53 lines
1.8 KiB
C#
53 lines
1.8 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.RGB.QueenSlimeShader
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using ReLogic.Peripherals.RGB;
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using System;
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namespace Terraria.GameContent.RGB
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{
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public class QueenSlimeShader : ChromaShader
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{
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private readonly Vector4 _slimeColor;
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private readonly Vector4 _debrisColor;
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public QueenSlimeShader(Color slimeColor, Color debrisColor)
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{
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this._slimeColor = slimeColor.ToVector4();
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this._debrisColor = debrisColor.ToVector4();
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}
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[RgbProcessor]
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private void ProcessLowDetail(
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RgbDevice device,
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Fragment fragment,
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EffectDetailLevel quality,
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float time)
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{
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for (int index = 0; index < fragment.Count; ++index)
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{
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Vector4 vector4 = Vector4.Lerp(this._slimeColor, this._debrisColor, Math.Max(0.0f, (float) (1.0 - (double) NoiseHelper.GetDynamicNoise(fragment.GetCanvasPositionOfIndex(index), time * 0.25f) * 2.0)));
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fragment.SetColor(index, vector4);
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}
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}
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[RgbProcessor]
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private void ProcessHighDetail(
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RgbDevice device,
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Fragment fragment,
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EffectDetailLevel quality,
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float time)
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{
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Vector2 vector2 = new Vector2(1.6f, 0.5f);
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for (int index = 0; index < fragment.Count; ++index)
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{
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Vector4 vector4 = Vector4.Lerp(this._slimeColor, this._debrisColor, (float) Math.Sqrt((double) Math.Max(0.0f, (float) (1.0 - (double) NoiseHelper.GetStaticNoise(fragment.GetCanvasPositionOfIndex(index) * 0.3f + new Vector2(0.0f, time * 0.1f)) * 3.0))));
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fragment.SetColor(index, vector4);
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}
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}
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}
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}
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