terraria-source-code/GameContent/Tile_Entities/TETrainingDummy.cs
2021-10-27 18:03:19 -04:00

151 lines
5.2 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Tile_Entities.TETrainingDummy
// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.IO;
using Terraria.DataStructures;
namespace Terraria.GameContent.Tile_Entities
{
public class TETrainingDummy : TileEntity
{
private static Dictionary<int, Rectangle> playerBox = new Dictionary<int, Rectangle>();
private static bool playerBoxFilled = false;
public int npc;
public static void Initialize()
{
TileEntity._UpdateStart += new Action(TETrainingDummy.ClearBoxes);
TileEntity._NetPlaceEntity += new Action<int, int, int>(TETrainingDummy.NetPlaceEntity);
}
public static void NetPlaceEntity(int x, int y, int type)
{
if (type != 0 || !TETrainingDummy.ValidTile(x, y))
return;
TETrainingDummy.Place(x, y);
}
public static void ClearBoxes()
{
TETrainingDummy.playerBox.Clear();
TETrainingDummy.playerBoxFilled = false;
}
public override void Update()
{
Rectangle rectangle = new Rectangle(0, 0, 32, 48);
rectangle.Inflate(1600, 1600);
int x = rectangle.X;
int y = rectangle.Y;
if (this.npc != -1)
{
if (Main.npc[this.npc].active && Main.npc[this.npc].type == 488 && (double) Main.npc[this.npc].ai[0] == (double) this.Position.X && (double) Main.npc[this.npc].ai[1] == (double) this.Position.Y)
return;
this.Deactivate();
}
else
{
TETrainingDummy.FillPlayerHitboxes();
rectangle.X = (int) this.Position.X * 16 + x;
rectangle.Y = (int) this.Position.Y * 16 + y;
bool flag = false;
foreach (KeyValuePair<int, Rectangle> keyValuePair in TETrainingDummy.playerBox)
{
if (keyValuePair.Value.Intersects(rectangle))
{
flag = true;
break;
}
}
if (!flag)
return;
this.Activate();
}
}
private static void FillPlayerHitboxes()
{
if (TETrainingDummy.playerBoxFilled)
return;
for (int key = 0; key < (int) byte.MaxValue; ++key)
{
if (Main.player[key].active)
TETrainingDummy.playerBox[key] = Main.player[key].getRect();
}
TETrainingDummy.playerBoxFilled = true;
}
public static bool ValidTile(int x, int y) => Main.tile[x, y].active() && Main.tile[x, y].type == (ushort) 378 && Main.tile[x, y].frameY == (short) 0 && (int) Main.tile[x, y].frameX % 36 == 0;
public TETrainingDummy() => this.npc = -1;
public static int Place(int x, int y)
{
TETrainingDummy teTrainingDummy = new TETrainingDummy();
teTrainingDummy.Position = new Point16(x, y);
teTrainingDummy.ID = TileEntity.AssignNewID();
teTrainingDummy.type = (byte) 0;
TileEntity.ByID[teTrainingDummy.ID] = (TileEntity) teTrainingDummy;
TileEntity.ByPosition[teTrainingDummy.Position] = (TileEntity) teTrainingDummy;
return teTrainingDummy.ID;
}
public static int Hook_AfterPlacement(int x, int y, int type = 378, int style = 0, int direction = 1)
{
if (Main.netMode != 1)
return TETrainingDummy.Place(x - 1, y - 2);
NetMessage.SendTileSquare(Main.myPlayer, x - 1, y - 1, 3);
NetMessage.SendData(87, number: (x - 1), number2: ((float) (y - 2)));
return -1;
}
public static void Kill(int x, int y)
{
TileEntity tileEntity;
if (!TileEntity.ByPosition.TryGetValue(new Point16(x, y), out tileEntity) || tileEntity.type != (byte) 0)
return;
TileEntity.ByID.Remove(tileEntity.ID);
TileEntity.ByPosition.Remove(new Point16(x, y));
}
public static int Find(int x, int y)
{
TileEntity tileEntity;
return TileEntity.ByPosition.TryGetValue(new Point16(x, y), out tileEntity) && tileEntity.type == (byte) 0 ? tileEntity.ID : -1;
}
public override void WriteExtraData(BinaryWriter writer, bool networkSend) => writer.Write((short) this.npc);
public override void ReadExtraData(BinaryReader reader, bool networkSend) => this.npc = (int) reader.ReadInt16();
public void Activate()
{
int index = NPC.NewNPC((int) this.Position.X * 16 + 16, (int) this.Position.Y * 16 + 48, 488, 100);
Main.npc[index].ai[0] = (float) this.Position.X;
Main.npc[index].ai[1] = (float) this.Position.Y;
Main.npc[index].netUpdate = true;
this.npc = index;
if (Main.netMode == 1)
return;
NetMessage.SendData(86, number: this.ID, number2: ((float) this.Position.X), number3: ((float) this.Position.Y));
}
public void Deactivate()
{
if (this.npc != -1)
Main.npc[this.npc].active = false;
this.npc = -1;
if (Main.netMode == 1)
return;
NetMessage.SendData(86, number: this.ID, number2: ((float) this.Position.X), number3: ((float) this.Position.Y));
}
public override string ToString() => this.Position.X.ToString() + "x " + (object) this.Position.Y + "y npc: " + (object) this.npc;
}
}