// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.Drawing.ParticleOrchestrator // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Terraria.GameContent.NetModules; using Terraria.Graphics.Renderers; using Terraria.Graphics.Shaders; using Terraria.Net; namespace Terraria.GameContent.Drawing { public class ParticleOrchestrator { private static ParticlePool _poolFading = new ParticlePool(200, new ParticlePool.ParticleInstantiator(ParticleOrchestrator.GetNewFadingParticle)); private static ParticlePool _poolFlame = new ParticlePool(200, new ParticlePool.ParticleInstantiator(ParticleOrchestrator.GetNewFlameParticle)); private static ParticlePool _poolRandomizedFrame = new ParticlePool(200, new ParticlePool.ParticleInstantiator(ParticleOrchestrator.GetNewRandomizedFrameParticle)); private static ParticlePool _poolPrettySparkle = new ParticlePool(200, new ParticlePool.ParticleInstantiator(ParticleOrchestrator.GetNewPrettySparkleParticle)); public static void RequestParticleSpawn( bool clientOnly, ParticleOrchestraType type, ParticleOrchestraSettings settings, int? overrideInvokingPlayerIndex = null) { settings.IndexOfPlayerWhoInvokedThis = (byte) Main.myPlayer; if (overrideInvokingPlayerIndex.HasValue) settings.IndexOfPlayerWhoInvokedThis = (byte) overrideInvokingPlayerIndex.Value; if (clientOnly) ParticleOrchestrator.SpawnParticlesDirect(type, settings); else NetManager.Instance.SendToServerOrLoopback(NetParticlesModule.Serialize(type, settings)); } private static FadingParticle GetNewFadingParticle() => new FadingParticle(); private static FlameParticle GetNewFlameParticle() => new FlameParticle(); private static RandomizedFrameParticle GetNewRandomizedFrameParticle() => new RandomizedFrameParticle(); private static PrettySparkleParticle GetNewPrettySparkleParticle() => new PrettySparkleParticle(); public static void SpawnParticlesDirect( ParticleOrchestraType type, ParticleOrchestraSettings settings) { if (Main.netMode == 2) return; switch (type) { case ParticleOrchestraType.Keybrand: ParticleOrchestrator.Spawn_Keybrand(settings); break; case ParticleOrchestraType.FlameWaders: ParticleOrchestrator.Spawn_FlameWaders(settings); break; case ParticleOrchestraType.StellarTune: ParticleOrchestrator.Spawn_StellarTune(settings); break; case ParticleOrchestraType.WallOfFleshGoatMountFlames: ParticleOrchestrator.Spawn_WallOfFleshGoatMountFlames(settings); break; case ParticleOrchestraType.BlackLightningHit: ParticleOrchestrator.Spawn_BlackLightningHit(settings); break; case ParticleOrchestraType.RainbowRodHit: ParticleOrchestrator.Spawn_RainbowRodHit(settings); break; case ParticleOrchestraType.BlackLightningSmall: ParticleOrchestrator.Spawn_BlackLightningSmall(settings); break; case ParticleOrchestraType.StardustPunch: ParticleOrchestrator.Spawn_StardustPunch(settings); break; } } private static void Spawn_StardustPunch(ParticleOrchestraSettings settings) { float num1 = Main.rand.NextFloat() * 6.283185f; float num2 = 1f; for (float num3 = 0.0f; (double) num3 < 1.0; num3 += 1f / num2) { Vector2 vector2_1 = settings.MovementVector * (float) (0.300000011920929 + (double) Main.rand.NextFloat() * 0.349999994039536); Vector2 vector2_2 = new Vector2((float) ((double) Main.rand.NextFloat() * 0.400000005960464 + 0.400000005960464)); float f = num1 + Main.rand.NextFloat() * 6.283185f; float num4 = 1.570796f; Vector2 vector2_3 = 0.1f * vector2_2; float num5 = 60f; Vector2 vector2_4 = Main.rand.NextVector2Circular(8f, 