terraria-source-code/ID/PlayerVariantID.cs
2021-10-26 12:45:26 -04:00

50 lines
1.5 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.ID.PlayerVariantID
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
namespace Terraria.ID
{
public static class PlayerVariantID
{
public static SetFactory Factory = new SetFactory(12);
public const int MaleStarter = 0;
public const int MaleSticker = 1;
public const int MaleGangster = 2;
public const int MaleCoat = 3;
public const int FemaleStarter = 4;
public const int FemaleSticker = 5;
public const int FemaleGangster = 6;
public const int FemaleCoat = 7;
public const int MaleDress = 8;
public const int FemaleDress = 9;
public const int MaleDisplayDoll = 10;
public const int FemaleDisplayDoll = 11;
public const int Count = 12;
public class Sets
{
public static bool[] Male = PlayerVariantID.Factory.CreateBoolSet(0, 1, 2, 3, 8, 10);
public static int[] AltGenderReference = PlayerVariantID.Factory.CreateIntSet(0, 0, 4, 4, 0, 1, 5, 5, 1, 2, 6, 6, 2, 3, 7, 7, 3, 8, 9, 9, 8, 10, 11, 11, 10);
public static int[] VariantOrderMale = new int[6]
{
0,
1,
2,
3,
8,
10
};
public static int[] VariantOrderFemale = new int[6]
{
4,
5,
6,
7,
9,
11
};
}
}
}