43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.RGB.DeathShader
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using ReLogic.Peripherals.RGB;
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using System;
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namespace Terraria.GameContent.RGB
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{
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public class DeathShader : ChromaShader
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{
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private readonly Vector4 _primaryColor;
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private readonly Vector4 _secondaryColor;
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public DeathShader(Color primaryColor, Color secondaryColor)
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{
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this._primaryColor = primaryColor.ToVector4();
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this._secondaryColor = secondaryColor.ToVector4();
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}
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[RgbProcessor]
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private void ProcessLowDetail(
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RgbDevice device,
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Fragment fragment,
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EffectDetailLevel quality,
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float time)
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{
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time *= 3f;
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float amount = 0.0f;
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float num = time % 12.56637f;
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if ((double) num < 3.14159274101257)
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amount = (float) Math.Sin((double) num);
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for (int index = 0; index < fragment.Count; ++index)
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{
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Vector4 vector4 = Vector4.Lerp(this._primaryColor, this._secondaryColor, amount);
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fragment.SetColor(index, vector4);
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}
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}
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}
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}
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