingGenuine;
bool flag = theGeneralCheck;
if (!ItemID.Sets.ItemsThatAllowRepeatedRightClick[this.inventory[this.selectedItem].type] && !Main.mouseRightRelease)
flag = false;
if (flag && this.altFunctionUse == 0)
{
for (int index = 0; index < this._projectilesToInteractWith.Count; ++index)
{
Projectile projectile = Main.projectile[this._projectilesToInteractWith[index]];
if (projectile.Hitbox.Contains(Main.MouseWorld.ToPoint()) || Main.SmartInteractProj == projectile.whoAmI)
{
theGeneralCheck = false;
flag = false;
break;
}
}
}
if (flag && this.altFunctionUse == 0 && this.inventory[this.selectedItem].type == 3384)
{
this.altFunctionUse = 1;
this.controlUseItem = true;
}
if (flag && this.altFunctionUse == 0 && this.inventory[this.selectedItem].type == 3858)
{
this.altFunctionUse = 1;
this.controlUseItem = true;
}
if (flag && this.altFunctionUse == 0 && this.inventory[this.selectedItem].type == 4673)
{
this.altFunctionUse = 1;
this.controlUseItem = true;
}
if (flag && this.altFunctionUse == 0 && this.inventory[this.selectedItem].type == 3852 && this.itemAnimation == 0)
{
this.altFunctionUse = 1;
this.controlUseItem = true;
}
if (flag && this.altFunctionUse == 0 && this.inventory[this.selectedItem].shoot > 0 && ProjectileID.Sets.TurretFeature[this.inventory[this.selectedItem].shoot])
{
this.altFunctionUse = 1;
this.controlUseItem = true;
}
if (flag && this.altFunctionUse == 0 && this.inventory[this.selectedItem].shoot > 0 && ProjectileID.Sets.MinionTargettingFeature[this.inventory[this.selectedItem].shoot])
{
this.altFunctionUse = 1;
this.controlUseItem = true;
}
if (!this.controlUseItem && this.altFunctionUse == 1)
this.altFunctionUse = 0;
this.ItemCheck_ManageRightClickFeatures_ShieldRaise(theGeneralCheck);
}
public void ItemCheck_ManageRightClickFeatures_ShieldRaise(bool theGeneralCheck)
{
bool flag1 = PlayerInput.Triggers.JustPressed.MouseRight;
if (this.whoAmI != Main.myPlayer)
{
flag1 = this.shieldRaised;
theGeneralCheck = this.shieldRaised;
}
bool shouldGuard = false;
bool flag2 = this.inventory[this.selectedItem].type == 3823 || this.inventory[this.selectedItem].type == 4760;
if (theGeneralCheck & flag2 && this.hasRaisableShield && !this.mount.Active && this.itemAnimation == 0 | flag1)
shouldGuard = true;
if (this.shield_parry_cooldown > 0)
{
--this.shield_parry_cooldown;
if (this.shield_parry_cooldown == 0)
{
SoundEngine.PlaySound(25, this.Center);
for (int index1 = 0; index1 < 10; ++index1)
{
int index2 = Dust.NewDust(this.Center + new Vector2((float) (this.direction * 6 + (this.direction == -1 ? -10 : 0)), -14f), 10, 16, 45, Alpha: ((int) byte.MaxValue), newColor: new Color((int) byte.MaxValue, 100, 0, (int) sbyte.MaxValue), Scale: ((float) Main.rand.Next(10, 16) * 0.1f));
Main.dust[index2].noLight = true;
Main.dust[index2].noGravity = true;
Main.dust[index2].velocity *= 0.5f;
}
}
}
if (this.shieldParryTimeLeft > 0 && ++this.shieldParryTimeLeft > 20)
this.shieldParryTimeLeft = 0;
this.TryTogglingShield(shouldGuard);
}
public void TryTogglingShield(bool shouldGuard)
{
if (shouldGuard == this.shieldRaised)
return;
this.shieldRaised = shouldGuard;
if (this.shieldRaised)
{
if (this.shield_parry_cooldown == 0)
this.shieldParryTimeLeft = 1;
this.itemAnimation = 0;
this.itemTime = 0;
this.reuseDelay = 0;
}
else
{
this.shield_parry_cooldown = 15;
this.shieldParryTimeLeft = 0;
if (this.attackCD >= 20)
return;
this.attackCD = 20;
}
}
private void HandleHotbar()
{
int num = PlayerInput.Triggers.Current.HotbarPlus.ToInt() - PlayerInput.Triggers.Current.HotbarMinus.ToInt();
if (PlayerInput.CurrentProfile.HotbarAllowsRadial && num != 0 && PlayerInput.Triggers.Current.HotbarHoldTime > PlayerInput.CurrentProfile.HotbarRadialHoldTimeRequired && PlayerInput.CurrentProfile.HotbarRadialHoldTimeRequired != -1)
{
PlayerInput.MiscSettingsTEMP.HotbarRadialShouldBeUsed = true;
PlayerInput.Triggers.Current.HotbarScrollCD = 2;
}
if (PlayerInput.CurrentProfile.HotbarRadialHoldTimeRequired != -1)
{
num = PlayerInput.Triggers.JustReleased.HotbarPlus.ToInt() - PlayerInput.Triggers.JustReleased.HotbarMinus.ToInt();
if (PlayerInput.Triggers.Current.HotbarScrollCD == 1 && num != 0)
num = 0;
}
if (PlayerInput.Triggers.Current.HotbarScrollCD == 0 && num != 0)
{
this.HotbarOffset += num;
PlayerInput.Triggers.Current.HotbarScrollCD = 8;
}
if (!Main.inFancyUI && !Main.ingameOptionsWindow)
this.HotbarOffset += PlayerInput.ScrollWheelDelta / -120;
this.ScrollHotbar(this.HotbarOffset);
this.HotbarOffset = 0;
}
private void ItemCheckWrapped(int i)
{
int num1 = this.controlLeft || this.controlRight || this.controlUp || this.controlDown || !PlayerInput.UsingGamepad || !Main.SmartCursorEnabled ? 0 : ((double) PlayerInput.GamepadThumbstickRight.Length() < 0.0500000007450581 ? 1 : 0);
if (num1 != 0)
this.ForceForwardCursor(true);
int num2 = !PlayerInput.smartSelectPointer.ShouldBeUsed() ? 0 : (!Main.SmartCursorEnabled ? 1 : 0);
if (num2 != 0)
this.ForceSmartSelectCursor(true);
LockOnHelper.SetUP();
int stack1 = this.inventory[this.selectedItem].stack;
if (Main.ignoreErrors)
this.ItemCheck(i);
else
this.ItemCheck(i);
int stack2 = this.inventory[this.selectedItem].stack;
if (stack1 != stack2)
Recipe.FindRecipes();
LockOnHelper.SetDOWN();
if (num2 != 0)
this.ForceSmartSelectCursor(false);
if (num1 != 0)
this.ForceForwardCursor(false);
if (this.itemAnimation != 0)
return;
this.lastVisualizedSelectedItem = this.HeldItem.Clone();
}
private void ForceForwardCursor(bool state)
{
if (state == this._forceForwardCursor)
return;
this._forceForwardCursor = state;
if (state)
{
this._inputMouseCoordsForward = new Point(PlayerInput.MouseX, PlayerInput.MouseY);
this._mainMouseCoordsForward = new Point(Main.mouseX, Main.mouseY);
Point point = (this.Center - Main.screenPosition + new Vector2((float) (this.direction * 200), 0.0f)).ToPoint();
Main.mouseX = PlayerInput.MouseX = point.X;
Main.mouseY = PlayerInput.MouseY = point.Y;
}
else
{
PlayerInput.MouseX = this._inputMouseCoordsForward.X;
PlayerInput.MouseY = this._inputMouseCoordsForward.Y;
Main.mouseX = this._mainMouseCoordsForward.X;
Main.mouseY = this._mainMouseCoordsForward.Y;
}
}
private void ForceSmartSelectCursor(bool state)
{
if (state == this._forceSmartSelectCursor)
return;
this._forceSmartSelectCursor = state;
if (state)
{
this._inputMouseCoordsSmartSelect = new Point(PlayerInput.MouseX, PlayerInput.MouseY);
this._mainMouseCoordsSmartSelect = new Point(Main.mouseX, Main.mouseY);
this._tileTargetSmartSelect = new Point(Player.tileTargetX, Player.tileTargetY);
Point point = PlayerInput.smartSelectPointer.GetPointerPosition().ToPoint();
Main.mouseX = PlayerInput.MouseX = point.X;
Main.mouseY = PlayerInput.MouseY = point.Y;
Point tileCoordinates = (point.ToVector2() + Main.screenPosition).ToTileCoordinates();
Player.tileTargetX = tileCoordinates.X;
Player.tileTargetY = tileCoordinates.Y;
}
else
{
PlayerInput.MouseX = this._inputMouseCoordsSmartSelect.X;
PlayerInput.MouseY = this._inputMouseCoordsSmartSelect.Y;
Main.mouseX = this._mainMouseCoordsSmartSelect.X;
Main.mouseY = this._mainMouseCoordsSmartSelect.Y;
Player.tileTargetX = this._tileTargetSmartSelect.X;
Player.tileTargetY = this._tileTargetSmartSelect.Y;
}
}
public void ScrollHotbar(int Offset)
{
Offset = Player.ClampHotbarOffset(Offset);
this.selectedItem += Offset;
if (Offset != 0)
{
SoundEngine.PlaySound(12);
int num = this.selectedItem - Offset;
this.DpadRadial.ChangeSelection(-1);
this.CircularRadial.ChangeSelection(-1);
this.selectedItem = num + Offset;
this.nonTorch = -1;
}
if (this.changeItem >= 0)
{
if (this.selectedItem != this.changeItem)
SoundEngine.PlaySound(12);
this.selectedItem = this.changeItem;
this.changeItem = -1;
}
if (this.itemAnimation != 0 || this.selectedItem == 58)
return;
while (this.selectedItem > 9)
this.selectedItem -= 10;
while (this.selectedItem < 0)
this.selectedItem += 10;
}
private static int ClampHotbarOffset(int Offset)
{
while (Offset > 9)
Offset -= 10;
while (Offset < 0)
Offset += 10;
return Offset;
}
public List<int> GetListOfProjectilesToInteractWithHack() => this._projectilesToInteractWith;
public void LockGamepadTileInteractions()
{
this.releaseUseTile = false;
this._lockTileInteractionsTimer = 3;
PlayerInput.LockGamepadTileUseButton = true;
}
public void LookForTileInteractions()
{
if (Main.mapFullscreen || Main.InGameUI.CurrentState == Main.BestiaryUI)
return;
int num1 = Player.tileTargetX;
int num2 = Player.tileTargetY;
if (Main.SmartInteractShowingGenuine && Main.SmartInteractNPC == -1 && Main.SmartInteractProj == -1)
{
num1 = Main.SmartInteractX;
num2 = Main.SmartInteractY;
}
bool flag = this.controlUseTile;
if (PlayerInput.UsingGamepad && Main.HoveringOverAnNPC)
flag = false;
if (Main.gamePaused)
flag = false;
if (this.releaseUseTile)
this.tileInteractionHappened = false;
this.tileInteractAttempted = flag;
if (this.tileInteractAttempted && this.releaseUseTile)
{
if (Main.instance.currentNPCShowingChatBubble > -1 && (this.talkNPC == -1 || !Main.npcChatRelease))
{
this.tileInteractAttempted = true;
this.releaseUseTile = false;
}
if (Main.HasInteractibleObjectThatIsNotATile)
{
this.tileInteractAttempted = true;
this.releaseUseTile = false;
}
}
if (this.IsInTileInteractionRange(num1, num2))
{
this.TileInteractionsCheckLongDistance(Player.tileTargetX, Player.tileTargetY);
this.TileInteractionsCheck(num1, num2);
}
else
this.TileInteractionsCheckLongDistance(num1, num2);
this.TryInteractingWithMinecartTrackInNearbyArea(num1, num2);
}
private void TryInteractingWithMinecartTrackInNearbyArea(
int selectedTargetX,
int selectedTargetY)
{
if (this.mount.Active && MountID.Sets.Cart[this.mount.Type] || !this.botherWithUnaimedMinecartTracks || this.tileInteractionHappened || Main.SmartInteractShowingGenuine || Main.SmartInteractNPC != -1 || Main.SmartInteractProj != -1 || !WorldGen.InWorld(selectedTargetX, selectedTargetY, 10) || (double) this.gravDir != 1.0)
return;
int num = 2;
for (int index1 = selectedTargetX - num; index1 <= selectedTargetX + num; ++index1)
{
for (int index2 = selectedTargetY - num; index2 <= selectedTargetY + num; ++index2)
{
if (this.IsInTileInteractionRange(index1, index2))
{
Tile tile = Main.tile[index1, index2];
if (tile != null)
{
if (tile.active() && tile.type == (ushort) 314)
{
if (!this.cursorItemIconEnabled)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 2343;
}
if (this.tileInteractAttempted)
this.TileInteractionsCheck(index1, index2);
}
if (this.tileInteractionHappened)
return;
}
}
}
}
}
public bool InInteractionRange(int interactX, int interactY)
{
int num1 = (int) (((double) this.position.X + (double) this.width * 0.5) / 16.0);
int num2 = (int) (((double) this.position.Y + (double) this.height * 0.5) / 16.0);
Tile tile = Main.tile[interactX, interactY];
return tile.type == (ushort) 475 || tile.type == (ushort) 597 ? num1 >= interactX - Player.tileRangeX - 1 && num1 <= interactX + Player.tileRangeX + 2 && num2 >= interactY - Player.tileRangeY - 1 && num2 <= interactY + Player.tileRangeY + 2 : (tile.type == (ushort) 470 ? num1 >= interactX - Player.tileRangeX - 1 && num1 <= interactX + Player.tileRangeX + 1 && num2 >= interactY - Player.tileRangeY - 1 && num2 <= interactY + Player.tileRangeY + 2 : num1 >= interactX - Player.tileRangeX && num1 <= interactX + Player.tileRangeX + 1 && num2 >= interactY - Player.tileRangeY && num2 <= interactY + Player.tileRangeY + 1);
}
public bool IsInTileInteractionRange(int targetX, int targetY) => (double) this.position.X / 16.0 - (double) Player.tileRangeX <= (double) targetX && ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX - 1.0 >= (double) targetX && (double) this.position.Y / 16.0 - (double) Player.tileRangeY <= (double) targetY && ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY - 2.0 >= (double) targetY;
public void TileInteractionsCheck(int myX, int myY)
{
if (Main.tile[myX, myY] == null)
Main.tile[myX, myY] = new Tile();
if (!Main.tile[myX, myY].active())
return;
this.TileInteractionsMouseOver(myX, myY);
this.TileInteractionsUse(myX, myY);
}
private void TileInteractionsCheckLongDistance(int myX, int myY)
{
if (!WorldGen.InWorld(myX, myY, 10) || Main.tile[myX, myY] == null || !Main.tile[myX, myY].active())
return;
if (TileID.Sets.BasicChest[(int) Main.tile[myX, myY].type])
{
this.TileInteractionsMouseOver_Containers(myX, myY);
if (this.cursorItemIconText == "")
{
this.cursorItemIconEnabled = false;
this.cursorItemIconID = 0;
}
}
if (Main.tile[myX, myY].type == (ushort) 88)
{
Tile tile = Main.tile[myX, myY];
int num1 = myX;
int num2 = myY;
int num3 = (int) tile.frameX % 54 / 18;
int X = num1 - num3;
if ((int) tile.frameY % 36 != 0)
--num2;
int Y = num2;
int chest = Chest.FindChest(X, Y);
this.cursorItemIconID = -1;
if (chest < 0)
{
this.cursorItemIconText = Lang.dresserType[0].Value;
}
else
{
this.cursorItemIconText = !(Main.chest[chest].name != "") ? Lang.dresserType[(int) tile.frameX / 54].Value : Main.chest[chest].name;
if (this.cursorItemIconText == Lang.dresserType[(int) tile.frameX / 54].Value)
{
this.cursorItemIconID = Chest.dresserTypeToIcon[(int) tile.frameX / 54];
this.cursorItemIconText = "";
}
}
this.noThrow = 2;
this.cursorItemIconEnabled = true;
if (this.cursorItemIconText == "")
{
this.cursorItemIconEnabled = false;
this.cursorItemIconID = 0;
}
}
if (!Main.tileSign[(int) Main.tile[myX, myY].type])
return;
this.noThrow = 2;
int num4 = (int) Main.tile[myX, myY].frameX / 18;
int num5 = (int) Main.tile[myX, myY].frameY / 18;
int num6 = num4 % 2;
int i = myX - num6;
int j = myY - num5;
Main.signBubble = true;
Main.signX = i * 16 + 16;
Main.signY = j * 16;
int num7 = Sign.ReadSign(i, j, false);
if (num7 == -1 || Player.tileTargetX < i || Player.tileTargetY < j || Player.tileTargetX > i + 1 || Player.tileTargetY > j + 1)
return;
Main.signHover = num7;
this.cursorItemIconEnabled = false;
this.cursorItemIconID = -1;
}
private void TileInteractionsUse(int myX, int myY)
{
if (WiresUI.Open || this.ownedProjectileCounts[651] > 0)
return;
bool releaseUseTile = this.releaseUseTile;
if (!this.tileInteractAttempted)
return;
bool flag1 = false;
if (Main.tile[myX, myY].type == (ushort) 212 && this.launcherWait <= 0)
{
int index1 = myX;
int index2 = myY;
bool flag2 = false;
for (int index3 = 0; index3 < 58; ++index3)
{
if (this.inventory[index3].type == 949 && this.inventory[index3].stack > 0)
{
--this.inventory[index3].stack;
if (this.inventory[index3].stack <= 0)
this.inventory[index3].SetDefaults();
flag2 = true;
break;
}
}
if (flag2)
{
flag1 = true;
this.launcherWait = 10;
SoundEngine.PlaySound(SoundID.Item11, this.position);
int num1 = (int) Main.tile[index1, index2].frameX / 18;
int num2 = 0;
for (; num1 >= 3; num1 -= 3)
++num2;
int num3 = index1 - num1;
int num4 = (int) Main.tile[index1, index2].frameY / 18;
while (num4 >= 3)
num4 -= 3;
int num5 = index2 - num4;
double num6 = 12.0 + (double) Main.rand.Next(450) * 0.00999999977648258;
float num7 = (float) Main.rand.Next(85, 105);
double num8 = (double) Main.rand.Next(-35, 11);
int Type = 166;
int Damage = 35;
float KnockBack = 3.5f;
Vector2 vector2 = new Vector2((float) ((num3 + 2) * 16 - 8), (float) ((num5 + 2) * 16 - 8));
if (num2 == 0)
{
num7 *= -1f;
vector2.X -= 12f;
}
else
vector2.X += 12f;
float num9 = num7;
float num10 = (float) num8;
double num11 = Math.Sqrt((double) num9 * (double) num9 + (double) num10 * (double) num10);
float num12 = (float) (num6 / num11);
float SpeedX = num9 * num12;
float SpeedY = num10 * num12;
int index4 = Projectile.NewProjectile(vector2.X, vector2.Y, SpeedX, SpeedY, Type, Damage, KnockBack, Main.myPlayer);
Main.projectile[index4].originatedFromActivableTile = true;
}
}
if (releaseUseTile)
{
if (Main.tile[myX, myY].type == (ushort) 132 || Main.tile[myX, myY].type == (ushort) 136 || Main.tile[myX, myY].type == (ushort) 144)
{
flag1 = true;
Wiring.HitSwitch(myX, myY);
NetMessage.SendData(59, number: myX, number2: ((float) myY));
}
else if (Main.tile[myX, myY].type == (ushort) 597)
{
flag1 = true;
this.TryOpeningFullscreenMap();
}
else if (Main.tile[myX, myY].type == (ushort) 441 || Main.tile[myX, myY].type == (ushort) 468)
{
flag1 = true;
int num13 = (int) Main.tile[myX, myY].frameX / 18;
while (num13 > 1)
num13 -= 2;
int num14 = myX - num13;
int num15 = myY - (int) Main.tile[myX, myY].frameY / 18;
Animation.NewTemporaryAnimation(2, Main.tile[myX, myY].type, num14, num15);
NetMessage.SendTemporaryAnimation(-1, 2, (int) Main.tile[myX, myY].type, num14, num15);
Wiring.HitSwitch(myX, myY);
NetMessage.SendData(59, number: myX, number2: ((float) myY));
}
else if (Main.tile[myX, myY].type == (ushort) 139)
{
flag1 = true;
SoundEngine.PlaySound(28, myX * 16, myY * 16, 0);
WorldGen.SwitchMB(myX, myY);
}
else if (Main.tile[myX, myY].type == (ushort) 215)
{
flag1 = true;
SoundEngine.PlaySound(28, myX * 16, myY * 16, 0);
int num16 = (int) Main.tile[myX, myY].frameX % 54 / 18;
int num17 = (int) Main.tile[myX, myY].frameY % 36 / 18;
int index5 = myX - num16;
int index6 = myY - num17;
int num18 = 36;
if (Main.tile[index5, index6].frameY >= (short) 36)
num18 = -36;
for (int index7 = index5; index7 < index5 + 3; ++index7)
{
for (int index8 = index6; index8 < index6 + 2; ++index8)
Main.tile[index7, index8].frameY += (short) num18;
}
NetMessage.SendTileSquare(-1, index5 + 1, index6 + 1, 3);
}
else if (Main.tile[myX, myY].type == (ushort) 207)
{
flag1 = true;
SoundEngine.PlaySound(28, myX * 16, myY * 16, 0);
WorldGen.SwitchFountain(myX, myY);
}
else if (Main.tile[myX, myY].type == (ushort) 410 || Main.tile[myX, myY].type == (ushort) 480 || Main.tile[myX, myY].type == (ushort) 509)
{
flag1 = true;
SoundEngine.PlaySound(28, myX * 16, myY * 16, 0);
this.GamepadEnableGrappleCooldown();
WorldGen.SwitchMonolith(myX, myY);
}
else if (Main.tile[myX, myY].type == (ushort) 455)
{
flag1 = true;
SoundEngine.PlaySound(28, myX * 16, myY * 16, 0);
this.GamepadEnableGrappleCooldown();
BirthdayParty.ToggleManualParty();
}
else if (Main.tile[myX, myY].type == (ushort) 216)
{
flag1 = true;
WorldGen.LaunchRocket(myX, myY);
}
else if (Main.tile[myX, myY].type == (ushort) 386 || Main.tile[myX, myY].type == (ushort) 387)
{
flag1 = true;
bool flag3 = Main.tile[myX, myY].type == (ushort) 387;
int num = WorldGen.ShiftTrapdoor(myX, myY, (double) (myY * 16) > (double) this.Center.Y).ToInt();
if (num == 0)
num = -WorldGen.ShiftTrapdoor(myX, myY, (double) (myY * 16) <= (double) this.Center.Y).ToInt();
if (num != 0)
NetMessage.SendData(19, number: (2 + flag3.ToInt()), number2: ((float) myX), number3: ((float) myY), number4: ((float) (num * Math.Sign((float) (myY * 16) - this.Center.Y))));
}
else if (Main.tile[myX, myY].type == (ushort) 388 || Main.tile[myX, myY].type == (ushort) 389)
{
flag1 = true;
bool closing = Main.tile[myX, myY].type == (ushort) 389;
if (WorldGen.ShiftTallGate(myX, myY, closing))
NetMessage.SendData(19, number: (4 + closing.ToInt()), number2: ((float) myX), number3: ((float) myY));
}
else if (Main.tile[myX, myY].type == (ushort) 15 || Main.tile[myX, myY].type == (ushort) 497)
{
if (this.IsWithinSnappngRangeToTile(myX, myY, 40))
{
flag1 = true;
this.GamepadEnableGrappleCooldown();
this.sitting.SitDown(this, myX, myY);
}
}
else if (Main.tile[myX, myY].type == (ushort) 89 || Main.tile[myX, myY].type == (ushort) 102 || Main.tile[myX, myY].type == (ushort) 487)
{
if (this.IsWithinSnappngRangeToTile(myX, myY, 40))
{
flag1 = true;
this.GamepadEnableGrappleCooldown();
this.sitting.SitDown(this, myX, myY);
}
}
else if (Main.tile[myX, myY].type == (ushort) 335)
{
flag1 = true;
WorldGen.LaunchRocketSmall(myX, myY);
}
else if (Main.tile[myX, myY].type == (ushort) 411 && Main.tile[myX, myY].frameX < (short) 36)
{
flag1 = true;
Wiring.HitSwitch(myX, myY);
NetMessage.SendData(59, number: myX, number2: ((float) myY));
}
else if (Main.tile[myX, myY].type == (ushort) 494)
{
flag1 = true;
for (int index = 0; index < 1000; ++index)
{
if (ProjectileID.Sets.IsAGolfBall[Main.projectile[index].type] && Main.projectile[index].owner == this.whoAmI)
Main.projectile[index].Kill();
}
int projType;
this.GetPreferredGolfBallToUse(out projType);
Projectile.NewProjectile((float) (myX * 16) + 8.5f, (float) (myY * 16 + 6), 0.0f, 0.0f, projType, 0, 0.0f, this.whoAmI, ai1: -1f);
}
else if (Main.tile[myX, myY].type == (ushort) 338)
{
flag1 = true;
int index9 = myX;
int index10 = myY;
if (Main.tile[index9, index10].frameY == (short) 18)
--index10;
bool flag4 = false;
for (int index11 = 0; index11 < 1000; ++index11)
{
if (Main.projectile[index11].active && Main.projectile[index11].aiStyle == 73 && (double) Main.projectile[index11].ai[0] == (double) index9 && (double) Main.projectile[index11].ai[1] == (double) index10)
{
flag4 = true;
break;
}
}
if (!flag4)
{
int index12 = Projectile.NewProjectile((float) (index9 * 16 + 8), (float) (index10 * 16 + 2), 0.0f, 0.0f, 419 + Main.rand.Next(4), 0, 0.0f, this.whoAmI, (float) index9, (float) index10);
Main.projectile[index12].originatedFromActivableTile = true;
}
}
else if (Main.tile[myX, myY].type == (ushort) 33 || Main.tile[myX, myY].type == (ushort) 49 || Main.tile[myX, myY].type == (ushort) 372 || Main.tile[myX, myY].type == (ushort) 174)
{
short num = 18;
Tile tile = Main.tile[myX, myY];
if (tile.frameX > (short) 0)
num = (short) -18;
tile.frameX += num;
NetMessage.SendTileSquare(-1, myX, myY, 1);
flag1 = true;
this.GamepadEnableGrappleCooldown();
}
else if (Main.tile[myX, myY].type == (ushort) 4 || Main.tile[myX, myY].type == (ushort) 13 || Main.tile[myX, myY].type == (ushort) 50 && Main.tile[myX, myY].frameX == (short) 90)
{
WorldGen.KillTile(myX, myY);
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) myX), number3: ((float) myY));
flag1 = true;
this.GamepadEnableGrappleCooldown();
}
else if (Main.tile[myX, myY].type == (ushort) 466)
{
flag1 = true;
this.GamepadEnableGrappleCooldown();
int y = myY;
Tile tileSafely = Framing.GetTileSafely(myX, myY);
if (tileSafely.frameY == (short) 0)
y += 3;
if (tileSafely.frameY == (short) 18)
y += 2;
if (tileSafely.frameY == (short) 36)
++y;
bool flag5 = !DD2Event.Ongoing && !NPC.AnyNPCs(548) && !Main.pumpkinMoon && !Main.snowMoon;
if (flag5)
flag5 = this.HasItem(3828);
if (flag5)
{
flag5 = !DD2Event.WouldFailSpawningHere(myX, y);
if (!flag5)
DD2Event.FailureMessage(-1);
}
if (flag5)
flag5 = this.ConsumeItem(3828, true);
if (flag5)
DD2Event.SummonCrystal(myX, y);
}
else if (Main.tile[myX, myY].type == (ushort) 334)
{
flag1 = true;
if (this.ItemFitsWeaponRack(this.inventory[this.selectedItem]))
{
this.GamepadEnableGrappleCooldown();
this.PlaceWeapon(myX, myY);
}
else
{
int num19 = myX;
int j = myY;
if (Main.tile[myX, myY].frameY == (short) 0)
++j;
if (Main.tile[myX, myY].frameY == (short) 36)
--j;
int frameX = (int) Main.tile[myX, j].frameX;
int num20 = (int) Main.tile[myX, j].frameX;
int num21 = 0;
while (num20 >= 5000)
{
num20 -= 5000;
++num21;
}
if (num21 != 0)
num20 = (num21 - 1) * 18;
int num22 = num20 % 54;
if (num22 == 18)
{
frameX = (int) Main.tile[myX - 1, j].frameX;
--num19;
}
if (num22 == 36)
{
frameX = (int) Main.tile[myX - 2, j].frameX;
int num23 = num19 - 2;
}
if (frameX >= 5000)
{
this.GamepadEnableGrappleCooldown();
WorldGen.KillTile(myX, j, true);
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) myX), number3: ((float) j), number4: 1f);
}
}
}
else if (Main.tile[myX, myY].type == (ushort) 440)
{
flag1 = true;
int index = myX;
int j = myY;
int num24 = (int) Main.tile[index, j].frameX / 54;
int num25 = (int) Main.tile[index, j].frameY / 54;
int num26 = (int) Main.tile[index, j].frameX % 54 / 18;
int num27 = (int) Main.tile[index, j].frameY % 54 / 18;
int type = -1;
switch (num24)
{
case 0:
type = 1526;
break;
case 1:
type = 1524;
break;
case 2:
type = 1525;
break;
case 3:
type = 1523;
break;
case 4:
type = 1522;
break;
case 5:
type = 1527;
break;
case 6:
type = 3643;
break;
}
if (type != -1)
{
if (num25 == 0 && this.HasItem(type) && this.selectedItem != 58)
{
this.GamepadEnableGrappleCooldown();
if (Main.netMode != 1)
{
this.ConsumeItem(type);
WorldGen.ToggleGemLock(index, j, true);
}
else
{
this.ConsumeItem(type);
NetMessage.SendData(105, number: index, number2: ((float) j), number3: 1f);
}
}
else if (num25 == 1)
{
this.GamepadEnableGrappleCooldown();
if (Main.netMode != 1)
WorldGen.ToggleGemLock(index, j, false);
else
NetMessage.SendData(105, number: index, number2: ((float) j));
}
}
}
else if (Main.tile[myX, myY].type == (ushort) 395)
{
flag1 = true;
TEItemFrame.OnPlayerInteraction(this, myX, myY);
}
else if (Main.tile[myX, myY].type == (ushort) 520)
{
flag1 = true;
TEFoodPlatter.OnPlayerInteraction(this, myX, myY);
}
else if (Main.tile[myX, myY].type == (ushort) 471)
{
flag1 = true;
TEWeaponsRack.OnPlayerInteraction(this, myX, myY);
}
else if (Main.tile[myX, myY].type == (ushort) 470)
{
flag1 = true;
TEDisplayDoll.OnPlayerInteraction(this, myX, myY);
}
else if (Main.tile[myX, myY].type == (ushort) 475)
{
flag1 = true;
TEHatRack.OnPlayerInteraction(this, myX, myY);
}
else if (Main.tile[myX, myY].type == (ushort) 125)
{
flag1 = true;
this.AddBuff(29, 36000);
SoundEngine.PlaySound(SoundID.Item4, this.position);
}
else if (Main.tile[myX, myY].type == (ushort) 621)
{
flag1 = true;
this.AddBuff(192, 7200);
SoundEngine.PlaySound(SoundID.Item2, this.position);
}
else if (Main.tile[myX, myY].type == (ushort) 377)
{
flag1 = true;
this.AddBuff(159, 36000);
SoundEngine.PlaySound(SoundID.Item37, this.position);
}
else if (Main.tile[myX, myY].type == (ushort) 354)
{
flag1 = true;
this.AddBuff(150, 36000);
SoundEngine.PlaySound(SoundID.Item4, this.position);
}
else if (Main.tile[myX, myY].type == (ushort) 287)
{
flag1 = true;
this.AddBuff(93, 36000);
SoundEngine.PlaySound(SoundID.Item149, this.position);
}
else if (Main.tile[myX, myY].type == (ushort) 356)
{
flag1 = true;
if (!Main.fastForwardTime && (Main.netMode == 1 || Main.sundialCooldown == 0))
{
Main.Sundialing();
SoundEngine.PlaySound(SoundID.Item4, this.position);
}
}
else if (Main.tile[myX, myY].type == (ushort) 79)
{
flag1 = true;
int num28 = myX;
int num29 = myY;
int num30 = num28 + (int) Main.tile[myX, myY].frameX / 18 * -1;
int x = Main.tile[myX, myY].frameX < (short) 72 ? num30 + 2 : num30 + 4 + 1;
int num31 = (int) Main.tile[myX, myY].frameY / 18;
int num32 = 0;
while (num31 > 1)
{
num31 -= 2;
++num32;
}
int y = num29 - num31 + 2;
if (!Player.IsHoveringOverABottomSideOfABed(myX, myY))
{
if (this.IsWithinSnappngRangeToTile(myX, myY, 96))
{
flag1 = true;
this.GamepadEnableGrappleCooldown();
this.sleeping.StartSleeping(this, myX, myY);
}
}
else
{
this.FindSpawn();
if (this.SpawnX == x && this.SpawnY == y)
{
this.RemoveSpawn();
Main.NewText(Language.GetTextValue("Game.SpawnPointRemoved"), G: (byte) 240, B: (byte) 20);
}
else if (Player.CheckSpawn(x, y))
{
this.ChangeSpawn(x, y);
Main.NewText(Language.GetTextValue("Game.SpawnPointSet"), G: (byte) 240, B: (byte) 20);
}
}
}
else if (Main.tileSign[(int) Main.tile[myX, myY].type])
{
flag1 = true;
bool flag6 = true;
if (this.sign >= 0 && Sign.ReadSign(myX, myY, false) == this.sign)
{
this.sign = -1;
Main.npcChatText = "";
Main.editSign = false;
SoundEngine.PlaySound(11);
flag6 = false;
}
if (flag6)
{
if (Main.netMode == 0)
{
this.SetTalkNPC(-1);
Main.npcChatCornerItem = 0;
Main.playerInventory = false;
Main.editSign = false;
int index = Sign.ReadSign(myX, myY);
if (index < 0)
return;
SoundEngine.PlaySound(10);
this.sign = index;
Main.npcChatText = Main.sign[index].text;
}
else
{
int num33 = (int) Main.tile[myX, myY].frameX / 18;
int num34 = (int) Main.tile[myX, myY].frameY / 18;
while (num33 > 1)
num33 -= 2;
int number = myX - num33;
int index = myY - num34;
if (Main.tileSign[(int) Main.tile[number, index].type])
NetMessage.SendData(46, number: number, number2: ((float) index));
}
}
}
else if (Main.tile[myX, myY].type == (ushort) 104)
{
flag1 = true;
string textValue = Language.GetTextValue("GameUI.TimeAtMorning");
double time = Main.time;
if (!Main.dayTime)
time += 54000.0;
double num35 = time / 86400.0 * 24.0 - 7.5 - 12.0;
if (num35 < 0.0)
num35 += 24.0;
if (num35 >= 12.0)
textValue = Language.GetTextValue("GameUI.TimePastMorning");
int num36 = (int) num35;
double num37 = (double) (int) ((num35 - (double) num36) * 60.0);
string str = string.Concat((object) num37);
if (num37 < 10.0)
str = "0" + str;
if (num36 > 12)
num36 -= 12;
if (num36 == 0)
num36 = 12;
Main.NewText(Language.GetTextValue("Game.Time", (object) (num36.ToString() + ":" + str + " " + textValue)), G: (byte) 240, B: (byte) 20);
}
else if (Main.tile[myX, myY].type == (ushort) 237)
{
flag1 = true;
bool flag7 = false;
if (!NPC.AnyNPCs(245) && Main.hardMode && NPC.downedPlantBoss)
{
for (int index = 0; index < 58; ++index)
{
if (this.inventory[index].type == 1293)
{
--this.inventory[index].stack;
if (this.inventory[index].stack <= 0)
this.inventory[index].SetDefaults();
flag7 = true;
break;
}
}
}
if (flag7)
{
SoundEngine.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
if (Main.netMode != 1)
NPC.SpawnOnPlayer(this.whoAmI, 245);
else
NetMessage.SendData(61, number: this.whoAmI, number2: 245f);
}
}
else if (Main.tile[myX, myY].type == (ushort) 10)
{
flag1 = true;
int num38 = myX;
int num39 = myY;
if (WorldGen.IsLockedDoor(num38, num39))
{
int num40 = 1141;
for (int index = 0; index < 58; ++index)
{
if (this.inventory[index].type == num40 && this.inventory[index].stack > 0)
{
--this.inventory[index].stack;
if (this.inventory[index].stack <= 0)
this.inventory[index] = new Item();
WorldGen.UnlockDoor(num38, num39);
if (Main.netMode == 1)
NetMessage.SendData(52, number: this.whoAmI, number2: 2f, number3: ((float) num38), number4: ((float) num39));
}
}
}
else
{
WorldGen.OpenDoor(myX, myY, this.direction);
if (Main.tile[myX, myY].type != (ushort) 10)
{
NetMessage.SendData(19, number2: ((float) myX), number3: ((float) myY), number4: ((float) this.direction));
}
else
{
WorldGen.OpenDoor(myX, myY, -this.direction);
if (Main.tile[myX, myY].type != (ushort) 10)
NetMessage.SendData(19, number2: ((float) myX), number3: ((float) myY), number4: ((float) -this.direction));
}
}
}
else if (Main.tile[myX, myY].type == (ushort) 11)
{
flag1 = true;
if (WorldGen.CloseDoor(myX, myY))
NetMessage.SendData(19, number: 1, number2: ((float) myX), number3: ((float) myY), number4: ((float) this.direction));
}
else if (Main.tile[myX, myY].type == (ushort) 88)
{
flag1 = true;
int num41 = (int) Main.tile[myX, myY].frameX / 18 % 3;
int num42 = myX - num41;
int num43 = myY - (int) Main.tile[myX, myY].frameY / 18;
if (Main.tile[myX, myY].frameY == (short) 0)
{
Main.CancelClothesWindow(true);
Main.mouseRightRelease = false;
this.CloseSign();
this.SetTalkNPC(-1);
Main.npcChatCornerItem = 0;
Main.npcChatText = "";
if (Main.editChest)
{
SoundEngine.PlaySound(12);
Main.editChest = false;
Main.npcChatText = string.Empty;
}
if (this.editedChestName)
{
NetMessage.SendData(33, text: NetworkText.FromLiteral(Main.chest[this.chest].name), number: this.chest, number2: 1f);
this.editedChestName = false;
}
if (Main.netMode == 1)
{
if (num42 == this.chestX && num43 == this.chestY && this.chest != -1)
{
this.chest = -1;
Recipe.FindRecipes();
SoundEngine.PlaySound(11);
}
else
{
NetMessage.SendData(31, number: num42, number2: ((float) num43));
Main.stackSplit = 600;
}
}
else
{
this.flyingPigChest = -1;
this.voidLensChest = -1;
int chest = Chest.FindChest(num42, num43);
if (chest != -1)
{
Main.stackSplit = 600;
if (chest == this.chest)
{
this.chest = -1;
Recipe.FindRecipes();
SoundEngine.PlaySound(11);
}
else if (chest != this.chest && this.chest == -1)
{
this.OpenChest(num42, num43, chest);
SoundEngine.PlaySound(10);
}
else
{
this.OpenChest(num42, num43, chest);
SoundEngine.PlaySound(12);
}
Recipe.FindRecipes();
}
}
}
else
{
Main.playerInventory = false;
this.chest = -1;
Recipe.FindRecipes();
this.SetTalkNPC(-1);
Main.npcChatCornerItem = 0;
Main.npcChatText = "";
Main.interactedDresserTopLeftX = num42;
Main.interactedDresserTopLeftY = num43;
Main.OpenClothesWindow();
}
}
else if (Main.tile[myX, myY].type == (ushort) 209)
{
flag1 = true;
Tile tile = Main.tile[myX, myY];
int num44 = (int) tile.frameX % 72 / 18;
int num45 = (int) tile.frameY % 54 / 18;
int x = myX - num44;
int y = myY - num45;
int angle = (int) tile.frameY / 54;
int num46 = (int) tile.frameX / 72;
int num47 = -1;
if (num44 == 1 || num44 == 2)
num47 = num45;
int num48 = 0;
if (num44 == 3 || num44 == 2 && num46 != 3 && num46 != 4)
num48 = -54;
if (num44 == 0 || num44 == 1 && num46 != 3 && num46 != 4)
num48 = 54;
if (angle >= 8 && num48 > 0)
num48 = 0;
if (angle == 0 && num48 < 0)
num48 = 0;
bool flag8 = false;
if (num48 != 0)
{
for (int index13 = x; index13 < x + 4; ++index13)
{
for (int index14 = y; index14 < y + 3; ++index14)
Main.tile[index13, index14].frameY += (short) num48;
}
flag8 = true;
}
if ((num46 == 3 || num46 == 4) && (num47 == 1 || num47 == 0))
{
int num49 = num46 == 3 ? 72 : -72;
for (int index15 = x; index15 < x + 4; ++index15)
{
for (int index16 = y; index16 < y + 3; ++index16)
Main.tile[index15, index16].frameX += (short) num49;
}
flag8 = true;
}
if (flag8)
NetMessage.SendTileSquare(-1, x + 1, y + 1, 4);
if (num47 != -1)
{
bool flag9 = false;
if ((num46 == 3 || num46 == 4) && num47 == 2)
flag9 = true;
if (flag9)
WorldGen.ShootFromCannon(x, y, angle, num46 + 1, 0, 0.0f, this.whoAmI);
}
}
else if (Main.tile[myX, myY].type == (ushort) 510 || Main.tile[myX, myY].type == (ushort) 511)
{
flag1 = true;
Tile tile = Main.tile[myX, myY];
int num50 = (int) tile.frameX % 36 / 18;
int num51 = (int) tile.frameY % 36 / 18;
int tileX = myX - num50;
int tileY = myY - num51;
int num52 = (int) tile.frameY / 36;
int num53 = (int) tile.frameX / 36;
int num54 = 0;
if (num50 == 0)
num54 = -36;
if (num50 == 1)
num54 = 36;
if (num52 >= 7 && num54 > 0)
num54 = -252;
if (num52 == 0 && num54 < 0)
num54 = 252;
bool flag10 = false;
if (num54 != 0)
{
for (int index17 = tileX; index17 < tileX + 2; ++index17)
{
for (int index18 = tileY; index18 < tileY + 2; ++index18)
Main.tile[index17, index18].frameY += (short) num54;
}
flag10 = true;
}
if (flag10)
NetMessage.SendTileSquare(-1, tileX, tileY, 3);
}
else if (TileID.Sets.BasicChest[(int) Main.tile[myX, myY].type] || Main.tile[myX, myY].type == (ushort) 29 || Main.tile[myX, myY].type == (ushort) 97 || Main.tile[myX, myY].type == (ushort) 463 || Main.tile[myX, myY].type == (ushort) 491)
{
flag1 = true;
Main.mouseRightRelease = false;
int num55 = 0;
int num56 = (int) Main.tile[myX, myY].frameX / 18;
while (num56 > 1)
num56 -= 2;
int index19 = myX - num56;
int index20 = myY - (int) Main.tile[myX, myY].frameY / 18;
if (Main.tile[myX, myY].type == (ushort) 29)
num55 = 1;
else if (Main.tile[myX, myY].type == (ushort) 97)
num55 = 2;
else if (Main.tile[myX, myY].type == (ushort) 463)
{
num55 = 3;
if (Main.tile[myX, myY].frameX == (short) 36)
--index19;
else
++index19;
index20 += 2;
}
else if (Main.tile[myX, myY].type == (ushort) 491)
{
num55 = 4;
if (Main.tile[myX, myY].frameX == (short) 36)
--index19;
else
++index19;
index20 += 2;
}
this.CloseSign();
this.SetTalkNPC(-1);
Main.npcChatCornerItem = 0;
Main.npcChatText = "";
if (Main.editChest)
{
SoundEngine.PlaySound(12);
Main.editChest = false;
Main.npcChatText = string.Empty;
}
if (this.editedChestName)
{
NetMessage.SendData(33, text: NetworkText.FromLiteral(Main.chest[this.chest].name), number: this.chest, number2: 1f);
this.editedChestName = false;
}
bool flag11 = Chest.IsLocked(Main.tile[index19, index20]);
if (Main.netMode == 1 && num55 == 0 && !flag11)
{
if (index19 == this.chestX && index20 == this.chestY && this.chest != -1)
{
this.chest = -1;
Recipe.FindRecipes();
SoundEngine.PlaySound(11);
}
else
{
NetMessage.SendData(31, number: index19, number2: ((float) index20));
Main.stackSplit = 600;
}
}
else
{
int newChest = -1;
switch (num55)
{
case 1:
newChest = -2;
break;
case 2:
newChest = -3;
break;
case 3:
newChest = -4;
break;
case 4:
newChest = -5;
break;
default:
bool flag12 = false;
if (Chest.IsLocked(index19, index20))
{
int type = (int) Main.tile[index19, index20].type;
int num57 = 327;
switch (type)
{
case 21:
if (Main.tile[index19, index20].frameX >= (short) 144 && Main.tile[index19, index20].frameX <= (short) 178)
num57 = 329;
if (Main.tile[index19, index20].frameX >= (short) 828 && Main.tile[index19, index20].frameX <= (short) 1006)
{
int num58 = (int) Main.tile[index19, index20].frameX / 18;
int num59 = 0;
while (num58 >= 2)
{
num58 -= 2;
++num59;
}
num57 = 1533 + (num59 - 23);
break;
}
break;
case 467:
if ((int) Main.tile[index19, index20].frameX / 36 == 13)
{
num57 = 4714;
break;
}
break;
}
flag12 = true;
for (int index21 = 0; index21 < 58; ++index21)
{
if (this.inventory[index21].type == num57 && this.inventory[index21].stack > 0 && Chest.Unlock(index19, index20))
{
if (num57 != 329)
{
--this.inventory[index21].stack;
if (this.inventory[index21].stack <= 0)
this.inventory[index21] = new Item();
}
if (Main.netMode == 1)
NetMessage.SendData(52, number: this.whoAmI, number2: 1f, number3: ((float) index19), number4: ((float) index20));
}
}
}
if (!flag12)
{
newChest = Chest.FindChest(index19, index20);
break;
}
break;
}
if (newChest != -1)
{
Main.stackSplit = 600;
int num60 = WorldGen.IsChestRigged(index19, index20) ? 1 : 0;
if (newChest == this.chest)
{
this.chest = -1;
SoundEngine.PlaySound(11);
}
else if (newChest != this.chest && this.chest == -1)
{
this.OpenChest(index19, index20, newChest);
SoundEngine.PlaySound(10);
if (Main.tile[index19, index20].frameX >= (short) 36 && Main.tile[index19, index20].frameX < (short) 72)
AchievementsHelper.HandleSpecialEvent(this, 16);
}
else
{
this.OpenChest(index19, index20, newChest);
SoundEngine.PlaySound(12);
}
if (num60 != 0)
{
Wiring.HitSwitch(myX, myY);
NetMessage.SendData(59, number: myX, number2: ((float) myY));
}
Recipe.FindRecipes();
}
}
}
else if (Main.tile[myX, myY].type == (ushort) 314 && (double) this.gravDir == 1.0)
{
flag1 = true;
bool flag13 = true;
if (this.mount.Active)
{
if (this.mount.Cart)
flag13 = false;
else
this.mount.Dismount(this);
}
if (flag13)
this.LaunchMinecartHook(myX, myY);
}
}
if (!flag1)
return;
this.tileInteractionHappened = true;
}
private static bool IsHoveringOverABottomSideOfABed(int myX, int myY)
{
int frameX = (int) Main.tile[myX, myY].frameX;
bool flag1 = frameX / 72 == 1;
bool flag2 = frameX % 72 < 36;
if (flag1)
flag2 = !flag2;
return flag2;
}
public void PetAnimal(int animalNpcIndex)
{
int targetDirection;
Vector2 playerPositionWhenPetting;
bool isPetSmall;
this.GetPettingInfo(animalNpcIndex, out targetDirection, out playerPositionWhenPetting, out isPetSmall);
Vector2 vector2 = playerPositionWhenPetting.Floor();
bool flag = this.CanSnapToPosition(vector2 - this.Bottom);
if (flag && !WorldGen.SolidTileAllowBottomSlope((int) vector2.X / 16, (int) vector2.Y / 16))
flag = false;
if (!flag)
return;
if (this.isPettingAnimal && this.Bottom == vector2)
{
this.StopPettingAnimal();
}
else
{
this.StopVanityActions();
this.RemoveAllGrapplingHooks();
if (this.mount.Active)
this.mount.Dismount(this);
this.Bottom = vector2;
this.ChangeDir(targetDirection);
this.isPettingAnimal = true;
this.isTheAnimalBeingPetSmall = isPetSmall;
this.velocity = Vector2.Zero;
this.gravDir = 1f;
}
}
private void GetPettingInfo(
int animalNpcIndex,
out int targetDirection,
out Vector2 playerPositionWhenPetting,
out bool isPetSmall)
{
NPC npc = Main.npc[animalNpcIndex];
targetDirection = (double) npc.Center.X > (double) this.Center.X ? 1 : -1;
isPetSmall = npc.type == 637 || npc.type == 656;
int num = 36;
switch (npc.type)
{
case 637:
num = 28;
break;
case 656:
num = 24;
break;
}
playerPositionWhenPetting = npc.Bottom + new Vector2((float) (-targetDirection * num), 0.0f);
}
public bool CanSnapToPosition(Vector2 offset)
{
if (Collision.SolidCollision(this.position + offset, this.width, this.height))
return false;
bool canSnapToPosition = Collision.CanHit(this.position, this.width, this.height, this.position + offset, this.width, this.height);
if (!canSnapToPosition)
{
this.TryAllowingSnappingToPosition(ref canSnapToPosition, this.position, this.position + offset);
if (!canSnapToPosition)
{
int num = Math.Sign(offset.X);
if (num != 0)
{
Vector2 Velocity = new Vector2((float) (num * this.width), 0.0f);
if (Collision.TileCollision(this.position, Velocity, this.width, this.height, true, true, (int) this.gravDir) == Velocity)
this.TryAllowingSnappingToPosition(ref canSnapToPosition, this.position + Velocity, this.position + offset);
}
}
}
return canSnapToPosition;
}
private void TryAllowingSnappingToPosition(
ref bool canSnapToPosition,
Vector2 pos1,
Vector2 pos2)
{
Vector2 vector2 = new Vector2((float) (this.width - 2), 0.0f);
canSnapToPosition = Collision.CanHit(pos1 + vector2, 2, this.height, pos2, 2, this.height);
if (!canSnapToPosition)
canSnapToPosition = Collision.CanHit(pos1 + vector2, 2, this.height, pos2 + vector2, 2, this.height);
if (!canSnapToPosition)
canSnapToPosition = Collision.CanHit(pos1, 2, this.height, pos2, 2, this.height);
if (canSnapToPosition)
return;
canSnapToPosition = Collision.CanHit(pos1, 2, this.height, pos2 + vector2, 2, this.height);
}
public void StopVanityActions(bool multiplayerBroadcast = true)
{
this.StopPettingAnimal();
this.sitting.SitUp(this, multiplayerBroadcast);
this.sleeping.StopSleeping(this, multiplayerBroadcast);
}
private void StopPettingAnimal()
{
this.isPettingAnimal = false;
this.isTheAnimalBeingPetSmall = false;
}
private void UpdatePettingAnimal()
{
if (!this.isPettingAnimal)
return;
if (this.talkNPC == -1)
{
this.StopPettingAnimal();
}
else
{
int num = Math.Sign(Main.npc[this.talkNPC].Center.X - this.Center.X);
if (this.controlLeft || this.controlRight || this.controlUp || this.controlDown || this.controlJump || this.pulley || this.mount.Active || num != this.direction)
{
this.StopPettingAnimal();
}
else
{
Vector2 playerPositionWhenPetting;
this.GetPettingInfo(this.talkNPC, out int _, out playerPositionWhenPetting, out bool _);
if ((double) this.Bottom.Distance(playerPositionWhenPetting) <= 2.0)
return;
this.StopPettingAnimal();
}
}
}
private void OpenChest(int x, int y, int newChest)
{
if (this.chest != -1 && Main.myPlayer == this.whoAmI)
{
for (int index = 0; index < 40; ++index)
ItemSlot.SetGlow(index, -1f, true);
}
this.chest = newChest;
Main.playerInventory = true;
UILinkPointNavigator.ForceMovementCooldown(120);
if (PlayerInput.GrappleAndInteractAreShared)
PlayerInput.Triggers.JustPressed.Grapple = false;
Main.recBigList = false;
this.chestX = x;
this.chestY = y;
}
public void CloseSign()
{
if (this.sign <= -1)
return;
SoundEngine.PlaySound(11);
this.sign = -1;
Main.editSign = false;
Main.npcChatText = string.Empty;
}
private void LaunchMinecartHook(int myX, int myY)
{
Vector2 vector2 = new Vector2((float) Main.mouseX + Main.screenPosition.X, (float) Main.mouseY + Main.screenPosition.Y);
vector2 = new Vector2((float) (myX * 16 + 8), (float) (myY * 16 + 8));
this.minecartLeft = this.direction <= 0;
this.RemoveAllGrapplingHooks();
Projectile.NewProjectile(vector2.X, vector2.Y, 0.0f, 0.0f, 403, 0, 0.0f, this.whoAmI);
this.releaseHook = false;
}
public void RemoveAllGrapplingHooks()
{
this.ClearGrapplingBlacklist();
this.grappling[0] = -1;
this.grapCount = 0;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == this.whoAmI && Main.projectile[index].aiStyle == 7)
Main.projectile[index].Kill();
}
}
public void RemoveAllFishingBobbers()
{
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == this.whoAmI && Main.projectile[index].bobber)
Main.projectile[index].Kill();
}
}
private void TileInteractionsMouseOver(int myX, int myY)
{
if ((myX != Player.tileTargetX ? 0 : (myY == Player.tileTargetY ? 1 : 0)) == 0)
return;
if (Main.tile[myX, myY].type == (ushort) 79)
{
if (!Player.IsHoveringOverABottomSideOfABed(myX, myY))
{
if (this.IsWithinSnappngRangeToTile(myX, myY, 96))
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 5013;
}
}
else
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
int num = (int) Main.tile[myX, myY].frameY / 36;
this.cursorItemIconID = num != 0 ? (num != 1 ? (num != 2 ? (num != 3 ? (num != 4 ? (num != 5 ? (num != 6 ? (num != 7 ? (num != 8 ? (num != 9 ? (num != 10 ? (num != 11 ? (num != 12 ? (num < 13 || num > 18 ? (num < 19 || num > 20 ? (num != 21 ? (num != 22 ? (num != 23 ? (num != 24 ? (num != 25 ? (num != 26 ? (num != 27 ? (num != 28 ? (num != 29 ? (num != 30 ? (num != 31 ? (num != 32 ? (num != 33 ? (num != 34 ? (num != 35 ? (num != 36 ? (num != 37 ? (num != 38 ? (num != 39 ? 646 : 4567) : 4299) : 4209) : 4188) : 4167) : 4146) : 3959) : 3932) : 3897) : 3163) : 3164) : 3162) : 2811) : 2669) : 2568) : 2553) : 2538) : 2520) : 2231) : 2139 + num - 19) : 2066 + num - 13) : 1722) : 1721) : 1720) : 1719) : 1473) : 1472) : 1471) : 1470) : 920) : 646) : 645) : 644) : 224;
}
}
if (Main.tile[myX, myY].type == (ushort) 597)
{
int pylonStyleFromTile = TETeleportationPylon.GetPylonStyleFromTile(Main.tile[myX, myY]);
int typeFromTileStyle = TETeleportationPylon.GetPylonItemTypeFromTileStyle(pylonStyleFromTile);
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = typeFromTileStyle;
if (pylonStyleFromTile == 1)
this.cursorItemIconID = 4875;
if (pylonStyleFromTile == 2)
this.cursorItemIconID = 4916;
if (pylonStyleFromTile == 3)
this.cursorItemIconID = 4917;
if (pylonStyleFromTile == 4)
this.cursorItemIconID = 4918;
if (pylonStyleFromTile == 5)
this.cursorItemIconID = 4919;
if (pylonStyleFromTile == 6)
this.cursorItemIconID = 4920;
if (pylonStyleFromTile == 7)
this.cursorItemIconID = 4921;
if (pylonStyleFromTile == 8)
this.cursorItemIconID = 4951;
}
if (Main.tile[myX, myY].type == (ushort) 621)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 3750;
}
if (Main.tile[myX, myY].type == (ushort) 33)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 105;
int num = (int) Main.tile[myX, myY].frameY / 22;
if (num == 1)
this.cursorItemIconID = 1405;
if (num == 2)
this.cursorItemIconID = 1406;
if (num == 3)
this.cursorItemIconID = 1407;
if (num >= 4 && num <= 13)
this.cursorItemIconID = 2045 + num - 4;
if (num >= 14 && num <= 16)
this.cursorItemIconID = 2153 + num - 14;
if (num == 17)
this.cursorItemIconID = 2236;
if (num == 18)
this.cursorItemIconID = 2523;
if (num == 19)
this.cursorItemIconID = 2542;
if (num == 20)
this.cursorItemIconID = 2556;
if (num == 21)
this.cursorItemIconID = 2571;
if (num == 22)
this.cursorItemIconID = 2648;
if (num == 23)
this.cursorItemIconID = 2649;
if (num == 24)
this.cursorItemIconID = 2650;
if (num == 25)
this.cursorItemIconID = 2651;
else if (num == 26)
this.cursorItemIconID = 2818;
else if (num == 27)
this.cursorItemIconID = 3171;
else if (num == 28)
this.cursorItemIconID = 3173;
else if (num == 29)
this.cursorItemIconID = 3172;
else if (num == 30)
this.cursorItemIconID = 3890;
else if (num == 31)
this.cursorItemIconID = 3936;
else if (num == 32)
this.cursorItemIconID = 3962;
else if (num == 33)
this.cursorItemIconID = 4150;
else if (num == 34)
this.cursorItemIconID = 4171;
else if (num == 35)
this.cursorItemIconID = 4192;
else if (num == 36)
this.cursorItemIconID = 4213;
else if (num == 37)
this.cursorItemIconID = 4303;
else if (num == 38)
this.cursorItemIconID = 4571;
}
if (Main.tile[myX, myY].type == (ushort) 21)
this.TileInteractionsMouseOver_Containers(myX, myY);
if (Main.tile[myX, myY].type == (ushort) 467)
this.TileInteractionsMouseOver_Containers(myX, myY);
if (Main.tile[myX, myY].type == (ushort) 441)
{
Tile tile = Main.tile[myX, myY];
int num1 = myX;
int num2 = myY;
if ((int) tile.frameX % 36 != 0)
{
int num3 = num1 - 1;
}
if ((int) tile.frameY % 36 != 0)
{
int num4 = num2 - 1;
}
this.cursorItemIconID = -1;
this.cursorItemIconID = Chest.chestTypeToIcon[(int) tile.frameX / 36];
this.noThrow = 2;
this.cursorItemIconEnabled = true;
}
if (Main.tile[myX, myY].type == (ushort) 468)
{
Tile tile = Main.tile[myX, myY];
int num5 = myX;
int num6 = myY;
if ((int) tile.frameX % 36 != 0)
{
int num7 = num5 - 1;
}
if ((int) tile.frameY % 36 != 0)
{
int num8 = num6 - 1;
}
this.cursorItemIconID = -1;
this.cursorItemIconID = Chest.chestTypeToIcon2[(int) tile.frameX / 36];
this.noThrow = 2;
this.cursorItemIconEnabled = true;
}
if (Main.tile[myX, myY].type == (ushort) 88)
{
Tile tile = Main.tile[myX, myY];
int num9 = myX;
int num10 = myY;
int num11 = (int) tile.frameX % 54 / 18;
int X = num9 - num11;
if ((int) tile.frameY % 36 != 0)
--num10;
int Y = num10;
int chest = Chest.FindChest(X, Y);
this.cursorItemIconID = -1;
if (chest < 0)
{
this.cursorItemIconText = Lang.dresserType[0].Value;
}
else
{
this.cursorItemIconText = !(Main.chest[chest].name != "") ? Lang.dresserType[(int) tile.frameX / 54].Value : Main.chest[chest].name;
if (this.cursorItemIconText == Lang.dresserType[(int) tile.frameX / 54].Value)
{
this.cursorItemIconID = Chest.dresserTypeToIcon[(int) tile.frameX / 54];
this.cursorItemIconText = "";
}
}
this.noThrow = 2;
this.cursorItemIconEnabled = true;
if (Main.tile[myX, myY].frameY > (short) 0)
{
this.cursorItemIconID = 269;
this.cursorItemIconText = "";
}
}
if (Main.tile[myX, myY].type == (ushort) 10 || Main.tile[myX, myY].type == (ushort) 11)
{
Tile tile = Main.tile[myX, myY];
this.noThrow = 2;
this.cursorItemIconEnabled = true;
int frameY = (int) tile.frameY;
int num = 0;
while (frameY >= 54)
{
frameY -= 54;
++num;
}
if (tile.type == (ushort) 10)
num += 36 * ((int) tile.frameX / 54);
if (tile.type == (ushort) 11)
num += 36 * ((int) tile.frameX / 72);
this.cursorItemIconID = num != 0 ? (num != 9 ? (num != 10 ? (num != 11 ? (num != 12 ? (num != 13 ? (num != 14 ? (num != 15 ? (num != 16 ? (num != 17 ? (num != 18 ? (num != 19 ? (num < 20 || num > 23 ? (num != 24 ? (num != 25 ? (num != 26 ? (num != 27 ? (num != 28 ? (num != 29 ? (num != 30 ? (num != 31 ? (num != 32 ? (num != 33 ? (num != 34 ? (num != 35 ? (num != 36 ? (num != 37 ? (num != 38 ? (num != 39 ? (num != 40 ? (num != 41 ? (num != 42 ? (num != 43 ? (num != 44 ? (num != 45 ? (num < 4 || num > 8 ? 649 + num : 812 + num) : 4576) : 4415) : 4307) : 4218) : 4197) : 4176) : 4155) : 3967) : 3941) : 3888) : 3130) : 3131) : 3129) : 2815) : 2576) : 2561) : 2528) : 2265) : 2044) : 1924) : 1815) : 1793) : 1709 + num - 20) : 1458) : 1413) : 1412) : 1411) : 1140) : 1139) : 1138) : 1137) : 1141) : 912) : 837) : 25;
}
if (Main.tile[myX, myY].type == (ushort) 104)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
switch ((int) Main.tile[myX, myY].frameX / 36)
{
case 0:
this.cursorItemIconID = 359;
break;
case 1:
this.cursorItemIconID = 2237;
break;
case 2:
this.cursorItemIconID = 2238;
break;
case 3:
this.cursorItemIconID = 2239;
break;
case 4:
this.cursorItemIconID = 2240;
break;
case 5:
this.cursorItemIconID = 2241;
break;
case 6:
this.cursorItemIconID = 2560;
break;
case 7:
this.cursorItemIconID = 2575;
break;
case 8:
this.cursorItemIconID = 2591;
break;
case 9:
this.cursorItemIconID = 2592;
break;
case 10:
this.cursorItemIconID = 2593;
break;
case 11:
this.cursorItemIconID = 2594;
break;
case 12:
this.cursorItemIconID = 2595;
break;
case 13:
this.cursorItemIconID = 2596;
break;
case 14:
this.cursorItemIconID = 2597;
break;
case 15:
this.cursorItemIconID = 2598;
break;
case 16:
this.cursorItemIconID = 2599;
break;
case 17:
this.cursorItemIconID = 2600;
break;
case 18:
this.cursorItemIconID = 2601;
break;
case 19:
this.cursorItemIconID = 2602;
break;
case 20:
this.cursorItemIconID = 2603;
break;
case 21:
this.cursorItemIconID = 2604;
break;
case 22:
this.cursorItemIconID = 2605;
break;
case 23:
this.cursorItemIconID = 2606;
break;
case 24:
this.cursorItemIconID = 2809;
break;
case 25:
this.cursorItemIconID = 3126;
break;
case 26:
this.cursorItemIconID = 3128;
break;
case 27:
this.cursorItemIconID = 3127;
break;
case 28:
this.cursorItemIconID = 3898;
break;
case 29:
this.cursorItemIconID = 3899;
break;
case 30:
this.cursorItemIconID = 3900;
break;
case 31:
this.cursorItemIconID = 3901;
break;
case 32:
this.cursorItemIconID = 3902;
break;
case 33:
this.cursorItemIconID = 3940;
break;
case 34:
this.cursorItemIconID = 3966;
break;
case 35:
this.cursorItemIconID = 4154;
break;
case 36:
this.cursorItemIconID = 4175;
break;
case 37:
this.cursorItemIconID = 4196;
break;
case 38:
this.cursorItemIconID = 4217;
break;
case 39:
this.cursorItemIconID = 4306;
break;
case 40:
this.cursorItemIconID = 4575;
break;
}
}
if (Main.tile[myX, myY].type == (ushort) 356)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 3064;
}
if (Main.tile[myX, myY].type == (ushort) 377)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 3198;
}
if (Main.tile[myX, myY].type == (ushort) 209)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
if (Main.tile[myX, myY].frameX < (short) 72)
this.cursorItemIconID = 928;
else if (Main.tile[myX, myY].frameX < (short) 144)
this.cursorItemIconID = 1337;
else if (Main.tile[myX, myY].frameX < (short) 216)
this.cursorItemIconID = 3369;
else if (Main.tile[myX, myY].frameX < (short) 360)
this.cursorItemIconID = 3664;
int num = (int) Main.tile[myX, myY].frameX / 18;
while (num >= 4)
num -= 4;
this.cursorItemIconReversed = num < 2;
}
if (Main.tile[myX, myY].type == (ushort) 216)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
int frameY = (int) Main.tile[myX, myY].frameY;
int num = 0;
while (frameY >= 40)
{
frameY -= 40;
++num;
}
this.cursorItemIconID = 970 + num;
}
if (Main.tile[myX, myY].type == (ushort) 387 || Main.tile[myX, myY].type == (ushort) 386)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
int x = 0;
int y = 0;
WorldGen.GetTopLeftAndStyles(ref x, ref y, 2, 1 + (Main.tile[myX, myY].type == (ushort) 386).ToInt(), 18, 18);
this.cursorItemIconID = 3239;
}
if (Main.tile[myX, myY].type == (ushort) 389 || Main.tile[myX, myY].type == (ushort) 388)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 3240;
}
if (Main.tile[myX, myY].type == (ushort) 335)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 2700;
}
if (Main.tile[myX, myY].type == (ushort) 15 && this.IsWithinSnappngRangeToTile(myX, myY, 40))
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = WorldGen.GetItemDrop_Chair((int) Main.tile[myX, myY].frameY / 40);
if ((int) Main.tile[myX, myY].frameX / 18 < 1)
this.cursorItemIconReversed = true;
}
if (Main.tile[myX, myY].type == (ushort) 102 && this.IsWithinSnappngRangeToTile(myX, myY, 40))
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 355;
}
if (Main.tile[myX, myY].type == (ushort) 89 && this.IsWithinSnappngRangeToTile(myX, myY, 40))
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = WorldGen.GetItemDrop_Benches((int) Main.tile[myX, myY].frameX / 54);
}
if (Main.tile[myX, myY].type == (ushort) 487 && this.IsWithinSnappngRangeToTile(myX, myY, 40))
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = WorldGen.GetItemDrop_PicnicTables((int) Main.tile[myX, myY].frameX / 72);
}
if (Main.tile[myX, myY].type == (ushort) 497 && this.IsWithinSnappngRangeToTile(myX, myY, 40))
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = WorldGen.GetItemDrop_Toilet((int) Main.tile[myX, myY].frameY / 40);
if ((int) Main.tile[myX, myY].frameX / 18 < 1)
this.cursorItemIconReversed = true;
}
if (Main.tile[myX, myY].type == (ushort) 410)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 3536 + Math.Min((int) Main.tile[myX, myY].frameX / 36, 3);
}
if (Main.tile[myX, myY].type == (ushort) 480)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 4054;
}
if (Main.tile[myX, myY].type == (ushort) 509)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 4318;
}
if (Main.tile[myX, myY].type == (ushort) 463)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 3813;
}
if (Main.tile[myX, myY].type == (ushort) 491)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 4076;
}
if (Main.tile[myX, myY].type == (ushort) 494)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 4089;
}
if (Main.tile[myX, myY].type == (ushort) 411 && Main.tile[myX, myY].frameX < (short) 36)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 3545;
}
if (Main.tile[myX, myY].type == (ushort) 338)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 2738;
}
if (Main.tile[myX, myY].type == (ushort) 455)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 3747;
}
if (Main.tile[myX, myY].type == (ushort) 219 && (this.inventory[this.selectedItem].type == 424 || this.inventory[this.selectedItem].type == 1103))
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = this.inventory[this.selectedItem].type;
}
if (Main.tile[myX, myY].type == (ushort) 212)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 949;
}
if (Main.tile[myX, myY].type == (ushort) 314 && (double) this.gravDir == 1.0)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 2343;
}
if (Main.tile[myX, myY].type == (ushort) 215)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
int num = (int) Main.tile[myX, myY].frameX / 54;
this.cursorItemIconID = num != 0 ? (num < 8 || num > 13 ? (num != 7 ? (num != 6 ? (num != 5 ? 3046 + num - 1 : 3050) : 3723) : 3724) : 4689 + num - 8) : 966;
}
if (Main.tile[myX, myY].type == (ushort) 4)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
int num = (int) Main.tile[myX, myY].frameY / 22;
switch (num)
{
case 0:
this.cursorItemIconID = 8;
break;
case 8:
this.cursorItemIconID = 523;
break;
case 9:
this.cursorItemIconID = 974;
break;
case 10:
this.cursorItemIconID = 1245;
break;
case 11:
this.cursorItemIconID = 1333;
break;
case 12:
this.cursorItemIconID = 2274;
break;
case 13:
this.cursorItemIconID = 3004;
break;
case 14:
this.cursorItemIconID = 3045;
break;
case 15:
this.cursorItemIconID = 3114;
break;
case 16:
this.cursorItemIconID = 4383;
break;
case 17:
this.cursorItemIconID = 4384;
break;
case 18:
this.cursorItemIconID = 4385;
break;
case 19:
this.cursorItemIconID = 4386;
break;
case 20:
this.cursorItemIconID = 4387;
break;
case 21:
this.cursorItemIconID = 4388;
break;
default:
this.cursorItemIconID = 426 + num;
break;
}
}
if (Main.tile[myX, myY].type == (ushort) 13)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
switch ((int) Main.tile[myX, myY].frameX / 18)
{
case 1:
this.cursorItemIconID = 28;
break;
case 2:
this.cursorItemIconID = 110;
break;
case 3:
this.cursorItemIconID = 350;
break;
case 4:
this.cursorItemIconID = 351;
break;
case 5:
this.cursorItemIconID = 2234;
break;
case 6:
this.cursorItemIconID = 2244;
break;
case 7:
this.cursorItemIconID = 2257;
break;
case 8:
this.cursorItemIconID = 2258;
break;
default:
this.cursorItemIconID = 31;
break;
}
}
if (Main.tile[myX, myY].type == (ushort) 29)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 87;
}
if (Main.tile[myX, myY].type == (ushort) 97)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 346;
}
if (Main.tile[myX, myY].type == (ushort) 510)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 4319;
int num = (int) Main.tile[myX, myY].frameX / 18;
while (num >= 2)
num -= 2;
this.cursorItemIconReversed = num == 0;
}
if (Main.tile[myX, myY].type == (ushort) 511)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 4320;
int num = (int) Main.tile[myX, myY].frameX / 18;
while (num >= 2)
num -= 2;
this.cursorItemIconReversed = num == 0;
}
if (Main.tile[myX, myY].type == (ushort) 49)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 148;
}
if (Main.tile[myX, myY].type == (ushort) 174)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 713;
}
if (Main.tile[myX, myY].type == (ushort) 50)
{
this.noThrow = 2;
if (Main.tile[myX, myY].frameX == (short) 90)
{
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 165;
}
}
if (Main.tile[myX, myY].type == (ushort) 139)
{
this.noThrow = 2;
int index1 = myX;
int index2 = myY;
int num = 0;
for (int index3 = (int) Main.tile[index1, index2].frameY / 18; index3 >= 2; index3 -= 2)
++num;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = num != 28 ? (num != 29 ? (num != 30 ? (num != 31 ? (num != 32 ? (num != 33 ? (num != 34 ? (num != 35 ? (num != 36 ? (num != 37 ? (num != 38 ? (num != 39 ? (num != 40 ? (num != 41 ? (num != 42 ? (num != 43 ? (num != 44 ? (num != 45 ? (num != 46 ? (num != 47 ? (num != 48 ? (num != 49 ? (num != 50 ? (num != 51 ? (num != 52 ? (num != 53 ? (num != 54 ? (num != 55 ? (num != 56 ? (num != 57 ? (num != 58 ? (num != 59 ? (num != 60 ? (num != 61 ? (num != 62 ? (num != 63 ? (num != 64 ? (num != 65 ? (num != 66 ? (num != 67 ? (num != 68 ? (num != 69 ? (num != 70 ? (num != 71 ? (num != 72 ? (num != 73 ? (num != 74 ? (num != 75 ? (num != 76 ? (num != 77 ? (num != 78 ? (num != 79 ? (num != 80 ? (num != 81 ? (num != 82 ? (num != 83 ? (num != 84 ? (num != 85 ? (num < 13 ? 562 + num : 1596 + num - 13) : 5044) : 5040) : 5039) : 5038) : 5037) : 5036) : 5035) : 5034) : 5033) : 5032) : 5031) : 5030) : 5029) : 5028) : 5027) : 5026) : 5025) : 5024) : 5023) : 5022) : 5021) : 5020) : 5019) : 5018) : 5017) : 5016) : 5015) : 5014) : 5006) : 4992) : 4991) : 4990) : 4985) : 4979) : 4606) : 4421) : 4358) : 4357) : 4356) : 4237) : 4081) : 4080) : 4077) : 4079) : 4078) : 4082) : 3869) : 3796) : 3371) : 3370) : 3237) : 3236) : 3235) : 3044) : 2742) : 1965) : 1964) : 1963;
}
if (Main.tile[myX, myY].type == (ushort) 207)
{
this.noThrow = 2;
int index4 = myX;
int index5 = myY;
int num = 0;
for (int index6 = (int) Main.tile[index4, index5].frameX / 18; index6 >= 2; index6 -= 2)
++num;
this.cursorItemIconEnabled = true;
switch (num)
{
case 0:
this.cursorItemIconID = 909;
break;
case 1:
this.cursorItemIconID = 910;
break;
case 2:
this.cursorItemIconID = 940;
break;
case 3:
this.cursorItemIconID = 941;
break;
case 4:
this.cursorItemIconID = 942;
break;
case 5:
this.cursorItemIconID = 943;
break;
case 6:
this.cursorItemIconID = 944;
break;
case 7:
this.cursorItemIconID = 945;
break;
case 8:
this.cursorItemIconID = 4922;
break;
case 9:
this.cursorItemIconID = 4417;
break;
}
}
if (Main.tileSign[(int) Main.tile[myX, myY].type])
{
this.noThrow = 2;
int num12 = (int) Main.tile[myX, myY].frameX / 18;
int num13 = (int) Main.tile[myX, myY].frameY / 18;
int num14 = num12 % 2;
int i = myX - num14;
int j = myY - num13;
Main.signBubble = true;
Main.signX = i * 16 + 16;
Main.signY = j * 16;
int num15 = Sign.ReadSign(i, j, false);
if (num15 != -1)
Main.signHover = num15;
if (num15 != -1)
{
Main.signHover = num15;
this.cursorItemIconEnabled = false;
this.cursorItemIconID = -1;
}
}
if (Main.tile[myX, myY].type == (ushort) 237)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 1293;
}
if (Main.tile[myX, myY].type == (ushort) 466)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 3828;
}
if (Main.tile[myX, myY].type == (ushort) 125)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 487;
}
if (Main.tile[myX, myY].type == (ushort) 354)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 2999;
}
if (Main.tile[myX, myY].type == (ushort) 287)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 2177;
}
if (Main.tile[myX, myY].type == (ushort) 132)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 513;
}
if (Main.tile[myX, myY].type == (ushort) 136)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 538;
}
if (Main.tile[myX, myY].type == (ushort) 144)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
int num = (int) Main.tile[myX, myY].frameX / 18;
this.cursorItemIconID = num >= 3 ? 4484 + (num - 3) : 583 + num;
}
if (Main.tile[myX, myY].type == (ushort) 440)
{
int index = myY;
int num16 = (int) Main.tile[myX, index].frameX / 54;
int num17 = (int) Main.tile[myX, index].frameY / 54;
int type = -1;
switch (num16)
{
case 0:
type = 1526;
break;
case 1:
type = 1524;
break;
case 2:
type = 1525;
break;
case 3:
type = 1523;
break;
case 4:
type = 1522;
break;
case 5:
type = 1527;
break;
case 6:
type = 3643;
break;
}
if (type != -1 && (num17 == 1 || this.HasItem(type)))
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = type;
}
}
else if (Main.tile[myX, myY].type == (ushort) 470)
{
this.noThrow = 2;
int num = (int) Main.tile[myX, myY].frameX % 136 / 34;
if (num < 2)
{
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 498;
}
else if (num < 4)
{
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 1989;
}
}
else if (Main.tile[myX, myY].type == (ushort) 475)
{
this.noThrow = 2;
this.cursorItemIconEnabled = true;
this.cursorItemIconID = 3977;
}
else if (Main.tile[myX, myY].type == (ushort) 520)
{
this.noThrow = 2;
int key = TEFoodPlatter.Find(myX, myY);
if (key != -1)
{
this.cursorItemIconEnabled = true;
this.cursorItemIconID = ((TEFoodPlatter) TileEntity.ByID[key]).item.type;
}
}
else if (Main.tile[myX, myY].type == (ushort) 395)
{
this.noThrow = 2;
int x = myX;
int y = myY;
int frameX = (int) Main.tile[myX, myY].frameX;
int frameY = (int) Main.tile[myX, myY].frameY;
while (frameY > 0)
{
frameY -= 18;
--y;
}
while (frameX >= 36)
frameX -= 36;
while (frameX > 0)
{
frameX -= 18;
--x;
}
int key = TEItemFrame.Find(x, y);
if (key != -1)
{
this.cursorItemIconEnabled = true;
this.cursorItemIconID = ((TEItemFrame) TileEntity.ByID[key]).item.type;
}
}
else if (Main.tile[myX, myY].type == (ushort) 471)
{
this.noThrow = 2;
int x = myX;
int y = myY;
int frameX = (int) Main.tile[myX, myY].frameX;
int frameY = (int) Main.tile[myX, myY].frameY;
while (frameY > 0)
{
frameY -= 18;
--y;
}
while (frameX >= 54)
frameX -= 54;
while (frameX > 0)
{
frameX -= 18;
--x;
}
int key = TEWeaponsRack.Find(x, y);
if (key != -1)
{
this.cursorItemIconEnabled = true;
this.cursorItemIconID = ((TEWeaponsRack) TileEntity.ByID[key]).item.type;
}
}
else if (Main.tile[myX, myY].type == (ushort) 334)
this.noThrow = 2;
if (!PlayerInput.UsingGamepad || this.cursorItemIconText.Length != 0)
return;
this.cursorItemIconEnabled = false;
this.cursorItemIconID = 0;
}
public Color ChatColor()
{
switch (this.difficulty)
{
case 1:
return Main.mcColor;
case 2:
return Main.hcColor;
default:
return Color.White;
}
}
private void TileInteractionsMouseOver_Containers(int myX, int myY)
{
LocalizedText[] localizedTextArray = Lang.chestType;
int[] numArray = Chest.chestTypeToIcon;
Tile tile = Main.tile[myX, myY];
if (tile.type == (ushort) 467)
{
localizedTextArray = Lang.chestType2;
numArray = Chest.chestTypeToIcon2;
}
int X = myX;
int Y = myY;
if ((int) tile.frameX % 36 != 0)
--X;
if ((int) tile.frameY % 36 != 0)
--Y;
int chest = Chest.FindChest(X, Y);
this.cursorItemIconID = -1;
if (chest < 0)
{
this.cursorItemIconText = localizedTextArray[0].Value;
}
else
{
this.cursorItemIconText = !(Main.chest[chest].name != "") ? localizedTextArray[(int) tile.frameX / 36].Value : Main.chest[chest].name;
if (this.cursorItemIconText == localizedTextArray[(int) tile.frameX / 36].Value)
{
this.cursorItemIconID = numArray[(int) tile.frameX / 36];
this.cursorItemIconText = "";
}
}
if (this.cursorItemIconID == 3988)
this.cursorItemIconID = 306;
this.noThrow = 2;
this.cursorItemIconEnabled = true;
}
private void TryLandingOnDetonator()
{
if (this.whoAmI != Main.myPlayer || (double) this.velocity.Y < 3.0)
return;
Point tileCoordinates = (this.Bottom + new Vector2(0.0f, 0.01f)).ToTileCoordinates();
Tile tileSafely = Framing.GetTileSafely(tileCoordinates.X, tileCoordinates.Y);
if (!tileSafely.active() || tileSafely.type != (ushort) 411 || tileSafely.frameY != (short) 0 || tileSafely.frameX >= (short) 36)
return;
Wiring.HitSwitch(tileCoordinates.X, tileCoordinates.Y);
NetMessage.SendData(59, number: tileCoordinates.X, number2: ((float) tileCoordinates.Y));
}
private void TryBouncingBlocks(bool Falling)
{
int num1 = (double) this.velocity.Y >= 5.0 || (double) this.velocity.Y <= -5.0 ? (!this.wet ? 1 : 0) : 0;
bool flag1 = false;
bool flag2 = false;
float num2 = 1f;
if (num1 == 0)
return;
bool flag3 = false;
int num3 = 0;
foreach (Point touchedTile in this.TouchedTiles)
{
Tile tile = Main.tile[touchedTile.X, touchedTile.Y];
if (tile != null && tile.active() && tile.nactive() && (flag1 || Main.tileBouncy[(int) tile.type]))
{
flag3 = true;
num3 = touchedTile.Y;
break;
}
}
if (!flag3)
return;
this.velocity.Y *= -0.8f;
if (this.controlJump)
this.velocity.Y = MathHelper.Clamp(this.velocity.Y, -13f, 13f);
this.position.Y = (float) (num3 * 16 - ((double) this.velocity.Y < 0.0 ? this.height : -16));
this.FloorVisuals(Falling);
if (flag2)
{
Vector2 rotationVector2 = (this.fullRotation - 1.570796f).ToRotationVector2();
if ((double) rotationVector2.Y > 0.0)
rotationVector2.Y *= -1f;
rotationVector2.Y = (float) ((double) rotationVector2.Y * 0.5 - 0.5);
float num4 = -rotationVector2.Y;
if ((double) num4 < 0.0)
num4 = 0.0f;
float num5 = (float) ((double) num4 * 1.5 + 1.0);
float num6 = MathHelper.Clamp(Math.Abs(this.velocity.Y) * num5 * num2, 2f, 16f);
this.velocity = rotationVector2 * num6;
float num7 = 20f;
Vector2 vector2 = this.Center + (this.fullRotation + 1.570796f).ToRotationVector2() * num7;
Vector2 bottom = this.Bottom;
ParticleOrchestrator.RequestParticleSpawn(true, ParticleOrchestraType.Keybrand, new ParticleOrchestraSettings()
{
PositionInWorld = bottom
}, new int?(this.whoAmI));
}
this.velocity.Y = MathHelper.Clamp(this.velocity.Y, -20f, 20f);
if ((double) this.velocity.Y * (double) this.gravDir >= 0.0)
return;
this.fallStart = (int) this.position.Y / 16;
}
private bool CanAcceptItemIntoInventory(Item item) => !this.preventAllItemPickups || ItemID.Sets.IgnoresEncumberingStone[item.type];
private void GrabItems(int i)
{
for (int worldItemArrayIndex = 0; worldItemArrayIndex < 400; ++worldItemArrayIndex)
{
Item obj = Main.item[worldItemArrayIndex];
if (obj.active && obj.noGrabDelay == 0 && obj.playerIndexTheItemIsReservedFor == i && this.CanAcceptItemIntoInventory(obj))
{
int itemGrabRange = this.GetItemGrabRange(obj);
Microsoft.Xna.Framework.Rectangle hitbox = obj.Hitbox;
if (this.Hitbox.Intersects(hitbox))
{
if (i == Main.myPlayer && (this.inventory[this.selectedItem].type != 0 ? 0 : (this.itemAnimation > 0 ? 1 : 0)) == 0)
this.PickupItem(i, worldItemArrayIndex, obj);
}
else if (new Microsoft.Xna.Framework.Rectangle((int) this.position.X - itemGrabRange, (int) this.position.Y - itemGrabRange, this.width + itemGrabRange * 2, this.height + itemGrabRange * 2).Intersects(hitbox))
{
Player.ItemSpaceStatus status = this.ItemSpace(obj);
if (this.CanPullItem(obj, status))
{
obj.beingGrabbed = true;
if (this.manaMagnet && (obj.type == 184 || obj.type == 1735 || obj.type == 1868))
this.PullItem_Pickup(obj, 12f, 5);
else if (this.lifeMagnet && (obj.type == 58 || obj.type == 1734 || obj.type == 1867))
