// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.UI.LegacyMultiplayerClosePlayersOverlay // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using ReLogic.Graphics; using System; using Terraria.GameInput; using Terraria.Graphics; using Terraria.Graphics.Renderers; using Terraria.Localization; using Terraria.UI.Chat; namespace Terraria.GameContent.UI { public class LegacyMultiplayerClosePlayersOverlay : IMultiplayerClosePlayersOverlay { public void Draw() { int namePlateDistance = Main.teamNamePlateDistance; if (namePlateDistance <= 0) return; SpriteBatch spriteBatch = Main.spriteBatch; spriteBatch.End(); spriteBatch.Begin(SpriteSortMode.Immediate, (BlendState) null, (SamplerState) null, (DepthStencilState) null, (RasterizerState) null, (Effect) null, Main.UIScaleMatrix); PlayerInput.SetZoom_World(); int screenWidth = Main.screenWidth; int screenHeight = Main.screenHeight; Vector2 screenPosition1 = Main.screenPosition; PlayerInput.SetZoom_UI(); float uiScale = Main.UIScale; int num1 = namePlateDistance * 8; Player[] player1 = Main.player; int player2 = Main.myPlayer; SpriteViewMatrix gameViewMatrix = Main.GameViewMatrix; byte mouseTextColor = Main.mouseTextColor; Color[] teamColor = Main.teamColor; Camera camera = Main.Camera; IPlayerRenderer playerRenderer = Main.PlayerRenderer; Vector2 screenPosition2 = Main.screenPosition; for (int index = 0; index < (int) byte.MaxValue; ++index) { if (player1[index].active && player2 != index && !player1[index].dead && player1[player2].team > 0 && player1[player2].team == player1[index].team) { string name = player1[index].name; Vector2 namePlatePos = FontAssets.MouseText.Value.MeasureString(name); float num2 = 0.0f; if (player1[index].chatOverhead.timeLeft > 0) num2 = -namePlatePos.Y * uiScale; else if (player1[index].emoteTime > 0) num2 = -namePlatePos.Y * uiScale; Vector2 vector2_1 = new Vector2((float) (screenWidth / 2) + screenPosition1.X, (float) (screenHeight / 2) + screenPosition1.Y); Vector2 position1 = player1[index].position; Vector2 vector2_2 = position1 + (position1 - vector2_1) * (gameViewMatrix.Zoom - Vector2.One); float num3 = 0.0f; float num4 = (float) mouseTextColor / (float) byte.MaxValue; Color namePlateColor = new Color((int) (byte) ((double) teamColor[player1[index].team].R * (double) num4), (int) (byte) ((double) teamColor[player1[index].team].G * (double) num4), (int) (byte) ((double) teamColor[player1[index].team].B * (double) num4), (int) mouseTextColor); float num5 = vector2_2.X + (float) (player1[index].width / 2) - vector2_1.X; float num6 = (float) ((double) vector2_2.Y - (double) namePlatePos.Y - 2.0) + num2 - vector2_1.Y; float num7 = (float) Math.Sqrt((double) num5 * (double) num5 + (double) num6 * (double) num6); int num8 = screenHeight; if (screenHeight > screenWidth) num8 = screenWidth; int num9 = num8 / 2 - 50; if (num9 < 100) num9 = 100; if ((double) num7 < (double) num9) { namePlatePos.X = (float) ((double) vector2_2.X + (double) (player1[index].width / 2) - (double) namePlatePos.X / 2.0) - screenPosition1.X; namePlatePos.Y = (float) ((double) vector2_2.Y - (double) namePlatePos.Y - 2.0) + num2 - screenPosition1.Y; } else { num3 = num7; float num10 = (float) num9 / num7; namePlatePos.X = (float) ((double) (screenWidth / 2) + (double) num5 * (double) num10 - (double) namePlatePos.X / 2.0); namePlatePos.Y = (float) ((double) (screenHeight / 2) + (double) num6 * (double) num10 + 40.0 * (double) uiScale); } Vector2 vector2_3 = FontAssets.MouseText.Value.MeasureString(name); namePlatePos += vector2_3 / 2f; namePlatePos *= 1f / uiScale; namePlatePos -= vector2_3 / 2f; if ((double) player1[player2].gravDir == -1.0) namePlatePos.Y = (float) screenHeight - namePlatePos.Y; if ((double) num3 > 0.0) { float num11 = 20f; float num12 = -27f - (float) (((double) vector2_3.X - 85.0) / 2.0); float num13 = player1[index].Center.X - player1[player2].Center.X; float num14 = player1[index].Center.Y - player1[player2].Center.Y; float num15 = (float) Math.Sqrt((double) num13 * (double) num13 + (double) num14 * (double) num14); if ((double) num15 <= (double) num1) { string textValue = Language.GetTextValue("GameUI.PlayerDistance", (object) (int) ((double) num15 / 16.0 * 2.0)); Vector2 npDistPos = FontAssets.MouseText.Value.MeasureString(textValue); npDistPos.X = namePlatePos.X - num12; npDistPos.Y = (float) ((double) namePlatePos.Y + (double) vector2_3.Y / 2.0 - (double) npDistPos.Y / 2.0) - num11; LegacyMultiplayerClosePlayersOverlay.DrawPlayerName2(spriteBatch, ref namePlateColor, textValue, ref npDistPos); Color headBordersColor = Main.GetPlayerHeadBordersColor(player1[index]); Vector2 position2 = new Vector2(namePlatePos.X, namePlatePos.Y - num11); position2.X -= 22f + num12; position2.Y += 8f; playerRenderer.DrawPlayerHead(camera, player1[index], position2, scale: 0.8f, borderColor: headBordersColor); Vector2 vector2_4 = npDistPos + screenPosition2 + new Vector2(26f, 20f); if (player1[index].statLife != player1[index].statLifeMax2) Main.instance.DrawHealthBar(vector2_4.X, vector2_4.Y, player1[index].statLife, player1[index].statLifeMax2, 1f, 1.25f, true); ChatManager.DrawColorCodedStringWithShadow(spriteBatch, FontAssets.MouseText.Value, name, namePlatePos + new Vector2(0.0f, -40f), namePlateColor, 0.0f, Vector2.Zero, Vector2.One); } } else LegacyMultiplayerClosePlayersOverlay.DrawPlayerName(spriteBatch, name, ref namePlatePos, ref namePlateColor); } } } private static void DrawPlayerName2( SpriteBatch spriteBatch, ref Color namePlateColor, string npDist, ref Vector2 npDistPos) { float num = 0.85f; DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, npDist, new Vector2(npDistPos.X - 2f, npDistPos.Y), Color.Black, 0.0f, new Vector2(), num, SpriteEffects.None, 0.0f); DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, npDist, new Vector2(npDistPos.X + 2f, npDistPos.Y), Color.Black, 0.0f, new Vector2(), num, SpriteEffects.None, 0.0f); DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, npDist, new Vector2(npDistPos.X, npDistPos.Y - 2f), Color.Black, 0.0f, new Vector2(), num, SpriteEffects.None, 0.0f); DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, npDist, new Vector2(npDistPos.X, npDistPos.Y + 2f), Color.Black, 0.0f, new Vector2(), num, SpriteEffects.None, 0.0f); DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, npDist, npDistPos, namePlateColor, 0.0f, new Vector2(), num, SpriteEffects.None, 0.0f); } private static void DrawPlayerName( SpriteBatch spriteBatch, string namePlate, ref Vector2 namePlatePos, ref Color namePlateColor) { DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, namePlate, new Vector2(namePlatePos.X - 2f, namePlatePos.Y), Color.Black, 0.0f, new Vector2(), 1f, SpriteEffects.None, 0.0f); DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, namePlate, new Vector2(namePlatePos.X + 2f, namePlatePos.Y), Color.Black, 0.0f, new Vector2(), 1f, SpriteEffects.None, 0.0f); DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, namePlate, new Vector2(namePlatePos.X, namePlatePos.Y - 2f), Color.Black, 0.0f, new Vector2(), 1f, SpriteEffects.None, 0.0f); DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, namePlate, new Vector2(namePlatePos.X, namePlatePos.Y + 2f), Color.Black, 0.0f, new Vector2(), 1f, SpriteEffects.None, 0.0f); DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, namePlate, namePlatePos, namePlateColor, 0.0f, new Vector2(), 1f, SpriteEffects.None, 0.0f); } } }