// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.Tile_Entities.TELogicSensor // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.IO; using Terraria.DataStructures; namespace Terraria.GameContent.Tile_Entities { public class TELogicSensor : TileEntity { private static byte _myEntityID; private static Dictionary playerBox = new Dictionary(); private static List> tripPoints = new List>(); private static List markedIDsForRemoval = new List(); private static bool inUpdateLoop; private static bool playerBoxFilled; public TELogicSensor.LogicCheckType logicCheck; public bool On; public int CountedData; public override void RegisterTileEntityID(int assignedID) { TELogicSensor._myEntityID = (byte) assignedID; TileEntity._UpdateStart += new Action(TELogicSensor.UpdateStartInternal); TileEntity._UpdateEnd += new Action(TELogicSensor.UpdateEndInternal); } public override void NetPlaceEntityAttempt(int x, int y) => TELogicSensor.NetPlaceEntity(x, y); public static void NetPlaceEntity(int x, int y) { int num = TELogicSensor.Place(x, y); ((TELogicSensor) TileEntity.ByID[num]).FigureCheckState(); NetMessage.SendData(86, number: num, number2: ((float) x), number3: ((float) y)); } public override bool IsTileValidForEntity(int x, int y) => TELogicSensor.ValidTile(x, y); public override TileEntity GenerateInstance() => (TileEntity) new TELogicSensor(); private static void UpdateStartInternal() { TELogicSensor.inUpdateLoop = true; TELogicSensor.markedIDsForRemoval.Clear(); TELogicSensor.playerBox.Clear(); TELogicSensor.playerBoxFilled = false; TELogicSensor.FillPlayerHitboxes(); } private static void FillPlayerHitboxes() { if (TELogicSensor.playerBoxFilled) return; for (int key = 0; key < (int) byte.MaxValue; ++key) { if (Main.player[key].active) TELogicSensor.playerBox[key] = Main.player[key].getRect(); } TELogicSensor.playerBoxFilled = true; } private static void UpdateEndInternal() { TELogicSensor.inUpdateLoop = false; foreach (Tuple tripPoint in TELogicSensor.tripPoints) { Wiring.blockPlayerTeleportationForOneIteration = tripPoint.Item2; Wiring.HitSwitch((int) tripPoint.Item1.X, (int) tripPoint.Item1.Y); if (Main.netMode == 2) NetMessage.SendData(59, number: ((int) tripPoint.Item1.X), number2: ((float) tripPoint.Item1.Y)); } Wiring.blockPlayerTeleportationForOneIteration = false; TELogicSensor.tripPoints.Clear(); foreach (int key in TELogicSensor.markedIDsForRemoval) { TileEntity tileEntity; if (TileEntity.ByID.TryGetValue(key, out tileEntity) && (int) tileEntity.type == (int) TELogicSensor._myEntityID) TileEntity.ByID.Remove(key); TileEntity.ByPosition.Remove(tileEntity.Position); } TELogicSensor.markedIDsForRemoval.Clear(); } public override void Update() { bool state = TELogicSensor.GetState((int) this.Position.X, (int) this.Position.Y, this.logicCheck, this); switch (this.logicCheck) { case TELogicSensor.LogicCheckType.Day: case TELogicSensor.LogicCheckType.Night: if (!this.On & state) this.ChangeState(true, true); if (!this.On || state) break; this.ChangeState(false, false); break; case TELogicSensor.LogicCheckType.PlayerAbove: case TELogicSensor.LogicCheckType.Water: case TELogicSensor.LogicCheckType.Lava: case TELogicSensor.LogicCheckType.Honey: case TELogicSensor.LogicCheckType.Liquid: if (this.On == state) break; this.ChangeState(state, true); break; } } public void ChangeState(bool onState, bool TripWire) { if (onState != this.On && !TELogicSensor.SanityCheck((int) this.Position.X, (int) this.Position.Y)) return; Main.tile[(int) this.Position.X, (int) this.Position.Y].frameX = onState ? (short) 18 : (short) 0; this.On = onState; if (Main.netMode == 2) NetMessage.SendTileSquare(-1, (int) this.Position.X, (int) this.Position.Y, 1); if (!TripWire || Main.netMode == 1) return; TELogicSensor.tripPoints.Add(Tuple.Create(this.Position, this.logicCheck == TELogicSensor.LogicCheckType.PlayerAbove)); } public static bool ValidTile(int x, int y) => Main.tile[x, y].active() && Main.tile[x, y].type == (ushort) 423 && (int) Main.tile[x, y].frameY % 18 == 0 && (int) Main.tile[x, y].frameX % 18 == 0; public TELogicSensor() { this.logicCheck = TELogicSensor.LogicCheckType.None; this.On = false; } public static TELogicSensor.LogicCheckType FigureCheckType( int x, int y, out bool on) { on = false; if (!WorldGen.InWorld(x, y)) return TELogicSensor.LogicCheckType.None; Tile tile = Main.tile[x, y]; if (tile == null) return TELogicSensor.LogicCheckType.None; TELogicSensor.LogicCheckType type = TELogicSensor.LogicCheckType.None; switch ((int) tile.frameY / 18) { case 0: type = TELogicSensor.LogicCheckType.Day; break; case 1: type = TELogicSensor.LogicCheckType.Night; break; case 2: type = TELogicSensor.LogicCheckType.PlayerAbove; break; case 3: type = TELogicSensor.LogicCheckType.Water; break; case 4: type = TELogicSensor.LogicCheckType.Lava; break; case 5: type = TELogicSensor.LogicCheckType.Honey; break; case 6: type = TELogicSensor.LogicCheckType.Liquid; break; } on = TELogicSensor.GetState(x, y, type); return type; } public static bool GetState( int x, int y, TELogicSensor.LogicCheckType type, TELogicSensor instance = null) { switch (type) { case TELogicSensor.LogicCheckType.Day: return Main.dayTime; case TELogicSensor.LogicCheckType.Night: return !Main.dayTime; case TELogicSensor.LogicCheckType.PlayerAbove: bool flag1 = false; Rectangle rectangle = new Rectangle(x * 16 - 32 - 1, y * 16 - 160 - 1, 82, 162); foreach (KeyValuePair keyValuePair in TELogicSensor.playerBox) { if (keyValuePair.Value.Intersects(rectangle)) { flag1 = true; break; } } return flag1; case TELogicSensor.LogicCheckType.Water: case TELogicSensor.LogicCheckType.Lava: case TELogicSensor.LogicCheckType.Honey: case TELogicSensor.LogicCheckType.Liquid: if (instance == null) return false; Tile tile = Main.tile[x, y]; bool flag2 = true; if (tile == null || tile.liquid == (byte) 0) flag2 = false; if (!tile.lava() && type == TELogicSensor.LogicCheckType.Lava) flag2 = false; if (!tile.honey() && type == TELogicSensor.LogicCheckType.Honey) flag2 = false; if ((tile.honey() || tile.lava()) && type == TELogicSensor.LogicCheckType.Water) flag2 = false; if (!flag2 && instance.On) { if (instance.CountedData == 0) instance.CountedData = 15; else if (instance.CountedData > 0) --instance.CountedData; flag2 = instance.CountedData > 0; } return flag2; default: return false; } } public void FigureCheckState() { this.logicCheck = TELogicSensor.FigureCheckType((int) this.Position.X, (int) this.Position.Y, out this.On); TELogicSensor.GetFrame((int) this.Position.X, (int) this.Position.Y, this.logicCheck, this.On); } public static void GetFrame(int x, int y, TELogicSensor.LogicCheckType type, bool on) { Main.tile[x, y].frameX = on ? (short) 18 : (short) 0; switch (type) { case TELogicSensor.LogicCheckType.Day: Main.tile[x, y].frameY = (short) 0; break; case TELogicSensor.LogicCheckType.Night: Main.tile[x, y].frameY = (short) 18; break; case TELogicSensor.LogicCheckType.PlayerAbove: Main.tile[x, y].frameY = (short) 36; break; case TELogicSensor.LogicCheckType.Water: Main.tile[x, y].frameY = (short) 54; break; case TELogicSensor.LogicCheckType.Lava: Main.tile[x, y].frameY = (short) 72; break; case TELogicSensor.LogicCheckType.Honey: