46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.DataStructures.MethodSequenceListItem
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System;
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using System.Collections.Generic;
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namespace Terraria.DataStructures
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{
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public class MethodSequenceListItem
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{
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public string Name;
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public MethodSequenceListItem Parent;
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public Func<bool> Method;
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public bool Skip;
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public MethodSequenceListItem(string name, Func<bool> method, MethodSequenceListItem parent = null)
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{
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this.Name = name;
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this.Method = method;
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this.Parent = parent;
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}
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public bool ShouldAct(List<MethodSequenceListItem> sequence)
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{
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if (this.Skip || !sequence.Contains(this))
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return false;
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return this.Parent == null || this.Parent.ShouldAct(sequence);
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}
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public bool Act() => this.Method();
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public static void ExecuteSequence(List<MethodSequenceListItem> sequence)
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{
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foreach (MethodSequenceListItem sequenceListItem in sequence)
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{
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if (sequenceListItem.ShouldAct(sequence) && !sequenceListItem.Act())
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break;
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}
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}
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public override string ToString() => "name: " + this.Name + " skip: " + this.Skip.ToString() + " parent: " + (object) this.Parent;
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}
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}
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