70 lines
3.1 KiB
C#
70 lines
3.1 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.ItemDropRules.DropOneByOne
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System.Collections.Generic;
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namespace Terraria.GameContent.ItemDropRules
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{
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public class DropOneByOne : IItemDropRule
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{
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private int _itemId;
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private DropOneByOne.Parameters _parameters;
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public List<IItemDropRuleChainAttempt> ChainedRules { get; private set; }
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public DropOneByOne(int itemId, DropOneByOne.Parameters parameters)
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{
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this.ChainedRules = new List<IItemDropRuleChainAttempt>();
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this._parameters = parameters;
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this._itemId = itemId;
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}
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public ItemDropAttemptResult TryDroppingItem(DropAttemptInfo info)
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{
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if (info.player.RollLuck(this._parameters.DropsXOutOfYTimes_TheY) < this._parameters.DropsXOutOfYTimes_TheX)
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{
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int num1 = info.rng.Next(this._parameters.MinimumItemDropsCount, this._parameters.MaximumItemDropsCount + 1);
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int activePlayersCount = Main.CurrentFrameFlags.ActivePlayersCount;
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int minValue = this._parameters.MinimumStackPerChunkBase + activePlayersCount * this._parameters.BonusMinDropsPerChunkPerPlayer;
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int num2 = this._parameters.MaximumStackPerChunkBase + activePlayersCount * this._parameters.BonusMaxDropsPerChunkPerPlayer;
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for (int index = 0; index < num1; ++index)
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CommonCode.DropItemFromNPC(info.npc, this._itemId, info.rng.Next(minValue, num2 + 1), true);
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return new ItemDropAttemptResult()
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{
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State = ItemDropAttemptResultState.Success
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};
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}
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return new ItemDropAttemptResult()
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{
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State = ItemDropAttemptResultState.FailedRandomRoll
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};
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}
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public void ReportDroprates(List<DropRateInfo> drops, DropRateInfoChainFeed ratesInfo)
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{
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float personalDropRate = this._parameters.GetPersonalDropRate();
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float dropRate = personalDropRate * ratesInfo.parentDroprateChance;
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drops.Add(new DropRateInfo(this._itemId, this._parameters.MinimumItemDropsCount * (this._parameters.MinimumStackPerChunkBase + this._parameters.BonusMinDropsPerChunkPerPlayer), this._parameters.MaximumItemDropsCount * (this._parameters.MaximumStackPerChunkBase + this._parameters.BonusMaxDropsPerChunkPerPlayer), dropRate, ratesInfo.conditions));
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Chains.ReportDroprates(this.ChainedRules, personalDropRate, drops, ratesInfo);
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}
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public bool CanDrop(DropAttemptInfo info) => true;
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public struct Parameters
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{
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public int DropsXOutOfYTimes_TheX;
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public int DropsXOutOfYTimes_TheY;
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public int MinimumItemDropsCount;
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public int MaximumItemDropsCount;
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public int MinimumStackPerChunkBase;
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public int MaximumStackPerChunkBase;
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public int BonusMinDropsPerChunkPerPlayer;
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public int BonusMaxDropsPerChunkPerPlayer;
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public float GetPersonalDropRate() => (float) this.DropsXOutOfYTimes_TheX / (float) this.DropsXOutOfYTimes_TheY;
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}
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}
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}
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