37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Generation.ActionVines
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Terraria.WorldBuilding;
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namespace Terraria.GameContent.Generation
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{
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public class ActionVines : GenAction
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{
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private int _minLength;
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private int _maxLength;
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private int _vineId;
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public ActionVines(int minLength = 6, int maxLength = 10, int vineId = 52)
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{
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this._minLength = minLength;
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this._maxLength = maxLength;
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this._vineId = vineId;
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}
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public override bool Apply(Point origin, int x, int y, params object[] args)
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{
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int num1 = GenBase._random.Next(this._minLength, this._maxLength + 1);
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int num2;
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for (num2 = 0; num2 < num1 && !GenBase._tiles[x, y + num2].active(); ++num2)
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{
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GenBase._tiles[x, y + num2].type = (ushort) this._vineId;
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GenBase._tiles[x, y + num2].active(true);
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}
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return num2 > 0 && this.UnitApply(origin, x, y, args);
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}
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}
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}
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