terraria-source-code/Map/WorldMap.cs
2021-10-26 12:45:26 -04:00

158 lines
5.2 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Map.WorldMap
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System;
using System.IO;
using Terraria.IO;
using Terraria.Social;
using Terraria.Utilities;
namespace Terraria.Map
{
public class WorldMap
{
public readonly int MaxWidth;
public readonly int MaxHeight;
public readonly int BlackEdgeWidth = 40;
private MapTile[,] _tiles;
public MapTile this[int x, int y] => this._tiles[x, y];
public WorldMap(int maxWidth, int maxHeight)
{
this.MaxWidth = maxWidth;
this.MaxHeight = maxHeight;
this._tiles = new MapTile[this.MaxWidth, this.MaxHeight];
}
public void ConsumeUpdate(int x, int y) => this._tiles[x, y].IsChanged = false;
public void Update(int x, int y, byte light) => this._tiles[x, y] = MapHelper.CreateMapTile(x, y, light);
public void SetTile(int x, int y, ref MapTile tile) => this._tiles[x, y] = tile;
public bool IsRevealed(int x, int y) => this._tiles[x, y].Light > (byte) 0;
public bool UpdateLighting(int x, int y, byte light)
{
MapTile tile = this._tiles[x, y];
if (light == (byte) 0 && tile.Light == (byte) 0)
return false;
MapTile mapTile = MapHelper.CreateMapTile(x, y, Math.Max(tile.Light, light));
if (mapTile.Equals(ref tile))
return false;
this._tiles[x, y] = mapTile;
return true;
}
public bool UpdateType(int x, int y)
{
MapTile mapTile = MapHelper.CreateMapTile(x, y, this._tiles[x, y].Light);
if (mapTile.Equals(ref this._tiles.Address(x, y)))
return false;
this._tiles[x, y] = mapTile;
return true;
}
public void UnlockMapSection(int sectionX, int sectionY)
{
}
public void Load()
{
Lighting.Clear();
bool isCloudSave = Main.ActivePlayerFileData.IsCloudSave;
if (isCloudSave && SocialAPI.Cloud == null || !Main.mapEnabled)
return;
string str1 = Main.playerPathName.Substring(0, Main.playerPathName.Length - 4) + Path.DirectorySeparatorChar.ToString();
string str2;
if (Main.ActiveWorldFileData.UseGuidAsMapName)
{
string str3 = str1;
str2 = str1 + (object) Main.ActiveWorldFileData.UniqueId + ".map";
if (!FileUtilities.Exists(str2, isCloudSave))
str2 = str3 + (object) Main.worldID + ".map";
}
else
str2 = str1 + (object) Main.worldID + ".map";
if (!FileUtilities.Exists(str2, isCloudSave))
{
Main.MapFileMetadata = FileMetadata.FromCurrentSettings(FileType.Map);
}
else
{
using (MemoryStream memoryStream = new MemoryStream(FileUtilities.ReadAllBytes(str2, isCloudSave)))
{
using (BinaryReader fileIO = new BinaryReader((Stream) memoryStream))
{
try
{
int release = fileIO.ReadInt32();
if (release > 230)
return;
if (release <= 91)
MapHelper.LoadMapVersion1(fileIO, release);
else
MapHelper.LoadMapVersion2(fileIO, release);
this.ClearEdges();
Main.clearMap = true;
Main.loadMap = true;
Main.loadMapLock = true;
Main.refreshMap = false;
}
catch (Exception ex)
{
using (StreamWriter streamWriter = new StreamWriter("client-crashlog.txt", true))
{
streamWriter.WriteLine((object) DateTime.Now);
streamWriter.WriteLine((object) ex);
streamWriter.WriteLine("");
}
if (!isCloudSave)
File.Copy(str2, str2 + ".bad", true);
this.Clear();
}
}
}
}
}
public void Save() => MapHelper.SaveMap();
public void Clear()
{
for (int index1 = 0; index1 < this.MaxWidth; ++index1)
{
for (int index2 = 0; index2 < this.MaxHeight; ++index2)
this._tiles[index1, index2].Clear();
}
}
public void ClearEdges()
{
for (int index1 = 0; index1 < this.MaxWidth; ++index1)
{
for (int index2 = 0; index2 < this.BlackEdgeWidth; ++index2)
this._tiles[index1, index2].Clear();
}
for (int index3 = 0; index3 < this.MaxWidth; ++index3)
{
for (int index4 = this.MaxHeight - this.BlackEdgeWidth; index4 < this.MaxHeight; ++index4)
this._tiles[index3, index4].Clear();
}
for (int index = 0; index < this.BlackEdgeWidth; ++index)
{
for (int blackEdgeWidth = this.BlackEdgeWidth; blackEdgeWidth < this.MaxHeight - this.BlackEdgeWidth; ++blackEdgeWidth)
this._tiles[index, blackEdgeWidth].Clear();
}
for (int index = this.MaxWidth - this.BlackEdgeWidth; index < this.MaxWidth; ++index)
{
for (int blackEdgeWidth = this.BlackEdgeWidth; blackEdgeWidth < this.MaxHeight - this.BlackEdgeWidth; ++blackEdgeWidth)
this._tiles[index, blackEdgeWidth].Clear();
}
}
}
}