terraria-source-code/GameContent/ItemDropRules/DropPerPlayerOnThePlayer.cs
2021-10-26 12:45:26 -04:00

35 lines
1.3 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.ItemDropRules.DropPerPlayerOnThePlayer
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
namespace Terraria.GameContent.ItemDropRules
{
public class DropPerPlayerOnThePlayer : CommonDrop
{
private IItemDropRuleCondition _condition;
public DropPerPlayerOnThePlayer(
int itemId,
int dropsOutOfY,
int amountDroppedMinimum,
int amountDroppedMaximum,
IItemDropRuleCondition optionalCondition)
: base(itemId, dropsOutOfY, amountDroppedMinimum, amountDroppedMaximum)
{
this._condition = optionalCondition;
}
public override bool CanDrop(DropAttemptInfo info) => this._condition == null || this._condition.CanDrop(info);
public override ItemDropAttemptResult TryDroppingItem(DropAttemptInfo info)
{
CommonCode.DropItemForEachInteractingPlayerOnThePlayer(info.npc, this._itemId, info.rng, this._dropsXoutOfY, this._dropsOutOfY, info.rng.Next(this._amtDroppedMinimum, this._amtDroppedMaximum + 1));
return new ItemDropAttemptResult()
{
State = ItemDropAttemptResultState.Success
};
}
}
}