8f) * vector2_2; PrettySparkleParticle prettySparkleParticle1 = ParticleOrchestrator._poolPrettySparkle.RequestParticle(); prettySparkleParticle1.Velocity = f.ToRotationVector2() * vector2_3 + vector2_1; prettySparkleParticle1.AccelerationPerFrame = f.ToRotationVector2() * -(vector2_3 / num5) - vector2_1 * 1f / 60f; prettySparkleParticle1.ColorTint = Main.hslToRgb((float) ((0.600000023841858 + (double) Main.rand.NextFloat() * 0.0500000007450581) % 1.0), 1f, (float) (0.400000005960464 + (double) Main.rand.NextFloat() * 0.25)); prettySparkleParticle1.ColorTint.A = (byte) 0; prettySparkleParticle1.LocalPosition = settings.PositionInWorld + vector2_4; prettySparkleParticle1.Rotation = num4; prettySparkleParticle1.Scale = vector2_2; Main.ParticleSystem_World_OverPlayers.Add((IParticle) prettySparkleParticle1); PrettySparkleParticle prettySparkleParticle2 = ParticleOrchestrator._poolPrettySparkle.RequestParticle(); prettySparkleParticle2.Velocity = f.ToRotationVector2() * vector2_3 + vector2_1; prettySparkleParticle2.AccelerationPerFrame = f.ToRotationVector2() * -(vector2_3 / num5) - vector2_1 * 1f / 30f; prettySparkleParticle2.ColorTint = new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 0); prettySparkleParticle2.LocalPosition = settings.PositionInWorld + vector2_4; prettySparkleParticle2.Rotation = num4; prettySparkleParticle2.Scale = vector2_2 * 0.6f; Main.ParticleSystem_World_OverPlayers.Add((IParticle) prettySparkleParticle2); } for (int index = 0; index < 2; ++index) { Color rgb = Main.hslToRgb((float) ((0.589999973773956 + (double) Main.rand.NextFloat() * 0.0500000007450581) % 1.0), 1f, (float) (0.400000005960464 + (double) Main.rand.NextFloat() * 0.25)); int dustIndex = Dust.NewDust(settings.PositionInWorld, 0, 0, 267, newColor: rgb); Main.dust[dustIndex].velocity = Main.rand.NextVector2Circular(2f, 2f); Main.dust[dustIndex].velocity += settings.MovementVector * (float) (0.5 + 0.5 * (double) Main.rand.NextFloat()) * 1.4f; Main.dust[dustIndex].noGravity = true; Main.dust[dustIndex].scale = (float) (0.600000023841858 + (double) Main.rand.NextFloat() * 2.0); Main.dust[dustIndex].position += Main.rand.NextVector2Circular(16f, 16f); if (dustIndex != 6000) { Dust dust = Dust.CloneDust(dustIndex); dust.scale /= 2f; dust.fadeIn *= 0.75f; dust.color = new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue); } } } private static void Spawn_RainbowRodHit(ParticleOrchestraSettings settings) { float num1 = Main.rand.NextFloat() * 6.283185f; float num2 = 6f; float num3 = Main.rand.NextFloat(); for (float num4 = 0.0f; (double) num4 < 1.0; num4 += 1f / num2) { Vector2 vector2_1 = settings.MovementVector * Main.rand.NextFloatDirection() * 0.15f; Vector2 vector2_2 = new Vector2((float) ((double) Main.rand.NextFloat() * 0.400000005960464 + 0.400000005960464)); float f = num1 + Main.rand.NextFloat() * 6.283185f; float num5 = 1.570796f; Vector2 vector2_3 = 1.5f * vector2_2; float num6 = 60f; Vector2 vector2_4 = Main.rand.NextVector2Circular(8f, 8f) * vector2_2; PrettySparkleParticle prettySparkleParticle1 = ParticleOrchestrator._poolPrettySparkle.RequestParticle(); prettySparkleParticle1.Velocity = f.ToRotationVector2() * vector2_3 + vector2_1; prettySparkleParticle1.AccelerationPerFrame = f.ToRotationVector2() * -(vector2_3 / num6) - vector2_1 * 1f / 60f; prettySparkleParticle1.ColorTint = Main.hslToRgb((float) (((double) num3 + (double) Main.rand.NextFloat() * 0.330000013113022) % 1.0), 1f, (float) (0.400000005960464 + (double) Main.rand.NextFloat() * 0.25)); prettySparkleParticle1.ColorTint.A = (byte) 0; prettySparkleParticle1.LocalPosition = settings.PositionInWorld + vector2_4; prettySparkleParticle1.Rotation = num5; prettySparkleParticle1.Scale = vector2_2; Main.ParticleSystem_World_OverPlayers.Add((IParticle) prettySparkleParticle1); PrettySparkleParticle prettySparkleParticle2 = ParticleOrchestrator._poolPrettySparkle.RequestParticle(); prettySparkleParticle2.Velocity = f.ToRotationVector2() * vector2_3 + vector2_1; prettySparkleParticle2.AccelerationPerFrame = f.ToRotationVector2() * -(vector2_3 / num6) - vector2_1 * 1f / 60f; prettySparkleParticle2.ColorTint = new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 0); prettySparkleParticle2.LocalPosition = settings.PositionInWorld + vector2_4; prettySparkleParticle2.Rotation = num5; prettySparkleParticle2.Scale = vector2_2 * 0.6f; Main.ParticleSystem_World_OverPlayers.Add((IParticle) prettySparkleParticle2); } for (int index = 0; index < 12; ++index) { Color rgb = Main.hslToRgb((float) (((double) num3 + (double) Main.rand.NextFloat() * 0.119999997317791) % 1.0), 1f, (float) (0.400000005960464 + (double) Main.rand.NextFloat() * 0.25)); int dustIndex = Dust.NewDust(settings.PositionInWorld, 0, 0, 267, newColor: rgb); Main.dust[dustIndex].velocity = Main.rand.NextVector2Circular(1f, 1f); Main.dust[dustIndex].velocity += settings.MovementVector * Main.rand.NextFloatDirection() * 0.5f; Main.dust[dustIndex].noGravity = true; Main.dust[dustIndex].scale = (float) (0.600000023841858 + (double) Main.rand.NextFloat() * 0.899999976158142); Main.dust[dustIndex].fadeIn = (float) (0.699999988079071 + (double) Main.rand.NextFloat() * 0.800000011920929); if (dustIndex != 6000) { Dust dust = Dust.CloneDust(dustIndex); dust.scale /= 2f; dust.fadeIn *= 0.75f; dust.color = new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue); } } } private static void Spawn_BlackLightningSmall(ParticleOrchestraSettings settings) { float num1 = Main.rand.NextFloat() * 6.283185f; float num2 = (float) Main.rand.Next(1, 3); float num3 = 0.7f; int i = 916; Main.instance.LoadProjectile(i); Color color1 = new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue); Color indigo = Color.Indigo; indigo.A = (byte) 0; for (float num4 = 0.0f; (double) num4 < 1.0; num4 += 1f / num2) { float f = (float) (6.28318548202515 * (double) num4 + (double) num1 + (double) Main.rand.NextFloatDirection() * 0.25); float num5 = (float) ((double) Main.rand.NextFloat() * 4.0 + 0.100000001490116); Vector2 initialLocalPosition = Main.rand.NextVector2Circular(12f, 12f) * num3; Color.Lerp(Color.Lerp(Color.Black, indigo, Main.rand.NextFloat() * 0.5f), color1, Main.rand.NextFloat() * 0.6f); Color color2 = new Color(0, 0, 0, (int) byte.MaxValue); int num6 = Main.rand.Next(4); if (num6 == 1) color2 = Color.Lerp(new Color(106, 90, 205, (int) sbyte.MaxValue), Color.Black, (float) (0.100000001490116 + 0.699999988079071 * (double) Main.rand.NextFloat())); if (num6 == 2) color2 = Color.Lerp(new Color(106, 90, 205, 60), Color.Black, (float) (0.100000001490116 + 0.800000011920929 * (double) Main.rand.NextFloat())); RandomizedFrameParticle randomizedFrameParticle = ParticleOrchestrator._poolRandomizedFrame.RequestParticle(); randomizedFrameParticle.SetBasicInfo(TextureAssets.Projectile[i], new Rectangle?