34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.RGB.BlizzardShader
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using ReLogic.Peripherals.RGB;
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namespace Terraria.GameContent.RGB
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{
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public class BlizzardShader : ChromaShader
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{
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private readonly Vector4 _backColor = new Vector4(0.1f, 0.1f, 0.3f, 1f);
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private readonly Vector4 _frontColor = new Vector4(1f, 1f, 1f, 1f);
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[RgbProcessor]
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private void ProcessHighDetail(
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RgbDevice device,
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Fragment fragment,
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EffectDetailLevel quality,
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float time)
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{
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if (quality == null)
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time *= 0.25f;
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for (int index = 0; index < fragment.Count; ++index)
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{
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float staticNoise = NoiseHelper.GetStaticNoise(fragment.GetCanvasPositionOfIndex(index) * new Vector2(0.2f, 0.4f) + new Vector2(time * 0.35f, time * -0.35f));
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Vector4 vector4 = Vector4.Lerp(this._backColor, this._frontColor, staticNoise * staticNoise);
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fragment.SetColor(index, vector4);
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}
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}
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}
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}
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