terraria-source-code/NetMessage.cs
2021-10-26 12:45:26 -04:00

2450 lines
92 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.NetMessage
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Ionic.Zlib;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics.PackedVector;
using System;
using System.IO;
using Terraria.Chat;
using Terraria.DataStructures;
using Terraria.GameContent;
using Terraria.GameContent.Events;
using Terraria.GameContent.Tile_Entities;
using Terraria.ID;
using Terraria.IO;
using Terraria.Localization;
using Terraria.Net.Sockets;
using Terraria.Social;
namespace Terraria
{
public class NetMessage
{
public static MessageBuffer[] buffer = new MessageBuffer[257];
private static PlayerDeathReason _currentPlayerDeathReason;
private static NetMessage.NetSoundInfo _currentNetSoundInfo;
private static CoinLossRevengeSystem.RevengeMarker _currentRevengeMarker;
public static bool TrySendData(
int msgType,
int remoteClient = -1,
int ignoreClient = -1,
NetworkText text = null,
int number = 0,
float number2 = 0.0f,
float number3 = 0.0f,
float number4 = 0.0f,
int number5 = 0,
int number6 = 0,
int number7 = 0)
{
try
{
NetMessage.SendData(msgType, remoteClient, ignoreClient, text, number, number2, number3, number4, number5, number6, number7);
}
catch (Exception ex)
{
return false;
}
return true;
}
public static void SendData(
int msgType,
int remoteClient = -1,
int ignoreClient = -1,
NetworkText text = null,
int number = 0,
float number2 = 0.0f,
float number3 = 0.0f,
float number4 = 0.0f,
int number5 = 0,
int number6 = 0,
int number7 = 0)
{
if (Main.netMode == 0)
return;
int whoAmi = 256;
if (text == null)
text = NetworkText.Empty;
if (Main.netMode == 2 && remoteClient >= 0)
whoAmi = remoteClient;
lock (NetMessage.buffer[whoAmi])
{
BinaryWriter writer = NetMessage.buffer[whoAmi].writer;
if (writer == null)
{
NetMessage.buffer[whoAmi].ResetWriter();
writer = NetMessage.buffer[whoAmi].writer;
}
writer.BaseStream.Position = 0L;
long position1 = writer.BaseStream.Position;
writer.BaseStream.Position += 2L;
writer.Write((byte) msgType);
switch (msgType)
{
case 1:
writer.Write("Terraria" + (object) 230);
break;
case 2:
text.Serialize(writer);
if (Main.dedServ)
{
Console.WriteLine(Language.GetTextValue("CLI.ClientWasBooted", (object) Netplay.Clients[whoAmi].Socket.GetRemoteAddress().ToString(), (object) text));
break;
}
break;
case 3:
writer.Write((byte) remoteClient);
break;
case 4:
Player player1 = Main.player[number];
writer.Write((byte) number);
writer.Write((byte) player1.skinVariant);
writer.Write((byte) player1.hair);
writer.Write(player1.name);
writer.Write(player1.hairDye);
BitsByte bitsByte1 = (BitsByte) (byte) 0;
for (int key = 0; key < 8; ++key)
bitsByte1[key] = player1.hideVisibleAccessory[key];
writer.Write((byte) bitsByte1);
BitsByte bitsByte2 = (BitsByte) (byte) 0;
for (int key = 0; key < 2; ++key)
bitsByte2[key] = player1.hideVisibleAccessory[key + 8];
writer.Write((byte) bitsByte2);
writer.Write((byte) player1.hideMisc);
writer.WriteRGB(player1.hairColor);
writer.WriteRGB(player1.skinColor);
writer.WriteRGB(player1.eyeColor);
writer.WriteRGB(player1.shirtColor);
writer.WriteRGB(player1.underShirtColor);
writer.WriteRGB(player1.pantsColor);
writer.WriteRGB(player1.shoeColor);
BitsByte bitsByte3 = (BitsByte) (byte) 0;
if (player1.difficulty == (byte) 1)
bitsByte3[0] = true;
else if (player1.difficulty == (byte) 2)
bitsByte3[1] = true;
else if (player1.difficulty == (byte) 3)
bitsByte3[3] = true;
bitsByte3[2] = player1.extraAccessory;
writer.Write((byte) bitsByte3);
BitsByte bitsByte4 = (BitsByte) (byte) 0;
bitsByte4[0] = player1.UsingBiomeTorches;
bitsByte4[1] = player1.happyFunTorchTime;
writer.Write((byte) bitsByte4);
break;
case 5:
writer.Write((byte) number);
writer.Write((short) number2);
Player player2 = Main.player[number];
Item obj1 = (double) number2 <= (double) (58 + player2.armor.Length + player2.dye.Length + player2.miscEquips.Length + player2.miscDyes.Length + player2.bank.item.Length + player2.bank2.item.Length + player2.bank3.item.Length + 1) ? ((double) number2 <= (double) (58 + player2.armor.Length + player2.dye.Length + player2.miscEquips.Length + player2.miscDyes.Length + player2.bank.item.Length + player2.bank2.item.Length + 1) ? ((double) number2 <= (double) (58 + player2.armor.Length + player2.dye.Length + player2.miscEquips.Length + player2.miscDyes.Length + player2.bank.item.Length + player2.bank2.item.Length) ? ((double) number2 <= (double) (58 + player2.armor.Length + player2.dye.Length + player2.miscEquips.Length + player2.miscDyes.Length + player2.bank.item.Length) ? ((double) number2 <= (double) (58 + player2.armor.Length + player2.dye.Length + player2.miscEquips.Length + player2.miscDyes.Length) ? ((double) number2 <= (double) (58 + player2.armor.Length + player2.dye.Length + player2.miscEquips.Length) ? ((double) number2 <= (double) (58 + player2.armor.Length + player2.dye.Length) ? ((double) number2 <= (double) (58 + player2.armor.Length) ? ((double) number2 <= 58.0 ? player2.inventory[(int) number2] : player2.armor[(int) number2 - 58 - 1]) : player2.dye[(int) number2 - 58 - player2.armor.Length - 1]) : player2.miscEquips[(int) number2 - 58 - (player2.armor.Length + player2.dye.Length) - 1]) : player2.miscDyes[(int) number2 - 58 - (player2.armor.Length + player2.dye.Length + player2.miscEquips.Length) - 1]) : player2.bank.item[(int) number2 - 58 - (player2.armor.Length + player2.dye.Length + player2.miscEquips.Length + player2.miscDyes.Length) - 1]) : player2.bank2.item[(int) number2 - 58 - (player2.armor.Length + player2.dye.Length + player2.miscEquips.Length + player2.miscDyes.Length + player2.bank.item.Length) - 1]) : player2.trashItem) : player2.bank3.item[(int) number2 - 58 - (player2.armor.Length + player2.dye.Length + player2.miscEquips.Length + player2.miscDyes.Length + player2.bank.item.Length + player2.bank2.item.Length + 1) - 1]) : player2.bank4.item[(int) number2 - 58 - (player2.armor.Length + player2.dye.Length + player2.miscEquips.Length + player2.miscDyes.Length + player2.bank.item.Length + player2.bank2.item.Length + player2.bank3.item.Length + 1) - 1];
if (obj1.Name == "" || obj1.stack == 0 || obj1.type == 0)
obj1.SetDefaults(0, true);
int num1 = obj1.stack;
int netId1 = obj1.netID;
if (num1 < 0)
num1 = 0;
writer.Write((short) num1);
writer.Write((byte) number3);
writer.Write((short) netId1);
break;
case 7:
writer.Write((int) Main.time);
BitsByte bitsByte5 = (BitsByte) (byte) 0;
bitsByte5[0] = Main.dayTime;
bitsByte5[1] = Main.bloodMoon;
bitsByte5[2] = Main.eclipse;
writer.Write((byte) bitsByte5);
writer.Write((byte) Main.moonPhase);
writer.Write((short) Main.maxTilesX);
writer.Write((short) Main.maxTilesY);
writer.Write((short) Main.spawnTileX);
writer.Write((short) Main.spawnTileY);
writer.Write((short) Main.worldSurface);
writer.Write((short) Main.rockLayer);
writer.Write(Main.worldID);
writer.Write(Main.worldName);
writer.Write((byte) Main.GameMode);
writer.Write(Main.ActiveWorldFileData.UniqueId.ToByteArray());
writer.Write(Main.ActiveWorldFileData.WorldGeneratorVersion);
writer.Write((byte) Main.moonType);
writer.Write((byte) WorldGen.treeBG1);
writer.Write((byte) WorldGen.treeBG2);
writer.Write((byte) WorldGen.treeBG3);
writer.Write((byte) WorldGen.treeBG4);
writer.Write((byte) WorldGen.corruptBG);
writer.Write((byte) WorldGen.jungleBG);
writer.Write((byte) WorldGen.snowBG);
writer.Write((byte) WorldGen.hallowBG);
writer.Write((byte) WorldGen.crimsonBG);
writer.Write((byte) WorldGen.desertBG);
writer.Write((byte) WorldGen.oceanBG);
writer.Write((byte) WorldGen.mushroomBG);
writer.Write((byte) WorldGen.underworldBG);
writer.Write((byte) Main.iceBackStyle);
writer.Write((byte) Main.jungleBackStyle);
writer.Write((byte) Main.hellBackStyle);
writer.Write(Main.windSpeedTarget);
writer.Write((byte) Main.numClouds);
for (int index = 0; index < 3; ++index)
writer.Write(Main.treeX[index]);
for (int index = 0; index < 4; ++index)
writer.Write((byte) Main.treeStyle[index]);
for (int index = 0; index < 3; ++index)
writer.Write(Main.caveBackX[index]);
for (int index = 0; index < 4; ++index)
writer.Write((byte) Main.caveBackStyle[index]);
WorldGen.TreeTops.SyncSend(writer);
if (!Main.raining)
Main.maxRaining = 0.0f;
writer.Write(Main.maxRaining);
BitsByte bitsByte6 = (BitsByte) (byte) 0;