this.PullItem_Pickup(obj, 15f, 5);
else if (ItemID.Sets.NebulaPickup[obj.type])
this.PullItem_Pickup(obj, 12f, 5);
else if (status.ItemIsGoingToVoidVault)
this.PullItem_ToVoidVault(obj);
else if (this.goldRing && obj.IsACoin)
this.PullItem_Pickup(obj, 12f, 5);
else
this.PullItem_Common(obj, 0.75f);
}
}
}
}
}
private void PullItem_ToVoidVault(Item itemToPickUp) => this.PullItem_Pickup(itemToPickUp, 12f, 5);
private void PullItem_Common(Item itemToPickUp, float xPullSpeed)
{
if ((double) this.position.X + (double) this.width * 0.5 > (double) itemToPickUp.position.X + (double) itemToPickUp.width * 0.5)
{
if ((double) itemToPickUp.velocity.X < (double) Player.itemGrabSpeedMax + (double) this.velocity.X)
itemToPickUp.velocity.X += Player.itemGrabSpeed;
if ((double) itemToPickUp.velocity.X < 0.0)
itemToPickUp.velocity.X += Player.itemGrabSpeed * xPullSpeed;
}
else
{
if ((double) itemToPickUp.velocity.X > -(double) Player.itemGrabSpeedMax + (double) this.velocity.X)
itemToPickUp.velocity.X -= Player.itemGrabSpeed;
if ((double) itemToPickUp.velocity.X > 0.0)
itemToPickUp.velocity.X -= Player.itemGrabSpeed * xPullSpeed;
}
if ((double) this.position.Y + (double) this.height * 0.5 > (double) itemToPickUp.position.Y + (double) itemToPickUp.height * 0.5)
{
if ((double) itemToPickUp.velocity.Y < (double) Player.itemGrabSpeedMax)
itemToPickUp.velocity.Y += Player.itemGrabSpeed;
if ((double) itemToPickUp.velocity.Y >= 0.0)
return;
itemToPickUp.velocity.Y += Player.itemGrabSpeed * xPullSpeed;
}
else
{
if ((double) itemToPickUp.velocity.Y > -(double) Player.itemGrabSpeedMax)
itemToPickUp.velocity.Y -= Player.itemGrabSpeed;
if ((double) itemToPickUp.velocity.Y <= 0.0)
return;
itemToPickUp.velocity.Y -= Player.itemGrabSpeed * xPullSpeed;
}
}
private void PullItem_Pickup(Item itemToPickUp, float speed, int acc)
{
Vector2 vector2 = new Vector2(itemToPickUp.position.X + (float) (itemToPickUp.width / 2), itemToPickUp.position.Y + (float) (itemToPickUp.height / 2));
float num1 = this.Center.X - vector2.X;
float num2 = this.Center.Y - vector2.Y;
float num3 = (float) Math.Sqrt((double) num1 * (double) num1 + (double) num2 * (double) num2);
float num4 = speed / num3;
float num5 = num1 * num4;
float num6 = num2 * num4;
itemToPickUp.velocity.X = (itemToPickUp.velocity.X * (float) (acc - 1) + num5) / (float) acc;
itemToPickUp.velocity.Y = (itemToPickUp.velocity.Y * (float) (acc - 1) + num6) / (float) acc;
}
private Item PickupItem(int playerIndex, int worldItemArrayIndex, Item itemToPickUp)
{
if (ItemID.Sets.NebulaPickup[itemToPickUp.type])
{
SoundEngine.PlaySound(7, (int) this.position.X, (int) this.position.Y);
int buffType = itemToPickUp.buffType;
itemToPickUp = new Item();
if (Main.netMode == 1)
NetMessage.SendData(102, number: playerIndex, number2: ((float) buffType), number3: this.Center.X, number4: this.Center.Y);
else
this.NebulaLevelup(buffType);
}
if (itemToPickUp.type == 58 || itemToPickUp.type == 1734 || itemToPickUp.type == 1867)
{
SoundEngine.PlaySound(7, (int) this.position.X, (int) this.position.Y);
this.statLife += 20;
if (Main.myPlayer == this.whoAmI)
this.HealEffect(20);
if (this.statLife > this.statLifeMax2)
this.statLife = this.statLifeMax2;
itemToPickUp = new Item();
}
else if (itemToPickUp.type == 184 || itemToPickUp.type == 1735 || itemToPickUp.type == 1868)
{
SoundEngine.PlaySound(7, (int) this.position.X, (int) this.position.Y);
this.statMana += 100;
if (Main.myPlayer == this.whoAmI)
this.ManaEffect(100);
if (this.statMana > this.statManaMax2)
this.statMana = this.statManaMax2;
itemToPickUp = new Item();
}
else if (itemToPickUp.type == 4143)
{
SoundEngine.PlaySound(7, (int) this.position.X, (int) this.position.Y);
this.statMana += 50;
if (Main.myPlayer == this.whoAmI)
this.ManaEffect(50);
if (this.statMana > this.statManaMax2)
this.statMana = this.statManaMax2;
itemToPickUp = new Item();
}
else
itemToPickUp = this.GetItem(playerIndex, itemToPickUp, GetItemSettings.PickupItemFromWorld);
Main.item[worldItemArrayIndex] = itemToPickUp;
if (Main.netMode == 1)
NetMessage.SendData(21, number: worldItemArrayIndex);
return itemToPickUp;
}
private int GetItemGrabRange(Item item)
{
int defaultItemGrabRange = Player.defaultItemGrabRange;
if (this.goldRing && item.IsACoin)
defaultItemGrabRange += Item.coinGrabRange;
if (this.manaMagnet && (item.type == 184 || item.type == 1735 || item.type == 1868))
defaultItemGrabRange += Item.manaGrabRange;
if (item.type == 4143)
defaultItemGrabRange += Item.manaGrabRange;
if (this.lifeMagnet && (item.type == 58 || item.type == 1734 || item.type == 1867))
defaultItemGrabRange += Item.lifeGrabRange;
if (this.treasureMagnet)
defaultItemGrabRange += Item.treasureGrabRange;
if (item.type == 3822)
defaultItemGrabRange += 50;
if (ItemID.Sets.NebulaPickup[item.type])
defaultItemGrabRange += 100;
return defaultItemGrabRange;
}
public bool SellItem(Item item, int stack = -1)
{
int calcForSelling;
int calcForBuying;
this.GetItemExpectedPrice(item, out calcForSelling, out calcForBuying);
if (calcForSelling <= 0)
return false;
if (stack == -1)
stack = item.stack;
Item[] objArray = new Item[58];
for (int index = 0; index < 58; ++index)
{
objArray[index] = new Item();
objArray[index] = this.inventory[index].Clone();
}
int num1 = calcForSelling / 5;
if (num1 < 1)
num1 = 1;
int num2 = num1;
int num3 = num1 * stack;
int amount = Main.shopSellbackHelper.GetAmount(item);
if (amount > 0)
num3 += (-num2 + calcForBuying) * Math.Min(amount, item.stack);
bool flag = false;
while (num3 >= 1000000 && !flag)
{
int index = -1;
for (int i = 53; i >= 0; --i)
{
if (index == -1 && (this.inventory[i].type == 0 || this.inventory[i].stack == 0))
index = i;
while (this.inventory[i].type == 74 && this.inventory[i].stack < this.inventory[i].maxStack && num3 >= 1000000)
{
++this.inventory[i].stack;
num3 -= 1000000;
this.DoCoins(i);
if (this.inventory[i].stack == 0 && index == -1)
index = i;
}
}
if (num3 >= 1000000)
{
if (index == -1)
{
flag = true;
}
else
{
this.inventory[index].SetDefaults(74);
num3 -= 1000000;
}
}
}
while (num3 >= 10000 && !flag)
{
int index = -1;
for (int i = 53; i >= 0; --i)
{
if (index == -1 && (this.inventory[i].type == 0 || this.inventory[i].stack == 0))
index = i;
while (this.inventory[i].type == 73 && this.inventory[i].stack < this.inventory[i].maxStack && num3 >= 10000)
{
++this.inventory[i].stack;
num3 -= 10000;
this.DoCoins(i);
if (this.inventory[i].stack == 0 && index == -1)
index = i;
}
}
if (num3 >= 10000)
{
if (index == -1)
{
flag = true;
}
else
{
this.inventory[index].SetDefaults(73);
num3 -= 10000;
}
}
}
while (num3 >= 100 && !flag)
{
int index = -1;
for (int i = 53; i >= 0; --i)
{
if (index == -1 && (this.inventory[i].type == 0 || this.inventory[i].stack == 0))
index = i;
while (this.inventory[i].type == 72 && this.inventory[i].stack < this.inventory[i].maxStack && num3 >= 100)
{
++this.inventory[i].stack;
num3 -= 100;
this.DoCoins(i);
if (this.inventory[i].stack == 0 && index == -1)
index = i;
}
}
if (num3 >= 100)
{
if (index == -1)
{
flag = true;
}
else
{
this.inventory[index].SetDefaults(72);
num3 -= 100;
}
}
}
while (num3 >= 1 && !flag)
{
int index = -1;
for (int i = 53; i >= 0; --i)
{
if (index == -1 && (this.inventory[i].type == 0 || this.inventory[i].stack == 0))
index = i;
while (this.inventory[i].type == 71 && this.inventory[i].stack < this.inventory[i].maxStack && num3 >= 1)
{
++this.inventory[i].stack;
--num3;
this.DoCoins(i);
if (this.inventory[i].stack == 0 && index == -1)
index = i;
}
}
if (num3 >= 1)
{
if (index == -1)
{
flag = true;
}
else
{
this.inventory[index].SetDefaults(71);
--num3;
}
}
}
if (!flag)
return true;
for (int index = 0; index < 58; ++index)
this.inventory[index] = objArray[index].Clone();
return false;
}
public void RefreshItems()
{
this.RefreshItemArray(this.inventory);
this.RefreshItemArray(this.armor);
this.RefreshItemArray(this.dye);
this.RefreshItemArray(this.miscEquips);
this.RefreshItemArray(this.miscDyes);
this.RefreshItemArray(this.bank.item);
this.RefreshItemArray(this.bank2.item);
this.RefreshItemArray(this.bank3.item);
this.RefreshItemArray(this.bank4.item);
}
private void RefreshItemArray(Item[] array)
{
for (int index = 0; index < array.Length; ++index)
{
if (!array[index].IsAir)
array[index].Refresh();
}
}
public void GetItemExpectedPrice(Item item, out int calcForSelling, out int calcForBuying)
{
if (item.shopSpecialCurrency != -1)
{
CustomCurrencyManager.GetPrices(item, out calcForSelling, out calcForBuying);
}
else
{
int storeValue = item.GetStoreValue();
calcForSelling = storeValue;
calcForBuying = storeValue;
if (this.discount)
{
if (!item.buyOnce)
calcForBuying = (int) ((double) calcForBuying * 0.800000011920929);
if (item.isAShopItem)
calcForSelling = calcForBuying;
}
if (item.buyOnce)
{
calcForBuying = (int) Math.Round((double) calcForBuying / this.currentShoppingSettings.PriceAdjustment);
calcForSelling = (int) Math.Round((double) calcForSelling / this.currentShoppingSettings.PriceAdjustment);
}
else
{
calcForBuying = (int) Math.Round((double) calcForBuying * this.currentShoppingSettings.PriceAdjustment);
calcForSelling = (int) Math.Round((double) calcForSelling / this.currentShoppingSettings.PriceAdjustment);
}
if (!item.buyOnce)
return;
calcForBuying /= 5;
if (storeValue == 0 || calcForBuying >= 1)
return;
calcForBuying = 1;
}
}
public bool BuyItem(int price, int customCurrency = -1)
{
if (customCurrency != -1)
return CustomCurrencyManager.BuyItem(this, price, customCurrency);
bool overFlowing;
long num1 = Utils.CoinsCount(out overFlowing, this.inventory, 58, 57, 56, 55, 54);
long num2 = Utils.CoinsCount(out overFlowing, this.bank.item);
long num3 = Utils.CoinsCount(out overFlowing, this.bank2.item);
long num4 = Utils.CoinsCount(out overFlowing, this.bank3.item);
long num5 = Utils.CoinsCount(out overFlowing, this.bank4.item);
if (Utils.CoinsCombineStacks(out overFlowing, num1, num2, num3, num4, num5) < (long) price)
return false;
List<Item[]> inv = new List<Item[]>();
Dictionary<int, List<int>> dictionary = new Dictionary<int, List<int>>();
List<Point> slotsEmpty = new List<Point>();
List<Point> slotCoins = new List<Point>();
List<Point> slotEmptyBank = new List<Point>();
List<Point> slotEmptyBank2 = new List<Point>();
List<Point> slotEmptyBank3 = new List<Point>();
List<Point> slotEmptyBank4 = new List<Point>();
inv.Add(this.inventory);
inv.Add(this.bank.item);
inv.Add(this.bank2.item);
inv.Add(this.bank3.item);
inv.Add(this.bank4.item);
for (int key = 0; key < inv.Count; ++key)
dictionary[key] = new List<int>();
dictionary[0] = new List<int>() { 58, 57, 56, 55, 54 };
for (int index = 0; index < inv.Count; ++index)
{
for (int y = 0; y < inv[index].Length; ++y)
{
if (!dictionary[index].Contains(y) && inv[index][y].IsACoin)
slotCoins.Add(new Point(index, y));
}
}
int num6 = 0;
for (int y = inv[num6].Length - 1; y >= 0; --y)
{
if (!dictionary[num6].Contains(y) && (inv[num6][y].type == 0 || inv[num6][y].stack == 0))
slotsEmpty.Add(new Point(num6, y));
}
int num7 = 1;
for (int y = inv[num7].Length - 1; y >= 0; --y)
{
if (!dictionary[num7].Contains(y) && (inv[num7][y].type == 0 || inv[num7][y].stack == 0))
slotEmptyBank.Add(new Point(num7, y));
}
int num8 = 2;
for (int y = inv[num8].Length - 1; y >= 0; --y)
{
if (!dictionary[num8].Contains(y) && (inv[num8][y].type == 0 || inv[num8][y].stack == 0))
slotEmptyBank2.Add(new Point(num8, y));
}
int num9 = 3;
for (int y = inv[num9].Length - 1; y >= 0; --y)
{
if (!dictionary[num9].Contains(y) && (inv[num9][y].type == 0 || inv[num9][y].stack == 0))
slotEmptyBank3.Add(new Point(num9, y));
}
int num10 = 4;
for (int y = inv[num10].Length - 1; y >= 0; --y)
{
if (!dictionary[num10].Contains(y) && (inv[num10][y].type == 0 || inv[num10][y].stack == 0))
slotEmptyBank4.Add(new Point(num10, y));
}
return !Player.TryPurchasing(price, inv, slotCoins, slotsEmpty, slotEmptyBank, slotEmptyBank2, slotEmptyBank3, slotEmptyBank4);
}
private static bool TryPurchasing(
int price,
List<Item[]> inv,
List<Point> slotCoins,
List<Point> slotsEmpty,
List<Point> slotEmptyBank,
List<Point> slotEmptyBank2,
List<Point> slotEmptyBank3,
List<Point> slotEmptyBank4)
{
long num1 = (long) price;
Dictionary<Point, Item> dictionary = new Dictionary<Point, Item>();
bool flag = false;
while (num1 > 0L)
{
long num2 = 1000000;
for (int index = 0; index < 4; ++index)
{
if (num1 >= num2)
{
foreach (Point slotCoin in slotCoins)
{
if (inv[slotCoin.X][slotCoin.Y].type == 74 - index)
{
long num3 = num1 / num2;
dictionary[slotCoin] = inv[slotCoin.X][slotCoin.Y].Clone();
if (num3 < (long) inv[slotCoin.X][slotCoin.Y].stack)
{
inv[slotCoin.X][slotCoin.Y].stack -= (int) num3;
}
else
{
inv[slotCoin.X][slotCoin.Y].SetDefaults();
slotsEmpty.Add(slotCoin);
}
num1 -= num2 * (long) (dictionary[slotCoin].stack - inv[slotCoin.X][slotCoin.Y].stack);
}
}
}
num2 /= 100L;
}
if (num1 > 0L)
{
if (slotsEmpty.Count > 0)
{
slotsEmpty.Sort(new Comparison<Point>(DelegateMethods.CompareYReverse));
Point point = new Point(-1, -1);
for (int index1 = 0; index1 < inv.Count; ++index1)
{
long num4 = 10000;
for (int index2 = 0; index2 < 3; ++index2)
{
if (num1 >= num4)
{
foreach (Point slotCoin in slotCoins)
{
if (slotCoin.X == index1 && inv[slotCoin.X][slotCoin.Y].type == 74 - index2 && inv[slotCoin.X][slotCoin.Y].stack >= 1)
{
List<Point> pointList = slotsEmpty;
if (index1 == 1 && slotEmptyBank.Count > 0)
pointList = slotEmptyBank;
if (index1 == 2 && slotEmptyBank2.Count > 0)
pointList = slotEmptyBank2;
if (index1 == 3 && slotEmptyBank3.Count > 0)
pointList = slotEmptyBank3;
if (index1 == 4 && slotEmptyBank4.Count > 0)
pointList = slotEmptyBank4;
if (--inv[slotCoin.X][slotCoin.Y].stack <= 0)
{
inv[slotCoin.X][slotCoin.Y].SetDefaults();
pointList.Add(slotCoin);
}
dictionary[pointList[0]] = inv[pointList[0].X][pointList[0].Y].Clone();
inv[pointList[0].X][pointList[0].Y].SetDefaults(73 - index2);
inv[pointList[0].X][pointList[0].Y].stack = 100;
point = pointList[0];
pointList.RemoveAt(0);
break;
}
}
}
if (point.X == -1 && point.Y == -1)
num4 /= 100L;
else
break;
}
for (int index3 = 0; index3 < 2; ++index3)
{
if (point.X == -1 && point.Y == -1)
{
foreach (Point slotCoin in slotCoins)
{
if (slotCoin.X == index1 && inv[slotCoin.X][slotCoin.Y].type == 73 + index3 && inv[slotCoin.X][slotCoin.Y].stack >= 1)
{
List<Point> pointList = slotsEmpty;
if (index1 == 1 && slotEmptyBank.Count > 0)
pointList = slotEmptyBank;
if (index1 == 2 && slotEmptyBank2.Count > 0)
pointList = slotEmptyBank2;
if (index1 == 3 && slotEmptyBank3.Count > 0)
pointList = slotEmptyBank3;
if (index1 == 4 && slotEmptyBank4.Count > 0)
pointList = slotEmptyBank4;
if (--inv[slotCoin.X][slotCoin.Y].stack <= 0)
{
inv[slotCoin.X][slotCoin.Y].SetDefaults();
pointList.Add(slotCoin);
}
dictionary[pointList[0]] = inv[pointList[0].X][pointList[0].Y].Clone();
inv[pointList[0].X][pointList[0].Y].SetDefaults(72 + index3);
inv[pointList[0].X][pointList[0].Y].stack = 100;
point = pointList[0];
pointList.RemoveAt(0);
break;
}
}
}
}
if (point.X != -1 && point.Y != -1)
{
slotCoins.Add(point);
break;
}
}
slotsEmpty.Sort(new Comparison<Point>(DelegateMethods.CompareYReverse));
slotEmptyBank.Sort(new Comparison<Point>(DelegateMethods.CompareYReverse));
slotEmptyBank2.Sort(new Comparison<Point>(DelegateMethods.CompareYReverse));
slotEmptyBank3.Sort(new Comparison<Point>(DelegateMethods.CompareYReverse));
slotEmptyBank4.Sort(new Comparison<Point>(DelegateMethods.CompareYReverse));
}
else
{
foreach (KeyValuePair<Point, Item> keyValuePair in dictionary)
inv[keyValuePair.Key.X][keyValuePair.Key.Y] = keyValuePair.Value.Clone();
flag = true;
break;
}
}
}
return flag;
}
public void AdjTiles()
{
int num1 = 4;
int num2 = 3;
for (int index = 0; index < 623; ++index)
{
this.oldAdjTile[index] = this.adjTile[index];
this.adjTile[index] = false;
}
this.oldAdjWater = this.adjWater;
this.adjWater = false;
this.oldAdjHoney = this.adjHoney;
this.adjHoney = false;
this.oldAdjLava = this.adjLava;
this.adjLava = false;
this.alchemyTable = false;
int num3 = (int) (((double) this.position.X + (double) (this.width / 2)) / 16.0);
int num4 = (int) (((double) this.position.Y + (double) this.height) / 16.0);
for (int index1 = num3 - num1; index1 <= num3 + num1; ++index1)
{
for (int index2 = num4 - num2; index2 < num4 + num2; ++index2)
{
if (Main.tile[index1, index2].active())
{
this.adjTile[(int) Main.tile[index1, index2].type] = true;
switch (Main.tile[index1, index2].type)
{
case 77:
case 302:
this.adjTile[17] = true;
break;
case 133:
this.adjTile[17] = true;
this.adjTile[77] = true;
break;
case 134:
this.adjTile[16] = true;
break;
case 354:
case 469:
case 487:
this.adjTile[14] = true;
break;
case 355:
this.adjTile[13] = true;
this.adjTile[14] = true;
this.alchemyTable = true;
break;
}
}
if (Main.tile[index1, index2].liquid > (byte) 200 && Main.tile[index1, index2].liquidType() == (byte) 0)
this.adjWater = true;
if (Main.tile[index1, index2].liquid > (byte) 200 && Main.tile[index1, index2].liquidType() == (byte) 2)
this.adjHoney = true;
if (Main.tile[index1, index2].liquid > (byte) 200 && Main.tile[index1, index2].liquidType() == (byte) 1)
this.adjLava = true;
}
}
if (!Main.playerInventory)
return;
bool flag = false;
for (int index = 0; index < 623; ++index)
{
if (this.oldAdjTile[index] != this.adjTile[index])
{
flag = true;
break;
}
}
if (this.adjWater != this.oldAdjWater)
flag = true;
if (this.adjHoney != this.oldAdjHoney)
flag = true;
if (this.adjLava != this.oldAdjLava)
flag = true;
if (!flag)
return;
Recipe.FindRecipes();
}
public bool IsTileTypeInInteractionRange(int targetTileType)
{
int num1 = (int) (((double) this.position.X + (double) (this.width / 2)) / 16.0);
int num2 = (int) (((double) this.position.Y + (double) this.height) / 16.0);
int num3 = Player.tileRangeX;
int num4 = Player.tileRangeY;
if (num3 > 20)
num3 = 20;
if (num4 > 20)
num4 = 20;
int num5 = Utils.Clamp<int>(num1 - num3, 0, Main.maxTilesX - 1);
int num6 = Utils.Clamp<int>(num1 + num3, 0, Main.maxTilesX - 1);
int num7 = Utils.Clamp<int>(num2 - num4, 0, Main.maxTilesY - 1);
int num8 = Utils.Clamp<int>(num2 + num4, 0, Main.maxTilesY - 1);
for (int index1 = num5; index1 <= num6; ++index1)
{
for (int index2 = num7; index2 < num8; ++index2)
{
Tile tile = Main.tile[index1, index2];
if (tile != null && tile.active() && (int) tile.type == targetTileType)
return true;
}
}
return false;
}
public void DisplayDollUpdate()
{
if (Main.gamePaused)
return;
++this.miscCounter;
if (this.miscCounter < 300)
return;
this.miscCounter = 0;
}
public bool IsColorfulDye(int dye) => dye > 0 && ItemID.Sets.ColorfulDyeValues[dye];
public bool ShouldDrawFootball()
{
bool flag = this.hasFootball && !this.pulley && !this.compositeBackArm.enabled;
if (this.HeldItem.type == 4743 && this.itemAnimation > 0)
flag = false;
return flag;
}
public void PlayerFrame()
{
if (this.swimTime > 0)
{
--this.swimTime;
if (!this.wet)
this.swimTime = 0;
}
this.head = this.armor[0].headSlot;
this.body = this.armor[1].bodySlot;
this.legs = this.armor[2].legSlot;
if (this.armor[10].headSlot >= 0)
this.head = this.armor[10].headSlot;
if (this.armor[11].bodySlot >= 0)
this.body = this.armor[11].bodySlot;
if (this.armor[12].legSlot >= 0)
this.legs = this.armor[12].legSlot;
this.UpdateVisibleAccessories();
this.wearsRobe = false;
bool somethingSpecial = false;
int num1 = Player.SetMatch(1, this.body, this.Male, ref this.wearsRobe);
if (num1 != -1)
this.legs = num1;
int num2 = Player.SetMatch(2, this.legs, this.Male, ref somethingSpecial);
if (num2 != -1)
this.legs = num2;
int num3 = Player.SetMatch(0, this.head, this.Male, ref somethingSpecial);
if (num3 != -1)
this.head = num3;
if (this.body == 93)
{
this.shield = (sbyte) 0;
this.handoff = (sbyte) 0;
}
if (this.body >= 0)
{
sbyte num4 = (sbyte) (this.Male ? ArmorIDs.Body.Sets.IncludedCapeBack : ArmorIDs.Body.Sets.IncludedCapeBackFemale)[this.body];
if (num4 != (sbyte) -1 && this.back == (sbyte) -1 && !this.sitting.isSitting)
{
this.back = num4;
this.cBack = this.cBody;
}
sbyte num5 = (sbyte) ArmorIDs.Body.Sets.IncludedCapeFront[this.body];
if (num5 != (sbyte) -1 && this.front == (sbyte) -1)
{
this.front = num5;
this.cFront = this.cBody;
}
ArmorIDs.Body.Sets.IncludeCapeFrontAndBackInfo frontAndBackInfo = ArmorIDs.Body.Sets.IncludeCapeFrontAndBack[this.body];
if (!frontAndBackInfo.Invalid && this.back == (sbyte) -1 && this.front == (sbyte) -1 && !this.sitting.isSitting)
{
this.front = frontAndBackInfo.frontCape;
this.back = frontAndBackInfo.backCape;
this.cFront = this.cBody;
this.cBack = this.cBody;
}
}
if (this.legs == 67)
this.shoe = (sbyte) 0;
if (this.legs == 140)
this.shoe = (sbyte) 0;
if ((this.wereWolf || this.forceWerewolf) && !this.hideWolf)
{
this.legs = 20;
this.body = 21;
this.head = 38;
}
bool flag1 = this.wet && !this.lavaWet && (!this.mount.Active || !this.mount.IsConsideredASlimeMount);
if (this.merman || this.forceMerman)
{
if (!this.hideMerman)
{
this.head = 39;
this.legs = 21;
this.body = 22;
}
if (flag1)
this.wings = 0;
}
this.socialShadowRocketBoots = false;
this.socialIgnoreLight = false;
this.socialGhost = false;
this.armorEffectDrawShadow = false;
this.armorEffectDrawShadowSubtle = false;
this.armorEffectDrawOutlines = false;
this.armorEffectDrawShadowLokis = false;
this.armorEffectDrawShadowBasilisk = false;
this.armorEffectDrawOutlinesForbidden = false;
this.armorEffectDrawShadowEOCShield = false;
if (!this.isDisplayDollOrInanimate)
{
if (this.head == 101 && this.body == 66 && this.legs == 55)
this.socialGhost = true;
if (this.head == 156 && this.body == 66 && this.legs == 55)
this.socialGhost = true;
this.SetArmorEffectVisuals(this);
}
this.hermesStepSound.SoundType = 17;
this.hermesStepSound.SoundStyle = -1;
this.hermesStepSound.IntendedCooldown = 9;
if (this.head == 99 && this.body == 65 && this.legs == 54)
this.turtleArmor = true;
if (this.head == 162 && this.body == 170 && this.legs == 105)
this.spiderArmor = true;
this.ApplyArmorSoundAndDustChanges();
if (this.legs == 140)
{
this.hermesStepSound.SoundType = 2;
this.hermesStepSound.SoundStyle = 24;
this.hermesStepSound.IntendedCooldown = 6;
}
if (this.wings > 0 && this.wings != 33)
{
this.back = (sbyte) -1;
this.front = (sbyte) -1;
}
if (this.head > 0 && this.face != (sbyte) 7)
this.face = (sbyte) -1;
if (this.webbed || this.frozen || this.stoned || Main.gamePaused && !Main.gameMenu)
return;
if (!this.isDisplayDollOrInanimate)
{
if ((this.body == 68 && this.legs == 57 && this.head == 106 || this.body == 74 && this.legs == 63 && this.head == 106) && Main.rand.Next(10) == 0)
{
int index = Dust.NewDust(new Vector2(this.position.X - this.velocity.X * 2f, (float) ((double) this.position.Y - 2.0 - (double) this.velocity.Y * 2.0)), this.width, this.height, 43, Alpha: 100, newColor: new Color((int) byte.MaxValue, 0, (int) byte.MaxValue), Scale: 0.3f);
Main.dust[index].fadeIn = 0.8f;
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 2f;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
if (this.wings == 27 && this.wingsLogic == this.wings)
{
float r = 0.4f * this.stealth;
Lighting.AddLight((int) this.Center.X / 16, (int) this.Center.Y / 16, r, r * 0.9f, r * 0.2f);
}
if (this.head == 5 && this.body == 5 && this.legs == 5)
this.socialShadowRocketBoots = true;
if (this.head == 5 && this.body == 5 && this.legs == 5 && Main.rand.Next(10) == 0)
{
int index = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 14, Alpha: 200, Scale: 1.2f);
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
if (this.head == 76 && this.body == 49 && this.legs == 45)
this.socialShadowRocketBoots = true;
if (this.head == 74 && this.body == 48 && this.legs == 44)
this.socialShadowRocketBoots = true;
if (this.head == 74 && this.body == 48 && this.legs == 44 && Main.rand.Next(10) == 0)
{
int index = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 14, Alpha: 200, Scale: 1.2f);
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
if (this.head == 57 && this.body == 37 && this.legs == 35)
{
int maxValue = 10;
if ((double) Math.Abs(this.velocity.X) + (double) Math.Abs(this.velocity.Y) > 1.0)
maxValue = 2;
if (Main.rand.Next(maxValue) == 0)
{
int index = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 115, Alpha: 140, Scale: 0.75f);
Main.dust[index].noGravity = true;
Main.dust[index].fadeIn = 1.5f;
Main.dust[index].velocity *= 0.3f;
Main.dust[index].velocity += this.velocity * 0.2f;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
}
if (this.head == 6 && this.body == 6 && this.legs == 6 && (double) Math.Abs(this.velocity.X) + (double) Math.Abs(this.velocity.Y) > 1.0 && !this.rocketFrame)
{
for (int index1 = 0; index1 < 2; ++index1)
{
int index2 = Dust.NewDust(new Vector2(this.position.X - this.velocity.X * 2f, (float) ((double) this.position.Y - 2.0 - (double) this.velocity.Y * 2.0)), this.width, this.height, 6, Alpha: 100, Scale: 2f);
Main.dust[index2].noGravity = true;
Main.dust[index2].noLight = true;
Main.dust[index2].velocity.X -= this.velocity.X * 0.5f;
Main.dust[index2].velocity.Y -= this.velocity.Y * 0.5f;
Main.dust[index2].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
}
if (this.head == 8 && this.body == 8 && this.legs == 8 && (double) Math.Abs(this.velocity.X) + (double) Math.Abs(this.velocity.Y) > 1.0)
{
int index = Dust.NewDust(new Vector2(this.position.X - this.velocity.X * 2f, (float) ((double) this.position.Y - 2.0 - (double) this.velocity.Y * 2.0)), this.width, this.height, 40, Alpha: 50, Scale: 1.4f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity.X = this.velocity.X * 0.25f;
Main.dust[index].velocity.Y = this.velocity.Y * 0.25f;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
if (this.head == 9 && this.body == 9 && this.legs == 9 && (double) Math.Abs(this.velocity.X) + (double) Math.Abs(this.velocity.Y) > 1.0 && !this.rocketFrame)
{
for (int index3 = 0; index3 < 2; ++index3)
{
int index4 = Dust.NewDust(new Vector2(this.position.X - this.velocity.X * 2f, (float) ((double) this.position.Y - 2.0 - (double) this.velocity.Y * 2.0)), this.width, this.height, 6, Alpha: 100, Scale: 2f);
Main.dust[index4].noGravity = true;
Main.dust[index4].noLight = true;
Main.dust[index4].velocity.X -= this.velocity.X * 0.5f;
Main.dust[index4].velocity.Y -= this.velocity.Y * 0.5f;
Main.dust[index4].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
}
if (this.body == 18 && this.legs == 17 && (this.head == 32 || this.head == 33 || this.head == 34) && Main.rand.Next(10) == 0)
{
int index = Dust.NewDust(new Vector2(this.position.X - this.velocity.X * 2f, (float) ((double) this.position.Y - 2.0 - (double) this.velocity.Y * 2.0)), this.width, this.height, 43, Alpha: 100, Scale: 0.3f);
Main.dust[index].fadeIn = 0.8f;
Main.dust[index].velocity *= 0.0f;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
if ((this.body == 24 || this.body == 229) && (this.legs == 23 || this.legs == 212) && (this.head == 43 || this.head == 41 || this.head == 42 || this.head == 254 || this.head == (int) byte.MaxValue || this.head == 256 || this.head == 257 || this.head == 258) && (double) this.velocity.X != 0.0 && (double) this.velocity.Y != 0.0 && Main.rand.Next(10) == 0)
{
int index = Dust.NewDust(new Vector2(this.position.X - this.velocity.X * 2f, (float) ((double) this.position.Y - 2.0 - (double) this.velocity.Y * 2.0)), this.width, this.height, 43, Alpha: 100, Scale: 0.3f);
Main.dust[index].fadeIn = 0.8f;
Main.dust[index].velocity *= 0.0f;
Main.dust[index].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
if (this.body == 36 && this.head == 56 && (double) this.velocity.X != 0.0 && (double) this.velocity.Y == 0.0)
{
for (int index5 = 0; index5 < 2; ++index5)
{
int index6 = Dust.NewDust(new Vector2(this.position.X, this.position.Y + ((double) this.gravDir == 1.0 ? (float) (this.height - 2) : -4f)), this.width, 6, 106, Alpha: 100, Scale: 0.1f);
Main.dust[index6].fadeIn = 1f;
Main.dust[index6].noGravity = true;
Main.dust[index6].velocity *= 0.2f;
Main.dust[index6].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
}
if (this.body == 27 && this.head == 46 && this.legs == 26 && (double) this.velocity.X != 0.0 && (double) this.velocity.Y == 0.0 && this.miscCounter % 2 == 0)
{
for (int index7 = 0; index7 < 2; ++index7)
{
int index8 = index7 != 0 ? Dust.NewDust(new Vector2(this.position.X + (float) (this.width / 2), this.position.Y + (float) this.height + this.gfxOffY), this.width / 2, 6, 76, Scale: 1.35f) : Dust.NewDust(new Vector2(this.position.X, this.position.Y + (float) this.height + this.gfxOffY), this.width / 2, 6, 76, Scale: 1.35f);
Main.dust[index8].scale *= (float) (1.0 + (double) Main.rand.Next(20, 40) * 0.00999999977648258);
Main.dust[index8].noGravity = true;
Main.dust[index8].noLight = true;
Main.dust[index8].velocity *= 1f / 1000f;
Main.dust[index8].velocity.Y -= 3f / 1000f;
Main.dust[index8].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
}
}
this.drawingFootball = false;
if (this.ShouldDrawFootball())
{
this.SetCompositeArmBack(true, Player.CompositeArmStretchAmount.Full, (float) (0.314159274101257 * (double) this.direction * -1.0));
this.drawingFootball = true;
}
Item.GetDrawHitbox(this.HeldItem.type, this);
bool flag2 = this.CanVisuallyHoldItem(this.HeldItem);
bool flag3 = this.HeldItem.type != 4952;
if (this.mount.Active)
{
this.legFrameCounter = 0.0;
this.legFrame.Y = this.legFrame.Height * 6;
if (this.mount.Type == 23 || this.mount.Type == 45 || this.mount.Type == 48)
{
ref Microsoft.Xna.Framework.Rectangle local = ref this.legFrame;
Microsoft.Xna.Framework.Rectangle legFrame = this.legFrame;
local.Y = 0;
}
if ((double) this.velocity.Y != 0.0)
{
if (this.mount.FlyTime > 0 && this.jump == 0 && this.controlJump && !this.mount.CanHover())
{
if (this.mount.Type == 0)
{
if (this.direction > 0)
{
if (Main.rand.Next(4) == 0)
{
int index = Dust.NewDust(new Vector2(this.Center.X - 22f, (float) ((double) this.position.Y + (double) this.height - 6.0)), 20, 10, 64, this.velocity.X * 0.25f, this.velocity.Y * 0.25f, (int) byte.MaxValue);
Main.dust[index].velocity *= 0.1f;
Main.dust[index].noLight = true;
}
if (Main.rand.Next(4) == 0)
{
int index = Dust.NewDust(new Vector2(this.Center.X + 12f, (float) ((double) this.position.Y + (double) this.height - 6.0)), 20, 10, 64, this.velocity.X * 0.25f, this.velocity.Y * 0.25f, (int) byte.MaxValue);
Main.dust[index].velocity *= 0.1f;
Main.dust[index].noLight = true;
}
}
else
{
if (Main.rand.Next(4) == 0)
{
int index = Dust.NewDust(new Vector2(this.Center.X - 32f, (float) ((double) this.position.Y + (double) this.height - 6.0)), 20, 10, 64, this.velocity.X * 0.25f, this.velocity.Y * 0.25f, (int) byte.MaxValue);
Main.dust[index].velocity *= 0.1f;
Main.dust[index].noLight = true;
}
if (Main.rand.Next(4) == 0)
{
int index = Dust.NewDust(new Vector2(this.Center.X + 2f, (float) ((double) this.position.Y + (double) this.height - 6.0)), 20, 10, 64, this.velocity.X * 0.25f, this.velocity.Y * 0.25f, (int) byte.MaxValue);
Main.dust[index].velocity *= 0.1f;
Main.dust[index].noLight = true;
}
}
}
this.mount.TryBeginningFlight(this, 3);
this.mount.UpdateFrame(this, 3, this.velocity);
this.mount.TryLanding(this);
}
else if (this.wet)
{
this.mount.UpdateFrame(this, 4, this.velocity);
}
else
{
this.mount.TryBeginningFlight(this, 2);
this.mount.UpdateFrame(this, 2, this.velocity);
this.mount.TryLanding(this);
}
}
else
this.mount.UpdateFrame(this, this.mount.GetIntendedGroundedFrame(this), this.velocity);
}
else if (this.legs != 140)
{
if (this.swimTime > 0)
{
this.legFrameCounter += 2.0;
while (this.legFrameCounter > 8.0)
{
this.legFrameCounter -= 8.0;
this.legFrame.Y += this.legFrame.Height;
}
if (this.legFrame.Y < this.legFrame.Height * 7)
this.legFrame.Y = this.legFrame.Height * 19;
else if (this.legFrame.Y > this.legFrame.Height * 19)
this.legFrame.Y = this.legFrame.Height * 7;
}
else if ((double) this.velocity.Y != 0.0 || this.grappling[0] > -1)
{
this.legFrameCounter = 0.0;
this.legFrame.Y = this.legFrame.Height * 5;
if ((this.wings == 22 || this.wings == 28 || this.wings == 45) && this.ShouldDrawWingsThatAreAlwaysAnimated())
this.legFrame.Y = 0;
}
else if ((double) this.velocity.X != 0.0)
{
if ((this.slippy || this.slippy2 || this.windPushed) && !this.controlLeft && !this.controlRight)
{
this.legFrameCounter = 0.0;
ref Microsoft.Xna.Framework.Rectangle local = ref this.legFrame;
Microsoft.Xna.Framework.Rectangle legFrame = this.legFrame;
local.Y = 0;
}
else
{
this.legFrameCounter += (double) Math.Abs(this.velocity.X) * 1.3;
while (this.legFrameCounter > 8.0)
{
this.legFrameCounter -= 8.0;
this.legFrame.Y += this.legFrame.Height;
}
if (this.legFrame.Y < this.legFrame.Height * 7)
this.legFrame.Y = this.legFrame.Height * 19;
else if (this.legFrame.Y > this.legFrame.Height * 19)
this.legFrame.Y = this.legFrame.Height * 7;
}
}
else
{
this.legFrameCounter = 0.0;
ref Microsoft.Xna.Framework.Rectangle local = ref this.legFrame;
Microsoft.Xna.Framework.Rectangle legFrame = this.legFrame;
local.Y = 0;
}
}
if (this.carpetFrame >= 0)
{
this.legFrameCounter = 0.0;
ref Microsoft.Xna.Framework.Rectangle local = ref this.legFrame;
Microsoft.Xna.Framework.Rectangle legFrame = this.legFrame;
local.Y = 0;
}
if (this.sandStorm)
{
if (this.grappling[0] >= 0)
this.sandStorm = false;
if (this.miscCounter % 4 == 0 && this.itemAnimation == 0)
{
this.ChangeDir(this.direction * -1);
if (this.inventory[this.selectedItem].holdStyle == 2)
{
if (this.inventory[this.selectedItem].type == 946 || this.inventory[this.selectedItem].type == 4707)
this.itemLocation.X = this.position.X + (float) this.width * 0.5f - (float) (16 * this.direction);
if (this.inventory[this.selectedItem].type == 186)
{
this.itemLocation.X = this.position.X + (float) this.width * 0.5f + (float) (6 * this.direction);
this.itemRotation = 0.79f * (float) -this.direction;
}
}
}
this.legFrameCounter = 0.0;
ref Microsoft.Xna.Framework.Rectangle local = ref this.legFrame;
Microsoft.Xna.Framework.Rectangle legFrame = this.legFrame;
local.Y = 0;
}
else if (((this.itemAnimation <= 0 ? 0 : (this.inventory[this.selectedItem].useStyle != 10 ? 1 : 0)) & (flag3 ? 1 : 0)) != 0)
{
if (this.inventory[this.selectedItem].useStyle == 1 || this.inventory[this.selectedItem].type == 0)
this.bodyFrame.Y = (double) this.itemAnimation >= (double) this.itemAnimationMax * 0.333 ? ((double) this.itemAnimation >= (double) this.itemAnimationMax * 0.666 ? this.bodyFrame.Height : this.bodyFrame.Height * 2) : this.bodyFrame.Height * 3;
else if (this.inventory[this.selectedItem].useStyle == 7)
this.bodyFrame.Y = (double) this.itemAnimation <= (double) this.itemAnimationMax * 0.5 ? this.bodyFrame.Height * 2 : this.bodyFrame.Height * 3;
else if (this.inventory[this.selectedItem].useStyle == 2)
this.bodyFrame.Y = this.bodyFrame.Height * 3;
else if (this.inventory[this.selectedItem].useStyle == 11)
this.bodyFrame.Y = (double) this.itemAnimation <= (double) this.itemAnimationMax * 0.5 ? ((double) this.itemAnimation <= (double) this.itemAnimationMax * 0.15 ? this.bodyFrame.Height * 2 : this.bodyFrame.Height * 3) : this.bodyFrame.Height * 4;
else if (this.inventory[this.selectedItem].useStyle == 9)
this.bodyFrame.Y = 0;
else if (this.inventory[this.selectedItem].useStyle == 6)
{
float num6 = (float) (1.0 - (double) this.itemAnimation / (double) this.itemAnimationMax) * 6f;
if ((double) num6 > 1.0)
num6 = 1f;
this.bodyFrame.Y = (double) num6 < 0.5 ? this.bodyFrame.Height * 2 : this.bodyFrame.Height * 3;
}
else if (this.inventory[this.selectedItem].useStyle == 3)
this.bodyFrame.Y = (double) this.itemAnimation <= (double) this.itemAnimationMax * 0.666 ? this.bodyFrame.Height * 3 : this.bodyFrame.Height * 3;
else if (this.inventory[this.selectedItem].useStyle == 4)
this.bodyFrame.Y = this.bodyFrame.Height * 2;
else if (this.inventory[this.selectedItem].useStyle == 8)
this.bodyFrame.Y = 0;
else if (this.inventory[this.selectedItem].useStyle == 12)
this.bodyFrame.Y = this.bodyFrame.Height * 3;
else if (this.inventory[this.selectedItem].useStyle == 13)
this.bodyFrame.Y = (double) this.itemAnimation >= (double) this.itemAnimationMax * 0.333 ? ((double) this.itemAnimation >= (double) this.itemAnimationMax * 0.666 ? this.bodyFrame.Height : this.bodyFrame.Height * 2) : this.bodyFrame.Height * 3;
else if (this.inventory[this.selectedItem].useStyle == 5)
{
if (this.inventory[this.selectedItem].type == 281 || this.inventory[this.selectedItem].type == 986)
{
this.bodyFrame.Y = this.bodyFrame.Height * 2;
}
else
{
double num7 = (double) this.itemRotation * (double) this.direction;
this.bodyFrame.Y = this.bodyFrame.Height * 3;
if (num7 < -0.75)
{
this.bodyFrame.Y = this.bodyFrame.Height * 2;
if ((double) this.gravDir == -1.0)
this.bodyFrame.Y = this.bodyFrame.Height * 4;
}
if (num7 > 0.6)
{
this.bodyFrame.Y = this.bodyFrame.Height * 4;
if ((double) this.gravDir == -1.0)
this.bodyFrame.Y = this.bodyFrame.Height * 2;
}
}
}
}
else if (this.pulley)
this.bodyFrame.Y = this.pulleyDir != (byte) 2 ? this.bodyFrame.Height * 2 : this.bodyFrame.Height;
else if (flag2 && this.inventory[this.selectedItem].holdStyle == 1 && (!this.wet || !this.inventory[this.selectedItem].noWet) && (!this.happyFunTorchTime || this.inventory[this.selectedItem].createTile != 4))
this.bodyFrame.Y = this.bodyFrame.Height * 3;
else if (flag2 && this.inventory[this.selectedItem].holdStyle == 2 && (!this.wet || !this.inventory[this.selectedItem].noWet))
this.bodyFrame.Y = this.bodyFrame.Height * 2;
else if (flag2 && this.inventory[this.selectedItem].holdStyle == 3)
this.bodyFrame.Y = this.bodyFrame.Height * 3;
else if (flag2 && this.inventory[this.selectedItem].holdStyle == 5)
this.bodyFrame.Y = this.bodyFrame.Height * 3;
else if (flag2 && this.inventory[this.selectedItem].holdStyle == 4 && (double) this.velocity.Y == 0.0 && (double) this.gravDir == 1.0)
{
ref Microsoft.Xna.Framework.Rectangle local = ref this.bodyFrame;
Microsoft.Xna.Framework.Rectangle bodyFrame = this.bodyFrame;
local.Y = 0;
}
else if (this.shieldRaised)
this.bodyFrame.Y = this.bodyFrame.Height * 10;
else if (this.mount.Active)
{
this.bodyFrameCounter = 0.0;
this.bodyFrame.Y = this.bodyFrame.Height * this.mount.BodyFrame;
}
else if (this.grappling[0] >= 0)
{
this.sandStorm = false;
this.CancelAllJumpVisualEffects();
Vector2 vector2 = new Vector2(this.position.X + (float) this.width * 0.5f, this.position.Y + (float) this.height * 0.5f);
float num8 = 0.0f;
float num9 = 0.0f;
for (int index = 0; index < this.grapCount; ++index)
{
num8 += Main.projectile[this.grappling[index]].position.X + (float) (Main.projectile[this.grappling[index]].width / 2);
num9 += Main.projectile[this.grappling[index]].position.Y + (float) (Main.projectile[this.grappling[index]].height / 2);
}
float num10 = num8 / (float) this.grapCount;
float num11 = num9 / (float) this.grapCount;
float num12 = num10 - vector2.X;
float num13 = num11 - vector2.Y;
if ((double) num13 < 0.0 && (double) Math.Abs(num13) > (double) Math.Abs(num12))
{
this.bodyFrame.Y = this.bodyFrame.Height * 2;
if ((double) this.gravDir == -1.0)
this.bodyFrame.Y = this.bodyFrame.Height * 4;
}
else if ((double) num13 > 0.0 && (double) Math.Abs(num13) > (double) Math.Abs(num12))
{
this.bodyFrame.Y = this.bodyFrame.Height * 4;
if ((double) this.gravDir == -1.0)
this.bodyFrame.Y = this.bodyFrame.Height * 2;
}
else
this.bodyFrame.Y = this.bodyFrame.Height * 3;
}
else if (this.wet && this.ShouldFloatInWater)
this.bodyFrame.Y = this.bodyFrame.Height * 9;
else if (this.swimTime > 0)
{
if (this.swimTime > 20)
{
ref Microsoft.Xna.Framework.Rectangle local = ref this.bodyFrame;
Microsoft.Xna.Framework.Rectangle bodyFrame = this.bodyFrame;
local.Y = 0;
}
else if (this.swimTime > 10)
{
this.bodyFrame.Y = this.bodyFrame.Height * 5;
}
else
{
ref Microsoft.Xna.Framework.Rectangle local = ref this.bodyFrame;
Microsoft.Xna.Framework.Rectangle bodyFrame = this.bodyFrame;
local.Y = 0;
}
}
else if ((double) this.velocity.Y != 0.0)
{
this.bodyFrame.Y = !this.sliding ? (this.sandStorm || this.carpetFrame >= 0 ? this.bodyFrame.Height * 6 : (this.eocDash <= 0 ? (this.wings <= 0 ? this.bodyFrame.Height * 5 : (this.wings == 22 || this.wings == 28 || this.wings == 45 ? 0 : ((double) this.velocity.Y <= 0.0 ? this.bodyFrame.Height * 6 : (!this.controlJump ? this.bodyFrame.Height * 5 : this.bodyFrame.Height * 6)))) : this.bodyFrame.Height * 6)) : this.bodyFrame.Height * 3;
this.bodyFrameCounter = 0.0;
}
else if ((double) this.velocity.X != 0.0)
{
if (this.legs == 140)
{
this.bodyFrameCounter += (double) Math.Abs(this.velocity.X) * 0.5;
while (this.bodyFrameCounter > 8.0)
{
this.bodyFrameCounter -= 8.0;
this.bodyFrame.Y += this.bodyFrame.Height;
}
if (this.bodyFrame.Y < this.bodyFrame.Height * 7)
this.bodyFrame.Y = this.bodyFrame.Height * 19;
else if (this.bodyFrame.Y > this.bodyFrame.Height * 19)
this.bodyFrame.Y = this.bodyFrame.Height * 7;
}
else
{
this.bodyFrameCounter += (double) Math.Abs(this.velocity.X) * 1.5;
this.bodyFrame.Y = this.legFrame.Y;
}
}
else
{
this.bodyFrameCounter = 0.0;
ref Microsoft.Xna.Framework.Rectangle local = ref this.bodyFrame;
Microsoft.Xna.Framework.Rectangle bodyFrame = this.bodyFrame;
local.Y = 0;
}
if (this.legs == 140)
{
this.legFrameCounter = 0.0;
this.legFrame.Y = this.legFrame.Height * ((double) this.velocity.Y != 0.0).ToInt();
int index = this.bodyFrame.Y / this.bodyFrame.Height;
if ((double) Main.OffsetsPlayerHeadgear[index].Y == 0.0)
this.legFrame.Y = this.legFrame.Height * 7;
if (this.wings == 22 || this.wings == 28)
this.legFrame.Y = 0;
}
if (this.legs == 217 && (this.sitting.isSitting || this.sleeping.isSleeping))
{
this.legFrameCounter = 0.0;
this.legFrame.Y = this.legFrame.Height * 5;
}
if (this.head != 259 || this.skipAnimatingValuesInPlayerFrame)
return;
this.rabbitOrderFrame.Update();
}
private void CancelAllJumpVisualEffects()
{
this.isPerformingJump_Cloud = false;
this.isPerformingJump_Sandstorm = false;
this.isPerformingJump_Blizzard = false;
this.isPerformingJump_Fart = false;
this.isPerformingJump_Sail = false;
this.isPerformingJump_Unicorn = false;
this.isPerformingJump_Santank = false;
}
private void UpdateVisibleAccessories()
{
for (int index = 3; index < 10; ++index)
{
if (this.IsAValidEquipmentSlotForIteration(index))
{
Item obj = this.armor[index];
if (obj.shieldSlot == (sbyte) 5 && this.eocDash > 0 && this.shield == (sbyte) -1)
this.shield = obj.shieldSlot;
if (this.shieldRaised && this.shield == (sbyte) -1 && obj.shieldSlot != (sbyte) -1)
this.shield = obj.shieldSlot;
if (!this.ItemIsVisuallyIncompatible(obj))
{
if (obj.wingSlot > (sbyte) 0)
{
if (!this.hideVisibleAccessory[index] || (double) this.velocity.Y != 0.0 && !this.mount.Active)
this.wings = (int) obj.wingSlot;
else
continue;
}
if (!this.hideVisibleAccessory[index])
this.UpdateVisibleAccessory(index, obj);
}
}
}
for (int index = 13; index < 20; ++index)
{
if (this.IsAValidEquipmentSlotForIteration(index))
{
Item obj = this.armor[index];
if (!this.ItemIsVisuallyIncompatible(obj))
this.UpdateVisibleAccessory(index, obj);
}
}
if (this.HeldItem.type != 4760 || this.ownedProjectileCounts[866] >= 1)
return;
this.shield = (sbyte) 9;
this.cShield = 0;
}
private bool ItemIsVisuallyIncompatible(Item item) => this.shield > (sbyte) 0 && this.IsVisibleCapeBad((int) item.frontSlot) || this.compositeBackArm.enabled && item.shieldSlot > (sbyte) 0 || item.shieldSlot > (sbyte) 0 && ItemID.Sets.IsFood[this.HeldItem.type] || this.IsVisibleCapeBad((int) this.front) && item.shieldSlot > (sbyte) 0 || (this.legs == 106 || this.legs == 143 || this.legs == 217) && item.shoeSlot == (sbyte) 15;
private bool IsVisibleCapeBad(int accFrontSlot)
{
switch (accFrontSlot)
{
case 1:
case 2:
case 3:
case 4:
case 5:
case 8:
return true;
default:
return false;
}
}
private void UpdateVisibleAccessory(int itemSlot, Item item)
{
if (item.stringColor > 0)
this.stringColor = item.stringColor;
if (item.handOnSlot > (sbyte) 0)
this.handon = item.handOnSlot;
if (item.handOffSlot > (sbyte) 0)
this.handoff = item.handOffSlot;
if (item.backSlot > (sbyte) 0 && !this.sitting.isSitting)
{
this.back = item.backSlot;
this.front = (sbyte) -1;
}
if (item.frontSlot > (sbyte) 0)
this.front = item.frontSlot;
if (item.shoeSlot > (sbyte) 0)
this.shoe = item.shoeSlot;
if (item.waistSlot > (sbyte) 0)
this.waist = item.waistSlot;
if (item.shieldSlot > (sbyte) 0)
this.shield = item.shieldSlot;
if (item.neckSlot > (sbyte) 0)
this.neck = item.neckSlot;
if (item.faceSlot > (sbyte) 0)
this.face = item.faceSlot;
if (item.balloonSlot > (sbyte) 0)
this.balloon = item.balloonSlot;
if (item.wingSlot > (sbyte) 0)
this.wings = (int) item.wingSlot;
if (item.type == 3580)
this.yoraiz0rEye = itemSlot - 2;
if (item.type == 3581)
this.yoraiz0rDarkness = true;
if (item.type == 3929)
this.leinforsHair = true;
if (item.type == 4404)
this.hasFloatingTube = true;
if (item.type != 4563)
return;
this.hasUnicornHorn = true;
}
public void SetArmorEffectVisuals(Player drawPlayer)
{
if (drawPlayer.head == 111 && drawPlayer.body == 73 && drawPlayer.legs == 62)
{
this.armorEffectDrawShadowSubtle = true;
this.armorEffectDrawOutlines = true;
}
if (drawPlayer.head == 134 && drawPlayer.body == 95 && drawPlayer.legs == 79)
{
this.armorEffectDrawShadowSubtle = true;
this.armorEffectDrawOutlines = true;
}
if (drawPlayer.head == 107 && drawPlayer.body == 69 && drawPlayer.legs == 58)
{
this.armorEffectDrawShadowSubtle = true;
this.armorEffectDrawShadow = true;
}
if (drawPlayer.head == 108 && drawPlayer.body == 70 && drawPlayer.legs == 59)
{
this.armorEffectDrawShadowSubtle = true;
this.armorEffectDrawShadow = true;
}
if (drawPlayer.head == 109 && drawPlayer.body == 71 && drawPlayer.legs == 60)
{
this.armorEffectDrawShadowSubtle = true;
this.armorEffectDrawShadow = true;
}
if (drawPlayer.head == 110 && drawPlayer.body == 72 && drawPlayer.legs == 61)
{
this.armorEffectDrawShadowSubtle = true;
this.armorEffectDrawShadow = true;
}
if (drawPlayer.head == 193 && drawPlayer.body == 194 && drawPlayer.legs == 134)
{
this.armorEffectDrawShadowSubtle = true;
this.armorEffectDrawShadowLokis = true;
this.armorEffectDrawOutlines = true;
}
if (drawPlayer.mount.Active && drawPlayer.mount.Type == 3 && (double) drawPlayer.velocity.Y != 0.0 && !drawPlayer.SlimeDontHyperJump)
this.armorEffectDrawShadow = true;
if (drawPlayer.mount.Active && drawPlayer.mount.Type == 10 && (double) Math.Abs(drawPlayer.velocity.X) > (double) drawPlayer.mount.DashSpeed - (double) drawPlayer.mount.RunSpeed / 2.0)
this.armorEffectDrawShadow = true;
if (drawPlayer.mount.Active && drawPlayer.mount.Type == 44 && (double) Math.Abs(drawPlayer.velocity.X) > (double) drawPlayer.mount.DashSpeed - (double) drawPlayer.mount.RunSpeed / 4.0)
this.armorEffectDrawShadow = true;
if (drawPlayer.mount.Active && drawPlayer.mount.Type == 45 && (double) Math.Abs(drawPlayer.velocity.X) > (double) drawPlayer.mount.DashSpeed * 0.899999976158142)
this.armorEffectDrawShadow = true;
if (drawPlayer.mount.Active && drawPlayer.mount.Type == 14 && (double) Math.Abs(drawPlayer.velocity.X) > (double) drawPlayer.mount.RunSpeed / 2.0)
this.armorEffectDrawShadowBasilisk = true;
if (drawPlayer.mount.Active && drawPlayer.mount.Type == 48)
{
this.armorEffectDrawOutlines = true;
this.armorEffectDrawShadow = true;
}
if (drawPlayer.body == 67 && drawPlayer.legs == 56 && drawPlayer.head >= 103 && drawPlayer.head <= 105)
this.armorEffectDrawShadow = true;
if ((drawPlayer.head == 78 || drawPlayer.head == 79 || drawPlayer.head == 80) && drawPlayer.body == 51 && drawPlayer.legs == 47)
this.armorEffectDrawShadowSubtle = true;
if (drawPlayer.head == 200 && drawPlayer.body == 198 && drawPlayer.legs == 142)
{
this.armorEffectDrawShadowLokis = true;
this.armorEffectDrawOutlinesForbidden = true;
}
if (drawPlayer.head == 171 && drawPlayer.body == 177 && drawPlayer.legs == 112)
{
this.armorEffectDrawShadow = true;
this.armorEffectDrawOutlines = true;
}
if (drawPlayer.head == 169 && drawPlayer.body == 175 && drawPlayer.legs == 110)
this.armorEffectDrawShadow = true;
if (drawPlayer.head == 170 && drawPlayer.body == 176 && drawPlayer.legs == 111)
{
this.armorEffectDrawShadowLokis = true;
this.armorEffectDrawOutlines = true;
}
if (drawPlayer.body == 209 && drawPlayer.legs == 159)
this.armorEffectDrawShadow = true;
if (drawPlayer.eocDash > 0)
this.armorEffectDrawShadowEOCShield = true;
else if (drawPlayer.dashDelay < 0)
this.armorEffectDrawShadow = true;
if (drawPlayer.head == 5 && drawPlayer.body == 5 && drawPlayer.legs == 5)
this.armorEffectDrawShadow = true;
if (drawPlayer.head == 74 && drawPlayer.body == 48 && drawPlayer.legs == 44)
this.armorEffectDrawShadow = true;
if (drawPlayer.head == 76 && drawPlayer.body == 49 && drawPlayer.legs == 45)
this.armorEffectDrawShadow = true;
if (drawPlayer.head == 7 && drawPlayer.body == 7 && drawPlayer.legs == 7)
this.armorEffectDrawShadow = true;
if (drawPlayer.head == 22 && drawPlayer.body == 14 && drawPlayer.legs == 14)
this.armorEffectDrawShadow = true;
if (drawPlayer.dye[0].dye == (byte) 30 && drawPlayer.dye[1].dye == (byte) 30 && drawPlayer.dye[2].dye == (byte) 30 && drawPlayer.head == 4 && drawPlayer.body == 27 && drawPlayer.legs == 26)
{
this.armorEffectDrawShadow = true;
this.armorEffectDrawOutlines = true;
}
if (drawPlayer.head == 189 && drawPlayer.body == 190 && drawPlayer.legs == 130)
this.armorEffectDrawOutlines = true;
if (drawPlayer.body == 17 && drawPlayer.legs == 16 && (drawPlayer.head == 29 || drawPlayer.head == 30 || drawPlayer.head == 31))
this.armorEffectDrawShadow = true;
if (drawPlayer.body == 19 && drawPlayer.legs == 18 && (drawPlayer.head == 35 || drawPlayer.head == 36 || drawPlayer.head == 37))
this.armorEffectDrawOutlines = true;
if ((drawPlayer.body == 24 || drawPlayer.body == 229) && (drawPlayer.legs == 23 || drawPlayer.legs == 212) && (drawPlayer.head == 43 || drawPlayer.head == 41 || drawPlayer.head == 42 || drawPlayer.head == 254 || drawPlayer.head == (int) byte.MaxValue || drawPlayer.head == 256 || drawPlayer.head == 257 || drawPlayer.head == 258))
{
this.armorEffectDrawOutlines = true;
this.armorEffectDrawShadow = true;
}
if (drawPlayer.head == 157 && drawPlayer.legs == 98 && drawPlayer.body != 105)
{
int body = drawPlayer.body;
}
if (drawPlayer.body == 36 && drawPlayer.head == 56)
this.armorEffectDrawOutlines = true;
if (!drawPlayer.stoned && (double) drawPlayer.stealth == 1.0)
return;
this.armorEffectDrawOutlines = false;
this.armorEffectDrawShadow = false;
this.armorEffectDrawShadowSubtle = false;
}
public static int SetMatch(int armorslot, int type, bool male, ref bool somethingSpecial)
{
int num = -1;
if (armorslot == 0 && type == 201)
num = male ? 201 : 202;
if (armorslot == 1)
{
switch (type)
{
case 15:
num = 88;
break;
case 36:
num = 89;
break;
case 41:
num = 97;
break;
case 42:
num = 90;
break;
case 58:
num = 91;
break;
case 59:
num = 92;
break;
case 60:
num = 93;
break;
case 61:
num = 94;
break;
case 62:
num = 95;
break;
case 63:
num = 96;
break;
case 77:
num = 121;
break;
case 81:
num = 169;
break;
case 88:
num = 168;
break;
case 89:
num = 186;
break;
case 90:
num = 166;
break;
case 93:
num = 165;
break;
case 165:
num = !male ? 99 : 118;
break;
case 166:
num = !male ? 100 : 119;
break;
case 167:
num = male ? 101 : 102;
break;
case 180:
num = 115;
break;
case 181:
num = 116;
break;
case 183:
num = male ? 136 : 123;
break;
case 191:
num = 131;
break;
case 213:
num = 187;
break;
case 215:
num = 189;
break;
case 219:
num = 196;
break;
case 221:
num = 199;
break;
case 223:
num = 204;
break;
case 231:
num = 214;
break;
case 232:
num = 215;
break;
case 233:
num = 216;
break;
}
if (num != -1)
somethingSpecial = true;
}
if (armorslot == 2)
{
switch (type)
{
case 57:
if (male)
{
num = 137;
break;
}
break;
case 83:
if (male)
{
num = 117;
break;
}
break;
case 84:
if (male)
{
num = 120;
break;
}
break;
case 132:
if (male)
{
num = 135;
break;
}
break;
case 146:
num = male ? 146 : 147;
break;
case 154:
num = male ? 155 : 154;
break;
case 158:
if (male)
{
num = 157;
break;
}
break;
case 180:
if (!male)
{
num = 179;
break;
}
break;
case 184:
if (!male)
{
num = 183;
break;
}
break;
case 191:
if (!male)
{
num = 192;
break;
}
break;
case 193:
if (!male)
{
num = 194;
break;
}
break;
case 197:
if (!male)
{
num = 198;
break;
}
break;
case 203:
if (!male)
{
num = 202;
break;
}
break;
case 208:
if (!male)
{
num = 207;
break;
}
break;
}
}
return num;
}
public void Teleport(Vector2 newPos, int Style = 0, int extraInfo = 0)
{
try
{
this._funkytownAchievementCheckCooldown = 100;
if (Style != 10)
this.RemoveAllGrapplingHooks();
this.StopVanityActions();
int extraInfo1 = 0;
if (Style == 4)
extraInfo1 = this.lastPortalColorIndex;
if (Style == 9)
{
this.lastTeleportPylonStyleUsed = extraInfo;
extraInfo1 = this.lastTeleportPylonStyleUsed;
}
float dustCountMult = MathHelper.Clamp((float) (1.0 - (double) this.teleportTime * 0.990000009536743), 0.01f, 1f);
Vector2 position = this.position;
Main.TeleportEffect(this.getRect(), Style, extraInfo1, dustCountMult, otherPosition: newPos);
float num = Vector2.Distance(this.position, newPos);
PressurePlateHelper.UpdatePlayerPosition(this);
this.position = newPos;
if (Style == 8)
{
SoundEngine.PlaySound(SoundID.Item6, position);
SoundEngine.PlaySound(SoundID.Item6, newPos);
}
this.fallStart = (int) ((double) this.position.Y / 16.0);
if (this.whoAmI == Main.myPlayer)
{
bool flag = false;
if ((double) num < (double) new Vector2((float) Main.screenWidth, (float) Main.screenHeight).Length() / 2.0 + 100.0)
{
int time = 0;
if (Style == 1)
time = 10;
Main.SetCameraLerp(0.1f, time);
flag = true;
}
else
{
NPC.ResetNetOffsets();
Main.BlackFadeIn = (int) byte.MaxValue;
Lighting.Clear();
Main.screenLastPosition = Main.screenPosition;
Main.screenPosition.X = this.position.X + (float) (this.width / 2) - (float) (Main.screenWidth / 2);
Main.screenPosition.Y = this.position.Y + (float) (this.height / 2) - (float) (Main.screenHeight / 2);
Main.instantBGTransitionCounter = 10;
}
if ((double) dustCountMult > 0.100000001490116 || !flag || Style != 0)
{
if (Main.mapTime < 5)
Main.mapTime = 5;
Main.maxQ = true;
Main.renderNow = true;
}
}
if (Style == 4)
{
this.lastPortalColorIndex = extraInfo;
extraInfo1 = this.lastPortalColorIndex;
this.portalPhysicsFlag = true;
this.gravity = 0.0f;
}
PressurePlateHelper.UpdatePlayerPosition(this);
this.ResetAdvancedShadows();
for (int index = 0; index < 3; ++index)
this.UpdateSocialShadow();
this.oldPosition = this.position + this.BlehOldPositionFixer;
Main.TeleportEffect(this.getRect(), Style, extraInfo1, dustCountMult, TeleportationSide.Exit, position);
this.teleportTime = 1f;
this.teleportStyle = Style;
}
catch
{
}
}
public void DoPotionOfReturnTeleportationAndSetTheComebackPoint()
{
this.RemoveAllGrapplingHooks();
this.PotionOfReturnOriginalUsePosition = new Vector2?(this.Bottom);
bool immune = this.immune;
int immuneTime = this.immuneTime;
this.StopVanityActions(false);
this.Spawn(PlayerSpawnContext.RecallFromItem);
this.PotionOfReturnHomePosition = new Vector2?(this.Bottom);
NetMessage.SendData(13, number: this.whoAmI);
this.immune = immune;
this.immuneTime = immuneTime;
}
public void DoPotionOfReturnReturnToOriginalUsePosition()
{
if (!this.PotionOfReturnOriginalUsePosition.HasValue)
return;
Vector2 newPos = this.PotionOfReturnOriginalUsePosition.Value + this.Size * new Vector2(-0.5f, -1f);
int num = 8;
this.Teleport(newPos, num);
NetMessage.SendData(65, number2: ((float) this.whoAmI), number3: newPos.X, number4: newPos.Y, number5: num);
this.PotionOfReturnOriginalUsePosition = new Vector2?();
this.PotionOfReturnHomePosition = new Vector2?();
}
public void AutoFinchStaff()
{
int index = this.FindItem(4281);
if (index == -1)
return;
this.AddBuff(this.inventory[index].buffType, 3600);
}
public void Spawn(PlayerSpawnContext context)
{
Main.LocalPlayer.creativeInterface = false;
this._funkytownAchievementCheckCooldown = 100;
bool flag1 = false;
if (context == PlayerSpawnContext.SpawningIntoWorld && this.dead)
{
Player.AdjustRespawnTimerForWorldJoining(this);
if (this.dead)
flag1 = true;
}
this.StopVanityActions();
if (this.whoAmI == Main.myPlayer)
Main.NotifyOfEvent(GameNotificationType.SpawnOrDeath);
if (this.whoAmI == Main.myPlayer)
{
if (Main.mapTime < 5)
Main.mapTime = 5;
Main.instantBGTransitionCounter = 10;
this.FindSpawn();
if (!Player.CheckSpawn(this.SpawnX, this.SpawnY))
{
this.SpawnX = -1;
this.SpawnY = -1;
}
Main.maxQ = true;
NPC.ResetNetOffsets();
}
if (Main.netMode == 1 && this.whoAmI == Main.myPlayer)
NetMessage.SendData(12, number: Main.myPlayer, number2: ((float) (byte) context));
if (this.whoAmI == Main.myPlayer && context == PlayerSpawnContext.SpawningIntoWorld)
{
this.SetPlayerDataToOutOfClassFields();
Main.ReleaseHostAndPlayProcess();
}
this.headPosition = Vector2.Zero;
this.bodyPosition = Vector2.Zero;
this.legPosition = Vector2.Zero;
this.headRotation = 0.0f;
this.bodyRotation = 0.0f;
this.legRotation = 0.0f;
this.rabbitOrderFrame.Reset();
this.lavaTime = this.lavaMax;
if (!flag1)
{
if (this.statLife <= 0)
{
int num = this.statLifeMax2 / 2;
this.statLife = 100;
if (num > this.statLife)
this.statLife = num;
this.breath = this.breathMax;
if (this.spawnMax)
{
this.statLife = this.statLifeMax2;
this.statMana = this.statManaMax2;
}
}
this.immune = true;
this.dead = false;
this.immuneTime = 0;
}
this.active = true;
Vector2 position = this.position;
if (this.SpawnX >= 0 && this.SpawnY >= 0)
{
int spawnX = this.SpawnX;
int spawnY = this.SpawnY;
this.Spawn_SetPosition(this.SpawnX, this.SpawnY);
}
else
this.Spawn_SetPositionAtWorldSpawn();
this.wet = false;
this.wetCount = (byte) 0;
this.lavaWet = false;
this.fallStart = (int) ((double) this.position.Y / 16.0);
this.fallStart2 = this.fallStart;
this.velocity.X = 0.0f;
this.velocity.Y = 0.0f;
this.ResetAdvancedShadows();
for (int index = 0; index < 3; ++index)
this.UpdateSocialShadow();
this.oldPosition = this.position + this.BlehOldPositionFixer;
this.SetTalkNPC(-1);
if (this.whoAmI == Main.myPlayer)
Main.npcChatCornerItem = 0;
if (!flag1)
{
if (this.pvpDeath)
{
this.pvpDeath = false;
this.immuneTime = 300;
this.statLife = this.statLifeMax;
}
else
this.immuneTime = 60;
if (this.immuneTime > 0 && !this.hostile)
this.immuneNoBlink = true;
}
if (this.whoAmI == Main.myPlayer)
{
if (context == PlayerSpawnContext.SpawningIntoWorld)
Main.LocalGolfState.SetScoreTime();
bool flag2 = (double) Vector2.Distance(position, this.position) < (double) new Vector2((float) Main.screenWidth, (float) Main.screenHeight).Length() / 2.0 + 100.0;
if (flag2)
{
Main.SetCameraLerp(0.1f, 0);
flag2 = true;
}
else
{
Main.BlackFadeIn = (int) byte.MaxValue;
Lighting.Clear();
Main.screenLastPosition = Main.screenPosition;
Main.instantBGTransitionCounter = 10;
}
if (!flag2)
Main.renderNow = true;
if (Main.netMode == 1)
Netplay.AddCurrentServerToRecentList();
if (!flag2)
{
Main.screenPosition.X = this.position.X + (float) (this.width / 2) - (float) (Main.screenWidth / 2);
Main.screenPosition.Y = this.position.Y + (float) (this.height / 2) - (float) (Main.screenHeight / 2);
}
}
if (flag1)
this.immuneAlpha = (int) byte.MaxValue;
this.UpdateGraveyard(true);
if (this.whoAmI != Main.myPlayer || context != PlayerSpawnContext.ReviveFromDeath || this.difficulty != (byte) 3)
return;
this.AutoFinchStaff();
}
private void Spawn_SetPositionAtWorldSpawn()
{
int spawnTileX = Main.spawnTileX;
int spawnTileY = Main.spawnTileY;
if (!this.Spawn_IsAreaAValidWorldSpawn(spawnTileX, spawnTileY))
{
bool flag = false;
if (!flag)
{
for (int index = 0; index < 30; ++index)
{
if (this.Spawn_IsAreaAValidWorldSpawn(spawnTileX, spawnTileY - index))
{
spawnTileY -= index;
flag = true;
break;
}
}
}
if (!flag)
{
for (int index = 0; index < 30; ++index)
{
if (this.Spawn_IsAreaAValidWorldSpawn(spawnTileX, spawnTileY - index))
{
spawnTileY -= index;
flag = true;
break;
}
}
}
if (flag)
{
this.Spawn_SetPosition(spawnTileX, spawnTileY);
}
else
{
this.Spawn_SetPosition(Main.spawnTileX, Main.spawnTileY);
if (this.Spawn_IsAreaAValidWorldSpawn(Main.spawnTileX, Main.spawnTileY))
return;
Player.Spawn_ForceClearArea(Main.spawnTileX, Main.spawnTileY);
}
}
else
{
int floorY = Player.Spawn_DescendFromDefaultSpace(spawnTileX, spawnTileY);
this.Spawn_SetPosition(spawnTileX, floorY);
if (this.Spawn_IsAreaAValidWorldSpawn(spawnTileX, floorY))
return;
Player.Spawn_ForceClearArea(spawnTileX, floorY);
}
}
private static int Spawn_DescendFromDefaultSpace(int x, int y)
{
for (int index1 = 0; index1 < 50; ++index1)
{
bool flag = false;
for (int index2 = -1; index2 <= 1; ++index2)
{
Tile tile = Main.tile[x + index2, y + index1];
if (tile.nactive() && (Main.tileSolid[(int) tile.type] || !Main.tileSolidTop[(int) tile.type]))
{
flag = true;
break;
}
}
if (flag)
{
y += index1;
break;
}
}
return y;
}
private static void Spawn_ForceClearArea(int floorX, int floorY)
{
for (int i = floorX - 1; i < floorX + 2; ++i)
{
for (int j = floorY - 3; j < floorY; ++j)
{
if (Main.tile[i, j] != null)
{
if (Main.tile[i, j].nactive() && Main.tileSolid[(int) Main.tile[i, j].type] && !Main.tileSolidTop[(int) Main.tile[i, j].type])
WorldGen.KillTile(i, j);
if (Main.tile[i, j].liquid > (byte) 0)
{
Main.tile[i, j].lava(false);
Main.tile[i, j].liquid = (byte) 0;
WorldGen.SquareTileFrame(i, j);
}
}
}
}
}
private bool Spawn_IsAreaAValidWorldSpawn(int floorX, int floorY)
{
for (int index1 = floorX - 1; index1 < floorX + 2; ++index1)
{
for (int index2 = floorY - 3; index2 < floorY; ++index2)
{
if (Main.tile[index1, index2] != null && (Main.tile[index1, index2].nactive() && Main.tileSolid[(int) Main.tile[index1, index2].type] && !Main.tileSolidTop[(int) Main.tile[index1, index2].type] || Main.tile[index1, index2].liquid > (byte) 0))
return false;
}
}
return true;
}
private void Spawn_SetPosition(int floorX, int floorY)
{
this.position.X = (float) (floorX * 16 + 8 - this.width / 2);
this.position.Y = (float) (floorY * 16 - this.height);
}
public void SetImmuneTimeForAllTypes(int time)
{
this.immune = true;
this.immuneTime = time;
for (int index = 0; index < this.hurtCooldowns.Length; ++index)
this.hurtCooldowns[index] = time;
}
public void ShadowDodge()
{
this.SetImmuneTimeForAllTypes(this.longInvince ? 120 : 80);
if (this.whoAmI != Main.myPlayer)
return;
for (int b = 0; b < 22; ++b)
{
if (this.buffTime[b] > 0 && this.buffType[b] == 59)
this.DelBuff(b);
}
NetMessage.SendData(62, number: this.whoAmI, number2: 2f);
}
public void BrainOfConfusionDodge()
{
this.SetImmuneTimeForAllTypes(this.longInvince ? 120 : 80);
this.brainOfConfusionDodgeAnimationCounter = 300;
if (this.whoAmI != Main.myPlayer)
return;
this.AddBuff(321, 300, false);
NetMessage.SendData(62, number: this.whoAmI, number2: 4f);
}
public void NinjaDodge()
{
this.SetImmuneTimeForAllTypes(this.longInvince ? 120 : 80);
for (int index1 = 0; index1 < 100; ++index1)
{
int index2 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 2f);
Main.dust[index2].position.X += (float) Main.rand.Next(-20, 21);
Main.dust[index2].position.Y += (float) Main.rand.Next(-20, 21);
Main.dust[index2].velocity *= 0.4f;
Main.dust[index2].scale *= (float) (1.0 + (double) Main.rand.Next(40) * 0.00999999977648258);
Main.dust[index2].shader = GameShaders.Armor.GetSecondaryShader(this.cWaist, this);
if (Main.rand.Next(2) == 0)
{
Main.dust[index2].scale *= (float) (1.0 + (double) Main.rand.Next(40) * 0.00999999977648258);
Main.dust[index2].noGravity = true;
}
}
int index3 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) (this.width / 2) - 24.0), (float) ((double) this.position.Y + (double) (this.height / 2) - 24.0)), new Vector2(), Main.rand.Next(61, 64));
Main.gore[index3].scale = 1.5f;
Main.gore[index3].velocity.X = (float) Main.rand.Next(-50, 51) * 0.01f;
Main.gore[index3].velocity.Y = (float) Main.rand.Next(-50, 51) * 0.01f;
Main.gore[index3].velocity *= 0.4f;
int index4 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) (this.width / 2) - 24.0), (float) ((double) this.position.Y + (double) (this.height / 2) - 24.0)), new Vector2(), Main.rand.Next(61, 64));
Main.gore[index4].scale = 1.5f;
Main.gore[index4].velocity.X = (float) (1.5 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
Main.gore[index4].velocity.Y = (float) (1.5 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
Main.gore[index4].velocity *= 0.4f;
int index5 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) (this.width / 2) - 24.0), (float) ((double) this.position.Y + (double) (this.height / 2) - 24.0)), new Vector2(), Main.rand.Next(61, 64));
Main.gore[index5].scale = 1.5f;
Main.gore[index5].velocity.X = (float) (-1.5 - (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
Main.gore[index5].velocity.Y = (float) (1.5 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
Main.gore[index5].velocity *= 0.4f;
int index6 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) (this.width / 2) - 24.0), (float) ((double) this.position.Y + (double) (this.height / 2) - 24.0)), new Vector2(), Main.rand.Next(61, 64));
Main.gore[index6].scale = 1.5f;
Main.gore[index6].velocity.X = (float) (1.5 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
Main.gore[index6].velocity.Y = (float) (-1.5 - (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
Main.gore[index6].velocity *= 0.4f;
int index7 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) (this.width / 2) - 24.0), (float) ((double) this.position.Y + (double) (this.height / 2) - 24.0)), new Vector2(), Main.rand.Next(61, 64));
Main.gore[index7].scale = 1.5f;
Main.gore[index7].velocity.X = (float) (-1.5 - (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
Main.gore[index7].velocity.Y = (float) (-1.5 - (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
Main.gore[index7].velocity *= 0.4f;
if (this.whoAmI != Main.myPlayer)
return;
NetMessage.SendData(62, number: this.whoAmI, number2: 1f);
}
public void ApplyArmorSoundAndDustChanges()
{
int num1 = this.armor[0].headSlot;
int num2 = this.armor[1].bodySlot;
int num3 = this.armor[2].legSlot;
if (this.armor[10].headSlot >= 0)
num1 = this.armor[10].headSlot;
if (this.armor[11].bodySlot >= 0)
num2 = this.armor[11].bodySlot;
if (this.armor[12].legSlot >= 0)
num3 = this.armor[12].legSlot;
if ((this.wereWolf || this.forceWerewolf) && !this.hideWolf)
{
num3 = 20;
num2 = 21;
num1 = 38;
}
if ((num1 == 75 || num1 == 7) && num2 == 7 && num3 == 7)
this.boneArmor = true;
if (num2 != 27 || num1 != 46 || num3 != 26)
return;
this.frostArmor = true;
}
public double Hurt(
PlayerDeathReason damageSource,
int Damage,
int hitDirection,
bool pvp = false,
bool quiet = false,
bool Crit = false,
int cooldownCounter = -1)
{
if (this.creativeGodMode)
return 0.0;
bool flag1 = !this.immune;
bool flag2 = false;
int hitContext = cooldownCounter;
if (cooldownCounter == 0)
flag1 = this.hurtCooldowns[cooldownCounter] <= 0;
if (cooldownCounter == 1)
flag1 = this.hurtCooldowns[cooldownCounter] <= 0;
if (cooldownCounter == 2)
{
flag2 = true;
cooldownCounter = -1;
}
if (cooldownCounter == 3)
flag1 = this.hurtCooldowns[cooldownCounter] <= 0;
if (!flag1)
return 0.0;
if (this.whoAmI == Main.myPlayer && this.blackBelt && Main.rand.Next(10) == 0)
{
this.NinjaDodge();
return 0.0;
}
if (this.whoAmI == Main.myPlayer && this.brainOfConfusion && Main.rand.Next(6) == 0 && this.FindBuffIndex(321) == -1)
{
this.BrainOfConfusionDodge();
return 0.0;
}
if (this.whoAmI == Main.myPlayer && this.shadowDodge)
{
this.ShadowDodge();
return 0.0;
}
if (this.whoAmI == Main.myPlayer && this.panic)
this.AddBuff(63, 300);
if (this.whoAmI == Main.myPlayer && this.setSquireT2)
this.AddBuff(205, 300);
this.stealth = 1f;
if (Main.netMode == 1)
NetMessage.SendData(84, number: this.whoAmI);
int Damage1 = Damage;
double dmg = Main.CalculateDamagePlayersTake(Damage1, this.statDefense);
if (Crit)
Damage1 *= 2;
if (dmg >= 1.0)
{
if (this.whoAmI == Main.myPlayer)
{
Main.NotifyOfEvent(GameNotificationType.Damage);
if (this.hasFootball)
{
for (int index = 0; index < 59; ++index)
{
if ((this.inventory[index].stack <= 0 ? 0 : (this.inventory[index].type == 4743 ? 1 : 0)) != 0)
{
Projectile.NewProjectile(this.Center, new Vector2((float) (-hitDirection * 4), -6f), 861, 0, 0.0f, this.whoAmI, ai1: 1f);
this.inventory[index].SetDefaults();
if (index == 58)
Main.mouseItem = new Item();
}
}
}
}
if (this.inventory[this.selectedItem].type == 4790 || this.inventory[this.selectedItem].type == 4788 || this.inventory[this.selectedItem].type == 4789)
{
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == this.whoAmI && (Main.projectile[index].type == 879 || Main.projectile[index].type == 877 || Main.projectile[index].type == 878))
Main.projectile[index].active = false;
}
}
if (this.invis)
{
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] == 10)
this.DelBuff(b);
}
}
dmg = (double) (int) ((1.0 - (double) this.endurance) * dmg);
if (dmg < 1.0)
dmg = 1.0;
if (this.ConsumeSolarFlare())
{
dmg = (double) (int) ((1.0 - 0.200000002980232) * dmg);
if (dmg < 1.0)
dmg = 1.0;
if (this.whoAmI == Main.myPlayer)
{
int index = Projectile.NewProjectile(this.Center.X, this.Center.Y, 0.0f, 0.0f, 608, 150, 15f, Main.myPlayer);
Main.projectile[index].netUpdate = true;
Main.projectile[index].Kill();
}
}
if (this.beetleDefense && this.beetleOrbs > 0)
{
dmg = (double) (int) ((1.0 - (double) (0.15f * (float) this.beetleOrbs)) * dmg);
--this.beetleOrbs;
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] >= 95 && this.buffType[b] <= 97)
this.DelBuff(b);
}
if (this.beetleOrbs > 0)
this.AddBuff(95 + this.beetleOrbs - 1, 5, false);
this.beetleCounter = 0.0f;
if (dmg < 1.0)
dmg = 1.0;
}
if (this.magicCuffs)
{
int manaAmount = Damage1;
this.statMana += manaAmount;
if (this.statMana > this.statManaMax2)
this.statMana = this.statManaMax2;
this.ManaEffect(manaAmount);
}
if (this.defendedByPaladin)
{
if (this.whoAmI != Main.myPlayer)
{
if (Main.player[Main.myPlayer].hasPaladinShield)
{
Player player = Main.player[Main.myPlayer];
if (player.team == this.team && this.team != 0)
{
float num1 = player.Distance(this.Center);
bool flag3 = (double) num1 < 800.0;
if (flag3)
{
for (int index = 0; index < (int) byte.MaxValue; ++index)
{
