terraria-source-code/GameContent/Ambience/AmbientSkyDrawCache.cs
2021-10-26 12:45:26 -04:00

37 lines
1.2 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Ambience.AmbientSkyDrawCache
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
namespace Terraria.GameContent.Ambience
{
public class AmbientSkyDrawCache
{
public static AmbientSkyDrawCache Instance = new AmbientSkyDrawCache();
public AmbientSkyDrawCache.UnderworldCache[] Underworld = new AmbientSkyDrawCache.UnderworldCache[5];
public AmbientSkyDrawCache.OceanLineCache OceanLineInfo;
public void SetUnderworldInfo(int drawIndex, float scale) => this.Underworld[drawIndex] = new AmbientSkyDrawCache.UnderworldCache()
{
Scale = scale
};
public void SetOceanLineInfo(float yScreenPosition, float oceanOpacity) => this.OceanLineInfo = new AmbientSkyDrawCache.OceanLineCache()
{
YScreenPosition = yScreenPosition,
OceanOpacity = oceanOpacity
};
public struct UnderworldCache
{
public float Scale;
}
public struct OceanLineCache
{
public float YScreenPosition;
public float OceanOpacity;
}
}
}