bitsByte6[0] = WorldGen.shadowOrbSmashed;
bitsByte6[1] = NPC.downedBoss1;
bitsByte6[2] = NPC.downedBoss2;
bitsByte6[3] = NPC.downedBoss3;
bitsByte6[4] = Main.hardMode;
bitsByte6[5] = NPC.downedClown;
bitsByte6[7] = NPC.downedPlantBoss;
writer.Write((byte) bitsByte6);
BitsByte bitsByte7 = (BitsByte) (byte) 0;
bitsByte7[0] = NPC.downedMechBoss1;
bitsByte7[1] = NPC.downedMechBoss2;
bitsByte7[2] = NPC.downedMechBoss3;
bitsByte7[3] = NPC.downedMechBossAny;
bitsByte7[4] = (double) Main.cloudBGActive >= 1.0;
bitsByte7[5] = WorldGen.crimson;
bitsByte7[6] = Main.pumpkinMoon;
bitsByte7[7] = Main.snowMoon;
writer.Write((byte) bitsByte7);
BitsByte bitsByte8 = (BitsByte) (byte) 0;
bitsByte8[1] = Main.fastForwardTime;
bitsByte8[2] = Main.slimeRain;
bitsByte8[3] = NPC.downedSlimeKing;
bitsByte8[4] = NPC.downedQueenBee;
bitsByte8[5] = NPC.downedFishron;
bitsByte8[6] = NPC.downedMartians;
bitsByte8[7] = NPC.downedAncientCultist;
writer.Write((byte) bitsByte8);
BitsByte bitsByte9 = (BitsByte) (byte) 0;
bitsByte9[0] = NPC.downedMoonlord;
bitsByte9[1] = NPC.downedHalloweenKing;
bitsByte9[2] = NPC.downedHalloweenTree;
bitsByte9[3] = NPC.downedChristmasIceQueen;
bitsByte9[4] = NPC.downedChristmasSantank;
bitsByte9[5] = NPC.downedChristmasTree;
bitsByte9[6] = NPC.downedGolemBoss;
bitsByte9[7] = BirthdayParty.PartyIsUp;
writer.Write((byte) bitsByte9);
BitsByte bitsByte10 = (BitsByte) (byte) 0;
bitsByte10[0] = NPC.downedPirates;
bitsByte10[1] = NPC.downedFrost;
bitsByte10[2] = NPC.downedGoblins;
bitsByte10[3] = Sandstorm.Happening;
bitsByte10[4] = DD2Event.Ongoing;
bitsByte10[5] = DD2Event.DownedInvasionT1;
bitsByte10[6] = DD2Event.DownedInvasionT2;
bitsByte10[7] = DD2Event.DownedInvasionT3;
writer.Write((byte) bitsByte10);
BitsByte bitsByte11 = (BitsByte) (byte) 0;
bitsByte11[0] = NPC.combatBookWasUsed;
bitsByte11[1] = LanternNight.LanternsUp;
bitsByte11[2] = NPC.downedTowerSolar;
bitsByte11[3] = NPC.downedTowerVortex;
bitsByte11[4] = NPC.downedTowerNebula;
bitsByte11[5] = NPC.downedTowerStardust;
bitsByte11[6] = Main.forceHalloweenForToday;
bitsByte11[7] = Main.forceXMasForToday;
writer.Write((byte) bitsByte11);
BitsByte bitsByte12 = (BitsByte) (byte) 0;
bitsByte12[0] = NPC.boughtCat;
bitsByte12[1] = NPC.boughtDog;
bitsByte12[2] = NPC.boughtBunny;
bitsByte12[3] = NPC.freeCake;
bitsByte12[4] = Main.drunkWorld;
bitsByte12[5] = NPC.downedEmpressOfLight;
bitsByte12[6] = NPC.downedQueenSlime;
bitsByte12[7] = Main.getGoodWorld;
writer.Write((byte) bitsByte12);
writer.Write((short) WorldGen.SavedOreTiers.Copper);
writer.Write((short) WorldGen.SavedOreTiers.Iron);
writer.Write((short) WorldGen.SavedOreTiers.Silver);
writer.Write((short) WorldGen.SavedOreTiers.Gold);
writer.Write((short) WorldGen.SavedOreTiers.Cobalt);
writer.Write((short) WorldGen.SavedOreTiers.Mythril);
writer.Write((short) WorldGen.SavedOreTiers.Adamantite);
writer.Write((sbyte) Main.invasionType);
if (SocialAPI.Network != null)
writer.Write(SocialAPI.Network.GetLobbyId());
else
writer.Write(0UL);
writer.Write(Sandstorm.IntendedSeverity);
break;
case 8:
writer.Write(number);
writer.Write((int) number2);
break;
case 9:
writer.Write(number);
text.Serialize(writer);
BitsByte bitsByte13 = (BitsByte) (byte) number2;
writer.Write((byte) bitsByte13);
break;
case 10:
int num2 = NetMessage.CompressTileBlock(number, (int) number2, (short) number3, (short) number4, NetMessage.buffer[whoAmi].writeBuffer, (int) writer.BaseStream.Position);
writer.BaseStream.Position += (long) num2;
break;
case 11:
writer.Write((short) number);
writer.Write((short) number2);
writer.Write((short) number3);
writer.Write((short) number4);
break;
case 12:
Player player3 = Main.player[number];
writer.Write((byte) number);
writer.Write((short) player3.SpawnX);
writer.Write((short) player3.SpawnY);
writer.Write(player3.respawnTimer);
writer.Write((byte) number2);
break;
case 13:
Player player4 = Main.player[number];
writer.Write((byte) number);
BitsByte bitsByte14 = (BitsByte) (byte) 0;
bitsByte14[0] = player4.controlUp;
bitsByte14[1] = player4.controlDown;
bitsByte14[2] = player4.controlLeft;
bitsByte14[3] = player4.controlRight;
bitsByte14[4] = player4.controlJump;
bitsByte14[5] = player4.controlUseItem;
bitsByte14[6] = player4.direction == 1;
writer.Write((byte) bitsByte14);
BitsByte bitsByte15 = (BitsByte) (byte) 0;
bitsByte15[0] = player4.pulley;
bitsByte15[1] = player4.pulley && player4.pulleyDir == (byte) 2;
bitsByte15[2] = player4.velocity != Vector2.Zero;
bitsByte15[3] = player4.vortexStealthActive;
bitsByte15[4] = (double) player4.gravDir == 1.0;
bitsByte15[5] = player4.shieldRaised;
bitsByte15[6] = player4.ghost;
writer.Write((byte) bitsByte15);
BitsByte bitsByte16 = (BitsByte) (byte) 0;
bitsByte16[0] = player4.tryKeepingHoveringUp;
bitsByte16[1] = player4.IsVoidVaultEnabled;
bitsByte16[2] = player4.sitting.isSitting;
bitsByte16[3] = player4.downedDD2EventAnyDifficulty;
bitsByte16[4] = player4.isPettingAnimal;
bitsByte16[5] = player4.isTheAnimalBeingPetSmall;
bitsByte16[6] = player4.PotionOfReturnOriginalUsePosition.HasValue;
bitsByte16[7] = player4.tryKeepingHoveringDown;
writer.Write((byte) bitsByte16);
BitsByte bitsByte17 = (BitsByte) (byte) 0;
bitsByte17[0] = player4.sleeping.isSleeping;
writer.Write((byte) bitsByte17);
writer.Write((byte) player4.selectedItem);
writer.WriteVector2(player4.position);
if (bitsByte15[2])
writer.WriteVector2(player4.velocity);
if (bitsByte16[6])
{
writer.WriteVector2(player4.PotionOfReturnOriginalUsePosition.Value);
writer.WriteVector2(player4.PotionOfReturnHomePosition.Value);
break;
}
break;
case 14:
writer.Write((byte) number);
writer.Write((byte) number2);
break;
case 16:
writer.Write((byte) number);
writer.Write((short) Main.player[number].statLife);
writer.Write((short) Main.player[number].statLifeMax);
break;
case 17:
writer.Write((byte) number);
writer.Write((short) number2);
writer.Write((short) number3);
writer.Write((short) number4);
writer.Write((byte) number5);
break;
case 18:
writer.Write(Main.dayTime ? (byte) 1 : (byte) 0);
writer.Write((int) Main.time);
writer.Write(Main.sunModY);
writer.Write(Main.moonModY);
break;
case 19:
writer.Write((byte) number);
writer.Write((short) number2);
writer.Write((short) number3);
writer.Write((double) number4 == 1.0 ? (byte) 1 : (byte) 0);
break;
case 20:
int num3 = number;
int num4 = (int) number2;
int num5 = (int) number3;
if (num3 < 0)
num3 = 0;
if (num4 < num3)
num4 = num3;
if (num4 >= Main.maxTilesX + num3)
num4 = Main.maxTilesX - num3 - 1;
if (num5 < num3)
num5 = num3;
if (num5 >= Main.maxTilesY + num3)
num5 = Main.maxTilesY - num3 - 1;
if (number5 == 0)
{
writer.Write((ushort) (num3 & (int) short.MaxValue));
}
else
{
writer.Write((ushort) (num3 & (int) short.MaxValue | 32768));
writer.Write((byte) number5);
}
writer.Write((short) num4);
writer.Write((short) num5);
for (int index1 = num4; index1 < num4 + num3; ++index1)
{
for (int index2 = num5; index2 < num5 + num3; ++index2)
{
BitsByte bitsByte18 = (BitsByte) (byte) 0;
BitsByte bitsByte19 = (BitsByte) (byte) 0;
byte num6 = 0;
byte num7 = 0;
Tile tile = Main.tile[index1, index2];
bitsByte18[0] = tile.active();
bitsByte18[2] = tile.wall > (ushort) 0;
bitsByte18[3] = tile.liquid > (byte) 0 && Main.netMode == 2;
bitsByte18[4] = tile.wire();
bitsByte18[5] = tile.halfBrick();
bitsByte18[6] = tile.actuator();
bitsByte18[7] = tile.inActive();
bitsByte19[0] = tile.wire2();
bitsByte19[1] = tile.wire3();
if (tile.active() && tile.color() > (byte) 0)
{
bitsByte19[2] = true;
num6 = tile.color();
}
if (tile.wall > (ushort) 0 && tile.wallColor() > (byte) 0)
{
bitsByte19[3] = true;
num7 = tile.wallColor();
}
bitsByte19 = (BitsByte) (byte) ((uint) (byte) bitsByte19 + (uint) (byte) ((uint) tile.slope() << 4));
bitsByte19[7] = tile.wire4();
writer.Write((byte) bitsByte18);
writer.Write((byte) bitsByte19);
if (num6 > (byte) 0)
writer.Write(num6);
if (num7 > (byte) 0)
writer.Write(num7);
if (tile.active())
{
writer.Write(tile.type);
if (Main.tileFrameImportant[(int) tile.type])
{
writer.Write(tile.frameX);
writer.Write(tile.frameY);
}
}
if (tile.wall > (ushort) 0)
writer.Write(tile.wall);
if (tile.liquid > (byte) 0 && Main.netMode == 2)
{
writer.Write(tile.liquid);
writer.Write(tile.liquidType());
}
}
}
break;
case 21:
case 90:
Item obj2 = Main.item[number];
writer.Write((short) number);
writer.WriteVector2(obj2.position);
writer.WriteVector2(obj2.velocity);
