terraria-source-code/GameContent/UI/Elements/UIToggleImage.cs
2021-10-26 12:45:26 -04:00

72 lines
2.2 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.Elements.UIToggleImage
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Content;
using Terraria.UI;
namespace Terraria.GameContent.UI.Elements
{
public class UIToggleImage : UIElement
{
private Asset<Texture2D> _onTexture;
private Asset<Texture2D> _offTexture;
private int _drawWidth;
private int _drawHeight;
private Point _onTextureOffset = Point.Zero;
private Point _offTextureOffset = Point.Zero;
private bool _isOn;
public bool IsOn => this._isOn;
public UIToggleImage(
Asset<Texture2D> texture,
int width,
int height,
Point onTextureOffset,
Point offTextureOffset)
{
this._onTexture = texture;
this._offTexture = texture;
this._offTextureOffset = offTextureOffset;
this._onTextureOffset = onTextureOffset;
this._drawWidth = width;
this._drawHeight = height;
this.Width.Set((float) width, 0.0f);
this.Height.Set((float) height, 0.0f);
}
protected override void DrawSelf(SpriteBatch spriteBatch)
{
CalculatedStyle dimensions = this.GetDimensions();
Texture2D texture;
Point point;
if (this._isOn)
{
texture = this._onTexture.Value;
point = this._onTextureOffset;
}
else
{
texture = this._offTexture.Value;
point = this._offTextureOffset;
}
Color color = this.IsMouseHovering ? Color.White : Color.Silver;
spriteBatch.Draw(texture, new Rectangle((int) dimensions.X, (int) dimensions.Y, this._drawWidth, this._drawHeight), new Rectangle?(new Rectangle(point.X, point.Y, this._drawWidth, this._drawHeight)), color);
}
public override void Click(UIMouseEvent evt)
{
this.Toggle();
base.Click(evt);
}
public void SetState(bool value) => this._isOn = value;
public void Toggle() => this._isOn = !this._isOn;
}
}