// Decompiled with JetBrains decompiler // Type: Terraria.Social.Base.RichPresenceState // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using System; using Terraria.GameContent.UI.States; namespace Terraria.Social.Base { public class RichPresenceState : IEquatable { public RichPresenceState.GameModeState GameMode; public bool Equals(RichPresenceState other) => this.GameMode == other.GameMode; public static RichPresenceState GetCurrentState() { RichPresenceState richPresenceState = new RichPresenceState(); if (Main.gameMenu) { int num = Main.MenuUI.CurrentState is UICharacterCreation ? 1 : 0; bool flag = Main.MenuUI.CurrentState is UIWorldCreation; richPresenceState.GameMode = num == 0 ? (!flag ? RichPresenceState.GameModeState.InMainMenu : RichPresenceState.GameModeState.CreatingWorld) : RichPresenceState.GameModeState.CreatingPlayer; } else richPresenceState.GameMode = Main.netMode != 0 ? RichPresenceState.GameModeState.PlayingMulti : RichPresenceState.GameModeState.PlayingSingle; return richPresenceState; } public enum GameModeState { InMainMenu, CreatingPlayer, CreatingWorld, PlayingSingle, PlayingMulti, } } }