if (index != Main.myPlayer && Main.player[index].active && !Main.player[index].dead && !Main.player[index].immune && Main.player[index].hasPaladinShield && Main.player[index].team == this.team && (double) Main.player[index].statLife > (double) Main.player[index].statLifeMax2 * 0.25)
{
float num2 = Main.player[index].Distance(this.Center);
if ((double) num1 > (double) num2 || (double) num1 == (double) num2 && index < Main.myPlayer)
{
flag3 = false;
break;
}
}
}
}
if (flag3)
{
int Damage2 = (int) (dmg * 0.25);
dmg = (double) (int) (dmg * 0.75);
player.Hurt(PlayerDeathReason.LegacyEmpty(), Damage2, 0);
}
}
}
}
else
{
bool flag4 = false;
for (int index = 0; index < (int) byte.MaxValue; ++index)
{
if (index != Main.myPlayer && Main.player[index].active && !Main.player[index].dead && !Main.player[index].immune && Main.player[index].hasPaladinShield && Main.player[index].team == this.team && (double) Main.player[index].statLife > (double) Main.player[index].statLifeMax2 * 0.25)
{
flag4 = true;
break;
}
}
if (flag4)
dmg = (double) (int) (dmg * 0.75);
}
}
if (this.brainOfConfusion && Main.myPlayer == this.whoAmI)
{
for (int index = 0; index < 200; ++index)
{
if (Main.npc[index].active && !Main.npc[index].friendly)
{
int num3 = 300 + (int) dmg * 2;
if (Main.rand.Next(500) < num3)
{
double num4 = (double) (Main.npc[index].Center - this.Center).Length();
float num5 = (float) Main.rand.Next(200 + (int) dmg / 2, 301 + (int) dmg * 2);
if ((double) num5 > 500.0)
num5 = (float) (500.0 + ((double) num5 - 500.0) * 0.75);
if ((double) num5 > 700.0)
num5 = (float) (700.0 + ((double) num5 - 700.0) * 0.5);
if ((double) num5 > 900.0)
num5 = (float) (900.0 + ((double) num5 - 900.0) * 0.25);
double num6 = (double) num5;
if (num4 < num6)
{
float num7 = (float) Main.rand.Next(90 + (int) dmg / 3, 300 + (int) dmg / 2);
Main.npc[index].AddBuff(31, (int) num7);
}
}
}
}
Projectile.NewProjectile(this.Center.X + (float) Main.rand.Next(-40, 40), this.Center.Y - (float) Main.rand.Next(20, 60), this.velocity.X * 0.3f, this.velocity.Y * 0.3f, 565, 0, 0.0f, this.whoAmI);
}
if (Main.netMode == 1 && this.whoAmI == Main.myPlayer && !quiet)
{
if (!this.noKnockback && hitDirection != 0 && (!this.mount.Active || !this.mount.Cart))
NetMessage.SendData(13, number: this.whoAmI);
NetMessage.SendData(16, number: this.whoAmI);
NetMessage.SendPlayerHurt(this.whoAmI, damageSource, Damage, hitDirection, Crit, pvp, hitContext);
}
CombatText.NewText(new Microsoft.Xna.Framework.Rectangle((int) this.position.X, (int) this.position.Y, this.width, this.height), Crit ? CombatText.DamagedFriendlyCrit : CombatText.DamagedFriendly, (int) dmg, Crit);
this.statLife -= (int) dmg;
switch (cooldownCounter)
{
case -1:
this.immune = true;
this.immuneTime = !pvp ? (dmg != 1.0 ? (this.longInvince ? 80 : 40) : (this.longInvince ? 40 : 20)) : 8;
break;
case 0:
this.hurtCooldowns[cooldownCounter] = dmg != 1.0 ? (this.longInvince ? 80 : 40) : (this.longInvince ? 40 : 20);
break;
case 1:
case 3:
this.hurtCooldowns[cooldownCounter] = dmg != 1.0 ? (this.longInvince ? 80 : 40) : (this.longInvince ? 40 : 20);
break;
}
this.lifeRegenTime = 0;
int? sourceProjectileType = damageSource.SourceProjectileType;
if (sourceProjectileType.HasValue && (!ProjectileID.Sets.DismountsPlayersOnHit.IndexInRange<bool>(sourceProjectileType.Value) ? 0 : (ProjectileID.Sets.DismountsPlayersOnHit[sourceProjectileType.Value] ? 1 : 0)) != 0)
this.mount.Dismount(this);
if (this.whoAmI == Main.myPlayer)
{
if (this.starCloak)
{
for (int index1 = 0; index1 < 3; ++index1)
{
float num8 = this.position.X + (float) Main.rand.Next(-400, 400);
float num9 = this.position.Y - (float) Main.rand.Next(500, 800);
Vector2 vector2 = new Vector2(num8, num9);
float num10 = this.position.X + (float) (this.width / 2) - vector2.X;
float num11 = this.position.Y + (float) (this.height / 2) - vector2.Y;
float num12 = num10 + (float) Main.rand.Next(-100, 101);
float num13 = 23f / (float) Math.Sqrt((double) num12 * (double) num12 + (double) num11 * (double) num11);
float SpeedX = num12 * num13;
float SpeedY = num11 * num13;
int Type = 726;
if (this.starCloakIsStarVeil)
Type = 725;
if (this.starCloakIsBeeCloak)
Type = 724;
if (this.starCloakIsManaCloak)
Type = 723;
int index2 = Projectile.NewProjectile(num8, num9, SpeedX, SpeedY, Type, 30, 5f, this.whoAmI);
Main.projectile[index2].ai[1] = this.position.Y;
}
}
if (this.releaseBeesWhenHurt)
{
int num = 1;
if (Main.rand.Next(3) == 0)
++num;
if (Main.rand.Next(3) == 0)
++num;
if (this.strongBees && Main.rand.Next(3) == 0)
++num;
for (int index = 0; index < num; ++index)
Projectile.NewProjectile(this.position.X, this.position.Y, (float) Main.rand.Next(-35, 36) * 0.02f, (float) Main.rand.Next(-35, 36) * 0.02f, this.beeType(), this.beeDamage(7), this.beeKB(0.0f), Main.myPlayer);
}
}
if (flag2 && hitDirection != 0)
{
if (!this.mount.Active || !this.mount.Cart)
{
float num14 = 10.5f;
float num15 = -7.5f;
if (this.noKnockback)
{
num14 = 2.5f;
num15 = -1.5f;
}
this.StopVanityActions();
this.velocity.X = num14 * (float) hitDirection;
this.velocity.Y = num15;
this.fallStart = (int) ((double) this.position.Y / 16.0);
}
}
else if (!this.noKnockback && hitDirection != 0 && (!this.mount.Active || !this.mount.Cart))
{
this.StopVanityActions();
this.velocity.X = 4.5f * (float) hitDirection;
this.velocity.Y = -3.5f;
this.fallStart = (int) ((double) this.position.Y / 16.0);
}
if (this.stoned)
SoundEngine.PlaySound(0, (int) this.position.X, (int) this.position.Y);
else if ((this.wereWolf || this.forceWerewolf) && !this.hideWolf)
SoundEngine.PlaySound(3, (int) this.position.X, (int) this.position.Y, 6);
else if (this.frostArmor)
SoundEngine.PlaySound(SoundID.Item27, this.position);
else if (this.boneArmor)
SoundEngine.PlaySound(3, (int) this.position.X, (int) this.position.Y, 2);
else if (!this.Male)
SoundEngine.PlaySound(20, (int) this.position.X, (int) this.position.Y);
else
SoundEngine.PlaySound(1, (int) this.position.X, (int) this.position.Y);
this.eyeHelper.BlinkBecausePlayerGotHurt();
if (this.statLife > 0)
{
double num16 = dmg / (double) this.statLifeMax2 * 100.0;
float num17 = (float) (2 * hitDirection);
float num18 = 0.0f;
if (flag2)
{
num16 *= 12.0;
num18 = 6f;
}
for (int index3 = 0; (double) index3 < num16; ++index3)
{
if (this.stoned)
Dust.NewDust(this.position, this.width, this.height, 1, num17 + (float) hitDirection * num18 * Main.rand.NextFloat(), -2f);
else if (this.frostArmor)
{
int index4 = Dust.NewDust(this.position, this.width, this.height, 135, num17 + (float) hitDirection * num18 * Main.rand.NextFloat(), -2f);
Main.dust[index4].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
else if (this.boneArmor)
{
int index5 = Dust.NewDust(this.position, this.width, this.height, 26, num17 + (float) hitDirection * num18 * Main.rand.NextFloat(), -2f);
Main.dust[index5].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
else
Dust.NewDust(this.position, this.width, this.height, 5, num17 + (float) hitDirection * num18 * Main.rand.NextFloat(), -2f);
}
}
else
{
this.statLife = 0;
if (this.whoAmI == Main.myPlayer)
this.KillMe(damageSource, dmg, hitDirection, pvp);
}
}
if (pvp)
dmg = Main.CalculateDamagePlayersTakeInPVP(Damage1, this.statDefense);
return dmg;
}
public void KillMeForGood()
{
bool isCloudSave = Main.ActivePlayerFileData.IsCloudSave;
if (FileUtilities.Exists(Main.playerPathName, isCloudSave))
FileUtilities.Delete(Main.playerPathName, isCloudSave);
if (FileUtilities.Exists(Main.playerPathName + ".bak", isCloudSave))
FileUtilities.Delete(Main.playerPathName + ".bak", isCloudSave);
Main.ActivePlayerFileData = new PlayerFileData();
}
public void KillMe(PlayerDeathReason damageSource, double dmg, int hitDirection, bool pvp = false)
{
if (this.creativeGodMode || this.dead)
return;
this.StopVanityActions();
if (pvp)
this.pvpDeath = true;
if (this.trapDebuffSource)
AchievementsHelper.HandleSpecialEvent(this, 4);
if (this.whoAmI == Main.myPlayer)
Main.NotifyOfEvent(GameNotificationType.SpawnOrDeath);
this.lastDeathPostion = this.Center;
this.lastDeathTime = DateTime.Now;
this.showLastDeath = true;
int coinsOwned = (int) Utils.CoinsCount(out bool _, this.inventory);
if (Main.myPlayer == this.whoAmI)
{
this.lostCoins = coinsOwned;
this.lostCoinString = Main.ValueToCoins(this.lostCoins);
}
if (Main.myPlayer == this.whoAmI)
Main.mapFullscreen = false;
if (Main.myPlayer == this.whoAmI)
{
this.trashItem.SetDefaults();
if (this.difficulty == (byte) 0 || this.difficulty == (byte) 3)
{
for (int index = 0; index < 59; ++index)
{
if ((this.inventory[index].stack <= 0 ? 0 : (this.inventory[index].type < 1522 || this.inventory[index].type > 1527 ? (this.inventory[index].type == 3643 ? 1 : 0) : 1)) != 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, this.inventory[index].type);
Main.item[number].netDefaults(this.inventory[index].netID);
Main.item[number].Prefix((int) this.inventory[index].prefix);
Main.item[number].stack = this.inventory[index].stack;
Main.item[number].velocity.Y = (float) Main.rand.Next(-20, 1) * 0.2f;
Main.item[number].velocity.X = (float) Main.rand.Next(-20, 21) * 0.2f;
Main.item[number].noGrabDelay = 100;
Main.item[number].favorited = false;
Main.item[number].newAndShiny = false;
if (Main.netMode == 1)
NetMessage.SendData(21, number: number);
this.inventory[index].SetDefaults();
}
}
}
else if (this.difficulty == (byte) 1)
this.DropItems();
else if (this.difficulty == (byte) 2)
{
this.DropItems();
this.KillMeForGood();
}
}
SoundEngine.PlaySound(5, (int) this.position.X, (int) this.position.Y);
this.headVelocity.Y = (float) Main.rand.Next(-40, -10) * 0.1f;
this.bodyVelocity.Y = (float) Main.rand.Next(-40, -10) * 0.1f;
this.legVelocity.Y = (float) Main.rand.Next(-40, -10) * 0.1f;
this.headVelocity.X = (float) Main.rand.Next(-20, 21) * 0.1f + (float) (2 * hitDirection);
this.bodyVelocity.X = (float) Main.rand.Next(-20, 21) * 0.1f + (float) (2 * hitDirection);
this.legVelocity.X = (float) Main.rand.Next(-20, 21) * 0.1f + (float) (2 * hitDirection);
if (this.stoned)
{
this.headPosition = Vector2.Zero;
this.bodyPosition = Vector2.Zero;
this.legPosition = Vector2.Zero;
}
for (int index1 = 0; index1 < 100; ++index1)
{
if (this.stoned)
Dust.NewDust(this.position, this.width, this.height, 1, (float) (2 * hitDirection), -2f);
else if (this.frostArmor)
{
int index2 = Dust.NewDust(this.position, this.width, this.height, 135, (float) (2 * hitDirection), -2f);
Main.dust[index2].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
else if (this.boneArmor)
{
int index3 = Dust.NewDust(this.position, this.width, this.height, 26, (float) (2 * hitDirection), -2f);
Main.dust[index3].shader = GameShaders.Armor.GetSecondaryShader(this.ArmorSetDye(), this);
}
else
Dust.NewDust(this.position, this.width, this.height, 5, (float) (2 * hitDirection), -2f);
}
this.mount.Dismount(this);
this.dead = true;
this.respawnTimer = 600;
bool flag = false;
if (Main.netMode != 0 && !pvp)
{
for (int index = 0; index < 200; ++index)
{
if (Main.npc[index].active && (Main.npc[index].boss || Main.npc[index].type == 13 || Main.npc[index].type == 14 || Main.npc[index].type == 15) && (double) Math.Abs(this.Center.X - Main.npc[index].Center.X) + (double) Math.Abs(this.Center.Y - Main.npc[index].Center.Y) < 4000.0)
{
flag = true;
break;
}
}
}
if (flag)
this.respawnTimer += 600;
if (Main.expertMode)
this.respawnTimer = (int) ((double) this.respawnTimer * 1.5);
this.immuneAlpha = 0;
if (!ChildSafety.Disabled)
this.immuneAlpha = (int) byte.MaxValue;
this.palladiumRegen = false;
this.iceBarrier = false;
this.crystalLeaf = false;
NetworkText deathText = damageSource.GetDeathText(this.name);
switch (Main.netMode)
{
case 0:
Main.NewText(deathText.ToString(), (byte) 225, (byte) 25, (byte) 25);
break;
case 2:
ChatHelper.BroadcastChatMessage(deathText, new Color(225, 25, 25));
break;
}
if (Main.netMode == 1 && this.whoAmI == Main.myPlayer)
NetMessage.SendPlayerDeath(this.whoAmI, damageSource, (int) dmg, hitDirection, pvp);
if (this.whoAmI == Main.myPlayer && (this.difficulty == (byte) 0 || this.difficulty == (byte) 3))
{
if (!pvp)
{
this.DropCoins();
}
else
{
this.lostCoins = 0;
this.lostCoinString = Main.ValueToCoins(this.lostCoins);
}
}
this.DropTombstone(coinsOwned, deathText, hitDirection);
if (this.whoAmI != Main.myPlayer)
return;
try
{
WorldGen.saveToonWhilePlaying();
}
catch
{
}
}
public void DropTombstone(int coinsOwned, NetworkText deathText, int hitDirection)
{
if (Main.netMode == 1)
return;
float num1 = (float) Main.rand.Next(-35, 36) * 0.1f;
while ((double) num1 < 2.0 && (double) num1 > -2.0)
num1 += (float) Main.rand.Next(-30, 31) * 0.1f;
int num2 = Main.rand.Next(6);
int Type = coinsOwned <= 100000 ? (num2 != 0 ? 200 + num2 : 43) : Main.rand.Next(5) + 527;
int index = Projectile.NewProjectile(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2), (float) Main.rand.Next(10, 30) * 0.1f * (float) hitDirection + num1, (float) Main.rand.Next(-40, -20) * 0.1f, Type, 0, 0.0f, Main.myPlayer);
DateTime now = DateTime.Now;
string str1 = now.ToString("D");
if (GameCulture.FromCultureName(GameCulture.CultureName.English).IsActive)
str1 = now.ToString("MMMM d, yyy");
string str2 = deathText.ToString() + "\n" + str1;
Main.projectile[index].miscText = str2;
}
public bool CanPullItem(Item item, Player.ItemSpaceStatus status) => status.CanTakeItem && this.CanAcceptItemIntoInventory(item);
public Player.ItemSpaceStatus ItemSpace(Item newItem)
{
if (ItemID.Sets.IsAPickup[newItem.type])
return new Player.ItemSpaceStatus(true);
if (newItem.uniqueStack && this.HasItem(newItem.type))
return new Player.ItemSpaceStatus(false);
int num = 50;
if (newItem.IsACoin)
num = 54;
for (int index = 0; index < num; ++index)
{
if (this.CanItemSlotAccept(this.inventory[index], newItem))
return new Player.ItemSpaceStatus(true);
}
if (newItem.ammo > 0 && !newItem.notAmmo)
{
for (int index = 54; index < 58; ++index)
{
if (this.CanGoIntoAmmoOnPickup(this.inventory[index], newItem))
return new Player.ItemSpaceStatus(true);
}
}
for (int index = 54; index < 58; ++index)
{
if (this.inventory[index].type > 0 && this.inventory[index].stack < this.inventory[index].maxStack && newItem.IsTheSameAs(this.inventory[index]))
return new Player.ItemSpaceStatus(true);
}
return this.ItemSpaceForCofveve(newItem) ? new Player.ItemSpaceStatus(true, true) : new Player.ItemSpaceStatus(false);
}
public bool ItemSpaceForCofveve(Item newItem)
{
if (!this.IsVoidVaultEnabled || !this.CanVoidVaultAccept(newItem))
return false;
foreach (Item theSlot in this.bank4.item)
{
if (this.CanItemSlotAccept(theSlot, newItem))
return true;
}
return false;
}
public bool CanItemSlotAccept(Item theSlot, Item theItemToAccept) => theSlot.type == 0 || theSlot.stack < theSlot.maxStack && theItemToAccept.IsTheSameAs(theSlot);
public bool CanGoIntoAmmoOnPickup(Item theSlot, Item theItemToAccept) => (theItemToAccept.CanFillEmptyAmmoSlot() || theSlot.type != 0) && this.CanItemSlotAccept(theSlot, theItemToAccept);
public void DoCoins(int i)
{
if (this.inventory[i].stack != 100 || this.inventory[i].type != 71 && this.inventory[i].type != 72 && this.inventory[i].type != 73)
return;
this.inventory[i].SetDefaults(this.inventory[i].type + 1);
for (int i1 = 0; i1 < 54; ++i1)
{
if (this.inventory[i1].IsTheSameAs(this.inventory[i]) && i1 != i && this.inventory[i1].type == this.inventory[i].type && this.inventory[i1].stack < this.inventory[i1].maxStack)
{
++this.inventory[i1].stack;
this.inventory[i].SetDefaults();
this.inventory[i].active = false;
this.inventory[i].TurnToAir();
this.DoCoins(i1);
}
}
}
public Item FillAmmo(int plr, Item newItem, GetItemSettings settings)
{
Item obj = newItem;
for (int i = 54; i < 58; ++i)
{
if (this.inventory[i].type > 0 && this.inventory[i].stack < this.inventory[i].maxStack && obj.IsTheSameAs(this.inventory[i]))
{
SoundEngine.PlaySound(7, (int) this.position.X, (int) this.position.Y);
if (obj.stack + this.inventory[i].stack <= this.inventory[i].maxStack)
{
this.inventory[i].stack += obj.stack;
if (!settings.NoText)
PopupText.NewText(PopupTextContext.RegularItemPickup, newItem, obj.stack);
this.DoCoins(i);
if (plr == Main.myPlayer)
Recipe.FindRecipes();
settings.HandlePostAction(this.inventory[i]);
return new Item();
}
obj.stack -= this.inventory[i].maxStack - this.inventory[i].stack;
if (!settings.NoText)
PopupText.NewText(PopupTextContext.RegularItemPickup, newItem, this.inventory[i].maxStack - this.inventory[i].stack);
this.inventory[i].stack = this.inventory[i].maxStack;
this.DoCoins(i);
if (plr == Main.myPlayer)
Recipe.FindRecipes();
settings.HandlePostAction(this.inventory[i]);
}
}
if (obj.CanFillEmptyAmmoSlot())
{
for (int i = 54; i < 58; ++i)
{
if (this.inventory[i].type == 0)
{
this.inventory[i] = obj;
if (!settings.NoText)
PopupText.NewText(PopupTextContext.RegularItemPickup, newItem, newItem.stack);
this.DoCoins(i);
SoundEngine.PlaySound(7, (int) this.position.X, (int) this.position.Y);
if (plr == Main.myPlayer)
Recipe.FindRecipes();
settings.HandlePostAction(this.inventory[i]);
return new Item();
}
}
}
return obj;
}
public Item GetItem(int plr, Item newItem, GetItemSettings settings)
{
bool isAcoin = newItem.IsACoin;
Item obj = newItem;
int num1 = 50;
if (newItem.noGrabDelay > 0)
return obj;
int num2 = 0;
if (newItem.uniqueStack && this.HasItem(newItem.type))
return obj;
if (isAcoin)
{
num2 = -4;
num1 = 54;
}
if (obj.FitsAmmoSlot())
{
obj = this.FillAmmo(plr, obj, settings);
if (obj.type == 0 || obj.stack == 0)
return new Item();
}
for (int index = num2; index < 50; ++index)
{
int i = index;
if (i < 0)
i = 54 + index;
if (this.GetItem_FillIntoOccupiedSlot(plr, newItem, settings, obj, i))
return new Item();
}
if (!isAcoin && newItem.useStyle != 0)
{
for (int i = 0; i < 10; ++i)
{
if (this.GetItem_FillEmptyInventorySlot(plr, newItem, settings, obj, i))
return new Item();
}
}
if (newItem.favorited)
{
for (int i = 0; i < num1; ++i)
{
if (this.GetItem_FillEmptyInventorySlot(plr, newItem, settings, obj, i))
return new Item();
}
}
else
{
for (int i = num1 - 1; i >= 0; --i)
{
if (this.GetItem_FillEmptyInventorySlot(plr, newItem, settings, obj, i))
return new Item();
}
}
return settings.CanGoIntoVoidVault && this.IsVoidVaultEnabled && this.CanVoidVaultAccept(newItem) && this.GetItem_VoidVault(plr, this.bank4.item, newItem, settings, obj) ? new Item() : obj;
}
private bool GetItem_VoidVault(
int plr,
Item[] inventory,
Item newItem,
GetItemSettings settings,
Item returnItem)
{
if (!this.CanVoidVaultAccept(newItem))
return false;
for (int i = 0; i < inventory.Length; ++i)
{
if (this.GetItem_FillIntoOccupiedSlot_VoidBag(plr, inventory, newItem, settings, returnItem, i))
return true;
}
for (int i = 0; i < inventory.Length; ++i)
{
if (this.GetItem_FillEmptyInventorySlot_VoidBag(plr, inventory, newItem, settings, returnItem, i))
return true;
}
return false;
}
private bool CanVoidVaultAccept(Item item) => !item.questItem && item.type != 3822;
private bool GetItem_FillIntoOccupiedSlot_VoidBag(
int plr,
Item[] inv,
Item newItem,
GetItemSettings settings,
Item returnItem,
int i)
{
if (inv[i].type > 0 && inv[i].stack < inv[i].maxStack && returnItem.IsTheSameAs(inv[i]))
{
if (newItem.IsACoin)
SoundEngine.PlaySound(38, (int) this.position.X, (int) this.position.Y);
else
SoundEngine.PlaySound(7, (int) this.position.X, (int) this.position.Y);
if (returnItem.stack + inv[i].stack <= inv[i].maxStack)
{
inv[i].stack += returnItem.stack;
if (!settings.NoText)
PopupText.NewText(PopupTextContext.ItemPickupToVoidContainer, newItem, returnItem.stack, longText: settings.LongText);
AchievementsHelper.NotifyItemPickup(this, returnItem);
settings.HandlePostAction(inv[i]);
return true;
}
AchievementsHelper.NotifyItemPickup(this, returnItem, inv[i].maxStack - inv[i].stack);
returnItem.stack -= inv[i].maxStack - inv[i].stack;
if (!settings.NoText)
PopupText.NewText(PopupTextContext.ItemPickupToVoidContainer, newItem, inv[i].maxStack - inv[i].stack, longText: settings.LongText);
inv[i].stack = inv[i].maxStack;
settings.HandlePostAction(inv[i]);
}
return false;
}
private bool GetItem_FillIntoOccupiedSlot(
int plr,
Item newItem,
GetItemSettings settings,
Item returnItem,
int i)
{
if (this.inventory[i].type > 0 && this.inventory[i].stack < this.inventory[i].maxStack && returnItem.IsTheSameAs(this.inventory[i]))
{
if (newItem.IsACoin)
SoundEngine.PlaySound(38, (int) this.position.X, (int) this.position.Y);
else
SoundEngine.PlaySound(7, (int) this.position.X, (int) this.position.Y);
if (returnItem.stack + this.inventory[i].stack <= this.inventory[i].maxStack)
{
this.inventory[i].stack += returnItem.stack;
if (!settings.NoText)
PopupText.NewText(PopupTextContext.RegularItemPickup, newItem, returnItem.stack, longText: settings.LongText);
this.DoCoins(i);
if (plr == Main.myPlayer)
Recipe.FindRecipes();
AchievementsHelper.NotifyItemPickup(this, returnItem);
settings.HandlePostAction(this.inventory[i]);
return true;
}
AchievementsHelper.NotifyItemPickup(this, returnItem, this.inventory[i].maxStack - this.inventory[i].stack);
returnItem.stack -= this.inventory[i].maxStack - this.inventory[i].stack;
if (!settings.NoText)
PopupText.NewText(PopupTextContext.RegularItemPickup, newItem, this.inventory[i].maxStack - this.inventory[i].stack, longText: settings.LongText);
this.inventory[i].stack = this.inventory[i].maxStack;
this.DoCoins(i);
if (plr == Main.myPlayer)
Recipe.FindRecipes();
settings.HandlePostAction(this.inventory[i]);
}
return false;
}
private bool GetItem_FillEmptyInventorySlot_VoidBag(
int plr,
Item[] inv,
Item newItem,
GetItemSettings settings,
Item returnItem,
int i)
{
if (inv[i].type != 0)
return false;
if (newItem.IsACoin)
SoundEngine.PlaySound(38, (int) this.position.X, (int) this.position.Y);
else
SoundEngine.PlaySound(7, (int) this.position.X, (int) this.position.Y);
inv[i] = returnItem;
if (!settings.NoText)
PopupText.NewText(PopupTextContext.ItemPickupToVoidContainer, newItem, newItem.stack, longText: settings.LongText);
this.DoCoins(i);
if (plr == Main.myPlayer)
Recipe.FindRecipes();
AchievementsHelper.NotifyItemPickup(this, returnItem);
settings.HandlePostAction(inv[i]);
return true;
}
private bool GetItem_FillEmptyInventorySlot(
int plr,
Item newItem,
GetItemSettings settings,
Item returnItem,
int i)
{
if (this.inventory[i].type != 0)
return false;
if (newItem.IsACoin)
SoundEngine.PlaySound(38, (int) this.position.X, (int) this.position.Y);
else
SoundEngine.PlaySound(7, (int) this.position.X, (int) this.position.Y);
this.inventory[i] = returnItem;
if (!settings.NoText)
PopupText.NewText(PopupTextContext.RegularItemPickup, newItem, newItem.stack, longText: settings.LongText);
this.DoCoins(i);
if (plr == Main.myPlayer)
Recipe.FindRecipes();
AchievementsHelper.NotifyItemPickup(this, returnItem);
settings.HandlePostAction(this.inventory[i]);
return true;
}
public void PlaceThing()
{
if (this.itemTime == 0)
this.dontConsumeWand = false;
this.PlaceThing_Paintbrush();
this.PlaceThing_PaintRoller();
this.PlaceThing_PaintScrapper();
this.PlaceThing_CannonBall();
this.PlaceThing_XMasTreeTops();
this.PlaceThing_ItemInExtractinator();
if (this.noBuilding)
return;
this.PlaceThing_Tiles();
this.PlaceThing_Walls();
}
private void PlaceThing_Walls()
{
if (this.inventory[this.selectedItem].createWall < 0 || (double) this.position.X / 16.0 - (double) Player.tileRangeX - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange > (double) Player.tileTargetX || ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX + (double) this.inventory[this.selectedItem].tileBoost - 1.0 + (double) this.blockRange < (double) Player.tileTargetX || (double) this.position.Y / 16.0 - (double) Player.tileRangeY - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange > (double) Player.tileTargetY || ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY + (double) this.inventory[this.selectedItem].tileBoost - 2.0 + (double) this.blockRange < (double) Player.tileTargetY)
return;
this.cursorItemIconEnabled = true;
if (!this.ItemTimeIsZero || this.itemAnimation <= 0 || !this.controlUseItem || !Main.tile[Player.tileTargetX + 1, Player.tileTargetY].active() && Main.tile[Player.tileTargetX + 1, Player.tileTargetY].wall <= (ushort) 0 && !Main.tile[Player.tileTargetX - 1, Player.tileTargetY].active() && Main.tile[Player.tileTargetX - 1, Player.tileTargetY].wall <= (ushort) 0 && !Main.tile[Player.tileTargetX, Player.tileTargetY + 1].active() && Main.tile[Player.tileTargetX, Player.tileTargetY + 1].wall <= (ushort) 0 && !Main.tile[Player.tileTargetX, Player.tileTargetY - 1].active() && Main.tile[Player.tileTargetX, Player.tileTargetY - 1].wall <= (ushort) 0 || (int) Main.tile[Player.tileTargetX, Player.tileTargetY].wall == this.inventory[this.selectedItem].createWall)
return;
bool canUse = true;
if (this.TileReplacementEnabled)
canUse = this.PlaceThing_TryReplacingWalls(canUse);
if (!canUse)
return;
WorldGen.PlaceWall(Player.tileTargetX, Player.tileTargetY, this.inventory[this.selectedItem].createWall);
if ((int) Main.tile[Player.tileTargetX, Player.tileTargetY].wall != this.inventory[this.selectedItem].createWall)
return;
this.ApplyItemTime(this.inventory[this.selectedItem], this.wallSpeed);
if (Main.netMode == 1)
NetMessage.SendData(17, number: 3, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY), number4: ((float) this.inventory[this.selectedItem].createWall));
this.PlaceThing_Walls_FillEmptySpace();
if (!this.autoPaint || this.builderAccStatus[3] != 0)
return;
this.TryPainting(Player.tileTargetX, Player.tileTargetY, true, false);
}
private void PlaceThing_Walls_FillEmptySpace()
{
if (this.inventory[this.selectedItem].stack <= 1)
return;
int createWall = this.inventory[this.selectedItem].createWall;
for (int index1 = 0; index1 < 4; ++index1)
{
int tileTargetX = Player.tileTargetX;
int tileTargetY = Player.tileTargetY;
if (index1 == 0)
--tileTargetX;
if (index1 == 1)
++tileTargetX;
if (index1 == 2)
--tileTargetY;
if (index1 == 3)
++tileTargetY;
if (Main.tile[tileTargetX, tileTargetY].wall == (ushort) 0)
{
int num = 0;
for (int index2 = 0; index2 < 4; ++index2)
{
int index3 = tileTargetX;
int index4 = tileTargetY;
if (index2 == 0)
--index3;
if (index2 == 1)
++index3;
if (index2 == 2)
--index4;
if (index2 == 3)
++index4;
if ((int) Main.tile[index3, index4].wall == createWall)
++num;
}
if (num == 4)
{
WorldGen.PlaceWall(tileTargetX, tileTargetY, createWall);
if ((int) Main.tile[tileTargetX, tileTargetY].wall == createWall)
{
--this.inventory[this.selectedItem].stack;
if (this.inventory[this.selectedItem].stack == 0)
this.inventory[this.selectedItem].SetDefaults();
if (Main.netMode == 1)
NetMessage.SendData(17, number: 3, number2: ((float) tileTargetX), number3: ((float) tileTargetY), number4: ((float) createWall));
if (this.autoPaint && this.builderAccStatus[3] == 0)
this.TryPainting(tileTargetX, tileTargetY, true, false);
}
}
}
}
}
private void PlaceThing_Tiles()
{
int createTile = this.inventory[this.selectedItem].createTile;
if (createTile < 0 || (double) this.position.X / 16.0 - (double) Player.tileRangeX - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange > (double) Player.tileTargetX || ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX + (double) this.inventory[this.selectedItem].tileBoost - 1.0 + (double) this.blockRange < (double) Player.tileTargetX || (double) this.position.Y / 16.0 - (double) Player.tileRangeY - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange > (double) Player.tileTargetY || ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY + (double) this.inventory[this.selectedItem].tileBoost - 2.0 + (double) this.blockRange < (double) Player.tileTargetY)
return;
this.cursorItemIconEnabled = true;
bool flag = this.PlaceThing_Tiles_CheckLavaBlocking();
bool canUse = this.PlaceThing_Tiles_CheckRopeUsability(this.PlaceThing_Tiles_CheckWandUsability(this.PlaceThing_Tiles_CheckGamepadTorchUsability(true)));
if (this.TileReplacementEnabled)
canUse = this.PlaceThing_TryReplacingTiles(canUse);
Tile tile = Main.tile[Player.tileTargetX, Player.tileTargetY];
if (!canUse || (tile.active() || flag) && (!Main.tileCut[(int) tile.type] || tile.type == (ushort) 484) && (tile.type < (ushort) 373 || tile.type > (ushort) 375) && tile.type != (ushort) 461 && createTile != 199 && createTile != 23 && createTile != 2 && createTile != 109 && createTile != 60 && createTile != 70 && !Main.tileMoss[createTile] && !TileID.Sets.BreakableWhenPlacing[(int) tile.type] || !this.ItemTimeIsZero || this.itemAnimation <= 0 || !this.controlUseItem)
return;
bool canPlace1 = false;
bool newObjectType = false;
TileObject objectData = new TileObject();
bool canPlace2;
if (TileObjectData.CustomPlace(createTile, this.inventory[this.selectedItem].placeStyle) && createTile != 82 && createTile != 227)
{
newObjectType = true;
canPlace2 = TileObject.CanPlace(Player.tileTargetX, Player.tileTargetY, (int) (ushort) this.inventory[this.selectedItem].createTile, this.inventory[this.selectedItem].placeStyle, this.direction, out objectData);
Player.PlaceThing_Tiles_BlockPlacementIfOverPlayers(ref canPlace2, ref objectData);
Player.PlaceThing_Tiles_BlockPlacementForRepeatedPigronatas(ref canPlace2, ref objectData);
Player.PlaceThing_Tiles_BlockPlacementForRepeatedPumpkins(ref canPlace2, ref objectData);
Player.PlaceThing_Tiles_BlockPlacementForRepeatedCoralAndBeachPiles(ref canPlace2, ref objectData);
}
else
canPlace2 = this.PlaceThing_Tiles_BlockPlacementForAssortedThings(canPlace1);
if (!canPlace2)
return;
this.PlaceThing_Tiles_PlaceIt(newObjectType, objectData);
}
private bool PlaceThing_TryReplacingWalls(bool canUse)
{
if (canUse && this.itemAnimation > 0 && this.ItemTimeIsZero && this.controlUseItem && this.PlaceThing_ValidWallForReplacement() && WorldGen.NearFriendlyWall(Player.tileTargetX, Player.tileTargetY) && WorldGen.ReplaceWall(Player.tileTargetX, Player.tileTargetY, (ushort) this.HeldItem.createWall))
{
canUse = false;
this.ApplyItemTime(this.HeldItem, this.wallSpeed);
NetMessage.SendData(17, number: 22, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY), number4: ((float) this.HeldItem.createWall));
if (this.autoPaint && this.builderAccStatus[3] == 0)
this.TryPainting(Player.tileTargetX, Player.tileTargetY, true, false);
}
return canUse;
}
private bool PlaceThing_ValidWallForReplacement()
{
Tile tile = Main.tile[Player.tileTargetX, Player.tileTargetY];
return Main.tile[Player.tileTargetX, Player.tileTargetY].wall > (ushort) 0;
}
private bool PlaceThing_TryReplacingTiles(bool canUse)
{
bool flag = this.PlaceThing_ValidTileForReplacement();
if (flag)
TileObject.objectPreview.Reset();
if (this.controlUseItem && ((!canUse || !Main.tile[Player.tileTargetX, Player.tileTargetY].active() || this.itemAnimation <= 0 ? 0 : (this.ItemTimeIsZero ? 1 : 0)) & (flag ? 1 : 0)) != 0)
{
Item bestPickaxe = this.GetBestPickaxe();
if (bestPickaxe == null)
return false;
Tile tile = Main.tile[Player.tileTargetX, Player.tileTargetY];
int type = (int) tile.type;
int pickaxeDamage = this.GetPickaxeDamage(Player.tileTargetX, Player.tileTargetY, bestPickaxe.pick, type, tile);
if (pickaxeDamage == 0 || !WorldGen.IsTileReplacable(Player.tileTargetX, Player.tileTargetY))
return false;
if (true)
{
if (this.hitReplace.AddDamage(this.hitReplace.HitObject(Player.tileTargetX, Player.tileTargetY, 1), pickaxeDamage) >= 100)
{
this.ClearMiningCacheAt(Player.tileTargetX, Player.tileTargetY, 1);
}
else
{
int tileDustAmount = WorldGen.KillTile_GetTileDustAmount(true, tile);
for (int index = 0; index < tileDustAmount; ++index)
WorldGen.KillTile_MakeTileDust(Player.tileTargetX, Player.tileTargetY, tile);
WorldGen.KillTile_PlaySounds(Player.tileTargetX, Player.tileTargetY, true, tile);
if (this.HeldItem.consumable)
++this.HeldItem.stack;
this.dontConsumeWand = true;
this.ApplyItemTime(bestPickaxe, this.pickSpeed);
this.SetItemAnimation((int) ((double) bestPickaxe.useTime * (double) this.pickSpeed));
return false;
}
}
int[,] autoAccessoryCache = this.PlaceThing_Tiles_GetAutoAccessoryCache();
if (WorldGen.ReplaceTile(Player.tileTargetX, Player.tileTargetY, (ushort) this.HeldItem.createTile, this.HeldItem.placeStyle))
{
canUse = false;
NetMessage.SendData(17, number: 21, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY), number4: ((float) this.HeldItem.createTile), number5: this.HeldItem.placeStyle);
this.ApplyItemTime(this.HeldItem);
this.SetItemAnimation(this.HeldItem.useAnimation);
this.PlaceThing_Tiles_PlaceIt_AutoPaintAndActuate(autoAccessoryCache);
}
}
return canUse;
}
private bool PlaceThing_ValidTileForReplacement()
{
int createTile = this.HeldItem.createTile;
Tile tileCache = Main.tile[Player.tileTargetX, Player.tileTargetY];
if (WorldGen.WouldTileReplacementBeBlockedByLiquid(Player.tileTargetX, Player.tileTargetY, 1) || ItemID.Sets.SortingPriorityRopes[this.HeldItem.type] != -1 || Main.tileMoss[createTile] || TileID.Sets.DoesntPlaceWithTileReplacement[createTile] || TileID.Sets.DoesntGetReplacedWithTileReplacement[(int) tileCache.type] || !this.PlaceThing_CheckSpecificValidtyCaseForBlockSwap(createTile, (int) tileCache.type) || Main.tileCut[(int) tileCache.type])
return false;
if (TileID.Sets.Platforms[(int) tileCache.type] && (int) tileCache.type == createTile)
return (int) tileCache.frameY != this.HeldItem.placeStyle * 18;
if (TileID.Sets.BasicChest[(int) tileCache.type] && TileID.Sets.BasicChest[createTile])
return (int) tileCache.frameX / 36 != this.HeldItem.placeStyle || (int) tileCache.type != createTile;
if (TileID.Sets.BasicDresser[(int) tileCache.type] && TileID.Sets.BasicDresser[createTile])
return (int) tileCache.frameX / 54 != this.HeldItem.placeStyle || (int) tileCache.type != createTile;
if (Main.tileFrameImportant[createTile] && !TileID.Sets.Platforms[createTile] || (int) Main.tile[Player.tileTargetX, Player.tileTargetY].type == createTile)
return false;
if (!TileID.Sets.IgnoresTileReplacementDropCheckWhenBeingPlaced[createTile])
{
int dropItem;
WorldGen.KillTile_GetItemDrops(Player.tileTargetX, Player.tileTargetY, tileCache, out dropItem, out int _, out int _, out int _);
if (dropItem == this.HeldItem.type)
return false;
}
return WorldGen.WouldTileReplacementWork((ushort) createTile, Player.tileTargetX, Player.tileTargetY);
}
private bool PlaceThing_CheckSpecificValidtyCaseForBlockSwap(
int tileTypeBeingPlaced,
int tileTypeCurrentlyPlaced)
{
return !((TileID.Sets.Falling[tileTypeBeingPlaced] ? 1 : 0) == 0 & TileID.Sets.Falling[tileTypeCurrentlyPlaced]);
}
private Item GetBestPickaxe()
{
Item obj = (Item) null;
for (int index = 0; index < 50; ++index)
{
if (this.inventory[index].stack > 0 && this.inventory[index].pick > 0 && (obj == null || this.inventory[index].pick > obj.pick))
obj = this.inventory[index];
}
return obj;
}
private TileObject PlaceThing_Tiles_PlaceIt(bool newObjectType, TileObject data)
{
int num = this.inventory[this.selectedItem].placeStyle;
if (!newObjectType)
num = this.PlaceThing_Tiles_PlaceIt_GetLegacyTileStyle(num);
int[,] autoAccessoryCache = this.PlaceThing_Tiles_GetAutoAccessoryCache();
bool forced = false;
bool flag;
if (newObjectType)
{
flag = TileObject.Place(data);
WorldGen.SquareTileFrame(Player.tileTargetX, Player.tileTargetY);
if (Main.netMode != 1 || !TileID.Sets.IsAContainer[this.inventory[this.selectedItem].createTile])
SoundEngine.PlaySound(0, Player.tileTargetX * 16, Player.tileTargetY * 16);
}
else
{
if (this.UsingBiomeTorches && this.inventory[this.selectedItem].createTile == 4 && num == 0)
num = this.BiomeTorchPlaceStyle(num);
flag = WorldGen.PlaceTile(Player.tileTargetX, Player.tileTargetY, this.inventory[this.selectedItem].createTile, forced: forced, plr: this.whoAmI, style: num);
}
if (flag)
{
this.ApplyItemTime(this.inventory[this.selectedItem], this.tileSpeed);
if (newObjectType)
{
TileObjectData.CallPostPlacementPlayerHook(Player.tileTargetX, Player.tileTargetY, this.inventory[this.selectedItem].createTile, num, this.direction, data.alternate, data);
if (Main.netMode == 1 && !Main.tileContainer[this.inventory[this.selectedItem].createTile] && this.inventory[this.selectedItem].createTile != 423)
NetMessage.SendObjectPlacment(-1, Player.tileTargetX, Player.tileTargetY, data.type, data.style, data.alternate, data.random, this.direction);
}
else
{
NetMessage.SendData(17, number: 1, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY), number4: ((float) this.inventory[this.selectedItem].createTile), number5: num);
this.PlaceThing_Tiles_PlaceIt_SpinChairs();
this.PlaceThing_Tiles_PlaceIt_SpinBedsAndBaths();
}
this.PlaceThing_Tiles_PlaceIt_AdjustPlants();
this.PlaceThing_Tiles_PlaceIt_SpinTraps();
this.PlaceThing_Tiles_PlaceIt_TriggerLogicLamp();
this.PlaceThing_Tiles_PlaceIt_SpinSmartPlatform();
this.PlaceThing_Tiles_PlaceIt_UnslopeForSolids();
this.PlaceThing_Tiles_PlaceIt_KillGrassForSolids();
this.PlaceThing_Tiles_PlaceIt_AutoPaintAndActuate(autoAccessoryCache);
if (PlayerInput.UsingGamepad && ItemID.Sets.SingleUseInGamepad[this.inventory[this.selectedItem].type] && Main.myPlayer == this.whoAmI && !Main.SmartCursorEnabled)
Main.blockMouse = true;
}
return data;
}
public int BiomeTorchPlaceStyle(int style)
{
if (!this.UsingBiomeTorches || style != 0)
return style;
if (this.ZoneDungeon)
style = 13;
else if ((double) this.position.Y > (double) (Main.UnderworldLayer * 16))
style = 7;
else if (this.ZoneHallow)
style = 20;
else if (this.ZoneCorrupt)
style = 18;
else if (this.ZoneCrimson)
style = 19;
else if (this.ZoneSnow)
style = 9;
else if (this.ZoneJungle)
style = 21;
else if (this.ZoneDesert && (double) this.position.Y < Main.worldSurface * 16.0 || this.ZoneUndergroundDesert)
style = 16;
return style;
}
public int BiomeTorchHoldStyle(int style)
{
if (!this.UsingBiomeTorches || style != 8)
return style;
if (this.ZoneDungeon)
style = 3004;
else if ((double) this.position.Y > (double) (Main.UnderworldLayer * 16))
style = 433;
else if (this.ZoneHallow)
style = 4387;
else if (this.ZoneCorrupt)
style = 4385;
else if (this.ZoneCrimson)
style = 4386;
else if (this.ZoneSnow)
style = 974;
else if (this.ZoneJungle)
style = 4388;
else if (this.ZoneDesert && (double) this.position.Y < Main.worldSurface * 16.0 || this.ZoneUndergroundDesert)
style = 4383;
return style;
}
private int[,] PlaceThing_Tiles_GetAutoAccessoryCache()
{
int[,] numArray = (int[,]) null;
if (this.autoPaint || this.autoActuator)
{
numArray = new int[11, 11];
for (int index1 = 0; index1 < 11; ++index1)
{
for (int index2 = 0; index2 < 11; ++index2)
{
int index3 = Player.tileTargetX - 5 + index1;
int index4 = Player.tileTargetY - 5 + index2;
numArray[index1, index2] = !Main.tile[index3, index4].active() ? -1 : (int) Main.tile[index3, index4].type;
}
}
}
return numArray;
}
private int PlaceThing_Tiles_PlaceIt_GetLegacyTileStyle(int style)
{
int createTile = this.inventory[this.selectedItem].createTile;
if (createTile == 36)
style = Main.rand.Next(7);
if (createTile == 212 && this.direction > 0)
style = 1;
if (createTile == 141)
style = Main.rand.Next(2);
if (createTile == 128 || createTile == 269 || createTile == 334)
style = this.direction >= 0 ? 1 : -1;
if (createTile == 241 && this.inventory[this.selectedItem].placeStyle == 0)
style = Main.rand.Next(0, 9);
if (createTile == 35 && this.inventory[this.selectedItem].placeStyle == 0)
style = Main.rand.Next(9);
if (createTile == 314 && style == 2 && this.direction == 1)
++style;
return style;
}
private void PlaceThing_Tiles_PlaceIt_UnslopeForSolids()
{
if (!Main.tileSolid[this.inventory[this.selectedItem].createTile] || this.inventory[this.selectedItem].createTile >= 0 && TileID.Sets.Platforms[this.inventory[this.selectedItem].createTile])
return;
int tileTargetX1 = Player.tileTargetX;
int j1 = Player.tileTargetY + 1;
if (Main.tile[tileTargetX1, j1] != null && !TileID.Sets.Platforms[(int) Main.tile[tileTargetX1, j1].type] && (Main.tile[tileTargetX1, j1].topSlope() || Main.tile[tileTargetX1, j1].halfBrick()))
{
WorldGen.SlopeTile(tileTargetX1, j1);
if (Main.netMode == 1)
NetMessage.SendData(17, number: 14, number2: ((float) tileTargetX1), number3: ((float) j1));
}
int tileTargetX2 = Player.tileTargetX;
int j2 = Player.tileTargetY - 1;
if (Main.tile[tileTargetX2, j2] == null || TileID.Sets.Platforms[(int) Main.tile[tileTargetX2, j2].type] || !Main.tile[tileTargetX2, j2].bottomSlope())
return;
WorldGen.SlopeTile(tileTargetX2, j2);
if (Main.netMode != 1)
return;
NetMessage.SendData(17, number: 14, number2: ((float) tileTargetX2), number3: ((float) j2));
}
private void PlaceThing_Tiles_PlaceIt_KillGrassForSolids()
{
if (!Main.tileSolid[this.inventory[this.selectedItem].createTile])
return;
for (int i1 = Player.tileTargetX - 1; i1 <= Player.tileTargetX + 1; ++i1)
{
for (int j1 = Player.tileTargetY - 1; j1 <= Player.tileTargetY + 1; ++j1)
{
if (Main.tile[i1, j1].active() && this.inventory[this.selectedItem].createTile != (int) Main.tile[i1, j1].type && (Main.tile[i1, j1].type == (ushort) 2 || Main.tile[i1, j1].type == (ushort) 23 || Main.tile[i1, j1].type == (ushort) 60 || Main.tile[i1, j1].type == (ushort) 70 || Main.tile[i1, j1].type == (ushort) 109 || Main.tile[i1, j1].type == (ushort) 199 || Main.tile[i1, j1].type == (ushort) 477 || Main.tile[i1, j1].type == (ushort) 492))
{
bool flag = true;
for (int i2 = i1 - 1; i2 <= i1 + 1; ++i2)
{
for (int j2 = j1 - 1; j2 <= j1 + 1; ++j2)
{
if (!WorldGen.SolidTile(i2, j2))
flag = false;
}
}
if (flag)
{
WorldGen.KillTile(i1, j1, true);
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) i1), number3: ((float) j1), number4: 1f);
}
}
}
}
}
private void PlaceThing_Tiles_PlaceIt_AutoPaintAndActuate(int[,] typeCaches)
{
if (!this.autoPaint && !this.autoActuator)
return;
int num1 = 0;
int num2 = 0;
int num3 = 11;
int num4 = 11;
bool platform = TileID.Sets.Platforms[(int) Main.tile[Player.tileTargetX, Player.tileTargetY].type];
bool flag1 = TileID.Sets.Platforms[(int) Main.tile[Player.tileTargetX, Player.tileTargetY].type] && TileID.Sets.Platforms[this.inventory[this.selectedItem].createTile];
if (!Main.tileFrameImportant[(int) Main.tile[Player.tileTargetX, Player.tileTargetY].type] | platform)
{
num1 = num2 = 5;
num3 = num4 = 6;
}
for (int index1 = num1; index1 < num3; ++index1)
{
for (int index2 = num2; index2 < num4; ++index2)
{
int index3 = Player.tileTargetX - 5 + index1;
int index4 = Player.tileTargetY - 5 + index2;
if ((Main.tile[index3, index4].active() || typeCaches[index1, index2] != -1) && (!Main.tile[index3, index4].active() || flag1 || typeCaches[index1, index2] != (int) Main.tile[index3, index4].type && (int) Main.tile[index3, index4].type == this.inventory[this.selectedItem].createTile))
{
if (this.autoPaint && this.builderAccStatus[3] == 0)
this.TryPainting(index3, index4, applyItemAnimation: false);
if (this.autoActuator && this.builderAccStatus[2] == 0)
{
bool flag2 = Main.tileSolid[(int) Main.tile[index3, index4].type] && !TileID.Sets.NotReallySolid[(int) Main.tile[index3, index4].type];
switch (Main.tile[index3, index4].type)
{
case 314:
case 386:
case 387:
case 388:
case 389:
flag2 = false;
break;
}
if (flag2)
{
int index5 = this.FindItem(849);
if (index5 > -1 && WorldGen.PlaceActuator(index3, index4))
{
NetMessage.SendData(17, number: 8, number2: ((float) index3), number3: ((float) index4));
--this.inventory[index5].stack;
if (this.inventory[index5].stack <= 0)
this.inventory[index5].SetDefaults();
}
}
}
}
}
}
}
private void PlaceThing_Tiles_PlaceIt_SpinSmartPlatform()
{
if (this.inventory[this.selectedItem].createTile < 0 || !TileID.Sets.Platforms[this.inventory[this.selectedItem].createTile] || !Main.SmartCursorEnabled)
return;
int tileTargetX = Player.tileTargetX;
int tileTargetY = Player.tileTargetY;
int slope1 = -1;
int num1 = 0;
int num2 = 0;
bool flag1 = true;
for (int index1 = -1; index1 < 2; ++index1)
{
for (int index2 = -1; index2 < 2; ++index2)
{
if ((index1 != 0 || index2 != 0) && TileID.Sets.Platforms[(int) Main.tile[tileTargetX + index1, tileTargetY + index2].type])
flag1 = false;
}
}
if (flag1)
return;
Tile tile1 = Main.tile[tileTargetX - 1, tileTargetY - 1];
if (tile1.active() && TileID.Sets.Platforms[(int) tile1.type] && tile1.slope() != (byte) 2)
++num1;
Tile tile2 = Main.tile[tileTargetX - 1, tileTargetY + 1];
if (tile2.active() && TileID.Sets.Platforms[(int) tile2.type] && tile2.slope() != (byte) 1)
++num2;
Tile tile3 = Main.tile[tileTargetX + 1, tileTargetY - 1];
if (tile3.active() && TileID.Sets.Platforms[(int) tile3.type] && tile3.slope() != (byte) 1)
++num2;
Tile tile4 = Main.tile[tileTargetX + 1, tileTargetY + 1];
if (tile4.active() && TileID.Sets.Platforms[(int) tile4.type] && tile4.slope() != (byte) 2)
++num1;
Tile testTile1 = Main.tile[tileTargetX - 1, tileTargetY];
if (WorldGen.SolidTile(testTile1))
{
++num1;
if (TileID.Sets.Platforms[(int) testTile1.type] && testTile1.slope() == (byte) 0)
++num1;
}
Tile testTile2 = Main.tile[tileTargetX + 1, tileTargetY];
if (WorldGen.SolidTile(testTile2))
{
++num2;
if (TileID.Sets.Platforms[(int) testTile2.type] && testTile2.slope() == (byte) 0)
++num2;
}
if (num1 > num2)
slope1 = 1;
else if (num2 > num1)
slope1 = 2;
Tile tile5 = Main.tile[tileTargetX - 1, tileTargetY];
if (tile5.active() && TileID.Sets.Platforms[(int) tile5.type])
slope1 = 0;
Tile tile6 = Main.tile[tileTargetX + 1, tileTargetY];
if (tile6.active() && TileID.Sets.Platforms[(int) tile6.type])
slope1 = 0;
if (slope1 != -1)
{
WorldGen.SlopeTile(tileTargetX, tileTargetY, slope1, true);
int num3 = (int) Main.tile[tileTargetX, tileTargetY].slope();
if (Main.netMode == 1)
NetMessage.SendData(17, number: 14, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY), number4: ((float) num3));
int num4;
int num5;
if (slope1 == 1)
{
num4 = -1;
num5 = -1;
}
else
{
num4 = 1;
num5 = -1;
}
Tile tile7 = Main.tile[tileTargetX + num4, tileTargetY + num5];
if (tile7.active() && TileID.Sets.Platforms[(int) tile7.type] && tile7.slope() == (byte) 0 && (!Main.tile[tileTargetX + num4 + num4, tileTargetY + num5].active() || !TileID.Sets.Platforms[(int) Main.tile[tileTargetX + num4 + num4, tileTargetY + num5].type] || !Main.tile[tileTargetX + num4 + num4, tileTargetY + num5].halfBrick()))
{
WorldGen.SlopeTile(tileTargetX + num4, tileTargetY + num5, slope1);
int num6 = (int) tile7.slope();
if (Main.netMode == 1)
NetMessage.SendData(17, number: 14, number2: ((float) (tileTargetX + num4)), number3: ((float) (tileTargetY + num5)), number4: ((float) num6));
}
int num7;
int num8;
if (slope1 == 1)
{
num7 = 1;
num8 = 1;
}
else
{
num7 = -1;
num8 = 1;
}
Tile tile8 = Main.tile[tileTargetX + num7, tileTargetY + num8];
if (!tile8.active() || !TileID.Sets.Platforms[(int) tile8.type] || tile8.slope() != (byte) 0 || WorldGen.PlatformProperSides(tileTargetX + num7, tileTargetY + num8, true) > 0)
return;
WorldGen.SlopeTile(tileTargetX + num7, tileTargetY + num8, slope1);
int num9 = (int) tile8.slope();
if (Main.netMode != 1)
return;
NetMessage.SendData(17, number: 14, number2: ((float) (tileTargetX + num7)), number3: ((float) (tileTargetY + num8)), number4: ((float) num9));
}
else
{
int num10 = -1;
Tile tile9 = Main.tile[tileTargetX + num10, tileTargetY];
if (tile9.active() && TileID.Sets.Platforms[(int) tile9.type] && tile9.slope() != (byte) 0)
{
int num11 = (tile9.slope() == (byte) 1).ToDirectionInt() * num10;
int slope2 = num11 == -1 ? 0 : (int) tile9.slope();
bool flag2 = true;
if (Main.tile[tileTargetX + num10 * 2, tileTargetY + num11].active() && TileID.Sets.Platforms[(int) Main.tile[tileTargetX + num10 * 2, tileTargetY].type] && slope2 == (int) Main.tile[tileTargetX + num10 * 2, tileTargetY + num11].slope())
flag2 = false;
if (Main.tile[tileTargetX, tileTargetY - num11].active() && TileID.Sets.Platforms[(int) Main.tile[tileTargetX, tileTargetY - num11].type] && (int) tile9.slope() == (int) Main.tile[tileTargetX, tileTargetY - num11].slope())
flag2 = false;
if (flag2)
{
WorldGen.SlopeTile(tileTargetX + num10, tileTargetY, slope2);
int num12 = (int) tile9.slope();
if (Main.netMode == 1)
NetMessage.SendData(17, number: 14, number2: ((float) (tileTargetX + num10)), number3: ((float) tileTargetY), number4: ((float) num12));
}
}
int num13 = 1;
int num14 = 0;
Tile tile10 = Main.tile[tileTargetX + num13, tileTargetY + num14];
if (tile10.active() && TileID.Sets.Platforms[(int) tile10.type] && tile10.slope() != (byte) 0)
{
int num15 = (tile10.slope() == (byte) 1).ToDirectionInt() * num13;
int slope3 = num15 == -1 ? 0 : (int) tile10.slope();
bool flag3 = true;
if (Main.tile[tileTargetX + num13 * 2, tileTargetY + num15].active() && TileID.Sets.Platforms[(int) Main.tile[tileTargetX + num13 * 2, tileTargetY].type] && slope3 == (int) Main.tile[tileTargetX + num13 * 2, tileTargetY + num15].slope())
flag3 = false;
if (Main.tile[tileTargetX, tileTargetY - num15].active() && TileID.Sets.Platforms[(int) Main.tile[tileTargetX, tileTargetY - num15].type] && (int) tile10.slope() == (int) Main.tile[tileTargetX, tileTargetY - num15].slope())
flag3 = false;
if (flag3)
{
WorldGen.SlopeTile(tileTargetX + num13, tileTargetY, slope3);
int num16 = (int) tile10.slope();
if (Main.netMode == 1)
NetMessage.SendData(17, number: 14, number2: ((float) (tileTargetX + num13)), number3: ((float) tileTargetY), number4: ((float) num16));
}
}
if (num1 != num2 || WorldGen.PlatformProperSides(tileTargetX, tileTargetY) != 0)
return;
Tile tile11 = Main.tile[tileTargetX, tileTargetY + 1];
if (!tile11.active() || tile11.halfBrick() || tile11.slope() != (byte) 0 || !Main.tileSolid[(int) tile11.type])
return;
int slope4 = this.direction == 1 ? 2 : 1;
WorldGen.SlopeTile(tileTargetX, tileTargetY, slope4);
int num17 = (int) Main.tile[tileTargetX, tileTargetY].slope();
if (Main.netMode != 1)
return;
NetMessage.SendData(17, number: 14, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY), number4: ((float) num17));
}
}
private void PlaceThing_Tiles_PlaceIt_TriggerLogicLamp()
{
if (this.inventory[this.selectedItem].createTile != 419)
return;
if (Main.netMode == 1)
NetMessage.SendData(17, number: 18, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
else
Wiring.PokeLogicGate(Player.tileTargetX, Player.tileTargetY);
}
private void PlaceThing_Tiles_PlaceIt_SpinBedsAndBaths()
{
if (this.inventory[this.selectedItem].createTile != 79 && this.inventory[this.selectedItem].createTile != 90 || Main.netMode != 1)
return;
NetMessage.SendTileSquare(-1, Player.tileTargetX, Player.tileTargetY, 5);
}
private void PlaceThing_Tiles_PlaceIt_SpinChairs()
{
if (this.inventory[this.selectedItem].createTile != 15)
return;
if (this.direction == 1)
{
Main.tile[Player.tileTargetX, Player.tileTargetY].frameX += (short) 18;
Main.tile[Player.tileTargetX, Player.tileTargetY - 1].frameX += (short) 18;
}
if (Main.netMode != 1)
return;
NetMessage.SendTileSquare(-1, Player.tileTargetX - 1, Player.tileTargetY - 1, 3);
}
private void PlaceThing_Tiles_PlaceIt_SpinTraps()
{
if (this.inventory[this.selectedItem].createTile != 137)
return;
if (this.direction == 1)
Main.tile[Player.tileTargetX, Player.tileTargetY].frameX += (short) 18;
if (Main.netMode != 1)
return;
NetMessage.SendTileSquare(-1, Player.tileTargetX, Player.tileTargetY, 1);
}
private void PlaceThing_Tiles_PlaceIt_AdjustPlants()
{
if (this.inventory[this.selectedItem].createTile != 3)
return;
FlowerPacketInfo flowerPacketInfo = ItemID.Sets.flowerPacketInfo[this.inventory[this.selectedItem].type];
if (flowerPacketInfo == null)
return;
List<int> stylesOnPurity = flowerPacketInfo.stylesOnPurity;
if (stylesOnPurity.Count == 0)
return;
int num = stylesOnPurity[Main.rand.Next(stylesOnPurity.Count)];
Main.tile[Player.tileTargetX, Player.tileTargetY].frameX = (short) (num * 18);
if (Main.netMode != 1)
return;
NetMessage.SendTileSquare(-1, Player.tileTargetX, Player.tileTargetY, 1);
}
private bool PlaceThing_Tiles_PlaceIt_StaffOfRegrowthCheck(bool placed)
{
if (this.inventory[this.selectedItem].type == 213 && !placed && Main.tile[Player.tileTargetX, Player.tileTargetY].type == (ushort) 1 && Main.tile[Player.tileTargetX, Player.tileTargetY].active())
{
int num1 = 0;
int num2 = 0;
Point tileCoordinates = this.Center.ToTileCoordinates();
Dictionary<ushort, int> resultsOutput = new Dictionary<ushort, int>();
WorldUtils.Gen(new Point(tileCoordinates.X - 25, tileCoordinates.Y - 25), (GenShape) new Shapes.Rectangle(50, 50), (GenAction) new Actions.TileScanner(new ushort[18]
{
(ushort) 182,
(ushort) 515,
(ushort) 180,
(ushort) 513,
(ushort) 179,
(ushort) 512,
(ushort) 183,
(ushort) 516,
(ushort) 181,
(ushort) 514,
(ushort) 381,
(ushort) 517,
(ushort) 534,
(ushort) 535,
(ushort) 536,
(ushort) 537,
(ushort) 539,
(ushort) 540
}).Output(resultsOutput));
foreach (KeyValuePair<ushort, int> keyValuePair in resultsOutput)
{
if (keyValuePair.Value > num2)
{
num2 = keyValuePair.Value;
num1 = (int) keyValuePair.Key;
}
}
switch (num1)
{
case 512:
num1 = 179;
break;
case 513:
num1 = 180;
break;
case 514:
num1 = 181;
break;
case 515:
num1 = 182;
break;
case 516:
num1 = 183;
break;
case 517:
num1 = 381;
break;
case 535:
num1 = 534;
break;
case 537:
num1 = 536;
break;
case 540:
num1 = 539;
break;
}
if (num2 == 0)
num1 = Utils.SelectRandom<int>(Main.rand, 182, 180, 179, 183, 181);
if (num1 != 0)
{
Main.tile[Player.tileTargetX, Player.tileTargetY].type = (ushort) num1;
WorldGen.SquareTileFrame(Player.tileTargetX, Player.tileTargetY);
NetMessage.SendTileSquare(-1, Player.tileTargetX, Player.tileTargetY, 1);
placed = true;
}
}
if (this.inventory[this.selectedItem].type == 213 && !placed && Main.tile[Player.tileTargetX, Player.tileTargetY].type == (ushort) 38 && Main.tile[Player.tileTargetX, Player.tileTargetY].active())
{
int num3 = 0;
int num4 = 0;
Point tileCoordinates = this.Center.ToTileCoordinates();
Dictionary<ushort, int> resultsOutput = new Dictionary<ushort, int>();
WorldUtils.Gen(new Point(tileCoordinates.X - 25, tileCoordinates.Y - 25), (GenShape) new Shapes.Rectangle(50, 50), (GenAction) new Actions.TileScanner(new ushort[18]
{
(ushort) 182,
(ushort) 515,
(ushort) 180,
(ushort) 513,
(ushort) 179,
(ushort) 512,
(ushort) 183,
(ushort) 516,
(ushort) 181,
(ushort) 514,
(ushort) 381,
(ushort) 517,
(ushort) 534,
(ushort) 535,
(ushort) 536,
(ushort) 537,
(ushort) 539,
(ushort) 540
}).Output(resultsOutput));
foreach (KeyValuePair<ushort, int> keyValuePair in resultsOutput)
{
if (keyValuePair.Value > num4)
{
num4 = keyValuePair.Value;
num3 = (int) keyValuePair.Key;
}
}
switch (num3)
{
case 179:
num3 = 512;
break;
case 180:
num3 = 513;
break;
case 181:
num3 = 514;
break;
case 182:
num3 = 515;
break;
case 183:
num3 = 516;
break;
case 381:
num3 = 517;
break;
case 534:
num3 = 535;
break;
case 536:
num3 = 537;
break;
case 539:
num3 = 540;
break;
}
if (num4 == 0)
num3 = Utils.SelectRandom<int>(Main.rand, 515, 513, 512, 516, 514);
if (num3 != 0)
{
Main.tile[Player.tileTargetX, Player.tileTargetY].type = (ushort) num3;
WorldGen.SquareTileFrame(Player.tileTargetX, Player.tileTargetY);
NetMessage.SendTileSquare(-1, Player.tileTargetX, Player.tileTargetY, 1);
placed = true;
}
}
return placed;
}
private bool PlaceThing_Tiles_BlockPlacementForAssortedThings(bool canPlace)
{
if (this.inventory[this.selectedItem].type == 213)
{
if (Main.tile[Player.tileTargetX, Player.tileTargetY].type == (ushort) 0 || Main.tile[Player.tileTargetX, Player.tileTargetY].type == (ushort) 1 || Main.tile[Player.tileTargetX, Player.tileTargetY].type == (ushort) 38)
canPlace = true;
}
else if (this.inventory[this.selectedItem].createTile == 23 || this.inventory[this.selectedItem].createTile == 2 || this.inventory[this.selectedItem].createTile == 109 || this.inventory[this.selectedItem].createTile == 199)
{
if (Main.tile[Player.tileTargetX, Player.tileTargetY].nactive() && Main.tile[Player.tileTargetX, Player.tileTargetY].type == (ushort) 0)
canPlace = true;
}
else if (this.inventory[this.selectedItem].createTile == 227)
canPlace = true;
else if (this.inventory[this.selectedItem].createTile >= 373 && this.inventory[this.selectedItem].createTile <= 375)
{
int tileTargetX = Player.tileTargetX;
int index = Player.tileTargetY - 1;
if (Main.tile[tileTargetX, index].nactive() && Main.tileSolid[(int) Main.tile[tileTargetX, index].type] && !Main.tileSolidTop[(int) Main.tile[tileTargetX, index].type])
canPlace = true;
}
else if (this.inventory[this.selectedItem].createTile == 461)
{
int tileTargetX = Player.tileTargetX;
int index = Player.tileTargetY - 1;
if (Main.tile[tileTargetX, index].nactive() && Main.tileSolid[(int) Main.tile[tileTargetX, index].type] && !Main.tileSolidTop[(int) Main.tile[tileTargetX, index].type])
canPlace = true;
}
else if (this.inventory[this.selectedItem].createTile == 60 || this.inventory[this.selectedItem].createTile == 70)
{
if (Main.tile[Player.tileTargetX, Player.tileTargetY].nactive() && Main.tile[Player.tileTargetX, Player.tileTargetY].type == (ushort) 59)
canPlace = true;
}
else if (this.inventory[this.selectedItem].createTile == 4 || this.inventory[this.selectedItem].createTile == 136)
{
if (Main.tile[Player.tileTargetX, Player.tileTargetY].wall > (ushort) 0)
{
canPlace = true;
}
else
{
if (!WorldGen.SolidTileNoAttach(Player.tileTargetX, Player.tileTargetY + 1) && !WorldGen.SolidTileNoAttach(Player.tileTargetX - 1, Player.tileTargetY) && !WorldGen.SolidTileNoAttach(Player.tileTargetX + 1, Player.tileTargetY))
{
if (!WorldGen.SolidTileNoAttach(Player.tileTargetX, Player.tileTargetY + 1) && (Main.tile[Player.tileTargetX, Player.tileTargetY + 1].halfBrick() || Main.tile[Player.tileTargetX, Player.tileTargetY + 1].slope() != (byte) 0))
{
if (!TileID.Sets.Platforms[(int) Main.tile[Player.tileTargetX, Player.tileTargetY + 1].type])
{
WorldGen.SlopeTile(Player.tileTargetX, Player.tileTargetY + 1);
if (Main.netMode == 1)
NetMessage.SendData(17, number: 14, number2: ((float) Player.tileTargetX), number3: ((float) (Player.tileTargetY + 1)));
}
}
else if (!WorldGen.SolidTileNoAttach(Player.tileTargetX, Player.tileTargetY + 1) && !WorldGen.SolidTileNoAttach(Player.tileTargetX - 1, Player.tileTargetY) && (Main.tile[Player.tileTargetX - 1, Player.tileTargetY].halfBrick() || Main.tile[Player.tileTargetX - 1, Player.tileTargetY].slope() != (byte) 0))
{
if (!TileID.Sets.Platforms[(int) Main.tile[Player.tileTargetX - 1, Player.tileTargetY].type])
{
WorldGen.SlopeTile(Player.tileTargetX - 1, Player.tileTargetY);
if (Main.netMode == 1)
NetMessage.SendData(17, number: 14, number2: ((float) (Player.tileTargetX - 1)), number3: ((float) Player.tileTargetY));
}
}
else if (!WorldGen.SolidTileNoAttach(Player.tileTargetX, Player.tileTargetY + 1) && !WorldGen.SolidTileNoAttach(Player.tileTargetX + 1, Player.tileTargetY) && (Main.tile[Player.tileTargetX + 1, Player.tileTargetY].halfBrick() || Main.tile[Player.tileTargetX + 1, Player.tileTargetY].slope() != (byte) 0) && !TileID.Sets.Platforms[(int) Main.tile[Player.tileTargetX + 1, Player.tileTargetY].type])
{
WorldGen.SlopeTile(Player.tileTargetX + 1, Player.tileTargetY);
if (Main.netMode == 1)
NetMessage.SendData(17, number: 14, number2: ((float) (Player.tileTargetX + 1)), number3: ((float) Player.tileTargetY));
}
}
int index = (int) Main.tile[Player.tileTargetX, Player.tileTargetY + 1].type;
if (Main.tile[Player.tileTargetX, Player.tileTargetY].halfBrick())
index = -1;
int tree1 = (int) Main.tile[Player.tileTargetX - 1, Player.tileTargetY].type;
int tree2 = (int) Main.tile[Player.tileTargetX + 1, Player.tileTargetY].type;
int tree3 = (int) Main.tile[Player.tileTargetX - 1, Player.tileTargetY - 1].type;
int tree4 = (int) Main.tile[Player.tileTargetX + 1, Player.tileTargetY - 1].type;
int tree5 = (int) Main.tile[Player.tileTargetX - 1, Player.tileTargetY - 1].type;
int tree6 = (int) Main.tile[Player.tileTargetX + 1, Player.tileTargetY + 1].type;
if (!Main.tile[Player.tileTargetX, Player.tileTargetY + 1].nactive())
index = -1;
if (!Main.tile[Player.tileTargetX - 1, Player.tileTargetY].nactive())
tree1 = -1;
if (!Main.tile[Player.tileTargetX + 1, Player.tileTargetY].nactive())
tree2 = -1;
if (!Main.tile[Player.tileTargetX - 1, Player.tileTargetY - 1].nactive())
tree3 = -1;
if (!Main.tile[Player.tileTargetX + 1, Player.tileTargetY - 1].nactive())
tree4 = -1;
if (!Main.tile[Player.tileTargetX - 1, Player.tileTargetY + 1].nactive())
tree5 = -1;
if (!Main.tile[Player.tileTargetX + 1, Player.tileTargetY + 1].nactive())
tree6 = -1;
if (index >= 0 && Main.tileSolid[index] && (!Main.tileNoAttach[index] || index >= 0 && TileID.Sets.Platforms[index]))
canPlace = true;
else if (tree1 >= 0 && Main.tileSolid[tree1] && !Main.tileNoAttach[tree1] || WorldGen.IsTreeType(tree1) && WorldGen.IsTreeType(tree3) && WorldGen.IsTreeType(tree5) || tree1 >= 0 && TileID.Sets.IsBeam[tree1])
canPlace = true;
else if (tree2 >= 0 && Main.tileSolid[tree2] && !Main.tileNoAttach[tree2] || WorldGen.IsTreeType(tree2) && WorldGen.IsTreeType(tree4) && WorldGen.IsTreeType(tree6) || tree2 >= 0 && TileID.Sets.IsBeam[tree2])
canPlace = true;
}
}
else if (this.inventory[this.selectedItem].createTile == 78 || this.inventory[this.selectedItem].createTile == 98 || this.inventory[this.selectedItem].createTile == 100 || this.inventory[this.selectedItem].createTile == 173 || this.inventory[this.selectedItem].createTile == 174 || this.inventory[this.selectedItem].createTile == 324)
{
if (Main.tile[Player.tileTargetX, Player.tileTargetY + 1].nactive() && (Main.tileSolid[(int) Main.tile[Player.tileTargetX, Player.tileTargetY + 1].type] || Main.tileTable[(int) Main.tile[Player.tileTargetX, Player.tileTargetY + 1].type]))
canPlace = true;
}
else if (this.inventory[this.selectedItem].createTile == 419)
{
if (Main.tile[Player.tileTargetX, Player.tileTargetY + 1].active() && (Main.tile[Player.tileTargetX, Player.tileTargetY + 1].type == (ushort) 419 || this.inventory[this.selectedItem].placeStyle != 2 && Main.tile[Player.tileTargetX, Player.tileTargetY + 1].type == (ushort) 420))
canPlace = true;
}
else if (this.inventory[this.selectedItem].createTile == 13 || this.inventory[this.selectedItem].createTile == 29 || this.inventory[this.selectedItem].createTile == 33 || this.inventory[this.selectedItem].createTile == 49 || this.inventory[this.selectedItem].createTile == 50 || this.inventory[this.selectedItem].createTile == 103)
{
if (Main.tile[Player.tileTargetX, Player.tileTargetY + 1].nactive() && Main.tileTable[(int) Main.tile[Player.tileTargetX, Player.tileTargetY + 1].type])
canPlace = true;
}
else if (this.inventory[this.selectedItem].createTile == 275 || this.inventory[this.selectedItem].createTile == 276 || this.inventory[this.selectedItem].createTile == 277)
canPlace = true;
else if (this.inventory[this.selectedItem].createTile == 51 || this.inventory[this.selectedItem].createTile == 330 || this.inventory[this.selectedItem].createTile == 331 || this.inventory[this.selectedItem].createTile == 332 || this.inventory[this.selectedItem].createTile == 333 || this.inventory[this.selectedItem].createTile == 336 || this.inventory[this.selectedItem].createTile == 340 || this.inventory[this.selectedItem].createTile == 342 || this.inventory[this.selectedItem].createTile == 341 || this.inventory[this.selectedItem].createTile == 343 || this.inventory[this.selectedItem].createTile == 344 || this.inventory[this.selectedItem].createTile == 379 || this.inventory[this.selectedItem].createTile == 351)
{
if (Main.tile[Player.tileTargetX + 1, Player.tileTargetY].active() || Main.tile[Player.tileTargetX + 1, Player.tileTargetY].wall > (ushort) 0 || Main.tile[Player.tileTargetX - 1, Player.tileTargetY].active() || Main.tile[Player.tileTargetX - 1, Player.tileTargetY].wall > (ushort) 0 || Main.tile[Player.tileTargetX, Player.tileTargetY + 1].active() || Main.tile[Player.tileTargetX, Player.tileTargetY + 1].wall > (ushort) 0 || Main.tile[Player.tileTargetX, Player.tileTargetY - 1].active() || Main.tile[Player.tileTargetX, Player.tileTargetY - 1].wall > (ushort) 0)
canPlace = true;
}
else if (this.inventory[this.selectedItem].createTile == 314)
{
for (int index1 = Player.tileTargetX - 1; index1 <= Player.tileTargetX + 1; ++index1)
{
for (int index2 = Player.tileTargetY - 1; index2 <= Player.tileTargetY + 1; ++index2)
{
Tile tile = Main.tile[index1, index2];
if (tile.active() || tile.wall > (ushort) 0)
{
canPlace = true;
break;
}
}
}
}
else
{
Tile tile1 = Main.tile[Player.tileTargetX - 1, Player.tileTargetY];
Tile tile2 = Main.tile[Player.tileTargetX + 1, Player.tileTargetY];
Tile tile3 = Main.tile[Player.tileTargetX, Player.tileTargetY - 1];
Tile tile4 = Main.tile[Player.tileTargetX, Player.tileTargetY + 1];
if (tile2.active() && (Main.tileSolid[(int) tile2.type] || Main.tileRope[(int) tile2.type] || tile2.type == (ushort) 314) || tile2.wall > (ushort) 0 || tile1.active() && (Main.tileSolid[(int) tile1.type] || Main.tileRope[(int) tile1.type] || tile1.type == (ushort) 314) || tile1.wall > (ushort) 0 || tile4.active() && (Main.tileSolid[(int) tile4.type] || TileID.Sets.IsBeam[(int) tile4.type] || Main.tileRope[(int) tile4.type] || tile4.type == (ushort) 314) || tile4.wall > (ushort) 0 || tile3.active() && (Main.tileSolid[(int) tile3.type] || TileID.Sets.IsBeam[(int) tile3.type] || Main.tileRope[(int) tile3.type] || tile3.type == (ushort) 314) || tile3.wall > (ushort) 0)
canPlace = true;
else if (Main.tile[Player.tileTargetX, Player.tileTargetY].wall > (ushort) 0)
canPlace = true;
}
if (this.inventory[this.selectedItem].type == 213 && Main.tile[Player.tileTargetX, Player.tileTargetY].active())
{
int tileTargetX = Player.tileTargetX;
int tileTargetY = Player.tileTargetY;
if (Main.tile[tileTargetX, tileTargetY].type == (ushort) 3 || Main.tile[tileTargetX, tileTargetY].type == (ushort) 73 || Main.tile[tileTargetX, tileTargetY].type == (ushort) 84)
{
WorldGen.KillTile(Player.tileTargetX, Player.tileTargetY);
if (!Main.tile[Player.tileTargetX, Player.tileTargetY].active() && Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
}
else if (Main.tile[tileTargetX, tileTargetY].type == (ushort) 83)
{
bool flag = false;
int num = (int) Main.tile[tileTargetX, tileTargetY].frameX / 18;
if (num == 0 && Main.dayTime)
flag = true;
if (num == 1 && !Main.dayTime)
flag = true;
if (num == 3 && !Main.dayTime && (Main.bloodMoon || Main.moonPhase == 0))
flag = true;
if (num == 4 && (Main.raining || (double) Main.cloudAlpha > 0.0))
flag = true;
if (num == 5 && !Main.raining && Main.dayTime && Main.time > 40500.0)
flag = true;
if (flag)
{
WorldGen.KillTile(Player.tileTargetX, Player.tileTargetY);
NetMessage.SendData(17, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
}
}
}
if (Main.tileAlch[this.inventory[this.selectedItem].createTile])
canPlace = true;
if (Main.tile[Player.tileTargetX, Player.tileTargetY].active() && (Main.tileCut[(int) Main.tile[Player.tileTargetX, Player.tileTargetY].type] || TileID.Sets.BreakableWhenPlacing[(int) Main.tile[Player.tileTargetX, Player.tileTargetY].type] || Main.tile[Player.tileTargetX, Player.tileTargetY].type >= (ushort) 373 && Main.tile[Player.tileTargetX, Player.tileTargetY].type <= (ushort) 375 || Main.tile[Player.tileTargetX, Player.tileTargetY].type == (ushort) 461))
{
if ((int) Main.tile[Player.tileTargetX, Player.tileTargetY].type != this.inventory[this.selectedItem].createTile)
{
int num = Main.tile[Player.tileTargetX, Player.tileTargetY + 1].type == (ushort) 78 || Main.tile[Player.tileTargetX, Player.tileTargetY + 1].type == (ushort) 380 ? 0 : (Main.tile[Player.tileTargetX, Player.tileTargetY + 1].type != (ushort) 579 ? 1 : 0);
bool flag1 = Main.tile[Player.tileTargetX, Player.tileTargetY].type == (ushort) 3 || Main.tile[Player.tileTargetX, Player.tileTargetY].type == (ushort) 73;
bool flag2 = Main.tileAlch[(int) Main.tile[Player.tileTargetX, Player.tileTargetY].type] && WorldGen.IsHarvestableHerbWithSeed((int) Main.tile[Player.tileTargetX, Player.tileTargetY].type, (int) Main.tile[Player.tileTargetX, Player.tileTargetY].frameX / 18);
bool flag3 = Main.tileAlch[this.inventory[this.selectedItem].createTile];
if (num != 0 || (flag1 | flag2) & flag3)
{
WorldGen.KillTile(Player.tileTargetX, Player.tileTargetY);
if (!Main.tile[Player.tileTargetX, Player.tileTargetY].active() && Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
}
else
canPlace = false;
}
else
canPlace = false;
}
if (!canPlace && this.inventory[this.selectedItem].createTile >= 0 && TileID.Sets.Platforms[this.inventory[this.selectedItem].createTile])
{
for (int index3 = Player.tileTargetX - 1; index3 <= Player.tileTargetX + 1; ++index3)
{
for (int index4 = Player.tileTargetY - 1; index4 <= Player.tileTargetY + 1; ++index4)
{
if (Main.tile[index3, index4].active())
{
canPlace = true;
break;
}
}
}
}
if (this.inventory[this.selectedItem].createTile == 3)
{
canPlace = WorldGen.IsFitToPlaceFlowerIn(Player.tileTargetX, Player.tileTargetY, 3);
if (canPlace)
{
WorldGen.KillTile(Player.tileTargetX, Player.tileTargetY);
if (Main.netMode == 1 && !Main.tile[Player.tileTargetX, Player.tileTargetY].active())
NetMessage.SendData(17, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
}
}
return canPlace;
}
private static void PlaceThing_Tiles_BlockPlacementForRepeatedPumpkins(
ref bool canPlace,
ref TileObject data)
{
if (data.type != 254)
return;
for (int index1 = -1; index1 < 1; ++index1)
{
for (int index2 = -1; index2 < 1; ++index2)
{
if (!WorldGen.CanCutTile(Player.tileTargetX + index2, Player.tileTargetY + index1, TileCuttingContext.TilePlacement))
canPlace = false;
}
}
}
private static void PlaceThing_Tiles_BlockPlacementForRepeatedCoralAndBeachPiles(
ref bool canPlace,
ref TileObject data)
{
if (data.type != 81 && data.type != 324)
return;
Tile tile = Main.tile[Player.tileTargetX, Player.tileTargetY];
if (!tile.active() || !Main.tileCut[(int) tile.type] && !TileID.Sets.BreakableWhenPlacing[(int) tile.type] && (tile.type < (ushort) 373 || tile.type > (ushort) 375) && tile.type != (ushort) 461)
return;
canPlace = false;
}
private static void PlaceThing_Tiles_BlockPlacementForRepeatedPigronatas(
ref bool canPlace,
ref TileObject data)
{
if (data.type != 454)
return;
for (int index = -2; index < 2; ++index)
{
Tile tile = Main.tile[Player.tileTargetX + index, Player.tileTargetY];
if (tile.active() && tile.type == (ushort) 454)
canPlace = false;
}
}
private static void PlaceThing_Tiles_BlockPlacementIfOverPlayers(
ref bool canPlace,
ref TileObject data)
{
int width = 0;
int height = 0;
int x = 0;
