47 lines
2 KiB
C#
47 lines
2 KiB
C#
// Decompiled with JetBrains decompiler
|
|
// Type: Terraria.GetItemSettings
|
|
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
|
|
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
|
|
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
|
|
|
|
using System;
|
|
|
|
namespace Terraria
|
|
{
|
|
public struct GetItemSettings
|
|
{
|
|
public static GetItemSettings InventoryEntityToPlayerInventorySettings = new GetItemSettings(NoText: true);
|
|
public static GetItemSettings NPCEntityToPlayerInventorySettings = new GetItemSettings(true);
|
|
public static GetItemSettings LootAllSettings = new GetItemSettings();
|
|
public static GetItemSettings PickupItemFromWorld = new GetItemSettings(CanGoIntoVoidVault: true);
|
|
public static GetItemSettings GetItemInDropItemCheck = new GetItemSettings(NoText: true);
|
|
public static GetItemSettings InventoryUIToInventorySettings = new GetItemSettings();
|
|
public static GetItemSettings InventoryUIToInventorySettingsShowAsNew = new GetItemSettings(NoText: true, StepAfterHandlingSlotNormally: new Action<Item>(GetItemSettings.MakeNewAndShiny));
|
|
public static GetItemSettings ItemCreatedFromItemUsage = new GetItemSettings();
|
|
public readonly bool LongText;
|
|
public readonly bool NoText;
|
|
public readonly bool CanGoIntoVoidVault;
|
|
public readonly Action<Item> StepAfterHandlingSlotNormally;
|
|
|
|
public GetItemSettings(
|
|
bool LongText = false,
|
|
bool NoText = false,
|
|
bool CanGoIntoVoidVault = false,
|
|
Action<Item> StepAfterHandlingSlotNormally = null)
|
|
{
|
|
this.LongText = LongText;
|
|
this.NoText = NoText;
|
|
this.CanGoIntoVoidVault = CanGoIntoVoidVault;
|
|
this.StepAfterHandlingSlotNormally = StepAfterHandlingSlotNormally;
|
|
}
|
|
|
|
public void HandlePostAction(Item item)
|
|
{
|
|
if (this.StepAfterHandlingSlotNormally == null)
|
|
return;
|
|
this.StepAfterHandlingSlotNormally(item);
|
|
}
|
|
|
|
private static void MakeNewAndShiny(Item item) => item.newAndShiny = true;
|
|
}
|
|
}
|