terraria-source-code/GameContent/RGB/KingSlimeShader.cs
2021-10-26 12:45:26 -04:00

53 lines
1.8 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.RGB.KingSlimeShader
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using ReLogic.Peripherals.RGB;
using System;
namespace Terraria.GameContent.RGB
{
public class KingSlimeShader : ChromaShader
{
private readonly Vector4 _slimeColor;
private readonly Vector4 _debrisColor;
public KingSlimeShader(Color slimeColor, Color debrisColor)
{
this._slimeColor = slimeColor.ToVector4();
this._debrisColor = debrisColor.ToVector4();
}
[RgbProcessor]
private void ProcessLowDetail(
RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time)
{
for (int index = 0; index < fragment.Count; ++index)
{
Vector4 vector4 = Vector4.Lerp(this._slimeColor, this._debrisColor, Math.Max(0.0f, (float) (1.0 - (double) NoiseHelper.GetDynamicNoise(fragment.GetCanvasPositionOfIndex(index), time * 0.25f) * 2.0)));
fragment.SetColor(index, vector4);
}
}
[RgbProcessor]
private void ProcessHighDetail(
RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time)
{
Vector2 vector2 = new Vector2(1.6f, 0.5f);
for (int index = 0; index < fragment.Count; ++index)
{
Vector4 vector4 = Vector4.Lerp(this._slimeColor, this._debrisColor, (float) Math.Sqrt((double) Math.Max(0.0f, (float) (1.0 - (double) NoiseHelper.GetStaticNoise(fragment.GetCanvasPositionOfIndex(index) * 0.3f + new Vector2(0.0f, time * 0.1f)) * 3.0))));
fragment.SetColor(index, vector4);
}
}
}
}