37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Bestiary.SpawnConditionBestiaryOverlayInfoElement
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ReLogic.Content;
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namespace Terraria.GameContent.Bestiary
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{
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public class SpawnConditionBestiaryOverlayInfoElement :
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FilterProviderInfoElement,
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IBestiaryBackgroundOverlayAndColorProvider
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{
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private string _overlayImagePath;
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private Color? _overlayColor;
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public float DisplayPriority { get; set; }
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public SpawnConditionBestiaryOverlayInfoElement(
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string nameLanguageKey,
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int filterIconFrame,
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string overlayImagePath = null,
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Color? overlayColor = null)
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: base(nameLanguageKey, filterIconFrame)
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{
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this._overlayImagePath = overlayImagePath;
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this._overlayColor = overlayColor;
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}
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public Asset<Texture2D> GetBackgroundOverlayImage() => this._overlayImagePath == null ? (Asset<Texture2D>) null : Main.Assets.Request<Texture2D>(this._overlayImagePath, (AssetRequestMode) 1);
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public Color? GetBackgroundOverlayColor() => this._overlayColor;
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}
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}
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