terraria-source-code/Social/Steam/SteamP2PWriter.cs
2021-10-27 18:03:19 -04:00

106 lines
4 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Social.Steam.SteamP2PWriter
// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Steamworks;
using System;
using System.Collections.Generic;
namespace Terraria.Social.Steam
{
public class SteamP2PWriter
{
private const int BUFFER_SIZE = 1024;
private Dictionary<CSteamID, Queue<SteamP2PWriter.WriteInformation>> _pendingSendData = new Dictionary<CSteamID, Queue<SteamP2PWriter.WriteInformation>>();
private Dictionary<CSteamID, Queue<SteamP2PWriter.WriteInformation>> _pendingSendDataSwap = new Dictionary<CSteamID, Queue<SteamP2PWriter.WriteInformation>>();
private Queue<byte[]> _bufferPool = new Queue<byte[]>();
private int _channel;
private object _lock = new object();
public SteamP2PWriter(int channel) => this._channel = channel;
public void QueueSend(CSteamID user, byte[] data, int length)
{
lock (this._lock)
{
Queue<SteamP2PWriter.WriteInformation> writeInformationQueue;
if (this._pendingSendData.ContainsKey(user))
writeInformationQueue = this._pendingSendData[user];
else
this._pendingSendData[user] = writeInformationQueue = new Queue<SteamP2PWriter.WriteInformation>();
int val1 = length;
int sourceIndex = 0;
while (val1 > 0)
{
SteamP2PWriter.WriteInformation writeInformation;
if (writeInformationQueue.Count == 0 || 1024 - writeInformationQueue.Peek().Size == 0)
{
writeInformation = this._bufferPool.Count <= 0 ? new SteamP2PWriter.WriteInformation() : new SteamP2PWriter.WriteInformation(this._bufferPool.Dequeue());
writeInformationQueue.Enqueue(writeInformation);
}
else
writeInformation = writeInformationQueue.Peek();
int length1 = Math.Min(val1, 1024 - writeInformation.Size);
Array.Copy((Array) data, sourceIndex, (Array) writeInformation.Data, writeInformation.Size, length1);
writeInformation.Size += length1;
val1 -= length1;
sourceIndex += length1;
}
}
}
public void ClearUser(CSteamID user)
{
lock (this._lock)
{
if (this._pendingSendData.ContainsKey(user))
{
Queue<SteamP2PWriter.WriteInformation> writeInformationQueue = this._pendingSendData[user];
while (writeInformationQueue.Count > 0)
this._bufferPool.Enqueue(writeInformationQueue.Dequeue().Data);
}
if (!this._pendingSendDataSwap.ContainsKey(user))
return;
Queue<SteamP2PWriter.WriteInformation> writeInformationQueue1 = this._pendingSendDataSwap[user];
while (writeInformationQueue1.Count > 0)
this._bufferPool.Enqueue(writeInformationQueue1.Dequeue().Data);
}
}
public void SendAll()
{
lock (this._lock)
Utils.Swap<Dictionary<CSteamID, Queue<SteamP2PWriter.WriteInformation>>>(ref this._pendingSendData, ref this._pendingSendDataSwap);
foreach (KeyValuePair<CSteamID, Queue<SteamP2PWriter.WriteInformation>> keyValuePair in this._pendingSendDataSwap)
{
Queue<SteamP2PWriter.WriteInformation> writeInformationQueue = keyValuePair.Value;
while (writeInformationQueue.Count > 0)
{
SteamP2PWriter.WriteInformation writeInformation = writeInformationQueue.Dequeue();
SteamNetworking.SendP2PPacket(keyValuePair.Key, writeInformation.Data, (uint) writeInformation.Size, (EP2PSend) 2, this._channel);
this._bufferPool.Enqueue(writeInformation.Data);
}
}
}
public class WriteInformation
{
public byte[] Data;
public int Size;
public WriteInformation()
{
this.Data = new byte[1024];
this.Size = 0;
}
public WriteInformation(byte[] data)
{
this.Data = data;
this.Size = 0;
}
}
}
}