terraria-source-code/GameContent/Dyes/LegacyHairShaderData.cs
2021-10-26 12:45:26 -04:00

39 lines
1.3 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Dyes.LegacyHairShaderData
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria.Graphics.Shaders;
namespace Terraria.GameContent.Dyes
{
public class LegacyHairShaderData : HairShaderData
{
private LegacyHairShaderData.ColorProcessingMethod _colorProcessor;
public LegacyHairShaderData()
: base((Ref<Effect>) null, (string) null)
{
this._shaderDisabled = true;
}
public override Color GetColor(Player player, Color lightColor)
{
bool lighting = true;
Color color = this._colorProcessor(player, player.hairColor, ref lighting);
return lighting ? new Color(color.ToVector4() * lightColor.ToVector4()) : color;
}
public LegacyHairShaderData UseLegacyMethod(
LegacyHairShaderData.ColorProcessingMethod colorProcessor)
{
this._colorProcessor = colorProcessor;
return this;
}
public delegate Color ColorProcessingMethod(Player player, Color color, ref bool lighting);
}
}