terraria-source-code/GameContent/Personalities/PersonalityDatabase.cs
2021-10-26 12:45:26 -04:00

30 lines
1.1 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Personalities.PersonalityDatabase
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System.Collections.Generic;
namespace Terraria.GameContent.Personalities
{
public class PersonalityDatabase
{
private Dictionary<int, PersonalityProfile> _personalityProfiles;
public PersonalityDatabase() => this._personalityProfiles = new Dictionary<int, PersonalityProfile>();
private void Register(IShopPersonalityTrait trait, int npcId)
{
if (!this._personalityProfiles.ContainsKey(npcId))
this._personalityProfiles[npcId] = new PersonalityProfile();
this._personalityProfiles[npcId].ShopModifiers.Add(trait);
}
private void Register(IShopPersonalityTrait trait, params int[] npcIds)
{
for (int index = 0; index < npcIds.Length; ++index)
this.Register(trait, npcIds[index]);
}
}
}