writer.Write((short) obj2.stack);
writer.Write(obj2.prefix);
writer.Write((byte) number2);
short num8 = 0;
if (obj2.active && obj2.stack > 0)
num8 = (short) obj2.netID;
writer.Write(num8);
break;
case 22:
writer.Write((short) number);
writer.Write((byte) Main.item[number].playerIndexTheItemIsReservedFor);
break;
case 23:
NPC npc1 = Main.npc[number];
writer.Write((short) number);
writer.WriteVector2(npc1.position);
writer.WriteVector2(npc1.velocity);
writer.Write((ushort) npc1.target);
int num9 = npc1.life;
if (!npc1.active)
num9 = 0;
if (!npc1.active || npc1.life <= 0)
npc1.netSkip = 0;
short netId2 = (short) npc1.netID;
bool[] flagArray = new bool[4];
BitsByte bitsByte20 = (BitsByte) (byte) 0;
bitsByte20[0] = npc1.direction > 0;
bitsByte20[1] = npc1.directionY > 0;
bitsByte20[2] = flagArray[0] = (double) npc1.ai[0] != 0.0;
bitsByte20[3] = flagArray[1] = (double) npc1.ai[1] != 0.0;
bitsByte20[4] = flagArray[2] = (double) npc1.ai[2] != 0.0;
bitsByte20[5] = flagArray[3] = (double) npc1.ai[3] != 0.0;
bitsByte20[6] = npc1.spriteDirection > 0;
bitsByte20[7] = num9 == npc1.lifeMax;
writer.Write((byte) bitsByte20);
BitsByte bitsByte21 = (BitsByte) (byte) 0;
bitsByte21[0] = npc1.statsAreScaledForThisManyPlayers > 1;
bitsByte21[1] = npc1.SpawnedFromStatue;
bitsByte21[2] = (double) npc1.strengthMultiplier != 1.0;
writer.Write((byte) bitsByte21);
for (int index = 0; index < NPC.maxAI; ++index)
{
if (flagArray[index])
writer.Write(npc1.ai[index]);
}
writer.Write(netId2);
if (bitsByte21[0])
writer.Write((byte) npc1.statsAreScaledForThisManyPlayers);
if (bitsByte21[2])
writer.Write(npc1.strengthMultiplier);
if (!bitsByte20[7])
{
byte num10 = 1;
if (npc1.lifeMax > (int) short.MaxValue)
num10 = (byte) 4;
else if (npc1.lifeMax > (int) sbyte.MaxValue)
num10 = (byte) 2;
writer.Write(num10);
switch (num10)
{
case 2:
writer.Write((short) num9);
break;
case 4:
writer.Write(num9);
break;
default:
writer.Write((sbyte) num9);
break;
}
}
if (npc1.type >= 0 && npc1.type < 663 && Main.npcCatchable[npc1.type])
{
writer.Write((byte) npc1.releaseOwner);
break;
}
break;
case 24:
writer.Write((short) number);
writer.Write((byte) number2);
break;
case 27:
Projectile projectile1 = Main.projectile[number];
writer.Write((short) projectile1.identity);
writer.WriteVector2(projectile1.position);
writer.WriteVector2(projectile1.velocity);
writer.Write((byte) projectile1.owner);
writer.Write((short) projectile1.type);
BitsByte bitsByte22 = (BitsByte) (byte) 0;
for (int key = 0; key < Projectile.maxAI; ++key)
{
if ((double) projectile1.ai[key] != 0.0)
bitsByte22[key] = true;
}
if (projectile1.damage != 0)
bitsByte22[4] = true;
if ((double) projectile1.knockBack != 0.0)
bitsByte22[5] = true;
if (projectile1.type > 0 && projectile1.type < 950 && ProjectileID.Sets.NeedsUUID[projectile1.type])
bitsByte22[7] = true;
if (projectile1.originalDamage != 0)
bitsByte22[6] = true;
writer.Write((byte) bitsByte22);
for (int key = 0; key < Projectile.maxAI; ++key)
{
if (bitsByte22[key])
writer.Write(projectile1.ai[key]);
}
if (bitsByte22[4])
writer.Write((short) projectile1.damage);
if (bitsByte22[5])
writer.Write(projectile1.knockBack);
if (bitsByte22[6])
writer.Write((short) projectile1.originalDamage);
if (bitsByte22[7])
{
writer.Write((short) projectile1.projUUID);
break;
}
break;
case 28:
writer.Write((short) number);
writer.Write((short) number2);
writer.Write(number3);
writer.Write((byte) ((double) number4 + 1.0));
writer.Write((byte) number5);
break;
case 29:
writer.Write((short) number);
writer.Write((byte) number2);
break;
case 30:
writer.Write((byte) number);
writer.Write(Main.player[number].hostile);
break;
case 31:
writer.Write((short) number);
writer.Write((short) number2);
break;
case 32:
Item obj3 = Main.chest[number].item[(int) (byte) number2];
writer.Write((short) number);
writer.Write((byte) number2);
short num11 = (short) obj3.netID;
if (obj3.Name == null)
num11 = (short) 0;
writer.Write((short) obj3.stack);
writer.Write(obj3.prefix);
writer.Write(num11);
break;
case 33:
int num12 = 0;
int num13 = 0;
int num14 = 0;
string str1 = (string) null;
if (number > -1)
{
num12 = Main.chest[number].x;
num13 = Main.chest[number].y;
}
if ((double) number2 == 1.0)
{
string str2 = text.ToString();
num14 = (int) (byte) str2.Length;
if (num14 == 0 || num14 > 20)
num14 = (int) byte.MaxValue;
else
str1 = str2;
}
writer.Write((short) number);
writer.Write((short) num12);
writer.Write((short) num13);
writer.Write((byte) num14);
if (str1 != null)
{
writer.Write(str1);
break;
}
break;
case 34:
writer.Write((byte) number);
writer.Write((short) number2);
writer.Write((short) number3);
writer.Write((short) number4);
if (Main.netMode == 2)
{
Netplay.GetSectionX((int) number2);
Netplay.GetSectionY((int) number3);
writer.Write((short) number5);
break;
}
writer.Write((short) 0);
break;
case 35:
writer.Write((byte) number);
writer.Write((short) number2);
break;
case 36:
Player player5 = Main.player[number];
writer.Write((byte) number);
writer.Write((byte) player5.zone1);
writer.Write((byte) player5.zone2);
writer.Write((byte) player5.zone3);
writer.Write((byte) player5.zone4);
break;
case 38:
writer.Write(Netplay.ServerPassword);
break;
case 39:
writer.Write((short) number);
break;
case 40:
writer.Write((byte) number);
writer.Write((short) Main.player[number].talkNPC);
break;
case 41:
writer.Write((byte) number);
writer.Write(Main.player[number].itemRotation);
writer.Write((short) Main.player[number].itemAnimation);
break;
case 42:
writer.Write((byte) number);
writer.Write((short) Main.player[number].statMana);
writer.Write((short) Main.player[number].statManaMax);
break;
case 43:
writer.Write((byte) number);
writer.Write((short) number2);
break;
case 45:
writer.Write((byte) number);
writer.Write((byte) Main.player[number].team);
break;
case 46:
writer.Write((short) number);
writer.Write((short) number2);
break;
case 47:
writer.Write((short) number);
writer.Write((short) Main.sign[number].x);
writer.Write((short) Main.sign[number].y);
writer.Write(Main.sign[number].text);
writer.Write((byte) number2);
writer.Write((byte) number3);
break;
case 48:
Tile tile1 = Main.tile[number, (int) number2];
writer.Write((short) number);
writer.Write((short) number2);
writer.Write(tile1.liquid);
writer.Write(tile1.liquidType());
break;
case 50:
writer.Write((byte) number);
for (int index = 0; index < 22; ++index)
writer.Write((ushort) Main.player[number].buffType[index]);
break;
case 51:
writer.Write((byte) number);
writer.Write((byte) number2);
break;
case 52:
writer.Write((byte) number2);
writer.Write((short) number3);
writer.Write((short) number4);
break;
case 53:
writer.Write((short) number);
writer.Write((ushort) number2);
writer.Write((short) number3);
break;
case 54:
writer.Write((short) number);
for (int index = 0; index < 5; ++index)
{
writer.Write((ushort) Main.npc[number].buffType[index]);
writer.Write((short) Main.npc[number].buffTime[index]);
}
break;
case 55:
writer.Write((byte) number);
writer.Write((ushort) number2);
writer.Write((int) number3);
break;
case 56:
writer.Write((short) number);
if (Main.netMode == 2)
{
string givenName = Main.npc[number].GivenName;
writer.Write(givenName);
writer.Write(Main.npc[number].townNpcVariationIndex);
break;
}
break;
case 57:
writer.Write(WorldGen.tGood);
writer.Write(WorldGen.tEvil);
writer.Write(WorldGen.tBlood);
break;
case 58:
writer.Write((byte) number);
writer.Write(number2);
break;
case 59:
writer.Write((short) number);
writer.Write((short) number2);
break;
case 60:
writer.Write((short) number);
writer.Write((short) number2);
writer.Write((short) number3);
writer.Write((byte) number4);
break;
case 61:
writer.Write((short) number);
writer.Write((short) number2);
break;
case 62:
writer.Write((byte) number);
writer.Write((byte) number2);
break;
case 63:
case 64:
writer.Write((short) number);
writer.Write((short) number2);
writer.Write((byte) number3);
break;
case 65:
BitsByte bitsByte23 = (BitsByte) (byte) 0;
bitsByte23[0] = (number & 1) == 1;
bitsByte23[1] = (number & 2) == 2;
bitsByte23[2] = number6 == 1;
bitsByte23[3] = (uint) number7 > 0U;
writer.Write((byte) bitsByte23);
writer.Write((short) number2);
writer.Write(number3);
writer.Write(number4);
writer.Write((byte) number5);
if (bitsByte23[3])
{
writer.Write(number7);
break;
}
break;
case 66:
writer.Write((byte) number);