Main.tile[x, y].frameY = (short) 90; break; case TELogicSensor.LogicCheckType.Liquid: Main.tile[x, y].frameY = (short) 108; break; default: Main.tile[x, y].frameY = (short) 0; break; } } public static bool SanityCheck(int x, int y) { if (Main.tile[x, y].active() && Main.tile[x, y].type == (ushort) 423) return true; TELogicSensor.Kill(x, y); return false; } public static int Place(int x, int y) { TELogicSensor teLogicSensor = new TELogicSensor(); teLogicSensor.Position = new Point16(x, y); teLogicSensor.ID = TileEntity.AssignNewID(); teLogicSensor.type = TELogicSensor._myEntityID; TileEntity.ByID[teLogicSensor.ID] = (TileEntity) teLogicSensor; TileEntity.ByPosition[teLogicSensor.Position] = (TileEntity) teLogicSensor; return teLogicSensor.ID; } public static int Hook_AfterPlacement( int x, int y, int type = 423, int style = 0, int direction = 1, int alternate = 0) { bool on; TELogicSensor.LogicCheckType type1 = TELogicSensor.FigureCheckType(x, y, out on); TELogicSensor.GetFrame(x, y, type1, on); if (Main.netMode == 1) { NetMessage.SendTileSquare(Main.myPlayer, x, y, 1); NetMessage.SendData(87, number: x, number2: ((float) y), number3: ((float) TELogicSensor._myEntityID)); return -1; } int key = TELogicSensor.Place(x, y); ((TELogicSensor) TileEntity.ByID[key]).FigureCheckState(); return key; } public static void Kill(int x, int y) { TileEntity tileEntity; if (!TileEntity.ByPosition.TryGetValue(new Point16(x, y), out tileEntity) || (int) tileEntity.type != (int) TELogicSensor._myEntityID) return; Wiring.blockPlayerTeleportationForOneIteration = ((TELogicSensor) tileEntity).logicCheck == TELogicSensor.LogicCheckType.PlayerAbove; bool flag = false; if (((TELogicSensor) tileEntity).logicCheck == TELogicSensor.LogicCheckType.PlayerAbove && ((TELogicSensor) tileEntity).On) flag = true; else if (((TELogicSensor) tileEntity).logicCheck == TELogicSensor.LogicCheckType.Water && ((TELogicSensor) tileEntity).On) flag = true; else if (((TELogicSensor) tileEntity).logicCheck == TELogicSensor.LogicCheckType.Lava && ((TELogicSensor) tileEntity).On) flag = true; else if (((TELogicSensor) tileEntity).logicCheck == TELogicSensor.LogicCheckType.Honey && ((TELogicSensor) tileEntity).On) flag = true; else if (((TELogicSensor) tileEntity).logicCheck == TELogicSensor.LogicCheckType.Liquid && ((TELogicSensor) tileEntity).On) flag = true; if (flag) { Wiring.HitSwitch((int) tileEntity.Position.X, (int) tileEntity.Position.Y); NetMessage.SendData(59, number: ((int) tileEntity.Position.X), number2: ((float) tileEntity.Position.Y)); } Wiring.blockPlayerTeleportationForOneIteration = false; if (TELogicSensor.inUpdateLoop) { TELogicSensor.markedIDsForRemoval.Add(tileEntity.ID); } else { TileEntity.ByPosition.Remove(new Point16(x, y)); TileEntity.ByID.Remove(tileEntity.ID); } } public static int Find(int x, int y) { TileEntity tileEntity; return TileEntity.ByPosition.TryGetValue(new Point16(x, y), out tileEntity) && (int) tileEntity.type == (int) TELogicSensor._myEntityID ? tileEntity.ID : -1; } public override void WriteExtraData(BinaryWriter writer, bool networkSend) { if (networkSend) return; writer.Write((byte) this.logicCheck); writer.Write(this.On); } public override void ReadExtraData(BinaryReader reader, bool networkSend) { if (networkSend) return; this.logicCheck = (TELogicSensor.LogicCheckType) reader.ReadByte(); this.On = reader.ReadBoolean(); } public override string ToString() => this.Position.X.ToString() + "x " + (object) this.Position.Y + "y " + (object) this.logicCheck; public enum LogicCheckType { None, Day, Night, PlayerAbove, Water, Lava, Honey, Liquid, } } }