terraria-source-code/GameContent/UI/Elements/UITextPanel`1.cs
2021-10-27 18:03:19 -04:00

84 lines
2.7 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.Elements.UITextPanel`1
// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria.UI;
namespace Terraria.GameContent.UI.Elements
{
public class UITextPanel<T> : UIPanel
{
private T _text;
private float _textScale = 1f;
private Vector2 _textSize = Vector2.Zero;
private bool _isLarge;
private Color _color = Color.White;
private bool _drawPanel = true;
public bool IsLarge => this._isLarge;
public bool DrawPanel
{
get => this._drawPanel;
set => this._drawPanel = value;
}
public float TextScale
{
get => this._textScale;
set => this._textScale = value;
}
public Vector2 TextSize => this._textSize;
public string Text => (object) this._text != null ? this._text.ToString() : "";
public Color TextColor
{
get => this._color;
set => this._color = value;
}
public UITextPanel(T text, float textScale = 1f, bool large = false) => this.SetText(text, textScale, large);
public override void Recalculate()
{
this.SetText(this._text, this._textScale, this._isLarge);
base.Recalculate();
}
public void SetText(T text) => this.SetText(text, this._textScale, this._isLarge);
public virtual void SetText(T text, float textScale, bool large)
{
Vector2 vector2 = new Vector2((large ? Main.fontDeathText : Main.fontMouseText).MeasureString(text.ToString()).X, large ? 32f : 16f) * textScale;
this._text = text;
this._textScale = textScale;
this._textSize = vector2;
this._isLarge = large;
this.MinWidth.Set(vector2.X + this.PaddingLeft + this.PaddingRight, 0.0f);
this.MinHeight.Set(vector2.Y + this.PaddingTop + this.PaddingBottom, 0.0f);
}
protected override void DrawSelf(SpriteBatch spriteBatch)
{
if (this._drawPanel)
base.DrawSelf(spriteBatch);
CalculatedStyle innerDimensions = this.GetInnerDimensions();
Vector2 pos = innerDimensions.Position();
if (this._isLarge)
pos.Y -= 10f * this._textScale * this._textScale;
else
pos.Y -= 2f * this._textScale;
pos.X += (float) (((double) innerDimensions.Width - (double) this._textSize.X) * 0.5);
if (this._isLarge)
Utils.DrawBorderStringBig(spriteBatch, this.Text, pos, this._color, this._textScale);
else
Utils.DrawBorderString(spriteBatch, this.Text, pos, this._color, this._textScale);
}
}
}