terraria-source-code/GameContent/Bestiary/SpawnConditionBestiaryInfoElement.cs
2021-10-26 12:45:26 -04:00

35 lines
1.3 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Bestiary.SpawnConditionBestiaryInfoElement
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Content;
namespace Terraria.GameContent.Bestiary
{
public class SpawnConditionBestiaryInfoElement :
FilterProviderInfoElement,
IBestiaryBackgroundImagePathAndColorProvider
{
private string _backgroundImagePath;
private Color? _backgroundColor;
public SpawnConditionBestiaryInfoElement(
string nameLanguageKey,
int filterIconFrame,
string backgroundImagePath = null,
Color? backgroundColor = null)
: base(nameLanguageKey, filterIconFrame)
{
this._backgroundImagePath = backgroundImagePath;
this._backgroundColor = backgroundColor;
}
public Asset<Texture2D> GetBackgroundImage() => this._backgroundImagePath == null ? (Asset<Texture2D>) null : Main.Assets.Request<Texture2D>(this._backgroundImagePath, (AssetRequestMode) 1);
public Color? GetBackgroundColor() => this._backgroundColor;
}
}