(), Vector2.Zero, initialLocalPosition); randomizedFrameParticle.SetTypeInfo(Main.projFrames[i], 2, 24f); randomizedFrameParticle.Velocity = f.ToRotationVector2() * num5 * new Vector2(1f, 0.5f) * 0.2f + settings.MovementVector; randomizedFrameParticle.ColorTint = color2; randomizedFrameParticle.LocalPosition = settings.PositionInWorld + initialLocalPosition; randomizedFrameParticle.Rotation = randomizedFrameParticle.Velocity.ToRotation(); randomizedFrameParticle.Scale = Vector2.One * 0.5f; randomizedFrameParticle.FadeInNormalizedTime = 0.01f; randomizedFrameParticle.FadeOutNormalizedTime = 0.5f; randomizedFrameParticle.ScaleVelocity = new Vector2(0.025f); Main.ParticleSystem_World_OverPlayers.Add((IParticle) randomizedFrameParticle); } } private static void Spawn_BlackLightningHit(ParticleOrchestraSettings settings) { float num1 = Main.rand.NextFloat() * 6.283185f; float num2 = 7f; float num3 = 0.7f; int i = 916; Main.instance.LoadProjectile(i); Color color1 = new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue); Color indigo = Color.Indigo; indigo.A = (byte) 0; for (float num4 = 0.0f; (double) num4 < 1.0; num4 += 1f / num2) { float f = (float) (6.28318548202515 * (double) num4 + (double) num1 + (double) Main.rand.NextFloatDirection() * 0.25); float num5 = (float) ((double) Main.rand.NextFloat() * 4.0 + 0.100000001490116); Vector2 initialLocalPosition = Main.rand.NextVector2Circular(12f, 12f) * num3; Color.Lerp(Color.Lerp(Color.Black, indigo, Main.rand.NextFloat() * 0.5f), color1, Main.rand.NextFloat() * 0.6f); Color color2 = new Color(0, 0, 0, (int) byte.MaxValue); int num6 = Main.rand.Next(4); if (num6 == 1) color2 = Color.Lerp(new Color(106, 90, 205, (int) sbyte.MaxValue), Color.Black, (float) (0.100000001490116 + 0.699999988079071 * (double) Main.rand.NextFloat())); if (num6 == 2) color2 = Color.Lerp(new Color(106, 90, 205, 60), Color.Black, (float) (0.100000001490116 + 0.800000011920929 * (double) Main.rand.NextFloat())); RandomizedFrameParticle randomizedFrameParticle = ParticleOrchestrator._poolRandomizedFrame.RequestParticle(); randomizedFrameParticle.SetBasicInfo(TextureAssets.Projectile[i], new Rectangle?(), Vector2.Zero, initialLocalPosition); randomizedFrameParticle.SetTypeInfo(Main.projFrames[i], 2, 24f); randomizedFrameParticle.Velocity = f.ToRotationVector2() * num5 * new Vector2(1f, 0.5f); randomizedFrameParticle.ColorTint = color2; randomizedFrameParticle.LocalPosition = settings.PositionInWorld + initialLocalPosition; randomizedFrameParticle.Rotation = f; randomizedFrameParticle.Scale = Vector2.One; randomizedFrameParticle.FadeInNormalizedTime = 0.01f; randomizedFrameParticle.FadeOutNormalizedTime = 0.5f; randomizedFrameParticle.ScaleVelocity = new Vector2(0.05f); Main.ParticleSystem_World_OverPlayers.Add((IParticle) randomizedFrameParticle); } } private static void Spawn_StellarTune(ParticleOrchestraSettings settings) { float num1 = Main.rand.NextFloat() * 6.283185f; float num2 = 5f; Vector2 vector2_1 = new Vector2(0.7f); for (float num3 = 0.0f; (double) num3 < 1.0; num3 += 1f / num2) { float f = (float) (6.28318548202515 * (double) num3 + (double) num1 + (double) Main.rand.NextFloatDirection() * 0.25); Vector2 vector2_2 = 1.5f * vector2_1; float num4 = 60f; Vector2 vector2_3 = Main.rand.NextVector2Circular(12f, 12f) * vector2_1; Color color = Color.Lerp(Color.Gold, Color.HotPink, Main.rand.NextFloat()); if (Main.rand.Next(2) == 0) color = Color.Lerp(Color.Violet, Color.HotPink, Main.rand.NextFloat()); PrettySparkleParticle prettySparkleParticle = ParticleOrchestrator._poolPrettySparkle.RequestParticle(); prettySparkleParticle.Velocity = f.ToRotationVector2() * vector2_2; prettySparkleParticle.AccelerationPerFrame = f.ToRotationVector2() * -(vector2_2 / num4); prettySparkleParticle.ColorTint = color; prettySparkleParticle.LocalPosition = settings.PositionInWorld + vector2_3; prettySparkleParticle.Rotation = f; prettySparkleParticle.Scale = vector2_1 * (float) ((double) Main.rand.NextFloat() * 0.800000011920929 + 0.200000002980232); Main.ParticleSystem_World_OverPlayers.Add((IParticle) prettySparkleParticle); } } private static void Spawn_Keybrand(ParticleOrchestraSettings settings) { float num1 = Main.rand.NextFloat() * 6.283185f; float num2 = 3f; Vector2 vector2_1 = new Vector2(0.7f); for (float num3 = 0.0f; (double) num3 < 1.0; num3 += 1f / num2) { float f = (float) (6.28318548202515 * (double) num3 + (double) num1 + (double) Main.rand.NextFloatDirection() * 0.100000001490116); Vector2 vector2_2 = 1.5f * vector2_1; float num4 = 60f; Vector2 vector2_3 = Main.rand.NextVector2Circular(4f, 4f) * vector2_1; PrettySparkleParticle prettySparkleParticle = ParticleOrchestrator._poolPrettySparkle.RequestParticle(); prettySparkleParticle.Velocity = f.ToRotationVector2() * vector2_2; prettySparkleParticle.AccelerationPerFrame = f.ToRotationVector2() * -(vector2_2 / num4); prettySparkleParticle.ColorTint = Color.Lerp(Color.Gold, Color.OrangeRed, Main.rand.NextFloat()); prettySparkleParticle.LocalPosition = settings.PositionInWorld + vector2_3; prettySparkleParticle.Rotation = f; prettySparkleParticle.Scale = vector2_1 * 0.8f; Main.ParticleSystem_World_OverPlayers.Add((IParticle) prettySparkleParticle); } float num5 = num1 + (float) (1.0 / (double) num2 / 2.0 * 6.28318548202515); float num6 = Main.rand.NextFloat() * 6.283185f; for (float num7 = 0.0f; (double) num7 < 1.0; num7 += 1f / num2) { float f = (float) (6.28318548202515 * (double) num7 + (double) num6 + (double) Main.rand.NextFloatDirection() * 0.100000001490116); Vector2 vector2_4 = 1f * vector2_1; float timeToLive = 30f; Color color = Color.Lerp(Color.White, Color.Lerp(Color.Gold, Color.OrangeRed, Main.rand.NextFloat()), 0.5f); color.A = (byte) 0; Vector2 vector2_5 = Main.rand.NextVector2Circular(4f, 4f) * vector2_1; FadingParticle fadingParticle = ParticleOrchestrator._poolFading.RequestParticle(); fadingParticle.SetBasicInfo(TextureAssets.Extra[98], new Rectangle?(), Vector2.Zero, Vector2.Zero); fadingParticle.SetTypeInfo(timeToLive); fadingParticle.Velocity = f.ToRotationVector2() * vector2_4; fadingParticle.AccelerationPerFrame = f.ToRotationVector2() * -(vector2_4 / timeToLive); fadingParticle.ColorTint = color; fadingParticle.LocalPosition = settings.PositionInWorld + f.ToRotationVector2() * vector2_4 * vector2_1 * timeToLive * 0.2f + vector2_5; fadingParticle.Rotation = f + 1.570796f; fadingParticle.FadeInNormalizedTime = 0.3f; fadingParticle.FadeOutNormalizedTime = 0.4f; fadingParticle.Scale = new Vector2(0.5f, 1.2f) * 0.8f * vector2_1; Main.ParticleSystem_World_OverPlayers.Add((IParticle) fadingParticle); } float num8 = 1f; float num9 = Main.rand.NextFloat() * 6.283185f; for (float num10 = 0.0f; (double) num10 < 1.0; num10 += 1f / num8) { float num11 = 6.283185f * num10 + num9; float timeToLive = 30f; Color color = Color.Lerp(Color.CornflowerBlue, Color.White, Main.rand.NextFloat()); color.A = (byte) 127; Vector2 vector2_6 = Main.rand.NextVector2Circular(4f, 4f) * vector2_1; Vector2 vector2_7 = Main.rand.NextVector2Square(0.7f, 1.3f); FadingParticle fadingParticle = ParticleOrchestrator._poolFading.RequestParticle(); fadingParticle.SetBasicInfo(TextureAssets.Extra[174], new Rectangle?