int y = 0;
switch (data.type)
{
case 138:
width = 32;
height = 32;
x = data.xCoord * 16;
y = data.yCoord * 16;
break;
case 235:
width = 48;
height = 16;
x = data.xCoord * 16;
y = data.yCoord * 16;
break;
case 387:
width = 32;
height = 16;
x = data.xCoord * 16;
y = data.yCoord * 16;
break;
case 476:
width = 16;
height = 16;
x = data.xCoord * 16;
y = data.yCoord * 16;
break;
case 484:
width = 32;
height = 32;
x = data.xCoord * 16;
y = data.yCoord * 16;
break;
}
if (width == 0 || height == 0)
return;
Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle(x, y, width, height);
for (int index = 0; index < (int) byte.MaxValue; ++index)
{
Player player = Main.player[index];
if (player.active && !player.dead && player.Hitbox.Intersects(rectangle))
{
canPlace = false;
break;
}
}
}
private bool PlaceThing_Tiles_CheckLavaBlocking()
{
bool flag = false;
if (Main.tile[Player.tileTargetX, Player.tileTargetY].liquid > (byte) 0 && Main.tile[Player.tileTargetX, Player.tileTargetY].lava())
{
if (Main.tileSolid[this.inventory[this.selectedItem].createTile])
flag = true;
else if (!TileObjectData.CheckLiquidPlacement(this.inventory[this.selectedItem].createTile, this.inventory[this.selectedItem].placeStyle, Main.tile[Player.tileTargetX, Player.tileTargetY]))
flag = true;
}
return flag;
}
private bool PlaceThing_Tiles_CheckRopeUsability(bool canUse)
{
if (Main.tileRope[this.inventory[this.selectedItem].createTile] && canUse && Main.tile[Player.tileTargetX, Player.tileTargetY].active() && Main.tileRope[(int) Main.tile[Player.tileTargetX, Player.tileTargetY].type])
{
int tileTargetY = Player.tileTargetY;
int tileTargetX = Player.tileTargetX;
int createTile = this.inventory[this.selectedItem].createTile;
while (Main.tile[tileTargetX, tileTargetY].active() && Main.tileRope[(int) Main.tile[tileTargetX, tileTargetY].type] && tileTargetY < Main.maxTilesX - 5 && Main.tile[tileTargetX, tileTargetY + 2] != null && !Main.tile[tileTargetX, tileTargetY + 1].lava())
{
++tileTargetY;
if (Main.tile[tileTargetX, tileTargetY] == null)
{
canUse = false;
tileTargetY = Player.tileTargetY;
break;
}
}
if (!Main.tile[tileTargetX, tileTargetY].active())
Player.tileTargetY = tileTargetY;
}
return canUse;
}
private bool PlaceThing_Tiles_CheckWandUsability(bool canUse)
{
if (this.inventory[this.selectedItem].tileWand > 0)
{
int tileWand = this.inventory[this.selectedItem].tileWand;
canUse = false;
for (int index = 0; index < 58; ++index)
{
if (tileWand == this.inventory[index].type && this.inventory[index].stack > 0)
{
canUse = true;
break;
}
}
}
return canUse;
}
private bool PlaceThing_Tiles_CheckGamepadTorchUsability(bool canUse)
{
if (PlayerInput.UsingGamepad && this.inventory[this.selectedItem].createTile == 4 && Main.SmartCursorEnabled && !Main.SmartCursorShowing)
canUse = false;
return canUse;
}
private void PlaceThing_ItemInExtractinator()
{
if (ItemID.Sets.ExtractinatorMode[this.inventory[this.selectedItem].type] < 0 || !Main.tile[Player.tileTargetX, Player.tileTargetY].active() || Main.tile[Player.tileTargetX, Player.tileTargetY].type != (ushort) 219 || (double) this.position.X / 16.0 - (double) Player.tileRangeX - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange > (double) Player.tileTargetX || ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX + (double) this.inventory[this.selectedItem].tileBoost - 1.0 + (double) this.blockRange < (double) Player.tileTargetX || (double) this.position.Y / 16.0 - (double) Player.tileRangeY - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange > (double) Player.tileTargetY || ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY + (double) this.inventory[this.selectedItem].tileBoost - 2.0 + (double) this.blockRange < (double) Player.tileTargetY || !this.ItemTimeIsZero || this.itemAnimation <= 0 || !this.controlUseItem)
return;
this.ApplyItemTime(this.inventory[this.selectedItem]);
SoundEngine.PlaySound(7);
this.ExtractinatorUse(ItemID.Sets.ExtractinatorMode[this.inventory[this.selectedItem].type]);
}
private void PlaceThing_XMasTreeTops()
{
if (this.inventory[this.selectedItem].type < 1874 || this.inventory[this.selectedItem].type > 1905 || !Main.tile[Player.tileTargetX, Player.tileTargetY].active() || Main.tile[Player.tileTargetX, Player.tileTargetY].type != (ushort) 171 || (double) this.position.X / 16.0 - (double) Player.tileRangeX - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange > (double) Player.tileTargetX || ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX + (double) this.inventory[this.selectedItem].tileBoost - 1.0 + (double) this.blockRange < (double) Player.tileTargetX || (double) this.position.Y / 16.0 - (double) Player.tileRangeY - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange > (double) Player.tileTargetY || ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY + (double) this.inventory[this.selectedItem].tileBoost - 2.0 + (double) this.blockRange < (double) Player.tileTargetY || !this.ItemTimeIsZero || this.itemAnimation <= 0 || !this.controlUseItem)
return;
int type = this.inventory[this.selectedItem].type;
if (type >= 1874 && type <= 1877)
{
int style = type - 1873;
if (WorldGen.checkXmasTreeDrop(Player.tileTargetX, Player.tileTargetY, 0) == style)
return;
this.ApplyItemTime(this.inventory[this.selectedItem]);
WorldGen.dropXmasTree(Player.tileTargetX, Player.tileTargetY, 0);
WorldGen.setXmasTree(Player.tileTargetX, Player.tileTargetY, 0, style);
int tileTargetX = Player.tileTargetX;
int tileTargetY = Player.tileTargetY;
if (Main.tile[Player.tileTargetX, Player.tileTargetY].frameX < (short) 10)
{
tileTargetX -= (int) Main.tile[Player.tileTargetX, Player.tileTargetY].frameX;
tileTargetY -= (int) Main.tile[Player.tileTargetX, Player.tileTargetY].frameY;
}
NetMessage.SendTileSquare(-1, tileTargetX, tileTargetY, 1);
}
else if (type >= 1878 && type <= 1883)
{
int style = type - 1877;
if (WorldGen.checkXmasTreeDrop(Player.tileTargetX, Player.tileTargetY, 1) == style)
return;
this.ApplyItemTime(this.inventory[this.selectedItem]);
WorldGen.dropXmasTree(Player.tileTargetX, Player.tileTargetY, 1);
WorldGen.setXmasTree(Player.tileTargetX, Player.tileTargetY, 1, style);
int tileTargetX = Player.tileTargetX;
int tileTargetY = Player.tileTargetY;
if (Main.tile[Player.tileTargetX, Player.tileTargetY].frameX < (short) 10)
{
tileTargetX -= (int) Main.tile[Player.tileTargetX, Player.tileTargetY].frameX;
tileTargetY -= (int) Main.tile[Player.tileTargetX, Player.tileTargetY].frameY;
}
NetMessage.SendTileSquare(-1, tileTargetX, tileTargetY, 1);
}
else if (type >= 1884 && type <= 1894)
{
int style = type - 1883;
if (WorldGen.checkXmasTreeDrop(Player.tileTargetX, Player.tileTargetY, 2) == style)
return;
this.ApplyItemTime(this.inventory[this.selectedItem]);
WorldGen.dropXmasTree(Player.tileTargetX, Player.tileTargetY, 2);
WorldGen.setXmasTree(Player.tileTargetX, Player.tileTargetY, 2, style);
int tileTargetX = Player.tileTargetX;
int tileTargetY = Player.tileTargetY;
if (Main.tile[Player.tileTargetX, Player.tileTargetY].frameX < (short) 10)
{
tileTargetX -= (int) Main.tile[Player.tileTargetX, Player.tileTargetY].frameX;
tileTargetY -= (int) Main.tile[Player.tileTargetX, Player.tileTargetY].frameY;
}
NetMessage.SendTileSquare(-1, tileTargetX, tileTargetY, 1);
}
else
{
if (type < 1895 || type > 1905)
return;
int style = type - 1894;
if (WorldGen.checkXmasTreeDrop(Player.tileTargetX, Player.tileTargetY, 3) == style)
return;
this.ApplyItemTime(this.inventory[this.selectedItem]);
WorldGen.dropXmasTree(Player.tileTargetX, Player.tileTargetY, 3);
WorldGen.setXmasTree(Player.tileTargetX, Player.tileTargetY, 3, style);
int tileTargetX = Player.tileTargetX;
int tileTargetY = Player.tileTargetY;
if (Main.tile[Player.tileTargetX, Player.tileTargetY].frameX < (short) 10)
{
tileTargetX -= (int) Main.tile[Player.tileTargetX, Player.tileTargetY].frameX;
tileTargetY -= (int) Main.tile[Player.tileTargetX, Player.tileTargetY].frameY;
}
NetMessage.SendTileSquare(-1, tileTargetX, tileTargetY, 1);
}
}
private void PlaceThing_CannonBall()
{
if (this.inventory[this.selectedItem].type != 929 && this.inventory[this.selectedItem].type != 1338 && this.inventory[this.selectedItem].type != 1345 || (double) this.position.X / 16.0 - (double) Player.tileRangeX - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange > (double) Player.tileTargetX || ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX + (double) this.inventory[this.selectedItem].tileBoost - 1.0 + (double) this.blockRange < (double) Player.tileTargetX || (double) this.position.Y / 16.0 - (double) Player.tileRangeY - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange > (double) Player.tileTargetY || ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY + (double) this.inventory[this.selectedItem].tileBoost - 2.0 + (double) this.blockRange < (double) Player.tileTargetY)
return;
int tileTargetX = Player.tileTargetX;
int tileTargetY = Player.tileTargetY;
if (!Main.tile[tileTargetX, tileTargetY].active() || Main.tile[tileTargetX, tileTargetY].type != (ushort) 209)
return;
this.ShootFromCannon(tileTargetX, tileTargetY);
}
private void PlaceThing_PaintScrapper()
{
if (!ItemID.Sets.IsPaintScraper[this.inventory[this.selectedItem].type] || (double) this.position.X / 16.0 - (double) Player.tileRangeX - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange > (double) Player.tileTargetX || ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX + (double) this.inventory[this.selectedItem].tileBoost - 1.0 + (double) this.blockRange < (double) Player.tileTargetX || (double) this.position.Y / 16.0 - (double) Player.tileRangeY - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange > (double) Player.tileTargetY || ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY + (double) this.inventory[this.selectedItem].tileBoost - 2.0 + (double) this.blockRange < (double) Player.tileTargetY)
return;
int tileTargetX = Player.tileTargetX;
int tileTargetY = Player.tileTargetY;
if (Main.tile[tileTargetX, tileTargetY] == null)
return;
if (Main.tile[tileTargetX, tileTargetY].wallColor() > (byte) 0 && Main.tile[tileTargetX, tileTargetY].wall > (ushort) 0 || Main.tile[tileTargetX, tileTargetY].color() > (byte) 0 && Main.tile[tileTargetX, tileTargetY].active())
{
this.cursorItemIconEnabled = true;
if (this.ItemTimeIsZero && this.itemAnimation > 0 && this.controlUseItem)
{
if (Main.tile[tileTargetX, tileTargetY].color() > (byte) 0 && Main.tile[tileTargetX, tileTargetY].active() && WorldGen.paintTile(tileTargetX, tileTargetY, (byte) 0, true))
this.ApplyItemTime(this.inventory[this.selectedItem], this.tileSpeed);
else if (Main.tile[tileTargetX, tileTargetY].wallColor() > (byte) 0 && Main.tile[tileTargetX, tileTargetY].wall > (ushort) 0 && WorldGen.paintWall(tileTargetX, tileTargetY, (byte) 0, true))
this.ApplyItemTime(this.inventory[this.selectedItem], this.wallSpeed);
}
}
if (Main.tile[tileTargetX, tileTargetY].type != (ushort) 184)
return;
this.cursorItemIconEnabled = true;
if (!this.ItemTimeIsZero || this.itemAnimation <= 0 || !this.controlUseItem)
return;
int type = (int) Main.tile[tileTargetX, tileTargetY].type;
int frameX = (int) Main.tile[tileTargetX, tileTargetY].frameX;
WorldGen.KillTile(tileTargetX, tileTargetY);
if (Main.tile[tileTargetX, tileTargetY].active())
return;
this.ApplyItemTime(this.inventory[this.selectedItem]);
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) tileTargetX), number3: ((float) tileTargetY));
if (Main.rand.Next(9) != 0)
return;
int Type = 4349 + frameX / 22;
switch (frameX / 22)
{
case 6:
Type = 4377;
break;
case 7:
Type = 4378;
break;
case 8:
Type = 4389;
break;
}
NetMessage.SendData(21, number: Item.NewItem(tileTargetX * 16, tileTargetY * 16, 16, 16, Type), number2: 1f);
}
private void PlaceThing_PaintRoller()
{
if (this.inventory[this.selectedItem].type != 1072 && this.inventory[this.selectedItem].type != 1544 || (double) this.position.X / 16.0 - (double) Player.tileRangeX - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange > (double) Player.tileTargetX || ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX + (double) this.inventory[this.selectedItem].tileBoost - 1.0 + (double) this.blockRange < (double) Player.tileTargetX || (double) this.position.Y / 16.0 - (double) Player.tileRangeY - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange > (double) Player.tileTargetY || ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY + (double) this.inventory[this.selectedItem].tileBoost - 2.0 + (double) this.blockRange < (double) Player.tileTargetY)
return;
int tileTargetX = Player.tileTargetX;
int tileTargetY = Player.tileTargetY;
if (Main.tile[tileTargetX, tileTargetY] == null || Main.tile[tileTargetX, tileTargetY].wall <= (ushort) 0)
return;
this.cursorItemIconEnabled = true;
if (!this.ItemTimeIsZero || this.itemAnimation <= 0 || !this.controlUseItem)
return;
this.TryPainting(tileTargetX, tileTargetY, true);
}
private void PlaceThing_Paintbrush()
{
if (this.inventory[this.selectedItem].type != 1071 && this.inventory[this.selectedItem].type != 1543 || (double) this.position.X / 16.0 - (double) Player.tileRangeX - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange > (double) Player.tileTargetX || ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX + (double) this.inventory[this.selectedItem].tileBoost - 1.0 + (double) this.blockRange < (double) Player.tileTargetX || (double) this.position.Y / 16.0 - (double) Player.tileRangeY - (double) this.inventory[this.selectedItem].tileBoost - (double) this.blockRange > (double) Player.tileTargetY || ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY + (double) this.inventory[this.selectedItem].tileBoost - 2.0 + (double) this.blockRange < (double) Player.tileTargetY)
return;
int tileTargetX = Player.tileTargetX;
int tileTargetY = Player.tileTargetY;
if (Main.tile[tileTargetX, tileTargetY] == null || !Main.tile[tileTargetX, tileTargetY].active())
return;
this.cursorItemIconEnabled = true;
if (!this.ItemTimeIsZero || this.itemAnimation <= 0 || !this.controlUseItem)
return;
this.TryPainting(tileTargetX, tileTargetY);
}
private void TryPainting(int x, int y, bool paintingAWall = false, bool applyItemAnimation = true)
{
byte color = byte.MaxValue;
Item obj = (Item) null;
for (int index = 54; index < 58; ++index)
{
if (this.inventory[index].stack > 0 && this.inventory[index].paint > (byte) 0)
{
obj = this.inventory[index];
color = obj.paint;
break;
}
}
if (color == byte.MaxValue)
{
for (int index = 0; index < 58; ++index)
{
if (this.inventory[index].stack > 0 && this.inventory[index].paint > (byte) 0)
{
obj = this.inventory[index];
color = obj.paint;
break;
}
}
}
if (paintingAWall)
{
if (color == byte.MaxValue || (int) Main.tile[x, y].wallColor() == (int) color || !WorldGen.paintWall(x, y, color, true))
return;
--obj.stack;
if (obj.stack <= 0)
obj.SetDefaults();
if (!applyItemAnimation)
return;
this.ApplyItemTime(this.inventory[this.selectedItem], this.wallSpeed);
}
else
{
if (color == byte.MaxValue || (int) Main.tile[x, y].color() == (int) color || !WorldGen.paintTile(x, y, color, true))
return;
--obj.stack;
if (obj.stack <= 0)
obj.SetDefaults();
if (!applyItemAnimation)
return;
this.ApplyItemTime(this.inventory[this.selectedItem], this.tileSpeed);
}
}
private void ShootFromCannon(int x, int y)
{
int ammo = 0;
if (Main.tile[x, y].frameX < (short) 72)
{
if (this.inventory[this.selectedItem].type == 929)
ammo = 1;
}
else if (Main.tile[x, y].frameX < (short) 144)
{
if (this.inventory[this.selectedItem].type == 1338)
ammo = 2;
}
else if (Main.tile[x, y].frameX < (short) 288 && this.inventory[this.selectedItem].type == 1345)
ammo = 3;
if (ammo <= 0)
return;
this.cursorItemIconEnabled = true;
if (!this.ItemTimeIsZero || this.itemAnimation <= 0 || !this.controlUseItem)
return;
int num1 = (int) Main.tile[x, y].frameX / 18;
int num2 = 0;
int angle = 0;
for (; num1 >= 4; num1 -= 4)
++num2;
int x1 = x - num1;
int num3;
for (num3 = (int) Main.tile[x, y].frameY / 18; num3 >= 3; num3 -= 3)
++angle;
int y1 = y - num3;
this.ApplyItemTime(this.inventory[this.selectedItem]);
WorldGen.ShootFromCannon(x1, y1, angle, ammo, this.inventory[this.selectedItem].damage, 8f, Main.myPlayer);
}
private void ExtractinatorUse(int extractType)
{
int maxValue1 = 5000;
int maxValue2 = 25;
int maxValue3 = 50;
int maxValue4 = -1;
if (extractType == 1)
{
maxValue1 /= 3;
maxValue2 *= 2;
maxValue3 = 20;
maxValue4 = 10;
}
int Stack = 1;
int Type;
if (maxValue4 != -1 && Main.rand.Next(maxValue4) == 0)
{
Type = 3380;
if (Main.rand.Next(5) == 0)
Stack += Main.rand.Next(2);
if (Main.rand.Next(10) == 0)
Stack += Main.rand.Next(3);
if (Main.rand.Next(15) == 0)
Stack += Main.rand.Next(4);
}
else if (Main.rand.Next(2) == 0)
{
if (Main.rand.Next(12000) == 0)
{
Type = 74;
if (Main.rand.Next(14) == 0)
Stack += Main.rand.Next(0, 2);
if (Main.rand.Next(14) == 0)
Stack += Main.rand.Next(0, 2);
if (Main.rand.Next(14) == 0)
Stack += Main.rand.Next(0, 2);
}
else if (Main.rand.Next(800) == 0)
{
Type = 73;
if (Main.rand.Next(6) == 0)
Stack += Main.rand.Next(1, 21);
if (Main.rand.Next(6) == 0)
Stack += Main.rand.Next(1, 21);
if (Main.rand.Next(6) == 0)
Stack += Main.rand.Next(1, 21);
if (Main.rand.Next(6) == 0)
Stack += Main.rand.Next(1, 21);
if (Main.rand.Next(6) == 0)
Stack += Main.rand.Next(1, 20);
}
else if (Main.rand.Next(60) == 0)
{
Type = 72;
if (Main.rand.Next(4) == 0)
Stack += Main.rand.Next(5, 26);
if (Main.rand.Next(4) == 0)
Stack += Main.rand.Next(5, 26);
if (Main.rand.Next(4) == 0)
Stack += Main.rand.Next(5, 26);
if (Main.rand.Next(4) == 0)
Stack += Main.rand.Next(5, 25);
}
else
{
Type = 71;
if (Main.rand.Next(3) == 0)
Stack += Main.rand.Next(10, 26);
if (Main.rand.Next(3) == 0)
Stack += Main.rand.Next(10, 26);
if (Main.rand.Next(3) == 0)
Stack += Main.rand.Next(10, 26);
if (Main.rand.Next(3) == 0)
Stack += Main.rand.Next(10, 25);
}
}
else if (maxValue1 != -1 && Main.rand.Next(maxValue1) == 0)
Type = 1242;
else if (maxValue2 != -1 && Main.rand.Next(maxValue2) == 0)
{
switch (Main.rand.Next(6))
{
case 0:
Type = 181;
break;
case 1:
Type = 180;
break;
case 2:
Type = 177;
break;
case 3:
Type = 179;
break;
case 4:
Type = 178;
break;
default:
Type = 182;
break;
}
if (Main.rand.Next(20) == 0)
Stack += Main.rand.Next(0, 2);
if (Main.rand.Next(30) == 0)
Stack += Main.rand.Next(0, 3);
if (Main.rand.Next(40) == 0)
Stack += Main.rand.Next(0, 4);
if (Main.rand.Next(50) == 0)
Stack += Main.rand.Next(0, 5);
if (Main.rand.Next(60) == 0)
Stack += Main.rand.Next(0, 6);
}
else if (maxValue3 != -1 && Main.rand.Next(maxValue3) == 0)
{
Type = 999;
if (Main.rand.Next(20) == 0)
Stack += Main.rand.Next(0, 2);
if (Main.rand.Next(30) == 0)
Stack += Main.rand.Next(0, 3);
if (Main.rand.Next(40) == 0)
Stack += Main.rand.Next(0, 4);
if (Main.rand.Next(50) == 0)
Stack += Main.rand.Next(0, 5);
if (Main.rand.Next(60) == 0)
Stack += Main.rand.Next(0, 6);
}
else if (Main.rand.Next(3) == 0)
{
if (Main.rand.Next(5000) == 0)
{
Type = 74;
if (Main.rand.Next(10) == 0)
Stack += Main.rand.Next(0, 3);
if (Main.rand.Next(10) == 0)
Stack += Main.rand.Next(0, 3);
if (Main.rand.Next(10) == 0)
Stack += Main.rand.Next(0, 3);
if (Main.rand.Next(10) == 0)
Stack += Main.rand.Next(0, 3);
if (Main.rand.Next(10) == 0)
Stack += Main.rand.Next(0, 3);
}
else if (Main.rand.Next(400) == 0)
{
Type = 73;
if (Main.rand.Next(5) == 0)
Stack += Main.rand.Next(1, 21);
if (Main.rand.Next(5) == 0)
Stack += Main.rand.Next(1, 21);
if (Main.rand.Next(5) == 0)
Stack += Main.rand.Next(1, 21);
if (Main.rand.Next(5) == 0)
Stack += Main.rand.Next(1, 21);
if (Main.rand.Next(5) == 0)
Stack += Main.rand.Next(1, 20);
}
else if (Main.rand.Next(30) == 0)
{
Type = 72;
if (Main.rand.Next(3) == 0)
Stack += Main.rand.Next(5, 26);
if (Main.rand.Next(3) == 0)
Stack += Main.rand.Next(5, 26);
if (Main.rand.Next(3) == 0)
Stack += Main.rand.Next(5, 26);
if (Main.rand.Next(3) == 0)
Stack += Main.rand.Next(5, 25);
}
else
{
Type = 71;
if (Main.rand.Next(2) == 0)
Stack += Main.rand.Next(10, 26);
if (Main.rand.Next(2) == 0)
Stack += Main.rand.Next(10, 26);
if (Main.rand.Next(2) == 0)
Stack += Main.rand.Next(10, 26);
if (Main.rand.Next(2) == 0)
Stack += Main.rand.Next(10, 25);
}
}
else
{
switch (Main.rand.Next(8))
{
case 0:
Type = 12;
break;
case 1:
Type = 11;
break;
case 2:
Type = 14;
break;
case 3:
Type = 13;
break;
case 4:
Type = 699;
break;
case 5:
Type = 700;
break;
case 6:
Type = 701;
break;
default:
Type = 702;
break;
}
if (Main.rand.Next(20) == 0)
Stack += Main.rand.Next(0, 2);
if (Main.rand.Next(30) == 0)
Stack += Main.rand.Next(0, 3);
if (Main.rand.Next(40) == 0)
Stack += Main.rand.Next(0, 4);
if (Main.rand.Next(50) == 0)
Stack += Main.rand.Next(0, 5);
if (Main.rand.Next(60) == 0)
Stack += Main.rand.Next(0, 6);
}
if (Type <= 0)
return;
Vector2 vector2 = Main.ReverseGravitySupport(Main.MouseScreen) + Main.screenPosition;
if (Main.SmartCursorEnabled || PlayerInput.UsingGamepad)
vector2 = this.Center;
int number = Item.NewItem((int) vector2.X, (int) vector2.Y, 1, 1, Type, Stack, pfix: -1);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
public void ChangeDir(int dir)
{
if (!this.pulley || this.pulleyDir != (byte) 2)
{
this.direction = dir;
}
else
{
if (this.pulleyDir == (byte) 2 && dir == this.direction)
return;
int num = (int) ((double) this.position.X + (double) (this.width / 2)) / 16 * 16 + 8 - this.width / 2;
if (Collision.SolidCollision(new Vector2((float) num, this.position.Y), this.width, this.height))
return;
if (this.whoAmI == Main.myPlayer)
Main.cameraX = Main.cameraX + this.position.X - (float) num;
this.pulleyDir = (byte) 1;
this.position.X = (float) num;
this.direction = dir;
}
}
public Microsoft.Xna.Framework.Rectangle getRect() => new Microsoft.Xna.Framework.Rectangle((int) this.position.X, (int) this.position.Y, this.width, this.height);
private void pumpkinSword(int i, int dmg, float kb)
{
int checkScreenHeight = Main.LogicCheckScreenHeight;
int checkScreenWidth = Main.LogicCheckScreenWidth;
int num1 = Main.rand.Next(100, 300);
int num2 = Main.rand.Next(100, 300);
int num3 = Main.rand.Next(2) != 0 ? num1 + (checkScreenWidth / 2 - num1) : num1 - (checkScreenWidth / 2 + num1);
int num4 = Main.rand.Next(2) != 0 ? num2 + (checkScreenHeight / 2 - num2) : num2 - (checkScreenHeight / 2 + num2);
int num5 = num3 + (int) this.position.X;
int num6 = num4 + (int) this.position.Y;
Vector2 vector2 = new Vector2((float) num5, (float) num6);
float num7 = Main.npc[i].position.X - vector2.X;
float num8 = Main.npc[i].position.Y - vector2.Y;
float num9 = (float) (8.0 / Math.Sqrt((double) num7 * (double) num7 + (double) num8 * (double) num8));
float SpeedX = num7 * num9;
float SpeedY = num8 * num9;
Projectile.NewProjectile((float) num5, (float) num6, SpeedX, SpeedY, 321, dmg, kb, this.whoAmI, (float) i);
}
public void PutItemInInventoryFromItemUsage(int type, int selItem = -1)
{
for (int index = 0; index < 58; ++index)
{
Item obj = this.inventory[index];
if (obj.stack > 0 && obj.type == type && obj.stack < obj.maxStack)
{
++obj.stack;
return;
}
}
if (selItem >= 0 && (this.inventory[selItem].type == 0 || this.inventory[selItem].stack <= 0))
{
this.inventory[selItem].SetDefaults(type);
}
else
{
Item newItem = new Item();
newItem.SetDefaults(type);
if (this.GetItem(this.whoAmI, newItem, GetItemSettings.ItemCreatedFromItemUsage).stack > 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, type, noGrabDelay: true);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
else
{
newItem.position.X = this.Center.X - (float) (newItem.width / 2);
newItem.position.Y = this.Center.Y - (float) (newItem.height / 2);
newItem.active = true;
PopupText.NewText(PopupTextContext.RegularItemPickup, newItem, 0);
}
}
}
public bool SummonItemCheck()
{
int type = this.inventory[this.selectedItem].type;
for (int index = 0; index < 200; ++index)
{
NPC npc = Main.npc[index];
if (npc.active && (type == 43 && npc.type == 4 || type == 70 && npc.type == 13 || type == 560 & npc.type == 50 || type == 544 && npc.type == 125 || type == 544 && npc.type == 126 || type == 556 && npc.type == 134 || type == 557 && npc.type == (int) sbyte.MaxValue || type == 1133 && npc.type == 222 || type == 1331 && npc.type == 266 || type == 4988 && npc.type == 657))
return false;
}
return true;
}
public PlayerFishingConditions GetFishingConditions()
{
PlayerFishingConditions fishingConditions = new PlayerFishingConditions();
this.Fishing_GetBestFishingPole(out fishingConditions.PolePower, out fishingConditions.PoleItemType);
this.Fishing_GetBait(out fishingConditions.BaitPower, out fishingConditions.BaitItemType);
if (fishingConditions.BaitItemType == 2673 || fishingConditions.BaitPower == 0 || fishingConditions.PolePower == 0)
return fishingConditions;
int num = fishingConditions.BaitPower + fishingConditions.PolePower + this.fishingSkill;
fishingConditions.LevelMultipliers = Player.Fishing_GetPowerMultiplier();
fishingConditions.FinalFishingLevel = (int) ((double) num * (double) fishingConditions.LevelMultipliers);
return fishingConditions;
}
private static float Fishing_GetPowerMultiplier()
{
float num = 1f;
if (Main.raining)
num *= 1.2f;
if ((double) Main.cloudBGAlpha > 0.0)
num *= 1.1f;
if (Main.dayTime && (Main.time < 5400.0 || Main.time > 48600.0))
num *= 1.3f;
if (Main.dayTime && Main.time > 16200.0 && Main.time < 37800.0)
num *= 0.8f;
if (!Main.dayTime && Main.time > 6480.0 && Main.time < 25920.0)
num *= 0.8f;
if (Main.moonPhase == 0)
num *= 1.1f;
if (Main.moonPhase == 1 || Main.moonPhase == 7)
num *= 1.05f;
if (Main.moonPhase == 3 || Main.moonPhase == 5)
num *= 0.95f;
if (Main.moonPhase == 4)
num *= 0.9f;
if (Main.bloodMoon)
num *= 1.1f;
return num;
}
private void Fishing_GetBait(out int baitPower, out int baitType)
{
baitPower = 0;
baitType = 0;
for (int index = 54; index < 58; ++index)
{
if (this.inventory[index].stack > 0 && this.inventory[index].bait > 0)
{
baitPower = this.inventory[index].bait;
baitType = this.inventory[index].type;
break;
}
}
if (baitPower != 0 || baitType != 0)
return;
for (int index = 0; index < 50; ++index)
{
if (this.inventory[index].stack > 0 && this.inventory[index].bait > 0)
{
baitPower = this.inventory[index].bait;
baitType = this.inventory[index].type;
break;
}
}
}
private void Fishing_GetBestFishingPole(out int fishingPolePower, out int fishingPoleType)
{
fishingPolePower = this.inventory[this.selectedItem].fishingPole;
fishingPoleType = this.inventory[this.selectedItem].type;
if (fishingPolePower != 0)
return;
for (int index = 0; index < 58; ++index)
{
if (this.inventory[index].fishingPole > fishingPolePower)
{
fishingPolePower = this.inventory[index].fishingPole;
fishingPoleType = this.inventory[index].type;
}
}
}
public bool HasUnityPotion()
{
for (int index = 0; index < 58; ++index)
{
if (this.inventory[index].type == 2997 && this.inventory[index].stack > 0)
return true;
}
return false;
}
public void TakeUnityPotion()
{
for (int index = 0; index < 400; ++index)
{
if (this.inventory[index].type == 2997 && this.inventory[index].stack > 0)
{
--this.inventory[index].stack;
if (this.inventory[index].stack > 0)
break;
this.inventory[index].SetDefaults();
break;
}
}
}
public void UnityTeleport(Vector2 telePos)
{
int num = 3;
if (Main.netMode == 0)
this.Teleport(telePos, num);
else
NetMessage.SendData(65, number: 2, number2: ((float) this.whoAmI), number3: telePos.X, number4: telePos.Y, number5: num);
}
private void PayDD2CrystalsBeforeUse(Item item)
{
int dd2CrystalsToUse = this.GetRequiredDD2CrystalsToUse(item);
for (int index = 0; index < dd2CrystalsToUse; ++index)
this.ConsumeItem(3822, true);
}
private bool CheckDD2CrystalPaymentLock(Item item)
{
if (!DD2Event.Ongoing)
return true;
int dd2CrystalsToUse = this.GetRequiredDD2CrystalsToUse(item);
return this.CountItem(3822, dd2CrystalsToUse) >= dd2CrystalsToUse;
}
private int GetRequiredDD2CrystalsToUse(Item item)
{
switch (item.type)
{
case 3818:
case 3819:
case 3820:
return 10;
case 3824:
case 3825:
case 3826:
return 10;
case 3829:
case 3830:
case 3831:
return 10;
case 3832:
case 3833:
case 3834:
return 10;
default:
return 0;
}
}
public void SporeSac()
{
int Damage = 70;
float KnockBack = 1.5f;
if (Main.rand.Next(15) != 0)
return;
int num1 = 0;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == this.whoAmI && (Main.projectile[index].type == 567 || Main.projectile[index].type == 568))
++num1;
}
if (Main.rand.Next(15) < num1 || num1 >= 10)
return;
int num2 = 50;
int num3 = 24;
int num4 = 90;
for (int index1 = 0; index1 < num2; ++index1)
{
int num5 = Main.rand.Next(200 - index1 * 2, 400 + index1 * 2);
Vector2 center = this.Center;
center.X += (float) Main.rand.Next(-num5, num5 + 1);
center.Y += (float) Main.rand.Next(-num5, num5 + 1);
if (!Collision.SolidCollision(center, num3, num3) && !Collision.WetCollision(center, num3, num3))
{
center.X += (float) (num3 / 2);
center.Y += (float) (num3 / 2);
if (Collision.CanHit(new Vector2(this.Center.X, this.position.Y), 1, 1, center, 1, 1) || Collision.CanHit(new Vector2(this.Center.X, this.position.Y - 50f), 1, 1, center, 1, 1))
{
int index2 = (int) center.X / 16;
int index3 = (int) center.Y / 16;
bool flag = false;
if (Main.rand.Next(3) == 0 && Main.tile[index2, index3] != null && Main.tile[index2, index3].wall > (ushort) 0)
{
flag = true;
}
else
{
center.X -= (float) (num4 / 2);
center.Y -= (float) (num4 / 2);
if (Collision.SolidCollision(center, num4, num4))
{
center.X += (float) (num4 / 2);
center.Y += (float) (num4 / 2);
flag = true;
}
else if (Main.tile[index2, index3] != null && Main.tile[index2, index3].active() && Main.tile[index2, index3].type == (ushort) 19)
flag = true;
}
if (flag)
{
for (int index4 = 0; index4 < 1000; ++index4)
{
if (Main.projectile[index4].active && Main.projectile[index4].owner == this.whoAmI && Main.projectile[index4].aiStyle == 105 && (double) (center - Main.projectile[index4].Center).Length() < 48.0)
{
flag = false;
break;
}
}
if (flag && Main.myPlayer == this.whoAmI)
{
Projectile.NewProjectile(center.X, center.Y, 0.0f, 0.0f, 567 + Main.rand.Next(2), Damage, KnockBack, this.whoAmI);
break;
}
}
}
}
}
}
public void VolatileGelatin()
{
if (Main.myPlayer != this.whoAmI)
return;
++this.volatileGelatinCounter;
if (this.volatileGelatinCounter <= 50)
return;
this.volatileGelatinCounter = 0;
int Damage = 65;
float KnockBack = 7f;
float num1 = 640f;
NPC npc1 = (NPC) null;
for (int index = 0; index < 200; ++index)
{
NPC npc2 = Main.npc[index];
if (npc2 != null && npc2.active && npc2.CanBeChasedBy((object) this) && Collision.CanHit((Entity) this, (Entity) npc2))
{
float num2 = Vector2.Distance(npc2.Center, this.Center);
if ((double) num2 < (double) num1)
{
num1 = num2;
npc1 = npc2;
}
}
}
if (npc1 == null)
return;
Vector2 vector2 = (npc1.Center - this.Center).SafeNormalize(Vector2.Zero) * 6f;
vector2.Y -= 2f;
Projectile.NewProjectile(this.Center.X, this.Center.Y, vector2.X, vector2.Y, 937, Damage, KnockBack, this.whoAmI);
}
public bool CanHit(Entity ent) => Collision.CanHit(this.position, this.width, this.height, ent.position, ent.width, ent.height) || Collision.CanHitLine(this.Center + new Vector2((float) (this.direction * this.width / 2), (float) ((double) this.gravDir * (double) -this.height / 3.0)), 0, 0, ent.Center + new Vector2(0.0f, (float) (-ent.height / 3)), 0, 0) || Collision.CanHitLine(this.Center + new Vector2((float) (this.direction * this.width / 2), (float) ((double) this.gravDir * (double) -this.height / 3.0)), 0, 0, ent.Center, 0, 0) || Collision.CanHitLine(this.Center + new Vector2((float) (this.direction * this.width / 2), 0.0f), 0, 0, ent.Center + new Vector2(0.0f, (float) (ent.height / 3)), 0, 0);
public Microsoft.Xna.Framework.Rectangle GetItemDrawFrame(int type)
{
Main.instance.LoadItem(type);
return type == 75 ? TextureAssets.Item[type].Frame(verticalFrames: 8) : TextureAssets.Item[type].Frame();
}
public void ItemCheck(int i)
{
if (this.CCed)
{
this.channel = false;
this.itemAnimation = this.itemAnimationMax = 0;
}
else
{
bool consumptionFailed = false;
float offsetHitboxCenter = this.HeightOffsetHitboxCenter;
Item sItem1 = this.inventory[this.selectedItem];
if (Main.myPlayer == i && PlayerInput.ShouldFastUseItem)
this.controlUseItem = true;
this.ItemCheck_HandleMount();
int weaponDamage = this.GetWeaponDamage(sItem1);
this.ItemCheck_HandleMPItemAnimation(sItem1);
this.ItemCheck_HackHoldStyles(sItem1);
if (this.itemAnimation < 0)
this.itemAnimation = 0;
if (this.itemTime < 0)
this.itemTime = 0;
if (this.itemAnimation == 0 && this.reuseDelay > 0)
this.ApplyReuseDelay();
if (Main.myPlayer == i && this.itemAnimation == 0 && TileObjectData.CustomPlace(sItem1.createTile, sItem1.placeStyle))
TileObject.CanPlace(Player.tileTargetX, Player.tileTargetY, sItem1.createTile, sItem1.placeStyle, this.direction, out TileObject _, true);
if (this.itemAnimation == 0 && this.altFunctionUse == 2)
this.altFunctionUse = 0;
bool flag1 = true;
if ((double) this.gravDir == -1.0 && GolfHelper.IsPlayerHoldingClub(this))
flag1 = false;
if (flag1 && this.controlUseItem && this.releaseUseItem && this.itemAnimation == 0 && sItem1.useStyle != 0)
{
if (this.altFunctionUse == 1)
this.altFunctionUse = 2;
if (sItem1.shoot == 0)
this.itemRotation = 0.0f;
bool flag2 = this.ItemCheck_CheckCanUse(sItem1);
if (sItem1.potion & flag2)
this.ApplyPotionDelay(sItem1);
if (sItem1.mana > 0 & flag2 && this.whoAmI == Main.myPlayer && sItem1.buffType != 0 && sItem1.buffTime != 0)
this.AddBuff(sItem1.buffType, sItem1.buffTime);
if ((sItem1.shoot <= 0 || !ProjectileID.Sets.MinionTargettingFeature[sItem1.shoot] ? 0 : (this.altFunctionUse == 2 ? 1 : 0)) == 0)
this.ItemCheck_ApplyPetBuffs(sItem1);
if (this.whoAmI == Main.myPlayer && (double) this.gravDir == 1.0 && sItem1.mountType != -1 && this.mount.CanMount(sItem1.mountType, this))
this.mount.SetMount(sItem1.mountType, this);
if ((sItem1.shoot <= 0 || !ProjectileID.Sets.MinionTargettingFeature[sItem1.shoot] ? 0 : (this.altFunctionUse == 2 ? 1 : 0)) == 0 & flag2 && this.whoAmI == Main.myPlayer && sItem1.shoot >= 0 && sItem1.shoot < 950 && (ProjectileID.Sets.LightPet[sItem1.shoot] || Main.projPet[sItem1.shoot]))
this.FreeUpPetsAndMinions(sItem1);
if (flag2)
this.ItemCheck_StartActualUse(sItem1);
}
if (!this.controlUseItem)
this.channel = false;
Item sItem2 = this.itemAnimation > 0 ? this.lastVisualizedSelectedItem : sItem1;
Microsoft.Xna.Framework.Rectangle drawHitbox = Item.GetDrawHitbox(sItem2.type, this);
this.compositeFrontArm.enabled = false;
this.compositeBackArm.enabled = false;
if (this.itemAnimation > 0)
{
if (sItem1.mana > 0)
this.ItemCheck_ApplyManaRegenDelay(sItem1);
if (Main.dedServ)
{
this.itemHeight = sItem1.height;
this.itemWidth = sItem1.width;
}
else
{
this.itemHeight = drawHitbox.Height;
this.itemWidth = drawHitbox.Width;
}
--this.itemAnimation;
}
if (this.itemAnimation > 0)
this.ItemCheck_ApplyUseStyle(offsetHitboxCenter, sItem2, drawHitbox);
else
this.ItemCheck_ApplyHoldStyle(offsetHitboxCenter, sItem2, drawHitbox);
this.releaseUseItem = !this.controlUseItem;
if (this.itemTime > 0)
{
--this.itemTime;
if (this.ItemTimeIsZero && this.whoAmI == Main.myPlayer)
{
if (!this.JustDroppedAnItem)
{
switch (sItem1.type)
{
case 65:
case 676:
case 723:
case 724:
case 989:
case 1226:
case 1227:
this.EmitMaxManaEffect();
break;
}
}
PlayerInput.TryEndingFastUse();
}
}
if (!this.JustDroppedAnItem)
{
this.ItemCheck_EmitHeldItemLight(sItem1);
this.ItemCheck_EmitFoodParticles(sItem1);
this.ItemCheck_EmitDrinkParticles(sItem1);
if (this.whoAmI == Main.myPlayer)
{
bool cShoot = true;
int type = sItem1.type;
if ((type == 65 || type == 676 || type == 723 || type == 724 || type == 757 || type == 674 || type == 675 || type == 989 || type == 1226 || type == 1227) && this.itemAnimation != this.itemAnimationMax - 1)
cShoot = false;
if (type == 3852)
{
if (this.itemAnimation < this.itemAnimationMax - 12)
cShoot = false;
if (this.altFunctionUse == 2 && this.itemAnimation != this.itemAnimationMax - 1)
cShoot = false;
}
if (type == 4956 && this.itemAnimation < this.itemAnimationMax - 3 * sItem1.useTime)
cShoot = false;
if (type == 4952 && this.itemAnimation < this.itemAnimationMax - 8)
cShoot = false;
if (type == 4953 && this.itemAnimation < this.itemAnimationMax - 10)
cShoot = false;
this.ItemCheck_TurretAltFeatureUse(sItem1, cShoot);
this.ItemCheck_MinionAltFeatureUse(sItem1, cShoot);
if (((sItem1.shoot <= 0 || this.itemAnimation <= 0 ? 0 : (this.ItemTimeIsZero ? 1 : 0)) & (cShoot ? 1 : 0)) != 0)
this.ItemCheck_Shoot(i, sItem1, weaponDamage);
this.ItemCheck_UseWiringTools(sItem1);
this.ItemCheck_UseLawnMower(sItem1);
this.ItemCheck_PlayInstruments(sItem1);
this.ItemCheck_UseBuckets(sItem1);
if (!this.channel)
{
this.toolTime = this.itemTime;
}
else
{
--this.toolTime;
if (this.toolTime < 0)
this.toolTime = sItem1.useTime;
}
this.ItemCheck_UseMiningTools(sItem1);
this.ItemCheck_UseRodOfDiscord(sItem1);
this.ItemCheck_UseLifeCrystal(sItem1);
this.ItemCheck_UseLifeFruit(sItem1);
this.ItemCheck_UseManaCrystal(sItem1);
this.ItemCheck_UseDemonHeart(sItem1);
this.ItemCheck_UseTorchGodsFavor(sItem1);
this.ItemCheck_UseEventItems(sItem1);
this.ItemCheck_UseBossSpawners(this.whoAmI, sItem1);
this.ItemCheck_UseCombatBook(sItem1);
this.ItemCheck_UsePetLicenses(sItem1);
if (sItem1.type == 4095 && this.itemAnimation == 2)
Main.LocalGolfState.ResetGolfBall();
this.PlaceThing();
if (sItem1.makeNPC > (short) 0)
{
if (!Main.GamepadDisableCursorItemIcon && (double) this.position.X / 16.0 - (double) Player.tileRangeX - (double) sItem1.tileBoost <= (double) Player.tileTargetX && ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX + (double) sItem1.tileBoost - 1.0 >= (double) Player.tileTargetX && (double) this.position.Y / 16.0 - (double) Player.tileRangeY - (double) sItem1.tileBoost <= (double) Player.tileTargetY && ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY + (double) sItem1.tileBoost - 2.0 >= (double) Player.tileTargetY)
{
this.cursorItemIconEnabled = true;
Main.ItemIconCacheUpdate(sItem1.type);
}
if (this.ItemTimeIsZero && this.itemAnimation > 0 && this.controlUseItem)
consumptionFailed = this.ItemCheck_ReleaseCritter(consumptionFailed, sItem1);
}
}
if ((sItem1.damage >= 0 && sItem1.type > 0 && !sItem1.noMelee || sItem1.type == 1450 || sItem1.type == 1991 || sItem1.type == 3183 || sItem1.type == 4821 || sItem1.type == 3542 || sItem1.type == 3779) && this.itemAnimation > 0)
{
bool dontAttack;
Microsoft.Xna.Framework.Rectangle itemRectangle1;
this.ItemCheck_GetMeleeHitbox(sItem1, drawHitbox, out dontAttack, out itemRectangle1);
if (!dontAttack)
{
Microsoft.Xna.Framework.Rectangle itemRectangle2 = this.ItemCheck_EmitUseVisuals(sItem1, itemRectangle1);
if (Main.myPlayer == this.whoAmI && (sItem1.type == 1991 || sItem1.type == 3183 || sItem1.type == 4821))
itemRectangle2 = this.ItemCheck_CatchCritters(sItem1, itemRectangle2);
if (sItem1.type == 3183 || sItem1.type == 4821)
{
List<ushort> tileCutIgnoreList = Player.ItemCheck_GetTileCutIgnoreList(sItem1);
Player.ItemCheck_CutTiles(sItem1, itemRectangle2, tileCutIgnoreList);
}
if (Main.myPlayer == i && sItem1.damage > 0)
{
int num1 = weaponDamage;
float knockBack1 = sItem1.knockBack;
float num2 = 1f;
if (this.kbGlove)
++num2;
if (this.kbBuff)
num2 += 0.5f;
float knockBack2 = knockBack1 * num2;
if (this.inventory[this.selectedItem].type == 3106)
knockBack2 += knockBack2 * (1f - this.stealth);
List<ushort> tileCutIgnoreList = Player.ItemCheck_GetTileCutIgnoreList(sItem1);
Player.ItemCheck_CutTiles(sItem1, itemRectangle2, tileCutIgnoreList);
this.ItemCheck_MeleeHitNPCs(sItem1, itemRectangle2, num1, knockBack2);
this.ItemCheck_MeleeHitPVP(sItem1, itemRectangle2, num1, knockBack2);
this.ItemCheck_EmitHammushProjectiles(i, sItem1, itemRectangle2, num1);
}
}
}
if (this.ItemTimeIsZero && this.itemAnimation > 0)
{
if (sItem1.hairDye >= (short) 0)
{
this.ApplyItemTime(sItem1);
if (this.whoAmI == Main.myPlayer)
{
this.hairDye = (byte) sItem1.hairDye;
NetMessage.SendData(4, number: this.whoAmI);
}
}
if (sItem1.healLife > 0)
{
this.statLife += sItem1.healLife;
this.ApplyItemTime(sItem1);
if (Main.myPlayer == this.whoAmI)
this.HealEffect(sItem1.healLife);
}
if (sItem1.healMana > 0)
{
this.statMana += sItem1.healMana;
this.ApplyItemTime(sItem1);
if (Main.myPlayer == this.whoAmI)
{
this.AddBuff(94, Player.manaSickTime);
this.ManaEffect(sItem1.healMana);
}
}
if (sItem1.buffType > 0)
{
if (this.whoAmI == Main.myPlayer && sItem1.buffType != 90 && sItem1.buffType != 27)
this.AddBuff(sItem1.buffType, sItem1.buffTime);
this.ApplyItemTime(sItem1);
}
if (sItem1.type == 678)
{
if (Main.getGoodWorld)
{
this.ApplyItemTime(sItem1);
if (this.whoAmI == Main.myPlayer)
{
for (int index = 0; index < 3; ++index)
{
int type = 0;
int timeToAdd = 108000;
switch (Main.rand.Next(18))
{
case 0:
type = 16;
break;
case 1:
type = 111;
break;
case 2:
type = 114;
break;
case 3:
type = 8;
break;
case 4:
type = 105;
break;
case 5:
type = 17;
break;
case 6:
type = 116;
break;
case 7:
type = 5;
break;
case 8:
type = 113;
break;
case 9:
type = 7;
break;
case 10:
type = 6;
break;
case 11:
type = 104;
break;
case 12:
type = 115;
break;
case 13:
type = 2;
break;
case 14:
type = 9;
break;
case 15:
type = 3;
break;
case 16:
type = 117;
break;
case 17:
type = 1;
break;
}
this.AddBuff(type, timeToAdd);
}
}
}
else
{
this.ApplyItemTime(sItem1);
if (this.whoAmI == Main.myPlayer)
{
this.AddBuff(20, 216000);
this.AddBuff(22, 216000);
this.AddBuff(23, 216000);
this.AddBuff(24, 216000);
this.AddBuff(30, 216000);
this.AddBuff(31, 216000);
this.AddBuff(32, 216000);
this.AddBuff(33, 216000);
this.AddBuff(35, 216000);
this.AddBuff(36, 216000);
this.AddBuff(68, 216000);
}
}
}
}
if ((sItem1.type == 50 || sItem1.type == 3124 || sItem1.type == 3199) && this.itemAnimation > 0)
{
if (Main.rand.Next(2) == 0)
Dust.NewDust(this.position, this.width, this.height, 15, Alpha: 150, Scale: 1.1f);
if (this.ItemTimeIsZero)
this.ApplyItemTime(sItem1);
else if (this.itemTime == sItem1.useTime / 2)
{
for (int index = 0; index < 70; ++index)
Dust.NewDust(this.position, this.width, this.height, 15, this.velocity.X * 0.5f, this.velocity.Y * 0.5f, 150, Scale: 1.5f);
this.RemoveAllGrapplingHooks();
this.Spawn(PlayerSpawnContext.RecallFromItem);
for (int index = 0; index < 70; ++index)
Dust.NewDust(this.position, this.width, this.height, 15, Alpha: 150, Scale: 1.5f);
}
}
if (sItem1.type == 4263 && this.itemAnimation > 0)
{
Vector2 vector2 = Vector2.UnitY.RotatedBy((double) this.itemAnimation * 6.28318548202515 / 30.0) * new Vector2(15f, 0.0f);
for (int index = 0; index < 2; ++index)
{
if (Main.rand.Next(3) == 0)
{
Dust dust = Dust.NewDustPerfect(this.Bottom + vector2, Dust.dustWater());
dust.velocity.Y *= 0.0f;
dust.velocity.Y -= 4.5f;
dust.velocity.X *= 1.5f;
dust.scale = 0.8f;
dust.alpha = 130;
dust.noGravity = true;
dust.fadeIn = 1.1f;
}
}
if (this.ItemTimeIsZero)
this.ApplyItemTime(sItem1);
else if (this.itemTime == 2)
{
switch (Main.netMode)
{
case 0:
this.MagicConch();
break;
case 1:
if (this.whoAmI == Main.myPlayer)
{
NetMessage.SendData(73, number: 1);
break;
}
break;
}
}
}
if (sItem1.type == 4819 && this.itemAnimation > 0)
{
Vector2 vector2 = Vector2.UnitY.RotatedBy((double) this.itemAnimation * 6.28318548202515 / 30.0) * new Vector2(15f, 0.0f);
for (int index = 0; index < 2; ++index)
{
if (Main.rand.Next(3) == 0)
{
Dust dust = Dust.NewDustPerfect(this.Bottom + vector2, 35);
dust.velocity.Y *= 0.0f;
dust.velocity.Y -= 4.5f;
dust.velocity.X *= 1.5f;
dust.scale = 0.8f;
dust.alpha = 130;
dust.noGravity = true;
dust.fadeIn = 1.1f;
}
}
if (this.ItemTimeIsZero)
this.ApplyItemTime(sItem1);
else if (this.itemTime == 2)
{
switch (Main.netMode)
{
case 0:
this.DemonConch();
break;
case 1:
if (this.whoAmI == Main.myPlayer)
{
NetMessage.SendData(73, number: 2);
break;
}
break;
}
}
}
if (sItem1.type == 2350 && this.itemAnimation > 0)
{
if (this.ItemTimeIsZero)
{
this.ApplyItemTime(sItem1);
SoundEngine.PlaySound(SoundID.Item3, this.position);
for (int index = 0; index < 10; ++index)
Main.dust[Dust.NewDust(this.position, this.width, this.height, 15, this.velocity.X * 0.2f, this.velocity.Y * 0.2f, 150, Color.Cyan, 1.2f)].velocity *= 0.5f;
}
else if (this.itemTime == 20)
{
SoundEngine.PlaySound(this.HeldItem.UseSound, this.position);
for (int index = 0; index < 70; ++index)
Main.dust[Dust.NewDust(this.position, this.width, this.height, 15, this.velocity.X * 0.2f, this.velocity.Y * 0.2f, 150, Color.Cyan, 1.2f)].velocity *= 0.5f;
this.RemoveAllGrapplingHooks();
bool immune = this.immune;
int immuneTime = this.immuneTime;
this.Spawn(PlayerSpawnContext.RecallFromItem);
this.immune = immune;
this.immuneTime = immuneTime;
for (int index = 0; index < 70; ++index)
Main.dust[Dust.NewDust(this.position, this.width, this.height, 15, Alpha: 150, newColor: Color.Cyan, Scale: 1.2f)].velocity *= 0.5f;
if (sItem1.stack > 0)
--sItem1.stack;
}
}
if (sItem1.type == 4870 && this.itemAnimation > 0)
{
if (this.ItemTimeIsZero)
{
this.ApplyItemTime(sItem1);
SoundEngine.PlaySound(SoundID.Item3, this.position);
for (int index = 0; index < 10; ++index)
Main.dust[Dust.NewDust(this.position, this.width, this.height, 15, this.velocity.X * 0.2f, this.velocity.Y * 0.2f, 150, Color.Cyan, 1.2f)].velocity *= 0.5f;
}
else if (this.itemTime == 20)
{
SoundEngine.PlaySound(this.HeldItem.UseSound, this.position);
for (int index = 0; index < 70; ++index)
Main.dust[Dust.NewDust(this.position, this.width, this.height, 15, this.velocity.X * 0.2f, this.velocity.Y * 0.2f, 150, Color.Cyan, 1.2f)].velocity *= 0.5f;
this.DoPotionOfReturnTeleportationAndSetTheComebackPoint();
for (int index = 0; index < 70; ++index)
Main.dust[Dust.NewDust(this.position, this.width, this.height, 15, Alpha: 150, newColor: Color.Cyan, Scale: 1.2f)].velocity *= 0.5f;
if (sItem1.stack > 0)
--sItem1.stack;
}
}
if (sItem1.type == 2351 && this.itemAnimation > 0)
{
if (this.ItemTimeIsZero)
this.ApplyItemTime(sItem1);
else if (this.itemTime == 2)
{
switch (Main.netMode)
{
case 0:
this.TeleportationPotion();
break;
case 1:
if (this.whoAmI == Main.myPlayer)
{
NetMessage.SendData(73);
break;
}
break;
}
if (sItem1.stack > 0)
--sItem1.stack;
}
}
if (sItem1.type == 2756 && this.itemAnimation > 0)
{
if (this.ItemTimeIsZero)
this.ApplyItemTime(sItem1);
else if (this.itemTime == 2)
{
if (this.whoAmI == Main.myPlayer)
{
this.Male = !this.Male;
if (Main.netMode == 1)
NetMessage.SendData(4, number: this.whoAmI);
}
if (sItem1.stack > 0)
--sItem1.stack;
}
else
{
float useTime = (float) sItem1.useTime;
float num3 = (useTime - (float) this.itemTime) / useTime;
float num4 = 44f;
Vector2 vector2 = new Vector2(15f, 0.0f).RotatedBy(9.42477798461914 * (double) num3);
vector2.X *= (float) this.direction;
for (int index1 = 0; index1 < 2; ++index1)
{
int Type = 221;
if (index1 == 1)
{
vector2.X *= -1f;
Type = 219;
}
Vector2 Position = new Vector2(vector2.X, num4 * (1f - num3) - num4 + (float) (this.height / 2));
Position += this.Center;
int index2 = Dust.NewDust(Position, 0, 0, Type, Alpha: 100);
Main.dust[index2].position = Position;
Main.dust[index2].noGravity = true;
Main.dust[index2].velocity = Vector2.Zero;
Main.dust[index2].scale = 1.3f;
Main.dust[index2].customData = (object) this;
}
}
}
if (i == Main.myPlayer)
{
if (((this.itemTimeMax == 0 ? 0 : (this.itemTime == this.itemTimeMax ? 1 : 0)) | (sItem1.IsAir ? 0 : (sItem1.IsNotTheSameAs(this.lastVisualizedSelectedItem) ? 1 : 0))) != 0)
this.lastVisualizedSelectedItem = sItem1.Clone();
}
else
this.lastVisualizedSelectedItem = sItem1.Clone();
if (i == Main.myPlayer)
{
if (!this.dontConsumeWand && this.itemTime == (int) ((double) sItem1.useTime * (double) this.tileSpeed) && sItem1.tileWand > 0)
{
int tileWand = sItem1.tileWand;
for (int index = 0; index < 58; ++index)
{
if (tileWand == this.inventory[index].type && this.inventory[index].stack > 0)
{
--this.inventory[index].stack;
if (this.inventory[index].stack <= 0)
{
this.inventory[index] = new Item();
break;
}
break;
}
}
}
if (this.itemTimeMax != 0 && this.itemTime == this.itemTimeMax && sItem1.consumable && !consumptionFailed)
{
bool flag3 = true;
if (sItem1.ranged)
{
if (this.chloroAmmoCost80 && Main.rand.Next(5) == 0)
flag3 = false;
if (this.ammoCost80 && Main.rand.Next(5) == 0)
flag3 = false;
if (this.ammoCost75 && Main.rand.Next(4) == 0)
flag3 = false;
}
if (sItem1.IsACoin)
flag3 = true;
bool? nullable = ItemID.Sets.ForceConsumption[sItem1.type];
if (nullable.HasValue)
flag3 = nullable.Value;
if (flag3)
{
if (sItem1.stack > 0)
--sItem1.stack;
if (sItem1.stack <= 0)
{
this.itemTime = this.itemAnimation;
Main.blockMouse = true;
}
}
}
if (sItem1.stack <= 0 && this.itemAnimation == 0)
this.inventory[this.selectedItem] = new Item();
if (this.selectedItem == 58 && this.itemAnimation != 0)
Main.mouseItem = sItem1.Clone();
}
}
if (this.itemAnimation != 0)
return;
this.JustDroppedAnItem = false;
}
}
private void ItemCheck_EmitFoodParticles(Item sItem)
{
if (this.itemAnimation < 1)
return;
Color[] foodParticleColor = ItemID.Sets.FoodParticleColors[sItem.type];
if (foodParticleColor == null || foodParticleColor.Length == 0 || Main.rand.Next(2) == 0)
return;
Dust.NewDustPerfect(this.RotatedRelativePoint(this.MountedCenter, addGfxOffY: false) + new Vector2((float) (this.direction * 8), this.gravDir * -4f).RotatedBy((double) this.fullRotation) + Main.rand.NextVector2Square(-4f, 4f), 284, new Vector2?(1.3f * new Vector2((float) this.direction, (float) (-(double) this.gravDir * 0.800000011920929)).RotatedBy(0.628318548202515 * (double) Main.rand.NextFloatDirection())), newColor: foodParticleColor[Main.rand.Next(foodParticleColor.Length)], Scale: ((float) (0.800000011920929 + 0.200000002980232 * (double) Main.rand.NextFloat()))).fadeIn = 0.0f;
}
private void ItemCheck_EmitDrinkParticles(Item sItem)
{
if (this.itemAnimation < 1)
return;
Color[] drinkParticleColor = ItemID.Sets.DrinkParticleColors[sItem.type];
if (drinkParticleColor == null || drinkParticleColor.Length == 0)
return;
Dust.NewDustPerfect(this.RotatedRelativePoint(this.MountedCenter, addGfxOffY: false) + new Vector2((float) (this.direction * 8), this.gravDir * -4f).RotatedBy((double) this.fullRotation) + Main.rand.NextVector2Square(-4f, 4f), 284, new Vector2?(1.3f * new Vector2((float) this.direction * 0.1f, (float) (-(double) this.gravDir * 0.100000001490116)).RotatedBy(-0.628318548202515 * (double) Main.rand.NextFloatDirection())), newColor: (drinkParticleColor[Main.rand.Next(drinkParticleColor.Length)] * 0.7f), Scale: ((float) (0.800000011920929 + 0.200000002980232 * (double) Main.rand.NextFloat()))).fadeIn = 0.0f;
}
private void ItemCheck_UseBossSpawners(int onWhichPlayer, Item sItem)
{
if (!this.ItemTimeIsZero || this.itemAnimation <= 0 || sItem.type != 43 && sItem.type != 70 && sItem.type != 544 && sItem.type != 556 && sItem.type != 557 && sItem.type != 560 && sItem.type != 1133 && sItem.type != 1331 && sItem.type != 4988 || !this.SummonItemCheck())
return;
if (sItem.type == 560)
{
this.ApplyItemTime(sItem);
SoundEngine.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
if (Main.netMode != 1)
NPC.SpawnOnPlayer(onWhichPlayer, 50);
else
NetMessage.SendData(61, number: this.whoAmI, number2: 50f);
}
else if (sItem.type == 43)
{
if (Main.dayTime)
return;
this.ApplyItemTime(sItem);
SoundEngine.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
if (Main.netMode != 1)
NPC.SpawnOnPlayer(onWhichPlayer, 4);
else
NetMessage.SendData(61, number: this.whoAmI, number2: 4f);
}
else if (sItem.type == 70)
{
if (!this.ZoneCorrupt)
return;
this.ApplyItemTime(sItem);
SoundEngine.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
if (Main.netMode != 1)
NPC.SpawnOnPlayer(onWhichPlayer, 13);
else
NetMessage.SendData(61, number: this.whoAmI, number2: 13f);
}
else if (sItem.type == 544)
{
if (Main.dayTime)
return;
this.ApplyItemTime(sItem);
SoundEngine.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
if (Main.netMode != 1)
{
NPC.SpawnOnPlayer(onWhichPlayer, 125);
NPC.SpawnOnPlayer(onWhichPlayer, 126);
}
else
{
NetMessage.SendData(61, number: this.whoAmI, number2: 125f);
NetMessage.SendData(61, number: this.whoAmI, number2: 126f);
}
}
else if (sItem.type == 556)
{
if (Main.dayTime)
return;
this.ApplyItemTime(sItem);
SoundEngine.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
if (Main.netMode != 1)
NPC.SpawnOnPlayer(onWhichPlayer, 134);
else
NetMessage.SendData(61, number: this.whoAmI, number2: 134f);
}
else if (sItem.type == 557)
{
if (Main.dayTime)
return;
this.ApplyItemTime(sItem);
SoundEngine.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
if (Main.netMode != 1)
NPC.SpawnOnPlayer(onWhichPlayer, (int) sbyte.MaxValue);
else
NetMessage.SendData(61, number: this.whoAmI, number2: ((float) sbyte.MaxValue));
}
else if (sItem.type == 1133)
{
this.ApplyItemTime(sItem);
SoundEngine.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
if (Main.netMode != 1)
NPC.SpawnOnPlayer(onWhichPlayer, 222);
else
NetMessage.SendData(61, number: this.whoAmI, number2: 222f);
}
else if (sItem.type == 1331)
{
if (!this.ZoneCrimson)
return;
this.ApplyItemTime(sItem);
SoundEngine.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
if (Main.netMode != 1)
NPC.SpawnOnPlayer(onWhichPlayer, 266);
else
NetMessage.SendData(61, number: this.whoAmI, number2: 266f);
}
else
{
if (sItem.type != 4988 || !this.ZoneHallow)
return;
this.ApplyItemTime(sItem);
SoundEngine.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
if (Main.netMode != 1)
NPC.SpawnOnPlayer(onWhichPlayer, 657);
else
NetMessage.SendData(61, number: this.whoAmI, number2: 657f);
}
}
private void ItemCheck_UseEventItems(Item sItem)
{
if (this.ItemTimeIsZero && this.itemAnimation > 0 && sItem.type == 361 && Main.CanStartInvasion(ignoreDelay: true))
{
this.ApplyItemTime(sItem);
SoundEngine.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
if (Main.netMode != 1)
{
if (Main.invasionType == 0)
{
Main.invasionDelay = 0;
Main.StartInvasion();
}
}
else
NetMessage.SendData(61, number: this.whoAmI, number2: -1f);
}
if (this.ItemTimeIsZero && this.itemAnimation > 0 && sItem.type == 602 && Main.CanStartInvasion(2, true))
{
this.ApplyItemTime(sItem);
SoundEngine.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
if (Main.netMode != 1)
{
if (Main.invasionType == 0)
{
Main.invasionDelay = 0;
Main.StartInvasion(2);
}
}
else
NetMessage.SendData(61, number: this.whoAmI, number2: -2f);
}
if (this.ItemTimeIsZero && this.itemAnimation > 0 && sItem.type == 1315 && Main.CanStartInvasion(3, true))
{
this.ApplyItemTime(sItem);
SoundEngine.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
if (Main.netMode != 1)
{
if (Main.invasionType == 0)
{
Main.invasionDelay = 0;
Main.StartInvasion(3);
}
}
else
NetMessage.SendData(61, number: this.whoAmI, number2: -3f);
}
if (this.ItemTimeIsZero && this.itemAnimation > 0 && sItem.type == 1844 && !Main.dayTime && !Main.pumpkinMoon && !Main.snowMoon && !DD2Event.Ongoing)
{
this.ApplyItemTime(sItem);
SoundEngine.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
if (Main.netMode != 1)
{
Main.NewText(Lang.misc[31].Value, (byte) 50, B: (byte) 130);
Main.startPumpkinMoon();
}
else
NetMessage.SendData(61, number: this.whoAmI, number2: -4f);
}
if (this.ItemTimeIsZero && this.itemAnimation > 0 && sItem.type == 2767 && Main.dayTime && !Main.eclipse)
{
SoundEngine.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
this.ApplyItemTime(sItem);
if (Main.netMode == 0)
{
Main.eclipse = true;
Main.NewText(Lang.misc[20].Value, (byte) 50, B: (byte) 130);
}
else
NetMessage.SendData(61, number: this.whoAmI, number2: -6f);
}
if (this.ItemTimeIsZero && this.itemAnimation > 0 && sItem.type == 4271 && !Main.dayTime && !Main.bloodMoon)
{
SoundEngine.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
this.ApplyItemTime(sItem);
if (Main.netMode == 0)
{
AchievementsHelper.NotifyProgressionEvent(4);
Main.bloodMoon = true;
if (Main.GetMoonPhase() == MoonPhase.Empty)
Main.moonPhase = 5;
Main.NewText(Lang.misc[8].Value, (byte) 50, B: (byte) 130);
}
else
NetMessage.SendData(61, number: this.whoAmI, number2: -10f);
}
if (this.ItemTimeIsZero && this.itemAnimation > 0 && sItem.type == 3601 && NPC.downedGolemBoss && Main.hardMode && !NPC.AnyDanger() && !NPC.AnyoneNearCultists())
{
SoundEngine.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
this.ApplyItemTime(sItem);
if (Main.netMode == 0)
WorldGen.StartImpendingDoom();
else
NetMessage.SendData(61, number: this.whoAmI, number2: -8f);
}
if (!this.ItemTimeIsZero || this.itemAnimation <= 0 || sItem.type != 1958 || Main.dayTime || Main.pumpkinMoon || Main.snowMoon || DD2Event.Ongoing)
return;
this.ApplyItemTime(sItem);
SoundEngine.PlaySound(15, (int) this.position.X, (int) this.position.Y, 0);
if (Main.netMode != 1)
{
Main.NewText(Lang.misc[34].Value, (byte) 50, B: (byte) 130);
Main.startSnowMoon();
}
else
NetMessage.SendData(61, number: this.whoAmI, number2: -5f);
}
private bool ItemCheck_ReleaseCritter(bool consumptionFailed, Item sItem)
{
if (sItem.makeNPC == (short) 614)
{
this.ApplyItemTime(sItem);
NPC.ReleaseNPC((int) this.Center.X, (int) this.Bottom.Y, (int) sItem.makeNPC, sItem.placeStyle, this.whoAmI);
}
else if ((double) this.position.X / 16.0 - (double) Player.tileRangeX - (double) sItem.tileBoost <= (double) Player.tileTargetX && ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX + (double) sItem.tileBoost - 1.0 >= (double) Player.tileTargetX && (double) this.position.Y / 16.0 - (double) Player.tileRangeY - (double) sItem.tileBoost <= (double) Player.tileTargetY && ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY + (double) sItem.tileBoost - 2.0 >= (double) Player.tileTargetY)
{
int x = Main.mouseX + (int) Main.screenPosition.X;
int y = Main.mouseY + (int) Main.screenPosition.Y;
this.ApplyItemTime(sItem);
if (!WorldGen.SolidTile(x / 16, y / 16))
NPC.ReleaseNPC(x, y, (int) sItem.makeNPC, sItem.placeStyle, this.whoAmI);
else
consumptionFailed = true;
}
return consumptionFailed;
}
private void ItemCheck_MeleeHitPVP(
Item sItem,
Microsoft.Xna.Framework.Rectangle itemRectangle,
int damage,
float knockBack)
{
if (!this.hostile)
return;
for (int index1 = 0; index1 < (int) byte.MaxValue; ++index1)
{
Player player = Main.player[index1];
if ((index1 == this.whoAmI || !player.active || !player.hostile || player.immune ? 0 : (!player.dead ? 1 : 0)) != 0 && (this.team == 0 ? 1 : (this.team != player.team ? 1 : 0)) != 0 && itemRectangle.Intersects(player.Hitbox) && this.CanHit((Entity) player))
{
bool flag = false;
if (Main.rand.Next(1, 101) <= 10)
flag = true;
int num1 = Main.DamageVar((float) damage, this.luck);
this.StatusToPlayerPvP(sItem.type, index1);
this.OnHit(player.Center.X, player.Center.Y, (Entity) player);
PlayerDeathReason playerDeathReason = PlayerDeathReason.ByPlayer(this.whoAmI);
int num2 = (int) player.Hurt(playerDeathReason, num1, this.direction, true, Crit: flag);
if (this.inventory[this.selectedItem].type == 3211)
{
Vector2 vector2_1 = new Vector2((float) (this.direction * 100 + Main.rand.Next(-25, 26)), (float) Main.rand.Next(-75, 76));
vector2_1.Normalize();
vector2_1 *= (float) Main.rand.Next(30, 41) * 0.1f;
Vector2 vector2_2 = new Vector2((float) (itemRectangle.X + Main.rand.Next(itemRectangle.Width)), (float) (itemRectangle.Y + Main.rand.Next(itemRectangle.Height)));
vector2_2 = (vector2_2 + player.Center * 2f) / 3f;
Projectile.NewProjectile(vector2_2.X, vector2_2.Y, vector2_1.X, vector2_1.Y, 524, (int) ((double) damage * 0.7), knockBack * 0.7f, this.whoAmI);
}
if (this.beetleOffense)
{
this.beetleCounter += (float) num2;
this.beetleCountdown = 0;
}
if (this.meleeEnchant == (byte) 7)
Projectile.NewProjectile(player.Center.X, player.Center.Y, player.velocity.X, player.velocity.Y, 289, 0, 0.0f, this.whoAmI);
if (sItem.type == 1123)
{
int num3 = Main.rand.Next(1, 4);
if (this.strongBees && Main.rand.Next(3) == 0)
++num3;
for (int index2 = 0; index2 < num3; ++index2)
{
float num4 = (float) (this.direction * 2) + (float) Main.rand.Next(-35, 36) * 0.02f;
float num5 = (float) Main.rand.Next(-35, 36) * 0.02f;
float SpeedX = num4 * 0.2f;
float SpeedY = num5 * 0.2f;
Projectile.NewProjectile((float) (itemRectangle.X + itemRectangle.Width / 2), (float) (itemRectangle.Y + itemRectangle.Height / 2), SpeedX, SpeedY, this.beeType(), this.beeDamage(num1 / 3), this.beeKB(0.0f), this.whoAmI);
}
}
if (this.inventory[this.selectedItem].type == 3106)
{
this.stealth = 1f;
if (Main.netMode == 1)
NetMessage.SendData(84, number: this.whoAmI);
}
if (sItem.type == 1826 && (double) Main.npc[index1].value > 0.0)
this.pumpkinSword(index1, (int) ((double) damage * 1.5), knockBack);
if (Main.netMode != 0)
NetMessage.SendPlayerHurt(index1, playerDeathReason, num1, this.direction, flag, true, -1);
this.attackCD = (int) ((double) this.itemAnimationMax * 0.33);
}
}
}
public bool HasNPCBannerBuff(int bannerType) => Main.SceneMetrics.NPCBannerBuff[bannerType];
private void ItemCheck_MeleeHitNPCs(
Item sItem,
Microsoft.Xna.Framework.Rectangle itemRectangle,
int originalDamage,
float knockBack)
{
for (int index = 0; index < 200; ++index)
{
if (Main.npc[index].active && Main.npc[index].immune[this.whoAmI] == 0 && this.attackCD == 0)
{
NPC npc1 = Main.npc[index];
npc1.position = npc1.position + Main.npc[index].netOffset;
if (!Main.npc[index].dontTakeDamage && this.CanNPCBeHitByPlayerOrPlayerProjectile(Main.npc[index]))
{
if (!Main.npc[index].friendly || Main.npc[index].type == 22 && this.killGuide || Main.npc[index].type == 54 && this.killClothier)
{
Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle((int) Main.npc[index].position.X, (int) Main.npc[index].position.Y, Main.npc[index].width, Main.npc[index].height);
if (itemRectangle.Intersects(rectangle) && (Main.npc[index].noTileCollide || this.CanHit((Entity) Main.npc[index])))
{
int damage = originalDamage;
bool crit = false;
int weaponCrit = this.GetWeaponCrit(sItem);
if (Main.rand.Next(1, 101) <= weaponCrit)
crit = true;
int num1 = Item.NPCtoBanner(Main.npc[index].BannerID());
if (num1 > 0 && this.HasNPCBannerBuff(num1))
damage = !Main.expertMode ? (int) ((double) damage * (double) ItemID.Sets.BannerStrength[Item.BannerToItem(num1)].NormalDamageDealt) : (int) ((double) damage * (double) ItemID.Sets.BannerStrength[Item.BannerToItem(num1)].ExpertDamageDealt);
if (this.parryDamageBuff && sItem.melee)
{
damage *= 5;
this.parryDamageBuff = false;
this.ClearBuff(198);
}
if (sItem.type == 426 && (double) Main.npc[index].life >= (double) Main.npc[index].lifeMax * 0.899999976158142)
damage = (int) ((double) damage * 2.0);
if (sItem.type == 671)
{
float num2 = 1.5f * Utils.GetLerpValue(1f, 0.1f, (float) Main.npc[index].life / (float) Main.npc[index].lifeMax, true);
damage = (int) ((double) damage * (1.0 + (double) num2));
Vector2 vector2_1 = itemRectangle.Center.ToVector2();
Vector2 vector2_2 = Main.npc[index].Hitbox.ClosestPointInRect(vector2_1);
ParticleOrchestrator.RequestParticleSpawn(false, ParticleOrchestraType.Keybrand, new ParticleOrchestraSettings()
{
PositionInWorld = vector2_2
}, new int?(this.whoAmI));
}
int num3 = Main.DamageVar((float) damage, this.luck);
this.StatusToNPC(sItem.type, index);
if (Main.npc[index].life > 5)
this.OnHit(Main.npc[index].Center.X, Main.npc[index].Center.Y, (Entity) Main.npc[index]);
if (this.armorPenetration > 0)
num3 += Main.npc[index].checkArmorPenetration(this.armorPenetration);
int dmgDone = (int) Main.npc[index].StrikeNPC(num3, knockBack, this.direction, crit);
this.ApplyNPCOnHitEffects(sItem, itemRectangle, damage, knockBack, index, num3, dmgDone);
int num4 = Item.NPCtoBanner(Main.npc[index].BannerID());
if (num4 >= 0)
this.lastCreatureHit = num4;
if (Main.netMode != 0)
{
if (crit)
NetMessage.SendData(28, number: index, number2: ((float) num3), number3: knockBack, number4: ((float) this.direction), number5: 1);
else
NetMessage.SendData(28, number: index, number2: ((float) num3), number3: knockBack, number4: ((float) this.direction));
}
if (this.accDreamCatcher)
this.addDPS(num3);
Main.npc[index].immune[this.whoAmI] = this.itemAnimation;
this.attackCD = Math.Max(1, (int) ((double) this.itemAnimationMax * 0.33));
}
}
}
else if (Main.npc[index].type == 63 || Main.npc[index].type == 64 || Main.npc[index].type == 103 || Main.npc[index].type == 242)
{
Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle((int) Main.npc[index].position.X, (int) Main.npc[index].position.Y, Main.npc[index].width, Main.npc[index].height);
if (itemRectangle.Intersects(rectangle) && (Main.npc[index].noTileCollide || this.CanHit((Entity) Main.npc[index])))
{
this.Hurt(PlayerDeathReason.LegacyDefault(), (int) ((double) Main.npc[index].damage * 1.3), -this.direction);
Main.npc[index].immune[this.whoAmI] = this.itemAnimation;
this.attackCD = (int) ((double) this.itemAnimationMax * 0.33);
}
}
NPC npc2 = Main.npc[index];
npc2.position = npc2.position - Main.npc[index].netOffset;
}
}
}
private void ApplyNPCOnHitEffects(
Item sItem,
Microsoft.Xna.Framework.Rectangle itemRectangle,
int damage,
float knockBack,
int npcIndex,
int dmgRandomized,
int dmgDone)
{
bool flag = !Main.npc[npcIndex].immortal;
if (this.inventory[this.selectedItem].type == 3211)
{
Vector2 vector2_1 = new Vector2((float) (this.direction * 100 + Main.rand.Next(-25, 26)), (float) Main.rand.Next(-75, 76));
vector2_1.Normalize();
vector2_1 *= (float) Main.rand.Next(30, 41) * 0.1f;
Vector2 vector2_2 = (new Vector2((float) (itemRectangle.X + Main.rand.Next(itemRectangle.Width)), (float) (itemRectangle.Y + Main.rand.Next(itemRectangle.Height))) + Main.npc[npcIndex].Center * 2f) / 3f;
Projectile.NewProjectile(vector2_2.X, vector2_2.Y, vector2_1.X, vector2_1.Y, 524, (int) ((double) damage * 0.7), knockBack * 0.7f, this.whoAmI);
}
if (this.beetleOffense & flag)
{
this.beetleCounter += (float) dmgDone;
this.beetleCountdown = 0;
}
if (sItem.type == 1826 && ((double) Main.npc[npcIndex].value > 0.0 || Main.npc[npcIndex].damage > 0 && !Main.npc[npcIndex].friendly))
this.pumpkinSword(npcIndex, (int) ((double) damage * 1.5), knockBack);
if (this.meleeEnchant == (byte) 7)
Projectile.NewProjectile(Main.npc[npcIndex].Center.X, Main.npc[npcIndex].Center.Y, Main.npc[npcIndex].velocity.X, Main.npc[npcIndex].velocity.Y, 289, 0, 0.0f, this.whoAmI);
if (this.inventory[this.selectedItem].type == 3106)
{
this.stealth = 1f;
if (Main.netMode == 1)
NetMessage.SendData(84, number: this.whoAmI);
}
if (sItem.type == 1123 & flag)
{
int num1 = Main.rand.Next(1, 4);
if (this.strongBees && Main.rand.Next(3) == 0)
++num1;
for (int index = 0; index < num1; ++index)
{
float num2 = (float) (this.direction * 2) + (float) Main.rand.Next(-35, 36) * 0.02f;
float num3 = (float) Main.rand.Next(-35, 36) * 0.02f;
float SpeedX = num2 * 0.2f;
float SpeedY = num3 * 0.2f;
Projectile.NewProjectile((float) (itemRectangle.X + itemRectangle.Width / 2), (float) (itemRectangle.Y + itemRectangle.Height / 2), SpeedX, SpeedY, this.beeType(), this.beeDamage(dmgRandomized / 3), this.beeKB(0.0f), this.whoAmI);
}
}
if ((double) Main.npc[npcIndex].value <= 0.0 || !this.coins || Main.rand.Next(5) != 0)
return;
int Type = 71;
if (Main.rand.Next(10) == 0)
Type = 72;
if (Main.rand.Next(100) == 0)
Type = 73;
int number = Item.NewItem((int) Main.npc[npcIndex].position.X, (int) Main.npc[npcIndex].position.Y, Main.npc[npcIndex].width, Main.npc[npcIndex].height, Type);
Main.item[number].stack = Main.rand.Next(1, 11);
Main.item[number].velocity.Y = (float) Main.rand.Next(-20, 1) * 0.2f;
Main.item[number].velocity.X = (float) Main.rand.Next(10, 31) * 0.2f * (float) this.direction;
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number);
}
private void ItemCheck_EmitHammushProjectiles(
int i,
Item sItem,
Microsoft.Xna.Framework.Rectangle itemRectangle,
int damage)
{
if (sItem.type != 787)
return;
int itemAnimationMax = this.itemAnimationMax;
if (this.itemAnimation != (int) ((double) itemAnimationMax * 0.1) && this.itemAnimation != (int) ((double) itemAnimationMax * 0.3) && this.itemAnimation != (int) ((double) itemAnimationMax * 0.5) && this.itemAnimation != (int) ((double) itemAnimationMax * 0.7) && this.itemAnimation != (int) ((double) itemAnimationMax * 0.9))
return;
float num1 = 0.0f;
float num2 = 0.0f;
float num3 = 0.0f;
float num4 = 0.0f;
if (this.itemAnimation == (int) ((double) itemAnimationMax * 0.9))
num1 = -7f;
if (this.itemAnimation == (int) ((double) itemAnimationMax * 0.7))
{
num1 = -6f;
num2 = 2f;
}
if (this.itemAnimation == (int) ((double) itemAnimationMax * 0.5))
{
num1 = -4f;
num2 = 4f;
}
if (this.itemAnimation == (int) ((double) itemAnimationMax * 0.3))
{
num1 = -2f;
num2 = 6f;
}
if (this.itemAnimation == (int) ((double) itemAnimationMax * 0.1))
num2 = 7f;
if (this.itemAnimation == (int) ((double) itemAnimationMax * 0.7))
num4 = 26f;
if (this.itemAnimation == (int) ((double) itemAnimationMax * 0.3))
{
num4 -= 4f;
num3 -= 20f;
}
if (this.itemAnimation == (int) ((double) itemAnimationMax * 0.1))
num3 += 6f;
if (this.direction == -1)
{
if (this.itemAnimation == (int) ((double) itemAnimationMax * 0.9))
num4 -= 8f;
if (this.itemAnimation == (int) ((double) itemAnimationMax * 0.7))
num4 -= 6f;
}
float num5 = num1 * 1.5f;
float num6 = num2 * 1.5f;
float num7 = num4 * (float) this.direction;
float num8 = num3 * this.gravDir;
Projectile.NewProjectile((float) (itemRectangle.X + itemRectangle.Width / 2) + num7, (float) (itemRectangle.Y + itemRectangle.Height / 2) + num8, (float) this.direction * num6, num5 * this.gravDir, 131, damage / 2, 0.0f, i);
}
private static List<ushort> ItemCheck_GetTileCutIgnoreList(Item sItem)
{
List<ushort> ushortList = (List<ushort>) null;
if (sItem.type == 213)
ushortList = new List<ushort>((IEnumerable<ushort>) new ushort[23]
{
(ushort) 3,
(ushort) 24,
(ushort) 52,
(ushort) 61,
(ushort) 62,
(ushort) 71,
(ushort) 73,
(ushort) 74,
(ushort) 82,
(ushort) 83,
(ushort) 84,
(ushort) 110,
(ushort) 113,
(ushort) 115,
(ushort) 184,
(ushort) 205,
(ushort) 201,
(ushort) 519,
(ushort) 518,
(ushort) 528,
(ushort) 529,
(ushort) 530,
(ushort) 549
});
return ushortList;
}
private static void ItemCheck_CutTiles(
Item sItem,
Microsoft.Xna.Framework.Rectangle itemRectangle,
List<ushort> ignoreList)
{
int minX = itemRectangle.X / 16;
int maxX = (itemRectangle.X + itemRectangle.Width) / 16 + 1;
