terraria-source-code/Cinematics/CinematicManager.cs
2021-10-27 18:03:19 -04:00

35 lines
1,020 B
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Cinematics.CinematicManager
// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System.Collections.Generic;
namespace Terraria.Cinematics
{
public class CinematicManager
{
public static CinematicManager Instance = new CinematicManager();
private List<Film> _films = new List<Film>();
public void Update(GameTime gameTime)
{
if (this._films.Count <= 0)
return;
if (!this._films[0].IsActive)
this._films[0].OnBegin();
if (!Main.hasFocus || Main.gamePaused || this._films[0].OnUpdate(gameTime))
return;
this._films[0].OnEnd();
this._films.RemoveAt(0);
}
public void PlayFilm(Film film) => this._films.Add(film);
public void StopAll()
{
}
}
}