terraria-source-code/GameContent/UI/BigProgressBar/BrainOfCthuluBigProgressBar.cs
2021-10-26 12:45:26 -04:00

49 lines
1.9 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.BigProgressBar.BrainOfCthuluBigProgressBar
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria.ID;
namespace Terraria.GameContent.UI.BigProgressBar
{
public class BrainOfCthuluBigProgressBar : IBigProgressBar
{
private float _lifePercentToShow;
private NPC _creeperForReference;
public BrainOfCthuluBigProgressBar() => this._creeperForReference = new NPC();
public bool ValidateAndCollectNecessaryInfo(ref BigProgressBarInfo info)
{
if (info.npcIndexToAimAt < 0 || info.npcIndexToAimAt > 200)
return false;
NPC npc1 = Main.npc[info.npcIndexToAimAt];
if (!npc1.active)
return false;
int cthuluCreepersCount = NPC.GetBrainOfCthuluCreepersCount();
this._creeperForReference.SetDefaults(267, npc1.GetMatchingSpawnParams());
int num1 = this._creeperForReference.lifeMax * cthuluCreepersCount;
float num2 = 0.0f;
for (int index = 0; index < 200; ++index)
{
NPC npc2 = Main.npc[index];
if (npc2.active && npc2.type == this._creeperForReference.type)
num2 += (float) npc2.life;
}
this._lifePercentToShow = Utils.Clamp<float>(((float) npc1.life + num2) / (float) (npc1.lifeMax + num1), 0.0f, 1f);
return true;
}
public void Draw(ref BigProgressBarInfo info, SpriteBatch spriteBatch)
{
int bossHeadTexture = NPCID.Sets.BossHeadTextures[266];
Texture2D texture2D = TextureAssets.NpcHeadBoss[bossHeadTexture].Value;
Rectangle barIconFrame = texture2D.Frame();
BigProgressBarHelper.DrawFancyBar(spriteBatch, this._lifePercentToShow, texture2D, barIconFrame);
}
}
}