int minY = itemRectangle.Y / 16;
int maxY = (itemRectangle.Y + itemRectangle.Height) / 16 + 1;
Utils.ClampWithinWorld(ref minX, ref minY, ref maxX, ref maxY);
for (int index1 = minX; index1 < maxX; ++index1)
{
for (int index2 = minY; index2 < maxY; ++index2)
{
if (Main.tile[index1, index2] != null && Main.tileCut[(int) Main.tile[index1, index2].type] && (ignoreList == null || !ignoreList.Contains(Main.tile[index1, index2].type)) && WorldGen.CanCutTile(index1, index2, TileCuttingContext.AttackMelee))
{
if (sItem.type == 1786)
{
int type = (int) Main.tile[index1, index2].type;
WorldGen.KillTile(index1, index2);
if (!Main.tile[index1, index2].active())
{
int Stack = 0;
if (type == 3 || type == 24 || type == 61 || type == 110 || type == 201)
Stack = Main.rand.Next(1, 3);
if (type == 73 || type == 74 || type == 113)
Stack = Main.rand.Next(2, 5);
if (Stack > 0)
{
int number = Item.NewItem(index1 * 16, index2 * 16, 16, 16, 1727, Stack);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
}
}
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) index1), number3: ((float) index2));
}
else
{
WorldGen.KillTile(index1, index2);
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) index1), number3: ((float) index2));
}
}
}
}
}
private Microsoft.Xna.Framework.Rectangle ItemCheck_CatchCritters(
Item sItem,
Microsoft.Xna.Framework.Rectangle itemRectangle)
{
bool flag = sItem.type == 3183 || sItem.type == 4821;
for (int index = 0; index < 200; ++index)
{
if (Main.npc[index].active && Main.npc[index].catchItem > (short) 0)
{
Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle((int) Main.npc[index].position.X, (int) Main.npc[index].position.Y, Main.npc[index].width, Main.npc[index].height);
if (itemRectangle.Intersects(rectangle))
{
if (!flag && ItemID.Sets.IsLavaBait[(int) Main.npc[index].catchItem])
{
if (Main.myPlayer == this.whoAmI)
{
this.Hurt(PlayerDeathReason.ByNPC(index), 1, (double) Main.npc[index].Center.X < (double) this.Center.X ? 1 : -1, cooldownCounter: 3);
this.AddBuff(24, 300, false);
}
}
else if (Main.npc[index].type == 585 || Main.npc[index].type == 583 || Main.npc[index].type == 584)
{
if ((double) Main.npc[index].ai[2] <= 1.0)
NPC.CatchNPC(index, this.whoAmI);
}
else
NPC.CatchNPC(index, this.whoAmI);
}
}
}
return itemRectangle;
}
private Microsoft.Xna.Framework.Rectangle ItemCheck_EmitUseVisuals(
Item sItem,
Microsoft.Xna.Framework.Rectangle itemRectangle)
{
if (sItem.type == 989 && Main.rand.Next(5) == 0)
{
int Type;
switch (Main.rand.Next(3))
{
case 0:
Type = 15;
break;
case 1:
Type = 57;
break;
default:
Type = 58;
break;
}
int index = Dust.NewDust(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), itemRectangle.Width, itemRectangle.Height, Type, (float) (this.direction * 2), Alpha: 150, Scale: 1.3f);
Main.dust[index].velocity *= 0.2f;
}
if (sItem.type == 2880 && Main.rand.Next(2) == 0)
{
int Type = Utils.SelectRandom<int>(Main.rand, 226, 229);
int index = Dust.NewDust(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), itemRectangle.Width, itemRectangle.Height, Type, (float) (this.direction * 2), Alpha: 150);
Main.dust[index].velocity *= 0.2f;
Main.dust[index].noGravity = true;
}
if ((sItem.type == 44 || sItem.type == 45 || sItem.type == 46 || sItem.type == 103 || sItem.type == 104) && Main.rand.Next(15) == 0)
Dust.NewDust(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), itemRectangle.Width, itemRectangle.Height, 14, (float) (this.direction * 2), Alpha: 150, Scale: 1.3f);
if (sItem.type == 273 || sItem.type == 675)
{
if (Main.rand.Next(5) == 0)
Dust.NewDust(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), itemRectangle.Width, itemRectangle.Height, 14, (float) (this.direction * 2), Alpha: 150, Scale: 1.4f);
int index = Dust.NewDust(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), itemRectangle.Width, itemRectangle.Height, 27, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 100, Scale: 1.2f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity.X /= 2f;
Main.dust[index].velocity.Y /= 2f;
}
if (sItem.type == 723 && Main.rand.Next(2) == 0)
{
int index = Dust.NewDust(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), itemRectangle.Width, itemRectangle.Height, 64, Alpha: 150, Scale: 1.2f);
Main.dust[index].noGravity = true;
}
if (sItem.type == 65)
{
if (Main.rand.Next(5) == 0)
Dust.NewDust(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), itemRectangle.Width, itemRectangle.Height, 58, Alpha: 150, Scale: 1.2f);
if (Main.rand.Next(10) == 0)
Gore.NewGore(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), new Vector2(), Main.rand.Next(16, 18));
}
if (sItem.type == 3065)
{
int index1 = Dust.NewDust(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), itemRectangle.Width, itemRectangle.Height, 58, Alpha: 150, Scale: 1.2f);
Main.dust[index1].velocity *= 0.5f;
if (Main.rand.Next(8) == 0)
{
int index2 = Gore.NewGore(new Vector2((float) itemRectangle.Center.X, (float) itemRectangle.Center.Y), new Vector2(), 16);
Main.gore[index2].velocity *= 0.5f;
Main.gore[index2].velocity += new Vector2((float) this.direction, 0.0f);
}
}
if (sItem.type == 190)
{
int index = Dust.NewDust(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), itemRectangle.Width, itemRectangle.Height, 40, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, Scale: 1.2f);
Main.dust[index].noGravity = true;
}
else if (sItem.type == 213)
{
int index = Dust.NewDust(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), itemRectangle.Width, itemRectangle.Height, 3, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, Scale: 1.2f);
Main.dust[index].noGravity = true;
}
if (sItem.type == 121)
{
for (int index3 = 0; index3 < 2; ++index3)
{
int index4 = Dust.NewDust(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), itemRectangle.Width, itemRectangle.Height, 6, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 100, Scale: 2.5f);
Main.dust[index4].noGravity = true;
Main.dust[index4].velocity.X *= 2f;
Main.dust[index4].velocity.Y *= 2f;
}
}
if (sItem.type == 122 || sItem.type == 217)
{
int index = Dust.NewDust(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), itemRectangle.Width, itemRectangle.Height, 6, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 100, Scale: 1.9f);
Main.dust[index].noGravity = true;
}
if (sItem.type == 155)
{
int index = Dust.NewDust(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), itemRectangle.Width, itemRectangle.Height, 172, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 100, Scale: 0.9f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.1f;
}
if (sItem.type == 676 && Main.rand.Next(3) == 0)
{
int index = Dust.NewDust(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), itemRectangle.Width, itemRectangle.Height, 67, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 90, Scale: 1.5f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.2f;
}
if (sItem.type == 3063)
{
int index = Dust.NewDust(itemRectangle.TopLeft(), itemRectangle.Width, itemRectangle.Height, 66, Alpha: 150, newColor: Color.Transparent, Scale: 0.85f);
Main.dust[index].color = Main.hslToRgb(Main.rand.NextFloat(), 1f, 0.5f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity /= 2f;
}
if (sItem.type == 3823)
{
Dust dust = Dust.NewDustDirect(itemRectangle.TopLeft(), itemRectangle.Width, itemRectangle.Height, 6, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 100, Color.Transparent, 0.7f);
dust.noGravity = true;
dust.velocity *= 2f;
dust.fadeIn = 0.9f;
}
if (sItem.type == 724 && Main.rand.Next(5) == 0)
{
int index = Dust.NewDust(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), itemRectangle.Width, itemRectangle.Height, 67, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 90, Scale: 1.5f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.2f;
}
if (sItem.type >= 795 && sItem.type <= 802 && Main.rand.Next(3) == 0)
{
int index = Dust.NewDust(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), itemRectangle.Width, itemRectangle.Height, 115, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 140, Scale: 1.5f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.25f;
}
if (sItem.type == 367 || sItem.type == 368 || sItem.type == 674)
{
if (Main.rand.Next(3) == 0)
{
int index = Dust.NewDust(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), itemRectangle.Width, itemRectangle.Height, 57, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 100, Scale: 1.1f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity.X /= 2f;
Main.dust[index].velocity.Y /= 2f;
Main.dust[index].velocity.X += (float) (this.direction * 2);
}
if (Main.rand.Next(4) == 0)
{
int index = Dust.NewDust(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), itemRectangle.Width, itemRectangle.Height, 43, Alpha: 254, Scale: 0.3f);
Main.dust[index].velocity *= 0.0f;
}
}
if (sItem.type == 4258 || sItem.type == 4259 || sItem.type >= 198 && sItem.type <= 203 || sItem.type >= 3764 && sItem.type <= 3769)
{
float r = 0.5f;
float g = 0.5f;
float b = 0.5f;
if (sItem.type == 198 || sItem.type == 3764)
{
r *= 0.1f;
g *= 0.5f;
b *= 1.2f;
}
else if (sItem.type == 199 || sItem.type == 3765)
{
r *= 1f;
g *= 0.2f;
b *= 0.1f;
}
else if (sItem.type == 200 || sItem.type == 3766)
{
r *= 0.1f;
g *= 1f;
b *= 0.2f;
}
else if (sItem.type == 201 || sItem.type == 3767)
{
r *= 0.8f;
g *= 0.1f;
b *= 1f;
}
else if (sItem.type == 202 || sItem.type == 3768)
{
r *= 0.8f;
g *= 0.9f;
b *= 1f;
}
else if (sItem.type == 203 || sItem.type == 3769)
{
r *= 0.8f;
g *= 0.8f;
b *= 0.0f;
}
else if (sItem.type == 4258 || sItem.type == 4259)
{
r *= 0.9f;
g *= 0.5f;
b *= 0.0f;
}
Lighting.AddLight((int) (((double) this.itemLocation.X + 6.0 + (double) this.velocity.X) / 16.0), (int) (((double) this.itemLocation.Y - 14.0) / 16.0), r, g, b);
}
if (this.frostBurn && sItem.melee && !sItem.noMelee && !sItem.noUseGraphic && Main.rand.Next(2) == 0)
{
int index = Dust.NewDust(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), itemRectangle.Width, itemRectangle.Height, 135, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 100, Scale: 2.5f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.7f;
Main.dust[index].velocity.Y -= 0.5f;
}
if (sItem.melee && !sItem.noMelee && !sItem.noUseGraphic && this.meleeEnchant > (byte) 0)
{
if (this.meleeEnchant == (byte) 1)
{
if (Main.rand.Next(3) == 0)
{
int index = Dust.NewDust(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), itemRectangle.Width, itemRectangle.Height, 171, Alpha: 100);
Main.dust[index].noGravity = true;
Main.dust[index].fadeIn = 1.5f;
Main.dust[index].velocity *= 0.25f;
}
}
else if (this.meleeEnchant == (byte) 2)
{
if (Main.rand.Next(2) == 0)
{
int index = Dust.NewDust(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), itemRectangle.Width, itemRectangle.Height, 75, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 100, Scale: 2.5f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.7f;
Main.dust[index].velocity.Y -= 0.5f;
}
}
else if (this.meleeEnchant == (byte) 3)
{
if (Main.rand.Next(2) == 0)
{
int index = Dust.NewDust(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), itemRectangle.Width, itemRectangle.Height, 6, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 100, Scale: 2.5f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.7f;
Main.dust[index].velocity.Y -= 0.5f;
}
}
else if (this.meleeEnchant == (byte) 4)
{
if (Main.rand.Next(2) == 0)
{
int index = Dust.NewDust(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), itemRectangle.Width, itemRectangle.Height, 57, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 100, Scale: 1.1f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity.X /= 2f;
Main.dust[index].velocity.Y /= 2f;
}
}
else if (this.meleeEnchant == (byte) 5)
{
if (Main.rand.Next(2) == 0)
{
int index = Dust.NewDust(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), itemRectangle.Width, itemRectangle.Height, 169, Alpha: 100);
Main.dust[index].velocity.X += (float) this.direction;
Main.dust[index].velocity.Y += 0.2f;
Main.dust[index].noGravity = true;
}
}
else if (this.meleeEnchant == (byte) 6)
{
if (Main.rand.Next(2) == 0)
{
int index = Dust.NewDust(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), itemRectangle.Width, itemRectangle.Height, 135, Alpha: 100);
Main.dust[index].velocity.X += (float) this.direction;
Main.dust[index].velocity.Y += 0.2f;
Main.dust[index].noGravity = true;
}
}
else if (this.meleeEnchant == (byte) 7)
{
if (Main.rand.Next(20) == 0)
{
int Type = Main.rand.Next(139, 143);
int index = Dust.NewDust(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), itemRectangle.Width, itemRectangle.Height, Type, this.velocity.X, this.velocity.Y, Scale: 1.2f);
Main.dust[index].velocity.X *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
Main.dust[index].velocity.Y *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
Main.dust[index].velocity.X += (float) Main.rand.Next(-50, 51) * 0.05f;
Main.dust[index].velocity.Y += (float) Main.rand.Next(-50, 51) * 0.05f;
Main.dust[index].scale *= (float) (1.0 + (double) Main.rand.Next(-30, 31) * 0.00999999977648258);
}
if (Main.rand.Next(40) == 0)
{
int Type = Main.rand.Next(276, 283);
int index = Gore.NewGore(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), this.velocity, Type);
Main.gore[index].velocity.X *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
Main.gore[index].velocity.Y *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
Main.gore[index].scale *= (float) (1.0 + (double) Main.rand.Next(-20, 21) * 0.00999999977648258);
Main.gore[index].velocity.X += (float) Main.rand.Next(-50, 51) * 0.05f;
Main.gore[index].velocity.Y += (float) Main.rand.Next(-50, 51) * 0.05f;
}
}
else if (this.meleeEnchant == (byte) 8 && Main.rand.Next(4) == 0)
{
int index = Dust.NewDust(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), itemRectangle.Width, itemRectangle.Height, 46, Alpha: 100);
Main.dust[index].noGravity = true;
Main.dust[index].fadeIn = 1.5f;
Main.dust[index].velocity *= 0.25f;
}
}
if (this.magmaStone && sItem.melee && !sItem.noMelee && !sItem.noUseGraphic && Main.rand.Next(3) != 0)
{
int index = Dust.NewDust(new Vector2((float) itemRectangle.X, (float) itemRectangle.Y), itemRectangle.Width, itemRectangle.Height, 6, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 100, Scale: 2.5f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity.X *= 2f;
Main.dust[index].velocity.Y *= 2f;
}
return itemRectangle;
}
private void ItemCheck_GetMeleeHitbox(
Item sItem,
Microsoft.Xna.Framework.Rectangle heldItemFrame,
out bool dontAttack,
out Microsoft.Xna.Framework.Rectangle itemRectangle)
{
dontAttack = false;
itemRectangle = new Microsoft.Xna.Framework.Rectangle((int) this.itemLocation.X, (int) this.itemLocation.Y, 32, 32);
if (!Main.dedServ)
itemRectangle = new Microsoft.Xna.Framework.Rectangle((int) this.itemLocation.X, (int) this.itemLocation.Y, heldItemFrame.Width, heldItemFrame.Height);
itemRectangle.Width = (int) ((double) itemRectangle.Width * (double) sItem.scale);
itemRectangle.Height = (int) ((double) itemRectangle.Height * (double) sItem.scale);
if (this.direction == -1)
itemRectangle.X -= itemRectangle.Width;
if ((double) this.gravDir == 1.0)
itemRectangle.Y -= itemRectangle.Height;
if (sItem.useStyle == 1)
{
if ((double) this.itemAnimation < (double) this.itemAnimationMax * 0.333)
{
if (this.direction == -1)
itemRectangle.X -= (int) ((double) itemRectangle.Width * 1.4 - (double) itemRectangle.Width);
itemRectangle.Width = (int) ((double) itemRectangle.Width * 1.4);
itemRectangle.Y += (int) ((double) itemRectangle.Height * 0.5 * (double) this.gravDir);
itemRectangle.Height = (int) ((double) itemRectangle.Height * 1.1);
}
else if ((double) this.itemAnimation >= (double) this.itemAnimationMax * 0.666)
{
if (this.direction == 1)
itemRectangle.X -= (int) ((double) itemRectangle.Width * 1.2);
itemRectangle.Width *= 2;
itemRectangle.Y -= (int) (((double) itemRectangle.Height * 1.4 - (double) itemRectangle.Height) * (double) this.gravDir);
itemRectangle.Height = (int) ((double) itemRectangle.Height * 1.4);
}
}
else if (sItem.useStyle == 3)
{
if ((double) this.itemAnimation > (double) this.itemAnimationMax * 0.666)
{
dontAttack = true;
}
else
{
if (this.direction == -1)
itemRectangle.X -= (int) ((double) itemRectangle.Width * 1.4 - (double) itemRectangle.Width);
itemRectangle.Width = (int) ((double) itemRectangle.Width * 1.4);
itemRectangle.Y += (int) ((double) itemRectangle.Height * 0.6);
itemRectangle.Height = (int) ((double) itemRectangle.Height * 0.6);
if (sItem.type == 946 || sItem.type == 4707)
{
itemRectangle.Height += 14;
itemRectangle.Width -= 10;
if (this.direction == -1)
itemRectangle.X += 10;
}
}
}
if (sItem.type == 1450 && Main.rand.Next(3) == 0)
{
int index = -1;
float x = (float) (itemRectangle.X + Main.rand.Next(itemRectangle.Width));
float y = (float) (itemRectangle.Y + Main.rand.Next(itemRectangle.Height));
if (Main.rand.Next(500) == 0)
index = Gore.NewGore(new Vector2(x, y), new Vector2(), 415, (float) Main.rand.Next(51, 101) * 0.01f);
else if (Main.rand.Next(250) == 0)
index = Gore.NewGore(new Vector2(x, y), new Vector2(), 414, (float) Main.rand.Next(51, 101) * 0.01f);
else if (Main.rand.Next(80) == 0)
index = Gore.NewGore(new Vector2(x, y), new Vector2(), 413, (float) Main.rand.Next(51, 101) * 0.01f);
else if (Main.rand.Next(10) == 0)
index = Gore.NewGore(new Vector2(x, y), new Vector2(), 412, (float) Main.rand.Next(51, 101) * 0.01f);
else if (Main.rand.Next(3) == 0)
index = Gore.NewGore(new Vector2(x, y), new Vector2(), 411, (float) Main.rand.Next(51, 101) * 0.01f);
if (index >= 0)
{
Main.gore[index].velocity.X += (float) (this.direction * 2);
Main.gore[index].velocity.Y *= 0.3f;
}
}
if (sItem.type == 3542)
dontAttack = true;
if (sItem.type != 3779)
return;
dontAttack = true;
Vector2 vector2_1 = this.itemLocation + new Vector2((float) (this.direction * 30), -8f);
Vector2 vector2_2 = vector2_1 - this.position;
for (float amount = 0.0f; (double) amount < 1.0; amount += 0.2f)
{
Vector2 vector2_3 = Vector2.Lerp(this.oldPosition + vector2_2 + new Vector2(0.0f, this.gfxOffY), vector2_1, amount);
Dust dust = Main.dust[Dust.NewDust(vector2_1 - Vector2.One * 8f, 16, 16, 27, SpeedY: -2f)];
dust.noGravity = true;
dust.position = vector2_3;
dust.velocity = new Vector2(0.0f, (float) (-(double) this.gravDir * 2.0));
dust.scale = 1.2f;
dust.alpha = 200;
}
}
private void ItemCheck_UseDemonHeart(Item sItem)
{
if (sItem.type != 3335 || this.itemAnimation <= 0 || this.extraAccessory || !Main.expertMode || !this.ItemTimeIsZero)
return;
this.ApplyItemTime(sItem);
this.extraAccessory = true;
NetMessage.SendData(4, number: this.whoAmI);
}
private void ItemCheck_UseTorchGodsFavor(Item sItem)
{
if (sItem.type != 5043 || this.itemAnimation <= 0 || this.unlockedBiomeTorches || !this.ItemTimeIsZero)
return;
this.ApplyItemTime(sItem);
this.unlockedBiomeTorches = true;
this.UsingBiomeTorches = true;
NetMessage.SendData(4, number: this.whoAmI);
}
private void ItemCheck_UseManaCrystal(Item sItem)
{
if (sItem.type != 109 || this.itemAnimation <= 0 || this.statManaMax >= 200 || !this.ItemTimeIsZero)
return;
this.ApplyItemTime(sItem);
this.statManaMax += 20;
this.statManaMax2 += 20;
this.statMana += 20;
if (Main.myPlayer == this.whoAmI)
this.ManaEffect(20);
AchievementsHelper.HandleSpecialEvent(this, 1);
}
private void ItemCheck_UseLifeFruit(Item sItem)
{
if (sItem.type != 1291 || this.itemAnimation <= 0 || this.statLifeMax < 400 || this.statLifeMax >= 500 || !this.ItemTimeIsZero)
return;
this.ApplyItemTime(sItem);
this.statLifeMax += 5;
this.statLifeMax2 += 5;
this.statLife += 5;
if (Main.myPlayer == this.whoAmI)
this.HealEffect(5);
AchievementsHelper.HandleSpecialEvent(this, 2);
}
private void ItemCheck_UseLifeCrystal(Item sItem)
{
if (sItem.type != 29 || this.itemAnimation <= 0 || this.statLifeMax >= 400 || !this.ItemTimeIsZero)
return;
this.ApplyItemTime(sItem);
this.statLifeMax += 20;
this.statLifeMax2 += 20;
this.statLife += 20;
if (Main.myPlayer == this.whoAmI)
this.HealEffect(20);
AchievementsHelper.HandleSpecialEvent(this, 0);
}
private void ItemCheck_UseCombatBook(Item sItem)
{
if (NPC.combatBookWasUsed || sItem.type != 4382 || this.itemAnimation <= 0 || !this.ItemTimeIsZero)
return;
this.ApplyItemTime(sItem);
if (Main.netMode == 0)
{
NPC.combatBookWasUsed = true;
Main.NewText(Language.GetTextValue("Misc.CombatBookUsed"), (byte) 50, B: (byte) 130);
}
else
NetMessage.SendData(61, number: this.whoAmI, number2: -11f);
}
private void ItemCheck_UsePetLicenses(Item sItem)
{
if (sItem.type == 4829 && !NPC.boughtCat && this.itemAnimation > 0 && this.ItemTimeIsZero)
{
this.ApplyItemTime(sItem);
if (Main.netMode == 0)
{
NPC.boughtCat = true;
Main.NewText(Language.GetTextValue("Misc.LicenseCatUsed"), (byte) 50, B: (byte) 130);
}
else
NetMessage.SendData(61, number: this.whoAmI, number2: -12f);
}
if (sItem.type == 4830 && !NPC.boughtDog && this.itemAnimation > 0 && this.ItemTimeIsZero)
{
this.ApplyItemTime(sItem);
if (Main.netMode == 0)
{
NPC.boughtDog = true;
Main.NewText(Language.GetTextValue("Misc.LicenseDogUsed"), (byte) 50, B: (byte) 130);
}
else
NetMessage.SendData(61, number: this.whoAmI, number2: -13f);
}
if (sItem.type != 4910 || NPC.boughtBunny || this.itemAnimation <= 0 || !this.ItemTimeIsZero)
return;
this.ApplyItemTime(sItem);
if (Main.netMode == 0)
{
NPC.boughtBunny = true;
Main.NewText(Language.GetTextValue("Misc.LicenseBunnyUsed"), (byte) 50, B: (byte) 130);
}
else
NetMessage.SendData(61, number: this.whoAmI, number2: -14f);
}
private void ItemCheck_UseRodOfDiscord(Item sItem)
{
if (Main.myPlayer != this.whoAmI || sItem.type != 1326 || this.itemAnimation <= 0 || !this.ItemTimeIsZero)
return;
this.ApplyItemTime(sItem);
Vector2 vector2;
vector2.X = (float) Main.mouseX + Main.screenPosition.X;
vector2.Y = (double) this.gravDir != 1.0 ? Main.screenPosition.Y + (float) Main.screenHeight - (float) Main.mouseY : (float) Main.mouseY + Main.screenPosition.Y - (float) this.height;
vector2.X -= (float) (this.width / 2);
if ((double) vector2.X <= 50.0 || (double) vector2.X >= (double) (Main.maxTilesX * 16 - 50) || (double) vector2.Y <= 50.0 || (double) vector2.Y >= (double) (Main.maxTilesY * 16 - 50))
return;
int index1 = (int) ((double) vector2.X / 16.0);
int index2 = (int) ((double) vector2.Y / 16.0);
if (Main.tile[index1, index2].wall == (ushort) 87 && (double) index2 > Main.worldSurface && !NPC.downedPlantBoss || Collision.SolidCollision(vector2, this.width, this.height))
return;
this.Teleport(vector2, 1);
NetMessage.SendData(65, number2: ((float) this.whoAmI), number3: vector2.X, number4: vector2.Y, number5: 1);
if (this.chaosState)
{
this.statLife -= this.statLifeMax2 / 7;
PlayerDeathReason damageSource = PlayerDeathReason.ByOther(13);
if (Main.rand.Next(2) == 0)
damageSource = PlayerDeathReason.ByOther(this.Male ? 14 : 15);
if (this.statLife <= 0)
this.KillMe(damageSource, 1.0, 0);
this.lifeRegenCount = 0;
this.lifeRegenTime = 0;
}
this.AddBuff(88, 360);
}
private bool IsTilePoundable(Tile targetTile) => !Main.tileHammer[(int) targetTile.type] && !Main.tileSolid[(int) targetTile.type] && targetTile.type != (ushort) 314 && targetTile.type != (ushort) 424 && targetTile.type != (ushort) 442 && targetTile.type != (ushort) 351;
private void UseShovel(Player user, Item item, int sX, int sY)
{
for (int x = sX - 1; x <= sX + 1; ++x)
{
for (int y = sY - 1; y <= sY + 1; ++y)
this.DamageTileWithShovel(user, item, x, y);
}
this.itemTime = (int) ((double) item.useTime * (double) this.pickSpeed);
}
private void DamageTileWithShovel(Player user, Item item, int x, int y)
{
Tile tileSafely = Framing.GetTileSafely(x, y);
if (!TileID.Sets.CanBeDugByShovel[(int) tileSafely.type])
return;
int pickPower = 30;
if (tileSafely.active() && TileID.Sets.Conversion.Grass[(int) tileSafely.type])
this.PickTile(x, y, 100);
this.PickTile(x, y, pickPower);
}
private void ItemCheck_UseMiningTools(Item sItem)
{
Player.SpecialToolUsageSettings toolUsageSettings = new Player.SpecialToolUsageSettings();
if (sItem.type == 4711)
toolUsageSettings = new Player.SpecialToolUsageSettings()
{
IsAValidTool = true,
UsageAction = new Player.SpecialToolUsageSettings.UseToolAction(this.UseShovel)
};
if ((sItem.pick > 0 || sItem.axe > 0 || sItem.hammer > 0 ? 1 : (toolUsageSettings.IsAValidTool ? 1 : 0)) == 0)
return;
bool flag = this.IsTargetTileInItemRange(sItem);
if (this.noBuilding)
flag = false;
if (flag && toolUsageSettings.UsageCondition != null)
flag = toolUsageSettings.UsageCondition(this, sItem, Player.tileTargetX, Player.tileTargetY);
if (this.toolTime == 0 && this.itemAnimation > 0 && this.controlUseItem)
{
Tile targetTile = Main.tile[Player.tileTargetX, Player.tileTargetY];
if (!targetTile.active() || this.IsTilePoundable(targetTile))
this.poundRelease = false;
}
if (!flag)
return;
if (!Main.GamepadDisableCursorItemIcon)
{
this.cursorItemIconEnabled = true;
Main.ItemIconCacheUpdate(sItem.type);
}
bool canHitWalls = false;
if (this.toolTime == 0 && this.itemAnimation > 0 && this.controlUseItem)
{
if (toolUsageSettings.UsageAction != null)
{
toolUsageSettings.UsageAction(this, sItem, Player.tileTargetX, Player.tileTargetY);
return;
}
this.ItemCheck_UseMiningTools_ActuallyUseMiningTool(sItem, out canHitWalls, Player.tileTargetX, Player.tileTargetY);
}
if (this.releaseUseItem)
this.poundRelease = true;
if (this.toolTime != 0 || this.itemAnimation <= 0 || !this.controlUseItem || !canHitWalls)
return;
int wX;
int wY;
Player.ItemCheck_UseMiningTools_TryFindingWallToHammer(out wX, out wY);
this.ItemCheck_UseMiningTools_TryHittingWall(sItem, wX, wY);
}
private void ItemCheck_UseMiningTools_ActuallyUseMiningTool(
Item sItem,
out bool canHitWalls,
int x,
int y)
{
int num1 = 0;
canHitWalls = true;
Tile tile = Main.tile[x, y];
if (!tile.active())
return;
if (sItem.pick > 0 && !Main.tileAxe[(int) tile.type] && !Main.tileHammer[(int) tile.type] || sItem.axe > 0 && Main.tileAxe[(int) tile.type] || sItem.hammer > 0 && Main.tileHammer[(int) tile.type])
canHitWalls = false;
int num2 = this.hitTile.HitObject(x, y, 1);
if (Main.tileNoFail[(int) tile.type])
num1 = 100;
if (Main.tileHammer[(int) tile.type])
{
canHitWalls = false;
if (sItem.hammer > 0)
{
int damageAmount = num1 + sItem.hammer;
if (!WorldGen.CanKillTile(x, y))
damageAmount = 0;
if (tile.type == (ushort) 26 && (sItem.hammer < 80 || !Main.hardMode))
{
damageAmount = 0;
this.Hurt(PlayerDeathReason.ByOther(4), this.statLife / 2, -this.direction);
}
AchievementsHelper.CurrentlyMining = true;
if (this.hitTile.AddDamage(num2, damageAmount) >= 100)
{
this.ClearMiningCacheAt(x, y, 1);
WorldGen.KillTile(x, y);
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) x), number3: ((float) y));
}
else
{
WorldGen.KillTile(x, y, true);
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) x), number3: ((float) y), number4: 1f);
}
if (damageAmount != 0)
this.hitTile.Prune();
this.ApplyItemTime(sItem);
AchievementsHelper.CurrentlyMining = false;
}
}
else if (Main.tileAxe[(int) tile.type])
{
int damageAmount = tile.type != (ushort) 80 ? num1 + (int) ((double) sItem.axe * 1.20000004768372) : num1 + (int) ((double) (sItem.axe * 3) * 1.20000004768372);
if (sItem.axe > 0)
{
AchievementsHelper.CurrentlyMining = true;
if (!WorldGen.CanKillTile(x, y))
damageAmount = 0;
if (this.hitTile.AddDamage(num2, damageAmount) >= 100)
{
this.ClearMiningCacheAt(x, y, 1);
WorldGen.KillTile(x, y);
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) x), number3: ((float) y));
}
else
{
WorldGen.KillTile(x, y, true);
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) x), number3: ((float) y), number4: 1f);
}
if (damageAmount != 0)
this.hitTile.Prune();
this.ApplyItemTime(sItem);
AchievementsHelper.CurrentlyMining = false;
}
}
else if (sItem.pick > 0)
this.PickTile(x, y, sItem.pick);
if (sItem.pick > 0)
this.itemTime = (int) ((double) sItem.useTime * (double) this.pickSpeed);
this.ItemCheck_UseMiningTools_TryPoundingTile(sItem, num2, ref canHitWalls, x, y);
}
private static void ItemCheck_UseMiningTools_TryFindingWallToHammer(out int wX, out int wY)
{
wX = Player.tileTargetX;
wY = Player.tileTargetY;
bool flag = true;
if (Main.tile[wX, wY].wall > (ushort) 0)
{
if (!Main.wallHouse[(int) Main.tile[wX, wY].wall])
{
for (int index1 = wX - 1; index1 < wX + 2; ++index1)
{
for (int index2 = wY - 1; index2 < wY + 2; ++index2)
{
if ((int) Main.tile[index1, index2].wall != (int) Main.tile[wX, wY].wall)
{
flag = false;
break;
}
}
}
}
else
flag = false;
}
if (!flag || Main.tile[wX, wY].active())
return;
int num1 = -1;
if (((double) Main.mouseX + (double) Main.screenPosition.X) / 16.0 < Math.Round(((double) Main.mouseX + (double) Main.screenPosition.X) / 16.0))
num1 = 0;
int num2 = -1;
if (((double) Main.mouseY + (double) Main.screenPosition.Y) / 16.0 < Math.Round(((double) Main.mouseY + (double) Main.screenPosition.Y) / 16.0))
num2 = 0;
for (int index3 = Player.tileTargetX + num1; index3 <= Player.tileTargetX + num1 + 1; ++index3)
{
for (int index4 = Player.tileTargetY + num2; index4 <= Player.tileTargetY + num2 + 1; ++index4)
{
if (flag)
{
wX = index3;
wY = index4;
if (Main.tile[wX, wY].wall > (ushort) 0)
{
if (!Main.wallHouse[(int) Main.tile[wX, wY].wall])
{
for (int index5 = wX - 1; index5 < wX + 2; ++index5)
{
for (int index6 = wY - 1; index6 < wY + 2; ++index6)
{
if ((int) Main.tile[index5, index6].wall != (int) Main.tile[wX, wY].wall)
{
flag = false;
break;
}
}
}
}
else
flag = false;
}
}
}
}
}
private void ItemCheck_UseMiningTools_TryHittingWall(Item sItem, int wX, int wY)
{
if (Main.tile[wX, wY].wall <= (ushort) 0 || Main.tile[wX, wY].active() && wX == Player.tileTargetX && wY == Player.tileTargetY && (Main.tileHammer[(int) Main.tile[wX, wY].type] || this.poundRelease) || this.toolTime != 0 || this.itemAnimation <= 0 || !this.controlUseItem || sItem.hammer <= 0)
return;
bool flag = true;
if (!Main.wallHouse[(int) Main.tile[wX, wY].wall])
{
flag = false;
for (int index1 = wX - 1; index1 < wX + 2; ++index1)
{
for (int index2 = wY - 1; index2 < wY + 2; ++index2)
{
if (Main.tile[index1, index2].wall == (ushort) 0 || Main.wallHouse[(int) Main.tile[index1, index2].wall])
{
flag = true;
break;
}
}
}
}
if (!flag)
return;
int tileId = this.hitTile.HitObject(wX, wY, 2);
int damageAmount = (int) ((double) sItem.hammer * 1.5);
if (this.hitTile.AddDamage(tileId, damageAmount) >= 100)
{
this.hitTile.Clear(tileId);
this.ClearMiningCacheAt(wX, wY, 2);
WorldGen.KillWall(wX, wY);
if (Main.netMode == 1)
NetMessage.SendData(17, number: 2, number2: ((float) wX), number3: ((float) wY));
}
else
{
WorldGen.KillWall(wX, wY, true);
if (Main.netMode == 1)
NetMessage.SendData(17, number: 2, number2: ((float) wX), number3: ((float) wY), number4: 1f);
}
if (damageAmount != 0)
this.hitTile.Prune();
this.itemTime = sItem.useTime / 2;
}
private void ItemCheck_UseMiningTools_TryPoundingTile(
Item sItem,
int tileHitId,
ref bool hitWall,
int x,
int y)
{
Tile tile1 = Main.tile[x, y];
if (sItem.hammer > 0 && tile1.active() && (Main.tileSolid[(int) tile1.type] || tile1.type == (ushort) 314 || tile1.type == (ushort) 351 || tile1.type == (ushort) 424 || tile1.type == (ushort) 442) && this.poundRelease)
{
hitWall = false;
this.ApplyItemTime(sItem);
int damageAmount = 100;
if (WorldGen.IsLockedDoor(x, y - 1) || WorldGen.IsLockedDoor(x, y + 1))
damageAmount = 0;
if (this.hitTile.AddDamage(tileHitId, damageAmount) >= 100)
{
this.ClearMiningCacheAt(x, y, 1);
if (!this.poundRelease)
return;
if (TileID.Sets.Platforms[(int) Main.tile[x, y].type])
{
if (tile1.halfBrick())
{
WorldGen.PoundTile(x, y);
if (Main.netMode == 1)
NetMessage.SendData(17, number: 7, number2: ((float) x), number3: ((float) y), number4: 1f);
}
else
{
int slope1 = 1;
int slope2 = 2;
if (TileID.Sets.Platforms[(int) Main.tile[x + 1, y - 1].type] || TileID.Sets.Platforms[(int) Main.tile[x - 1, y + 1].type] || WorldGen.SolidTile(x + 1, y) && !WorldGen.SolidTile(x - 1, y))
{
slope1 = 2;
slope2 = 1;
}
if (Main.tile[x, y].slope() == (byte) 0)
{
WorldGen.SlopeTile(x, y, slope1);
int num = (int) Main.tile[x, y].slope();
if (Main.netMode == 1)
NetMessage.SendData(17, number: 14, number2: ((float) x), number3: ((float) y), number4: ((float) num));
}
else if ((int) Main.tile[x, y].slope() == slope1)
{
WorldGen.SlopeTile(x, y, slope2);
int num = (int) Main.tile[x, y].slope();
if (Main.netMode == 1)
NetMessage.SendData(17, number: 14, number2: ((float) x), number3: ((float) y), number4: ((float) num));
}
else
{
WorldGen.SlopeTile(x, y);
int num = (int) Main.tile[x, y].slope();
if (Main.netMode == 1)
NetMessage.SendData(17, number: 14, number2: ((float) x), number3: ((float) y), number4: ((float) num));
WorldGen.PoundTile(x, y);
if (Main.netMode == 1)
NetMessage.SendData(17, number: 7, number2: ((float) x), number3: ((float) y), number4: 1f);
}
}
}
else if (Main.tile[x, y].type == (ushort) 314)
{
if (Minecart.FrameTrack(x, y, true) && Main.netMode == 1)
NetMessage.SendData(17, number: 15, number2: ((float) x), number3: ((float) y), number4: 1f);
}
else if (Main.tile[x, y].type == (ushort) 137)
{
int num = 0;
switch ((int) Main.tile[x, y].frameY / 18)
{
case 0:
case 1:
case 2:
switch ((int) Main.tile[x, y].frameX / 18)
{
case 0:
num = 2;
break;
case 1:
num = 3;
break;
case 2:
num = 4;
break;
case 3:
num = 5;
break;
case 4:
num = 1;
break;
case 5:
num = 0;
break;
}
break;
case 3:
case 4:
switch ((int) Main.tile[x, y].frameX / 18)
{
case 0:
case 1:
num = 3;
break;
case 2:
num = 4;
break;
case 3:
num = 2;
break;
case 4:
num = 0;
break;
}
break;
}
Main.tile[x, y].frameX = (short) (num * 18);
if (Main.netMode == 1)
NetMessage.SendTileSquare(-1, x, y, 1);
}
else if (Main.tile[x, y].type == (ushort) 424)
{
Main.tile[x, y].frameX = Main.tile[x, y].frameX != (short) 0 ? (Main.tile[x, y].frameX != (short) 18 ? (short) 0 : (short) 36) : (short) 18;
if (Main.netMode == 1)
NetMessage.SendTileSquare(-1, x, y, 1);
}
else if (Main.tile[x, y].type == (ushort) 442)
{
Tile tile2 = Main.tile[x, y - 1];
Tile tile3 = Main.tile[x, y + 1];
Tile tile4 = Main.tile[x - 1, y];
Tile tile5 = Main.tile[x + 1, y];
Tile tile6 = Main.tile[x - 1, y + 1];
Tile tile7 = Main.tile[x + 1, y + 1];
Tile tile8 = Main.tile[x - 1, y - 1];
Tile tile9 = Main.tile[x + 1, y - 1];
int index1 = -1;
int index2 = -1;
int tree1 = -1;
int tree2 = -1;
int tree3 = -1;
int tree4 = -1;
int tree5 = -1;
int tree6 = -1;
if (tile2 != null && tile2.nactive() && !tile2.bottomSlope())
index2 = (int) tile2.type;
if (tile3 != null && tile3.nactive() && !tile3.halfBrick() && !tile3.topSlope())
index1 = (int) tile3.type;
if (tile4 != null && tile4.nactive() && (tile4.slope() == (byte) 0 || (int) tile4.slope() % 2 != 1))
tree1 = (int) tile4.type;
if (tile5 != null && tile5.nactive() && (tile5.slope() == (byte) 0 || (int) tile5.slope() % 2 != 0))
tree2 = (int) tile5.type;
if (tile6 != null && tile6.nactive())
tree3 = (int) tile6.type;
if (tile7 != null && tile7.nactive())
tree4 = (int) tile7.type;
if (tile8 != null && tile8.nactive())
tree5 = (int) tile8.type;
if (tile9 != null && tile9.nactive())
tree6 = (int) tile9.type;
bool flag1 = false;
bool flag2 = false;
bool flag3 = false;
bool flag4 = false;
if (index1 >= 0 && Main.tileSolid[index1] && (!Main.tileNoAttach[index1] || TileID.Sets.Platforms[index1]) && (tile3.bottomSlope() || tile3.slope() == (byte) 0) && !tile3.halfBrick())
flag4 = true;
if (index2 >= 0 && Main.tileSolid[index2] && (!Main.tileNoAttach[index2] || TileID.Sets.Platforms[index2] && tile2.halfBrick()) && (tile2.topSlope() || tile2.slope() == (byte) 0 || tile2.halfBrick()))
flag1 = true;
if (tree1 >= 0 && Main.tileSolid[tree1] && !Main.tileNoAttach[tree1] && (tile4.leftSlope() || tile4.slope() == (byte) 0) && !tile4.halfBrick() || tree1 >= 0 && TileID.Sets.IsBeam[tree1] || WorldGen.IsTreeType(tree1) && WorldGen.IsTreeType(tree5) && WorldGen.IsTreeType(tree3))
flag2 = true;
if (tree2 >= 0 && Main.tileSolid[tree2] && !Main.tileNoAttach[tree2] && (tile5.rightSlope() || tile5.slope() == (byte) 0) && !tile5.halfBrick() || tree2 >= 0 && TileID.Sets.IsBeam[tree2] || WorldGen.IsTreeType(tree2) && WorldGen.IsTreeType(tree6) && WorldGen.IsTreeType(tree4))
flag3 = true;
int num1 = (int) Main.tile[x, y].frameX / 22;
short num2 = -2;
switch (num1)
{
case 0:
num2 = !flag2 ? (!flag1 ? (!flag3 ? (short) -1 : (short) 3) : (short) 1) : (short) 2;
break;
case 1:
num2 = !flag3 ? (!flag4 ? (!flag2 ? (short) -1 : (short) 2) : (short) 0) : (short) 3;
break;
case 2:
num2 = !flag1 ? (!flag3 ? (!flag4 ? (short) -1 : (short) 0) : (short) 3) : (short) 1;
break;
case 3:
num2 = !flag4 ? (!flag2 ? (!flag1 ? (short) -1 : (short) 1) : (short) 2) : (short) 0;
break;
}
switch (num2)
{
case -2:
num2 = (short) 0;
break;
case -1:
goto label_106;
}
Main.tile[x, y].frameX = (short) (22 * (int) num2);
if (Main.netMode == 1)
NetMessage.SendTileSquare(-1, x, y, 1);
}
else if ((Main.tile[x, y].halfBrick() || Main.tile[x, y].slope() != (byte) 0) && !Main.tileSolidTop[(int) Main.tile[x, y].type])
{
int num3 = 1;
int slope3 = 1;
int slope4 = 2;
if ((WorldGen.SolidTile(x + 1, y) || Main.tile[x + 1, y].slope() == (byte) 1 || Main.tile[x + 1, y].slope() == (byte) 3) && !WorldGen.SolidTile(x - 1, y))
{
slope3 = 2;
slope4 = 1;
}
if (WorldGen.SolidTile(x, y - 1) && !WorldGen.SolidTile(x, y + 1))
num3 = -1;
if (num3 == 1)
{
if (Main.tile[x, y].slope() == (byte) 0)
WorldGen.SlopeTile(x, y, slope3);
else if ((int) Main.tile[x, y].slope() == slope3)
WorldGen.SlopeTile(x, y, slope4);
else if ((int) Main.tile[x, y].slope() == slope4)
WorldGen.SlopeTile(x, y, slope3 + 2);
else if ((int) Main.tile[x, y].slope() == slope3 + 2)
WorldGen.SlopeTile(x, y, slope4 + 2);
else
WorldGen.SlopeTile(x, y);
}
else if (Main.tile[x, y].slope() == (byte) 0)
WorldGen.SlopeTile(x, y, slope3 + 2);
else if ((int) Main.tile[x, y].slope() == slope3 + 2)
WorldGen.SlopeTile(x, y, slope4 + 2);
else if ((int) Main.tile[x, y].slope() == slope4 + 2)
WorldGen.SlopeTile(x, y, slope3);
else if ((int) Main.tile[x, y].slope() == slope3)
WorldGen.SlopeTile(x, y, slope4);
else
WorldGen.SlopeTile(x, y);
int num4 = (int) Main.tile[x, y].slope();
if (Main.netMode == 1)
NetMessage.SendData(17, number: 14, number2: ((float) x), number3: ((float) y), number4: ((float) num4));
}
else
{
WorldGen.PoundTile(x, y);
if (Main.netMode == 1)
NetMessage.SendData(17, number: 7, number2: ((float) x), number3: ((float) y), number4: 1f);
}
label_106:
this.poundRelease = false;
}
else
{
WorldGen.KillTile(x, y, true, true);
SoundEngine.PlaySound(0, x * 16, y * 16);
}
}
else
this.poundRelease = false;
}
private bool IsTargetTileInItemRange(Item sItem) => (double) this.position.X / 16.0 - (double) Player.tileRangeX - (double) sItem.tileBoost <= (double) Player.tileTargetX && ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX + (double) sItem.tileBoost - 1.0 >= (double) Player.tileTargetX && (double) this.position.Y / 16.0 - (double) Player.tileRangeY - (double) sItem.tileBoost <= (double) Player.tileTargetY && ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY + (double) sItem.tileBoost - 2.0 >= (double) Player.tileTargetY;
private void ItemCheck_UseBuckets(Item sItem)
{
if ((sItem.type < 205 || sItem.type > 207) && sItem.type != 1128 && sItem.type != 3031 && sItem.type != 3032 && sItem.type != 4820 && sItem.type != 4872 || this.noBuilding || (double) this.position.X / 16.0 - (double) Player.tileRangeX - (double) sItem.tileBoost > (double) Player.tileTargetX || ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX + (double) sItem.tileBoost - 1.0 < (double) Player.tileTargetX || (double) this.position.Y / 16.0 - (double) Player.tileRangeY - (double) sItem.tileBoost > (double) Player.tileTargetY || ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY + (double) sItem.tileBoost - 2.0 < (double) Player.tileTargetY)
return;
if (!Main.GamepadDisableCursorItemIcon)
{
this.cursorItemIconEnabled = true;
Main.ItemIconCacheUpdate(sItem.type);
}
if (!this.ItemTimeIsZero || this.itemAnimation <= 0 || !this.controlUseItem)
return;
if (sItem.type == 205 || sItem.type == 3032 && Main.tile[Player.tileTargetX, Player.tileTargetY].liquidType() == (byte) 0 || sItem.type == 4872 && Main.tile[Player.tileTargetX, Player.tileTargetY].lava())
{
int num1 = (int) Main.tile[Player.tileTargetX, Player.tileTargetY].liquidType();
int num2 = 0;
for (int index1 = Player.tileTargetX - 1; index1 <= Player.tileTargetX + 1; ++index1)
{
for (int index2 = Player.tileTargetY - 1; index2 <= Player.tileTargetY + 1; ++index2)
{
if ((int) Main.tile[index1, index2].liquidType() == num1)
num2 += (int) Main.tile[index1, index2].liquid;
}
}
if (Main.tile[Player.tileTargetX, Player.tileTargetY].liquid <= (byte) 0 || num2 <= 100 && sItem.type != 3032 && sItem.type != 4872)
return;
int liquidType = (int) Main.tile[Player.tileTargetX, Player.tileTargetY].liquidType();
if (sItem.type != 3032 && sItem.type != 4872)
{
if (!Main.tile[Player.tileTargetX, Player.tileTargetY].lava())
{
if (Main.tile[Player.tileTargetX, Player.tileTargetY].honey())
{
--sItem.stack;
this.PutItemInInventoryFromItemUsage(1128, this.selectedItem);
}
else
{
--sItem.stack;
this.PutItemInInventoryFromItemUsage(206, this.selectedItem);
}
}
else
{
--sItem.stack;
this.PutItemInInventoryFromItemUsage(207, this.selectedItem);
}
}
SoundEngine.PlaySound(19, (int) this.position.X, (int) this.position.Y);
this.ApplyItemTime(sItem);
int liquid = (int) Main.tile[Player.tileTargetX, Player.tileTargetY].liquid;
Main.tile[Player.tileTargetX, Player.tileTargetY].liquid = (byte) 0;
Main.tile[Player.tileTargetX, Player.tileTargetY].lava(false);
Main.tile[Player.tileTargetX, Player.tileTargetY].honey(false);
WorldGen.SquareTileFrame(Player.tileTargetX, Player.tileTargetY, false);
if (Main.netMode == 1)
NetMessage.sendWater(Player.tileTargetX, Player.tileTargetY);
else
Liquid.AddWater(Player.tileTargetX, Player.tileTargetY);
for (int index3 = Player.tileTargetX - 1; index3 <= Player.tileTargetX + 1; ++index3)
{
for (int index4 = Player.tileTargetY - 1; index4 <= Player.tileTargetY + 1; ++index4)
{
if (liquid < 256 && (int) Main.tile[index3, index4].liquidType() == num1)
{
int num3 = (int) Main.tile[index3, index4].liquid;
if (num3 + liquid > (int) byte.MaxValue)
num3 = (int) byte.MaxValue - liquid;
liquid += num3;
Main.tile[index3, index4].liquid -= (byte) num3;
Main.tile[index3, index4].liquidType(liquidType);
if (Main.tile[index3, index4].liquid == (byte) 0)
{
Main.tile[index3, index4].lava(false);
Main.tile[index3, index4].honey(false);
}
WorldGen.SquareTileFrame(index3, index4, false);
if (Main.netMode == 1)
NetMessage.sendWater(index3, index4);
else
Liquid.AddWater(index3, index4);
}
}
}
}
else
{
if (Main.tile[Player.tileTargetX, Player.tileTargetY].liquid >= (byte) 200 || Main.tile[Player.tileTargetX, Player.tileTargetY].nactive() && Main.tileSolid[(int) Main.tile[Player.tileTargetX, Player.tileTargetY].type] && !Main.tileSolidTop[(int) Main.tile[Player.tileTargetX, Player.tileTargetY].type] && Main.tile[Player.tileTargetX, Player.tileTargetY].type != (ushort) 546)
return;
if (sItem.type == 207 || sItem.type == 4820)
{
if (Main.tile[Player.tileTargetX, Player.tileTargetY].liquid != (byte) 0 && Main.tile[Player.tileTargetX, Player.tileTargetY].liquidType() != (byte) 1)
return;
SoundEngine.PlaySound(19, (int) this.position.X, (int) this.position.Y);
Main.tile[Player.tileTargetX, Player.tileTargetY].liquidType(1);
Main.tile[Player.tileTargetX, Player.tileTargetY].liquid = byte.MaxValue;
WorldGen.SquareTileFrame(Player.tileTargetX, Player.tileTargetY);
if (sItem.type != 4820)
{
--sItem.stack;
this.PutItemInInventoryFromItemUsage(205, this.selectedItem);
}
this.ApplyItemTime(sItem);
if (Main.netMode != 1)
return;
NetMessage.sendWater(Player.tileTargetX, Player.tileTargetY);
}
else if (sItem.type == 206 || sItem.type == 3031)
{
if (Main.tile[Player.tileTargetX, Player.tileTargetY].liquid != (byte) 0 && Main.tile[Player.tileTargetX, Player.tileTargetY].liquidType() != (byte) 0)
return;
SoundEngine.PlaySound(19, (int) this.position.X, (int) this.position.Y);
Main.tile[Player.tileTargetX, Player.tileTargetY].liquidType(0);
Main.tile[Player.tileTargetX, Player.tileTargetY].liquid = byte.MaxValue;
WorldGen.SquareTileFrame(Player.tileTargetX, Player.tileTargetY);
if (sItem.type != 3031)
{
--sItem.stack;
this.PutItemInInventoryFromItemUsage(205, this.selectedItem);
}
this.ApplyItemTime(sItem);
if (Main.netMode != 1)
return;
NetMessage.sendWater(Player.tileTargetX, Player.tileTargetY);
}
else
{
if (sItem.type != 1128 || Main.tile[Player.tileTargetX, Player.tileTargetY].liquid != (byte) 0 && Main.tile[Player.tileTargetX, Player.tileTargetY].liquidType() != (byte) 2)
return;
SoundEngine.PlaySound(19, (int) this.position.X, (int) this.position.Y);
Main.tile[Player.tileTargetX, Player.tileTargetY].liquidType(2);
Main.tile[Player.tileTargetX, Player.tileTargetY].liquid = byte.MaxValue;
WorldGen.SquareTileFrame(Player.tileTargetX, Player.tileTargetY);
--sItem.stack;
this.PutItemInInventoryFromItemUsage(205, this.selectedItem);
this.ApplyItemTime(sItem);
if (Main.netMode != 1)
return;
NetMessage.sendWater(Player.tileTargetX, Player.tileTargetY);
}
}
}
private void ItemCheck_PlayInstruments(Item sItem)
{
if (this.itemAnimation > 0 && this.ItemTimeIsZero && (sItem.type == 508 || sItem.type == 507))
{
this.ApplyItemTime(sItem);
Vector2 vector2 = new Vector2(this.position.X + (float) this.width * 0.5f, this.position.Y + (float) this.height * 0.5f);
double num1 = (double) Main.mouseX + (double) Main.screenPosition.X - (double) vector2.X;
float num2 = (float) Main.mouseY + Main.screenPosition.Y - vector2.Y;
float num3 = (float) Math.Sqrt(num1 * num1 + (double) num2 * (double) num2) / ((float) Main.screenHeight / Main.GameViewMatrix.Zoom.Y / 2f);
if ((double) num3 > 1.0)
num3 = 1f;
float num4 = (float) ((double) num3 * 2.0 - 1.0);
if ((double) num4 < -1.0)
num4 = -1f;
if ((double) num4 > 1.0)
num4 = 1f;
float number2 = (float) Math.Round((double) num4 * (double) Player.musicNotes) / (float) Player.musicNotes;
Main.musicPitch = number2;
LegacySoundStyle type = SoundID.Item26;
if (sItem.type == 507)
type = SoundID.Item35;
SoundEngine.PlaySound(type, this.position);
NetMessage.SendData(58, number: this.whoAmI, number2: number2);
}
if (this.itemAnimation <= 0 || this.mouseInterface)
return;
if (Main.mouseLeft && Main.mouseLeftRelease)
{
if (sItem.type == 1305)
{
Vector2 vector2 = new Vector2(this.position.X + (float) this.width * 0.5f, this.position.Y + (float) this.height * 0.5f);
double num5 = (double) Main.mouseX + (double) Main.screenPosition.X - (double) vector2.X;
float num6 = (float) Main.mouseY + Main.screenPosition.Y - vector2.Y;
float num7 = (float) Math.Sqrt(num5 * num5 + (double) num6 * (double) num6) / ((float) Main.screenHeight / Main.GameViewMatrix.Zoom.Y / 2f);
if ((double) num7 > 1.0)
num7 = 1f;
float num8 = (float) ((double) num7 * 2.0 - 1.0);
if ((double) num8 < -1.0)
num8 = -1f;
if ((double) num8 > 1.0)
num8 = 1f;
float number2 = (float) Math.Round((double) num8 * (double) Player.musicNotes) / (float) Player.musicNotes;
Main.musicPitch = number2;
SoundEngine.PlaySound(SoundID.Item47, this.position);
NetMessage.SendData(58, number: this.whoAmI, number2: number2);
}
else if (sItem.type == 4057 || sItem.type == 4372)
{
Vector2 vector2 = new Vector2(this.position.X + (float) this.width * 0.5f, this.position.Y + (float) this.height * 0.5f);
double num9 = (double) Main.mouseX + (double) Main.screenPosition.X - (double) vector2.X;
float num10 = (float) Main.mouseY + Main.screenPosition.Y - vector2.Y;
float num11 = (float) Math.Sqrt(num9 * num9 + (double) num10 * (double) num10) / ((float) Main.screenHeight / Main.GameViewMatrix.Zoom.Y / 2f);
if ((double) num11 > 1.0)
num11 = 1f;
this.PlayGuitarChord(num11);
NetMessage.SendData(58, number: this.whoAmI, number2: num11);
}
}
if (sItem.type == 4715 && ((!Main.mouseLeft ? 0 : (Main.mouseLeftRelease ? 1 : 0)) | (this.itemAnimation == this.itemAnimationMax - 1 ? 1 : 0)) != 0)
{
Vector2 vector2 = new Vector2(this.position.X + (float) this.width * 0.5f, this.position.Y + (float) this.height * 0.5f);
double num12 = (double) Main.mouseX + (double) Main.screenPosition.X - (double) vector2.X;
float num13 = (float) Main.mouseY + Main.screenPosition.Y - vector2.Y;
float num14 = (float) Math.Sqrt(num12 * num12 + (double) num13 * (double) num13) / ((float) Main.screenHeight / Main.GameViewMatrix.Zoom.Y / 2f);
if ((double) num14 > 1.0)
num14 = 1f;
this.PlayGuitarChord(num14);
NetMessage.SendData(58, number: this.whoAmI, number2: num14);
}
if (sItem.type != 4673)
return;
int x = (int) this.Center.X / 16;
int y = (int) this.Center.Y / 16;
if (!WorldGen.InWorld(x, y) || Main.tile[x, y] == null || Main.tile[x, y].type != (ushort) 486 || (!Main.mouseLeft || !Main.mouseLeftRelease) && (!Main.mouseRight || !Main.mouseRightRelease))
return;
Vector2 vector2_1 = new Vector2(this.position.X + (float) this.width * 0.5f, this.position.Y + (float) this.height * 0.5f);
double num15 = (double) Main.mouseX + (double) Main.screenPosition.X - (double) vector2_1.X;
float num16 = (float) Main.mouseY + Main.screenPosition.Y - vector2_1.Y;
float num17 = (float) Math.Sqrt(num15 * num15 + (double) num16 * (double) num16) / ((float) Main.screenHeight / Main.GameViewMatrix.Zoom.Y / 2f);
if ((double) num17 > 1.0)
num17 = 1f;
this.PlayDrums(num17);
NetMessage.SendData(58, number: this.whoAmI, number2: num17);
}
private bool GetSparkleGuitarTarget(out List<NPC> validTargets)
{
validTargets = new List<NPC>();
Microsoft.Xna.Framework.Rectangle rectangle = Utils.CenteredRectangle(this.Center, new Vector2(1000f, 800f));
for (int index = 0; index < 200; ++index)
{
NPC npc = Main.npc[index];
if (npc.CanBeChasedBy((object) this) && npc.Hitbox.Intersects(rectangle))
validTargets.Add(npc);
}
return validTargets.Count != 0;
}
private bool GetZenithTarget(Vector2 searchCenter, float maxDistance, out int npcTargetIndex)
{
npcTargetIndex = 0;
int? nullable = new int?();
float num1 = maxDistance;
for (int index = 0; index < 200; ++index)
{
NPC npc = Main.npc[index];
if (npc.CanBeChasedBy((object) this))
{
float num2 = searchCenter.Distance(npc.Center);
if ((double) num1 > (double) num2)
{
nullable = new int?(index);
num1 = num2;
}
}
}
if (!nullable.HasValue)
return false;
npcTargetIndex = nullable.Value;
return true;
}
public void PlayGuitarChord(float range)
{
float num = 1f / 6f;
if ((double) range > (double) num * 5.0)
SoundEngine.PlaySound(51, this.Center);
else if ((double) range > (double) num * 4.0)
SoundEngine.PlaySound(47, this.Center);
else if ((double) range > (double) num * 3.0)
SoundEngine.PlaySound(48, this.Center);
else if ((double) range > (double) num * 2.0)
SoundEngine.PlaySound(49, this.Center);
else if ((double) range > (double) num * 1.0)
SoundEngine.PlaySound(50, this.Center);
else
SoundEngine.PlaySound(52, this.Center);
}
public void PlayDrums(float range)
{
float num = 1f / 10f;
if ((double) range > (double) num * 9.0)
SoundEngine.PlaySound(59, this.Center);
else if ((double) range > (double) num * 8.0)
SoundEngine.PlaySound(58, this.Center);
else if ((double) range > (double) num * 7.0)
SoundEngine.PlaySound(53, this.Center);
else if ((double) range > (double) num * 6.0)
SoundEngine.PlaySound(57, this.Center);
else if ((double) range > (double) num * 5.0)
SoundEngine.PlaySound(62, this.Center);
else if ((double) range > (double) num * 4.0)
SoundEngine.PlaySound(61, this.Center);
else if ((double) range > (double) num * 3.0)
SoundEngine.PlaySound(54, this.Center);
else if ((double) range > (double) num * 2.0)
SoundEngine.PlaySound(56, this.Center);
else if ((double) range > (double) num * 1.0)
SoundEngine.PlaySound(55, this.Center);
else
SoundEngine.PlaySound(60, this.Center);
}
private void ItemCheck_UseWiringTools(Item sItem)
{
if (sItem.type != 509 && sItem.type != 510 && sItem.type != 849 && sItem.type != 850 && sItem.type != 851 && sItem.type != 3612 && sItem.type != 3620 && sItem.type != 3625 || (double) this.position.X / 16.0 - (double) Player.tileRangeX - (double) sItem.tileBoost - (double) this.blockRange > (double) Player.tileTargetX || ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX + (double) sItem.tileBoost - 1.0 + (double) this.blockRange < (double) Player.tileTargetX || (double) this.position.Y / 16.0 - (double) Player.tileRangeY - (double) sItem.tileBoost - (double) this.blockRange > (double) Player.tileTargetY || ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY + (double) sItem.tileBoost - 2.0 + (double) this.blockRange < (double) Player.tileTargetY)
return;
if (!Main.GamepadDisableCursorItemIcon)
{
this.cursorItemIconEnabled = true;
Main.ItemIconCacheUpdate(sItem.type);
}
if (this.itemAnimation <= 0 || !this.ItemTimeIsZero || !this.controlUseItem)
return;
int tileTargetX = Player.tileTargetX;
int tileTargetY = Player.tileTargetY;
if (sItem.type == 509)
{
int index1 = -1;
for (int index2 = 0; index2 < 58; ++index2)
{
if (this.inventory[index2].stack > 0 && this.inventory[index2].type == 530)
{
index1 = index2;
break;
}
}
if (index1 >= 0 && WorldGen.PlaceWire(tileTargetX, tileTargetY))
{
--this.inventory[index1].stack;
if (this.inventory[index1].stack <= 0)
this.inventory[index1].SetDefaults();
this.ApplyItemTime(sItem);
NetMessage.SendData(17, number: 5, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
}
}
else if (sItem.type == 850)
{
int index3 = -1;
for (int index4 = 0; index4 < 58; ++index4)
{
if (this.inventory[index4].stack > 0 && this.inventory[index4].type == 530)
{
index3 = index4;
break;
}
}
if (index3 >= 0 && WorldGen.PlaceWire2(tileTargetX, tileTargetY))
{
--this.inventory[index3].stack;
if (this.inventory[index3].stack <= 0)
this.inventory[index3].SetDefaults();
this.ApplyItemTime(sItem);
NetMessage.SendData(17, number: 10, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
}
}
if (sItem.type == 851)
{
int index5 = -1;
for (int index6 = 0; index6 < 58; ++index6)
{
if (this.inventory[index6].stack > 0 && this.inventory[index6].type == 530)
{
index5 = index6;
break;
}
}
if (index5 >= 0 && WorldGen.PlaceWire3(tileTargetX, tileTargetY))
{
--this.inventory[index5].stack;
if (this.inventory[index5].stack <= 0)
this.inventory[index5].SetDefaults();
this.ApplyItemTime(sItem);
NetMessage.SendData(17, number: 12, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
}
}
if (sItem.type == 3612)
{
int index7 = -1;
for (int index8 = 0; index8 < 58; ++index8)
{
if (this.inventory[index8].stack > 0 && this.inventory[index8].type == 530)
{
index7 = index8;
break;
}
}
if (index7 >= 0 && WorldGen.PlaceWire4(tileTargetX, tileTargetY))
{
--this.inventory[index7].stack;
if (this.inventory[index7].stack <= 0)
this.inventory[index7].SetDefaults();
this.ApplyItemTime(sItem);
NetMessage.SendData(17, number: 16, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
}
}
else if (sItem.type == 510)
{
if (WorldGen.KillActuator(tileTargetX, tileTargetY))
{
this.ApplyItemTime(sItem);
NetMessage.SendData(17, number: 9, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
}
else if (WorldGen.KillWire4(tileTargetX, tileTargetY))
{
this.ApplyItemTime(sItem);
NetMessage.SendData(17, number: 17, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
}
else if (WorldGen.KillWire3(tileTargetX, tileTargetY))
{
this.ApplyItemTime(sItem);
NetMessage.SendData(17, number: 13, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
}
else if (WorldGen.KillWire2(tileTargetX, tileTargetY))
{
this.ApplyItemTime(sItem);
NetMessage.SendData(17, number: 11, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
}
else if (WorldGen.KillWire(tileTargetX, tileTargetY))
{
this.ApplyItemTime(sItem);
NetMessage.SendData(17, number: 6, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
}
}
else if (sItem.type == 849 && sItem.stack > 0 && WorldGen.PlaceActuator(tileTargetX, tileTargetY))
{
this.ApplyItemTime(sItem);
NetMessage.SendData(17, number: 8, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
--sItem.stack;
if (sItem.stack <= 0)
sItem.SetDefaults();
}
if (sItem.type == 3620)
{
Tile tile = Main.tile[tileTargetX, tileTargetY];
if (tile != null && tile.actuator())
{
bool flag = tile.inActive();
if ((!this.ActuationRodLock || this.ActuationRodLockSetting == tile.inActive()) && Wiring.Actuate(tileTargetX, tileTargetY) && flag != tile.inActive())
{
this.ActuationRodLock = true;
this.ActuationRodLockSetting = !tile.inActive();
this.ApplyItemTime(sItem);
NetMessage.SendData(17, number: 19, number2: ((float) Player.tileTargetX), number3: ((float) Player.tileTargetY));
}
}
}
if (sItem.type != 3625)
return;
Point point = new Point(Player.tileTargetX, Player.tileTargetY);
this.ApplyItemTime(sItem);
int toolMode = (int) WiresUI.Settings.ToolMode;
WiresUI.Settings.ToolMode &= ~WiresUI.Settings.MultiToolMode.Actuator;
if (Main.netMode == 1)
NetMessage.SendData(109, number: point.X, number2: ((float) point.Y), number3: ((float) point.X), number4: ((float) point.Y), number5: ((int) WiresUI.Settings.ToolMode));
else
Wiring.MassWireOperation(point, point, this);
WiresUI.Settings.ToolMode = (WiresUI.Settings.MultiToolMode) toolMode;
}
private void ItemCheck_UseLawnMower(Item sItem)
{
if (sItem.type != 4049 || (double) this.position.X / 16.0 - (double) Player.tileRangeX - (double) sItem.tileBoost - (double) this.blockRange > (double) Player.tileTargetX || ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX + (double) sItem.tileBoost - 1.0 + (double) this.blockRange < (double) Player.tileTargetX || (double) this.position.Y / 16.0 - (double) Player.tileRangeY - (double) sItem.tileBoost - (double) this.blockRange > (double) Player.tileTargetY || ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY + (double) sItem.tileBoost - 2.0 + (double) this.blockRange < (double) Player.tileTargetY || this.itemAnimation <= 0 || !this.ItemTimeIsZero || !this.controlUseItem)
return;
this.MowGrassTile(new Point(Player.tileTargetX, Player.tileTargetY).ToWorldCoordinates());
this.ApplyItemTime(sItem);
}
private void DestroyOldestProximityMinesOverMinesCap(int minesCap)
{
Player._oldestProjCheckList.Clear();
for (int index = 0; index < 1000; ++index)
{
Projectile projectile = Main.projectile[index];
if (projectile.active && projectile.owner == this.whoAmI)
{
switch (projectile.type)
{
case 135:
case 138:
case 141:
case 144:
case 778:
case 782:
case 786:
case 789:
case 792:
case 795:
case 798:
case 801:
Player._oldestProjCheckList.Add(projectile);
continue;
default:
continue;
}
}
}
while (Player._oldestProjCheckList.Count > minesCap)
{
Projectile oldestProjCheck = Player._oldestProjCheckList[0];
for (int index = 1; index < Player._oldestProjCheckList.Count; ++index)
{
if (Player._oldestProjCheckList[index].timeLeft < oldestProjCheck.timeLeft)
oldestProjCheck = Player._oldestProjCheckList[index];
}
oldestProjCheck.Kill();
Player._oldestProjCheckList.Remove(oldestProjCheck);
}
Player._oldestProjCheckList.Clear();
}
private void ItemCheck_Shoot(int i, Item sItem, int weaponDamage)
{
int projToShoot = sItem.shoot;
float shootSpeed = sItem.shootSpeed;
int damage = sItem.damage;
if (sItem.melee && projToShoot != 699 && projToShoot != 707)
shootSpeed /= this.meleeSpeed;
bool canShoot = false;
int Damage1 = weaponDamage;
float knockBack = sItem.knockBack;
if (projToShoot == 13 || projToShoot == 32 || projToShoot == 315 || projToShoot >= 230 && projToShoot <= 235 || projToShoot == 331)
{
this.grappling[0] = -1;
this.grapCount = 0;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == i)
{
if (Main.projectile[index].type == 13)
Main.projectile[index].Kill();
if (Main.projectile[index].type == 331)
Main.projectile[index].Kill();
if (Main.projectile[index].type == 315)
Main.projectile[index].Kill();
if (Main.projectile[index].type >= 230 && Main.projectile[index].type <= 235)
Main.projectile[index].Kill();
}
}
}
if (sItem.useAmmo > 0)
this.PickAmmo(sItem, ref projToShoot, ref shootSpeed, ref canShoot, ref Damage1, ref knockBack, ItemID.Sets.gunProj[sItem.type]);
else
canShoot = true;
if (ItemID.Sets.gunProj[sItem.type])
{
knockBack = sItem.knockBack;
Damage1 = weaponDamage;
shootSpeed = sItem.shootSpeed;
}
if (sItem.IsACoin)
canShoot = false;
if (sItem.type == 1254 && projToShoot == 14)
projToShoot = 242;
if (sItem.type == 1255 && projToShoot == 14)
projToShoot = 242;
if (sItem.type == 1265 && projToShoot == 14)
projToShoot = 242;
if (sItem.type == 3542)
{
if (Main.rand.Next(100) < 20)
{
++projToShoot;
Damage1 *= 3;
}
else
--shootSpeed;
}
if (sItem.type == 1928)
Damage1 /= 2;
if (projToShoot == 73)
{
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == i)
{
if (Main.projectile[index].type == 73)
projToShoot = 74;
if (projToShoot == 74 && Main.projectile[index].type == 74)
canShoot = false;
}
}
}
if (canShoot)
{
float num1 = this.GetWeaponKnockback(sItem, knockBack);
if (projToShoot == 228)
num1 = 0.0f;
if (projToShoot == 1 && sItem.type == 120)
projToShoot = 2;
if (sItem.type == 682)
projToShoot = 117;
if (sItem.type == 725)
projToShoot = 120;
if (sItem.type == 2796)
projToShoot = 442;
if (sItem.type == 2223)
projToShoot = 357;
this.ApplyItemTime(sItem);
Vector2 vector2_1 = this.RotatedRelativePoint(this.MountedCenter, true);
bool flag1 = true;
if (sItem.type == 3611)
flag1 = false;
Vector2 vector2_2 = Vector2.UnitX.RotatedBy((double) this.fullRotation);
Vector2 v1 = Main.MouseWorld - vector2_1;
Vector2 v2 = this.itemRotation.ToRotationVector2() * (float) this.direction;
if (sItem.type == 3852 && this.itemAnimation != this.itemAnimationMax - 1)
v1 = (v2.ToRotation() + this.fullRotation).ToRotationVector2();
if (v1 != Vector2.Zero)
v1.Normalize();
Vector2 vector2_3 = v1;
float num2 = Vector2.Dot(vector2_2, vector2_3);
if (flag1)
{
if ((double) num2 > 0.0)
this.ChangeDir(1);
else
this.ChangeDir(-1);
}
if (sItem.type == 3094 || sItem.type == 3378 || sItem.type == 3543)
vector2_1.Y = this.position.Y + (float) (this.height / 3);
if (sItem.type == 2611)
{
Vector2 vector2_4 = v1;
if (vector2_4 != Vector2.Zero)
vector2_4.Normalize();
vector2_1 += vector2_4;
}
if (sItem.type == 3827)
vector2_1 += v1.SafeNormalize(Vector2.Zero).RotatedBy((double) this.direction * -1.57079637050629) * 24f;
if (projToShoot == 9)
{
vector2_1 = new Vector2((float) ((double) this.position.X + (double) this.width * 0.5 + (double) (Main.rand.Next(201) * -this.direction) + ((double) Main.mouseX + (double) Main.screenPosition.X - (double) this.position.X)), this.MountedCenter.Y - 600f);
num1 = 0.0f;
Damage1 *= 2;
}
if (sItem.type == 986 || sItem.type == 281)
{
vector2_1.X += (float) (6 * this.direction);
vector2_1.Y -= 6f * this.gravDir;
}
if (sItem.type == 3007)
{
vector2_1.X -= (float) (4 * this.direction);
vector2_1.Y -= 2f * this.gravDir;
}
float f1 = (float) Main.mouseX + Main.screenPosition.X - vector2_1.X;
float f2 = (float) Main.mouseY + Main.screenPosition.Y - vector2_1.Y;
if (sItem.type == 3852 && this.itemAnimation != this.itemAnimationMax - 1)
{
Vector2 vector2_5 = v1;
f1 = vector2_5.X;
f2 = vector2_5.Y;
}
if ((double) this.gravDir == -1.0)
f2 = Main.screenPosition.Y + (float) Main.screenHeight - (float) Main.mouseY - vector2_1.Y;
float num3 = (float) Math.Sqrt((double) f1 * (double) f1 + (double) f2 * (double) f2);
float num4 = num3;
float num5;
if (float.IsNaN(f1) && float.IsNaN(f2) || (double) f1 == 0.0 && (double) f2 == 0.0)
{
f1 = (float) this.direction;
f2 = 0.0f;
num5 = shootSpeed;
}
else
num5 = shootSpeed / num3;
if (sItem.type == 1929 || sItem.type == 2270)
{
f1 += (float) Main.rand.Next(-50, 51) * 0.03f / num5;
f2 += (float) Main.rand.Next(-50, 51) * 0.03f / num5;
}
float num6 = f1 * num5;
float num7 = f2 * num5;
if (sItem.type == 757)
Damage1 = (int) ((double) Damage1 * 1.25);
if (projToShoot == 250)
{
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == this.whoAmI && (Main.projectile[index].type == 250 || Main.projectile[index].type == 251))
Main.projectile[index].Kill();
}
}
if (projToShoot == 12 && Collision.CanHitLine(this.Center, 0, 0, vector2_1 + new Vector2(num6, num7) * 4f, 0, 0))
vector2_1 += new Vector2(num6, num7) * 3f;
if (projToShoot == 728 && !Collision.CanHitLine(this.Center, 0, 0, vector2_1 + new Vector2(num6, num7) * 2f, 0, 0))
{
vector2_1 = this.Center - new Vector2(num6, num7);
num6 *= 0.5f;
num7 *= 0.5f;
}
if (projToShoot == 802 || projToShoot == 842)
{
Vector2 v3 = new Vector2(num6, num7);
float num8 = 0.7853982f;
Vector2 vector2_6 = v3.SafeNormalize(Vector2.Zero).RotatedBy((double) num8 * ((double) Main.rand.NextFloat() - 0.5)) * (v3.Length() - Main.rand.NextFloatDirection() * 0.7f);
num6 = vector2_6.X;
num7 = vector2_6.Y;
}
if (sItem.useStyle == 5)
{
if (sItem.type == 3029)
{
Vector2 vector2_7 = new Vector2(num6, num7);
vector2_7.X = (float) Main.mouseX + Main.screenPosition.X - vector2_1.X;
vector2_7.Y = (float) ((double) Main.mouseY + (double) Main.screenPosition.Y - (double) vector2_1.Y - 1000.0);
this.itemRotation = (float) Math.Atan2((double) vector2_7.Y * (double) this.direction, (double) vector2_7.X * (double) this.direction);
NetMessage.SendData(13, number: this.whoAmI);
NetMessage.SendData(41, number: this.whoAmI);
}
if (sItem.type == 4381)
{
Vector2 vector2_8 = new Vector2(num6, num7);
vector2_8.X = (float) Main.mouseX + Main.screenPosition.X - vector2_1.X;
vector2_8.Y = (float) ((double) Main.mouseY + (double) Main.screenPosition.Y - (double) vector2_1.Y - 1000.0);
this.itemRotation = (float) Math.Atan2((double) vector2_8.Y * (double) this.direction, (double) vector2_8.X * (double) this.direction);
NetMessage.SendData(13, number: this.whoAmI);
NetMessage.SendData(41, number: this.whoAmI);
}
else if (sItem.type == 3779)
{
this.itemRotation = 0.0f;
NetMessage.SendData(13, number: this.whoAmI);
NetMessage.SendData(41, number: this.whoAmI);
}
else
{
this.itemRotation = (float) Math.Atan2((double) num7 * (double) this.direction, (double) num6 * (double) this.direction) - this.fullRotation;
NetMessage.SendData(13, number: this.whoAmI);
NetMessage.SendData(41, number: this.whoAmI);
}
}
if (sItem.useStyle == 13)
{
this.itemRotation = (float) Math.Atan2((double) num7 * (double) this.direction, (double) num6 * (double) this.direction) - this.fullRotation;
NetMessage.SendData(13, number: this.whoAmI);
NetMessage.SendData(41, number: this.whoAmI);
}
if (projToShoot == 17)
{
vector2_1.X = (float) Main.mouseX + Main.screenPosition.X;
vector2_1.Y = (float) Main.mouseY + Main.screenPosition.Y;
if ((double) this.gravDir == -1.0)
vector2_1.Y = Main.screenPosition.Y + (float) Main.screenHeight - (float) Main.mouseY;
}
if (projToShoot == 76)
{
projToShoot += Main.rand.Next(3);
float num9 = (float) Main.screenHeight / Main.GameViewMatrix.Zoom.Y;
float num10 = num4 / (num9 / 2f);
if ((double) num10 > 1.0)
num10 = 1f;
float num11 = num6 + (float) Main.rand.Next(-40, 41) * 0.01f;
float num12 = num7 + (float) Main.rand.Next(-40, 41) * 0.01f;
float SpeedX = num11 * (num10 + 0.25f);
float SpeedY = num12 * (num10 + 0.25f);
int number = Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot, Damage1, num1, i);
Main.projectile[number].ai[1] = 1f;
float num13 = (float) ((double) num10 * 2.0 - 1.0);
if ((double) num13 < -1.0)
num13 = -1f;
if ((double) num13 > 1.0)
num13 = 1f;
float num14 = (float) Math.Round((double) num13 * (double) Player.musicNotes) / (float) Player.musicNotes;
Main.projectile[number].ai[0] = num14;
NetMessage.SendData(27, number: number);
}
else if (sItem.type == 3029)
{
int num15 = 3;
if (projToShoot == 91 || projToShoot == 4 || projToShoot == 5 || projToShoot == 41)
{
if (Main.rand.Next(3) == 0)
--num15;
}
else if (Main.rand.Next(3) == 0)
++num15;
for (int index1 = 0; index1 < num15; ++index1)
{
vector2_1 = new Vector2((float) ((double) this.position.X + (double) this.width * 0.5 + (double) (Main.rand.Next(201) * -this.direction) + ((double) Main.mouseX + (double) Main.screenPosition.X - (double) this.position.X)), this.MountedCenter.Y - 600f);
vector2_1.X = (float) (((double) vector2_1.X * 10.0 + (double) this.Center.X) / 11.0) + (float) Main.rand.Next(-100, 101);
vector2_1.Y -= (float) (150 * index1);
float num16 = (float) Main.mouseX + Main.screenPosition.X - vector2_1.X;
float num17 = (float) Main.mouseY + Main.screenPosition.Y - vector2_1.Y;
if ((double) num17 < 0.0)
num17 *= -1f;
if ((double) num17 < 20.0)
num17 = 20f;
float num18 = (float) Math.Sqrt((double) num16 * (double) num16 + (double) num17 * (double) num17);
float num19 = shootSpeed / num18;
float num20 = num16 * num19;
float num21 = num17 * num19;
float num22 = num20 + (float) Main.rand.Next(-40, 41) * 0.03f;
float SpeedY = num21 + (float) Main.rand.Next(-40, 41) * 0.03f;
float SpeedX = num22 * ((float) Main.rand.Next(75, 150) * 0.01f);
vector2_1.X += (float) Main.rand.Next(-50, 51);
int index2 = Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot, Damage1, num1, i);
Main.projectile[index2].noDropItem = true;
}
}
else if (sItem.type == 4381)
{
int num23 = Main.rand.Next(1, 3);
if (Main.rand.Next(3) == 0)
++num23;
for (int index3 = 0; index3 < num23; ++index3)
{
vector2_1 = new Vector2((float) ((double) this.position.X + (double) this.width * 0.5 + (double) (Main.rand.Next(61) * -this.direction) + ((double) Main.mouseX + (double) Main.screenPosition.X - (double) this.position.X)), this.MountedCenter.Y - 600f);
vector2_1.X = (float) (((double) vector2_1.X * 10.0 + (double) this.Center.X) / 11.0) + (float) Main.rand.Next(-30, 31);
vector2_1.Y -= 150f * Main.rand.NextFloat();
float num24 = (float) Main.mouseX + Main.screenPosition.X - vector2_1.X;
float num25 = (float) Main.mouseY + Main.screenPosition.Y - vector2_1.Y;
if ((double) num25 < 0.0)
num25 *= -1f;
if ((double) num25 < 20.0)
num25 = 20f;
float num26 = (float) Math.Sqrt((double) num24 * (double) num24 + (double) num25 * (double) num25);
float num27 = shootSpeed / num26;
float num28 = num24 * num27;
float num29 = num25 * num27;
float num30 = num28 + (float) Main.rand.Next(-20, 21) * 0.03f;
float SpeedY = num29 + (float) Main.rand.Next(-40, 41) * 0.03f;
float SpeedX = num30 * ((float) Main.rand.Next(55, 80) * 0.01f);
vector2_1.X += (float) Main.rand.Next(-50, 51);
