terraria-source-code/Gore.cs
2021-10-26 14:55:42 -04:00

167 lines
5.1 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Gore
// Assembly: Terraria, Version=1.0.4.0, Culture=neutral, PublicKeyToken=null
// MVID: FF258283-FE37-4E8A-A035-CB1E6DC74C3C
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System;
namespace Terraria
{
public class Gore
{
public static int goreTime = 600;
public Vector2 position;
public Vector2 velocity;
public float rotation;
public float scale;
public int alpha;
public int type;
public float light;
public bool active;
public bool sticky = true;
public int timeLeft = Gore.goreTime;
public void Update()
{
if (Main.netMode == 2 || !this.active)
return;
if (this.type == 11 || this.type == 12 || this.type == 13 || this.type == 61 || this.type == 62 || this.type == 63 || this.type == 99)
{
this.velocity.Y *= 0.98f;
this.velocity.X *= 0.98f;
this.scale -= 0.007f;
if ((double) this.scale < 0.1)
{
this.scale = 0.1f;
this.alpha = (int) byte.MaxValue;
}
}
else if (this.type == 16 || this.type == 17)
{
this.velocity.Y *= 0.98f;
this.velocity.X *= 0.98f;
this.scale -= 0.01f;
if ((double) this.scale < 0.1)
{
this.scale = 0.1f;
this.alpha = (int) byte.MaxValue;
}
}
else
this.velocity.Y += 0.2f;
this.rotation += this.velocity.X * 0.1f;
if (this.sticky)
{
int num1 = Main.goreTexture[this.type].Width;
if (Main.goreTexture[this.type].Height < num1)
num1 = Main.goreTexture[this.type].Height;
int num2 = (int) ((double) num1 * 0.899999976158142);
this.velocity = Collision.TileCollision(this.position, this.velocity, (int) ((double) num2 * (double) this.scale), (int) ((double) num2 * (double) this.scale));
if ((double) this.velocity.Y == 0.0)
{
this.velocity.X *= 0.97f;
if ((double) this.velocity.X > -0.01 && (double) this.velocity.X < 0.01)
this.velocity.X = 0.0f;
}
if (this.timeLeft > 0)
--this.timeLeft;
else
++this.alpha;
}
else
this.alpha += 2;
this.position += this.velocity;
if (this.alpha >= (int) byte.MaxValue)
this.active = false;
if ((double) this.light <= 0.0)
return;
float R = this.light * this.scale;
float G = this.light * this.scale;
float B = this.light * this.scale;
if (this.type == 16)
{
B *= 0.3f;
G *= 0.8f;
}
else if (this.type == 17)
{
G *= 0.6f;
R *= 0.3f;
}
Lighting.addLight((int) (((double) this.position.X + (double) Main.goreTexture[this.type].Width * (double) this.scale / 2.0) / 16.0), (int) (((double) this.position.Y + (double) Main.goreTexture[this.type].Height * (double) this.scale / 2.0) / 16.0), R, G, B);
}
public static int NewGore(Vector2 Position, Vector2 Velocity, int Type, float Scale = 1f)
{
if (Main.rand == null)
Main.rand = new Random();
if (Main.netMode == 2)
return 0;
int index1 = 200;
for (int index2 = 0; index2 < 200; ++index2)
{
if (!Main.gore[index2].active)
{
index1 = index2;
break;
}
}
if (index1 == 200)
return index1;
Main.gore[index1].light = 0.0f;
Main.gore[index1].position = Position;
Main.gore[index1].velocity = Velocity;
Main.gore[index1].velocity.Y -= (float) Main.rand.Next(10, 31) * 0.1f;
Main.gore[index1].velocity.X += (float) Main.rand.Next(-20, 21) * 0.1f;
Main.gore[index1].type = Type;
Main.gore[index1].active = true;
Main.gore[index1].alpha = 0;
Main.gore[index1].rotation = 0.0f;
Main.gore[index1].scale = Scale;
if (Gore.goreTime == 0 || Type == 11 || Type == 12 || Type == 13 || Type == 16 || Type == 17 || Type == 61 || Type == 62 || Type == 63 || Type == 99)
{
Main.gore[index1].sticky = false;
}
else
{
Main.gore[index1].sticky = true;
Main.gore[index1].timeLeft = Gore.goreTime;
}
if (Type == 16 || Type == 17)
{
Main.gore[index1].alpha = 100;
Main.gore[index1].scale = 0.7f;
Main.gore[index1].light = 1f;
}
return index1;
}
public Color GetAlpha(Color newColor)
{
float num = (float) ((int) byte.MaxValue - this.alpha) / (float) byte.MaxValue;
int r;
int g;
int b;
if (this.type == 16 || this.type == 17)
{
r = (int) newColor.R;
g = (int) newColor.G;
b = (int) newColor.B;
}
else
{
r = (int) ((double) newColor.R * (double) num);
g = (int) ((double) newColor.G * (double) num);
b = (int) ((double) newColor.B * (double) num);
}
int a = (int) newColor.A - this.alpha;
if (a < 0)
a = 0;
if (a > (int) byte.MaxValue)
a = (int) byte.MaxValue;
return new Color(r, g, b, a);
}
}
}