writer.Write((short) number2);
break;
case 68:
writer.Write(Main.clientUUID);
break;
case 69:
Netplay.GetSectionX((int) number2);
Netplay.GetSectionY((int) number3);
writer.Write((short) number);
writer.Write((short) number2);
writer.Write((short) number3);
writer.Write(Main.chest[(int) (short) number].name);
break;
case 70:
writer.Write((short) number);
writer.Write((byte) number2);
break;
case 71:
writer.Write(number);
writer.Write((int) number2);
writer.Write((short) number3);
writer.Write((byte) number4);
break;
case 72:
for (int index = 0; index < 40; ++index)
writer.Write((short) Main.travelShop[index]);
break;
case 73:
writer.Write((byte) number);
break;
case 74:
writer.Write((byte) Main.anglerQuest);
bool flag1 = Main.anglerWhoFinishedToday.Contains(text.ToString());
writer.Write(flag1);
break;
case 76:
writer.Write((byte) number);
writer.Write(Main.player[number].anglerQuestsFinished);
writer.Write(Main.player[number].golferScoreAccumulated);
break;
case 77:
if (Main.netMode != 2)
return;
writer.Write((short) number);
writer.Write((ushort) number2);
writer.Write((short) number3);
writer.Write((short) number4);
break;
case 78:
writer.Write(number);
writer.Write((int) number2);
writer.Write((sbyte) number3);
writer.Write((sbyte) number4);
break;
case 79:
writer.Write((short) number);
writer.Write((short) number2);
writer.Write((short) number3);
writer.Write((short) number4);
writer.Write((byte) number5);
writer.Write((sbyte) number6);
writer.Write(number7 == 1);
break;
case 80:
writer.Write((byte) number);
writer.Write((short) number2);
break;
case 81:
writer.Write(number2);
writer.Write(number3);
writer.WriteRGB(new Color()
{
PackedValue = (uint) number
});
writer.Write((int) number4);
break;
case 83:
int index3 = number;
if (index3 < 0 && index3 >= 289)
index3 = 1;
int num15 = NPC.killCount[index3];
writer.Write((short) index3);
writer.Write(num15);
break;
case 84:
byte num16 = (byte) number;
float stealth = Main.player[(int) num16].stealth;
writer.Write(num16);
writer.Write(stealth);
break;
case 85:
byte num17 = (byte) number;
writer.Write(num17);
break;
case 86:
writer.Write(number);
bool flag2 = TileEntity.ByID.ContainsKey(number);
writer.Write(flag2);
if (flag2)
{
TileEntity.Write(writer, TileEntity.ByID[number], true);
break;
}
break;
case 87:
writer.Write((short) number);
writer.Write((short) number2);
writer.Write((byte) number3);
break;
case 88:
BitsByte bitsByte24 = (BitsByte) (byte) number2;
BitsByte bitsByte25 = (BitsByte) (byte) number3;
writer.Write((short) number);
writer.Write((byte) bitsByte24);
Item obj4 = Main.item[number];
if (bitsByte24[0])
writer.Write(obj4.color.PackedValue);
if (bitsByte24[1])
writer.Write((ushort) obj4.damage);
if (bitsByte24[2])
writer.Write(obj4.knockBack);
if (bitsByte24[3])
writer.Write((ushort) obj4.useAnimation);
if (bitsByte24[4])
writer.Write((ushort) obj4.useTime);
if (bitsByte24[5])
writer.Write((short) obj4.shoot);
if (bitsByte24[6])
writer.Write(obj4.shootSpeed);
if (bitsByte24[7])
{
writer.Write((byte) bitsByte25);
if (bitsByte25[0])
writer.Write((ushort) obj4.width);
if (bitsByte25[1])
writer.Write((ushort) obj4.height);
if (bitsByte25[2])
writer.Write(obj4.scale);
if (bitsByte25[3])
writer.Write((short) obj4.ammo);
if (bitsByte25[4])
writer.Write((short) obj4.useAmmo);
if (bitsByte25[5])
{
writer.Write(obj4.notAmmo);
break;
}
break;
}
break;
case 89:
writer.Write((short) number);
writer.Write((short) number2);
Item obj5 = Main.player[(int) number4].inventory[(int) number3];
writer.Write((short) obj5.netID);
writer.Write(obj5.prefix);
writer.Write((short) number5);
break;
case 91:
writer.Write(number);
writer.Write((byte) number2);
if ((double) number2 != (double) byte.MaxValue)
{
writer.Write((ushort) number3);
writer.Write((ushort) number4);
writer.Write((byte) number5);
if (number5 < 0)
{
writer.Write((short) number6);
break;
}
break;
}
break;
case 92:
writer.Write((short) number);
writer.Write((int) number2);
writer.Write(number3);
writer.Write(number4);
break;
case 95:
writer.Write((ushort) number);
writer.Write((byte) number2);
break;
case 96:
writer.Write((byte) number);
Player player6 = Main.player[number];
writer.Write((short) number4);
writer.Write(number2);
writer.Write(number3);
writer.WriteVector2(player6.velocity);
break;
case 97:
writer.Write((short) number);
break;
case 98:
writer.Write((short) number);
break;
case 99:
writer.Write((byte) number);
writer.WriteVector2(Main.player[number].MinionRestTargetPoint);
break;
case 100:
writer.Write((ushort) number);
NPC npc2 = Main.npc[number];
writer.Write((short) number4);
writer.Write(number2);
writer.Write(number3);
writer.WriteVector2(npc2.velocity);
break;
case 101:
writer.Write((ushort) NPC.ShieldStrengthTowerSolar);
writer.Write((ushort) NPC.ShieldStrengthTowerVortex);
writer.Write((ushort) NPC.ShieldStrengthTowerNebula);
writer.Write((ushort) NPC.ShieldStrengthTowerStardust);
break;
case 102:
writer.Write((byte) number);
writer.Write((ushort) number2);
writer.Write(number3);
writer.Write(number4);
break;
case 103:
writer.Write(NPC.MoonLordCountdown);
break;
case 104:
writer.Write((byte) number);
writer.Write((short) number2);
writer.Write((short) number3 < (short) 0 ? 0.0f : number3);
writer.Write((byte) number4);
writer.Write(number5);
writer.Write((byte) number6);
break;
case 105:
writer.Write((short) number);
writer.Write((short) number2);
writer.Write((double) number3 == 1.0);
break;
case 106:
HalfVector2 halfVector2 = new HalfVector2((float) number, number2);
writer.Write(halfVector2.PackedValue);
break;
case 107:
writer.Write((byte) number2);
writer.Write((byte) number3);
writer.Write((byte) number4);
text.Serialize(writer);
writer.Write((short) number5);
break;
case 108:
writer.Write((short) number);
writer.Write(number2);
writer.Write((short) number3);
writer.Write((short) number4);
writer.Write((short) number5);
writer.Write((short) number6);
writer.Write((byte) number7);
break;
case 109:
writer.Write((short) number);
writer.Write((short) number2);
writer.Write((short) number3);
writer.Write((short) number4);
writer.Write((byte) number5);
break;
case 110:
writer.Write((short) number);
writer.Write((short) number2);
writer.Write((byte) number3);
break;
case 112:
writer.Write((byte) number);
writer.Write((int) number2);
writer.Write((int) number3);
writer.Write((byte) number4);
writer.Write((short) number5);
break;
case 113:
writer.Write((short) number);
writer.Write((short) number2);
break;
case 115:
writer.Write((byte) number);
writer.Write((short) Main.player[number].MinionAttackTargetNPC);
break;
case 116:
writer.Write(number);
break;
case 117:
writer.Write((byte) number);
NetMessage._currentPlayerDeathReason.WriteSelfTo(writer);
writer.Write((short) number2);
writer.Write((byte) ((double) number3 + 1.0));
writer.Write((byte) number4);
writer.Write((sbyte) number5);
break;
case 118:
writer.Write((byte) number);
NetMessage._currentPlayerDeathReason.WriteSelfTo(writer);
writer.Write((short) number2);
writer.Write((byte) ((double) number3 + 1.0));
writer.Write((byte) number4);
break;
case 119:
writer.Write(number2);
writer.Write(number3);
writer.WriteRGB(new Color()
{
PackedValue = (uint) number
});
text.Serialize(writer);
break;
case 120:
writer.Write((byte) number);
writer.Write((byte) number2);
break;
case 121:
int num18 = (int) number3;
bool dye1 = (double) number4 == 1.0;
if (dye1)
num18 += 8;
writer.Write((byte) number);
writer.Write((int) number2);
writer.Write((byte) num18);
if (TileEntity.ByID[(int) number2] is TEDisplayDoll teDisplayDoll3)
{
teDisplayDoll3.WriteItem((int) number3, writer, dye1);
break;
}
writer.Write(0);
writer.Write((byte) 0);
break;
case 122:
writer.Write(number);
writer.Write((byte) number2);
break;
case 123:
writer.Write((short) number);
writer.Write((short) number2);
Item obj6 = Main.player[(int) number4].inventory[(int) number3];
writer.Write((short) obj6.netID);
writer.Write(obj6.prefix);
writer.Write((short) number5);
break;
case 124:
int num19 = (int) number3;
bool dye2 = (double) number4 == 1.0;
if (dye2)
num19 += 2;
writer.Write((byte) number);
writer.Write((int) number2);
writer.Write((byte) num19);
if (TileEntity.ByID[(int) number2] is TEHatRack teHatRack3)
{
teHatRack3.WriteItem((int) number3, writer, dye2);
break;
}
writer.Write(0);
writer.Write((byte) 0);
break;
case 125:
writer.Write((byte) number);
writer.Write((short) number2);
writer.Write((short) number3);
writer.Write((byte) number4);
break;
case 126:
NetMessage._currentRevengeMarker.WriteSelfTo(writer);
break;
case (int) sbyte.MaxValue:
writer.Write(number);
break;
case 128:
writer.Write((byte) number);
writer.Write((ushort) number5);
writer.Write((ushort) number6);
writer.Write((ushort) number2);
writer.Write((ushort) number3);
break;
case 130:
writer.Write((ushort) number);
writer.Write((ushort) number2);
writer.Write((short) number3);
break;
case 131:
writer.Write((ushort) number);
writer.Write((byte) number2);
if ((byte) number2 == (byte) 1)
{
writer.Write((int) number3);
writer.Write((short) number4);
break;
}
break;
case 132:
NetMessage._currentNetSoundInfo.WriteSelfTo(writer);
break;
case 133:
writer.Write((short) number);
writer.Write((short) number2);
Item obj7 = Main.player[(int) number4].inventory[(int) number3];
writer.Write((short) obj7.netID);
writer.Write(obj7.prefix);
writer.Write((short) number5);
break;
case 134:
writer.Write((byte) number);
Player player7 = Main.player[number];
writer.Write(player7.ladyBugLuckTimeLeft);
writer.Write(player7.torchLuck);
writer.Write(player7.luckPotion);
writer.Write(player7.HasGardenGnomeNearby);
break;
case 135:
writer.Write((byte) number);
break;
case 136:
for (int index4 = 0; index4 < 2; ++index4)
{
for (int index5 = 0; index5 < 3; ++index5)
writer.Write((ushort) NPC.cavernMonsterType[index4, index5]);
}
break;
case 137:
writer.Write((short) number);
writer.Write((ushort) number2);
break;
case 139:
writer.Write((byte) number);
bool flag3 = (double) number2 == 1.0;
writer.Write(flag3);
break;
}
int position2 = (int) writer.BaseStream.Position;
writer.BaseStream.Position = position1;
writer.Write((short) position2);
writer.BaseStream.Position = (long) position2;
if (Main.netMode == 1)
{
if (Netplay.Connection.Socket.IsConnected())
{
try
{
++NetMessage.buffer[whoAmi].spamCount;
Main.ActiveNetDiagnosticsUI.CountSentMessage(msgType, position2);
Netplay.Connection.Socket.AsyncSend(NetMessage.buffer[whoAmi].writeBuffer, 0, position2, new SocketSendCallback(Netplay.Connection.ClientWriteCallBack));
}
catch
{
}
}
}
else if (remoteClient == -1)
{
switch (msgType)
{
case 13:
for (int index6 = 0; index6 < 256; ++index6)
{
if (index6 != ignoreClient && NetMessage.buffer[index6].broadcast)
{
if (Netplay.Clients[index6].IsConnected())
{
try
{
++NetMessage.buffer[index6].spamCount;
Main.ActiveNetDiagnosticsUI.CountSentMessage(msgType, position2);
Netplay.Clients[index6].Socket.AsyncSend(NetMessage.buffer[whoAmi].writeBuffer, 0, position2, new SocketSendCallback(Netplay.Clients[index6].ServerWriteCallBack));
}
catch
{
}
}
}
}
++Main.player[number].netSkip;
if (Main.player[number].netSkip > 2)
{
Main.player[number].netSkip = 0;
break;
}
break;
case 20:
for (int index7 = 0; index7 < 256; ++index7)
{
if (index7 != ignoreClient && NetMessage.buffer[index7].broadcast && Netplay.Clients[index7].IsConnected())
{
if (Netplay.Clients[index7].SectionRange(number, (int) number2, (int) number3))
{
try
{
++NetMessage.buffer[index7].spamCount;
Main.ActiveNetDiagnosticsUI.CountSentMessage(msgType, position2);
Netplay.Clients[index7].Socket.AsyncSend(NetMessage.buffer[whoAmi].writeBuffer, 0, position2, new SocketSendCallback(Netplay.Clients[index7].ServerWriteCallBack));
}
catch
{
}
}
}
}
break;
case 23:
NPC npc3 = Main.npc[number];
for (int index8 = 0; index8 < 256; ++index8)
{
if (index8 != ignoreClient && NetMessage.buffer[index8].broadcast && Netplay.Clients[index8].IsConnected())
{
bool flag4 = false;
if (npc3.boss || npc3.netAlways || npc3.townNPC || !npc3.active)
flag4 = true;
else if (npc3.netSkip <= 0)
{
Rectangle rect1 = Main.player[index8].getRect();
Rectangle rect2 = npc3.getRect();
rect2.X -= 2500;
rect2.Y -= 2500;
rect2.Width += 5000;
rect2.Height += 5000;
if (rect1.Intersects(rect2))
flag4 = true;
}
else
flag4 = true;
if (flag4)
{
try
{
++NetMessage.buffer[index8].spamCount;
Main.ActiveNetDiagnosticsUI.CountSentMessage(msgType, position2);
Netplay.Clients[index8].Socket.AsyncSend(NetMessage.buffer[whoAmi].writeBuffer, 0, position2, new SocketSendCallback(Netplay.Clients[index8].ServerWriteCallBack));
}
catch
{
}
}
}
}
++npc3.netSkip;
if (npc3.netSkip > 4)
{
npc3.netSkip = 0;
break;
}
break;
case 27:
Projectile projectile2 = Main.projectile[number];
for (int index9 = 0; index9 < 256; ++index9)
{
if (index9 != ignoreClient && NetMessage.buffer[index9].broadcast && Netplay.Clients[index9].IsConnected())
{
bool flag5 = false;
if (projectile2.type == 12 || Main.projPet[projectile2.type] || projectile2.aiStyle == 11 || projectile2.netImportant)
{
flag5 = true;
}
else
{
Rectangle rect3 = Main.player[index9].getRect();
Rectangle rect4 = projectile2.getRect();
rect4.X -= 5000;
rect4.Y -= 5000;
rect4.Width += 10000;
rect4.Height += 10000;
if (rect3.Intersects(rect4))
flag5 = true;
}
if (flag5)
{
try
{
++NetMessage.buffer[index9].spamCount;
Main.ActiveNetDiagnosticsUI.CountSentMessage(msgType, position2);
Netplay.Clients[index9].Socket.AsyncSend(NetMessage.buffer[whoAmi].writeBuffer, 0, position2, new SocketSendCallback(Netplay.Clients[index9].ServerWriteCallBack));
}
catch
{
}
}
}
}
break;
case 28:
NPC npc4 = Main.npc[number];
for (int index10 = 0; index10 < 256; ++index10)
{
if (index10 != ignoreClient && NetMessage.buffer[index10].broadcast && Netplay.Clients[index10].IsConnected())
{
bool flag6 = false;
if (npc4.life <= 0)
{
flag6 = true;
}
else
{
Rectangle rect5 = Main.player[index10].getRect();
Rectangle rect6 = npc4.getRect();
rect6.X -= 3000;
rect6.Y -= 3000;
rect6.Width += 6000;
rect6.Height += 6000;
if (rect5.Intersects(rect6))
flag6 = true;
}
if (flag6)
{
try
{
++NetMessage.buffer[index10].spamCount;
Main.ActiveNetDiagnosticsUI.CountSentMessage(msgType, position2);
Netplay.Clients[index10].Socket.AsyncSend(NetMessage.buffer[whoAmi].writeBuffer, 0, position2, new SocketSendCallback(Netplay.Clients[index10].ServerWriteCallBack));
}
catch
{
}
}
}
}
break;
case 34:
case 69:
for (int index11 = 0; index11 < 256; ++index11)
{
if (index11 != ignoreClient && NetMessage.buffer[index11].broadcast)
{
if (Netplay.Clients[index11].IsConnected())
{
try
{
++NetMessage.buffer[index11].spamCount;
Main.ActiveNetDiagnosticsUI.CountSentMessage(msgType, position2);
Netplay.Clients[index11].Socket.AsyncSend(NetMessage.buffer[whoAmi].writeBuffer, 0, position2, new SocketSendCallback(Netplay.Clients[index11].ServerWriteCallBack));
}
catch
{
}
}
}
}
break;
default:
for (int index12 = 0; index12 < 256; ++index12)
{
if (index12 != ignoreClient && (NetMessage.buffer[index12].broadcast || Netplay.Clients[index12].State >= 3 && msgType == 10))
{
if (Netplay.Clients[index12].IsConnected())
{
try
{
++NetMessage.buffer[index12].spamCount;
Main.ActiveNetDiagnosticsUI.CountSentMessage(msgType, position2);
Netplay.Clients[index12].Socket.AsyncSend(NetMessage.buffer[whoAmi].writeBuffer, 0, position2, new SocketSendCallback(Netplay.Clients[index12].ServerWriteCallBack));
}
catch
{
}
}
}
}
break;
}
}
else if (Netplay.Clients[remoteClient].IsConnected())
{
try
{
++NetMessage.buffer[remoteClient].spamCount;
Main.ActiveNetDiagnosticsUI.CountSentMessage(msgType, position2);
Netplay.Clients[remoteClient].Socket.AsyncSend(NetMessage.buffer[whoAmi].writeBuffer, 0, position2, new SocketSendCallback(Netplay.Clients[remoteClient].ServerWriteCallBack));
}
catch
{
}
}
if (Main.verboseNetplay)
{
int num20 = 0;
while (num20 < position2)
++num20;
for (int index13 = 0; index13 < position2; ++index13)
{
int num21 = (int) NetMessage.buffer[whoAmi].writeBuffer[index13];
}
}
NetMessage.buffer[whoAmi].writeLocked = false;
if (msgType == 19 && Main.netMode == 1)
NetMessage.SendTileSquare(whoAmi, (int) number2, (int) number3, 5);
if (msgType != 2 || Main.netMode != 2)
return;
Netplay.Clients[whoAmi].PendingTermination = true;
Netplay.Clients[whoAmi].PendingTerminationApproved = true;
}
}
public static int CompressTileBlock(
int xStart,
int yStart,
short width,
short height,
byte[] buffer,
int bufferStart)
{
using (MemoryStream memoryStream1 = new MemoryStream())
{
using (BinaryWriter writer = new BinaryWriter((Stream) memoryStream1))
{
writer.Write(xStart);
writer.Write(yStart);
writer.Write(width);
writer.Write(height);
NetMessage.CompressTileBlock_Inner(writer, xStart, yStart, (int) width, (int) height);
