terraria-source-code/GameContent/Achievements/NPCKilledCondition.cs
2021-10-26 12:45:26 -04:00

68 lines
2.7 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Achievements.NPCKilledCondition
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System.Collections.Generic;
using Terraria.Achievements;
namespace Terraria.GameContent.Achievements
{
public class NPCKilledCondition : AchievementCondition
{
private const string Identifier = "NPC_KILLED";
private static Dictionary<short, List<NPCKilledCondition>> _listeners = new Dictionary<short, List<NPCKilledCondition>>();
private static bool _isListenerHooked;
private short[] _npcIds;
private NPCKilledCondition(short npcId)
: base("NPC_KILLED_" + (object) npcId)
{
this._npcIds = new short[1]{ npcId };
NPCKilledCondition.ListenForPickup(this);
}
private NPCKilledCondition(short[] npcIds)
: base("NPC_KILLED_" + (object) npcIds[0])
{
this._npcIds = npcIds;
NPCKilledCondition.ListenForPickup(this);
}
private static void ListenForPickup(NPCKilledCondition condition)
{
if (!NPCKilledCondition._isListenerHooked)
{
AchievementsHelper.OnNPCKilled += new AchievementsHelper.NPCKilledEvent(NPCKilledCondition.NPCKilledListener);
NPCKilledCondition._isListenerHooked = true;
}
for (int index = 0; index < condition._npcIds.Length; ++index)
{
if (!NPCKilledCondition._listeners.ContainsKey(condition._npcIds[index]))
NPCKilledCondition._listeners[condition._npcIds[index]] = new List<NPCKilledCondition>();
NPCKilledCondition._listeners[condition._npcIds[index]].Add(condition);
}
}
private static void NPCKilledListener(Player player, short npcId)
{
if (player.whoAmI != Main.myPlayer || !NPCKilledCondition._listeners.ContainsKey(npcId))
return;
foreach (AchievementCondition achievementCondition in NPCKilledCondition._listeners[npcId])
achievementCondition.Complete();
}
public static AchievementCondition Create(params short[] npcIds) => (AchievementCondition) new NPCKilledCondition(npcIds);
public static AchievementCondition Create(short npcId) => (AchievementCondition) new NPCKilledCondition(npcId);
public static AchievementCondition[] CreateMany(params short[] npcs)
{
AchievementCondition[] achievementConditionArray = new AchievementCondition[npcs.Length];
for (int index = 0; index < npcs.Length; ++index)
achievementConditionArray[index] = (AchievementCondition) new NPCKilledCondition(npcs[index]);
return achievementConditionArray;
}
}
}