int index4 = Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot, Damage1, num1, i);
Main.projectile[index4].noDropItem = true;
}
}
else if (sItem.type == 98 || sItem.type == 533)
{
float SpeedX = num6 + (float) Main.rand.Next(-40, 41) * 0.01f;
float SpeedY = num7 + (float) Main.rand.Next(-40, 41) * 0.01f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot, Damage1, num1, i);
}
else if (sItem.type == 1319)
{
float SpeedX = num6 + (float) Main.rand.Next(-40, 41) * 0.02f;
float SpeedY = num7 + (float) Main.rand.Next(-40, 41) * 0.02f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot, Damage1, num1, i);
}
else if (sItem.type == 3107)
{
float SpeedX = num6 + (float) Main.rand.Next(-40, 41) * 0.02f;
float SpeedY = num7 + (float) Main.rand.Next(-40, 41) * 0.02f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot, Damage1, num1, i);
}
else if (ProjectileID.Sets.IsAGolfBall[projToShoot])
{
Vector2 vector2_9 = new Vector2((float) Main.mouseX + Main.screenPosition.X, (float) Main.mouseY + Main.screenPosition.Y);
Vector2 vector2_10 = vector2_9 - this.Center;
bool flag2 = false;
if ((double) vector2_10.Length() < 100.0)
flag2 = this.TryPlacingAGolfBallNearANearbyTee(vector2_9);
if (flag2)
return;
if ((double) vector2_10.Length() > 100.0 || !Collision.CanHit(this.Center, 1, 1, vector2_9, 1, 1))
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, num6, num7, projToShoot, Damage1, num1, i);
else
Projectile.NewProjectile(vector2_9.X, vector2_9.Y, 0.0f, 0.0f, projToShoot, Damage1, num1, i);
}
else if (sItem.type == 3053)
{
Vector2 vector2_11 = new Vector2(num6, num7);
vector2_11.Normalize();
Vector2 vector2_12 = new Vector2((float) Main.rand.Next(-100, 101), (float) Main.rand.Next(-100, 101));
vector2_12.Normalize();
Vector2 vector2_13 = vector2_11 * 4f + vector2_12;
vector2_13.Normalize();
vector2_13 *= sItem.shootSpeed;
float ai1 = (float) Main.rand.Next(10, 80) * (1f / 1000f);
if (Main.rand.Next(2) == 0)
ai1 *= -1f;
float ai0 = (float) Main.rand.Next(10, 80) * (1f / 1000f);
if (Main.rand.Next(2) == 0)
ai0 *= -1f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, vector2_13.X, vector2_13.Y, projToShoot, Damage1, num1, i, ai0, ai1);
}
else if (sItem.type == 3019)
{
Vector2 vector2_14 = new Vector2(num6, num7);
float num31 = vector2_14.Length();
vector2_14.X += (float) ((double) Main.rand.Next(-100, 101) * 0.00999999977648258 * (double) num31 * 0.150000005960464);
vector2_14.Y += (float) ((double) Main.rand.Next(-100, 101) * 0.00999999977648258 * (double) num31 * 0.150000005960464);
float num32 = num6 + (float) Main.rand.Next(-40, 41) * 0.03f;
float num33 = num7 + (float) Main.rand.Next(-40, 41) * 0.03f;
vector2_14.Normalize();
vector2_14 *= num31;
Vector2 vector2_15 = new Vector2(num32 * ((float) Main.rand.Next(50, 150) * 0.01f), num33 * ((float) Main.rand.Next(50, 150) * 0.01f));
vector2_15.X += (float) Main.rand.Next(-100, 101) * 0.025f;
vector2_15.Y += (float) Main.rand.Next(-100, 101) * 0.025f;
vector2_15.Normalize();
Vector2 vector2_16 = vector2_15 * num31;
float x = vector2_16.X;
float y = vector2_16.Y;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, x, y, projToShoot, Damage1, num1, i, vector2_14.X, vector2_14.Y);
}
else if (sItem.type == 2797)
{
Vector2 vector2_17 = Vector2.Normalize(new Vector2(num6, num7)) * 40f * sItem.scale;
if (Collision.CanHit(vector2_1, 0, 0, vector2_1 + vector2_17, 0, 0))
vector2_1 += vector2_17;
float rotation = new Vector2(num6, num7).ToRotation();
float num34 = 2.094395f;
int num35 = Main.rand.Next(4, 5);
if (Main.rand.Next(4) == 0)
++num35;
for (int index5 = 0; index5 < num35; ++index5)
{
float num36 = (float) (Main.rand.NextDouble() * 0.200000002980232 + 0.0500000007450581);
Vector2 vector2_18 = new Vector2(num6, num7).RotatedBy((double) num34 * Main.rand.NextDouble() - (double) num34 / 2.0) * num36;
int index6 = Projectile.NewProjectile(vector2_1.X, vector2_1.Y, vector2_18.X, vector2_18.Y, 444, Damage1, num1, i, rotation);
Main.projectile[index6].localAI[0] = (float) projToShoot;
Main.projectile[index6].localAI[1] = shootSpeed;
}
}
else if (sItem.type == 2270)
{
float SpeedX = num6 + (float) Main.rand.Next(-40, 41) * 0.05f;
float SpeedY = num7 + (float) Main.rand.Next(-40, 41) * 0.05f;
if (Main.rand.Next(3) == 0)
{
SpeedX *= (float) (1.0 + (double) Main.rand.Next(-30, 31) * 0.0199999995529652);
SpeedY *= (float) (1.0 + (double) Main.rand.Next(-30, 31) * 0.0199999995529652);
}
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot, Damage1, num1, i);
}
else if (sItem.type == 1930)
{
int num37 = 2 + Main.rand.Next(3);
for (int index = 0; index < num37; ++index)
{
float num38 = num6;
float num39 = num7;
float num40 = 0.025f * (float) index;
float num41 = num38 + (float) Main.rand.Next(-35, 36) * num40;
float num42 = num39 + (float) Main.rand.Next(-35, 36) * num40;
float num43 = (float) Math.Sqrt((double) num41 * (double) num41 + (double) num42 * (double) num42);
float num44 = shootSpeed / num43;
float SpeedX = num41 * num44;
float SpeedY = num42 * num44;
Projectile.NewProjectile(vector2_1.X + (float) ((double) num6 * (double) (num37 - index) * 1.75), vector2_1.Y + (float) ((double) num7 * (double) (num37 - index) * 1.75), SpeedX, SpeedY, projToShoot, Damage1, num1, i, (float) Main.rand.Next(0, 10 * (index + 1)));
}
}
else if (sItem.type == 1931)
{
int num45 = 2;
for (int index = 0; index < num45; ++index)
{
vector2_1 = new Vector2((float) ((double) this.position.X + (double) this.width * 0.5 + (double) (Main.rand.Next(201) * -this.direction) + ((double) Main.mouseX + (double) Main.screenPosition.X - (double) this.position.X)), this.MountedCenter.Y - 600f);
vector2_1.X = (float) (((double) vector2_1.X + (double) this.Center.X) / 2.0) + (float) Main.rand.Next(-200, 201);
vector2_1.Y -= (float) (100 * index);
float num46 = (float) Main.mouseX + Main.screenPosition.X - vector2_1.X;
float num47 = (float) Main.mouseY + Main.screenPosition.Y - vector2_1.Y;
if ((double) this.gravDir == -1.0)
num47 = Main.screenPosition.Y + (float) Main.screenHeight - (float) Main.mouseY - vector2_1.Y;
if ((double) num47 < 0.0)
num47 *= -1f;
if ((double) num47 < 20.0)
num47 = 20f;
float num48 = (float) Math.Sqrt((double) num46 * (double) num46 + (double) num47 * (double) num47);
float num49 = shootSpeed / num48;
float num50 = num46 * num49;
float num51 = num47 * num49;
float SpeedX = num50 + (float) Main.rand.Next(-40, 41) * 0.02f;
float SpeedY = num51 + (float) Main.rand.Next(-40, 41) * 0.02f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot, Damage1, num1, i, ai1: ((float) Main.rand.Next(5)));
}
}
else if (sItem.type == 2750)
{
int num52 = 1;
for (int index = 0; index < num52; ++index)
{
vector2_1 = new Vector2((float) ((double) this.position.X + (double) this.width * 0.5 + (double) (Main.rand.Next(201) * -this.direction) + ((double) Main.mouseX + (double) Main.screenPosition.X - (double) this.position.X)), this.MountedCenter.Y - 600f);
vector2_1.X = (float) (((double) vector2_1.X + (double) this.Center.X) / 2.0) + (float) Main.rand.Next(-200, 201);
vector2_1.Y -= (float) (100 * index);
float num53 = (float) ((double) Main.mouseX + (double) Main.screenPosition.X - (double) vector2_1.X + (double) Main.rand.Next(-40, 41) * 0.0299999993294477);
float num54 = (float) Main.mouseY + Main.screenPosition.Y - vector2_1.Y;
if ((double) this.gravDir == -1.0)
num54 = Main.screenPosition.Y + (float) Main.screenHeight - (float) Main.mouseY - vector2_1.Y;
if ((double) num54 < 0.0)
num54 *= -1f;
if ((double) num54 < 20.0)
num54 = 20f;
float num55 = (float) Math.Sqrt((double) num53 * (double) num53 + (double) num54 * (double) num54);
float num56 = shootSpeed / num55;
float num57 = num53 * num56;
float num58 = num54 * num56;
float num59 = num57;
float num60 = num58 + (float) Main.rand.Next(-40, 41) * 0.02f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, num59 * 0.75f, num60 * 0.75f, projToShoot + Main.rand.Next(3), Damage1, num1, i, ai1: ((float) (0.5 + Main.rand.NextDouble() * 0.300000011920929)));
}
}
else if (sItem.type == 3570)
{
int num61 = 3;
for (int index = 0; index < num61; ++index)
{
vector2_1 = new Vector2((float) ((double) this.position.X + (double) this.width * 0.5 + (double) (Main.rand.Next(201) * -this.direction) + ((double) Main.mouseX + (double) Main.screenPosition.X - (double) this.position.X)), this.MountedCenter.Y - 600f);
vector2_1.X = (float) (((double) vector2_1.X + (double) this.Center.X) / 2.0) + (float) Main.rand.Next(-200, 201);
vector2_1.Y -= (float) (100 * index);
float num62 = (float) Main.mouseX + Main.screenPosition.X - vector2_1.X;
float num63 = (float) Main.mouseY + Main.screenPosition.Y - vector2_1.Y;
float ai1 = num63 + vector2_1.Y;
if ((double) num63 < 0.0)
num63 *= -1f;
if ((double) num63 < 20.0)
num63 = 20f;
float num64 = (float) Math.Sqrt((double) num62 * (double) num62 + (double) num63 * (double) num63);
float num65 = shootSpeed / num64;
Vector2 vector2_19 = new Vector2(num62 * num65, num63 * num65) / 2f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, vector2_19.X, vector2_19.Y, projToShoot, Damage1, num1, i, ai1: ai1);
}
}
else if (sItem.type == 3065)
{
Vector2 vector2_20 = Main.screenPosition + new Vector2((float) Main.mouseX, (float) Main.mouseY);
float ai1 = vector2_20.Y;
if ((double) ai1 > (double) this.Center.Y - 200.0)
ai1 = this.Center.Y - 200f;
for (int index = 0; index < 3; ++index)
{
vector2_1 = this.Center + new Vector2((float) (-Main.rand.Next(0, 401) * this.direction), -600f);
vector2_1.Y -= (float) (100 * index);
Vector2 vector2_21 = vector2_20 - vector2_1;
if ((double) vector2_21.Y < 0.0)
vector2_21.Y *= -1f;
if ((double) vector2_21.Y < 20.0)
vector2_21.Y = 20f;
vector2_21.Normalize();
Vector2 vector2_22 = vector2_21 * shootSpeed;
float x = vector2_22.X;
float y = vector2_22.Y;
float SpeedX = x;
float SpeedY = y + (float) Main.rand.Next(-40, 41) * 0.02f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot, Damage1 * 2, num1, i, ai1: ai1);
}
}
else if (sItem.type == 2624)
{
float num66 = 0.3141593f;
int num67 = 5;
Vector2 spinningpoint = new Vector2(num6, num7);
spinningpoint.Normalize();
spinningpoint *= 40f;
bool flag3 = Collision.CanHit(vector2_1, 0, 0, vector2_1 + spinningpoint, 0, 0);
for (int index7 = 0; index7 < num67; ++index7)
{
float num68 = (float) index7 - (float) (((double) num67 - 1.0) / 2.0);
Vector2 vector2_23 = spinningpoint.RotatedBy((double) num66 * (double) num68);
if (!flag3)
vector2_23 -= spinningpoint;
int index8 = Projectile.NewProjectile(vector2_1.X + vector2_23.X, vector2_1.Y + vector2_23.Y, num6, num7, projToShoot, Damage1, num1, i);
Main.projectile[index8].noDropItem = true;
}
}
else if (sItem.type == 1929)
{
float SpeedX = num6 + (float) Main.rand.Next(-40, 41) * 0.03f;
float SpeedY = num7 + (float) Main.rand.Next(-40, 41) * 0.03f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot, Damage1, num1, i);
}
else if (sItem.type == 1553)
{
float SpeedX = num6 + (float) Main.rand.Next(-40, 41) * 0.005f;
float SpeedY = num7 + (float) Main.rand.Next(-40, 41) * 0.005f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot, Damage1, num1, i);
}
else if (sItem.type == 518)
{
float num69 = num6;
float num70 = num7;
float SpeedX = num69 + (float) Main.rand.Next(-40, 41) * 0.04f;
float SpeedY = num70 + (float) Main.rand.Next(-40, 41) * 0.04f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot, Damage1, num1, i);
}
else if (sItem.type == 1265)
{
float num71 = num6;
float num72 = num7;
float SpeedX = num71 + (float) Main.rand.Next(-30, 31) * 0.03f;
float SpeedY = num72 + (float) Main.rand.Next(-30, 31) * 0.03f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot, Damage1, num1, i);
}
else if (sItem.type == 4262)
{
float num73 = 2.666667f;
Vector2 bottom = this.Bottom;
int num74 = (int) this.Bottom.X / 16;
float num75 = Math.Abs((float) Main.mouseX + Main.screenPosition.X - this.position.X) / 16f;
if (this.direction < 0)
++num75;
int num76 = (int) num75;
if (num76 > 15)
num76 = 15;
Point tileCoordinates = this.Center.ToTileCoordinates();
int maxDistance = 31;
for (int index9 = num76; index9 >= 0; --index9)
{
if (Collision.CanHitLine(this.Center, 1, 1, this.Center + new Vector2((float) (16 * index9 * this.direction), 0.0f), 1, 1))
{
Point result;
if (WorldUtils.Find(new Point(tileCoordinates.X + this.direction * index9, tileCoordinates.Y), Searches.Chain((GenSearch) new Searches.Down(maxDistance), (GenCondition) new Conditions.MysticSnake()), out result))
{
int num77 = result.Y;
while (Main.tile[result.X, num77 - 1].active())
{
--num77;
if (Main.tile[result.X, num77 - 1] == null || num77 < 10 || result.Y - num77 > 7)
{
num77 = -1;
break;
}
}
if (num77 >= 10)
{
result.Y = num77;
for (int index10 = 0; index10 < 1000; ++index10)
{
Projectile projectile = Main.projectile[index10];
if (projectile.active && projectile.owner == this.whoAmI && projectile.type == projToShoot)
{
if ((double) projectile.ai[1] == 2.0)
projectile.timeLeft = 4;
else
projectile.Kill();
}
}
Projectile.NewProjectile((float) (result.X * 16 + 8), (float) (result.Y * 16 + 8 - 16), 0.0f, -num73, projToShoot, Damage1, num1, i, (float) (result.Y * 16 + 8 - 16));
break;
}
}
}
}
}
else if (sItem.type == 4952)
{
Vector2 vector2_24 = Main.rand.NextVector2Circular(1f, 1f) + Main.rand.NextVector2CircularEdge(3f, 3f);
if ((double) vector2_24.Y > 0.0)
vector2_24.Y *= -1f;
float num78 = (float) ((double) this.itemAnimation / (double) this.itemAnimationMax * 0.660000026226044) + this.miscCounterNormalized;
vector2_1 = this.MountedCenter + new Vector2((float) (this.direction * 15), this.gravDir * 3f);
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, vector2_24.X, vector2_24.Y, projToShoot, Damage1, num1, i, -1f, num78 % 1f);
}
else if (sItem.type == 4953)
{
float num79 = 0.3141593f;
int num80 = 5;
Vector2 spinningpoint = new Vector2(num6, num7);
spinningpoint.Normalize();
spinningpoint *= 40f;
int num81 = Collision.CanHit(vector2_1, 0, 0, vector2_1 + spinningpoint, 0, 0) ? 1 : 0;
int num82 = (this.itemAnimationMax - this.itemAnimation) / 2;
int num83 = num82;
if (this.direction == 1)
num83 = 4 - num82;
float num84 = (float) num83 - (float) (((double) num80 - 1.0) / 2.0);
Vector2 vector2_25 = spinningpoint.RotatedBy((double) num79 * (double) num84);
if (num81 == 0)
vector2_25 -= spinningpoint;
Vector2 mouseWorld = Main.MouseWorld;
Vector2 vector2_26 = vector2_1 + vector2_25;
Vector2 vector2_27 = vector2_26.DirectionTo(mouseWorld).SafeNormalize(-Vector2.UnitY);
Vector2 vector2_28 = this.Center.DirectionTo(this.Center + new Vector2(num6, num7)).SafeNormalize(-Vector2.UnitY);
float lerpValue = Utils.GetLerpValue(100f, 40f, mouseWorld.Distance(this.Center), true);
if ((double) lerpValue > 0.0)
vector2_27 = Vector2.Lerp(vector2_27, vector2_28, lerpValue).SafeNormalize(new Vector2(num6, num7).SafeNormalize(-Vector2.UnitY));
Vector2 vector2_29 = vector2_27 * shootSpeed;
if (num82 == 2)
{
projToShoot = 932;
Damage1 *= 2;
}
if (projToShoot == 932)
{
float ai1 = (float) ((double) this.miscCounterNormalized * 12.0 % 1.0);
Vector2 velocity = vector2_29.SafeNormalize(Vector2.Zero) * (shootSpeed * 2f);
Projectile.NewProjectile(vector2_26, velocity, projToShoot, Damage1, num1, i, ai1: ai1);
}
else
{
int index = Projectile.NewProjectile(vector2_26, vector2_29, projToShoot, Damage1, num1, i);
Main.projectile[index].noDropItem = true;
}
}
else if (sItem.type == 534)
{
int num85 = Main.rand.Next(4, 6);
for (int index = 0; index < num85; ++index)
{
float num86 = num6;
float num87 = num7;
float SpeedX = num86 + (float) Main.rand.Next(-40, 41) * 0.05f;
float SpeedY = num87 + (float) Main.rand.Next(-40, 41) * 0.05f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot, Damage1, num1, i);
}
}
else if (sItem.type == 4703)
{
float num88 = 1.570796f;
for (int index = 0; index < 4; ++index)
{
Vector2 v4 = new Vector2(num6, num7);
float num89 = v4.Length();
v4 = (v4 + v4.SafeNormalize(Vector2.Zero).RotatedBy((double) num88 * (double) Main.rand.NextFloat()) * Main.rand.NextFloatDirection() * 6f).SafeNormalize(Vector2.Zero) * num89;
float x = v4.X;
float y = v4.Y;
float SpeedX = x + (float) Main.rand.Next(-40, 41) * 0.05f;
float SpeedY = y + (float) Main.rand.Next(-40, 41) * 0.05f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot, Damage1, num1, i);
}
}
else if (sItem.type == 4270)
{
Vector2 targetSpot = Main.MouseWorld + Main.rand.NextVector2Circular(8f, 8f);
Vector2 worldCoordinates = this.FindSharpTearsSpot(targetSpot).ToWorldCoordinates((float) Main.rand.Next(17), (float) Main.rand.Next(17));
Vector2 vector2_30 = (targetSpot - worldCoordinates).SafeNormalize(-Vector2.UnitY) * 16f;
Projectile.NewProjectile(worldCoordinates.X, worldCoordinates.Y, vector2_30.X, vector2_30.Y, projToShoot, Damage1, num1, i, ai1: ((float) ((double) Main.rand.NextFloat() * 0.5 + 0.5)));
}
else if (sItem.type == 4715)
{
Vector2 vector2_31 = Main.MouseWorld;
List<NPC> validTargets;
int num90 = this.GetSparkleGuitarTarget(out validTargets) ? 1 : 0;
if (num90 != 0)
{
NPC npc = validTargets[Main.rand.Next(validTargets.Count)];
vector2_31 = npc.Center + npc.velocity * 20f;
}
Vector2 vector2_32 = vector2_31 - this.Center;
if (num90 == 0)
{
vector2_31 += Main.rand.NextVector2Circular(24f, 24f);
if ((double) vector2_32.Length() > 700.0)
{
vector2_32 *= 700f / vector2_32.Length();
vector2_31 = this.Center + vector2_32;
}
}
Vector2 vector2_33 = Main.rand.NextVector2CircularEdge(1f, 1f);
if ((double) vector2_33.Y > 0.0)
vector2_33 *= -1f;
if ((double) Math.Abs(vector2_33.Y) < 0.5)
vector2_33.Y = (float) (-(double) Main.rand.NextFloat() * 0.5 - 0.5);
Vector2 vector2_34 = vector2_33 * (vector2_32.Length() * 2f);
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, vector2_34.X, vector2_34.Y, projToShoot, Damage1, num1, i, vector2_31.X, vector2_31.Y);
}
else if (sItem.type == 4722)
{
Vector2 vector2_35 = Main.MouseWorld;
List<NPC> validTargets;
bool sparkleGuitarTarget = this.GetSparkleGuitarTarget(out validTargets);
if (sparkleGuitarTarget)
{
NPC npc = validTargets[Main.rand.Next(validTargets.Count)];
vector2_35 = npc.Center + npc.velocity * 20f;
}
Vector2 vector2_36 = vector2_35 - this.Center;
Vector2 vector2_37 = Main.rand.NextVector2CircularEdge(1f, 1f);
float num91 = 1f;
int num92 = 1;
for (int index11 = 0; index11 < num92; ++index11)
{
if (!sparkleGuitarTarget)
{
vector2_35 += Main.rand.NextVector2Circular(24f, 24f);
if ((double) vector2_36.Length() > 700.0)
{
vector2_36 *= 700f / vector2_36.Length();
vector2_35 = this.Center + vector2_36;
}
float num93 = Utils.GetLerpValue(0.0f, 6f, this.velocity.Length(), true) * 0.8f;
vector2_37 = (vector2_37 * (1f - num93) + this.velocity * num93).SafeNormalize(Vector2.UnitX);
}
float num94 = 60f;
float num95 = (float) ((double) Main.rand.NextFloatDirection() * 3.14159274101257 * (1.0 / (double) num94) * 0.5) * num91;
float num96 = num94 / 2f;
float num97 = (float) (12.0 + (double) Main.rand.NextFloat() * 2.0);
Vector2 vector2_38 = vector2_37 * num97;
Vector2 vector2_39 = new Vector2(0.0f, 0.0f);
Vector2 spinningpoint = vector2_38;
for (int index12 = 0; (double) index12 < (double) num96; ++index12)
{
vector2_39 += spinningpoint;
spinningpoint = spinningpoint.RotatedBy((double) num95);
}
Vector2 vector2_40 = -vector2_39;
Vector2 position = vector2_35 + vector2_40;
float lerpValue = Utils.GetLerpValue((float) this.itemAnimationMax, 0.0f, (float) this.itemAnimation, true);
Vector2 velocity = vector2_38;
int Type = projToShoot;
int Damage2 = Damage1;
double num98 = (double) num1;
int Owner = i;
double num99 = (double) num95;
double num100 = (double) lerpValue;
Projectile.NewProjectile(position, velocity, Type, Damage2, (float) num98, Owner, (float) num99, (float) num100);
}
}
else if (sItem.type == 4607)
Player.SpawnMinionOnCursor(i, projToShoot, damage, num1);
else if (sItem.type == 2188)
{
int num101 = 4;
if (Main.rand.Next(3) == 0)
++num101;
if (Main.rand.Next(4) == 0)
++num101;
if (Main.rand.Next(5) == 0)
++num101;
for (int index = 0; index < num101; ++index)
{
float num102 = num6;
float num103 = num7;
float num104 = 0.05f * (float) index;
float num105 = num102 + (float) Main.rand.Next(-35, 36) * num104;
float num106 = num103 + (float) Main.rand.Next(-35, 36) * num104;
float num107 = (float) Math.Sqrt((double) num105 * (double) num105 + (double) num106 * (double) num106);
float num108 = shootSpeed / num107;
float SpeedX = num105 * num108;
float SpeedY = num106 * num108;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot, Damage1, num1, i);
}
}
else if (sItem.type == 1308)
{
int num109 = 3;
if (Main.rand.Next(3) == 0)
++num109;
for (int index = 0; index < num109; ++index)
{
float num110 = num6;
float num111 = num7;
float num112 = 0.05f * (float) index;
float num113 = num110 + (float) Main.rand.Next(-35, 36) * num112;
float num114 = num111 + (float) Main.rand.Next(-35, 36) * num112;
float num115 = (float) Math.Sqrt((double) num113 * (double) num113 + (double) num114 * (double) num114);
float num116 = shootSpeed / num115;
float SpeedX = num113 * num116;
float SpeedY = num114 * num116;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot, Damage1, num1, i);
}
}
else if (sItem.type == 1258)
{
float num117 = num6;
float num118 = num7;
float SpeedX = num117 + (float) Main.rand.Next(-40, 41) * 0.01f;
float SpeedY = num118 + (float) Main.rand.Next(-40, 41) * 0.01f;
vector2_1.X += (float) Main.rand.Next(-40, 41) * 0.05f;
vector2_1.Y += (float) Main.rand.Next(-45, 36) * 0.05f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot, Damage1, num1, i);
}
else if (sItem.type == 964)
{
int num119 = Main.rand.Next(3, 5);
for (int index = 0; index < num119; ++index)
{
float num120 = num6;
float num121 = num7;
float SpeedX = num120 + (float) Main.rand.Next(-35, 36) * 0.04f;
float SpeedY = num121 + (float) Main.rand.Next(-35, 36) * 0.04f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot, Damage1, num1, i);
}
}
else if (sItem.type == 1569)
{
int num122 = 4;
if (Main.rand.Next(2) == 0)
++num122;
if (Main.rand.Next(4) == 0)
++num122;
if (Main.rand.Next(8) == 0)
++num122;
if (Main.rand.Next(16) == 0)
++num122;
for (int index = 0; index < num122; ++index)
{
float num123 = num6;
float num124 = num7;
float num125 = 0.05f * (float) index;
float num126 = num123 + (float) Main.rand.Next(-35, 36) * num125;
float num127 = num124 + (float) Main.rand.Next(-35, 36) * num125;
float num128 = (float) Math.Sqrt((double) num126 * (double) num126 + (double) num127 * (double) num127);
float num129 = shootSpeed / num128;
float SpeedX = num126 * num129;
float SpeedY = num127 * num129;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot, Damage1, num1, i);
}
}
else if (sItem.type == 1572 || sItem.type == 2366 || sItem.type == 3571 || sItem.type == 3569)
{
int num130 = sItem.type == 3571 ? 1 : (sItem.type == 3569 ? 1 : 0);
int i1 = (int) ((double) Main.mouseX + (double) Main.screenPosition.X) / 16;
int j = (int) ((double) Main.mouseY + (double) Main.screenPosition.Y) / 16;
if ((double) this.gravDir == -1.0)
j = (int) ((double) Main.screenPosition.Y + (double) Main.screenHeight - (double) Main.mouseY) / 16;
if (num130 == 0)
{
while (j < Main.maxTilesY - 10 && Main.tile[i1, j] != null && !WorldGen.SolidTile2(i1, j) && Main.tile[i1 - 1, j] != null && !WorldGen.SolidTile2(i1 - 1, j) && Main.tile[i1 + 1, j] != null && !WorldGen.SolidTile2(i1 + 1, j))
++j;
--j;
}
int index = Projectile.NewProjectile((float) Main.mouseX + Main.screenPosition.X, (float) (j * 16 - 24), 0.0f, 15f, projToShoot, Damage1, num1, i);
Main.projectile[index].originalDamage = damage;
this.UpdateMaxTurrets();
}
else if (sItem.type == 1244 || sItem.type == 1256)
{
int index = Projectile.NewProjectile(vector2_1.X, vector2_1.Y, num6, num7, projToShoot, Damage1, num1, i);
Main.projectile[index].ai[0] = (float) Main.mouseX + Main.screenPosition.X;
Main.projectile[index].ai[1] = (float) Main.mouseY + Main.screenPosition.Y;
}
else if (sItem.type == 1229)
{
int num131 = 2;
if (Main.rand.Next(3) == 0)
++num131;
for (int index13 = 0; index13 < num131; ++index13)
{
float SpeedX = num6;
float SpeedY = num7;
if (index13 > 0)
{
SpeedX += (float) Main.rand.Next(-35, 36) * 0.04f;
SpeedY += (float) Main.rand.Next(-35, 36) * 0.04f;
}
if (index13 > 1)
{
SpeedX += (float) Main.rand.Next(-35, 36) * 0.04f;
SpeedY += (float) Main.rand.Next(-35, 36) * 0.04f;
}
if (index13 > 2)
{
SpeedX += (float) Main.rand.Next(-35, 36) * 0.04f;
SpeedY += (float) Main.rand.Next(-35, 36) * 0.04f;
}
int index14 = Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot, Damage1, num1, i);
Main.projectile[index14].noDropItem = true;
}
}
else if (sItem.type == 1121)
{
int num132 = Main.rand.Next(1, 4);
if (Main.rand.Next(6) == 0)
++num132;
if (Main.rand.Next(6) == 0)
++num132;
if (this.strongBees && Main.rand.Next(3) == 0)
++num132;
for (int index15 = 0; index15 < num132; ++index15)
{
float num133 = num6;
float num134 = num7;
float SpeedX = num133 + (float) Main.rand.Next(-35, 36) * 0.02f;
float SpeedY = num134 + (float) Main.rand.Next(-35, 36) * 0.02f;
int index16 = Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, this.beeType(), this.beeDamage(Damage1), this.beeKB(num1), i);
Main.projectile[index16].magic = true;
}
}
else if (sItem.type == 1155)
{
int num135 = Main.rand.Next(2, 5);
for (int index = 0; index < num135; ++index)
{
float num136 = num6;
float num137 = num7;
float SpeedX = num136 + (float) Main.rand.Next(-35, 36) * 0.02f;
float SpeedY = num137 + (float) Main.rand.Next(-35, 36) * 0.02f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot, Damage1, num1, i);
}
}
else if (sItem.type == 1801)
{
int num138 = Main.rand.Next(2, 4);
for (int index = 0; index < num138; ++index)
{
float num139 = num6;
float num140 = num7;
float SpeedX = num139 + (float) Main.rand.Next(-35, 36) * 0.05f;
float SpeedY = num140 + (float) Main.rand.Next(-35, 36) * 0.05f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot, Damage1, num1, i);
}
}
else if (sItem.type == 679)
{
for (int index = 0; index < 6; ++index)
{
float num141 = num6;
float num142 = num7;
float SpeedX = num141 + (float) Main.rand.Next(-40, 41) * 0.05f;
float SpeedY = num142 + (float) Main.rand.Next(-40, 41) * 0.05f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot, Damage1, num1, i);
}
}
else if (sItem.type == 1156)
{
for (int index = 0; index < 3; ++index)
{
float num143 = num6;
float num144 = num7;
float SpeedX = num143 + (float) Main.rand.Next(-40, 41) * 0.05f;
float SpeedY = num144 + (float) Main.rand.Next(-40, 41) * 0.05f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot, Damage1, num1, i);
}
}
else if (sItem.type == 4682)
{
for (int index = 0; index < 3; ++index)
{
float num145 = num6;
float num146 = num7;
float SpeedX = num145 + (float) Main.rand.Next(-20, 21) * 0.1f;
float SpeedY = num146 + (float) Main.rand.Next(-20, 21) * 0.1f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot, Damage1, num1, i);
}
}
else if (sItem.type == 2623)
{
for (int index = 0; index < 3; ++index)
{
float num147 = num6;
float num148 = num7;
float SpeedX = num147 + (float) Main.rand.Next(-40, 41) * 0.1f;
float SpeedY = num148 + (float) Main.rand.Next(-40, 41) * 0.1f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot, Damage1, num1, i);
}
}
else if (sItem.type == 3210)
{
Vector2 vector2_41 = new Vector2(num6, num7);
vector2_41.X += (float) Main.rand.Next(-30, 31) * 0.04f;
vector2_41.Y += (float) Main.rand.Next(-30, 31) * 0.03f;
vector2_41.Normalize();
vector2_41 *= (float) Main.rand.Next(70, 91) * 0.1f;
vector2_41.X += (float) Main.rand.Next(-30, 31) * 0.04f;
vector2_41.Y += (float) Main.rand.Next(-30, 31) * 0.03f;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, vector2_41.X, vector2_41.Y, projToShoot, Damage1, num1, i, (float) Main.rand.Next(20));
}
else if (sItem.type == 434)
{
float SpeedX = num6;
float SpeedY = num7;
if (this.itemAnimation < 5)
{
float num149 = SpeedX + (float) Main.rand.Next(-40, 41) * 0.01f;
float num150 = SpeedY + (float) Main.rand.Next(-40, 41) * 0.01f;
SpeedX = num149 * 1.1f;
SpeedY = num150 * 1.1f;
}
else if (this.itemAnimation < 10)
{
float num151 = SpeedX + (float) Main.rand.Next(-20, 21) * 0.01f;
float num152 = SpeedY + (float) Main.rand.Next(-20, 21) * 0.01f;
SpeedX = num151 * 1.05f;
SpeedY = num152 * 1.05f;
}
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot, Damage1, num1, i);
}
else if (sItem.type == 1157)
{
projToShoot = Main.rand.Next(191, 195);
int index = Player.SpawnMinionOnCursor(i, projToShoot, damage, num1);
Main.projectile[index].localAI[0] = 30f;
}
else if (sItem.type == 1802)
Player.SpawnMinionOnCursor(i, projToShoot, damage, num1);
else if (sItem.type == 2364 || sItem.type == 2365)
Player.SpawnMinionOnCursor(i, projToShoot, damage, num1);
else if (sItem.type == 2535)
{
Vector2 vector2_42 = new Vector2(0.0f, 0.0f).RotatedBy(1.57079637050629);
Player.SpawnMinionOnCursor(i, projToShoot, damage, num1, vector2_42, vector2_42);
Vector2 vector2_43 = vector2_42.RotatedBy(-3.14159274101257);
Player.SpawnMinionOnCursor(i, projToShoot + 1, damage, num1, vector2_43, vector2_43);
}
else if (sItem.type == 2551)
Player.SpawnMinionOnCursor(i, projToShoot + Main.rand.Next(3), damage, num1);
else if (sItem.type == 2584)
Player.SpawnMinionOnCursor(i, projToShoot + Main.rand.Next(3), damage, num1);
else if (sItem.type == 2621)
Player.SpawnMinionOnCursor(i, projToShoot, damage, num1);
else if (sItem.type == 2749 || sItem.type == 3249 || sItem.type == 3474 || sItem.type == 4273 || sItem.type == 4281)
Player.SpawnMinionOnCursor(i, projToShoot, damage, num1);
else if (sItem.type == 3531)
{
int num153 = -1;
int index17 = -1;
for (int index18 = 0; index18 < 1000; ++index18)
{
if (Main.projectile[index18].active && Main.projectile[index18].owner == Main.myPlayer)
{
if (num153 == -1 && Main.projectile[index18].type == 625)
num153 = index18;
if (index17 == -1 && Main.projectile[index18].type == 628)
index17 = index18;
if (num153 != -1 && index17 != -1)
break;
}
}
if (num153 == -1 && index17 == -1)
{
float SpeedX = 0.0f;
float SpeedY = 0.0f;
vector2_1.X = (float) Main.mouseX + Main.screenPosition.X;
vector2_1.Y = (float) Main.mouseY + Main.screenPosition.Y;
int index19 = Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot, Damage1, num1, i);
int index20 = Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot + 1, Damage1, num1, i, (float) index19);
int index21 = Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot + 2, Damage1, num1, i, (float) index20);
int index22 = Projectile.NewProjectile(vector2_1.X, vector2_1.Y, SpeedX, SpeedY, projToShoot + 3, Damage1, num1, i, (float) index21);
Main.projectile[index20].localAI[1] = (float) index21;
Main.projectile[index21].localAI[1] = (float) index22;
Main.projectile[index19].originalDamage = damage;
Main.projectile[index20].originalDamage = damage;
Main.projectile[index21].originalDamage = damage;
Main.projectile[index22].originalDamage = damage;
}
else
{
if (num153 == -1 || index17 == -1)
return;
int num154 = (int) Main.projectile[index17].ai[0];
int index23 = Projectile.NewProjectile(vector2_1.X, vector2_1.Y, num6, num7, projToShoot + 1, Damage1, num1, i, (float) num154);
int index24 = Projectile.NewProjectile(vector2_1.X, vector2_1.Y, num6, num7, projToShoot + 2, Damage1, num1, i, (float) index23);
Main.projectile[index23].localAI[1] = (float) index24;
Main.projectile[index23].netUpdate = true;
Main.projectile[index23].ai[1] = 1f;
Main.projectile[index24].localAI[1] = (float) index17;
Main.projectile[index24].netUpdate = true;
Main.projectile[index24].ai[1] = 1f;
Main.projectile[index17].ai[0] = (float) index24;
Main.projectile[index17].netUpdate = true;
Main.projectile[index17].ai[1] = 1f;
Main.projectile[index23].originalDamage = damage;
Main.projectile[index24].originalDamage = damage;
Main.projectile[index17].originalDamage = damage;
}
}
else if (sItem.type == 1309 || sItem.type == 4758 || sItem.type == 4269 || sItem.type == 5005)
Player.SpawnMinionOnCursor(i, projToShoot, damage, num1);
else if (sItem.shoot > 0 && (Main.projPet[sItem.shoot] || sItem.shoot == 72 || sItem.shoot == 18 || sItem.shoot == 500 || sItem.shoot == 650) && !sItem.summon)
{
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == this.whoAmI)
{
if (sItem.shoot == 72)
{
if (Main.projectile[index].type == 72 || Main.projectile[index].type == 86 || Main.projectile[index].type == 87)
Main.projectile[index].Kill();
}
else if (sItem.shoot == Main.projectile[index].type)
Main.projectile[index].Kill();
}
}
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, num6, num7, projToShoot, 0, 0.0f, i);
}
else if (sItem.type == 3006)
{
Vector2 vector2_44 = Main.ReverseGravitySupport(Main.MouseScreen) + Main.screenPosition;
int num155 = 0;
float num156 = new Vector2(num6, num7).Length();
float num157 = (vector2_44 - vector2_1).Length();
while (Collision.CanHitLine(this.position, this.width, this.height, vector2_1, 1, 1))
{
++num155;
vector2_1.X += num6;
vector2_1.Y += num7;
if ((double) (vector2_1 - vector2_44).Length() < 20.0 + (double) Math.Abs(num6) + (double) Math.Abs(num7))
{
vector2_1 = vector2_44;
break;
}
if ((double) num156 * (double) num155 >= (double) num157)
{
vector2_1 = vector2_44;
break;
}
}
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, 0.0f, 0.0f, projToShoot, Damage1, num1, i);
}
else if (sItem.type == 3014)
{
Vector2 vector2_45;
vector2_45.X = (float) Main.mouseX + Main.screenPosition.X;
vector2_45.Y = (float) Main.mouseY + Main.screenPosition.Y;
while (Collision.CanHitLine(this.position, this.width, this.height, vector2_1, 1, 1))
{
vector2_1.X += num6;
vector2_1.Y += num7;
if ((double) (vector2_1 - vector2_45).Length() < 20.0 + (double) Math.Abs(num6) + (double) Math.Abs(num7))
{
vector2_1 = vector2_45;
break;
}
}
bool flag4 = false;
int j1 = (int) vector2_1.Y / 16;
int i2 = (int) vector2_1.X / 16;
int num158 = j1;
while (j1 < Main.maxTilesY - 10 && j1 - num158 < 30 && !WorldGen.SolidTile(i2, j1) && !TileID.Sets.Platforms[(int) Main.tile[i2, j1].type])
++j1;
if (!WorldGen.SolidTile(i2, j1) && !TileID.Sets.Platforms[(int) Main.tile[i2, j1].type])
flag4 = true;
float num159 = (float) (j1 * 16);
int j2 = num158;
while (j2 > 10 && num158 - j2 < 30 && !WorldGen.SolidTile(i2, j2))
--j2;
float num160 = (float) (j2 * 16 + 16);
float ai1 = num159 - num160;
int num161 = 15;
if ((double) ai1 > (double) (16 * num161))
ai1 = (float) (16 * num161);
float ai0 = num159 - ai1;
vector2_1.X = (float) ((int) ((double) vector2_1.X / 16.0) * 16);
if (flag4)
return;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, 0.0f, 0.0f, projToShoot, Damage1, num1, i, ai0, ai1);
}
else if (sItem.type == 3384)
{
int num162 = this.altFunctionUse == 2 ? 1 : 0;
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, num6, num7, projToShoot, Damage1, num1, i, ai1: ((float) num162));
}
else if (sItem.type == 3473)
{
float ai1 = (float) (((double) Main.rand.NextFloat() - 0.5) * 0.785398185253143);
Vector2 vector2_46 = new Vector2(num6, num7);
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, vector2_46.X, vector2_46.Y, projToShoot, Damage1, num1, i, ai1: ai1);
}
else if (sItem.type == 4956)
{
int num163 = (this.itemAnimationMax - this.itemAnimation) / this.itemTime;
Vector2 velocity = new Vector2(num6, num7);
int num164 = FinalFractalHelper.GetRandomProfileIndex();
if (num163 == 0)
num164 = 4956;
Vector2 vector2_47 = Main.MouseWorld - this.MountedCenter;
if (num163 == 1 || num163 == 2)
{
int npcTargetIndex;
bool zenithTarget = this.GetZenithTarget(Main.MouseWorld, 400f, out npcTargetIndex);
if (zenithTarget)
vector2_47 = Main.npc[npcTargetIndex].Center - this.MountedCenter;
bool flag5 = num163 == 2;
if (num163 == 1 && !zenithTarget)
flag5 = true;
if (flag5)
vector2_47 += Main.rand.NextVector2Circular(150f, 150f);
}
velocity = vector2_47 / 2f;
float ai0 = (float) Main.rand.Next(-100, 101);
Projectile.NewProjectile(vector2_1, velocity, projToShoot, Damage1, num1, i, ai0, (float) num164);
}
else if (sItem.type == 3836)
{
float ai0 = (float) ((double) Main.rand.NextFloat() * (double) shootSpeed * 0.75) * (float) this.direction;
Vector2 velocity = new Vector2(num6, num7);
Projectile.NewProjectile(vector2_1, velocity, projToShoot, Damage1, num1, i, ai0);
}
else if (sItem.type == 3858)
{
int num165 = this.altFunctionUse == 2 ? 1 : 0;
Vector2 velocity1 = new Vector2(num6, num7);
if (num165 != 0)
{
Vector2 velocity2 = velocity1 * 1.5f;
float ai0 = (float) ((0.300000011920929 + 0.699999988079071 * (double) Main.rand.NextFloat()) * (double) shootSpeed * 1.75) * (float) this.direction;
Projectile.NewProjectile(vector2_1, velocity2, 708, (int) ((double) Damage1 * 0.75), num1 + 4f, i, ai0);
}
else
Projectile.NewProjectile(vector2_1, velocity1, projToShoot, Damage1, num1, i);
}
else if (sItem.type == 3859)
{
Vector2 vector2_48 = new Vector2(num6, num7);
projToShoot = 710;
Damage1 = (int) ((double) Damage1 * 0.699999988079071);
Vector2 v5 = vector2_48 * 0.8f;
Vector2 vector2_49 = v5.SafeNormalize(-Vector2.UnitY);
float num166 = (float) Math.PI / 180f * (float) -this.direction;
for (float num167 = -2.5f; (double) num167 < 3.0; ++num167)
Projectile.NewProjectile(vector2_1, (v5 + vector2_49 * num167 * 0.5f).RotatedBy((double) num167 * (double) num166), projToShoot, Damage1, num1, i);
}
else if (sItem.type == 3870)
{
Vector2 vector2_50 = Vector2.Normalize(new Vector2(num6, num7)) * 40f * sItem.scale;
if (Collision.CanHit(vector2_1, 0, 0, vector2_1 + vector2_50, 0, 0))
vector2_1 += vector2_50;
Vector2 v6 = new Vector2(num6, num7) * 0.8f;
Vector2 vector2_51 = v6.SafeNormalize(-Vector2.UnitY);
float num168 = (float) Math.PI / 180f * (float) -this.direction;
for (int index = 0; index <= 2; ++index)
Projectile.NewProjectile(vector2_1, (v6 + vector2_51 * (float) index * 1f).RotatedBy((double) index * (double) num168), projToShoot, Damage1, num1, i);
}
else if (sItem.type == 3542)
{
float num169 = (float) (((double) Main.rand.NextFloat() - 0.5) * 0.785398185253143 * 0.699999988079071);
for (int index = 0; index < 10 && !Collision.CanHit(vector2_1, 0, 0, vector2_1 + new Vector2(num6, num7).RotatedBy((double) num169) * 100f, 0, 0); ++index)
num169 = (float) (((double) Main.rand.NextFloat() - 0.5) * 0.785398185253143 * 0.699999988079071);
Vector2 vector2_52 = new Vector2(num6, num7).RotatedBy((double) num169) * (float) (0.949999988079071 + (double) Main.rand.NextFloat() * 0.300000011920929);
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, vector2_52.X, vector2_52.Y, projToShoot, Damage1, num1, i);
}
else if (sItem.type == 3779)
{
float num170 = Main.rand.NextFloat() * 6.283185f;
for (int index = 0; index < 10 && !Collision.CanHit(vector2_1, 0, 0, vector2_1 + new Vector2(num6, num7).RotatedBy((double) num170) * 100f, 0, 0); ++index)
num170 = Main.rand.NextFloat() * 6.283185f;
Vector2 vector2_53 = new Vector2(num6, num7).RotatedBy((double) num170) * (float) (0.949999988079071 + (double) Main.rand.NextFloat() * 0.300000011920929);
Projectile.NewProjectile(vector2_1 + vector2_53 * 30f, Vector2.Zero, projToShoot, Damage1, num1, i, -2f);
}
else if (sItem.type == 3787)
{
float f3 = Main.rand.NextFloat() * 6.283185f;
float num171 = 20f;
float num172 = 60f;
Vector2 position = vector2_1 + f3.ToRotationVector2() * MathHelper.Lerp(num171, num172, Main.rand.NextFloat());
for (int index = 0; index < 50; ++index)
{
position = vector2_1 + f3.ToRotationVector2() * MathHelper.Lerp(num171, num172, Main.rand.NextFloat());
if (!Collision.CanHit(vector2_1, 0, 0, position + (position - vector2_1).SafeNormalize(Vector2.UnitX) * 8f, 0, 0))
f3 = Main.rand.NextFloat() * 6.283185f;
else
break;
}
Vector2 v7 = Main.MouseWorld - position;
Vector2 defaultValue = new Vector2(num6, num7).SafeNormalize(Vector2.UnitY) * shootSpeed;
Vector2 velocity = Vector2.Lerp(v7.SafeNormalize(defaultValue) * shootSpeed, defaultValue, 0.25f);
Projectile.NewProjectile(position, velocity, projToShoot, Damage1, num1, i);
}
else if (sItem.type == 3788)
{
Vector2 v8 = new Vector2(num6, num7);
float num173 = 0.7853982f;
for (int index = 0; index < 2; ++index)
{
Projectile.NewProjectile(vector2_1, v8 + v8.SafeNormalize(Vector2.Zero).RotatedBy((double) num173 * ((double) Main.rand.NextFloat() * 0.5 + 0.5)) * Main.rand.NextFloatDirection() * 2f, projToShoot, Damage1, num1, i);
Projectile.NewProjectile(vector2_1, v8 + v8.SafeNormalize(Vector2.Zero).RotatedBy(-(double) num173 * ((double) Main.rand.NextFloat() * 0.5 + 0.5)) * Main.rand.NextFloatDirection() * 2f, projToShoot, Damage1, num1, i);
}
Projectile.NewProjectile(vector2_1, v8.SafeNormalize(Vector2.UnitX * (float) this.direction) * (shootSpeed * 1.3f), 661, Damage1 * 2, num1, i);
}
else if (sItem.type == 4463 || sItem.type == 486)
Projectile.NewProjectile(vector2_1, new Vector2(num6, num7), projToShoot, Damage1, num1, i);
else if (sItem.type == 3475)
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, num6, num7, 615, Damage1, num1, i, (float) (5 * Main.rand.Next(0, 20)));
else if (sItem.type == 3930)
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, num6, num7, 714, Damage1, num1, i, (float) (5 * Main.rand.Next(0, 20)));
else if (sItem.type == 3540)
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, num6, num7, 630, Damage1, num1, i);
else if (sItem.type == 3854)
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, num6, num7, 705, Damage1, num1, i);
else if (sItem.type == 3546)
{
for (int index = 0; index < 2; ++index)
{
float num174 = num6;
float num175 = num7;
float num176 = num174 + (float) Main.rand.Next(-40, 41) * 0.05f;
float num177 = num175 + (float) Main.rand.Next(-40, 41) * 0.05f;
Vector2 vector2_54 = vector2_1 + Vector2.Normalize(new Vector2(num176, num177).RotatedBy(-1.57079637050629 * (double) this.direction)) * 6f;
Projectile.NewProjectile(vector2_54.X, vector2_54.Y, num176, num177, 167 + Main.rand.Next(4), Damage1, num1, i, ai1: 1f);
}
}
else if (sItem.type == 3350)
{
float num178 = num6;
float num179 = num7;
float num180 = num178 + (float) Main.rand.Next(-1, 2) * 0.5f;
float num181 = num179 + (float) Main.rand.Next(-1, 2) * 0.5f;
if (Collision.CanHitLine(this.Center, 0, 0, vector2_1 + new Vector2(num180, num181) * 2f, 0, 0))
vector2_1 += new Vector2(num180, num181);
Projectile.NewProjectile(vector2_1.X, vector2_1.Y - this.gravDir * 4f, num180, num181, projToShoot, Damage1, num1, i, ai1: ((float) Main.rand.Next(12) / 6f));
}
else if (sItem.type == 3852)
{
if (this.altFunctionUse == 2)
Projectile.NewProjectile(vector2_1.X, this.Bottom.Y - 100f, (float) this.direction * shootSpeed, 0.0f, 704, Damage1 * 2, num1, i);
else
Projectile.NewProjectile(vector2_1.X, vector2_1.Y, num6, num7, projToShoot, Damage1, num1, i);
}
else if (sItem.type == 3818 || sItem.type == 3819 || sItem.type == 3820 || sItem.type == 3824 || sItem.type == 3825 || sItem.type == 3826 || sItem.type == 3829 || sItem.type == 3830 || sItem.type == 3831 || sItem.type == 3832 || sItem.type == 3833 || sItem.type == 3834)
{
this.PayDD2CrystalsBeforeUse(sItem);
int worldX;
int worldY;
int pushYUp;
this.FindSentryRestingSpot(sItem.shoot, out worldX, out worldY, out pushYUp);
int index = Projectile.NewProjectile((float) worldX, (float) (worldY - pushYUp), 0.0f, 0.0f, projToShoot, Damage1, num1, i);
Main.projectile[index].originalDamage = damage;
this.UpdateMaxTurrets();
}
else
{
int index = Projectile.NewProjectile(vector2_1.X, vector2_1.Y, num6, num7, projToShoot, Damage1, num1, i);
if (sItem.type == 726)
Main.projectile[index].magic = true;
if (sItem.type == 724 || sItem.type == 676)
Main.projectile[index].melee = true;
if (projToShoot == 80)
{
Main.projectile[index].ai[0] = (float) Player.tileTargetX;
Main.projectile[index].ai[1] = (float) Player.tileTargetY;
}
if (sItem.type == 760)
this.DestroyOldestProximityMinesOverMinesCap(20);
if (projToShoot == 442)
{
Main.projectile[index].ai[0] = (float) Player.tileTargetX;
Main.projectile[index].ai[1] = (float) Player.tileTargetY;
}
if (projToShoot == 826)
Main.projectile[index].ai[1] = (float) Main.rand.Next(3);
if (sItem.type == 949)
Main.projectile[index].ai[1] = 1f;
if (Main.projectile[index].aiStyle != 99)
return;
AchievementsHelper.HandleSpecialEvent(this, 7);
}
}
else
{
if (sItem.useStyle != 5 && sItem.useStyle != 13)
return;
this.itemRotation = 0.0f;
NetMessage.SendData(41, number: this.whoAmI);
}
}
private static int SpawnMinionOnCursor(
int ownerIndex,
int minionProjectileId,
int originalDamageNotScaledByMinionDamage,
float KnockBack,
Vector2 offsetFromCursor = default (Vector2),
Vector2 velocityOnSpawn = default (Vector2))
{
int index = Projectile.NewProjectile(Main.MouseWorld + offsetFromCursor, velocityOnSpawn, minionProjectileId, originalDamageNotScaledByMinionDamage, KnockBack, ownerIndex);
Main.projectile[index].originalDamage = originalDamageNotScaledByMinionDamage;
return index;
}
private Point FindSharpTearsSpot(Vector2 targetSpot)
{
targetSpot.ToTileCoordinates();
Vector2 center = this.Center;
Vector2 endPoint = targetSpot;
int samplesToTake = 3;
float samplingWidth = 4f;
Vector2 vectorTowardsTarget;
float[] samples;
Collision.AimingLaserScan(center, endPoint, samplingWidth, samplesToTake, out vectorTowardsTarget, out samples);
float num = float.PositiveInfinity;
for (int index = 0; index < samples.Length; ++index)
{
if ((double) samples[index] < (double) num)
num = samples[index];
}
targetSpot = center + vectorTowardsTarget.SafeNormalize(Vector2.Zero) * num;
Point tileCoordinates = targetSpot.ToTileCoordinates();
Microsoft.Xna.Framework.Rectangle rectangle1 = new Microsoft.Xna.Framework.Rectangle(tileCoordinates.X, tileCoordinates.Y, 1, 1);
rectangle1.Inflate(6, 16);
Microsoft.Xna.Framework.Rectangle rectangle2 = new Microsoft.Xna.Framework.Rectangle(0, 0, Main.maxTilesX, Main.maxTilesY);
rectangle2.Inflate(-Main.Map.BlackEdgeWidth, -Main.Map.BlackEdgeWidth);
rectangle1 = Microsoft.Xna.Framework.Rectangle.Intersect(rectangle1, rectangle2);
List<Point> pointList1 = new List<Point>();
List<Point> pointList2 = new List<Point>();
for (int left = rectangle1.Left; left <= rectangle1.Right; ++left)
{
for (int top = rectangle1.Top; top <= rectangle1.Bottom; ++top)
{
if (WorldGen.SolidTile(left, top))
{
Vector2 vector2 = new Vector2((float) (left * 16 + 8), (float) (top * 16 + 8));
if ((double) Vector2.Distance(targetSpot, vector2) <= 200.0)
{
if (this.FindSharpTearsOpening(left, top, left > tileCoordinates.X, left < tileCoordinates.X, top > tileCoordinates.Y, top < tileCoordinates.Y))
pointList1.Add(new Point(left, top));
else
pointList2.Add(new Point(left, top));
}
}
}
}
if (pointList1.Count == 0 && pointList2.Count == 0)
pointList1.Add((this.Center.ToTileCoordinates().ToVector2() + Main.rand.NextVector2Square(-2f, 2f)).ToPoint());
List<Point> pointList3 = pointList1;
if (pointList3.Count == 0)
pointList3 = pointList2;
int index1 = Main.rand.Next(pointList3.Count);
return pointList3[index1];
}
private bool FindSharpTearsOpening(
int x,
int y,
bool acceptLeft,
bool acceptRight,
bool acceptUp,
bool acceptDown)
{
return acceptLeft && !WorldGen.SolidTile(x - 1, y) || acceptRight && !WorldGen.SolidTile(x + 1, y) || acceptUp && !WorldGen.SolidTile(x, y - 1) || acceptDown && !WorldGen.SolidTile(x, y + 1);
}
public bool TryPlacingAGolfBallNearANearbyTee(Vector2 placePosition)
{
int num1 = 0;
int num2 = (int) ((double) placePosition.X / 16.0) - Player.tileRangeX - num1 + 1;
int num3 = (int) ((double) placePosition.X / 16.0) + Player.tileRangeX + num1 - 1;
int num4 = (int) ((double) placePosition.Y / 16.0) - Player.tileRangeY - num1 + 1;
int num5 = (int) ((double) placePosition.Y / 16.0) + Player.tileRangeY + num1 - 2;
int lx = Utils.Clamp<int>(num2, 10, Main.maxTilesX - 10);
int hx = Utils.Clamp<int>(num3, 10, Main.maxTilesX - 10);
int ly = Utils.Clamp<int>(num4, 10, Main.maxTilesY - 10);
int hy = Utils.Clamp<int>(num5, 10, Main.maxTilesY - 10);
Vector2 vector2 = Main.screenPosition + new Vector2((float) Main.mouseX, (float) Main.mouseY);
if ((double) this.gravDir == -1.0)
vector2.Y = Main.screenPosition.Y + (float) Main.screenHeight - (float) Main.mouseY;
Point tileCoordinates = placePosition.ToTileCoordinates();
List<Tuple<int, int>> tupleList = new List<Tuple<int, int>>();
for (int index1 = -2; index1 <= 2; ++index1)
{
for (int index2 = -2; index2 <= 2; ++index2)
{
int num6 = tileCoordinates.X + index1;
int num7 = tileCoordinates.Y + index2;
if (WorldGen.InWorld(num6, num7, 1))
{
Tile tileSafely = Framing.GetTileSafely(num6, num7);
if (tileSafely.active() && tileSafely.type == (ushort) 494)
{
tupleList.Add(new Tuple<int, int>(num6, num7));
break;
}
}
}
}
bool flag = false;
if (tupleList.Count > 0)
{
float num8 = -1f;
Tuple<int, int> tuple = tupleList[0];
for (int index = 0; index < tupleList.Count; ++index)
{
float num9 = Vector2.Distance(new Vector2((float) tupleList[index].Item1, (float) tupleList[index].Item2) * 16f + Vector2.One * 8f, vector2);
if ((double) num8 == -1.0 || (double) num9 < (double) num8)
{
num8 = num9;
tuple = tupleList[index];
}
}
if (Collision.InTileBounds(tuple.Item1, tuple.Item2, lx, ly, hx, hy))
{
flag = true;
for (int index = 0; index < 1000; ++index)
{
if (ProjectileID.Sets.IsAGolfBall[Main.projectile[index].type] && Main.projectile[index].owner == this.whoAmI)
Main.projectile[index].Kill();
}
int projType;
this.GetPreferredGolfBallToUse(out projType);
Projectile.NewProjectile((float) (tuple.Item1 * 16) + 8.5f, (float) (tuple.Item2 * 16 + 6), 0.0f, 0.0f, projType, 0, 0.0f, this.whoAmI, ai1: -1f);
}
}
return flag;
}
public void GetPreferredGolfBallToUse(out int projType)
{
projType = 721;
Item obj1 = this.inventory[this.selectedItem];
if (!obj1.IsAir && obj1.shoot > 0 && ProjectileID.Sets.IsAGolfBall[obj1.shoot])
{
projType = obj1.shoot;
}
else
{
for (int slot = 19; slot >= 0; --slot)
{
if (this.IsAValidEquipmentSlotForIteration(slot))
{
int num = slot % 10;
Item obj2 = this.armor[slot];
if (!obj2.IsAir && obj2.shoot > 0 && ProjectileID.Sets.IsAGolfBall[obj2.shoot])
{
projType = obj2.shoot;
return;
}
}
}
for (int index = 0; index < 50; ++index)
{
Item obj3 = this.inventory[index];
if (!obj3.IsAir && obj3.shoot > 0 && ProjectileID.Sets.IsAGolfBall[obj3.shoot])
{
projType = obj3.shoot;
break;
}
}
}
}
private void ItemCheck_MinionAltFeatureUse(Item sItem, bool cShoot)
{
if (sItem.shoot <= 0 || !ProjectileID.Sets.MinionTargettingFeature[sItem.shoot] || this.altFunctionUse != 2 || !cShoot || !this.ItemTimeIsZero)
return;
this.ApplyItemTime(sItem);
this.MinionNPCTargetAim(false);
}
private void ItemCheck_TurretAltFeatureUse(Item sItem, bool cShoot)
{
if (sItem.shoot <= 0 || !ProjectileID.Sets.TurretFeature[sItem.shoot] || this.altFunctionUse != 2 || !cShoot || !this.ItemTimeIsZero)
return;
this.ApplyItemTime(sItem);
for (int index = 0; index < 1000; ++index)
{
Projectile projectile = Main.projectile[index];
if (projectile.active && projectile.owner == Main.myPlayer && ProjectileID.Sets.TurretFeature[projectile.type])
projectile.Kill();
}
}
private void EmitMaxManaEffect()
{
SoundEngine.PlaySound(25);
for (int index1 = 0; index1 < 5; ++index1)
{
int index2 = Dust.NewDust(this.position, this.width, this.height, 45, Alpha: ((int) byte.MaxValue), Scale: ((float) Main.rand.Next(20, 26) * 0.1f));
Main.dust[index2].noLight = true;
Main.dust[index2].noGravity = true;
Main.dust[index2].velocity *= 0.5f;
}
}
private void ItemCheck_EmitHeldItemLight(Item sItem)
{
if ((ItemID.Sets.Torches[sItem.type] && !this.wet || ItemID.Sets.WaterTorches[sItem.type]) && !this.pulley && !this.happyFunTorchTime)
{
float R = 1f;
float G = 0.95f;
float B = 0.8f;
int torchID = 0;
int num = this.BiomeTorchHoldStyle(sItem.type);
if (num == 523)
torchID = 8;
else if (num == 974)
torchID = 9;
else if (num == 1245)
torchID = 10;
else if (num == 1333)
torchID = 11;
else if (num == 2274)
torchID = 12;
else if (num == 3004)
torchID = 13;
else if (num == 3045)
torchID = 14;
else if (num == 3114)
torchID = 15;
else if (num == 4383)
torchID = 16;
else if (num == 4384)
torchID = 17;
else if (num == 4385)
torchID = 18;
else if (num == 4386)
torchID = 19;
else if (num == 4387)
torchID = 20;
else if (num == 4388)
torchID = 21;
else if (num >= 427)
torchID = num - 426;
TorchID.TorchColor(torchID, out R, out G, out B);
int Type = TorchID.Dust[torchID];
int maxValue = 30;
if (this.itemAnimation > 0)
maxValue = 7;
if (this.direction == -1)
{
if (Main.rand.Next(maxValue) == 0)
{
int index = Dust.NewDust(new Vector2(this.itemLocation.X - 16f, this.itemLocation.Y - 14f * this.gravDir), 4, 4, Type, Alpha: 100);
if (Main.rand.Next(3) != 0)
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.3f;
Main.dust[index].velocity.Y -= 1.5f;
Main.dust[index].position = this.RotatedRelativePoint(Main.dust[index].position);
if (Type == 66)
{
Main.dust[index].color = new Color(Main.DiscoR, Main.DiscoG, Main.DiscoB);
Main.dust[index].noGravity = true;
}
}
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X - 12f + this.velocity.X, this.itemLocation.Y - 14f + this.velocity.Y)), R, G, B);
}
else
{
if (Main.rand.Next(maxValue) == 0)
{
int index = Dust.NewDust(new Vector2(this.itemLocation.X + 6f, this.itemLocation.Y - 14f * this.gravDir), 4, 4, Type, Alpha: 100);
if (Main.rand.Next(3) != 0)
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.3f;
Main.dust[index].velocity.Y -= 1.5f;
Main.dust[index].position = this.RotatedRelativePoint(Main.dust[index].position);
if (Type == 66)
{
Main.dust[index].color = new Color(Main.DiscoR, Main.DiscoG, Main.DiscoB);
Main.dust[index].noGravity = true;
}
}
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X + 12f + this.velocity.X, this.itemLocation.Y - 14f + this.velocity.Y)), R, G, B);
}
}
if ((sItem.type == 105 || sItem.type == 713) && !this.wet && !this.pulley)
{
int maxValue = 20;
if (this.itemAnimation > 0)
maxValue = 7;
if (this.direction == -1)
{
if (Main.rand.Next(maxValue) == 0)
{
int index = Dust.NewDust(new Vector2(this.itemLocation.X - 12f, this.itemLocation.Y - 20f * this.gravDir), 4, 4, 6, Alpha: 100);
if (Main.rand.Next(3) != 0)
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.3f;
Main.dust[index].velocity.Y -= 1.5f;
Main.dust[index].position = this.RotatedRelativePoint(Main.dust[index].position);
}
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X - 16f + this.velocity.X, this.itemLocation.Y - 14f)), 1f, 0.95f, 0.8f);
}
else
{
if (Main.rand.Next(maxValue) == 0)
{
int index = Dust.NewDust(new Vector2(this.itemLocation.X + 4f, this.itemLocation.Y - 20f * this.gravDir), 4, 4, 6, Alpha: 100);
if (Main.rand.Next(3) != 0)
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.3f;
Main.dust[index].velocity.Y -= 1.5f;
Main.dust[index].position = this.RotatedRelativePoint(Main.dust[index].position);
}
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X + 6f + this.velocity.X, this.itemLocation.Y - 14f)), 1f, 0.95f, 0.8f);
}
}
else if (sItem.type == 148 && !this.wet)
{
int maxValue = 10;
if (this.itemAnimation > 0)
maxValue = 7;
if (this.direction == -1)
{
if (Main.rand.Next(maxValue) == 0)
{
int index = Dust.NewDust(new Vector2(this.itemLocation.X - 12f, this.itemLocation.Y - 20f * this.gravDir), 4, 4, 172, Alpha: 100);
if (Main.rand.Next(3) != 0)
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.3f;
Main.dust[index].velocity.Y -= 1.5f;
Main.dust[index].position = this.RotatedRelativePoint(Main.dust[index].position);
}
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X - 16f + this.velocity.X, this.itemLocation.Y - 14f)), 0.0f, 0.5f, 1f);
}
else
{
if (Main.rand.Next(maxValue) == 0)
{
int index = Dust.NewDust(new Vector2(this.itemLocation.X + 4f, this.itemLocation.Y - 20f * this.gravDir), 4, 4, 172, Alpha: 100);
if (Main.rand.Next(3) != 0)
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.3f;
Main.dust[index].velocity.Y -= 1.5f;
Main.dust[index].position = this.RotatedRelativePoint(Main.dust[index].position);
}
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X + 6f + this.velocity.X, this.itemLocation.Y - 14f)), 0.0f, 0.5f, 1f);
}
}
else if (sItem.type == 3117 && !this.wet)
{
this.itemLocation.X -= (float) (this.direction * 4);
int maxValue = 10;
if (this.itemAnimation > 0)
maxValue = 7;
if (this.direction == -1)
{
if (Main.rand.Next(maxValue) == 0)
{
int index = Dust.NewDust(new Vector2(this.itemLocation.X - 10f, this.itemLocation.Y - 20f * this.gravDir), 4, 4, 242, Alpha: 100);
if (Main.rand.Next(3) != 0)
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.3f;
Main.dust[index].velocity.Y -= 1.5f;
Main.dust[index].position = this.RotatedRelativePoint(Main.dust[index].position);
}
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X - 16f + this.velocity.X, this.itemLocation.Y - 14f)), 0.9f, 0.1f, 0.75f);
}
else
{
if (Main.rand.Next(maxValue) == 0)
{
int index = Dust.NewDust(new Vector2(this.itemLocation.X + 6f, this.itemLocation.Y - 20f * this.gravDir), 4, 4, 242, Alpha: 100);
if (Main.rand.Next(3) != 0)
Main.dust[index].noGravity = true;
Main.dust[index].velocity *= 0.3f;
Main.dust[index].velocity.Y -= 1.5f;
Main.dust[index].position = this.RotatedRelativePoint(Main.dust[index].position);
}
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X + 6f + this.velocity.X, this.itemLocation.Y - 14f)), 0.9f, 0.1f, 0.75f);
}
}
if (sItem.type == 282 && !this.pulley)
{
if (this.direction == -1)
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X - 16f + this.velocity.X, this.itemLocation.Y - 14f)), 0.7f, 1f, 0.8f);
else
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X + 6f + this.velocity.X, this.itemLocation.Y - 14f)), 0.7f, 1f, 0.8f);
}
if (sItem.type == 3002 && !this.pulley)
{
float r = 1.05f;
float g = 0.95f;
float b = 0.55f;
if (this.direction == -1)
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X - 16f + this.velocity.X, this.itemLocation.Y - 14f)), r, g, b);
else
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X + 6f + this.velocity.X, this.itemLocation.Y - 14f)), r, g, b);
++this.spelunkerTimer;
if (this.spelunkerTimer >= (byte) 10)
{
this.spelunkerTimer = (byte) 0;
Main.instance.SpelunkerProjectileHelper.AddSpotToCheck(this.Center);
}
}
if (sItem.type == 286 && !this.pulley)
{
if (this.direction == -1)
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X - 16f + this.velocity.X, this.itemLocation.Y - 14f)), 0.7f, 0.8f, 1f);
else
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X + 6f + this.velocity.X, this.itemLocation.Y - 14f)), 0.7f, 0.8f, 1f);
}
if (sItem.type == 3112 && !this.pulley)
{
if (this.direction == -1)
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X - 16f + this.velocity.X, this.itemLocation.Y - 14f)), 1f, 0.6f, 0.85f);
else
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X + 6f + this.velocity.X, this.itemLocation.Y - 14f)), 1f, 0.6f, 0.85f);
}
if (sItem.type == 4776 && !this.pulley)
{
if (this.direction == -1)
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X - 16f + this.velocity.X, this.itemLocation.Y - 14f)), 0.7f, 0.0f, 1f);
else
Lighting.AddLight(this.RotatedRelativePoint(new Vector2(this.itemLocation.X + 6f + this.velocity.X, this.itemLocation.Y - 14f)), 0.7f, 0.0f, 1f);
}
if (sItem.type == 3542)
{
Vector2 vector2_1 = Main.OffsetsPlayerOnhand[this.bodyFrame.Y / 56] * 2f;
if (this.direction != 1)
vector2_1.X = (float) this.bodyFrame.Width - vector2_1.X;
if ((double) this.gravDir != 1.0)
vector2_1.Y = (float) this.bodyFrame.Height - vector2_1.Y;
Vector2 vector2_2 = this.RotatedRelativePoint(this.MountedCenter - new Vector2(20f, 42f) / 2f + (vector2_1 - new Vector2((float) (this.bodyFrame.Width - this.width), (float) (this.bodyFrame.Height - 42)) / 2f)) - this.velocity;
for (int index = 0; index < 4; ++index)
{
Dust dust = Main.dust[Dust.NewDust(this.Center, 0, 0, 242, (float) (this.direction * 2), Alpha: 150, Scale: 1.3f)];
dust.position = vector2_2;
dust.velocity *= 0.0f;
dust.noGravity = true;
dust.fadeIn = 1f;
dust.velocity += this.velocity;
if (Main.rand.Next(2) == 0)
{
dust.position += Utils.RandomVector2(Main.rand, -4f, 4f);
dust.scale += Main.rand.NextFloat();
if (Main.rand.Next(2) == 0)
dust.customData = (object) this;
}
}
}
if (sItem.type != 4952 || this.pulley)
return;
Vector2 pos = this.itemLocation + new Vector2((float) (8 * this.direction), -10f * this.gravDir);
Vector3 rgb = new Vector3(1f, 0.7f, 0.8f) * 1.3f;
Vector2 vector2_3 = this.RotatedRelativePoint(pos);
Lighting.AddLight(vector2_3, rgb);
if (Main.rand.Next(40) != 0)
return;
Vector2 vector2_4 = Main.rand.NextVector2Circular(4f, 4f);
Dust dust1 = Dust.NewDustPerfect(vector2_3 + vector2_4, 43, new Vector2?(Vector2.Zero), 254, new Color((int) byte.MaxValue, (int) byte.MaxValue, 0, (int) byte.MaxValue), 0.3f);
if (vector2_4 != Vector2.Zero)
dust1.velocity = vector2_3.DirectionTo(dust1.position) * 0.2f;
dust1.fadeIn = 0.3f;
dust1.noLightEmittence = true;
dust1.customData = (object) this;
}
public bool CanVisuallyHoldItem(Item item) => item.holdStyle != 4 || !this.pulley && (double) this.gravDir != -1.0 && (double) this.velocity.Y == 0.0 && !this.mount.Active;
private void ItemCheck_ApplyHoldStyle(float mountOffset, Item sItem, Microsoft.Xna.Framework.Rectangle heldItemFrame)
{
if (!this.CanVisuallyHoldItem(sItem))
return;
if (this.isPettingAnimal)
{
int num1 = this.miscCounter % 14 / 7;
Player.CompositeArmStretchAmount stretch = Player.CompositeArmStretchAmount.ThreeQuarters;
if (num1 == 1)
stretch = Player.CompositeArmStretchAmount.Full;
float num2 = 0.3f;
if (this.isTheAnimalBeingPetSmall)
num2 = 0.2f;
this.SetCompositeArmBack(true, stretch, -6.283185f * num2 * (float) this.direction);
}
else if (sItem.holdStyle == 1 && !this.pulley)
{
if (Main.dedServ)
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 + 20.0 * (double) this.direction);
else if (sItem.type == 930)
{
this.itemLocation.X = (float) ((double) this.position.X + (double) (this.width / 2) * 0.5 - 12.0) - (float) (2 * this.direction);
float x = this.position.X + (float) (this.width / 2) + (float) (38 * this.direction);
if (this.direction == 1)
x -= 10f;
float y = this.MountedCenter.Y - 4f * this.gravDir;
if ((double) this.gravDir == -1.0)
y -= 8f;
this.RotateRelativePoint(ref x, ref y);
int Type = 0;
for (int index = 54; index < 58; ++index)
{
if (this.inventory[index].stack > 0 && this.inventory[index].ammo == 931)
{
Type = this.inventory[index].type;
break;
}
}
if (Type == 0)
{
for (int index = 0; index < 54; ++index)
{
if (this.inventory[index].stack > 0 && this.inventory[index].ammo == 931)
{
Type = this.inventory[index].type;
break;
}
}
}
if (Type == 931)
Type = (int) sbyte.MaxValue;
else if (Type == 1614)
Type = 187;
if (Type > 0)
{
int index = Dust.NewDust(new Vector2(x, y + this.gfxOffY), 6, 6, Type, Alpha: 100, Scale: 1.6f);
Main.dust[index].noGravity = true;
Main.dust[index].velocity.Y -= 4f * this.gravDir;
}
}
else if (sItem.type == 968)
{
this.itemLocation.X = this.position.X + (float) this.width * 0.5f + (float) (8 * this.direction);
if (this.whoAmI == Main.myPlayer)
{
int index1 = (int) ((double) this.itemLocation.X + (double) heldItemFrame.Width * 0.800000011920929 * (double) this.direction) / 16;
int index2 = (int) ((double) this.itemLocation.Y + (double) mountOffset + (double) (heldItemFrame.Height / 2)) / 16;
if (Main.tile[index1, index2] == null)
Main.tile[index1, index2] = new Tile();
if (Main.tile[index1, index2].active() && Main.tile[index1, index2].type == (ushort) 215 && Main.tile[index1, index2].frameY < (short) 54)
{
++this.miscTimer;
if (Main.rand.Next(5) == 0)
++this.miscTimer;
if (this.miscTimer > 900)
{
this.miscTimer = 0;
sItem.SetDefaults(969);
if (this.selectedItem == 58)
Main.mouseItem.SetDefaults(969);
for (int index3 = 0; index3 < 58; ++index3)
{
if (this.inventory[index3].type == sItem.type && index3 != this.selectedItem && this.inventory[index3].stack < this.inventory[index3].maxStack)
{
SoundEngine.PlaySound(7);
++this.inventory[index3].stack;
sItem.SetDefaults();
if (this.selectedItem == 58)
Main.mouseItem.SetDefaults();
}
}
}
}
else
this.miscTimer = 0;
}
}
else if (sItem.type == 856)
this.itemLocation.X = this.position.X + (float) this.width * 0.5f + (float) (4 * this.direction);
else if (sItem.fishingPole > 0)
{
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 + (double) heldItemFrame.Width * 0.180000007152557 * (double) this.direction);
}
else
{
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 + ((double) heldItemFrame.Width * 0.5 + 2.0) * (double) this.direction);
if (sItem.type == 282 || sItem.type == 286 || sItem.type == 3112 || sItem.type == 4776)
{
this.itemLocation.X -= (float) (this.direction * 2);
this.itemLocation.Y += 4f;
}
else if (sItem.type == 3002)
{
this.itemLocation.X -= (float) (4 * this.direction);
this.itemLocation.Y += 2f;
}
}
this.itemLocation.Y = this.position.Y + 24f + mountOffset;
if (sItem.type == 856)
this.itemLocation.Y = this.position.Y + 34f + mountOffset;
if (sItem.type == 930)
this.itemLocation.Y = this.position.Y + 9f + mountOffset;
if (sItem.fishingPole > 0)
this.itemLocation.Y += 4f;
else if (sItem.type == 3476)
{
this.itemLocation.X = this.Center.X + (float) (14 * this.direction);
this.itemLocation.Y = this.MountedCenter.Y;
}
else if (sItem.type == 3779)
{
this.itemLocation.X = this.Center.X + (float) (6 * this.direction);
this.itemLocation.Y = this.MountedCenter.Y + 6f;
}
else if (sItem.type == 4952)
{
this.itemLocation.X = this.Center.X + (float) (2 * this.direction);
this.itemLocation.Y = this.MountedCenter.Y + 26f;
}
else if (sItem.type == 353)
{
this.itemLocation.X = this.Center.X + (float) (6 * this.direction);
this.itemLocation.Y = this.MountedCenter.Y + 11f;
}
else if (ItemID.Sets.IsFood[sItem.type])
{
this.itemLocation.X = this.Center.X + (float) (4 * this.direction);
this.itemLocation.Y = this.MountedCenter.Y + (float) (heldItemFrame.Height / 2);
}
else if (sItem.type == 4049 && Main.rand.Next(4) == 0)
{
Dust dust = Dust.NewDustPerfect(this.Center + new Vector2((float) (this.direction * 23), this.gravDir * 6f), 31, new Vector2?(Vector2.Zero), (int) sbyte.MaxValue, Scale: 0.7f);
dust.noGravity = true;
dust.velocity = Main.rand.NextVector2Circular(1f, 1f) + new Vector2(0.0f, -1f);
}
this.itemRotation = 0.0f;
if ((double) this.gravDir != -1.0)
return;
this.itemRotation = -this.itemRotation;
this.itemLocation.Y = (float) ((double) this.position.Y + (double) this.height + ((double) this.position.Y - (double) this.itemLocation.Y)) + mountOffset;
if (sItem.type != 930)
return;
this.itemLocation.Y -= 24f;
}
else if (sItem.holdStyle == 2 && !this.pulley)
{
if (sItem.type == 946 || sItem.type == 4707)
{
this.itemRotation = 0.0f;
this.itemLocation.X = this.position.X + (float) this.width * 0.5f - (float) (16 * this.direction);
this.itemLocation.Y = this.position.Y + 22f + mountOffset;
this.fallStart = (int) ((double) this.position.Y / 16.0);
if ((double) this.gravDir == -1.0)
{
this.itemRotation = -this.itemRotation;
this.itemLocation.Y = (float) ((double) this.position.Y + (double) this.height + ((double) this.position.Y - (double) this.itemLocation.Y));
if ((double) this.velocity.Y >= -2.0 || this.controlDown)
return;
this.velocity.Y = -2f;
}
else
{
if ((double) this.velocity.Y <= 2.0 || this.controlDown)
return;
this.velocity.Y = 2f;
}
}
else
{
this.itemLocation.X = this.position.X + (float) this.width * 0.5f + (float) (6 * this.direction);
this.itemLocation.Y = this.position.Y + 16f + mountOffset;
this.itemRotation = 0.79f * (float) -this.direction;
if ((double) this.gravDir != -1.0)
return;
this.itemRotation = -this.itemRotation;
this.itemLocation.Y = (float) ((double) this.position.Y + (double) this.height + ((double) this.position.Y - (double) this.itemLocation.Y));
}
}
else if (sItem.holdStyle == 3 && !this.pulley)
{
if (Main.dedServ)
return;
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 - (double) heldItemFrame.Width * 0.5) - (float) (this.direction * 2);
this.itemLocation.Y = this.MountedCenter.Y - (float) heldItemFrame.Height * 0.5f;
this.itemRotation = 0.0f;
}
else if (sItem.holdStyle == 4)
{
if (Main.dedServ)
return;
this.itemRotation = new Vector2((float) (10 * this.direction), 10f).ToRotation() + 0.7853982f;
if (this.direction == -1)
this.itemRotation += 1.570796f;
Player.CompositeArmStretchAmount stretch1 = Player.CompositeArmStretchAmount.Full;
Player.CompositeArmStretchAmount stretch2 = Player.CompositeArmStretchAmount.ThreeQuarters;
float num3 = -0.3141593f;
if (this.direction == -1)
num3 *= -1f;
float num4 = (float) ((double) this.itemRotation - 0.785398185253143 + 3.14159274101257);
if (this.direction == 1)
num4 += 1.570796f;
float rotation1 = num4 + num3;
float rotation2 = num4 - num3;
Vector2 vector2 = (num4 + 1.570796f).ToRotationVector2() * 2f;
this.itemLocation = this.MountedCenter.Floor() + vector2;
this.SetCompositeArmFront(true, stretch1, rotation1);
this.SetCompositeArmBack(true, stretch2, rotation2);
this.FlipItemLocationAndRotationForGravity();
}
else if (sItem.holdStyle == 5 && !this.pulley)
{
if (Main.dedServ)
return;
this.itemRotation = 0.0f;
this.itemLocation.X = this.Center.X - (float) (8 * this.direction);
this.itemLocation.Y = this.position.Y + 40f + mountOffset;
this.itemLocation += Main.OffsetsPlayerHeadgear[this.bodyFrame.Y / 56];
this.SetCompositeArmBack(true, Player.CompositeArmStretchAmount.Quarter, -0.7853982f * (float) this.direction);
this.SetCompositeArmFront(true, Player.CompositeArmStretchAmount.Full, -0.3926991f * (float) this.direction);
this.FlipItemLocationAndRotationForGravity();
}
else
{
if (sItem.holdStyle != 6 || this.pulley || Main.dedServ)
return;
this.itemRotation = 0.0f;
this.itemLocation.X = this.Center.X + (float) (8 * this.direction);
this.itemLocation.Y = (float) ((double) this.position.Y + 40.0 + (double) mountOffset - 2.0);
this.itemLocation += Main.OffsetsPlayerHeadgear[this.bodyFrame.Y / 56];
this.SetCompositeArmBack(true, Player.CompositeArmStretchAmount.ThreeQuarters, -1.884956f * (float) this.direction);
this.FlipItemLocationAndRotationForGravity();
}
}
private void ItemCheck_ApplyManaRegenDelay(Item sItem)
{
if (this.spaceGun && (sItem.type == (int) sbyte.MaxValue || sItem.type == 4347 || sItem.type == 4348))
return;
this.manaRegenDelay = (int) this.maxRegenDelay;
}
private Vector2 GetFrontHandPosition(