(), Vector2.Zero, Vector2.Zero); fadingParticle.SetTypeInfo(timeToLive); fadingParticle.ColorTint = color; fadingParticle.LocalPosition = settings.PositionInWorld + vector2_6; fadingParticle.Rotation = num11 + 1.570796f; fadingParticle.FadeInNormalizedTime = 0.1f; fadingParticle.FadeOutNormalizedTime = 0.4f; fadingParticle.Scale = new Vector2(0.1f, 0.1f) * vector2_1; fadingParticle.ScaleVelocity = vector2_7 * 1f / 60f; fadingParticle.ScaleAcceleration = vector2_7 * -0.01666667f / 60f; Main.ParticleSystem_World_OverPlayers.Add((IParticle) fadingParticle); } } private static void Spawn_FlameWaders(ParticleOrchestraSettings settings) { float timeToLive = 60f; for (int index = -1; index <= 1; ++index) { int i = (int) Main.rand.NextFromList((short) 326, (short) 327, (short) 328); Main.instance.LoadProjectile(i); Player player = Main.player[(int) settings.IndexOfPlayerWhoInvokedThis]; float num = (float) ((double) Main.rand.NextFloat() * 0.899999976158142 + 0.100000001490116); Vector2 vector2 = settings.PositionInWorld + new Vector2((float) index * 5.333333f, 0.0f); FlameParticle flameParticle = ParticleOrchestrator._poolFlame.RequestParticle(); flameParticle.SetBasicInfo(TextureAssets.Projectile[i], new Rectangle?(), Vector2.Zero, vector2); flameParticle.SetTypeInfo(timeToLive, (int) settings.IndexOfPlayerWhoInvokedThis, player.cShoe); flameParticle.FadeOutNormalizedTime = 0.4f; flameParticle.ScaleAcceleration = Vector2.One * num * -0.01666667f / timeToLive; flameParticle.Scale = Vector2.One * num; Main.ParticleSystem_World_BehindPlayers.Add((IParticle) flameParticle); if (Main.rand.Next(16) == 0) { Dust dust = Dust.NewDustDirect(vector2, 4, 4, 6, Alpha: 100); if (Main.rand.Next(2) == 0) { dust.noGravity = true; dust.fadeIn = 1.15f; } else dust.scale = 0.6f; dust.velocity *= 0.6f; dust.velocity.Y -= 1.2f; dust.noLight = true; dust.position.Y -= 4f; dust.shader = GameShaders.Armor.GetSecondaryShader(player.cShoe, player); } } } private static void Spawn_WallOfFleshGoatMountFlames(ParticleOrchestraSettings settings) { float timeToLive = 50f; for (int index = -1; index <= 1; ++index) { int i = (int) Main.rand.NextFromList((short) 326, (short) 327, (short) 328); Main.instance.LoadProjectile(i); Player player = Main.player[(int) settings.IndexOfPlayerWhoInvokedThis]; float num = (float) ((double) Main.rand.NextFloat() * 0.899999976158142 + 0.100000001490116); Vector2 vector2 = settings.PositionInWorld + new Vector2((float) index * 5.333333f, 0.0f); FlameParticle flameParticle = ParticleOrchestrator._poolFlame.RequestParticle(); flameParticle.SetBasicInfo(TextureAssets.Projectile[i], new Rectangle?(), Vector2.Zero, vector2); flameParticle.SetTypeInfo(timeToLive, (int) settings.IndexOfPlayerWhoInvokedThis, player.cMount); flameParticle.FadeOutNormalizedTime = 0.3f; flameParticle.ScaleAcceleration = Vector2.One * num * -0.01666667f / timeToLive; flameParticle.Scale = Vector2.One * num; Main.ParticleSystem_World_BehindPlayers.Add((IParticle) flameParticle); if (Main.rand.Next(8) == 0) { Dust dust = Dust.NewDustDirect(vector2, 4, 4, 6, Alpha: 100); if (Main.rand.Next(2) == 0) { dust.noGravity = true; dust.fadeIn = 1.15f; } else dust.scale = 0.6f; dust.velocity *= 0.6f; dust.velocity.Y -= 1.2f; dust.noLight = true; dust.position.Y -= 4f; dust.shader = GameShaders.Armor.GetSecondaryShader(player.cMount, player); } } } } }