// Decompiled with JetBrains decompiler // Type: Terraria.UI.GameInterfaceLayer // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using Terraria.GameInput; namespace Terraria.UI { public class GameInterfaceLayer { public readonly string Name; public InterfaceScaleType ScaleType; public GameInterfaceLayer(string name, InterfaceScaleType scaleType) { this.Name = name; this.ScaleType = scaleType; } public bool Draw() { Matrix transformMatrix; if (this.ScaleType == InterfaceScaleType.Game) { PlayerInput.SetZoom_World(); transformMatrix = Main.GameViewMatrix.ZoomMatrix; } else if (this.ScaleType == InterfaceScaleType.UI) { PlayerInput.SetZoom_UI(); transformMatrix = Main.UIScaleMatrix; } else { PlayerInput.SetZoom_Unscaled(); transformMatrix = Matrix.Identity; } bool flag = false; Main.spriteBatch.Begin(SpriteSortMode.Deferred, (BlendState) null, (SamplerState) null, (DepthStencilState) null, (RasterizerState) null, (Effect) null, transformMatrix); try { flag = this.DrawSelf(); } catch (Exception ex) { TimeLogger.DrawException(ex); } Main.spriteBatch.End(); return flag; } protected virtual bool DrawSelf() => true; } }