int length = buffer.Length;
if ((long) bufferStart + memoryStream1.Length > (long) length)
return (int) ((long) (length - bufferStart) + memoryStream1.Length);
memoryStream1.Position = 0L;
MemoryStream memoryStream2 = new MemoryStream();
using (DeflateStream deflateStream = new DeflateStream((Stream) memoryStream2, (CompressionMode) 0, true))
{
memoryStream1.CopyTo((Stream) deflateStream);
((Stream) deflateStream).Flush();
((Stream) deflateStream).Close();
((Stream) deflateStream).Dispose();
}
if (memoryStream1.Length <= memoryStream2.Length)
{
memoryStream1.Position = 0L;
buffer[bufferStart] = (byte) 0;
++bufferStart;
memoryStream1.Read(buffer, bufferStart, (int) memoryStream1.Length);
return (int) memoryStream1.Length + 1;
}
memoryStream2.Position = 0L;
buffer[bufferStart] = (byte) 1;
++bufferStart;
memoryStream2.Read(buffer, bufferStart, (int) memoryStream2.Length);
return (int) memoryStream2.Length + 1;
}
}
}
public static void CompressTileBlock_Inner(
BinaryWriter writer,
int xStart,
int yStart,
int width,
int height)
{
short[] numArray1 = new short[8000];
short[] numArray2 = new short[1000];
short[] numArray3 = new short[1000];
short num1 = 0;
short num2 = 0;
short num3 = 0;
short num4 = 0;
int index1 = 0;
int index2 = 0;
byte num5 = 0;
byte[] buffer = new byte[15];
Tile compTile = (Tile) null;
for (int index3 = yStart; index3 < yStart + height; ++index3)
{
for (int index4 = xStart; index4 < xStart + width; ++index4)
{
Tile tile = Main.tile[index4, index3];
if (tile.isTheSameAs(compTile))
{
++num4;
}
else
{
if (compTile != null)
{
if (num4 > (short) 0)
{
buffer[index1] = (byte) ((uint) num4 & (uint) byte.MaxValue);
++index1;
if (num4 > (short) byte.MaxValue)
{
num5 |= (byte) 128;
buffer[index1] = (byte) (((int) num4 & 65280) >> 8);
++index1;
}
else
num5 |= (byte) 64;
}
buffer[index2] = num5;
writer.Write(buffer, index2, index1 - index2);
num4 = (short) 0;
}
index1 = 3;
int num6;
byte num7 = (byte) (num6 = 0);
byte num8 = (byte) num6;
num5 = (byte) num6;
if (tile.active())
{
num5 |= (byte) 2;
buffer[index1] = (byte) tile.type;
++index1;
if (tile.type > (ushort) byte.MaxValue)
{
buffer[index1] = (byte) ((uint) tile.type >> 8);
++index1;
num5 |= (byte) 32;
}
if (TileID.Sets.BasicChest[(int) tile.type] && (int) tile.frameX % 36 == 0 && (int) tile.frameY % 36 == 0)
{
short chest = (short) Chest.FindChest(index4, index3);
if (chest != (short) -1)
{
numArray1[(int) num1] = chest;
++num1;
}
}
if (tile.type == (ushort) 88 && (int) tile.frameX % 54 == 0 && (int) tile.frameY % 36 == 0)
{
short chest = (short) Chest.FindChest(index4, index3);
if (chest != (short) -1)
{
numArray1[(int) num1] = chest;
++num1;
}
}
if (tile.type == (ushort) 85 && (int) tile.frameX % 36 == 0 && (int) tile.frameY % 36 == 0)
{
short num9 = (short) Sign.ReadSign(index4, index3);
if (num9 != (short) -1)
numArray2[(int) num2++] = num9;
}
if (tile.type == (ushort) 55 && (int) tile.frameX % 36 == 0 && (int) tile.frameY % 36 == 0)
{
short num10 = (short) Sign.ReadSign(index4, index3);
if (num10 != (short) -1)
numArray2[(int) num2++] = num10;
}
if (tile.type == (ushort) 425 && (int) tile.frameX % 36 == 0 && (int) tile.frameY % 36 == 0)
{
short num11 = (short) Sign.ReadSign(index4, index3);
if (num11 != (short) -1)
numArray2[(int) num2++] = num11;
}
if (tile.type == (ushort) 573 && (int) tile.frameX % 36 == 0 && (int) tile.frameY % 36 == 0)
{
short num12 = (short) Sign.ReadSign(index4, index3);
if (num12 != (short) -1)
numArray2[(int) num2++] = num12;
}
if (tile.type == (ushort) 378 && (int) tile.frameX % 36 == 0 && tile.frameY == (short) 0)
{
int num13 = TETrainingDummy.Find(index4, index3);
if (num13 != -1)
numArray3[(int) num3++] = (short) num13;
}
if (tile.type == (ushort) 395 && (int) tile.frameX % 36 == 0 && tile.frameY == (short) 0)
{
int num14 = TEItemFrame.Find(index4, index3);
if (num14 != -1)
numArray3[(int) num3++] = (short) num14;
}
if (tile.type == (ushort) 520 && (int) tile.frameX % 18 == 0 && tile.frameY == (short) 0)
{
int num15 = TEFoodPlatter.Find(index4, index3);
if (num15 != -1)
numArray3[(int) num3++] = (short) num15;
}
if (tile.type == (ushort) 471 && (int) tile.frameX % 54 == 0 && tile.frameY == (short) 0)
{
int num16 = TEWeaponsRack.Find(index4, index3);
if (num16 != -1)
numArray3[(int) num3++] = (short) num16;
}
if (tile.type == (ushort) 470 && (int) tile.frameX % 36 == 0 && tile.frameY == (short) 0)
{
int num17 = TEDisplayDoll.Find(index4, index3);
if (num17 != -1)
numArray3[(int) num3++] = (short) num17;
}
if (tile.type == (ushort) 475 && (int) tile.frameX % 54 == 0 && tile.frameY == (short) 0)
{
int num18 = TEHatRack.Find(index4, index3);
if (num18 != -1)
numArray3[(int) num3++] = (short) num18;
}
if (tile.type == (ushort) 597 && (int) tile.frameX % 54 == 0 && (int) tile.frameY % 72 == 0)
{
int num19 = TETeleportationPylon.Find(index4, index3);
if (num19 != -1)
numArray3[(int) num3++] = (short) num19;
}
if (Main.tileFrameImportant[(int) tile.type])
{
buffer[index1] = (byte) ((uint) tile.frameX & (uint) byte.MaxValue);
int index5 = index1 + 1;
buffer[index5] = (byte) (((int) tile.frameX & 65280) >> 8);
int index6 = index5 + 1;
buffer[index6] = (byte) ((uint) tile.frameY & (uint) byte.MaxValue);
int index7 = index6 + 1;
buffer[index7] = (byte) (((int) tile.frameY & 65280) >> 8);
index1 = index7 + 1;
}
if (tile.color() != (byte) 0)
{
num7 |= (byte) 8;
buffer[index1] = tile.color();
++index1;
}
}
if (tile.wall != (ushort) 0)
{
num5 |= (byte) 4;
buffer[index1] = (byte) tile.wall;
++index1;
if (tile.wallColor() != (byte) 0)
{
num7 |= (byte) 16;
buffer[index1] = tile.wallColor();
++index1;
}
}
if (tile.liquid != (byte) 0)
{
if (tile.lava())
num5 |= (byte) 16;
else if (tile.honey())
num5 |= (byte) 24;
else
num5 |= (byte) 8;
buffer[index1] = tile.liquid;
++index1;
}
if (tile.wire())
num8 |= (byte) 2;
if (tile.wire2())
num8 |= (byte) 4;
if (tile.wire3())
num8 |= (byte) 8;
int num20 = !tile.halfBrick() ? (tile.slope() == (byte) 0 ? 0 : (int) tile.slope() + 1 << 4) : 16;
byte num21 = (byte) ((uint) num8 | (uint) (byte) num20);
if (tile.actuator())
num7 |= (byte) 2;
if (tile.inActive())
num7 |= (byte) 4;
if (tile.wire4())
num7 |= (byte) 32;
if (tile.wall > (ushort) byte.MaxValue)
{
buffer[index1] = (byte) ((uint) tile.wall >> 8);
++index1;
num7 |= (byte) 64;
}
index2 = 2;
if (num7 != (byte) 0)
{
num21 |= (byte) 1;
buffer[index2] = num7;
--index2;
}
if (num21 != (byte) 0)
{
num5 |= (byte) 1;
buffer[index2] = num21;
--index2;
}
compTile = tile;
}
}
}
if (num4 > (short) 0)
{
buffer[index1] = (byte) ((uint) num4 & (uint) byte.MaxValue);
++index1;
if (num4 > (short) byte.MaxValue)
{
num5 |= (byte) 128;
buffer[index1] = (byte) (((int) num4 & 65280) >> 8);
++index1;
}
else
num5 |= (byte) 64;
}
buffer[index2] = num5;
writer.Write(buffer, index2, index1 - index2);
writer.Write(num1);
for (int index8 = 0; index8 < (int) num1; ++index8)
{
Chest chest = Main.chest[(int) numArray1[index8]];
writer.Write(numArray1[index8]);
writer.Write((short) chest.x);
writer.Write((short) chest.y);
writer.Write(chest.name);
}
writer.Write(num2);
for (int index9 = 0; index9 < (int) num2; ++index9)
{
Sign sign = Main.sign[(int) numArray2[index9]];
writer.Write(numArray2[index9]);
writer.Write((short) sign.x);
writer.Write((short) sign.y);
writer.Write(sign.text);
}
writer.Write(num3);
for (int index10 = 0; index10 < (int) num3; ++index10)
TileEntity.Write(writer, TileEntity.ByID[(int) numArray3[index10]]);
}
public static void DecompressTileBlock(byte[] buffer, int bufferStart, int bufferLength)
{
using (MemoryStream memoryStream1 = new MemoryStream())
{
memoryStream1.Write(buffer, bufferStart, bufferLength);
memoryStream1.Position = 0L;
MemoryStream memoryStream2;
if ((uint) memoryStream1.ReadByte() > 0U)
{
MemoryStream memoryStream3 = new MemoryStream();
using (DeflateStream deflateStream = new DeflateStream((Stream) memoryStream1, (CompressionMode) 1, true))
{
((Stream) deflateStream).CopyTo((Stream) memoryStream3);
((Stream) deflateStream).Close();
}
memoryStream2 = memoryStream3;
memoryStream2.Position = 0L;
}
else
{
memoryStream2 = memoryStream1;
memoryStream2.Position = 1L;
}
using (BinaryReader reader = new BinaryReader((Stream) memoryStream2))
{
int xStart = reader.ReadInt32();
int yStart = reader.ReadInt32();
short num1 = reader.ReadInt16();
short num2 = reader.ReadInt16();