Player.CompositeArmStretchAmount stretch,
float rotation)
{
float num = rotation + 1.570796f;
Vector2 vector2 = new Vector2((float) Math.Cos((double) num), (float) Math.Sin((double) num));
switch (stretch)
{
case Player.CompositeArmStretchAmount.Full:
vector2 *= 10f;
break;
case Player.CompositeArmStretchAmount.None:
vector2 *= 4f;
break;
case Player.CompositeArmStretchAmount.Quarter:
vector2 *= 6f;
break;
case Player.CompositeArmStretchAmount.ThreeQuarters:
vector2 *= 8f;
break;
}
return this.MountedCenter + (this.direction != -1 ? vector2 + new Vector2(-4f, -2f) + new Vector2(0.0f, 3f).RotatedBy((double) rotation + 1.57079637050629) : vector2 + new Vector2(4f, -2f) + new Vector2(0.0f, -3f).RotatedBy((double) rotation + 1.57079637050629));
}
private Vector2 GetBackHandPosition(
Player.CompositeArmStretchAmount stretch,
float rotation)
{
float num = rotation + 1.570796f;
Vector2 vector2 = new Vector2((float) Math.Cos((double) num), (float) Math.Sin((double) num));
switch (stretch)
{
case Player.CompositeArmStretchAmount.Full:
vector2 *= new Vector2(10f, 12f);
break;
case Player.CompositeArmStretchAmount.None:
vector2 *= new Vector2(4f, 6f);
break;
case Player.CompositeArmStretchAmount.Quarter:
vector2 *= new Vector2(6f, 8f);
break;
case Player.CompositeArmStretchAmount.ThreeQuarters:
vector2 *= new Vector2(8f, 10f);
break;
}
return this.MountedCenter + (this.direction != -1 ? vector2 + new Vector2(6f, -2f) : vector2 + new Vector2(-6f, -2f));
}
public void ItemCheck_ApplyUseStyle(float mountOffset, Item sItem, Microsoft.Xna.Framework.Rectangle heldItemFrame)
{
if (Main.dedServ)
return;
if (sItem.useStyle == 1)
{
if (sItem.type > -1 && Item.claw[sItem.type])
{
if ((double) this.itemAnimation < (double) this.itemAnimationMax * 0.333)
{
float num = 10f;
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 + ((double) heldItemFrame.Width * 0.5 - (double) num) * (double) this.direction);
this.itemLocation.Y = this.position.Y + 26f + mountOffset;
}
else if ((double) this.itemAnimation < (double) this.itemAnimationMax * 0.666)
{
float num = 8f;
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 + ((double) heldItemFrame.Width * 0.5 - (double) num) * (double) this.direction);
this.itemLocation.Y = this.position.Y + 24f + mountOffset;
}
else
{
float num = 6f;
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 - ((double) heldItemFrame.Width * 0.5 - (double) num) * (double) this.direction);
this.itemLocation.Y = this.position.Y + 20f + mountOffset;
}
this.itemRotation = (float) (((double) this.itemAnimation / (double) this.itemAnimationMax - 0.5) * (double) -this.direction * 3.5 - (double) this.direction * 0.300000011920929);
}
else
{
if ((double) this.itemAnimation < (double) this.itemAnimationMax * 0.333)
{
float num = 10f;
if (heldItemFrame.Width > 32)
num = 14f;
if (heldItemFrame.Width >= 52)
num = 24f;
if (heldItemFrame.Width >= 64)
num = 28f;
if (heldItemFrame.Width >= 92)
num = 38f;
if (sItem.type == 2330 || sItem.type == 2320 || sItem.type == 2341)
num += 8f;
if (sItem.type == 671)
num += 12f;
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 + ((double) heldItemFrame.Width * 0.5 - (double) num) * (double) this.direction);
this.itemLocation.Y = this.position.Y + 24f + mountOffset;
}
else if ((double) this.itemAnimation < (double) this.itemAnimationMax * 0.666)
{
float num1 = 10f;
if (heldItemFrame.Width > 32)
num1 = 18f;
if (heldItemFrame.Width >= 52)
num1 = 24f;
if (heldItemFrame.Width >= 64)
num1 = 28f;
if (heldItemFrame.Width >= 92)
num1 = 38f;
if (sItem.type == 2330 || sItem.type == 2320 || sItem.type == 2341)
num1 += 4f;
if (sItem.type == 671)
num1 += 6f;
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 + ((double) heldItemFrame.Width * 0.5 - (double) num1) * (double) this.direction);
float num2 = 10f;
if (heldItemFrame.Height > 32)
num2 = 8f;
if (heldItemFrame.Height > 52)
num2 = 12f;
if (heldItemFrame.Height > 64)
num2 = 14f;
if (sItem.type == 2330 || sItem.type == 2320 || sItem.type == 2341)
num2 += 4f;
if (sItem.type == 671)
num2 += 10f;
this.itemLocation.Y = this.position.Y + num2 + mountOffset;
}
else
{
float num3 = 6f;
if (heldItemFrame.Width > 32)
num3 = 14f;
if (heldItemFrame.Width >= 48)
num3 = 18f;
if (heldItemFrame.Width >= 52)
num3 = 24f;
if (heldItemFrame.Width >= 64)
num3 = 28f;
if (heldItemFrame.Width >= 92)
num3 = 38f;
if (sItem.type == 2330 || sItem.type == 2320 || sItem.type == 2341)
num3 += 4f;
if (sItem.type == 671)
num3 += 8f;
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 - ((double) heldItemFrame.Width * 0.5 - (double) num3) * (double) this.direction);
float num4 = 10f;
if (heldItemFrame.Height > 32)
num4 = 10f;
if (heldItemFrame.Height > 52)
num4 = 12f;
if (heldItemFrame.Height > 64)
num4 = 14f;
if (sItem.type == 2330 || sItem.type == 2320 || sItem.type == 2341)
num4 += 4f;
if (sItem.type == 671)
num4 += 8f;
this.itemLocation.Y = this.position.Y + num4 + mountOffset;
}
this.itemRotation = (float) (((double) this.itemAnimation / (double) this.itemAnimationMax - 0.5) * (double) -this.direction * 3.5 - (double) this.direction * 0.300000011920929);
}
if ((double) this.gravDir != -1.0)
return;
this.itemRotation = -this.itemRotation;
this.itemLocation.Y = (float) ((double) this.position.Y + (double) this.height + ((double) this.position.Y - (double) this.itemLocation.Y));
}
else if (sItem.useStyle == 7)
{
this.itemRotation = (float) ((double) this.itemAnimation / (double) this.itemAnimationMax * (double) this.direction * 2.0 + -1.39999997615814 * (double) this.direction);
if ((double) this.itemAnimation < (double) this.itemAnimationMax * 0.5)
{
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 + ((double) heldItemFrame.Width * 0.5 - 9.0 - (double) this.itemRotation * 12.0 * (double) this.direction) * (double) this.direction);
this.itemLocation.Y = (float) ((double) this.position.Y + 38.0 + (double) this.itemRotation * (double) this.direction * 4.0) + mountOffset;
}
else
{
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 + ((double) heldItemFrame.Width * 0.5 - 9.0 - (double) this.itemRotation * 16.0 * (double) this.direction) * (double) this.direction);
this.itemLocation.Y = (float) ((double) this.position.Y + 38.0 + (double) this.itemRotation * (double) this.direction) + mountOffset;
}
if ((double) this.gravDir != -1.0)
return;
this.itemRotation = -this.itemRotation;
this.itemLocation.Y = (float) ((double) this.position.Y + (double) this.height + ((double) this.position.Y - (double) this.itemLocation.Y));
}
else if (sItem.useStyle == 9)
{
float lerpValue = Utils.GetLerpValue(0.0f, 0.7f, 1f - (float) this.itemAnimation / (float) this.itemAnimationMax, true);
this.itemRotation = (float) ((double) lerpValue * (double) -this.direction * 2.0 + 0.699999988079071 * (double) this.direction);
this.itemLocation = this.MountedCenter + new Vector2((float) (this.direction * 10) * ((float) this.itemAnimation / (float) this.itemAnimationMax), 0.0f);
float num5 = 8f;
float num6 = 7f;
float num7 = 1.256637f;
float f = (float) (-(double) num7 * 0.5 + (1.0 - (double) lerpValue) * (double) num7) + 0.3141593f;
this.itemLocation = this.Center + new Vector2((float) this.direction * num5, 0.0f) + f.ToRotationVector2() * num6 * new Vector2((float) this.direction, 1f);
float rotation = f - 1.570796f;
if (this.direction == -1)
rotation = -rotation;
this.SetCompositeArmFront(true, Player.CompositeArmStretchAmount.Full, rotation);
this.itemLocation = this.GetFrontHandPosition(Player.CompositeArmStretchAmount.Full, rotation);
this.itemLocation -= this.MountedCenter;
this.itemLocation *= MathHelper.Lerp(1.5f, 1.2f, lerpValue);
this.itemLocation += this.MountedCenter;
this.itemLocation.X += (float) this.direction * MathHelper.Lerp(8f, 2f, lerpValue);
if ((double) this.gravDir != -1.0)
return;
this.itemRotation = -this.itemRotation;
this.itemLocation.Y = (float) ((double) this.position.Y + (double) this.height + ((double) this.position.Y - (double) this.itemLocation.Y));
}
else if (sItem.useStyle == 6)
{
float num = (float) (1.0 - (double) this.itemAnimation / (double) this.itemAnimationMax) * 6f;
if ((double) num > 1.0)
num = 1f;
this.itemRotation = (float) ((1.0 - (double) num) * (double) this.direction * 2.0 - 1.39999997615814 * (double) this.direction);
if ((double) num >= 0.5)
{
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 + ((double) heldItemFrame.Width * 0.5 - 9.0 - (double) this.itemRotation * 12.0 * (double) this.direction) * (double) this.direction);
this.itemLocation.Y = (float) ((double) this.position.Y + 38.0 + (double) this.itemRotation * (double) this.direction * 4.0) + mountOffset;
}
else
{
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 + ((double) heldItemFrame.Width * 0.5 - 9.0 - (double) this.itemRotation * 16.0 * (double) this.direction) * (double) this.direction);
this.itemLocation.Y = (float) ((double) this.position.Y + 38.0 + (double) this.itemRotation * (double) this.direction) + mountOffset;
}
if ((double) this.gravDir != -1.0)
return;
this.itemRotation = -this.itemRotation;
this.itemLocation.Y = (float) ((double) this.position.Y + (double) this.height + ((double) this.position.Y - (double) this.itemLocation.Y));
}
else if (sItem.useStyle == 2)
{
this.itemLocation = this.MountedCenter + new Vector2((float) (10 * this.direction), -10f).RotatedBy((double) this.itemRotation + 0.785398185253143 * (double) this.direction);
float num8 = (float) (1.0 - (double) this.itemAnimation / (double) this.itemAnimationMax);
Player.CompositeArmStretchAmount stretch = Player.CompositeArmStretchAmount.Full;
if ((double) num8 > 0.25 && (double) num8 <= 0.5)
stretch = Player.CompositeArmStretchAmount.ThreeQuarters;
if ((double) num8 > 0.5 && (double) num8 <= 0.75)
stretch = Player.CompositeArmStretchAmount.Quarter;
if ((double) num8 > 0.75 && (double) num8 <= 1.0)
stretch = Player.CompositeArmStretchAmount.None;
this.SetCompositeArmFront(true, stretch, -1.570796f * (float) this.direction);
this.SetCompositeArmBack(true, stretch, -1.570796f * (float) this.direction);
int num9 = 8;
switch (stretch)
{
case Player.CompositeArmStretchAmount.Full:
num9 = 8;
break;
case Player.CompositeArmStretchAmount.None:
num9 = 2;
break;
case Player.CompositeArmStretchAmount.Quarter:
num9 = 4;
break;
case Player.CompositeArmStretchAmount.ThreeQuarters:
num9 = 6;
break;
}
this.itemLocation = this.MountedCenter + new Vector2((float) ((num9 + 10 - heldItemFrame.Width / 2) * this.direction), (float) (heldItemFrame.Height / 2 - 4));
if ((double) this.gravDir != -1.0)
return;
this.itemRotation = -this.itemRotation;
this.itemLocation.Y = (float) ((double) this.position.Y + (double) this.height + ((double) this.position.Y - (double) this.itemLocation.Y));
}
else if (sItem.useStyle == 11)
{
float num10 = (float) (1.0 - (double) this.itemAnimation / (double) this.itemAnimationMax) * 2f;
Player.CompositeArmStretchAmount stretch = Player.CompositeArmStretchAmount.Full;
if ((double) num10 > 0.25 && (double) num10 <= 0.5)
stretch = Player.CompositeArmStretchAmount.ThreeQuarters;
if ((double) num10 > 0.5 && (double) num10 <= 0.75)
stretch = Player.CompositeArmStretchAmount.Quarter;
if ((double) num10 > 0.75 && (double) num10 <= 1.25)
stretch = Player.CompositeArmStretchAmount.None;
if ((double) num10 > 1.25 && (double) num10 <= 1.5)
stretch = Player.CompositeArmStretchAmount.Quarter;
if ((double) num10 > 1.5 && (double) num10 <= 1.75)
stretch = Player.CompositeArmStretchAmount.ThreeQuarters;
if ((double) num10 > 1.75 && (double) num10 <= 2.0)
stretch = Player.CompositeArmStretchAmount.Full;
this.SetCompositeArmFront(true, stretch, -0.7853982f * (float) this.direction);
this.SetCompositeArmBack(true, Player.CompositeArmStretchAmount.Full, -0.1963495f);
int num11 = 8;
switch (stretch)
{
case Player.CompositeArmStretchAmount.Full:
num11 = 8;
break;
case Player.CompositeArmStretchAmount.None:
num11 = 2;
break;
case Player.CompositeArmStretchAmount.Quarter:
num11 = 4;
break;
case Player.CompositeArmStretchAmount.ThreeQuarters:
num11 = 6;
break;
}
this.itemLocation = this.MountedCenter + new Vector2((float) ((num11 + 22 - heldItemFrame.Width / 2) * this.direction), (float) (heldItemFrame.Height / 2 - 8));
if ((double) this.gravDir != -1.0)
return;
this.itemRotation = -this.itemRotation;
this.itemLocation.Y = (float) ((double) this.position.Y + (double) this.height + ((double) this.position.Y - (double) this.itemLocation.Y));
}
else if (sItem.useStyle == 3)
{
if ((double) this.itemAnimation > (double) this.itemAnimationMax * 0.666)
{
this.itemLocation.X = -1000f;
this.itemLocation.Y = -1000f;
this.itemRotation = -1.3f * (float) this.direction;
}
else
{
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 + ((double) heldItemFrame.Width * 0.5 - 4.0) * (double) this.direction);
this.itemLocation.Y = this.position.Y + 24f + mountOffset;
float num = (float) ((double) this.itemAnimation / (double) this.itemAnimationMax * (double) heldItemFrame.Width * (double) this.direction * (double) sItem.scale * 1.20000004768372) - (float) (10 * this.direction);
if ((double) num > -4.0 && this.direction == -1)
num = -8f;
if ((double) num < 4.0 && this.direction == 1)
num = 8f;
this.itemLocation.X -= num;
this.itemRotation = 0.8f * (float) this.direction;
if (sItem.type == 946 || sItem.type == 4707)
this.itemLocation.X -= (float) (6 * this.direction);
}
if ((double) this.gravDir != -1.0)
return;
this.itemRotation = -this.itemRotation;
this.itemLocation.Y = (float) ((double) this.position.Y + (double) this.height + ((double) this.position.Y - (double) this.itemLocation.Y));
}
else if (sItem.useStyle == 4)
{
int num12 = 0;
int num13 = 0;
if (sItem.type == 3601)
num12 = 10;
this.itemRotation = 0.0f;
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 + ((double) heldItemFrame.Width * 0.5 - 9.0 - (double) this.itemRotation * 14.0 * (double) this.direction - 4.0 - (double) num12) * (double) this.direction);
this.itemLocation.Y = (float) ((double) this.position.Y + (double) heldItemFrame.Height * 0.5 + 4.0) + mountOffset + (float) num13;
if ((double) this.gravDir != -1.0)
return;
this.itemRotation = -this.itemRotation;
this.itemLocation.Y = (float) ((double) this.position.Y + (double) this.height + ((double) this.position.Y - (double) this.itemLocation.Y));
}
else if (sItem.useStyle == 5)
{
if (sItem.type == 3779)
{
this.itemRotation = 0.0f;
this.itemLocation.X = this.Center.X + (float) (6 * this.direction);
this.itemLocation.Y = this.MountedCenter.Y + 6f;
}
else if (sItem.type == 4262)
{
this.itemRotation = 0.0f;
this.itemLocation.X = this.Center.X + (float) -heldItemFrame.Width * 0.5f + (float) (this.direction * -6);
this.itemLocation.Y = this.MountedCenter.Y - 6f;
if (Main.rand.Next(20) != 0)
return;
int Type = Main.rand.Next(570, 573);
Vector2 Position = new Vector2((float) ((double) this.Center.X + (double) (this.direction * 30) - 6.0), this.itemLocation.Y - 30f);
Vector2 Velocity = new Vector2((float) ((double) Main.WindForVisuals * 2.0 + (double) this.direction * 0.300000011920929), -0.5f);
Velocity.X *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
Velocity.Y *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258);
if (Type == 572)
Position.X -= 8f;
if (Type == 571)
Position.X -= 4f;
Gore.NewGore(Position, Velocity, Type, 0.8f);
}
else if (Item.staff[sItem.type])
{
float num = 6f;
if (sItem.type == 3476)
num = 14f;
this.itemLocation = this.MountedCenter;
this.itemLocation += (this.itemRotation.ToRotationVector2() * num * (float) this.direction).Floor();
}
else
{
this.itemLocation.X = (float) ((double) this.position.X + (double) this.width * 0.5 - (double) heldItemFrame.Width * 0.5) - (float) (this.direction * 2);
this.itemLocation.Y = this.MountedCenter.Y - (float) heldItemFrame.Height * 0.5f;
}
}
else if (sItem.useStyle == 13)
{
int num14 = this.itemAnimationMax;
if (this.itemTimeMax != 0)
num14 = this.itemTimeMax;
if (num14 == 0)
num14 = sItem.useAnimation;
float num15 = (float) (1.0 - (double) (this.itemAnimation % num14) / (double) num14);
Player.CompositeArmStretchAmount stretch = Player.CompositeArmStretchAmount.Quarter;
if ((double) num15 > 0.330000013113022 && (double) num15 <= 0.660000026226044)
stretch = Player.CompositeArmStretchAmount.ThreeQuarters;
if ((double) num15 > 0.660000026226044 && (double) num15 <= 1.0)
stretch = Player.CompositeArmStretchAmount.Full;
float rotation = this.itemRotation - 1.570796f * (float) this.direction;
this.SetCompositeArmFront(true, stretch, rotation);
}
else if (sItem.useStyle == 8)
{
Projectile projectile1 = (Projectile) null;
if (this.ownedProjectileCounts[722] > 0)
{
for (int index = 0; index < 1000; ++index)
{
Projectile projectile2 = Main.projectile[index];
if (projectile2.active && projectile2.owner == this.whoAmI && projectile2.type == 722)
{
projectile1 = projectile2;
break;
}
}
}
float num16 = 1f;
if (projectile1 != null)
num16 = MathHelper.Lerp(0.6f, 1f, Utils.GetLerpValue(0.0f, 800f, Vector2.Distance(this.MountedCenter, projectile1.Center), true));
float num17 = 1f;
if (this.itemAnimation >= sItem.useAnimation - 1 && this.itemAnimation <= sItem.useAnimation)
{
this.itemRotation = new Vector2((float) (10 * this.direction), 10f).ToRotation() + 0.7853982f;
if (this.direction == -1)
this.itemRotation += 1.570796f;
double num18 = 1.0 - (double) this.itemAnimation / (double) this.itemAnimationMax;
Player.CompositeArmStretchAmount stretch1 = Player.CompositeArmStretchAmount.Full;
Player.CompositeArmStretchAmount stretch2 = Player.CompositeArmStretchAmount.ThreeQuarters;
float num19 = -0.3141593f;
if (this.direction == -1)
num19 *= -1f;
float num20 = (float) ((double) this.itemRotation - 0.785398185253143 + 3.14159274101257);
if (this.direction == 1)
num20 += 1.570796f;
float rotation1 = num20 + num19;
float rotation2 = num20 - num19;
this.itemLocation = (this.MountedCenter + (num20 + 1.570796f).ToRotationVector2() * -2f).Floor();
this.SetCompositeArmFront(true, stretch1, rotation1);
this.SetCompositeArmBack(true, stretch2, rotation2);
}
else if (this.itemAnimation > sItem.useAnimation)
{
float num21 = -Utils.GetLerpValue((float) this.itemAnimationMax, (float) (this.itemAnimationMax * 5), (float) this.itemAnimation, true) * num17;
Player.CompositeArmStretchAmount stretch3 = Player.CompositeArmStretchAmount.Full;
Player.CompositeArmStretchAmount stretch4 = Player.CompositeArmStretchAmount.ThreeQuarters;
float num22 = -0.3141593f * -num21;
this.itemRotation = (float) (1.57079637050629 * (double) -this.direction + 3.14159274101257 + 3.14159274101257 * (double) num21 * (double) -this.direction);
double num23 = -0.628318548202515 * (double) this.direction;
if (this.direction < 1)
num22 *= -1f;
float rotation3 = (float) num23 + num22;
float rotation4 = (float) num23 - num22;
this.itemLocation = (this.MountedCenter + new Vector2((float) (10 * this.direction), num21 * -6f)).Floor();
this.SetCompositeArmFront(true, stretch3, rotation3);
this.SetCompositeArmBack(true, stretch4, rotation4);
}
else
{
float num24 = (float) (1.0 - (double) this.itemAnimation / (double) this.itemAnimationMax);
Player.CompositeArmStretchAmount stretch5 = Player.CompositeArmStretchAmount.Full;
Player.CompositeArmStretchAmount stretch6 = Player.CompositeArmStretchAmount.ThreeQuarters;
if ((double) num24 > 0.600000023841858)
stretch6 = Player.CompositeArmStretchAmount.Quarter;
float num25 = -0.3141593f;
if (this.direction == -1)
num25 *= -1f;
float num26 = num25 * (float) (1.0 - (double) num24 * 2.20000004768372);
this.itemRotation = (float) (((double) num24 * 3.14159274101257 * 1.60000002384186 - 1.57079637050629) * (double) num17 * (double) -this.direction + 3.14159274101257);
float num27 = (float) (((double) num24 * 3.14159274101257 * 0.600000023841858 + 1.25663709640503) * (double) -this.direction + 3.14159274101257 - 0.785398185253143 + 3.14159274101257);
if (this.direction == 1)
num27 += 1.570796f;
float rotation5 = num27 + num26;
float rotation6 = num27 - num26;
this.itemLocation = (this.MountedCenter + (num27 + 1.570796f).ToRotationVector2() * (float) (-5.0 * (1.0 - (double) num24))).Floor();
this.SetCompositeArmFront(true, stretch5, rotation5);
this.SetCompositeArmBack(true, stretch6, rotation6);
}
this.FlipItemLocationAndRotationForGravity();
}
else if (sItem.useStyle == 12)
{
this.itemRotation = 0.0f;
this.itemLocation.X = this.MountedCenter.X - (float) (8 * this.direction);
this.itemLocation.Y = this.position.Y + 40f + mountOffset;
this.itemLocation += Main.OffsetsPlayerHeadgear[this.bodyFrame.Y / 56];
float num28 = (float) this.itemAnimationMax;
if ((double) num28 == 0.0)
num28 = (float) sItem.useAnimation;
float num29 = (float) (1.0 - (double) this.itemAnimation / (double) num28) * 2f;
float num30 = (float) Math.Cos((double) num29 * 3.14159274101257) * 0.2f;
Player.CompositeArmStretchAmount stretch = Player.CompositeArmStretchAmount.Full;
if ((double) num29 > 0.25 && (double) num29 <= 0.5)
stretch = Player.CompositeArmStretchAmount.ThreeQuarters;
if ((double) num29 > 0.5 && (double) num29 <= 0.75)
stretch = Player.CompositeArmStretchAmount.Quarter;
if ((double) num29 > 0.75 && (double) num29 <= 1.25)
stretch = Player.CompositeArmStretchAmount.None;
if ((double) num29 > 1.25 && (double) num29 <= 1.5)
stretch = Player.CompositeArmStretchAmount.Quarter;
if ((double) num29 > 1.5 && (double) num29 <= 1.75)
stretch = Player.CompositeArmStretchAmount.ThreeQuarters;
if ((double) num29 > 1.75 && (double) num29 <= 2.0)
stretch = Player.CompositeArmStretchAmount.Full;
this.SetCompositeArmFront(true, stretch, (num30 - 0.7853982f) * (float) this.direction);
this.SetCompositeArmBack(true, Player.CompositeArmStretchAmount.Quarter, (float) (-0.785398185253143 - (double) num30 * 0.5) * (float) this.direction);
this.FlipItemLocationAndRotationForGravity();
if (sItem.type != 4715 || stretch != Player.CompositeArmStretchAmount.ThreeQuarters)
return;
Vector2 Position = this.itemLocation + new Vector2((float) heldItemFrame.Width, (float) -heldItemFrame.Height) * new Vector2((float) this.direction, this.gravDir) * 0.3f;
Dust dust1 = Dust.NewDustPerfect(Position, 228, new Vector2?(Main.rand.NextVector2CircularEdge(1f, 1f)));
dust1.noGravity = true;
dust1.noLight = true;
dust1.velocity *= 2f;
float num31 = 0.5f;
for (float num32 = 0.0f; (double) num32 < 1.0; num32 += 0.5f)
{
if (Main.rand.Next(3) == 0)
{
Dust dust2 = Dust.NewDustPerfect(Position, 278, new Vector2?(Vector2.UnitY.RotatedBy((double) num32 * 6.28318548202515 + (double) Main.rand.NextFloat() * (double) num31 - (double) num31 * 0.5 + 1.57079637050629) * (float) (2.0 + (double) Main.rand.NextFloat() * 1.0)), 150, Color.Lerp(Color.White, Color.HotPink, (float) ((double) Main.rand.NextFloat() * 0.5 + 0.5)), 0.45f);
dust2.noGravity = true;
dust2.velocity *= 0.5f;
dust2.customData = (object) this;
dust2.position += dust2.velocity * 6f;
}
}
for (float num33 = 0.0f; (double) num33 < 1.0; num33 += 0.5f)
{
if (Main.rand.Next(3) == 0)
{
Dust dust3 = Dust.NewDustPerfect(Position, 278, new Vector2?(Vector2.UnitY.RotatedBy((double) num33 * 6.28318548202515 + (double) Main.rand.NextFloat() * (double) num31 - (double) num31 * 0.5 + 1.57079637050629) * (float) (0.5 + (double) Main.rand.NextFloat() * 1.0)), 150, Color.Lerp(Color.White, Color.Gold, (float) ((double) Main.rand.NextFloat() * 0.5 + 0.5)), 0.45f);
dust3.noGravity = true;
dust3.velocity *= 0.5f;
dust3.customData = (object) this;
dust3.position += dust3.velocity * 6f;
}
}
}
else
{
if (sItem.useStyle != 14 || Main.dedServ)
return;
this.itemRotation = 0.0f;
this.itemLocation.X = this.Center.X + (float) (6 * this.direction);
this.itemLocation.Y = (float) ((double) this.position.Y + 40.0 + (double) mountOffset - 8.0);
this.itemLocation += Main.OffsetsPlayerHeadgear[this.bodyFrame.Y / 56];
this.SetCompositeArmBack(true, Player.CompositeArmStretchAmount.Full, -2.356194f * (float) this.direction);
this.FlipItemLocationAndRotationForGravity();
}
}
public void FlipItemLocationAndRotationForGravity()
{
if ((double) this.gravDir != -1.0)
return;
this.itemRotation = -this.itemRotation;
this.itemLocation.Y = this.Bottom.Y + (this.position.Y - this.itemLocation.Y);
}
private void ItemCheck_StartActualUse(Item sItem)
{
bool flag1 = sItem.type == 4711;
if (((sItem.pick > 0 || sItem.axe > 0 ? 1 : (sItem.hammer > 0 ? 1 : 0)) | (flag1 ? 1 : 0)) != 0)
this.toolTime = 1;
if (this.grappling[0] > -1)
{
this.pulley = false;
this.pulleyDir = (byte) 1;
if (this.controlRight)
this.direction = 1;
else if (this.controlLeft)
this.direction = -1;
}
this.channel = sItem.channel;
this.attackCD = 0;
this.ApplyItemAnimation(sItem);
bool flag2 = ItemID.Sets.SkipsInitialUseSound[sItem.type];
if (sItem.UseSound == null || flag2)
return;
SoundEngine.PlaySound(sItem.UseSound, this.Center);
}
private void FreeUpPetsAndMinions(Item sItem)
{
if (ProjectileID.Sets.MinionSacrificable[sItem.shoot])
{
List<int> intList = new List<int>();
float num1 = 0.0f;
for (int index1 = 0; index1 < 1000; ++index1)
{
if (Main.projectile[index1].active && Main.projectile[index1].owner == this.whoAmI && Main.projectile[index1].minion)
{
int index2;
for (index2 = 0; index2 < intList.Count; ++index2)
{
if ((double) Main.projectile[intList[index2]].minionSlots > (double) Main.projectile[index1].minionSlots)
{
intList.Insert(index2, index1);
break;
}
}
if (index2 == intList.Count)
intList.Add(index1);
num1 += Main.projectile[index1].minionSlots;
}
}
float num2 = (float) ItemID.Sets.StaffMinionSlotsRequired[sItem.type];
float num3 = 0.0f;
int num4 = 388;
int index3 = -1;
for (int index4 = 0; index4 < intList.Count; ++index4)
{
int type = Main.projectile[intList[index4]].type;
if (type == 626)
{
intList.RemoveAt(index4);
--index4;
}
if (type == 627)
{
if (Main.projectile[(int) Main.projectile[intList[index4]].localAI[1]].type == 628)
index3 = intList[index4];
intList.RemoveAt(index4);
--index4;
}
}
if (index3 != -1)
{
intList.Add(index3);
intList.Add(Projectile.GetByUUID(Main.projectile[index3].owner, Main.projectile[index3].ai[0]));
}
for (int index5 = 0; index5 < intList.Count && (double) num1 - (double) num3 > (double) this.maxMinions - (double) num2; ++index5)
{
int type = Main.projectile[intList[index5]].type;
if (type != num4 && type != 625 && type != 628 && type != 623)
{
if (type == 388 && num4 == 387)
num4 = 388;
if (type == 387 && num4 == 388)
num4 = 387;
num3 += Main.projectile[intList[index5]].minionSlots;
if (type == 626 || type == 627)
{
Projectile projectile1 = Main.projectile[intList[index5]];
int byUuid = Projectile.GetByUUID(projectile1.owner, projectile1.ai[0]);
if (Main.projectile.IndexInRange<Projectile>(byUuid))
{
Projectile projectile2 = Main.projectile[byUuid];
if (projectile2.type != 625)
projectile2.localAI[1] = projectile1.localAI[1];
Projectile projectile3 = Main.projectile[(int) projectile1.localAI[1]];
projectile3.ai[0] = projectile1.ai[0];
projectile3.ai[1] = 1f;
projectile3.netUpdate = true;
}
}
Main.projectile[intList[index5]].Kill();
}
}
intList.Clear();
if ((double) num1 + (double) num2 < 9.0)
return;
AchievementsHelper.HandleSpecialEvent(this, 6);
}
else
{
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == this.whoAmI && Main.projectile[index].type == sItem.shoot)
Main.projectile[index].Kill();
if (sItem.shoot == 72)
{
if (Main.projectile[index].active && Main.projectile[index].owner == this.whoAmI && Main.projectile[index].type == 86)
Main.projectile[index].Kill();
if (Main.projectile[index].active && Main.projectile[index].owner == this.whoAmI && Main.projectile[index].type == 87)
Main.projectile[index].Kill();
}
}
}
}
private void ApplyPotionDelay(Item sItem)
{
if (sItem.type == 227)
{
this.potionDelay = this.restorationDelayTime;
this.AddBuff(21, this.potionDelay);
}
else
{
this.potionDelay = this.potionDelayTime;
this.AddBuff(21, this.potionDelay);
}
}
private bool ItemCheck_CheckCanUse(Item sItem)
{
int whoAmI = this.whoAmI;
bool canUse = true;
int i = (int) ((double) Main.mouseX + (double) Main.screenPosition.X) / 16;
int j = (int) ((double) Main.mouseY + (double) Main.screenPosition.Y) / 16;
if ((double) this.gravDir == -1.0)
j = (int) ((double) Main.screenPosition.Y + (double) Main.screenHeight - (double) Main.mouseY) / 16;
if (sItem.type == 3335 && (this.extraAccessory || !Main.expertMode))
canUse = false;
if (this.pulley && sItem.fishingPole > 0)
canUse = false;
if (this.pulley && ItemID.Sets.IsAKite[sItem.type])
canUse = false;
if (sItem.type == 3611 && (WiresUI.Settings.ToolMode & (WiresUI.Settings.MultiToolMode.Red | WiresUI.Settings.MultiToolMode.Green | WiresUI.Settings.MultiToolMode.Blue | WiresUI.Settings.MultiToolMode.Yellow | WiresUI.Settings.MultiToolMode.Actuator)) == (WiresUI.Settings.MultiToolMode) 0)
canUse = false;
if ((sItem.type == 3611 || sItem.type == 3625) && this.wireOperationsCooldown > 0)
canUse = false;
if (!this.CheckDD2CrystalPaymentLock(sItem))
canUse = false;
if (sItem.shoot > -1 && ProjectileID.Sets.IsADD2Turret[sItem.shoot] && !this.downedDD2EventAnyDifficulty && !DD2Event.Ongoing)
canUse = false;
if (sItem.shoot > -1 && ProjectileID.Sets.IsADD2Turret[sItem.shoot] && DD2Event.Ongoing && whoAmI == Main.myPlayer)
{
int worldX;
int worldY;
this.FindSentryRestingSpot(sItem.shoot, out worldX, out worldY, out int _);
if (Player.WouldSpotOverlapWithSentry(worldX, worldY, sItem.shoot == 688 || sItem.shoot == 689 || sItem.shoot == 690))
canUse = false;
}
if (sItem.shoot > -1 && ProjectileID.Sets.IsADD2Turret[sItem.shoot] && whoAmI == Main.myPlayer)
{
int worldX;
int worldY;
this.FindSentryRestingSpot(sItem.shoot, out worldX, out worldY, out int _);
int num = worldX / 16;
worldY /= 16;
--worldY;
if (sItem.shoot == 688 || sItem.shoot == 689 || sItem.shoot == 690)
{
if (Collision.SolidTiles(num, num, worldY - 2, worldY))
canUse = false;
}
else if (WorldGen.SolidTile(num, worldY))
canUse = false;
}
if (this.wet && (sItem.shoot == 85 || sItem.shoot == 15 || sItem.shoot == 34))
canUse = false;
if (sItem.makeNPC > (short) 0 && !NPC.CanReleaseNPCs(this.whoAmI))
canUse = false;
if (this.whoAmI == Main.myPlayer && sItem.type == 603 && !Main.runningCollectorsEdition)
canUse = false;
if (sItem.type == 1071 || sItem.type == 1072)
{
bool flag = false;
for (int index = 0; index < 58; ++index)
{
if (this.inventory[index].paint > (byte) 0)
{
flag = true;
break;
}
}
if (!flag)
canUse = false;
}
if (this.noItems)
canUse = false;
if (sItem.tileWand > 0)
{
int tileWand = sItem.tileWand;
canUse = false;
for (int index = 0; index < 58; ++index)
{
if (tileWand == this.inventory[index].type && this.inventory[index].stack > 0)
{
canUse = true;
break;
}
}
}
if ((sItem.shoot == 6 || sItem.shoot == 19 || sItem.shoot == 33 || sItem.shoot == 52 || sItem.shoot == 113 || sItem.shoot == 320 || sItem.shoot == 333 || sItem.shoot == 383 || sItem.shoot == 491 || sItem.shoot == 867 || sItem.shoot == 902 ? 1 : (sItem.shoot == 866 ? 1 : 0)) != 0)
{
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == Main.myPlayer && Main.projectile[index].type == sItem.shoot)
canUse = false;
}
}
if (sItem.shoot == 106)
{
int num = 0;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == Main.myPlayer && Main.projectile[index].type == sItem.shoot)
++num;
}
if (num >= sItem.stack)
canUse = false;
}
if (sItem.shoot == 272)
{
int num = 0;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == Main.myPlayer && Main.projectile[index].type == sItem.shoot)
++num;
}
if (num >= sItem.stack)
canUse = false;
}
if (sItem.shoot == 13 || sItem.shoot == 32 || sItem.shoot >= 230 && sItem.shoot <= 235 || sItem.shoot == 315 || sItem.shoot == 331 || sItem.shoot == 372)
{
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == Main.myPlayer && Main.projectile[index].type == sItem.shoot && (double) Main.projectile[index].ai[0] != 2.0)
canUse = false;
}
}
if (sItem.shoot == 332)
{
int num = 0;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == Main.myPlayer && Main.projectile[index].type == sItem.shoot && (double) Main.projectile[index].ai[0] != 2.0)
++num;
}
if (num >= 3)
canUse = false;
}
if (sItem.potion && this.potionDelay > 0)
canUse = false;
if (sItem.mana > 0 && this.silence)
canUse = false;
if (sItem.mana > 0 & canUse)
canUse = this.ItemCheck_PayMana(sItem, canUse);
if (sItem.type == 43 && Main.dayTime)
canUse = false;
if (sItem.type == 544 && Main.dayTime)
canUse = false;
if (sItem.type == 556 && Main.dayTime)
canUse = false;
if (sItem.type == 557 && Main.dayTime)
canUse = false;
if (sItem.type == 70 && !this.ZoneCorrupt)
canUse = false;
if (sItem.type == 1133 && !this.ZoneJungle)
canUse = false;
if (sItem.type == 1844 && (Main.dayTime || Main.pumpkinMoon || Main.snowMoon || DD2Event.Ongoing))
canUse = false;
if (sItem.type == 1958 && (Main.dayTime || Main.pumpkinMoon || Main.snowMoon || DD2Event.Ongoing))
canUse = false;
if (sItem.type == 2767 && (!Main.dayTime || Main.eclipse || !Main.hardMode))
canUse = false;
if (sItem.type == 4271 && (Main.dayTime || Main.bloodMoon))
canUse = false;
if (sItem.type == 3601 && (!NPC.downedGolemBoss || !Main.hardMode || NPC.AnyDanger() || NPC.AnyoneNearCultists()))
canUse = false;
if (!this.SummonItemCheck())
canUse = false;
if (sItem.shoot == 17 & canUse && whoAmI == Main.myPlayer && !Player.ItemCheck_IsValidDirtRodTarget(Main.tile[i, j]))
canUse = false;
if (sItem.fishingPole > 0)
canUse = this.ItemCheck_CheckFishingBobbers(canUse);
if (ItemID.Sets.HasAProjectileThatHasAUsabilityCheck[sItem.type])
canUse = this.ItemCheck_CheckUsabilityOfProjectiles(canUse);
if (sItem.shoot == 17 & canUse && whoAmI == Main.myPlayer)
{
if (Player.ItemCheck_IsValidDirtRodTarget(Main.tile[i, j]))
{
WorldGen.KillTile(i, j, noItem: true);
if (!Main.tile[i, j].active())
{
if (Main.netMode == 1)
NetMessage.SendData(17, number: 4, number2: ((float) i), number3: ((float) j));
}
else
canUse = false;
}
else
canUse = false;
}
if (canUse)
canUse = this.HasAmmo(sItem, canUse);
return canUse;
}
private bool ItemCheck_CheckUsabilityOfProjectiles(bool canUse)
{
for (int index = 0; index < 1000; ++index)
{
Projectile projectile = Main.projectile[index];
if (projectile.active && projectile.owner == this.whoAmI)
projectile.CheckUsability(this, ref canUse);
}
return canUse;
}
private bool ItemCheck_CheckFishingBobbers(bool canUse)
{
for (int index = 0; index < 1000; ++index)
{
Projectile bobber = Main.projectile[index];
if (bobber.active && bobber.owner == this.whoAmI && bobber.bobber)
{
canUse = false;
if (this.whoAmI == Main.myPlayer && (double) bobber.ai[0] == 0.0)
{
bobber.ai[0] = 1f;
float num = -10f;
if (bobber.wet && (double) bobber.velocity.Y > (double) num)
bobber.velocity.Y = num;
bobber.netUpdate2 = true;
if ((double) bobber.ai[1] < 0.0 && (double) bobber.localAI[1] != 0.0)
{
bool pullTheBobber;
int baitTypeUsed;
this.ItemCheck_CheckFishingBobber_PickAndConsumeBait(bobber, out pullTheBobber, out baitTypeUsed);
if (pullTheBobber)
this.ItemCheck_CheckFishingBobber_PullBobber(bobber, baitTypeUsed);
}
}
}
}
return canUse;
}
private void ItemCheck_CheckFishingBobber_PullBobber(Projectile bobber, int baitTypeUsed)
{
if (baitTypeUsed == 2673)
{
if (Main.netMode != 1)
NPC.SpawnOnPlayer(this.whoAmI, 370);
else
NetMessage.SendData(61, number: this.whoAmI, number2: 370f);
bobber.ai[0] = 2f;
}
else if ((double) bobber.localAI[1] < 0.0)
{
Point point = new Point((int) bobber.position.X, (int) bobber.position.Y);
int Type = (int) -(double) bobber.localAI[1];
if (Type == 618)
point.Y += 64;
if (Main.netMode == 1)
{
NetMessage.SendData(130, number: (point.X / 16), number2: ((float) (point.Y / 16)), number3: ((float) Type));
}
else
{
NPC.NewNPC(point.X, point.Y, Type);
bobber.ai[0] = 2f;
}
}
else if (Main.rand.Next(7) == 0 && !this.accFishingLine)
bobber.ai[0] = 2f;
else
bobber.ai[1] = bobber.localAI[1];
bobber.netUpdate = true;
}
private void ItemCheck_CheckFishingBobber_PickAndConsumeBait(
Projectile bobber,
out bool pullTheBobber,
out int baitTypeUsed)
{
pullTheBobber = false;
baitTypeUsed = 0;
int index1 = -1;
for (int index2 = 54; index2 < 58; ++index2)
{
if (this.inventory[index2].stack > 0 && this.inventory[index2].bait > 0)
{
index1 = index2;
break;
}
}
if (index1 == -1)
{
for (int index3 = 0; index3 < 50; ++index3)
{
if (this.inventory[index3].stack > 0 && this.inventory[index3].bait > 0)
{
index1 = index3;
break;
}
}
}
if (index1 <= -1)
return;
Item obj1 = this.inventory[index1];
bool flag = false;
float num = (float) (1.0 + (double) obj1.bait / 6.0);
if ((double) num < 1.0)
num = 1f;
if (this.accTackleBox)
++num;
if ((double) Main.rand.NextFloat() * (double) num < 1.0)
flag = true;
if ((double) bobber.localAI[1] == -1.0)
flag = true;
if ((double) bobber.localAI[1] > 0.0)
{
Item obj2 = new Item();
obj2.SetDefaults((int) bobber.localAI[1]);
if (obj2.rare < 0)
flag = false;
}
baitTypeUsed = obj1.type;
if (baitTypeUsed == 2673)
flag = true;
if (flag)
{
if (obj1.type == 4361 || obj1.type == 4362)
NPC.LadyBugKilled(this.Center, obj1.type == 4362);
--obj1.stack;
if (obj1.stack <= 0)
obj1.SetDefaults();
}
pullTheBobber = true;
}
private static bool ItemCheck_IsValidDirtRodTarget(Tile t)
{
if (!t.active())
return false;
return t.type == (ushort) 0 || t.type == (ushort) 2 || t.type == (ushort) 23 || t.type == (ushort) 109 || t.type == (ushort) 199 || t.type == (ushort) 477 || t.type == (ushort) 492;
}
private bool ItemCheck_PayMana(Item sItem, bool canUse)
{
bool flag1 = this.altFunctionUse == 2;
bool flag2 = false;
int num = (int) ((double) sItem.mana * (double) this.manaCost);
if (sItem.type == 2795)
flag2 = true;
if (sItem.type == 3852 & flag1)
num = (int) ((double) (sItem.mana * 2) * (double) this.manaCost);
if (((sItem.shoot <= 0 ? 0 : (ProjectileID.Sets.TurretFeature[sItem.shoot] ? 1 : 0)) & (flag1 ? 1 : 0)) != 0)
flag2 = true;
if (((sItem.shoot <= 0 ? 0 : (ProjectileID.Sets.MinionTargettingFeature[sItem.shoot] ? 1 : 0)) & (flag1 ? 1 : 0)) != 0)
flag2 = true;
if (sItem.type != 3269 && (!this.spaceGun || sItem.type != (int) sbyte.MaxValue && sItem.type != 4347 && sItem.type != 4348))
{
if (this.statMana >= num)
{
if (!flag2)
this.statMana -= num;
}
else if (this.manaFlower)
{
this.QuickMana();
if (this.statMana >= num)
{
if (!flag2)
this.statMana -= num;
}
else
canUse = false;
}
else
canUse = false;
}
return canUse;
}
private void ItemCheck_TryPlacingWearablesOnMannequins(Item sItem)
{
if (!this.controlUseItem || !this.releaseUseItem || sItem.headSlot <= 0 && sItem.bodySlot <= 0 && sItem.legSlot <= 0)
return;
if (sItem.useStyle == 0)
this.releaseUseItem = false;
if ((double) this.position.X / 16.0 - (double) Player.tileRangeX - (double) sItem.tileBoost > (double) Player.tileTargetX || ((double) this.position.X + (double) this.width) / 16.0 + (double) Player.tileRangeX + (double) sItem.tileBoost - 1.0 < (double) Player.tileTargetX || (double) this.position.Y / 16.0 - (double) Player.tileRangeY - (double) sItem.tileBoost > (double) Player.tileTargetY || ((double) this.position.Y + (double) this.height) / 16.0 + (double) Player.tileRangeY + (double) sItem.tileBoost - 2.0 < (double) Player.tileTargetY)
return;
int tileTargetX = Player.tileTargetX;
int tileTargetY = Player.tileTargetY;
if (!Main.tile[tileTargetX, tileTargetY].active() || Main.tile[tileTargetX, tileTargetY].type != (ushort) 128 && Main.tile[tileTargetX, tileTargetY].type != (ushort) 269)
return;
int frameY = (int) Main.tile[tileTargetX, tileTargetY].frameY;
int num1 = 0;
if (sItem.bodySlot >= 0)
num1 = 1;
if (sItem.legSlot >= 0)
num1 = 2;
int num2;
for (num2 = frameY / 18; num1 > num2; num2 = (int) Main.tile[tileTargetX, tileTargetY].frameY / 18)
++tileTargetY;
for (; num1 < num2; num2 = (int) Main.tile[tileTargetX, tileTargetY].frameY / 18)
--tileTargetY;
int frameX1 = (int) Main.tile[tileTargetX, tileTargetY].frameX;
while (frameX1 >= 100)
frameX1 -= 100;
if (frameX1 >= 36)
frameX1 -= 36;
int index = tileTargetX - frameX1 / 18;
int frameX2 = (int) Main.tile[index, tileTargetY].frameX;
WorldGen.KillTile(index, tileTargetY, true);
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) index), number3: ((float) tileTargetY), number4: 1f);
while (frameX2 >= 100)
frameX2 -= 100;
if (num2 == 0 && sItem.headSlot >= 0)
{
Main.blockMouse = true;
Main.tile[index, tileTargetY].frameX = (short) (frameX2 + sItem.headSlot * 100);
if (Main.netMode == 1)
NetMessage.SendTileSquare(-1, index, tileTargetY, 1);
--sItem.stack;
if (sItem.stack <= 0)
{
sItem.SetDefaults();
Main.mouseItem.SetDefaults();
}
if (this.selectedItem == 58)
Main.mouseItem = sItem.Clone();
this.releaseUseItem = false;
this.mouseInterface = true;
}
else if (num2 == 1 && sItem.bodySlot >= 0)
{
Main.blockMouse = true;
Main.tile[index, tileTargetY].frameX = (short) (frameX2 + sItem.bodySlot * 100);
if (Main.netMode == 1)
NetMessage.SendTileSquare(-1, index, tileTargetY, 1);
--sItem.stack;
if (sItem.stack <= 0)
{
sItem.SetDefaults();
Main.mouseItem.SetDefaults();
}
if (this.selectedItem == 58)
Main.mouseItem = sItem.Clone();
this.releaseUseItem = false;
this.mouseInterface = true;
}
else
{
if (num2 != 2 || sItem.legSlot < 0 || ArmorIDs.Legs.Sets.MannequinIncompatible.Contains(sItem.legSlot))
return;
Main.blockMouse = true;
Main.tile[index, tileTargetY].frameX = (short) (frameX2 + sItem.legSlot * 100);
if (Main.netMode == 1)
NetMessage.SendTileSquare(-1, index, tileTargetY, 1);
--sItem.stack;
if (sItem.stack <= 0)
{
sItem.SetDefaults();
Main.mouseItem.SetDefaults();
}
if (this.selectedItem == 58)
Main.mouseItem = sItem.Clone();
this.releaseUseItem = false;
this.mouseInterface = true;
}
}
private void ApplyReuseDelay()
{
this.itemAnimation = this.reuseDelay;
this.itemTime = this.reuseDelay;
this.reuseDelay = 0;
}
private void ItemCheck_HackHoldStyles(Item sItem)
{
if (sItem.fishingPole > 0)
{
sItem.holdStyle = 0;
if (this.ItemTimeIsZero && this.itemAnimation == 0)
{
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == this.whoAmI && Main.projectile[index].bobber)
sItem.holdStyle = 1;
}
}
}
if (!ItemID.Sets.IsAKite[sItem.type])
return;
sItem.holdStyle = 0;
if (!this.ItemTimeIsZero || this.itemAnimation != 0)
return;
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].active && Main.projectile[index].owner == this.whoAmI && Main.projectile[index].type == sItem.shoot)
sItem.holdStyle = 1;
}
}
private void ItemCheck_HandleMPItemAnimation(Item sItem)
{
if (sItem.autoReuse && !this.noItems)
{
this.releaseUseItem = true;
if (this.itemAnimation == 1 && sItem.stack > 0)
{
if (sItem.shoot > 0 && this.whoAmI != Main.myPlayer && this.controlUseItem && sItem.useStyle == 5 && sItem.reuseDelay == 0)
{
this.ApplyItemAnimation(sItem);
if (sItem.UseSound != null)
SoundEngine.PlaySound(sItem.UseSound, this.Center);
}
else
this.itemAnimation = 0;
}
}
this.TryAllowingItemReuse(sItem);
}
private void TryAllowingItemReuse(Item sItem)
{
bool flag = false;
if (this.kbGlove)
flag = ((flag | sItem.melee ? 1 : 0) | (!sItem.summon ? 0 : (ItemID.Sets.SummonerWeaponThatScalesWithAttackSpeed[sItem.type] ? 1 : 0))) != 0;
if (!flag)
return;
this.releaseUseItem = true;
}
private void ItemCheck_HandleMount()
{
if (!this.mount.Active)
return;
if (this.mount.Type == 8)
{
this.noItems = true;
if (this.controlUseItem)
{
this.channel = true;
if (this.releaseUseItem)
this.mount.UseAbility(this, Vector2.Zero, true);
this.releaseUseItem = false;
}
}
if (this.whoAmI != Main.myPlayer || (double) this.gravDir != -1.0)
return;
this.mount.Dismount(this);
}
public static bool WouldSpotOverlapWithSentry(int worldX, int worldY, bool lightningAura)
{
Point point1 = new Point(worldX, worldY - 8);
Point point2 = new Point(worldX + 16, worldY - 8);
Point point3 = new Point(worldX - 16, worldY - 8);
bool flag = false;
for (int index = 0; index < 1000; ++index)
{
Projectile projectile = Main.projectile[index];
if (projectile.active && projectile.sentry)
{
Microsoft.Xna.Framework.Rectangle hitbox = projectile.Hitbox;
if (!lightningAura && hitbox.X > 30)
{
hitbox.X += hitbox.Width / 2;
hitbox.Width = 30;
hitbox.X -= hitbox.Width / 2;
}
if (hitbox.Contains(point1) || hitbox.Contains(point2) || hitbox.Contains(point3))
{
flag = true;
break;
}
}
}
return flag;
}
public void FindSentryRestingSpot(
int checkProj,
out int worldX,
out int worldY,
out int pushYUp)
{
bool flag = false;
int i = (int) ((double) Main.mouseX + (double) Main.screenPosition.X) / 16;
int j = (int) ((double) Main.mouseY + (double) Main.screenPosition.Y) / 16;
if ((double) this.gravDir == -1.0)
j = (int) ((double) Main.screenPosition.Y + (double) Main.screenHeight - (double) Main.mouseY) / 16;
worldX = i * 16 + 8;
pushYUp = 41;
switch (checkProj)
{
case 663:
worldX += this.direction;
break;
case 665:
pushYUp += 2;
break;
case 667:
pushYUp += 3;
break;
case 677:
worldX += this.direction;
break;
case 678:
worldX += this.direction;
break;
case 691:
case 692:
case 693:
pushYUp = 20;
worldX += this.direction;
pushYUp += 2;
break;
}
if (!flag)
{
while (j < Main.maxTilesY - 10 && Main.tile[i, j] != null && !WorldGen.SolidTile2(i, j) && Main.tile[i - 1, j] != null && !WorldGen.SolidTile2(i - 1, j) && Main.tile[i + 1, j] != null && !WorldGen.SolidTile2(i + 1, j))
++j;
++j;
}
int num = j - 1;
pushYUp -= 14;
worldY = num * 16;
}
public void WipeOldestTurret()
{
List<Projectile> projectileList = new List<Projectile>();
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].WipableTurret)
projectileList.Add(Main.projectile[index]);
}
if (projectileList.Count == 0)
return;
Projectile projectile = projectileList[0];
for (int index = 1; index < projectileList.Count; ++index)
{
if (projectileList[index].timeLeft < projectile.timeLeft)
projectile = projectileList[index];
}
projectile.Kill();
}
public void UpdateMaxTurrets()
{
List<Projectile> projectileList = new List<Projectile>();
for (int index = 0; index < 1000; ++index)
{
if (Main.projectile[index].WipableTurret)
projectileList.Add(Main.projectile[index]);
}
int num = 0;
while (projectileList.Count > this.maxTurrets && ++num < 1000)
{
Projectile projectile = projectileList[0];
for (int index = 1; index < projectileList.Count; ++index)
{
if (projectileList[index].timeLeft < projectile.timeLeft)
projectile = projectileList[index];
}
projectile.Kill();
projectileList.Remove(projectile);
}
}
private void ItemCheck_ApplyPetBuffs(Item sItem)
{
if (this.whoAmI == Main.myPlayer && sItem.type == 603 && Main.runningCollectorsEdition)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 669)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 115)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 3060)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 3628)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 3062)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 3577)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 425)
{
int type = Main.rand.Next(3);
if (type == 0)
type = 27;
if (type == 1)
type = 101;
if (type == 2)
type = 102;
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] == 27 || this.buffType[b] == 101 || this.buffType[b] == 102)
{
this.DelBuff(b);
--b;
}
}
this.AddBuff(type, 3600);
}
if (this.whoAmI == Main.myPlayer && sItem.type == 753)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 994)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1169)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1170)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1171)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1172)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1180)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1181)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1182)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1183)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1242)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1157)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1309)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1311)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1837)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1312)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1798)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1799)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1802)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1810)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1927)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 1959)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 2364)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 2365)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 3043)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer && sItem.type == 2420)
this.AddBuff(sItem.buffType, 3600);
if (this.whoAmI == Main.myPlayer)
{
switch (sItem.type)
{
case 2535:
case 2551:
case 2584:
case 2587:
case 2621:
case 2749:
case 3249:
case 3474:
case 3531:
case 4269:
case 4273:
case 4281:
case 4607:
case 4758:
case 5005:
this.AddBuff(sItem.buffType, 3600);
break;
}
}
if (this.whoAmI != Main.myPlayer)
return;
int type1 = sItem.type;
if (type1 <= 4605)
{
if (type1 <= 4366)
{
if ((uint) (type1 - 3855) > 2U && (uint) (type1 - 4365) > 1U)
return;
}
else if (type1 != 4425 && (uint) (type1 - 4550) > 1U && (uint) (type1 - 4603) > 2U)
return;
}
else if (type1 <= 4737)
{
if (type1 != 4701 && (uint) (type1 - 4735) > 2U)
return;
}
else if (type1 != 4777 && (uint) (type1 - 4797) > 20U && type1 != 4960)
return;
this.AddBuff(sItem.buffType, 3600);
}
public float GetWeaponKnockback(Item sItem, float KnockBack)
{
if (sItem.summon)
KnockBack += this.minionKB;
if (sItem.melee && this.kbGlove)
KnockBack *= 2f;
if (this.kbBuff)
KnockBack *= 1.5f;
if (sItem.ranged && this.shroomiteStealth)
KnockBack *= (float) (1.0 + (1.0 - (double) this.stealth) * 0.5);
if (sItem.ranged && this.setVortex)
KnockBack *= (float) (1.0 + (1.0 - (double) this.stealth) * 0.5);
return KnockBack;
}
public int GetWeaponCrit(Item sItem)
{
if (sItem.melee)
return this.meleeCrit;
if (sItem.ranged)
return this.rangedCrit;
return sItem.magic ? this.magicCrit : 0;
}
public int GetWeaponDamage(Item sItem)
{
int num = sItem.damage;
if (num > 0)
{
if (sItem.melee)
num = (int) ((double) num * (double) this.meleeDamage + 4.99999987368938E-06);
else if (sItem.ranged)
{
num = (int) ((double) num * (double) this.rangedDamage + 4.99999987368938E-06);
if (sItem.useAmmo == AmmoID.Arrow || sItem.useAmmo == AmmoID.Stake)
num = (int) ((double) num * (double) this.arrowDamage + 4.99999987368938E-06);
if (sItem.useAmmo == AmmoID.Bullet || sItem.useAmmo == AmmoID.CandyCorn)
num = (int) ((double) num * (double) this.bulletDamage + 4.99999987368938E-06);
if (sItem.useAmmo == AmmoID.Rocket || sItem.useAmmo == AmmoID.StyngerBolt || sItem.useAmmo == AmmoID.JackOLantern || sItem.useAmmo == AmmoID.NailFriendly)
num = (int) ((double) num * (double) this.rocketDamage + 4.99999987368938E-06);
}
else if (sItem.magic)
num = (int) ((double) num * (double) this.magicDamage + 4.99999987368938E-06);
else if (sItem.summon)
num = (int) ((double) num * (double) this.minionDamage);
}
return num;
}
public bool HasAmmo(Item sItem, bool canUse)
{
if (sItem.useAmmo > 0)
{
canUse = false;
for (int index = 0; index < 58; ++index)
{
if (this.inventory[index].ammo == sItem.useAmmo && this.inventory[index].stack > 0)
{
canUse = true;
break;
}
}
}
return canUse;
}
private bool PickAmmo_TryFindingSpecificMatches(
int launcher,
int ammo,
out int pickedProjectileId)
{
pickedProjectileId = 0;
Dictionary<int, int> dictionary;
return AmmoID.Sets.SpecificLauncherAmmoProjectileMatches.TryGetValue(launcher, out dictionary) && dictionary.TryGetValue(ammo, out pickedProjectileId);
}
public void PickAmmo(
Item sItem,
ref int projToShoot,
ref float speed,
ref bool canShoot,
ref int Damage,
ref float KnockBack,
bool dontConsume = false)
{
Item obj = new Item();
bool flag1 = false;
for (int index = 54; index < 58; ++index)
{
if (this.inventory[index].ammo == sItem.useAmmo && this.inventory[index].stack > 0)
{
obj = this.inventory[index];
canShoot = true;
flag1 = true;
break;
}
}
if (!flag1)
{
for (int index = 0; index < 54; ++index)
{
if (this.inventory[index].ammo == sItem.useAmmo && this.inventory[index].stack > 0)
{
obj = this.inventory[index];
canShoot = true;
break;
}
}
}
if (!canShoot)
return;
int pickedProjectileId = -1;
if (this.PickAmmo_TryFindingSpecificMatches(sItem.type, obj.type, out pickedProjectileId))
projToShoot = pickedProjectileId;
else if (sItem.type == 1946)
projToShoot = 338 + obj.type - 771;
else if (sItem.type == 3930)
projToShoot = 715 + obj.type - AmmoID.Rocket;
else if (sItem.useAmmo == AmmoID.Rocket)
projToShoot += obj.shoot;
else if (sItem.useAmmo == 780)
projToShoot += obj.shoot;
else if (obj.shoot > 0)
projToShoot = obj.shoot;
if (sItem.type == 3019 && projToShoot == 1)
projToShoot = 485;
if (sItem.type == 3052)
projToShoot = 495;
if (sItem.type == 4953 && projToShoot == 1)
projToShoot = 932;
if (sItem.type == 4381)
projToShoot = 819;
if (sItem.type == 3245 && projToShoot == 21)
projToShoot = 532;
if (sItem.type == 4058 && projToShoot == 474)
projToShoot = 117;
if (projToShoot == 42)
{
if (obj.type == 370)
{
projToShoot = 65;
Damage += 5;
}
else if (obj.type == 408)
{
projToShoot = 68;
Damage += 5;
}
else if (obj.type == 1246)
{
projToShoot = 354;
Damage += 5;
}
}
if (this.inventory[this.selectedItem].type == 2888 && projToShoot == 1)
projToShoot = 469;
if (this.hasMoltenQuiver && projToShoot == 1)
projToShoot = 2;
if (this.magicQuiver && (sItem.useAmmo == AmmoID.Arrow || sItem.useAmmo == AmmoID.Stake))
{
KnockBack = (float) (int) ((double) KnockBack * 1.1);
speed *= 1.1f;
}
speed += obj.shootSpeed;
if (obj.ranged)
{
if (obj.damage > 0)
Damage += (int) ((double) obj.damage * (double) this.rangedDamage);
}
else
Damage += obj.damage;
if ((sItem.useAmmo == AmmoID.Arrow || sItem.useAmmo == AmmoID.Stake) && this.archery)
{
if ((double) speed < 20.0)
{
speed *= 1.2f;
if ((double) speed > 20.0)
speed = 20f;
}
Damage = (int) ((double) Damage * 1.2);
}
KnockBack += obj.knockBack;
bool flag2 = dontConsume;
if (sItem.type == 3245 && Main.rand.Next(3) == 0)
flag2 = true;
if (sItem.type == 3475 && Main.rand.Next(3) != 0)
flag2 = true;
if (sItem.type == 3930 && Main.rand.Next(2) == 0)
flag2 = true;
if (sItem.type == 3540 && Main.rand.Next(3) != 0)
flag2 = true;
if (this.magicQuiver && (sItem.useAmmo == AmmoID.Arrow || sItem.useAmmo == AmmoID.Stake) && Main.rand.Next(5) == 0)
flag2 = true;
if (this.ammoBox && Main.rand.Next(5) == 0)
flag2 = true;
if (this.ammoPotion && Main.rand.Next(5) == 0)
flag2 = true;
if (sItem.type == 1782 && Main.rand.Next(3) == 0)
flag2 = true;
if (sItem.type == 98 && Main.rand.Next(3) == 0)
flag2 = true;
if (sItem.type == 2270 && Main.rand.Next(2) == 0)
flag2 = true;
if (sItem.type == 533 && Main.rand.Next(2) == 0)
flag2 = true;
if (sItem.type == 1929 && Main.rand.Next(2) == 0)
flag2 = true;
if (sItem.type == 1553 && Main.rand.Next(3) != 0)
flag2 = true;
if (sItem.type == 434 && this.itemAnimation < sItem.useAnimation - 2)
flag2 = true;
if (sItem.type == 4953 && this.itemAnimation > sItem.useAnimation - 8)
flag2 = true;
if (this.chloroAmmoCost80 && Main.rand.Next(5) == 0)
flag2 = true;
if (this.ammoCost80 && Main.rand.Next(5) == 0)
flag2 = true;
if (this.ammoCost75 && Main.rand.Next(4) == 0)
flag2 = true;
if (projToShoot == 85 && this.itemAnimation < this.itemAnimationMax - 6)
flag2 = true;
if ((projToShoot == 145 || projToShoot == 146 || projToShoot == 147 || projToShoot == 148 || projToShoot == 149) && this.itemAnimation < this.itemAnimationMax - 5)
flag2 = true;
if (flag2 || !obj.consumable)
return;
--obj.stack;
if (obj.stack > 0)
return;
obj.active = false;
obj.TurnToAir();
}
public void GetOtherPlayersPickTile(int x, int y, int pickDamage) => this.hitTile.AddDamage(this.hitTile.HitObject(x, y, 1), pickDamage);
public void PickTile(int x, int y, int pickPower)
{
int tileId = this.hitTile.HitObject(x, y, 1);
Tile tileTarget = Main.tile[x, y];
if (tileTarget.type == (ushort) 504)
return;
int num1 = this.GetPickaxeDamage(x, y, pickPower, tileId, tileTarget);
if (!WorldGen.CanKillTile(x, y))
num1 = 0;
if (Main.getGoodWorld)
num1 *= 2;
if (this.DoesPickTargetTransformOnKill(this.hitTile, num1, x, y, pickPower, tileId, tileTarget))
num1 = 0;
if (this.hitTile.AddDamage(tileId, num1) >= 100)
{
AchievementsHelper.CurrentlyMining = true;
this.ClearMiningCacheAt(x, y, 1);
if (Main.netMode == 1 && Main.tileContainer[(int) Main.tile[x, y].type])
{
if (Main.tile[x, y].type == (ushort) 470 || Main.tile[x, y].type == (ushort) 475)
{
NetMessage.SendData(17, number: 20, number2: ((float) x), number3: ((float) y));
}
else
{
WorldGen.KillTile(x, y, true);
NetMessage.SendData(17, number2: ((float) x), number3: ((float) y), number4: 1f);
}
if (Main.tile[x, y].type == (ushort) 21)
NetMessage.SendData(34, number: 1, number2: ((float) x), number3: ((float) y));
if (Main.tile[x, y].type == (ushort) 467)
NetMessage.SendData(34, number: 5, number2: ((float) x), number3: ((float) y));
if (Main.tile[x, y].type == (ushort) 88)
NetMessage.SendData(34, number: 3, number2: ((float) x), number3: ((float) y));
}
else
{
int j = y;
int num2 = Main.tile[x, j].active() ? 1 : 0;
WorldGen.KillTile(x, j);
if (num2 != 0 && !Main.tile[x, j].active())
AchievementsHelper.HandleMining();
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) x), number3: ((float) j));
}
AchievementsHelper.CurrentlyMining = false;
}
else
{
WorldGen.KillTile(x, y, true);
if (Main.netMode == 1)
{
NetMessage.SendData(17, number2: ((float) x), number3: ((float) y), number4: 1f);
NetMessage.SendData(125, number: Main.myPlayer, number2: ((float) x), number3: ((float) y), number4: ((float) num1));
}
}
if (num1 == 0)
return;
this.hitTile.Prune();
}
private void ClearMiningCacheAt(int x, int y, int hitTileCacheType)
{
this.hitReplace.TryClearingAndPruning(x, y, 1);
this.hitTile.TryClearingAndPruning(x, y, 1);
}
public bool isNearFairy()
{
if (NPC.npcsFoundForCheckActive[583] || NPC.npcsFoundForCheckActive[584] || NPC.npcsFoundForCheckActive[585])
{
for (int index = 0; index < 200; ++index)
{
if (Main.npc[index].active && (Main.npc[index].type == 583 || Main.npc[index].type == 584 || Main.npc[index].type == 585) && (double) Vector2.Distance(Main.npc[index].Center, this.Center) < (double) NPC.sWidth)
return true;
}
}
return false;
}
public bool isNearNPC(int type, float range = -1f)
{
if ((double) range == -1.0)
range = (float) NPC.sWidth;
if (NPC.npcsFoundForCheckActive[type])
{
for (int index = 0; index < 200; ++index)
{
if (Main.npc[index].active && Main.npc[index].type == type && (double) Vector2.Distance(Main.npc[index].Center, this.Center) < (double) range)
return true;
}
}
return false;
}
public bool HasEnoughPickPowerToHurtTile(int x, int y)
{
Item bestPickaxe = this.GetBestPickaxe();
if (bestPickaxe == null)
return false;
Tile tileTarget = Main.tile[x, y];
int type = (int) tileTarget.type;
return this.GetPickaxeDamage(Player.tileTargetX, Player.tileTargetY, bestPickaxe.pick, type, tileTarget) != 0;
}
private int GetPickaxeDamage(int x, int y, int pickPower, int tileId, Tile tileTarget)
{
int num1 = 0;
if (Main.tileNoFail[(int) tileTarget.type])
num1 = 100;
int num2 = Main.tileDungeon[(int) tileTarget.type] || tileTarget.type == (ushort) 25 || tileTarget.type == (ushort) 58 || tileTarget.type == (ushort) 117 || tileTarget.type == (ushort) 203 ? num1 + pickPower / 2 : (tileTarget.type != (ushort) 85 ? (tileTarget.type == (ushort) 48 || tileTarget.type == (ushort) 232 ? num1 + pickPower * 2 : (tileTarget.type != (ushort) 226 ? (tileTarget.type == (ushort) 107 || tileTarget.type == (ushort) 221 ? num1 + pickPower / 2 : (tileTarget.type == (ushort) 108 || tileTarget.type == (ushort) 222 ? num1 + pickPower / 3 : (tileTarget.type == (ushort) 111 || tileTarget.type == (ushort) 223 ? num1 + pickPower / 4 : (tileTarget.type != (ushort) 211 ? num1 + pickPower : num1 + pickPower / 5)))) : num1 + pickPower / 4)) : num1 + pickPower / 3);
if (tileTarget.type == (ushort) 211 && pickPower < 200)
num2 = 0;
if ((tileTarget.type == (ushort) 25 || tileTarget.type == (ushort) 203) && pickPower < 65)
num2 = 0;
else if (tileTarget.type == (ushort) 117 && pickPower < 65)
num2 = 0;
else if (tileTarget.type == (ushort) 37 && pickPower < 50)
num2 = 0;
else if ((tileTarget.type == (ushort) 22 || tileTarget.type == (ushort) 204) && (double) y > Main.worldSurface && pickPower < 55)
num2 = 0;
else if (tileTarget.type == (ushort) 56 && pickPower < 65)
num2 = 0;
else if (tileTarget.type == (ushort) 77 && pickPower < 65 && y >= Main.UnderworldLayer)
num2 = 0;
else if (tileTarget.type == (ushort) 58 && pickPower < 65)
num2 = 0;
else if ((tileTarget.type == (ushort) 226 || tileTarget.type == (ushort) 237) && pickPower < 210)
num2 = 0;
else if (tileTarget.type == (ushort) 137 && pickPower < 210)
{
switch ((int) tileTarget.frameY / 18)
{
case 1:
case 2:
case 3:
case 4:
num2 = 0;
break;
}
}
else if (Main.tileDungeon[(int) tileTarget.type] && pickPower < 100 && (double) y > Main.worldSurface)
{
if ((double) x < (double) Main.maxTilesX * 0.35 || (double) x > (double) Main.maxTilesX * 0.65)
num2 = 0;
}
else if (tileTarget.type == (ushort) 107 && pickPower < 100)
num2 = 0;
else if (tileTarget.type == (ushort) 108 && pickPower < 110)
num2 = 0;
else if (tileTarget.type == (ushort) 111 && pickPower < 150)
num2 = 0;
else if (tileTarget.type == (ushort) 221 && pickPower < 100)
num2 = 0;
else if (tileTarget.type == (ushort) 222 && pickPower < 110)
num2 = 0;
else if (tileTarget.type == (ushort) 223 && pickPower < 150)
num2 = 0;
if (tileTarget.type == (ushort) 147 || tileTarget.type == (ushort) 0 || tileTarget.type == (ushort) 40 || tileTarget.type == (ushort) 53 || tileTarget.type == (ushort) 57 || tileTarget.type == (ushort) 59 || tileTarget.type == (ushort) 123 || tileTarget.type == (ushort) 224 || tileTarget.type == (ushort) 397)
num2 += pickPower;
if (tileTarget.type == (ushort) 404)
num2 += 5;
if (tileTarget.type == (ushort) 165 || Main.tileRope[(int) tileTarget.type] || tileTarget.type == (ushort) 199)
num2 = 100;
if (tileTarget.type == (ushort) 128 || tileTarget.type == (ushort) 269)
{
if (tileTarget.frameX == (short) 18 || tileTarget.frameX == (short) 54)
{
--x;
tileTarget = Main.tile[x, y];
this.hitTile.UpdatePosition(tileId, x, y);
}
if (tileTarget.frameX >= (short) 100)
{
num2 = 0;
Main.blockMouse = true;
}
}
if (tileTarget.type == (ushort) 334)
{
if (tileTarget.frameY == (short) 0)
{
++y;
tileTarget = Main.tile[x, y];
this.hitTile.UpdatePosition(tileId, x, y);
}
if (tileTarget.frameY == (short) 36)
{
--y;
tileTarget = Main.tile[x, y];
this.hitTile.UpdatePosition(tileId, x, y);
}
int frameX1 = (int) tileTarget.frameX;
bool flag1 = frameX1 >= 5000;
bool flag2 = false;
if (!flag1)
{
int num3 = frameX1 / 18 % 3;
x -= num3;
tileTarget = Main.tile[x, y];
if (tileTarget.frameX >= (short) 5000)
flag1 = true;
}
if (flag1)
{
int frameX2 = (int) tileTarget.frameX;
int num4 = 0;
while (frameX2 >= 5000)
{
frameX2 -= 5000;
++num4;
}
if (num4 != 0)
flag2 = true;
}
if (flag2)
{
num2 = 0;
Main.blockMouse = true;
}
}
return num2;
}
private bool DoesPickTargetTransformOnKill(
HitTile hitCounter,
int damage,
int x,
int y,
int pickPower,
int tileId,
Tile tileTarget)
{
return hitCounter.AddDamage(tileId, damage, false) >= 100 && (tileTarget.type == (ushort) 2 || tileTarget.type == (ushort) 477 || tileTarget.type == (ushort) 492 || tileTarget.type == (ushort) 23 || tileTarget.type == (ushort) 60 || tileTarget.type == (ushort) 70 || tileTarget.type == (ushort) 109 || tileTarget.type == (ushort) 199 || Main.tileMoss[(int) tileTarget.type] || TileID.Sets.tileMossBrick[(int) tileTarget.type]);
}
public bool ItemFitsWeaponRack(Item i)
{
bool flag = false;
if (i.fishingPole > 0)
flag = true;
switch (i.netID)
{
case 905:
case 1326:
flag = true;
break;
}
return i.damage > 0 | flag && i.useStyle != 0 && i.stack > 0;
}
public void PlaceWeapon(int x, int y)
{
if (!Main.tile[x, y].active() || Main.tile[x, y].type != (ushort) 334)
return;
int frameY = (int) Main.tile[x, y].frameY;
int num1 = 1;
int num2;
for (num2 = frameY / 18; num1 > num2; num2 = (int) Main.tile[x, y].frameY / 18)
++y;
for (; num1 < num2; num2 = (int) Main.tile[x, y].frameY / 18)
--y;
int num3 = (int) Main.tile[x, y].frameX;
int num4 = 0;
while (num3 >= 5000)
{
num3 -= 5000;
++num4;
}
if (num4 != 0)
num3 = (num4 - 1) * 18;
bool flag = false;
if (num3 >= 54)
{
num3 -= 54;
flag = true;
}
x -= num3 / 18;
int frameX = (int) Main.tile[x, y].frameX;
WorldGen.KillTile(x, y, true);
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) x), number3: ((float) y), number4: 1f);
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) (x + 1)), number3: ((float) y), number4: 1f);
while (frameX >= 5000)
frameX -= 5000;
Main.blockMouse = true;
int num5 = 5000;
int num6 = 10000;
if (flag)
{
num5 = 20000;
num6 = 25000;
}
Main.tile[x, y].frameX = (short) (this.inventory[this.selectedItem].netID + num5 + 100);
Main.tile[x + 1, y].frameX = (short) ((int) this.inventory[this.selectedItem].prefix + num6);
if (Main.netMode == 1)
NetMessage.SendTileSquare(-1, x, y, 1);
if (Main.netMode == 1)
NetMessage.SendTileSquare(-1, x + 1, y, 1);
--this.inventory[this.selectedItem].stack;
if (this.inventory[this.selectedItem].stack <= 0)
{
this.inventory[this.selectedItem].SetDefaults();
Main.mouseItem.SetDefaults();
}
if (this.selectedItem == 58)
Main.mouseItem = this.inventory[this.selectedItem].Clone();
this.releaseUseItem = false;
this.mouseInterface = true;
}
public bool ItemFitsItemFrame(Item i) => i.stack > 0;
public Color GetImmuneAlpha(Color newColor, float alphaReduction)
{
float scale = (float) ((int) byte.MaxValue - this.immuneAlpha) / (float) byte.MaxValue;
if ((double) alphaReduction > 0.0)
scale *= 1f - alphaReduction;
return this.immuneAlpha > 125 ? Color.Transparent : Color.Multiply(newColor, scale);
}
public Color GetImmuneAlphaPure(Color newColor, float alphaReduction)
{
float scale = (float) ((int) byte.MaxValue - this.immuneAlpha) / (float) byte.MaxValue;
if ((double) alphaReduction > 0.0)
scale *= 1f - alphaReduction;
return Color.Multiply(newColor, scale);
}
public Color GetDeathAlpha(Color newColor)
{
int r = (int) newColor.R + (int) ((double) this.immuneAlpha * 0.9);
int num1 = (int) newColor.G + (int) ((double) this.immuneAlpha * 0.5);
int num2 = (int) newColor.B + (int) ((double) this.immuneAlpha * 0.5);
int num3 = (int) newColor.A + (int) ((double) this.immuneAlpha * 0.4);
if (num3 < 0)
num3 = 0;
if (num3 > (int) byte.MaxValue)
num3 = (int) byte.MaxValue;
int g = num1;
int b = num2;
int a = num3;
return new Color(r, g, b, a);
}
public void addDPS(int dmg)
{
if (this.dpsStarted)
{
this.dpsLastHit = DateTime.Now;
this.dpsDamage += dmg;
this.dpsEnd = DateTime.Now;
}
else
{
this.dpsStarted = true;
this.dpsStart = DateTime.Now;
this.dpsEnd = DateTime.Now;
this.dpsLastHit = DateTime.Now;
this.dpsDamage = dmg;
}
}
public void checkDPSTime()
{
int num = 3;
if (!this.dpsStarted || (DateTime.Now - this.dpsLastHit).Seconds < num)
return;
this.dpsStarted = false;
}
public int getDPS()
{
TimeSpan timeSpan1 = this.dpsEnd - this.dpsStart;
float num = (float) timeSpan1.Milliseconds / 1000f + (float) timeSpan1.Seconds + (float) timeSpan1.Minutes / 60f;
if ((double) num >= 3.0)
{
this.dpsStart = DateTime.Now;
this.dpsStart = this.dpsStart.AddSeconds(-1.0);
this.dpsDamage = (int) ((double) this.dpsDamage / (double) num);
TimeSpan timeSpan2 = this.dpsEnd - this.dpsStart;
num = (float) timeSpan2.Milliseconds / 1000f + (float) timeSpan2.Seconds + (float) timeSpan2.Minutes / 60f;
}
if ((double) num < 1.0)
num = 1f;
return (int) ((double) this.dpsDamage / (double) num);
}
public int DropCoins()
{
int num1 = 0;
for (int index = 0; index < 59; ++index)
{
if (this.inventory[index].IsACoin)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, this.inventory[index].type);
int num2 = this.inventory[index].stack / 2;
if (Main.expertMode)
num2 = (int) ((double) this.inventory[index].stack * 0.25);
if (Main.masterMode)
num2 = 0;
int num3 = this.inventory[index].stack - num2;
this.inventory[index].stack -= num3;
if (this.inventory[index].type == 71)
num1 += num3;
if (this.inventory[index].type == 72)
num1 += num3 * 100;
if (this.inventory[index].type == 73)
num1 += num3 * 10000;
if (this.inventory[index].type == 74)
num1 += num3 * 1000000;
if (this.inventory[index].stack <= 0)
this.inventory[index] = new Item();
Main.item[number].stack = num3;
Main.item[number].velocity.Y = (float) Main.rand.Next(-20, 1) * 0.2f;
Main.item[number].velocity.X = (float) Main.rand.Next(-20, 21) * 0.2f;
Main.item[number].noGrabDelay = 100;
if (Main.netMode == 1)
NetMessage.SendData(21, number: number);
if (index == 58)
Main.mouseItem = this.inventory[index].Clone();
}
}
this.lostCoins = num1;
this.lostCoinString = Main.ValueToCoins(this.lostCoins);
return num1;
}
public void DropItems()
{
for (int index = 0; index < 59; ++index)
{
if (this.inventory[index].stack > 0)
{
bool flag = true;
if (this.inventory[index].type == 3507 || this.inventory[index].type == 3506 || this.inventory[index].type == 3509)
flag = false;
if (flag)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, this.inventory[index].type);
Main.item[number].netDefaults(this.inventory[index].netID);
Main.item[number].Prefix((int) this.inventory[index].prefix);
Main.item[number].stack = this.inventory[index].stack;
Main.item[number].velocity.Y = (float) Main.rand.Next(-20, 1) * 0.2f;
Main.item[number].velocity.X = (float) Main.rand.Next(-20, 21) * 0.2f;
Main.item[number].noGrabDelay = 100;
Main.item[number].newAndShiny = false;
if (Main.netMode == 1)
NetMessage.SendData(21, number: number);
}
}
this.inventory[index].TurnToAir();
if (index < this.armor.Length)
{
if (this.armor[index].stack > 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, this.armor[index].type);
Main.item[number].netDefaults(this.armor[index].netID);
Main.item[number].Prefix((int) this.armor[index].prefix);
Main.item[number].stack = this.armor[index].stack;
Main.item[number].velocity.Y = (float) Main.rand.Next(-20, 1) * 0.2f;
Main.item[number].velocity.X = (float) Main.rand.Next(-20, 21) * 0.2f;
Main.item[number].noGrabDelay = 100;
Main.item[number].newAndShiny = false;
