terraria-source-code/LiquidBuffer.cs
2021-10-26 12:45:26 -04:00

32 lines
1 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.LiquidBuffer
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
namespace Terraria
{
public class LiquidBuffer
{
public static int numLiquidBuffer;
public int x;
public int y;
public static void AddBuffer(int x, int y)
{
if (LiquidBuffer.numLiquidBuffer >= 49998 || Main.tile[x, y].checkingLiquid())
return;
Main.tile[x, y].checkingLiquid(true);
Main.liquidBuffer[LiquidBuffer.numLiquidBuffer].x = x;
Main.liquidBuffer[LiquidBuffer.numLiquidBuffer].y = y;
++LiquidBuffer.numLiquidBuffer;
}
public static void DelBuffer(int l)
{
--LiquidBuffer.numLiquidBuffer;
Main.liquidBuffer[l].x = Main.liquidBuffer[LiquidBuffer.numLiquidBuffer].x;
Main.liquidBuffer[l].y = Main.liquidBuffer[LiquidBuffer.numLiquidBuffer].y;
}
}
}