NetMessage.DecompressTileBlock_Inner(reader, xStart, yStart, (int) num1, (int) num2);
}
}
}
public static void DecompressTileBlock_Inner(
BinaryReader reader,
int xStart,
int yStart,
int width,
int height)
{
Tile tile = (Tile) null;
int num1 = 0;
for (int index1 = yStart; index1 < yStart + height; ++index1)
{
for (int index2 = xStart; index2 < xStart + width; ++index2)
{
if (num1 != 0)
{
--num1;
if (Main.tile[index2, index1] == null)
Main.tile[index2, index1] = new Tile(tile);
else
Main.tile[index2, index1].CopyFrom(tile);
}
else
{
byte num2;
byte num3 = num2 = (byte) 0;
tile = Main.tile[index2, index1];
if (tile == null)
{
tile = new Tile();
Main.tile[index2, index1] = tile;
}
else
tile.ClearEverything();
byte num4 = reader.ReadByte();
if (((int) num4 & 1) == 1)
{
num3 = reader.ReadByte();
if (((int) num3 & 1) == 1)
num2 = reader.ReadByte();
}
bool flag = tile.active();
if (((int) num4 & 2) == 2)
{
tile.active(true);
ushort type = tile.type;
int index3;
if (((int) num4 & 32) == 32)
{
byte num5 = reader.ReadByte();
index3 = (int) reader.ReadByte() << 8 | (int) num5;
}
else
index3 = (int) reader.ReadByte();
tile.type = (ushort) index3;
if (Main.tileFrameImportant[index3])
{
tile.frameX = reader.ReadInt16();
tile.frameY = reader.ReadInt16();
}
else if (!flag || (int) tile.type != (int) type)
{
tile.frameX = (short) -1;
tile.frameY = (short) -1;
}
if (((int) num2 & 8) == 8)
tile.color(reader.ReadByte());
}
if (((int) num4 & 4) == 4)
{
tile.wall = (ushort) reader.ReadByte();
if (((int) num2 & 16) == 16)
tile.wallColor(reader.ReadByte());
}
byte num6 = (byte) (((int) num4 & 24) >> 3);
if (num6 != (byte) 0)
{
tile.liquid = reader.ReadByte();
if (num6 > (byte) 1)
{
if (num6 == (byte) 2)
tile.lava(true);
else
tile.honey(true);
}
}
if (num3 > (byte) 1)
{
if (((int) num3 & 2) == 2)
tile.wire(true);
if (((int) num3 & 4) == 4)
tile.wire2(true);
if (((int) num3 & 8) == 8)
tile.wire3(true);
byte num7 = (byte) (((int) num3 & 112) >> 4);
if (num7 != (byte) 0 && Main.tileSolid[(int) tile.type])
{
if (num7 == (byte) 1)
tile.halfBrick(true);
else
tile.slope((byte) ((uint) num7 - 1U));
}
}
if (num2 > (byte) 0)
{
if (((int) num2 & 2) == 2)
tile.actuator(true);
if (((int) num2 & 4) == 4)
tile.inActive(true);
if (((int) num2 & 32) == 32)
tile.wire4(true);
if (((int) num2 & 64) == 64)
{
byte num8 = reader.ReadByte();
tile.wall = (ushort) ((uint) num8 << 8 | (uint) tile.wall);
}
}
switch ((byte) (((int) num4 & 192) >> 6))
{
case 0:
num1 = 0;
continue;
case 1:
num1 = (int) reader.ReadByte();
continue;
default:
num1 = (int) reader.ReadInt16();
continue;
}
}
}
}
short num9 = reader.ReadInt16();
for (int index = 0; index < (int) num9; ++index)
{
short num10 = reader.ReadInt16();
short num11 = reader.ReadInt16();
short num12 = reader.ReadInt16();
string str = reader.ReadString();
if (num10 >= (short) 0 && num10 < (short) 8000)
{
if (Main.chest[(int) num10] == null)
Main.chest[(int) num10] = new Chest();
Main.chest[(int) num10].name = str;
Main.chest[(int) num10].x = (int) num11;
Main.chest[(int) num10].y = (int) num12;
}
}
short num13 = reader.ReadInt16();
for (int index = 0; index < (int) num13; ++index)
{
short num14 = reader.ReadInt16();
short num15 = reader.ReadInt16();
short num16 = reader.ReadInt16();
string str = reader.ReadString();
if (num14 >= (short) 0 && num14 < (short) 1000)
{
if (Main.sign[(int) num14] == null)
Main.sign[(int) num14] = new Sign();
Main.sign[(int) num14].text = str;
Main.sign[(int) num14].x = (int) num15;
Main.sign[(int) num14].y = (int) num16;
}
}
short num17 = reader.ReadInt16();
for (int index = 0; index < (int) num17; ++index)
{
TileEntity tileEntity = TileEntity.Read(reader);
TileEntity.ByID[tileEntity.ID] = tileEntity;
TileEntity.ByPosition[tileEntity.Position] = tileEntity;
}
}
public static void ReceiveBytes(byte[] bytes, int streamLength, int i = 256)
{
lock (NetMessage.buffer[i])
{
try
{
Buffer.BlockCopy((Array) bytes, 0, (Array) NetMessage.buffer[i].readBuffer, NetMessage.buffer[i].totalData, streamLength);
NetMessage.buffer[i].totalData += streamLength;
NetMessage.buffer[i].checkBytes = true;
}
catch
{
if (Main.netMode == 1)
{
Main.menuMode = 15;
Main.statusText = Language.GetTextValue("Error.BadHeaderBufferOverflow");
Netplay.Disconnect = true;
}
else
Netplay.Clients[i].PendingTermination = true;
}
}
}
public static void CheckBytes(int bufferIndex = 256)
{
lock (NetMessage.buffer[bufferIndex])
{
int startIndex = 0;
int num = NetMessage.buffer[bufferIndex].totalData;
try
{
while (num >= 2)
{
int uint16 = (int) BitConverter.ToUInt16(NetMessage.buffer[bufferIndex].readBuffer, startIndex);
if (num >= uint16)
{
long position = NetMessage.buffer[bufferIndex].reader.BaseStream.Position;
NetMessage.buffer[bufferIndex].GetData(startIndex + 2, uint16 - 2, out int _);
NetMessage.buffer[bufferIndex].reader.BaseStream.Position = position + (long) uint16;
num -= uint16;
startIndex += uint16;
}
else
break;
}
}
catch (Exception ex)
{
num = 0;
startIndex = 0;
}
if (num != NetMessage.buffer[bufferIndex].totalData)
{
for (int index = 0; index < num; ++index)
NetMessage.buffer[bufferIndex].readBuffer[index] = NetMessage.buffer[bufferIndex].readBuffer[index + startIndex];
NetMessage.buffer[bufferIndex].totalData = num;
}
NetMessage.buffer[bufferIndex].checkBytes = false;
}
}
public static void BootPlayer(int plr, NetworkText msg) => NetMessage.SendData(2, plr, text: msg);
public static void SendObjectPlacment(
int whoAmi,
int x,
int y,
int type,
int style,
int alternative,
int random,
int direction)
{
int remoteClient;
int ignoreClient;
if (Main.netMode == 2)
{
remoteClient = -1;
ignoreClient = whoAmi;
}
else
{
remoteClient = whoAmi;
ignoreClient = -1;
}
NetMessage.SendData(79, remoteClient, ignoreClient, number: x, number2: ((float) y), number3: ((float) type), number4: ((float) style), number5: alternative, number6: random, number7: direction);
}
public static void SendTemporaryAnimation(
int whoAmi,
int animationType,
int tileType,
int xCoord,
int yCoord)
{
NetMessage.SendData(77, whoAmi, number: animationType, number2: ((float) tileType), number3: ((float) xCoord), number4: ((float) yCoord));
}
public static void SendPlayerHurt(
int playerTargetIndex,
PlayerDeathReason reason,
int damage,
int direction,
bool critical,
bool pvp,
int hitContext,
int remoteClient = -1,
int ignoreClient = -1)
{
NetMessage._currentPlayerDeathReason = reason;
BitsByte bitsByte = (BitsByte) (byte) 0;
bitsByte[0] = critical;
bitsByte[1] = pvp;
NetMessage.SendData(117, remoteClient, ignoreClient, number: playerTargetIndex, number2: ((float) damage), number3: ((float) direction), number4: ((float) (byte) bitsByte), number5: hitContext);
}
public static void SendPlayerDeath(
int playerTargetIndex,
PlayerDeathReason reason,
int damage,
int direction,
bool pvp,
int remoteClient = -1,
int ignoreClient = -1)
{
NetMessage._currentPlayerDeathReason = reason;
BitsByte bitsByte = (BitsByte) (byte) 0;
bitsByte[0] = pvp;
NetMessage.SendData(118, remoteClient, ignoreClient, number: playerTargetIndex, number2: ((float) damage), number3: ((float) direction), number4: ((float) (byte) bitsByte));
}
public static void PlayNetSound(
NetMessage.NetSoundInfo info,
int remoteClient = -1,
int ignoreClient = -1)
{
NetMessage._currentNetSoundInfo = info;
NetMessage.SendData(132, remoteClient, ignoreClient);
}
public static void SendCoinLossRevengeMarker(
CoinLossRevengeSystem.RevengeMarker marker,
int remoteClient = -1,
int ignoreClient = -1)
{
NetMessage._currentRevengeMarker = marker;
NetMessage.SendData(126, remoteClient, ignoreClient);
}
public static void SendTileRange(
int whoAmi,
int tileX,
int tileY,
int xSize,
int ySize,
TileChangeType changeType = TileChangeType.None)
{
int number = xSize >= ySize ? xSize : ySize;
NetMessage.SendData(20, whoAmi, number: number, number2: ((float) tileX), number3: ((float) tileY), number5: ((int) changeType));
}
public static void SendTileSquare(
int whoAmi,
int tileX,
int tileY,
int size,
TileChangeType changeType = TileChangeType.None)
{
int num = (size - 1) / 2;
NetMessage.SendData(20, whoAmi, number: size, number2: ((float) (tileX - num)), number3: ((float) (tileY - num)), number5: ((int) changeType));
WorldGen.RangeFrame(tileX - num, tileY - num, tileX - num + size, tileY - num + size);
}
public static void SendTravelShop(int remoteClient)
{
if (Main.netMode != 2)
return;
NetMessage.SendData(72, remoteClient);