if (Main.netMode == 1)
NetMessage.SendData(21, number: number);
}
this.armor[index] = new Item();
}
if (index < this.dye.Length)
{
if (this.dye[index].stack > 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, this.dye[index].type);
Main.item[number].netDefaults(this.dye[index].netID);
Main.item[number].Prefix((int) this.dye[index].prefix);
Main.item[number].stack = this.dye[index].stack;
Main.item[number].velocity.Y = (float) Main.rand.Next(-20, 1) * 0.2f;
Main.item[number].velocity.X = (float) Main.rand.Next(-20, 21) * 0.2f;
Main.item[number].noGrabDelay = 100;
Main.item[number].newAndShiny = false;
if (Main.netMode == 1)
NetMessage.SendData(21, number: number);
}
this.dye[index].TurnToAir();
}
if (index < this.miscEquips.Length)
{
if (this.miscEquips[index].stack > 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, this.miscEquips[index].type);
Main.item[number].netDefaults(this.miscEquips[index].netID);
Main.item[number].Prefix((int) this.miscEquips[index].prefix);
Main.item[number].stack = this.miscEquips[index].stack;
Main.item[number].velocity.Y = (float) Main.rand.Next(-20, 1) * 0.2f;
Main.item[number].velocity.X = (float) Main.rand.Next(-20, 21) * 0.2f;
Main.item[number].noGrabDelay = 100;
Main.item[number].newAndShiny = false;
if (Main.netMode == 1)
NetMessage.SendData(21, number: number);
}
this.miscEquips[index].TurnToAir();
}
if (index < this.miscDyes.Length)
{
if (this.miscDyes[index].stack > 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, this.miscDyes[index].type);
Main.item[number].netDefaults(this.miscDyes[index].netID);
Main.item[number].Prefix((int) this.miscDyes[index].prefix);
Main.item[number].stack = this.miscDyes[index].stack;
Main.item[number].velocity.Y = (float) Main.rand.Next(-20, 1) * 0.2f;
Main.item[number].velocity.X = (float) Main.rand.Next(-20, 21) * 0.2f;
Main.item[number].noGrabDelay = 100;
Main.item[number].newAndShiny = false;
if (Main.netMode == 1)
NetMessage.SendData(21, number: number);
}
this.miscDyes[index].TurnToAir();
}
}
this.inventory[0].SetDefaults(3507);
this.inventory[0].Prefix(-1);
this.inventory[1].SetDefaults(3509);
this.inventory[1].Prefix(-1);
this.inventory[2].SetDefaults(3506);
this.inventory[2].Prefix(-1);
Main.mouseItem.TurnToAir();
}
public object Clone() => this.MemberwiseClone();
public void CopyVisuals(Player other)
{
this.skinVariant = other.skinVariant;
this.direction = other.direction;
this.selectedItem = other.selectedItem;
this.extraAccessory = other.extraAccessory;
this.skinColor = other.skinColor;
this.eyeColor = other.eyeColor;
this.hair = other.hair;
this.hairColor = other.hairColor;
this.shirtColor = other.shirtColor;
this.underShirtColor = other.underShirtColor;
this.pantsColor = other.pantsColor;
this.shoeColor = other.shoeColor;
this.position = other.position;
this.velocity = other.velocity;
this.statLife = other.statLife;
this.statLifeMax = other.statLifeMax;
this.statLifeMax2 = other.statLifeMax2;
this.statMana = other.statMana;
this.statManaMax = other.statManaMax;
this.statManaMax2 = other.statManaMax2;
this.hideMisc = other.hideMisc;
for (int index = 0; index < 59; ++index)
{
this.inventory[index] = other.inventory[index].Clone();
if (index < this.armor.Length)
this.armor[index] = other.armor[index].Clone();
if (index < this.dye.Length)
this.dye[index] = other.dye[index].Clone();
if (index < this.miscEquips.Length)
this.miscEquips[index] = other.miscEquips[index].Clone();
if (index < this.miscDyes.Length)
this.miscDyes[index] = other.miscDyes[index].Clone();
if (index < this.hideVisibleAccessory.Length)
this.hideVisibleAccessory[index] = other.hideVisibleAccessory[index];
}
}
public object clientClone()
{
Player player = new Player();
player.zone1 = this.zone1;
player.zone2 = this.zone2;
player.zone3 = this.zone3;
player.zone4 = this.zone4;
player.voidVaultInfo = this.voidVaultInfo;
player.luck = this.luck;
player.extraAccessory = this.extraAccessory;
player.MinionRestTargetPoint = this.MinionRestTargetPoint;
player.MinionAttackTargetNPC = this.MinionAttackTargetNPC;
player.direction = this.direction;
player.selectedItem = this.selectedItem;
player.controlUp = this.controlUp;
player.controlDown = this.controlDown;
player.controlLeft = this.controlLeft;
player.controlRight = this.controlRight;
player.controlJump = this.controlJump;
player.controlUseItem = this.controlUseItem;
player.statLife = this.statLife;
player.statLifeMax = this.statLifeMax;
player.statMana = this.statMana;
player.statManaMax = this.statManaMax;
player.position.X = this.position.X;
player.tileEntityAnchor = this.tileEntityAnchor;
player.chest = this.chest;
player.talkNPC = this.talkNPC;
player.hideVisibleAccessory = this.hideVisibleAccessory;
player.hideMisc = this.hideMisc;
player.shieldRaised = this.shieldRaised;
for (int index = 0; index < 59; ++index)
{
player.inventory[index] = this.inventory[index].Clone();
if (index < this.armor.Length)
player.armor[index] = this.armor[index].Clone();
if (index < this.dye.Length)
player.dye[index] = this.dye[index].Clone();
if (index < this.miscEquips.Length)
player.miscEquips[index] = this.miscEquips[index].Clone();
if (index < this.miscDyes.Length)
player.miscDyes[index] = this.miscDyes[index].Clone();
if (index < this.bank.item.Length)
player.bank.item[index] = this.bank.item[index].Clone();
if (index < this.bank2.item.Length)
player.bank2.item[index] = this.bank2.item[index].Clone();
if (index < this.bank3.item.Length)
player.bank3.item[index] = this.bank3.item[index].Clone();
if (index < this.bank4.item.Length)
player.bank4.item[index] = this.bank4.item[index].Clone();
}
player.trashItem = this.trashItem.Clone();
for (int index = 0; index < 22; ++index)
{
player.buffType[index] = this.buffType[index];
player.buffTime[index] = this.buffTime[index];
}
this.DpadRadial.CopyTo(player.DpadRadial);
this.CircularRadial.CopyTo(player.CircularRadial);
return (object) player;
}
public static bool CheckSpawn(int x, int y)
{
if (x < 10 || x > Main.maxTilesX - 10 || y < 10 || y > Main.maxTilesX - 10 || Main.tile[x, y - 1] == null || !Main.tile[x, y - 1].active() || Main.tile[x, y - 1].type != (ushort) 79)
return false;
for (int index1 = x - 1; index1 <= x + 1; ++index1)
{
for (int index2 = y - 3; index2 < y; ++index2)
{
if (Main.tile[index1, index2] == null)
return false;
if (Main.tile[index1, index2].nactive() && Main.tileSolid[(int) Main.tile[index1, index2].type] && !Main.tileSolidTop[(int) Main.tile[index1, index2].type])
{
Main.NewText(Language.GetTextValue("Game.BedObstructed"), G: (byte) 240, B: (byte) 20);
return false;
}
}
}
return WorldGen.StartRoomCheck(x, y - 1);
}
public void FindSpawn()
{
for (int index = 0; index < 200; ++index)
{
if (this.spN[index] == null)
{
this.SpawnX = -1;
this.SpawnY = -1;
break;
}
if (this.spN[index] == Main.worldName && this.spI[index] == Main.worldID)
{
this.SpawnX = this.spX[index];
this.SpawnY = this.spY[index];
break;
}
}
}
public void RemoveSpawn()
{
this.SpawnX = -1;
this.SpawnY = -1;
for (int index1 = 0; index1 < 200 && this.spN[index1] != null; ++index1)
{
if (this.spN[index1] == Main.worldName && this.spI[index1] == Main.worldID)
{
for (int index2 = index1; index2 < 199; ++index2)
{
this.spN[index2] = this.spN[index2 + 1];
this.spI[index2] = this.spI[index2 + 1];
this.spX[index2] = this.spX[index2 + 1];
this.spY[index2] = this.spY[index2 + 1];
}
this.spN[199] = (string) null;
this.spI[199] = 0;
this.spX[199] = 0;
this.spY[199] = 0;
break;
}
}
}
public void ChangeSpawn(int x, int y)
{
for (int index1 = 0; index1 < 200 && this.spN[index1] != null; ++index1)
{
if (this.spN[index1] == Main.worldName && this.spI[index1] == Main.worldID)
{
for (int index2 = index1; index2 > 0; --index2)
{
this.spN[index2] = this.spN[index2 - 1];
this.spI[index2] = this.spI[index2 - 1];
this.spX[index2] = this.spX[index2 - 1];
this.spY[index2] = this.spY[index2 - 1];
}
this.spN[0] = Main.worldName;
this.spI[0] = Main.worldID;
this.spX[0] = x;
this.spY[0] = y;
this.FindSpawn();
return;
}
}
for (int index = 199; index > 0; --index)
{
if (this.spN[index - 1] != null)
{
this.spN[index] = this.spN[index - 1];
this.spI[index] = this.spI[index - 1];
this.spX[index] = this.spX[index - 1];
this.spY[index] = this.spY[index - 1];
}
}
this.spN[0] = Main.worldName;
this.spI[0] = Main.worldID;
this.spX[0] = x;
this.spY[0] = y;
this.FindSpawn();
}
public static void SavePlayer(PlayerFileData playerFile, bool skipMapSave = false)
{
try
{
Main.Achievements.Save();
Player.InternalSaveMap(playerFile.IsCloudSave);
if (Main.ServerSideCharacter)
return;
FileUtilities.ProtectedInvoke((Action) (() => Player.InternalSavePlayerFile(playerFile)));
}
catch (Exception ex)
{
string path = playerFile.Path;
FancyErrorPrinter.ShowFileSavingFailError(ex, path);
throw;
}
}
private static void InternalSavePlayerFile(PlayerFileData playerFile)
{
string path = playerFile.Path;
Player player = playerFile.Player;
bool isCloudSave = playerFile.IsCloudSave;
if (path == null || path == "")
return;
if (FileUtilities.Exists(path, isCloudSave))
FileUtilities.Copy(path, path + ".bak", isCloudSave);
RijndaelManaged rijndaelManaged = new RijndaelManaged();
using (Stream stream = isCloudSave ? (Stream) new MemoryStream(2000) : (Stream) new FileStream(path, FileMode.Create))
{
using (CryptoStream cryptoStream = new CryptoStream(stream, rijndaelManaged.CreateEncryptor(Player.ENCRYPTION_KEY, Player.ENCRYPTION_KEY), CryptoStreamMode.Write))
{
using (BinaryWriter writer = new BinaryWriter((Stream) cryptoStream))
{
writer.Write(230);
playerFile.Metadata.Write(writer);
writer.Write(player.name);
writer.Write(player.difficulty);
writer.Write(playerFile.GetPlayTime().Ticks);
writer.Write(player.hair);
writer.Write(player.hairDye);
BitsByte bitsByte1 = (BitsByte) (byte) 0;
for (int key = 0; key < 8; ++key)
bitsByte1[key] = player.hideVisibleAccessory[key];
writer.Write((byte) bitsByte1);
BitsByte bitsByte2 = (BitsByte) (byte) 0;
for (int key = 0; key < 2; ++key)
bitsByte2[key] = player.hideVisibleAccessory[key + 8];
writer.Write((byte) bitsByte2);
writer.Write((byte) player.hideMisc);
writer.Write((byte) player.skinVariant);
writer.Write(player.statLife);
writer.Write(player.statLifeMax);
writer.Write(player.statMana);
writer.Write(player.statManaMax);
writer.Write(player.extraAccessory);
writer.Write(player.unlockedBiomeTorches);
writer.Write(player.UsingBiomeTorches);
writer.Write(player.downedDD2EventAnyDifficulty);
writer.Write(player.taxMoney);
writer.Write(player.hairColor.R);
writer.Write(player.hairColor.G);
writer.Write(player.hairColor.B);
writer.Write(player.skinColor.R);
writer.Write(player.skinColor.G);
writer.Write(player.skinColor.B);
writer.Write(player.eyeColor.R);
writer.Write(player.eyeColor.G);
writer.Write(player.eyeColor.B);
writer.Write(player.shirtColor.R);
writer.Write(player.shirtColor.G);
writer.Write(player.shirtColor.B);
writer.Write(player.underShirtColor.R);
writer.Write(player.underShirtColor.G);
writer.Write(player.underShirtColor.B);
writer.Write(player.pantsColor.R);
writer.Write(player.pantsColor.G);
writer.Write(player.pantsColor.B);
writer.Write(player.shoeColor.R);
writer.Write(player.shoeColor.G);
writer.Write(player.shoeColor.B);
for (int index = 0; index < player.armor.Length; ++index)
{
writer.Write(player.armor[index].netID);
writer.Write(player.armor[index].prefix);
}
for (int index = 0; index < player.dye.Length; ++index)
{
writer.Write(player.dye[index].netID);
writer.Write(player.dye[index].prefix);
}
for (int index = 0; index < 58; ++index)
{
writer.Write(player.inventory[index].netID);
writer.Write(player.inventory[index].stack);
writer.Write(player.inventory[index].prefix);
writer.Write(player.inventory[index].favorited);
}
for (int index = 0; index < player.miscEquips.Length; ++index)
{
writer.Write(player.miscEquips[index].netID);
writer.Write(player.miscEquips[index].prefix);
writer.Write(player.miscDyes[index].netID);
writer.Write(player.miscDyes[index].prefix);
}
for (int index = 0; index < 40; ++index)
{
writer.Write(player.bank.item[index].netID);
writer.Write(player.bank.item[index].stack);
writer.Write(player.bank.item[index].prefix);
}
for (int index = 0; index < 40; ++index)
{
writer.Write(player.bank2.item[index].netID);
writer.Write(player.bank2.item[index].stack);
writer.Write(player.bank2.item[index].prefix);
}
for (int index = 0; index < 40; ++index)
{
writer.Write(player.bank3.item[index].netID);
writer.Write(player.bank3.item[index].stack);
writer.Write(player.bank3.item[index].prefix);
}
for (int index = 0; index < 40; ++index)
{
writer.Write(player.bank4.item[index].netID);
writer.Write(player.bank4.item[index].stack);
writer.Write(player.bank4.item[index].prefix);
}
writer.Write((byte) player.voidVaultInfo);
for (int index = 0; index < 22; ++index)
{
if (Main.buffNoSave[player.buffType[index]])
{
writer.Write(0);
writer.Write(0);
}
else
{
writer.Write(player.buffType[index]);
writer.Write(player.buffTime[index]);
}
}
for (int index = 0; index < 200; ++index)
{
if (player.spN[index] == null)
{
writer.Write(-1);
break;
}
writer.Write(player.spX[index]);
writer.Write(player.spY[index]);
writer.Write(player.spI[index]);
writer.Write(player.spN[index]);
}
writer.Write(player.hbLocked);
for (int index = 0; index < player.hideInfo.Length; ++index)
writer.Write(player.hideInfo[index]);
writer.Write(player.anglerQuestsFinished);
for (int index = 0; index < player.DpadRadial.Bindings.Length; ++index)
writer.Write(player.DpadRadial.Bindings[index]);
for (int index = 0; index < player.builderAccStatus.Length; ++index)
writer.Write(player.builderAccStatus[index]);
writer.Write(player.bartenderQuestLog);
writer.Write(player.dead);
if (player.dead)
writer.Write(player.respawnTimer);
long binary = DateTime.UtcNow.ToBinary();
writer.Write(binary);
writer.Write(player.golferScoreAccumulated);
player.creativeTracker.Save(writer);
player.SaveTemporaryItemSlotContents(writer);
CreativePowerManager.Instance.SaveToPlayer(player, writer);
writer.Flush();
cryptoStream.FlushFinalBlock();
stream.Flush();
if (!isCloudSave || SocialAPI.Cloud == null)
return;
SocialAPI.Cloud.Write(playerFile.Path, ((MemoryStream) stream).ToArray());
}
}
}
}
private void SaveTemporaryItemSlotContents(BinaryWriter writer)
{
Item itemByIndex = Main.CreativeMenu.GetItemByIndex(0);
BitsByte bitsByte = (BitsByte) (byte) 0;
bitsByte[0] = !Main.mouseItem.IsAir;
bitsByte[1] = !itemByIndex.IsAir;
ItemSerializationContext context = ItemSerializationContext.SavingAndLoading;
writer.Write((byte) bitsByte);
if (bitsByte[0])
Main.mouseItem.Serialize(writer, context);
if (!bitsByte[1])
return;
itemByIndex.Serialize(writer, context);
}
private void LoadTemporaryItemSlotContents(BinaryReader reader)
{
BitsByte bitsByte = (BitsByte) reader.ReadByte();
ItemSerializationContext context = ItemSerializationContext.SavingAndLoading;
if (bitsByte[0])
{
this._temporaryItemSlots[0] = new Item();
this._temporaryItemSlots[0].DeserializeFrom(reader, context);
}
if (!bitsByte[1])
return;
this._temporaryItemSlots[1] = new Item();
this._temporaryItemSlots[1].DeserializeFrom(reader, context);
}
public void SetPlayerDataToOutOfClassFields()
{
Item obj1 = new Item();
if (this._temporaryItemSlots[0] != null)
obj1 = this._temporaryItemSlots[0].Clone();
Main.mouseItem = obj1;
Item obj2 = new Item();
if (this._temporaryItemSlots[1] != null)
obj2 = this._temporaryItemSlots[1].Clone();
Main.CreativeMenu.SetItembyIndex(obj2, 0);
CreativePowerManager.Instance.ApplyLoadedDataToPlayer(this);
}
public static void ClearPlayerTempInfo()
{
Main.mouseItem.TurnToAir();
Main.CreativeMenu.GetItemByIndex(0).TurnToAir();
}
private static void InternalSaveMap(bool isCloudSave)
{
if (string.IsNullOrEmpty(Main.playerPathName))
return;
try
{
if (Main.mapEnabled)
Main.Map.Save();
}
catch
{
}
if (isCloudSave)
return;
Utils.TryCreatingDirectory(Main.PlayerPath);
}
public static PlayerFileData LoadPlayer(string playerPath, bool cloudSave)
{
PlayerFileData playerFileData = new PlayerFileData(playerPath, cloudSave);
if (cloudSave && SocialAPI.Cloud == null)
return playerFileData;
if (Main.rand == null)
Main.rand = new UnifiedRandom((int) DateTime.Now.Ticks);
Player player1 = new Player();
try
{
RijndaelManaged rijndaelManaged = new RijndaelManaged();
rijndaelManaged.Padding = PaddingMode.None;
using (MemoryStream memoryStream = new MemoryStream(FileUtilities.ReadAllBytes(playerPath, cloudSave)))
{
using (CryptoStream cryptoStream = new CryptoStream((Stream) memoryStream, rijndaelManaged.CreateDecryptor(Player.ENCRYPTION_KEY, Player.ENCRYPTION_KEY), CryptoStreamMode.Read))
{
using (BinaryReader binaryReader = new BinaryReader((Stream) cryptoStream))
{
int num1 = binaryReader.ReadInt32();
if (num1 >= 135)
playerFileData.Metadata = FileMetadata.Read(binaryReader, FileType.Player);
else
playerFileData.Metadata = FileMetadata.FromCurrentSettings(FileType.Player);
if (num1 > 230)
{
player1.loadStatus = 1;
player1.name = binaryReader.ReadString();
playerFileData.Player = player1;
return playerFileData;
}
player1.name = binaryReader.ReadString();
if (num1 >= 10)
{
if (num1 >= 17)
player1.difficulty = binaryReader.ReadByte();
else if (binaryReader.ReadBoolean())
player1.difficulty = (byte) 2;
}
if (num1 >= 138)
playerFileData.SetPlayTime(new TimeSpan(binaryReader.ReadInt64()));
else
playerFileData.SetPlayTime(TimeSpan.Zero);
player1.hair = binaryReader.ReadInt32();
if (num1 >= 82)
player1.hairDye = binaryReader.ReadByte();
if (num1 >= 124)
{
BitsByte bitsByte = (BitsByte) binaryReader.ReadByte();
for (int key = 0; key < 8; ++key)
player1.hideVisibleAccessory[key] = bitsByte[key];
bitsByte = (BitsByte) binaryReader.ReadByte();
for (int key = 0; key < 2; ++key)
player1.hideVisibleAccessory[key + 8] = bitsByte[key];
}
else if (num1 >= 83)
{
BitsByte bitsByte = (BitsByte) binaryReader.ReadByte();
for (int key = 0; key < 8; ++key)
player1.hideVisibleAccessory[key] = bitsByte[key];
}
if (num1 >= 119)
player1.hideMisc = (BitsByte) binaryReader.ReadByte();
if (num1 <= 17)
player1.Male = player1.hair != 5 && player1.hair != 6 && player1.hair != 9 && player1.hair != 11;
else if (num1 < 107)
player1.Male = binaryReader.ReadBoolean();
else
player1.skinVariant = (int) binaryReader.ReadByte();
if (num1 < 161 && player1.skinVariant == 7)
player1.skinVariant = 9;
player1.statLife = binaryReader.ReadInt32();
player1.statLifeMax = binaryReader.ReadInt32();
if (player1.statLifeMax > 500)
player1.statLifeMax = 500;
player1.statMana = binaryReader.ReadInt32();
player1.statManaMax = binaryReader.ReadInt32();
if (player1.statManaMax > 200)
player1.statManaMax = 200;
if (player1.statMana > 400)
player1.statMana = 400;
if (num1 >= 125)
player1.extraAccessory = binaryReader.ReadBoolean();
if (num1 >= 229)
{
player1.unlockedBiomeTorches = binaryReader.ReadBoolean();
player1.UsingBiomeTorches = binaryReader.ReadBoolean();
}
if (num1 >= 182)
player1.downedDD2EventAnyDifficulty = binaryReader.ReadBoolean();
if (num1 >= 128)
player1.taxMoney = binaryReader.ReadInt32();
player1.hairColor = binaryReader.ReadRGB();
player1.skinColor = binaryReader.ReadRGB();
player1.eyeColor = binaryReader.ReadRGB();
player1.shirtColor = binaryReader.ReadRGB();
player1.underShirtColor = binaryReader.ReadRGB();
player1.pantsColor = binaryReader.ReadRGB();
player1.shoeColor = binaryReader.ReadRGB();
Main.player[Main.myPlayer].shirtColor = player1.shirtColor;
Main.player[Main.myPlayer].pantsColor = player1.pantsColor;
Main.player[Main.myPlayer].hairColor = player1.hairColor;
if (num1 >= 38)
{
if (num1 < 124)
{
int num2 = 11;
if (num1 >= 81)
num2 = 16;
for (int index1 = 0; index1 < num2; ++index1)
{
int index2 = index1;
if (index2 >= 8)
index2 += 2;
player1.armor[index2].netDefaults(binaryReader.ReadInt32());
player1.armor[index2].Prefix((int) binaryReader.ReadByte());
}
}
else
{
int num3 = 20;
for (int index = 0; index < num3; ++index)
{
player1.armor[index].netDefaults(binaryReader.ReadInt32());
player1.armor[index].Prefix((int) binaryReader.ReadByte());
}
}
if (num1 >= 47)
{
int num4 = 3;
if (num1 >= 81)
num4 = 8;
if (num1 >= 124)
num4 = 10;
for (int index3 = 0; index3 < num4; ++index3)
{
int index4 = index3;
player1.dye[index4].netDefaults(binaryReader.ReadInt32());
player1.dye[index4].Prefix((int) binaryReader.ReadByte());
}
}
if (num1 >= 58)
{
for (int index = 0; index < 58; ++index)
{
int type = binaryReader.ReadInt32();
if (type >= 5045)
{
player1.inventory[index].netDefaults(0);
binaryReader.ReadInt32();
int num5 = (int) binaryReader.ReadByte();
if (num1 >= 114)
binaryReader.ReadBoolean();
}
else
{
player1.inventory[index].netDefaults(type);
player1.inventory[index].stack = binaryReader.ReadInt32();
player1.inventory[index].Prefix((int) binaryReader.ReadByte());
if (num1 >= 114)
player1.inventory[index].favorited = binaryReader.ReadBoolean();
}
}
}
else
{
for (int index = 0; index < 48; ++index)
{
int type = binaryReader.ReadInt32();
if (type >= 5045)
{
player1.inventory[index].netDefaults(0);
binaryReader.ReadInt32();
int num6 = (int) binaryReader.ReadByte();
}
else
{
player1.inventory[index].netDefaults(type);
player1.inventory[index].stack = binaryReader.ReadInt32();
player1.inventory[index].Prefix((int) binaryReader.ReadByte());
}
}
}
if (num1 >= 117)
{
if (num1 < 136)
{
for (int index = 0; index < 5; ++index)
{
if (index != 1)
{
int type1 = binaryReader.ReadInt32();
if (type1 >= 5045)
{
player1.miscEquips[index].netDefaults(0);
int num7 = (int) binaryReader.ReadByte();
}
else
{
player1.miscEquips[index].netDefaults(type1);
player1.miscEquips[index].Prefix((int) binaryReader.ReadByte());
}
int type2 = binaryReader.ReadInt32();
if (type2 >= 5045)
{
player1.miscDyes[index].netDefaults(0);
int num8 = (int) binaryReader.ReadByte();
}
else
{
player1.miscDyes[index].netDefaults(type2);
player1.miscDyes[index].Prefix((int) binaryReader.ReadByte());
}
}
}
}
else
{
for (int index = 0; index < 5; ++index)
{
int type3 = binaryReader.ReadInt32();
if (type3 >= 5045)
{
player1.miscEquips[index].netDefaults(0);
int num9 = (int) binaryReader.ReadByte();
}
else
{
player1.miscEquips[index].netDefaults(type3);
player1.miscEquips[index].Prefix((int) binaryReader.ReadByte());
}
int type4 = binaryReader.ReadInt32();
if (type4 >= 5045)
{
player1.miscDyes[index].netDefaults(0);
int num10 = (int) binaryReader.ReadByte();
}
else
{
player1.miscDyes[index].netDefaults(type4);
player1.miscDyes[index].Prefix((int) binaryReader.ReadByte());
}
}
}
}
if (num1 >= 58)
{
for (int index = 0; index < 40; ++index)
{
player1.bank.item[index].netDefaults(binaryReader.ReadInt32());
player1.bank.item[index].stack = binaryReader.ReadInt32();
player1.bank.item[index].Prefix((int) binaryReader.ReadByte());
}
for (int index = 0; index < 40; ++index)
{
player1.bank2.item[index].netDefaults(binaryReader.ReadInt32());
player1.bank2.item[index].stack = binaryReader.ReadInt32();
player1.bank2.item[index].Prefix((int) binaryReader.ReadByte());
}
}
else
{
for (int index = 0; index < 20; ++index)
{
player1.bank.item[index].netDefaults(binaryReader.ReadInt32());
player1.bank.item[index].stack = binaryReader.ReadInt32();
player1.bank.item[index].Prefix((int) binaryReader.ReadByte());
}
for (int index = 0; index < 20; ++index)
{
player1.bank2.item[index].netDefaults(binaryReader.ReadInt32());
player1.bank2.item[index].stack = binaryReader.ReadInt32();
player1.bank2.item[index].Prefix((int) binaryReader.ReadByte());
}
}
if (num1 >= 182)
{
for (int index = 0; index < 40; ++index)
{
player1.bank3.item[index].netDefaults(binaryReader.ReadInt32());
player1.bank3.item[index].stack = binaryReader.ReadInt32();
player1.bank3.item[index].Prefix((int) binaryReader.ReadByte());
}
}
if (num1 >= 198)
{
for (int index = 0; index < 40; ++index)
{
player1.bank4.item[index].netDefaults(binaryReader.ReadInt32());
player1.bank4.item[index].stack = binaryReader.ReadInt32();
player1.bank4.item[index].Prefix((int) binaryReader.ReadByte());
}
}
if (num1 >= 199)
player1.voidVaultInfo = (BitsByte) binaryReader.ReadByte();
}
else
{
for (int index = 0; index < 8; ++index)
{
player1.armor[index].SetDefaults((int) ItemID.FromLegacyName(binaryReader.ReadString(), num1));
if (num1 >= 36)
player1.armor[index].Prefix((int) binaryReader.ReadByte());
}
if (num1 >= 6)
{
for (int index = 8; index < 11; ++index)
{
player1.armor[index].SetDefaults((int) ItemID.FromLegacyName(binaryReader.ReadString(), num1));
if (num1 >= 36)
player1.armor[index].Prefix((int) binaryReader.ReadByte());
}
}
for (int index = 0; index < 44; ++index)
{
player1.inventory[index].SetDefaults((int) ItemID.FromLegacyName(binaryReader.ReadString(), num1));
player1.inventory[index].stack = binaryReader.ReadInt32();
if (num1 >= 36)
player1.inventory[index].Prefix((int) binaryReader.ReadByte());
}
if (num1 >= 15)
{
for (int index = 44; index < 48; ++index)
{
player1.inventory[index].SetDefaults((int) ItemID.FromLegacyName(binaryReader.ReadString(), num1));
player1.inventory[index].stack = binaryReader.ReadInt32();
if (num1 >= 36)
player1.inventory[index].Prefix((int) binaryReader.ReadByte());
}
}
for (int index = 0; index < 20; ++index)
{
player1.bank.item[index].SetDefaults((int) ItemID.FromLegacyName(binaryReader.ReadString(), num1));
player1.bank.item[index].stack = binaryReader.ReadInt32();
if (num1 >= 36)
player1.bank.item[index].Prefix((int) binaryReader.ReadByte());
}
if (num1 >= 20)
{
for (int index = 0; index < 20; ++index)
{
player1.bank2.item[index].SetDefaults((int) ItemID.FromLegacyName(binaryReader.ReadString(), num1));
player1.bank2.item[index].stack = binaryReader.ReadInt32();
if (num1 >= 36)
player1.bank2.item[index].Prefix((int) binaryReader.ReadByte());
}
}
}
if (num1 < 58)
{
for (int index = 40; index < 48; ++index)
{
player1.inventory[index + 10] = player1.inventory[index].Clone();
player1.inventory[index].SetDefaults();
}
}
if (num1 >= 11)
{
int num11 = 22;
if (num1 < 74)
num11 = 10;
for (int index = 0; index < num11; ++index)
{
player1.buffType[index] = binaryReader.ReadInt32();
player1.buffTime[index] = binaryReader.ReadInt32();
if (player1.buffType[index] == 0)
{
--index;
--num11;
}
}
}
for (int index = 0; index < 200; ++index)
{
int num12 = binaryReader.ReadInt32();
if (num12 != -1)
{
player1.spX[index] = num12;
player1.spY[index] = binaryReader.ReadInt32();
player1.spI[index] = binaryReader.ReadInt32();
player1.spN[index] = binaryReader.ReadString();
}
else
break;
}
if (num1 >= 16)
player1.hbLocked = binaryReader.ReadBoolean();
if (num1 >= 115)
{
int num13 = 13;
for (int index = 0; index < num13; ++index)
player1.hideInfo[index] = binaryReader.ReadBoolean();
}
if (num1 >= 98)
player1.anglerQuestsFinished = binaryReader.ReadInt32();
if (num1 >= 162)
{
for (int index = 0; index < 4; ++index)
player1.DpadRadial.Bindings[index] = binaryReader.ReadInt32();
}
if (num1 >= 164)
{
int num14 = 8;
if (num1 >= 167)
num14 = 10;
if (num1 >= 197)
num14 = 11;
if (num1 >= 230)
num14 = 12;
for (int index = 0; index < num14; ++index)
player1.builderAccStatus[index] = binaryReader.ReadInt32();
if (num1 < 210)
player1.builderAccStatus[0] = 1;
}
if (num1 >= 181)
player1.bartenderQuestLog = binaryReader.ReadInt32();
if (num1 >= 200)
{
player1.dead = binaryReader.ReadBoolean();
if (player1.dead)
player1.respawnTimer = Utils.Clamp<int>(binaryReader.ReadInt32(), 0, 60000);
}
player1.lastTimePlayerWasSaved = 0L;
player1.lastTimePlayerWasSaved = num1 < 202 ? DateTime.UtcNow.ToBinary() : binaryReader.ReadInt64();
if (num1 >= 206)
player1.golferScoreAccumulated = binaryReader.ReadInt32();
if (num1 >= 218)
player1.creativeTracker.Load(binaryReader, num1);
if (num1 >= 214)
player1.LoadTemporaryItemSlotContents(binaryReader);
player1.savedPerPlayerFieldsThatArentInThePlayerClass = new Player.SavedPlayerDataWithAnnoyingRules();
CreativePowerManager.Instance.ResetDataForNewPlayer(player1);
if (num1 >= 220)
CreativePowerManager.Instance.LoadToPlayer(player1, binaryReader, num1);
Player.LoadPlayer_LastMinuteFixes(player1);
}
}
}
player1.PlayerFrame();
player1.loadStatus = 0;
playerFileData.Player = player1;
return playerFileData;
}
catch
{
}
Player player2 = new Player();
player2.loadStatus = 2;
if (player1.name != "")
{
player2.name = player1.name;
}
else
{
string[] strArray = playerPath.Split(Path.DirectorySeparatorChar);
player1.name = strArray[strArray.Length - 1].Split('.')[0];
}
playerFileData.Player = player2;
return playerFileData;
}
private static void AdjustRespawnTimerForWorldJoining(Player newPlayer)
{
if (Main.myPlayer != newPlayer.whoAmI || !newPlayer.dead)
return;
long ticks = DateTime.UtcNow.ToBinary() - newPlayer.lastTimePlayerWasSaved;
if (ticks <= 0L)
return;
int num = Utils.Clamp<int>((int) (Utils.Clamp<double>(new TimeSpan(ticks).TotalSeconds, 0.0, 1000.0) * 60.0), 0, newPlayer.respawnTimer);
newPlayer.respawnTimer -= num;
if (newPlayer.respawnTimer != 0)
return;
newPlayer.dead = false;
}
private static void LoadPlayer_LastMinuteFixes(Player newPlayer)
{
newPlayer.skinVariant = (int) MathHelper.Clamp((float) newPlayer.skinVariant, 0.0f, 11f);
for (int index = 3; index < 10; ++index)
{
int type = newPlayer.armor[index].type;
if (type == 908 || type == 4874 || type == 5000)
newPlayer.lavaMax += 420;
if (type == 906 || type == 4038)
newPlayer.lavaMax += 420;
if (newPlayer.wingsLogic == 0 && newPlayer.armor[index].wingSlot >= (sbyte) 0)
newPlayer.wingsLogic = (int) newPlayer.armor[index].wingSlot;
if (type == 158 || type == 396 || type == 1250 || type == 1251 || type == 1252)
newPlayer.noFallDmg = true;
newPlayer.lavaTime = newPlayer.lavaMax;
}
}
public static PlayerFileData GetFileData(string file, bool cloudSave)
{
if (file == null || cloudSave && SocialAPI.Cloud == null)
return (PlayerFileData) null;
PlayerFileData playerFileData = Player.LoadPlayer(file, cloudSave);
if (playerFileData.Player == null)
return (PlayerFileData) null;
if (playerFileData.Player.loadStatus != 0 && playerFileData.Player.loadStatus != 1)
{
if (FileUtilities.Exists(file + ".bak", cloudSave))
FileUtilities.Move(file + ".bak", file, cloudSave);
playerFileData = Player.LoadPlayer(file, cloudSave);
if (playerFileData.Player == null)
return (PlayerFileData) null;
}
return playerFileData;
}
public Color GetHairColor(bool useLighting = true)
{
Color color = Lighting.GetColor((int) ((double) this.position.X + (double) this.width * 0.5) / 16, (int) (((double) this.position.Y + (double) this.height * 0.25) / 16.0));
return GameShaders.Hair.GetColor((short) this.hairDye, this, useLighting ? color : Color.White);
}
public bool HasItem(int type)
{
for (int index = 0; index < 58; ++index)
{
if (type == this.inventory[index].type && this.inventory[index].stack > 0)
return true;
}
return false;
}
public int FindItem(int netid)
{
for (int index = 0; index < 58; ++index)
{
if (netid == this.inventory[index].netID && this.inventory[index].stack > 0)
return index;
}
return -1;
}
public int FindItem(List<int> netids)
{
for (int index = 0; index < 58; ++index)
{
if (this.inventory[index].stack > 0 && netids.Contains(this.inventory[index].netID))
return index;
}
return -1;
}
public int FindItem(bool[] validtypes)
{
for (int index = 0; index < 58; ++index)
{
if (this.inventory[index].stack > 0 && validtypes[this.inventory[index].type])
return index;
}
return -1;
}
public Player()
{
this.width = 20;
this.height = 42;
this.name = string.Empty;
this.bodyFrame.Width = 40;
this.bodyFrame.Height = 56;
this.legFrame.Width = 40;
this.legFrame.Height = 56;
this.tileEntityAnchor.Clear();
this.doorHelper = new DoorOpeningHelper();
for (int index = 0; index < 59; ++index)
{
if (index < this.armor.Length)
this.armor[index] = new Item();
this.inventory[index] = new Item();
}
for (int index = 0; index < 40; ++index)
{
this.bank.item[index] = new Item();
this.bank2.item[index] = new Item();
this.bank3.item[index] = new Item();
this.bank4.item[index] = new Item();
}
for (int index = 0; index < this.dye.Length; ++index)
this.dye[index] = new Item();
for (int index = 0; index < this.miscEquips.Length; ++index)
this.miscEquips[index] = new Item();
for (int index = 0; index < this.miscDyes.Length; ++index)
this.miscDyes[index] = new Item();
this.trashItem = new Item();
this.lastVisualizedSelectedItem = new Item();
this.grappling[0] = -1;
this.statManaMax = 20;
this.extraAccessory = false;
for (int index = 0; index < 623; ++index)
{
this.adjTile[index] = false;
this.oldAdjTile[index] = false;
}
this.hitTile = new HitTile();
this.hitReplace = new HitTile();
this.mount = new Mount();
this.talkNPC = -1;
this.creativeTracker = new CreativeUnlocksTracker();
}
public void MagicConch()
{
bool flag1 = (double) this.position.X / 16.0 < (double) (Main.maxTilesX / 2);
int num1 = 50;
int num2 = 50;
int num3 = WorldGen.beachDistance - num1 - num2;
int num4 = !flag1 ? num3 - num2 / 2 : Main.maxTilesX - num3 - 1 - num2;
double num5 = (double) Main.maxTilesY / 1200.0;
double num6 = (double) Main.maxTilesY / 1200.0;
Player.RandomTeleportationAttemptSettings teleportationAttemptSettings = new Player.RandomTeleportationAttemptSettings()
{
avoidAnyLiquid = true,
avoidHurtTiles = true,
attemptsBeforeGivingUp = 1000,
maximumFallDistanceFromOrignalPoint = 300
};
Vector2 vector2 = Vector2.Zero;
int directionInt = flag1.ToDirectionInt();
int startX1 = flag1 ? Main.maxTilesX - 50 : 50;
bool flag2 = true;
Point landingPoint;
if (!TeleportHelpers.RequestMagicConchTeleportPosition(this, -directionInt, startX1, out landingPoint))
{
flag2 = false;
int startX2 = !flag1 ? Main.maxTilesX - 50 : 50;
if (TeleportHelpers.RequestMagicConchTeleportPosition(this, directionInt, startX2, out landingPoint))
flag2 = true;
}
if (flag2)
vector2 = landingPoint.ToWorldCoordinates(autoAddY: 16f) - new Vector2((float) (this.width / 2), (float) this.height);
if (flag2)
{
Vector2 newPos = vector2;
this.Teleport(newPos, 5);
this.velocity = Vector2.Zero;
if (Main.netMode != 2)
return;
RemoteClient.CheckSection(this.whoAmI, this.position);
NetMessage.SendData(65, number2: ((float) this.whoAmI), number3: newPos.X, number4: newPos.Y, number5: 5);
}
else
{
Vector2 position = this.position;
this.Teleport(position, 5);
this.velocity = Vector2.Zero;
if (Main.netMode != 2)
return;
RemoteClient.CheckSection(this.whoAmI, this.position);
NetMessage.SendData(65, number2: ((float) this.whoAmI), number3: position.X, number4: position.Y, number5: 5, number6: 1);
}
}
public void DemonConch()
{
bool canSpawn = false;
int num = Main.maxTilesX / 2;
int teleportRangeX1 = 100;
int teleportRangeX2 = teleportRangeX1 / 2;
int teleportStartY = Main.UnderworldLayer + 20;
int teleportRangeY = 80;
Player.RandomTeleportationAttemptSettings settings = new Player.RandomTeleportationAttemptSettings()
{
mostlySolidFloor = true,
avoidAnyLiquid = true,
avoidLava = true,
avoidHurtTiles = true,
avoidWalls = true,
attemptsBeforeGivingUp = 1000,
maximumFallDistanceFromOrignalPoint = 30
};
Vector2 vector2 = this.CheckForGoodTeleportationSpot(ref canSpawn, num - teleportRangeX2, teleportRangeX1, teleportStartY, teleportRangeY, settings);
if (!canSpawn)
vector2 = this.CheckForGoodTeleportationSpot(ref canSpawn, num - teleportRangeX1, teleportRangeX2, teleportStartY, teleportRangeY, settings);
if (!canSpawn)
vector2 = this.CheckForGoodTeleportationSpot(ref canSpawn, num + teleportRangeX2, teleportRangeX2, teleportStartY, teleportRangeY, settings);
if (canSpawn)
{
Vector2 newPos = vector2;
this.Teleport(newPos, 7);
this.velocity = Vector2.Zero;
if (Main.netMode != 2)
return;
RemoteClient.CheckSection(this.whoAmI, this.position);
NetMessage.SendData(65, number2: ((float) this.whoAmI), number3: newPos.X, number4: newPos.Y, number5: 7);
}
else
{
Vector2 position = this.position;
this.Teleport(position, 7);
this.velocity = Vector2.Zero;
if (Main.netMode != 2)
return;
RemoteClient.CheckSection(this.whoAmI, this.position);
NetMessage.SendData(65, number2: ((float) this.whoAmI), number3: position.X, number4: position.Y, number5: 7, number6: 1);
}
}
public void TeleportationPotion()
{
bool canSpawn = false;
int teleportStartX = 100;
int teleportRangeX = Main.maxTilesX - 200;
int teleportStartY = 100;
int underworldLayer = Main.UnderworldLayer;
Vector2 vector2 = this.CheckForGoodTeleportationSpot(ref canSpawn, teleportStartX, teleportRangeX, teleportStartY, underworldLayer, new Player.RandomTeleportationAttemptSettings()
{
avoidLava = true,
avoidHurtTiles = true,
maximumFallDistanceFromOrignalPoint = 100,
attemptsBeforeGivingUp = 1000
});
if (canSpawn)
{
Vector2 newPos = vector2;
this.Teleport(newPos, 2);
this.velocity = Vector2.Zero;
if (Main.netMode != 2)
return;
RemoteClient.CheckSection(this.whoAmI, this.position);
NetMessage.SendData(65, number2: ((float) this.whoAmI), number3: newPos.X, number4: newPos.Y, number5: 2);
}
else
{
Vector2 position = this.position;
this.Teleport(position, 2);
this.velocity = Vector2.Zero;
if (Main.netMode != 2)
return;
RemoteClient.CheckSection(this.whoAmI, this.position);
NetMessage.SendData(65, number2: ((float) this.whoAmI), number3: position.X, number4: position.Y, number5: 2, number6: 1);
}
}
private Vector2 CheckForGoodTeleportationSpot(
ref bool canSpawn,
int teleportStartX,
int teleportRangeX,
int teleportStartY,
int teleportRangeY,
Player.RandomTeleportationAttemptSettings settings)
{
int num1 = 0;
int num2 = 0;
int num3 = 0;
int width = this.width;
Vector2 Position = new Vector2((float) num2, (float) num3) * 16f + new Vector2((float) (-width / 2 + 8), (float) -this.height);
while (!canSpawn && num1 < settings.attemptsBeforeGivingUp)
{
++num1;
int num4 = teleportStartX + Main.rand.Next(teleportRangeX);
int num5 = teleportStartY + Main.rand.Next(teleportRangeY);
int num6 = 5;
int index1 = (int) MathHelper.Clamp((float) num4, (float) num6, (float) (Main.maxTilesX - num6));
int index2 = (int) MathHelper.Clamp((float) num5, (float) num6, (float) (Main.maxTilesY - num6));
Position = new Vector2((float) index1, (float) index2) * 16f + new Vector2((float) (-width / 2 + 8), (float) -this.height);
if (!Collision.SolidCollision(Position, width, this.height))
{
if (Main.tile[index1, index2] == null)
Main.tile[index1, index2] = new Tile();
if ((!settings.avoidWalls || Main.tile[index1, index2].wall <= (ushort) 0) && (Main.tile[index1, index2].wall != (ushort) 87 || (double) index2 <= Main.worldSurface || NPC.downedPlantBoss) && (!Main.wallDungeon[(int) Main.tile[index1, index2].wall] || (double) index2 <= Main.worldSurface || NPC.downedBoss3))
{
int num7 = 0;
while (num7 < settings.maximumFallDistanceFromOrignalPoint)
{
if (Main.tile[index1, index2 + num7] == null)
Main.tile[index1, index2 + num7] = new Tile();
Tile tile = Main.tile[index1, index2 + num7];
Position = new Vector2((float) index1, (float) (index2 + num7)) * 16f + new Vector2((float) (-width / 2 + 8), (float) -this.height);
Collision.SlopeCollision(Position, this.velocity, width, this.height, this.gravDir);
if (!Collision.SolidCollision(Position, width, this.height))
++num7;
else if (!tile.active() || tile.inActive() || !Main.tileSolid[(int) tile.type])
++num7;
else
break;
}
Position.Y -= 16f;
int i1 = (int) Position.X / 16;
int j1 = (int) Position.Y / 16;
int i2 = (int) ((double) Position.X + (double) width * 0.5) / 16;
int j2 = (int) ((double) Position.Y + (double) this.height) / 16;
Tile tileSafely1 = Framing.GetTileSafely(i1, j1);
Tile tileSafely2 = Framing.GetTileSafely(i2, j2);
if (!settings.avoidAnyLiquid || tileSafely2.liquid <= (byte) 0)
{
if (settings.mostlySolidFloor)
{
Tile tileSafely3 = Framing.GetTileSafely(i2 - 1, j2);
Tile tileSafely4 = Framing.GetTileSafely(i2 + 1, j2);
if ((!tileSafely3.active() || tileSafely3.inActive() || !Main.tileSolid[(int) tileSafely3.type] || Main.tileSolidTop[(int) tileSafely3.type] || !tileSafely4.active() || tileSafely4.inActive() || !Main.tileSolid[(int) tileSafely4.type] ? 0 : (!Main.tileSolidTop[(int) tileSafely4.type] ? 1 : 0)) == 0)
continue;
}
if ((!settings.avoidWalls || tileSafely1.wall <= (ushort) 0) && (!settings.avoidAnyLiquid || !Collision.WetCollision(Position, width, this.height)) && (!settings.avoidLava || !Collision.LavaCollision(Position, width, this.height)) && (!settings.avoidHurtTiles || (double) Collision.HurtTiles(Position, this.velocity, width, this.height).Y <= 0.0) && !Collision.SolidCollision(Position, width, this.height) && num7 < settings.maximumFallDistanceFromOrignalPoint - 1)
{
Vector2 Velocity1 = Vector2.UnitX * 16f;
if (!(Collision.TileCollision(Position - Velocity1, Velocity1, this.width, this.height, gravDir: ((int) this.gravDir)) != Velocity1))
{
Vector2 Velocity2 = -Vector2.UnitX * 16f;
if (!(Collision.TileCollision(Position - Velocity2, Velocity2, this.width, this.height, gravDir: ((int) this.gravDir)) != Velocity2))
{
Vector2 Velocity3 = Vector2.UnitY * 16f;
if (!(Collision.TileCollision(Position - Velocity3, Velocity3, this.width, this.height, gravDir: ((int) this.gravDir)) != Velocity3))
{
Vector2 Velocity4 = -Vector2.UnitY * 16f;
if (!(Collision.TileCollision(Position - Velocity4, Velocity4, this.width, this.height, gravDir: ((int) this.gravDir)) != Velocity4))
{
canSpawn = true;
int num8 = index2 + num7;
break;
}
}
}
}
}
}
}
}
}
return Position;
}
public void GetAnglerReward()
{
Item newItem1 = new Item();
newItem1.type = 0;
int anglerQuestsFinished = this.anglerQuestsFinished;
float num1 = 1f;
float num2 = (anglerQuestsFinished > 50 ? (anglerQuestsFinished > 100 ? (anglerQuestsFinished > 150 ? 0.15f : (float) (0.25 - (double) (anglerQuestsFinished - 100) * (1.0 / 500.0))) : (float) (0.5 - (double) (anglerQuestsFinished - 50) * 0.00499999988824129)) : num1 - (float) anglerQuestsFinished * 0.01f) * 0.9f * ((float) (this.currentShoppingSettings.PriceAdjustment + 1.0) / 2f);
switch (anglerQuestsFinished)
{
case 5:
newItem1.SetDefaults(2428);
break;
case 10:
newItem1.SetDefaults(2367);
break;
case 15:
newItem1.SetDefaults(2368);
break;
case 20:
newItem1.SetDefaults(2369);
break;
case 30:
newItem1.SetDefaults(2294);
break;
default:
List<int> itemIdsOfAccsWeWant1 = new List<int>()
{
2373,
2374,
2375
};
List<int> itemIdsOfAccsWeWant2 = new List<int>()
{
3120,
3037,
3096
};
if (anglerQuestsFinished > 75 && Main.rand.Next((int) (250.0 * (double) num2)) == 0)
{
newItem1.SetDefaults(2294);
break;
}
if (Main.hardMode && anglerQuestsFinished > 25 && Main.rand.Next((int) (100.0 * (double) num2)) == 0)
{
newItem1.SetDefaults(2422);
break;
}
if (Main.hardMode && anglerQuestsFinished > 10 && Main.rand.Next((int) (70.0 * (double) num2)) == 0)
{
newItem1.SetDefaults(2494);
break;
}
if (Main.hardMode && anglerQuestsFinished > 10 && Main.rand.Next((int) (70.0 * (double) num2)) == 0)
{
newItem1.SetDefaults(3031);
break;
}
if (Main.hardMode && anglerQuestsFinished > 10 && Main.rand.Next((int) (70.0 * (double) num2)) == 0)
{
newItem1.SetDefaults(3032);
break;
}
if (Main.rand.Next((int) (80.0 * (double) num2)) == 0)
{
newItem1.SetDefaults(3183);
break;
}
if (Main.rand.Next((int) (60.0 * (double) num2)) == 0)
{
newItem1.SetDefaults(2360);
break;
}
if (Main.rand.Next((int) (60.0 * (double) num2)) == 0)
{
newItem1.SetDefaults(4067);
break;
}
bool botheredRollingForADrop1;
int itemIdToDrop1;
if (this.DropAnglerAccByMissing(itemIdsOfAccsWeWant1, (int) (40.0 * (double) num2), out botheredRollingForADrop1, out itemIdToDrop1))
{
newItem1.SetDefaults(itemIdToDrop1);
break;
}
if (!botheredRollingForADrop1 && Main.rand.Next((int) (40.0 * (double) num2)) == 0)
{
newItem1.SetDefaults(2373);
break;
}
if (!botheredRollingForADrop1 && Main.rand.Next((int) (40.0 * (double) num2)) == 0)
{
newItem1.SetDefaults(2374);
break;
}
if (!botheredRollingForADrop1 && Main.rand.Next((int) (40.0 * (double) num2)) == 0)
{
newItem1.SetDefaults(2375);
break;
}
bool botheredRollingForADrop2;
int itemIdToDrop2;
if (this.DropAnglerAccByMissing(itemIdsOfAccsWeWant2, (int) (30.0 * (double) num2), out botheredRollingForADrop2, out itemIdToDrop2))
{
newItem1.SetDefaults(itemIdToDrop2);
break;
}
if (!botheredRollingForADrop2 && Main.rand.Next((int) (30.0 * (double) num2)) == 0)
{
newItem1.SetDefaults(3120);
break;
}
if (!botheredRollingForADrop2 && Main.rand.Next((int) (30.0 * (double) num2)) == 0)
{
newItem1.SetDefaults(3037);
break;
}
if (!botheredRollingForADrop2 && Main.rand.Next((int) (30.0 * (double) num2)) == 0)
{
newItem1.SetDefaults(3096);
break;
}
if (Main.rand.Next((int) (40.0 * (double) num2)) == 0)
{
newItem1.SetDefaults(2417);
break;
}
if (Main.rand.Next((int) (40.0 * (double) num2)) == 0)
{
newItem1.SetDefaults(2498);
break;
}
switch (Main.rand.Next(70))
{
case 0:
newItem1.SetDefaults(2442);
break;
case 1:
newItem1.SetDefaults(2443);
break;
case 2:
newItem1.SetDefaults(2444);
break;
case 3:
newItem1.SetDefaults(2445);
break;
case 4:
newItem1.SetDefaults(2497);
break;
case 5:
newItem1.SetDefaults(2495);
break;
case 6:
newItem1.SetDefaults(2446);
break;
case 7:
newItem1.SetDefaults(2447);
break;
case 8:
newItem1.SetDefaults(2448);
break;
case 9:
newItem1.SetDefaults(2449);
break;
case 10:
newItem1.SetDefaults(2490);
break;
case 12:
newItem1.SetDefaults(2496);
break;
default:
switch (Main.rand.Next(3))
{
case 0:
newItem1.SetDefaults(2354);
newItem1.stack = Main.rand.Next(2, 6);
break;
case 1:
newItem1.SetDefaults(2355);
newItem1.stack = Main.rand.Next(2, 6);
break;
default:
newItem1.SetDefaults(2356);
newItem1.stack = Main.rand.Next(2, 6);
break;
}
break;
}
break;
}
newItem1.position = this.Center;
GetItemSettings inventorySettings = GetItemSettings.NPCEntityToPlayerInventorySettings;
Item obj1 = this.GetItem(this.whoAmI, newItem1, inventorySettings);
if (obj1.stack > 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, obj1.type, obj1.stack, noGrabDelay: true);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
}
if (newItem1.type == 2417)
{
Item newItem2 = new Item();
Item newItem3 = new Item();
newItem2.SetDefaults(2418);
newItem2.position = this.Center;
Item obj2 = this.GetItem(this.whoAmI, newItem2, inventorySettings);
if (obj2.stack > 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, obj2.type, obj2.stack, noGrabDelay: true);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
}
newItem3.SetDefaults(2419);
newItem3.position = this.Center;
Item obj3 = this.GetItem(this.whoAmI, newItem3, inventorySettings);
if (obj3.stack > 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, obj3.type, obj3.stack, noGrabDelay: true);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
}
}
else if (newItem1.type == 2498)
{
Item newItem4 = new Item();
Item newItem5 = new Item();
newItem4.SetDefaults(2499);
newItem4.position = this.Center;
Item obj4 = this.GetItem(this.whoAmI, newItem4, inventorySettings);
if (obj4.stack > 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, obj4.type, obj4.stack, noGrabDelay: true);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
}
newItem5.SetDefaults(2500);
newItem5.position = this.Center;
Item obj5 = this.GetItem(this.whoAmI, newItem5, inventorySettings);
if (obj5.stack > 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, obj5.type, obj5.stack, noGrabDelay: true);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
}
}
Item newItem6 = new Item();
int num3 = (int) ((double) (int) ((double) ((anglerQuestsFinished + 50) / 2 * Main.rand.Next(50, 201)) * 0.0149999996647239) * 1.5);
if (Main.expertMode)
num3 *= 2;
if (num3 > 100)
{
int num4 = num3 / 100;
if (num4 > 10)
num4 = 10;
if (num4 < 1)
num4 = 1;
newItem6.SetDefaults(73);
newItem6.stack = num4;
}
else
{
if (num3 > 99)
num3 = 99;
if (num3 < 1)
num3 = 1;
newItem6.SetDefaults(72);
newItem6.stack = num3;
}
newItem6.position = this.Center;
Item obj6 = this.GetItem(this.whoAmI, newItem6, inventorySettings);
if (obj6.stack > 0)
{
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, obj6.type, obj6.stack, noGrabDelay: true);
if (Main.netMode == 1)
NetMessage.SendData(21, number: number, number2: 1f);
}
if (Main.rand.Next((int) (100.0 * (double) num2)) > 50)
return;
Item newItem7 = new Item();
if (Main.rand.Next((int) (15.0 * (double) num2)) == 0)
newItem7.SetDefaults(2676);
else if (Main.rand.Next((int) (5.0 * (double) num2)) == 0)
newItem7.SetDefaults(2675);
else
newItem7.SetDefaults(2674);
if (Main.rand.Next(25) <= anglerQuestsFinished)
++newItem7.stack;
if (Main.rand.Next(50) <= anglerQuestsFinished)
++newItem7.stack;
if (Main.rand.Next(100) <= anglerQuestsFinished)
++newItem7.stack;
if (Main.rand.Next(150) <= anglerQuestsFinished)
++newItem7.stack;
if (Main.rand.Next(200) <= anglerQuestsFinished)
++newItem7.stack;
if (Main.rand.Next(250) <= anglerQuestsFinished)
++newItem7.stack;
newItem7.position = this.Center;
Item obj7 = this.GetItem(this.whoAmI, newItem7, GetItemSettings.NPCEntityToPlayerInventorySettings);
if (obj7.stack <= 0)
return;
int number1 = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, obj7.type, obj7.stack, noGrabDelay: true);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number1, number2: 1f);
}
public bool DropAnglerAccByMissing(
List<int> itemIdsOfAccsWeWant,
int randomChanceForASingleAcc,
out bool botheredRollingForADrop,
out int itemIdToDrop)
{
botheredRollingForADrop = false;
itemIdToDrop = 0;
foreach (Item itemToTestAgainst in this.inventory)
this.RemoveAnglerAccOptionsFromRewardPool(itemIdsOfAccsWeWant, itemToTestAgainst);
foreach (Item itemToTestAgainst in this.armor)
this.RemoveAnglerAccOptionsFromRewardPool(itemIdsOfAccsWeWant, itemToTestAgainst);
foreach (Item itemToTestAgainst in this.bank.item)
this.RemoveAnglerAccOptionsFromRewardPool(itemIdsOfAccsWeWant, itemToTestAgainst);
foreach (Item itemToTestAgainst in this.bank2.item)
this.RemoveAnglerAccOptionsFromRewardPool(itemIdsOfAccsWeWant, itemToTestAgainst);
foreach (Item itemToTestAgainst in this.bank3.item)
this.RemoveAnglerAccOptionsFromRewardPool(itemIdsOfAccsWeWant, itemToTestAgainst);
foreach (Item itemToTestAgainst in this.bank4.item)
this.RemoveAnglerAccOptionsFromRewardPool(itemIdsOfAccsWeWant, itemToTestAgainst);
if (itemIdsOfAccsWeWant.Count == 0)
return false;
bool flag = false;
for (int index = 0; index < itemIdsOfAccsWeWant.Count; ++index)
flag |= Main.rand.Next(randomChanceForASingleAcc) == 0;
botheredRollingForADrop = true;
if (!flag)
return false;
itemIdToDrop = Main.rand.NextFromList<int>(itemIdsOfAccsWeWant.ToArray());
return true;
}
private void RemoveAnglerAccOptionsFromRewardPool(
List<int> itemIdsOfAccsWeWant,
Item itemToTestAgainst)
{
if (itemToTestAgainst.IsAir)
return;
switch (itemToTestAgainst.type)
{
case 3036:
case 3123:
case 3124:
itemIdsOfAccsWeWant.Remove(3120);
itemIdsOfAccsWeWant.Remove(3037);
itemIdsOfAccsWeWant.Remove(3096);
break;
case 3721:
itemIdsOfAccsWeWant.Remove(2373);
itemIdsOfAccsWeWant.Remove(2375);
itemIdsOfAccsWeWant.Remove(2374);
break;
default:
itemIdsOfAccsWeWant.Remove(itemToTestAgainst.type);
break;
}
}
public void GetDyeTraderReward()
{
List<int> intList = new List<int>()
{
3560,
3028,
3041,
3040,
3025,
3190,
3027,
3026,
3554,
3553,
3555,
2872,
3534,
2871
};
if (Main.hardMode)
{
intList.Add(3039);
intList.Add(3038);
intList.Add(3598);
intList.Add(3597);
intList.Add(3600);
intList.Add(3042);
intList.Add(3533);
intList.Add(3561);
if (NPC.downedMechBossAny)
{
intList.Add(2883);
intList.Add(2869);
intList.Add(2873);
intList.Add(2870);
}
if (NPC.downedPlantBoss)
{
intList.Add(2878);
intList.Add(2879);
intList.Add(2884);
intList.Add(2885);
}
if (NPC.downedMartians)
{
intList.Add(2864);
intList.Add(3556);
}
if (NPC.downedMoonlord)
intList.Add(3024);
}
int Type = intList[Main.rand.Next(intList.Count)];
Item newItem = new Item();
newItem.SetDefaults(Type);
newItem.stack = 3;
newItem.position = this.Center;
Item obj = this.GetItem(this.whoAmI, newItem, GetItemSettings.NPCEntityToPlayerInventorySettings);
if (obj.stack <= 0)
return;
int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, obj.type, obj.stack, noGrabDelay: true);
if (Main.netMode != 1)
return;
NetMessage.SendData(21, number: number, number2: 1f);
}
public bool CheckMana(int amount, bool pay = false, bool blockQuickMana = false)
{
int num = (int) ((double) amount * (double) this.manaCost);
if (this.statMana >= num)
{
if (pay)
this.statMana -= num;
return true;
}
if (!this.manaFlower || blockQuickMana)
return false;
this.QuickMana();
if (this.statMana < num)
return false;
if (pay)
this.statMana -= num;
return true;
}
public void TryPortalJumping()
{
if (this.mount.Active || this.dead || this.isLockedToATile)
return;
PortalHelper.TryGoingThroughPortals((Entity) this);
}
public bool ConsumeSolarFlare()
{
if (!this.setSolar || this.solarShields <= 0)
return false;
--this.solarShields;
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] >= 170 && this.buffType[b] <= 172)
this.DelBuff(b);
}
if (this.solarShields > 0 && this.whoAmI == Main.myPlayer)
this.AddBuff(170 + this.solarShields - 1, 5, false);
this.solarCounter = 0;
return true;
}
public void KeyDoubleTap(int keyDir)
{
int num = 0;
if (Main.ReversedUpDownArmorSetBonuses)
num = 1;
if (keyDir != num)
return;
if (this.setVortex && !this.mount.Active)
this.vortexStealthActive = !this.vortexStealthActive;
if (!this.setForbidden)
return;
this.MinionRestTargetAim();
if (this.setForbiddenCooldownLocked)
return;
this.CommandForbiddenStorm();
}
public void UpdateForbiddenSetLock()
{
List<int> intList = new List<int>();
for (int index = 0; index < 1000; ++index)
{
Projectile projectile = Main.projectile[index];
if (projectile.active && projectile.type == 656 && projectile.owner == this.whoAmI)
intList.Add(index);
}
this.setForbiddenCooldownLocked = intList.Count > 1;
}
public void CommandForbiddenStorm()
{
List<int> intList = new List<int>();
for (int index = 0; index < 1000; ++index)
{
Projectile projectile = Main.projectile[index];
if (projectile.active && projectile.type == 656 && projectile.owner == this.whoAmI)
intList.Add(index);
}
bool flag1 = StrayMethods.CanSpawnSandstormFriendly(this.MinionRestTargetPoint, 30, 30);
int num1 = this.MinionRestTargetPoint == Vector2.Zero ? 1 : 0;
Vector2 center = this.Center;
Vector2 endPoint = this.MinionRestTargetPoint;
if (num1 != 0)
endPoint = center;
int samplesToTake = 10;
float samplingWidth = 60f;
Vector2 vectorTowardsTarget;
float[] samples;
Collision.AimingLaserScan(center, endPoint, samplingWidth, samplesToTake, out vectorTowardsTarget, out samples);
bool flag2 = false;
foreach (float num2 in samples)
{
if ((double) Math.Abs(num2 - vectorTowardsTarget.Length()) < 10.0)
{
flag2 = true;
break;
}
}
float num3 = 0.0f;
for (int index = 0; index < samples.Length; ++index)
{
if ((double) samples[index] > (double) num3)
num3 = samples[index];
}
if (intList.Count <= 1)
{
Vector2 Position1 = center + vectorTowardsTarget.SafeNormalize(Vector2.Zero) * num3;
Vector2 vector2 = Position1 - center;
if ((double) vector2.Length() > 0.0)
{
for (float num4 = 0.0f; (double) num4 < (double) vector2.Length(); num4 += 15f)
{
Vector2 Position2 = center + vector2 * (num4 / vector2.Length());
Dust dust = Main.dust[Dust.NewDust(Position2, 0, 0, 269)];
dust.position = Position2;
dust.fadeIn = 0.5f;
dust.scale = 0.7f;
dust.velocity *= 0.4f;
dust.noLight = true;
}
}
for (float num5 = 0.0f; (double) num5 < 6.28318548202515; num5 += 0.2094395f)
{
Dust dust = Main.dust[Dust.NewDust(Position1, 0, 0, 269)];
dust.position = Position1;
dust.fadeIn = 1f;
dust.scale = 0.3f;
dust.noLight = true;
}
}
bool flag3 = flag1 & intList.Count <= 1 & flag2;
if (flag3)
{
flag3 = this.CheckMana(20, true);
if (flag3)
this.manaRegenDelay = (int) this.maxRegenDelay;
}
if (!flag3)
return;
foreach (int index in intList)
{
Projectile projectile = Main.projectile[index];
if ((double) projectile.ai[0] < 780.0)
{
projectile.ai[0] = (float) (780.0 + (double) projectile.ai[0] % 60.0);
projectile.netUpdate = true;
}
}
int Damage = (int) (20.0 * (1.0 + (double) this.magicDamage + (double) this.minionDamage - 2.0));
Projectile projectile1 = Main.projectile[Projectile.NewProjectile(this.MinionRestTargetPoint, Vector2.Zero, 656, Damage, 0.0f, Main.myPlayer)];
}
public void KeyHoldDown(int keyDir, int holdTime)
{
int num = 0;
if (Main.ReversedUpDownArmorSetBonuses)
num = 1;
if (keyDir != num)
return;
if (this.setStardust && holdTime >= 60)
this.MinionRestTargetPoint = Vector2.Zero;
if (!this.setForbidden || holdTime < 60)
return;
this.MinionRestTargetPoint = Vector2.Zero;
}
public void MinionNPCTargetAim(bool doNotDisableIfTheTargetIsTheSame)
{
Vector2 mouseWorld = Main.MouseWorld;
int index1 = -1;
for (int index2 = 0; index2 < 200; ++index2)
{
if (Main.npc[index2].CanBeChasedBy((object) this) && (index1 == -1 || (double) Main.npc[index2].Hitbox.Distance(mouseWorld) < (double) Main.npc[index1].Hitbox.Distance(mouseWorld)))
index1 = index2;
}
if (this.MinionAttackTargetNPC == index1 && !doNotDisableIfTheTargetIsTheSame)
this.MinionAttackTargetNPC = -1;
else
this.MinionAttackTargetNPC = index1;
}
public void MinionRestTargetAim()
{
Vector2 mouseWorld = Main.MouseWorld;
float y = mouseWorld.Y;
int i = (int) mouseWorld.X / 16;
int index1 = (int) y / 16;
int num1 = 0;
if ((!Main.tile[i, index1].nactive() || !Main.tileSolid[(int) Main.tile[i, index1].type] ? 0 : (!Main.tileSolidTop[(int) Main.tile[i, index1].type] ? 1 : 0)) != 0)
{
int num2 = 0;
for (int index2 = 0; index2 > -20 && index1 + index2 > 1; --index2)
{
int index3 = index1 + index2;
if ((!Main.tile[i, index3].nactive() || !Main.tileSolid[(int) Main.tile[i, index3].type] ? 0 : (!Main.tileSolidTop[(int) Main.tile[i, index3].type] ? 1 : 0)) != 0)
{
num2 = index2;
}
else
{
num2 = index2;
break;
}
}
int num3 = 0;
for (int index4 = 0; index4 < 20 && index1 + index4 < Main.maxTilesY; ++index4)
{
int index5 = index1 + index4;
if ((!Main.tile[i, index5].nactive() || !Main.tileSolid[(int) Main.tile[i, index5].type] ? 0 : (!Main.tileSolidTop[(int) Main.tile[i, index5].type] ? 1 : 0)) != 0)
{
num3 = index4;
}
else
{
num3 = index4;
break;
}
}
num1 = num3 <= -num2 ? num3 + 3 : num2 - 2;
}
int num4 = index1 + num1;
bool flag = false;
for (int j = num4; j < num4 + 5; ++j)
{
if (WorldGen.SolidTileAllowBottomSlope(i, j))
flag = true;
}
while (!flag)
{
++num4;
for (int j = num4; j < num4 + 5; ++j)
{
if (WorldGen.SolidTileAllowBottomSlope(i, j))
flag = true;
}
}
Vector2 Other = new Vector2((float) (i * 16 + 8), (float) (num4 * 16));
if ((double) this.Distance(Other) > 1000.0)
return;
this.MinionRestTargetPoint = Other;
}
public void UpdateMinionTarget()
{
if (this.whoAmI != Main.myPlayer)
return;
if ((double) this.Distance(this.MinionRestTargetPoint) > 1000.0)
this.MinionRestTargetPoint = Vector2.Zero;
if (this.MinionAttackTargetNPC != -1 && (!Main.npc[this.MinionAttackTargetNPC].CanBeChasedBy((object) this) || (double) Main.npc[this.MinionAttackTargetNPC].Hitbox.Distance(this.Center) > 3000.0))
this.MinionAttackTargetNPC = -1;
if (!this.stardustGuardian || !this.HasMinionRestTarget)
return;
Vector2 minionRestTargetPoint = this.MinionRestTargetPoint;
float num1 = (float) this.miscCounter / 150f;
float num2 = 2.094395f;
for (int index1 = 0; index1 < 3; ++index1)
{
int index2 = Dust.NewDust(minionRestTargetPoint, 0, 0, 135, Alpha: 100, Scale: 1.5f);
Main.dust[index2].noGravity = true;
Main.dust[index2].velocity = Vector2.Zero;
Main.dust[index2].noLight = true;
Main.dust[index2].position = minionRestTargetPoint + ((float) ((double) num1 * 6.28318548202515 + (double) num2 * (double) index1)).ToRotationVector2() * 4f;
Main.dust[index2].shader = GameShaders.Armor.GetSecondaryShader(this.cPet, this);
}
}
public void NebulaLevelup(int type)
{
if (this.whoAmI != Main.myPlayer)
return;
int timeToAdd = 480;
for (int b = 0; b < 22; ++b)
{
if (this.buffType[b] >= type && this.buffType[b] < type + 3)
this.DelBuff(b);
}
switch (type)
{
case 173:
this.nebulaLevelLife = (int) MathHelper.Clamp((float) (this.nebulaLevelLife + 1), 0.0f, 3f);
this.AddBuff(type + this.nebulaLevelLife - 1, timeToAdd);
break;
case 176:
this.nebulaLevelMana = (int) MathHelper.Clamp((float) (this.nebulaLevelMana + 1), 0.0f, 3f);
this.AddBuff(type + this.nebulaLevelMana - 1, timeToAdd);
break;
case 179:
this.nebulaLevelDamage = (int) MathHelper.Clamp((float) (this.nebulaLevelDamage + 1), 0.0f, 3f);
this.AddBuff(type + this.nebulaLevelDamage - 1, timeToAdd);
break;
}
}
public void UpdateTouchingTiles()
{
this.TouchedTiles.Clear();
List<Point> pointList1 = (List<Point>) null;
List<Point> pointList2 = (List<Point>) null;
if (!Collision.IsClearSpotTest(this.position + this.velocity, 16f, this.width, this.height, gravDir: ((int) this.gravDir), checkSlopes: true))
pointList1 = Collision.FindCollisionTile(Math.Sign(this.velocity.Y) == 1 ? 2 : 3, this.position + this.velocity, 16f, this.width, this.height, gravDir: ((int) this.gravDir));
if (!Collision.IsClearSpotTest(this.position, Math.Abs(this.velocity.Y), this.width, this.height, gravDir: ((int) this.gravDir), checkSlopes: true))
pointList2 = Collision.FindCollisionTile(Math.Sign(this.velocity.Y) == 1 ? 2 : 3, this.position, Math.Abs(this.velocity.Y), this.width, this.height, gravDir: ((int) this.gravDir), checkSlopes: true);
if (pointList1 != null && pointList2 != null)
{
for (int index = 0; index < pointList2.Count; ++index)
{
if (!pointList1.Contains(pointList2[index]))
pointList1.Add(pointList2[index]);
}
}
if (pointList1 == null && pointList2 != null)
pointList1 = pointList2;
if (pointList1 == null)
return;
this.TouchedTiles = pointList1;
}
public static class BuilderAccToggleIDs
{
public const int RulerLine = 0;
public const int RulerGrid = 1;
public const int AutoActuate = 2;
public const int AutoPaint = 3;
public const int WireVisibility_Red = 4;
public const int WireVisibility_Green = 5;
public const int WireVisibility_Blue = 6;
public const int WireVisibility_Yellow = 7;
public const int HideAllWires = 8;
public const int WireVisibility_Actuators = 9;
public const int BlockSwap = 10;
public const int TorchBiome = 11;
public const int Count = 12;
}
public struct RabbitOrderFrameHelper
{
public int DisplayFrame;
private int _frameCounter;
private int _aiState;
private const int AIState_Idle = 0;
private const int AIState_LookingAtCamera = 1;
private const int AIState_Resting = 2;
private const int AIState_EatingCarrot = 3;
public void Update()
{
switch (this._aiState)
{
case 0:
this.UpdateFrame(0, 0, Main.rand.Next(1, 4), Main.rand.Next(180, 3600));
break;
case 1:
this.UpdateFrame(7, 9, 0, 20);
break;
case 2:
int gameFramesPerDisplayFrame = 8;
if (this.DisplayFrame == 13)
gameFramesPerDisplayFrame = 120;
this.UpdateFrame(10, 16, 0, gameFramesPerDisplayFrame);
break;
case 3:
this.UpdateFrame(17, 26, 0, 4);
break;
}
}
public void Reset() => this.ChangeToAIState(0);
private void ChangeToAIState(int aiState)
{
this._aiState = aiState;
this._frameCounter = 0;
this.Update();
}
private void UpdateFrame(
int displayFrameMin,
int displayFrameMax,
int exitAIState,
int gameFramesPerDisplayFrame)
{
this.DisplayFrame = Utils.Clamp<int>(this.DisplayFrame, displayFrameMin, displayFrameMax);
if (this._frameCounter++ < gameFramesPerDisplayFrame)
return;
this._frameCounter = 0;
if (this.DisplayFrame++ < displayFrameMax)
return;
this.ChangeToAIState(exitAIState);
}
}
public enum CompositeArmStretchAmount
{
Full,
None,
Quarter,
ThreeQuarters,
}
public struct CompositeArmData
{
public bool enabled;
public Player.CompositeArmStretchAmount stretch;
public float rotation;
public CompositeArmData(
bool enabled,
Player.CompositeArmStretchAmount intendedStrech,
float rotation)
{
this.enabled = enabled;
this.stretch = intendedStrech;
this.rotation = rotation;
}
}
public struct ItemSpaceStatus
{
public readonly bool CanTakeItem;
public readonly bool ItemIsGoingToVoidVault;
public bool CanTakeItemToPersonalInventory => this.CanTakeItem && !this.ItemIsGoingToVoidVault;
public ItemSpaceStatus(bool CanTakeItem, bool ItemIsGoingToVoidVault = false)
{
this.CanTakeItem = CanTakeItem;
this.ItemIsGoingToVoidVault = ItemIsGoingToVoidVault;
}
}
private struct SpecialToolUsageSettings
{
public bool IsAValidTool;
public Player.SpecialToolUsageSettings.CanUseToolCondition UsageCondition;
public Player.SpecialToolUsageSettings.UseToolAction UsageAction;
public delegate bool CanUseToolCondition(Player user, Item item, int targetX, int targetY);
public delegate void UseToolAction(Player user, Item item, int targetX, int targetY);
}
public class SavedPlayerDataWithAnnoyingRules
{
public bool godmodePowerEnabled;
public bool farPlacementRangePowerEnabled;
public float spawnRatePowerSliderValue;
}
private class RandomTeleportationAttemptSettings
{
public bool mostlySolidFloor;
public bool avoidLava;
public bool avoidAnyLiquid;
public bool avoidHurtTiles;
public bool avoidWalls;
public int attemptsBeforeGivingUp;
public int maximumFallDistanceFromOrignalPoint;
}
public static class Hooks
{
public static event Action<Player> OnEnterWorld;
public static void PlayerConnect(int playerIndex) => PressurePlateHelper.ResetPlayer(playerIndex);
public static void PlayerDisconnect(int playerIndex) => PressurePlateHelper.ResetPlayer(playerIndex);
public static void EnterWorld(int playerIndex)
{
if (Player.Hooks.OnEnterWorld == null)
return;
Player.Hooks.OnEnterWorld(Main.player[playerIndex]);
}
}
public class SmartCursorSettings
{
public static bool SmartBlocksEnabled;
public static bool SmartAxeAfterPickaxe;
}
public class Settings
{
public static Player.Settings.HoverControlMode HoverControl;
public static void CycleHoverControl()
{
switch (Player.Settings.HoverControl)
{
case Player.Settings.HoverControlMode.Hold:
Player.Settings.HoverControl = Player.Settings.HoverControlMode.Click;
break;
case Player.Settings.HoverControlMode.Click:
Player.Settings.HoverControl = Player.Settings.HoverControlMode.Hold;
break;
}
}
public enum HoverControlMode
{
Hold,
Click,
}
}
public class SelectionRadial
{
private int _SelectedBinding = -1;
public int RadialCount;
public int[] Bindings;
public Player.SelectionRadial.SelectionMode Mode;
public int SelectedBinding => this._SelectedBinding;
public int SelectedItem => this._SelectedBinding == -1 ? -1 : this.Bindings[this._SelectedBinding];
public SelectionRadial(Player.SelectionRadial.SelectionMode mode = Player.SelectionRadial.SelectionMode.Dpad4)
{
this.Mode = mode;
int num = 0;
switch (mode)
{
case Player.SelectionRadial.SelectionMode.Dpad4:
num = 4;
break;
case Player.SelectionRadial.SelectionMode.RadialCircular:
num = 10;
break;
case Player.SelectionRadial.SelectionMode.RadialQuicks:
num = 4;
break;
}
this.RadialCount = num;
this.Bindings = new int[this.RadialCount];
for (int index = 0; index < this.RadialCount; ++index)
this.Bindings[index] = -1;
}
public void Update()
{
switch (this.Mode)
{
case Player.SelectionRadial.SelectionMode.Dpad4:
if (PlayerInput.Triggers.JustPressed.DpadRadial1)
this.ChangeSelection(0);
if (PlayerInput.Triggers.JustPressed.DpadRadial2)
this.ChangeSelection(1);
if (PlayerInput.Triggers.JustPressed.DpadRadial3)
this.ChangeSelection(2);
if (!PlayerInput.Triggers.JustPressed.DpadRadial4)
break;
this.ChangeSelection(3);
break;
case Player.SelectionRadial.SelectionMode.RadialCircular:
case Player.SelectionRadial.SelectionMode.RadialQuicks:
for (int index = 0; index < this.RadialCount; ++index)
this.Bindings[index] = index;
if ((this.Mode != Player.SelectionRadial.SelectionMode.RadialCircular || !PlayerInput.Triggers.Current.RadialHotbar ? (this.Mode != Player.SelectionRadial.SelectionMode.RadialQuicks ? 0 : (PlayerInput.Triggers.Current.RadialQuickbar ? 1 : 0)) : 1) == 0)
break;
bool flag = this.Mode == Player.SelectionRadial.SelectionMode.RadialCircular;
float num = (float) (6.28318548202515 / (double) this.RadialCount / 2.0);
Vector2 v = PlayerInput.GamepadThumbstickRight.RotatedBy((double) num - 1.57079637050629);
if ((double) v.Length() == 0.0)
v = PlayerInput.GamepadThumbstickLeft.RotatedBy((double) num - 1.57079637050629);
int to = -1;
if ((double) v.Length() > 0.300000011920929)
{
to = (int) (((double) v.ToRotation() + 3.14159274101257) / (6.28318548202515 / (double) this.RadialCount));
if (to >= this.RadialCount)
to -= this.RadialCount;
}
if (to == -1 && flag || this._SelectedBinding == to || to == -1 && v != Vector2.Zero)
break;
this.ChangeSelection(to);
break;
}
}
public void ChangeBinding(int itemSlot)
{
if (itemSlot < 0 || itemSlot >= 50 || this.Mode != Player.SelectionRadial.SelectionMode.Dpad4)
return;
if (PlayerInput.Triggers.JustPressed.DpadRadial1)
this.Bind(itemSlot, 0);
if (PlayerInput.Triggers.JustPressed.DpadRadial2)
this.Bind(itemSlot, 1);
if (PlayerInput.Triggers.JustPressed.DpadRadial3)
this.Bind(itemSlot, 2);
if (!PlayerInput.Triggers.JustPressed.DpadRadial4)
return;
this.Bind(itemSlot, 3);
}
public void ChangeSelection(int to)
{
if (this._SelectedBinding == to)
this._SelectedBinding = -1;
else
this._SelectedBinding = to;
}
private void Bind(int itemslot, int radialslot)
{
this.ChangeSelection(-1);
if (this.Bindings[radialslot] == itemslot)
{
this.Bindings[radialslot] = -1;
}
else
{
for (int index = 0; index < this.RadialCount; ++index)
{
if (this.Bindings[index] == itemslot)
this.Bindings[index] = -1;
}
this.Bindings[radialslot] = itemslot;
}
}
public int GetDrawMode(int itemslot)
{
if (this.SelectedBinding != -1 && this.Bindings[this.SelectedBinding] == itemslot)
return 2;
for (int index = 0; index < this.RadialCount; ++index)
{
if (this.Bindings[index] == itemslot)
return 1;
}
return 0;
}
public void CopyTo(Player.SelectionRadial that)
{
that._SelectedBinding = this._SelectedBinding;
that.Mode = this.Mode;
that.RadialCount = this.RadialCount;
Array.Resize<int>(ref that.Bindings, this.RadialCount);
for (int index = 0; index < this.RadialCount; ++index)
that.Bindings[index] = this.Bindings[index];
}
public enum SelectionMode
{
Dpad4,
RadialCircular,
RadialQuicks,
}
}
public struct OverheadMessage
{
public string chatText;
public TextSnippet[] snippets;
public Vector2 messageSize;
public int timeLeft;
public Color color;
public void NewMessage(string message, int displayTime)
{
this.chatText = message;
this.snippets = ChatManager.ParseMessage(this.chatText, Color.White).ToArray();
this.messageSize = ChatManager.GetStringSize(FontAssets.MouseText.Value, this.snippets, Vector2.One);
this.timeLeft = displayTime;
}
}
}
}