}
public static void SendAnglerQuest(int remoteClient)
{
if (Main.netMode != 2)
return;
if (remoteClient == -1)
{
for (int remoteClient1 = 0; remoteClient1 < (int) byte.MaxValue; ++remoteClient1)
{
if (Netplay.Clients[remoteClient1].State == 10)
NetMessage.SendData(74, remoteClient1, text: NetworkText.FromLiteral(Main.player[remoteClient1].name), number: Main.anglerQuest);
}
}
else
{
if (Netplay.Clients[remoteClient].State != 10)
return;
NetMessage.SendData(74, remoteClient, text: NetworkText.FromLiteral(Main.player[remoteClient].name), number: Main.anglerQuest);
}
}
public static void SendSection(int whoAmi, int sectionX, int sectionY, bool skipSent = false)
{
if (Main.netMode != 2)
return;
try
{
if (sectionX < 0 || sectionY < 0 || sectionX >= Main.maxSectionsX || sectionY >= Main.maxSectionsY || skipSent && Netplay.Clients[whoAmi].TileSections[sectionX, sectionY])
return;
Netplay.Clients[whoAmi].TileSections[sectionX, sectionY] = true;
int number1 = sectionX * 200;
int num1 = sectionY * 150;
int num2 = 150;
for (int index = num1; index < num1 + 150; index += num2)
NetMessage.SendData(10, whoAmi, number: number1, number2: ((float) index), number3: 200f, number4: ((float) num2));
for (int number2 = 0; number2 < 200; ++number2)
{
if (Main.npc[number2].active && Main.npc[number2].townNPC)
{
int sectionX1 = Netplay.GetSectionX((int) ((double) Main.npc[number2].position.X / 16.0));
int sectionY1 = Netplay.GetSectionY((int) ((double) Main.npc[number2].position.Y / 16.0));
int num3 = sectionX;
if (sectionX1 == num3 && sectionY1 == sectionY)
NetMessage.SendData(23, whoAmi, number: number2);
}
}
}
catch
{
}
}
public static void greetPlayer(int plr)
{
if (Main.motd == "")
ChatHelper.SendChatMessageToClient(NetworkText.FromFormattable("{0} {1}!", (object) Lang.mp[18].ToNetworkText(), (object) Main.worldName), new Color((int) byte.MaxValue, 240, 20), plr);
else
ChatHelper.SendChatMessageToClient(NetworkText.FromLiteral(Main.motd), new Color((int) byte.MaxValue, 240, 20), plr);
string str = "";
for (int index = 0; index < (int) byte.MaxValue; ++index)
{
if (Main.player[index].active)
str = !(str == "") ? str + ", " + Main.player[index].name : str + Main.player[index].name;
}
ChatHelper.SendChatMessageToClient(NetworkText.FromKey("Game.JoinGreeting", (object) str), new Color((int) byte.MaxValue, 240, 20), plr);
}
public static void sendWater(int x, int y)
{
if (Main.netMode == 1)
{
NetMessage.SendData(48, number: x, number2: ((float) y));
}
else
{
for (int remoteClient = 0; remoteClient < 256; ++remoteClient)
{
if ((NetMessage.buffer[remoteClient].broadcast || Netplay.Clients[remoteClient].State >= 3) && Netplay.Clients[remoteClient].IsConnected())
{
int index1 = x / 200;
int index2 = y / 150;
if (Netplay.Clients[remoteClient].TileSections[index1, index2])
NetMessage.SendData(48, remoteClient, number: x, number2: ((float) y));
}
}
}
}
public static void SyncDisconnectedPlayer(int plr)
{
NetMessage.SyncOnePlayer(plr, -1, plr);
NetMessage.EnsureLocalPlayerIsPresent();
}
public static void SyncConnectedPlayer(int plr)
{
NetMessage.SyncOnePlayer(plr, -1, plr);
for (int plr1 = 0; plr1 < (int) byte.MaxValue; ++plr1)
{
if (plr != plr1 && Main.player[plr1].active)
NetMessage.SyncOnePlayer(plr1, plr, -1);
}
NetMessage.SendNPCHousesAndTravelShop(plr);
NetMessage.SendAnglerQuest(plr);
NPC.RevengeManager.SendAllMarkersToPlayer(plr);
NetMessage.EnsureLocalPlayerIsPresent();
}
private static void SendNPCHousesAndTravelShop(int plr)
{
bool flag = false;
for (int number = 0; number < 200; ++number)
{
if (Main.npc[number].active && Main.npc[number].townNPC && NPC.TypeToDefaultHeadIndex(Main.npc[number].type) > 0)
{
if (!flag && Main.npc[number].type == 368)
flag = true;
byte householdStatus = WorldGen.TownManager.GetHouseholdStatus(Main.npc[number]);
NetMessage.SendData(60, plr, number: number, number2: ((float) Main.npc[number].homeTileX), number3: ((float) Main.npc[number].homeTileY), number4: ((float) householdStatus));
}
}
if (!flag)
return;
NetMessage.SendTravelShop(plr);
}
private static void EnsureLocalPlayerIsPresent()
{
if (!Main.autoShutdown)
return;
bool flag = false;
for (int plr = 0; plr < (int) byte.MaxValue; ++plr)
{
if (NetMessage.DoesPlayerSlotCountAsAHost(plr))
{
flag = true;
break;
}
}
if (flag)
return;
Console.WriteLine(Language.GetTextValue("Net.ServerAutoShutdown"));
WorldFile.SaveWorld();
Netplay.Disconnect = true;
}
public static bool DoesPlayerSlotCountAsAHost(int plr) => Netplay.Clients[plr].State == 10 && Netplay.Clients[plr].Socket.GetRemoteAddress().IsLocalHost();
private static void SyncOnePlayer(int plr, int toWho, int fromWho)
{
int num1 = 0;
if (Main.player[plr].active)
num1 = 1;
if (Netplay.Clients[plr].State == 10)
{
NetMessage.SendData(14, toWho, fromWho, number: plr, number2: ((float) num1));
NetMessage.SendData(4, toWho, fromWho, number: plr);
NetMessage.SendData(13, toWho, fromWho, number: plr);
if (Main.player[plr].statLife <= 0)
NetMessage.SendData(135, toWho, fromWho, number: plr);
NetMessage.SendData(16, toWho, fromWho, number: plr);
NetMessage.SendData(30, toWho, fromWho, number: plr);
NetMessage.SendData(45, toWho, fromWho, number: plr);
NetMessage.SendData(42, toWho, fromWho, number: plr);
NetMessage.SendData(50, toWho, fromWho, number: plr);
NetMessage.SendData(80, toWho, fromWho, number: plr, number2: ((float) Main.player[plr].chest));
for (int index = 0; index < 59; ++index)
NetMessage.SendData(5, toWho, fromWho, number: plr, number2: ((float) index), number3: ((float) Main.player[plr].inventory[index].prefix));
for (int index = 0; index < Main.player[plr].armor.Length; ++index)
NetMessage.SendData(5, toWho, fromWho, number: plr, number2: ((float) (59 + index)), number3: ((float) Main.player[plr].armor[index].prefix));
for (int index = 0; index < Main.player[plr].dye.Length; ++index)
NetMessage.SendData(5, toWho, fromWho, number: plr, number2: ((float) (58 + Main.player[plr].armor.Length + 1 + index)), number3: ((float) Main.player[plr].dye[index].prefix));
for (int index = 0; index < Main.player[plr].miscEquips.Length; ++index)
NetMessage.SendData(5, toWho, fromWho, number: plr, number2: ((float) (58 + Main.player[plr].armor.Length + Main.player[plr].dye.Length + 1 + index)), number3: ((float) Main.player[plr].miscEquips[index].prefix));
for (int index = 0; index < Main.player[plr].miscDyes.Length; ++index)
NetMessage.SendData(5, toWho, fromWho, number: plr, number2: ((float) (58 + Main.player[plr].armor.Length + Main.player[plr].dye.Length + Main.player[plr].miscEquips.Length + 1 + index)), number3: ((float) Main.player[plr].miscDyes[index].prefix));
if (Netplay.Clients[plr].IsAnnouncementCompleted)
return;
Netplay.Clients[plr].IsAnnouncementCompleted = true;
ChatHelper.BroadcastChatMessage(NetworkText.FromKey(Lang.mp[19].Key, (object) Main.player[plr].name), new Color((int) byte.MaxValue, 240, 20), plr);
if (!Main.dedServ)
return;
Console.WriteLine(Lang.mp[19].Format((object) Main.player[plr].name));
}
else
{
int num2 = 0;
NetMessage.SendData(14, ignoreClient: plr, number: plr, number2: ((float) num2));
if (Netplay.Clients[plr].IsAnnouncementCompleted)
{
Netplay.Clients[plr].IsAnnouncementCompleted = false;
ChatHelper.BroadcastChatMessage(NetworkText.FromKey(Lang.mp[20].Key, (object) Netplay.Clients[plr].Name), new Color((int) byte.MaxValue, 240, 20), plr);
if (Main.dedServ)
Console.WriteLine(Lang.mp[20].Format((object) Netplay.Clients[plr].Name));
Netplay.Clients[plr].Name = "Anonymous";
}
Player.Hooks.PlayerDisconnect(plr);
}
}
public struct NetSoundInfo
{
public Vector2 position;
public ushort soundIndex;
public int style;
public float volume;
public float pitchOffset;
public NetSoundInfo(
Vector2 position,
ushort soundIndex,
int style = -1,
float volume = -1f,
float pitchOffset = -1f)
{
this.position = position;
this.soundIndex = soundIndex;
this.style = style;
this.volume = volume;
this.pitchOffset = pitchOffset;
}
public void WriteSelfTo(BinaryWriter writer)
{
writer.WriteVector2(this.position);
writer.Write(this.soundIndex);
BitsByte bitsByte = new BitsByte(this.style != -1, (double) this.volume != -1.0, (double) this.pitchOffset != -1.0);
writer.Write((byte) bitsByte);
if (bitsByte[0])
writer.Write(this.style);
if (bitsByte[1])
writer.Write(this.volume);
if (!bitsByte[2])
return;
writer.Write(this.pitchOffset);
}
}
}
}